Console Gaming Drives 75.6% of Controller Demand; Asia-Pacific Leads Production: 2030 Market Insights
Published Date: Thursday,03 Jul,2025





According to the new market research report “Global Game Controller Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031”, published by Global Info Research, the global Game controller market size is projected to reach USD 0.34 billion by 2030, at a CAGR of 5.7% during the forecast period.
- Global Game controllerMarketSize (US$ Million), 2019-2030
- Global Game controllerTopTen Players Ranking and Market Share (Ranking is based on the revenue of 2024, continually updated)
According to Global Info Research Top Players Research Center, the global key manufacturers of Game controller include HORI, Logitech, Thrustmaster, Nacon, Mad Catz, PXN, Qanba, PDP (Victrix), VKB, Razer, etc. In 2023, the global top 10 players had a share approximately 47.0% in terms of revenue.
- Game controller,Global Market Size, Split by Product Segment
In terms of product type, currently Arcade Fightstick is the largest segment, hold a share of 67.2%.,
- Game controller,Global Market Size, Split by ApplicationSegment
In terms of product application, currently For Game Consoles is the largest segment, hold a share of 75.6%.
- Game controller,Global Market Size, Split by Region (Production)
- Game controller,Global Market Size, Split by Region
The content of the study subjects, includes a total of 15 chapters
Chapter 1, to describe Game Controller product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Game Controller, with price, sales, revenue and global market share of Game Controller from 2020 to 2025.
Chapter 3, the Game Controller competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Game Controller breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2020 to 2025.and Game Controller market forecast, by regions, type and application, with sales and revenue, from 2025 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Game Controller.
Chapter 14 and 15, to describe Game Controller sales channel, distributors, customers, research findings and conclusion.
For more information, please refer to "Global Game Controller Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031". This report analyzes the supply and demand situation, development status, and changes in the industry, focusing on the development status of the industry, how to face the development challenges of the industry, industry development suggestions, industry competitiveness, and industry investment analysis and trend forecasts. The report also summarizes the overall development dynamics of the industry, including the impact of the latest US tariffs on the global supply chain, the supply relationship analysis of the industrial chain, and provides reference suggestions and specific solutions for the industry in terms of products.
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