Global Gaming Peripherals Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Gaming Peripherals Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 113

Published Date: 18 Mar 2023

Category: Electronics & Semiconductor

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
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Description

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

According to our (Global Info Research) latest study, the global Gaming Peripherals market size was valued at USD 3155.8 million in 2022 and is forecast to a readjusted size of USD 4519.1 million by 2029 with a CAGR of 5.3% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

This report is a detailed and comprehensive analysis for global Gaming Peripherals market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Gaming Peripherals market size and forecasts, in consumption value ($ Million), 2018-2029
Global Gaming Peripherals market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Gaming Peripherals market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Gaming Peripherals market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Peripherals
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Peripherals market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Gaming Peripherals market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application
Personal
Commercial

Market segment by players, this report covers
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Gaming Peripherals product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Gaming Peripherals, with revenue, gross margin and global market share of Gaming Peripherals from 2018 to 2023.
Chapter 3, the Gaming Peripherals competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Gaming Peripherals market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Gaming Peripherals.
Chapter 13, to describe Gaming Peripherals research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Gaming Peripherals
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Gaming Peripherals by Type
1.3.1 Overview: Global Gaming Peripherals Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Gaming Peripherals Consumption Value Market Share by Type in 2022
1.3.3 Gaming Mouse
1.3.4 Gaming Keyboards
1.3.5 Headset
1.3.6 Controllers
1.3.7 Others
1.4 Global Gaming Peripherals Market by Application
1.4.1 Overview: Global Gaming Peripherals Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal
1.4.3 Commercial
1.5 Global Gaming Peripherals Market Size & Forecast
1.6 Global Gaming Peripherals Market Size and Forecast by Region
1.6.1 Global Gaming Peripherals Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Gaming Peripherals Market Size by Region, (2018-2029)
1.6.3 North America Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.4 Europe Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.6 South America Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Gaming Peripherals Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals Product and Solutions
2.1.4 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Razer Recent Developments and Future Plans
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals Product and Solutions
2.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Logitech G (ASTRO) Recent Developments and Future Plans
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals Product and Solutions
2.3.4 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Turtle Beach Recent Developments and Future Plans
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals Product and Solutions
2.4.4 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Corsair Recent Developments and Future Plans
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals Product and Solutions
2.5.4 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Sennheiser Recent Developments and Future Plans
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals Product and Solutions
2.6.4 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Plantronics Recent Developments and Future Plans
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals Product and Solutions
2.7.4 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 SteelSeries Recent Developments and Future Plans
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Gaming Peripherals Product and Solutions
2.8.4 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Mad Catz Recent Developments and Future Plans
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Gaming Peripherals Product and Solutions
2.9.4 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 ROCCAT Recent Developments and Future Plans
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Gaming Peripherals Product and Solutions
2.10.4 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 QPAD Recent Developments and Future Plans
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Gaming Peripherals Product and Solutions
2.11.4 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Thrustmaster Recent Developments and Future Plans
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Gaming Peripherals Product and Solutions
2.12.4 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 HyperX Recent Developments and Future Plans
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Gaming Peripherals Product and Solutions
2.13.4 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Tt eSPORTS Recent Developments and Future Plans
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Gaming Peripherals Product and Solutions
2.14.4 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Cooler Master Recent Developments and Future Plans
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Gaming Peripherals Product and Solutions
2.15.4 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 ZOWIE Recent Developments and Future Plans
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Gaming Peripherals Product and Solutions
2.16.4 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Sharkoon Recent Developments and Future Plans
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Gaming Peripherals Product and Solutions
2.17.4 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Trust Recent Developments and Future Plans
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Gaming Peripherals Product and Solutions
2.18.4 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Microsoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Gaming Peripherals Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Gaming Peripherals by Company Revenue
3.2.2 Top 3 Gaming Peripherals Players Market Share in 2022
3.2.3 Top 6 Gaming Peripherals Players Market Share in 2022
3.3 Gaming Peripherals Market: Overall Company Footprint Analysis
3.3.1 Gaming Peripherals Market: Region Footprint
3.3.2 Gaming Peripherals Market: Company Product Type Footprint
3.3.3 Gaming Peripherals Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Gaming Peripherals Consumption Value and Market Share by Type (2018-2023)
4.2 Global Gaming Peripherals Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Gaming Peripherals Consumption Value Market Share by Application (2018-2023)
5.2 Global Gaming Peripherals Market Forecast by Application (2024-2029)

6 North America
6.1 North America Gaming Peripherals Consumption Value by Type (2018-2029)
6.2 North America Gaming Peripherals Consumption Value by Application (2018-2029)
6.3 North America Gaming Peripherals Market Size by Country
6.3.1 North America Gaming Peripherals Consumption Value by Country (2018-2029)
6.3.2 United States Gaming Peripherals Market Size and Forecast (2018-2029)
6.3.3 Canada Gaming Peripherals Market Size and Forecast (2018-2029)
6.3.4 Mexico Gaming Peripherals Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Gaming Peripherals Consumption Value by Type (2018-2029)
7.2 Europe Gaming Peripherals Consumption Value by Application (2018-2029)
7.3 Europe Gaming Peripherals Market Size by Country
7.3.1 Europe Gaming Peripherals Consumption Value by Country (2018-2029)
7.3.2 Germany Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.3 France Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.5 Russia Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.6 Italy Gaming Peripherals Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Gaming Peripherals Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Gaming Peripherals Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Gaming Peripherals Market Size by Region
8.3.1 Asia-Pacific Gaming Peripherals Consumption Value by Region (2018-2029)
8.3.2 China Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.3 Japan Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.4 South Korea Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.5 India Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.7 Australia Gaming Peripherals Market Size and Forecast (2018-2029)

9 South America
9.1 South America Gaming Peripherals Consumption Value by Type (2018-2029)
9.2 South America Gaming Peripherals Consumption Value by Application (2018-2029)
9.3 South America Gaming Peripherals Market Size by Country
9.3.1 South America Gaming Peripherals Consumption Value by Country (2018-2029)
9.3.2 Brazil Gaming Peripherals Market Size and Forecast (2018-2029)
9.3.3 Argentina Gaming Peripherals Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Gaming Peripherals Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Gaming Peripherals Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Gaming Peripherals Market Size by Country
10.3.1 Middle East & Africa Gaming Peripherals Consumption Value by Country (2018-2029)
10.3.2 Turkey Gaming Peripherals Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Gaming Peripherals Market Size and Forecast (2018-2029)
10.3.4 UAE Gaming Peripherals Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Gaming Peripherals Market Drivers
11.2 Gaming Peripherals Market Restraints
11.3 Gaming Peripherals Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Gaming Peripherals Industry Chain
12.2 Gaming Peripherals Upstream Analysis
12.3 Gaming Peripherals Midstream Analysis
12.4 Gaming Peripherals Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Gaming Peripherals Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Razer Company Information, Head Office, and Major Competitors
Table 6. Razer Major Business
Table 7. Razer Gaming Peripherals Product and Solutions
Table 8. Razer Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Razer Recent Developments and Future Plans
Table 10. Logitech G (ASTRO) Company Information, Head Office, and Major Competitors
Table 11. Logitech G (ASTRO) Major Business
Table 12. Logitech G (ASTRO) Gaming Peripherals Product and Solutions
Table 13. Logitech G (ASTRO) Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Logitech G (ASTRO) Recent Developments and Future Plans
Table 15. Turtle Beach Company Information, Head Office, and Major Competitors
Table 16. Turtle Beach Major Business
Table 17. Turtle Beach Gaming Peripherals Product and Solutions
Table 18. Turtle Beach Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Turtle Beach Recent Developments and Future Plans
Table 20. Corsair Company Information, Head Office, and Major Competitors
Table 21. Corsair Major Business
Table 22. Corsair Gaming Peripherals Product and Solutions
Table 23. Corsair Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Corsair Recent Developments and Future Plans
Table 25. Sennheiser Company Information, Head Office, and Major Competitors
Table 26. Sennheiser Major Business
Table 27. Sennheiser Gaming Peripherals Product and Solutions
Table 28. Sennheiser Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Sennheiser Recent Developments and Future Plans
Table 30. Plantronics Company Information, Head Office, and Major Competitors
Table 31. Plantronics Major Business
Table 32. Plantronics Gaming Peripherals Product and Solutions
Table 33. Plantronics Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Plantronics Recent Developments and Future Plans
Table 35. SteelSeries Company Information, Head Office, and Major Competitors
Table 36. SteelSeries Major Business
Table 37. SteelSeries Gaming Peripherals Product and Solutions
Table 38. SteelSeries Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. SteelSeries Recent Developments and Future Plans
Table 40. Mad Catz Company Information, Head Office, and Major Competitors
Table 41. Mad Catz Major Business
Table 42. Mad Catz Gaming Peripherals Product and Solutions
Table 43. Mad Catz Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Mad Catz Recent Developments and Future Plans
Table 45. ROCCAT Company Information, Head Office, and Major Competitors
Table 46. ROCCAT Major Business
Table 47. ROCCAT Gaming Peripherals Product and Solutions
Table 48. ROCCAT Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. ROCCAT Recent Developments and Future Plans
Table 50. QPAD Company Information, Head Office, and Major Competitors
Table 51. QPAD Major Business
Table 52. QPAD Gaming Peripherals Product and Solutions
Table 53. QPAD Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. QPAD Recent Developments and Future Plans
Table 55. Thrustmaster Company Information, Head Office, and Major Competitors
Table 56. Thrustmaster Major Business
Table 57. Thrustmaster Gaming Peripherals Product and Solutions
Table 58. Thrustmaster Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Thrustmaster Recent Developments and Future Plans
Table 60. HyperX Company Information, Head Office, and Major Competitors
Table 61. HyperX Major Business
Table 62. HyperX Gaming Peripherals Product and Solutions
Table 63. HyperX Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. HyperX Recent Developments and Future Plans
Table 65. Tt eSPORTS Company Information, Head Office, and Major Competitors
Table 66. Tt eSPORTS Major Business
Table 67. Tt eSPORTS Gaming Peripherals Product and Solutions
Table 68. Tt eSPORTS Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Tt eSPORTS Recent Developments and Future Plans
Table 70. Cooler Master Company Information, Head Office, and Major Competitors
Table 71. Cooler Master Major Business
Table 72. Cooler Master Gaming Peripherals Product and Solutions
Table 73. Cooler Master Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Cooler Master Recent Developments and Future Plans
Table 75. ZOWIE Company Information, Head Office, and Major Competitors
Table 76. ZOWIE Major Business
Table 77. ZOWIE Gaming Peripherals Product and Solutions
Table 78. ZOWIE Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. ZOWIE Recent Developments and Future Plans
Table 80. Sharkoon Company Information, Head Office, and Major Competitors
Table 81. Sharkoon Major Business
Table 82. Sharkoon Gaming Peripherals Product and Solutions
Table 83. Sharkoon Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Sharkoon Recent Developments and Future Plans
Table 85. Trust Company Information, Head Office, and Major Competitors
Table 86. Trust Major Business
Table 87. Trust Gaming Peripherals Product and Solutions
Table 88. Trust Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Trust Recent Developments and Future Plans
Table 90. Microsoft Company Information, Head Office, and Major Competitors
Table 91. Microsoft Major Business
Table 92. Microsoft Gaming Peripherals Product and Solutions
Table 93. Microsoft Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 94. Microsoft Recent Developments and Future Plans
Table 95. Global Gaming Peripherals Revenue (USD Million) by Players (2018-2023)
Table 96. Global Gaming Peripherals Revenue Share by Players (2018-2023)
Table 97. Breakdown of Gaming Peripherals by Company Type (Tier 1, Tier 2, and Tier 3)
Table 98. Market Position of Players in Gaming Peripherals, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 99. Head Office of Key Gaming Peripherals Players
Table 100. Gaming Peripherals Market: Company Product Type Footprint
Table 101. Gaming Peripherals Market: Company Product Application Footprint
Table 102. Gaming Peripherals New Market Entrants and Barriers to Market Entry
Table 103. Gaming Peripherals Mergers, Acquisition, Agreements, and Collaborations
Table 104. Global Gaming Peripherals Consumption Value (USD Million) by Type (2018-2023)
Table 105. Global Gaming Peripherals Consumption Value Share by Type (2018-2023)
Table 106. Global Gaming Peripherals Consumption Value Forecast by Type (2024-2029)
Table 107. Global Gaming Peripherals Consumption Value by Application (2018-2023)
Table 108. Global Gaming Peripherals Consumption Value Forecast by Application (2024-2029)
Table 109. North America Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 110. North America Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 111. North America Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 112. North America Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 113. North America Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 114. North America Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 115. Europe Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 116. Europe Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 117. Europe Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 118. Europe Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 119. Europe Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 120. Europe Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 121. Asia-Pacific Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 122. Asia-Pacific Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 123. Asia-Pacific Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 124. Asia-Pacific Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 125. Asia-Pacific Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 126. Asia-Pacific Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 127. South America Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 128. South America Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 129. South America Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 130. South America Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 131. South America Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 132. South America Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 133. Middle East & Africa Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 134. Middle East & Africa Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 135. Middle East & Africa Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 136. Middle East & Africa Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 137. Middle East & Africa Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 138. Middle East & Africa Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 139. Gaming Peripherals Raw Material
Table 140. Key Suppliers of Gaming Peripherals Raw Materials
List of Figures
Figure 1. Gaming Peripherals Picture
Figure 2. Global Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Gaming Peripherals Consumption Value Market Share by Type in 2022
Figure 4. Gaming Mouse
Figure 5. Gaming Keyboards
Figure 6. Headset
Figure 7. Controllers
Figure 8. Others
Figure 9. Global Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 10. Gaming Peripherals Consumption Value Market Share by Application in 2022
Figure 11. Personal Picture
Figure 12. Commercial Picture
Figure 13. Global Gaming Peripherals Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global Gaming Peripherals Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Market Gaming Peripherals Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 16. Global Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 17. Global Gaming Peripherals Consumption Value Market Share by Region in 2022
Figure 18. North America Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 20. Asia-Pacific Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 21. South America Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 22. Middle East and Africa Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 23. Global Gaming Peripherals Revenue Share by Players in 2022
Figure 24. Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 25. Global Top 3 Players Gaming Peripherals Market Share in 2022
Figure 26. Global Top 6 Players Gaming Peripherals Market Share in 2022
Figure 27. Global Gaming Peripherals Consumption Value Share by Type (2018-2023)
Figure 28. Global Gaming Peripherals Market Share Forecast by Type (2024-2029)
Figure 29. Global Gaming Peripherals Consumption Value Share by Application (2018-2023)
Figure 30. Global Gaming Peripherals Market Share Forecast by Application (2024-2029)
Figure 31. North America Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 32. North America Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 33. North America Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 34. United States Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 35. Canada Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 36. Mexico Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 37. Europe Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 38. Europe Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 39. Europe Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 40. Germany Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 41. France Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 42. United Kingdom Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 43. Russia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 44. Italy Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 45. Asia-Pacific Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 46. Asia-Pacific Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 47. Asia-Pacific Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 48. China Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 49. Japan Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 50. South Korea Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 51. India Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 52. Southeast Asia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 53. Australia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 54. South America Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 55. South America Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 56. South America Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 57. Brazil Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 58. Argentina Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 59. Middle East and Africa Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 60. Middle East and Africa Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 61. Middle East and Africa Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 62. Turkey Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 63. Saudi Arabia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 64. UAE Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 65. Gaming Peripherals Market Drivers
Figure 66. Gaming Peripherals Market Restraints
Figure 67. Gaming Peripherals Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of Gaming Peripherals in 2022
Figure 70. Manufacturing Process Analysis of Gaming Peripherals
Figure 71. Gaming Peripherals Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Gaming Peripherals Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Gaming Peripherals Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 113

Published Date: 18 Mar 2023

Category: Electronics & Semiconductor

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Description

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Description

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

According to our (Global Info Research) latest study, the global Gaming Peripherals market size was valued at USD 3155.8 million in 2022 and is forecast to a readjusted size of USD 4519.1 million by 2029 with a CAGR of 5.3% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

This report is a detailed and comprehensive analysis for global Gaming Peripherals market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Gaming Peripherals market size and forecasts, in consumption value ($ Million), 2018-2029
Global Gaming Peripherals market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Gaming Peripherals market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Gaming Peripherals market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Peripherals
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Peripherals market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Gaming Peripherals market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application
Personal
Commercial

Market segment by players, this report covers
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Gaming Peripherals product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Gaming Peripherals, with revenue, gross margin and global market share of Gaming Peripherals from 2018 to 2023.
Chapter 3, the Gaming Peripherals competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Gaming Peripherals market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Gaming Peripherals.
Chapter 13, to describe Gaming Peripherals research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Gaming Peripherals
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Gaming Peripherals by Type
1.3.1 Overview: Global Gaming Peripherals Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Gaming Peripherals Consumption Value Market Share by Type in 2022
1.3.3 Gaming Mouse
1.3.4 Gaming Keyboards
1.3.5 Headset
1.3.6 Controllers
1.3.7 Others
1.4 Global Gaming Peripherals Market by Application
1.4.1 Overview: Global Gaming Peripherals Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal
1.4.3 Commercial
1.5 Global Gaming Peripherals Market Size & Forecast
1.6 Global Gaming Peripherals Market Size and Forecast by Region
1.6.1 Global Gaming Peripherals Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Gaming Peripherals Market Size by Region, (2018-2029)
1.6.3 North America Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.4 Europe Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.6 South America Gaming Peripherals Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Gaming Peripherals Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals Product and Solutions
2.1.4 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Razer Recent Developments and Future Plans
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals Product and Solutions
2.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Logitech G (ASTRO) Recent Developments and Future Plans
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals Product and Solutions
2.3.4 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Turtle Beach Recent Developments and Future Plans
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals Product and Solutions
2.4.4 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Corsair Recent Developments and Future Plans
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals Product and Solutions
2.5.4 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Sennheiser Recent Developments and Future Plans
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals Product and Solutions
2.6.4 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Plantronics Recent Developments and Future Plans
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals Product and Solutions
2.7.4 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 SteelSeries Recent Developments and Future Plans
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Gaming Peripherals Product and Solutions
2.8.4 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Mad Catz Recent Developments and Future Plans
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Gaming Peripherals Product and Solutions
2.9.4 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 ROCCAT Recent Developments and Future Plans
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Gaming Peripherals Product and Solutions
2.10.4 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 QPAD Recent Developments and Future Plans
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Gaming Peripherals Product and Solutions
2.11.4 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Thrustmaster Recent Developments and Future Plans
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Gaming Peripherals Product and Solutions
2.12.4 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 HyperX Recent Developments and Future Plans
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Gaming Peripherals Product and Solutions
2.13.4 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Tt eSPORTS Recent Developments and Future Plans
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Gaming Peripherals Product and Solutions
2.14.4 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Cooler Master Recent Developments and Future Plans
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Gaming Peripherals Product and Solutions
2.15.4 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 ZOWIE Recent Developments and Future Plans
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Gaming Peripherals Product and Solutions
2.16.4 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Sharkoon Recent Developments and Future Plans
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Gaming Peripherals Product and Solutions
2.17.4 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Trust Recent Developments and Future Plans
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Gaming Peripherals Product and Solutions
2.18.4 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Microsoft Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Gaming Peripherals Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Gaming Peripherals by Company Revenue
3.2.2 Top 3 Gaming Peripherals Players Market Share in 2022
3.2.3 Top 6 Gaming Peripherals Players Market Share in 2022
3.3 Gaming Peripherals Market: Overall Company Footprint Analysis
3.3.1 Gaming Peripherals Market: Region Footprint
3.3.2 Gaming Peripherals Market: Company Product Type Footprint
3.3.3 Gaming Peripherals Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Gaming Peripherals Consumption Value and Market Share by Type (2018-2023)
4.2 Global Gaming Peripherals Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Gaming Peripherals Consumption Value Market Share by Application (2018-2023)
5.2 Global Gaming Peripherals Market Forecast by Application (2024-2029)

6 North America
6.1 North America Gaming Peripherals Consumption Value by Type (2018-2029)
6.2 North America Gaming Peripherals Consumption Value by Application (2018-2029)
6.3 North America Gaming Peripherals Market Size by Country
6.3.1 North America Gaming Peripherals Consumption Value by Country (2018-2029)
6.3.2 United States Gaming Peripherals Market Size and Forecast (2018-2029)
6.3.3 Canada Gaming Peripherals Market Size and Forecast (2018-2029)
6.3.4 Mexico Gaming Peripherals Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Gaming Peripherals Consumption Value by Type (2018-2029)
7.2 Europe Gaming Peripherals Consumption Value by Application (2018-2029)
7.3 Europe Gaming Peripherals Market Size by Country
7.3.1 Europe Gaming Peripherals Consumption Value by Country (2018-2029)
7.3.2 Germany Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.3 France Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.5 Russia Gaming Peripherals Market Size and Forecast (2018-2029)
7.3.6 Italy Gaming Peripherals Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Gaming Peripherals Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Gaming Peripherals Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Gaming Peripherals Market Size by Region
8.3.1 Asia-Pacific Gaming Peripherals Consumption Value by Region (2018-2029)
8.3.2 China Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.3 Japan Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.4 South Korea Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.5 India Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Gaming Peripherals Market Size and Forecast (2018-2029)
8.3.7 Australia Gaming Peripherals Market Size and Forecast (2018-2029)

9 South America
9.1 South America Gaming Peripherals Consumption Value by Type (2018-2029)
9.2 South America Gaming Peripherals Consumption Value by Application (2018-2029)
9.3 South America Gaming Peripherals Market Size by Country
9.3.1 South America Gaming Peripherals Consumption Value by Country (2018-2029)
9.3.2 Brazil Gaming Peripherals Market Size and Forecast (2018-2029)
9.3.3 Argentina Gaming Peripherals Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Gaming Peripherals Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Gaming Peripherals Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Gaming Peripherals Market Size by Country
10.3.1 Middle East & Africa Gaming Peripherals Consumption Value by Country (2018-2029)
10.3.2 Turkey Gaming Peripherals Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Gaming Peripherals Market Size and Forecast (2018-2029)
10.3.4 UAE Gaming Peripherals Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Gaming Peripherals Market Drivers
11.2 Gaming Peripherals Market Restraints
11.3 Gaming Peripherals Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Gaming Peripherals Industry Chain
12.2 Gaming Peripherals Upstream Analysis
12.3 Gaming Peripherals Midstream Analysis
12.4 Gaming Peripherals Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Gaming Peripherals Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Razer Company Information, Head Office, and Major Competitors
Table 6. Razer Major Business
Table 7. Razer Gaming Peripherals Product and Solutions
Table 8. Razer Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Razer Recent Developments and Future Plans
Table 10. Logitech G (ASTRO) Company Information, Head Office, and Major Competitors
Table 11. Logitech G (ASTRO) Major Business
Table 12. Logitech G (ASTRO) Gaming Peripherals Product and Solutions
Table 13. Logitech G (ASTRO) Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Logitech G (ASTRO) Recent Developments and Future Plans
Table 15. Turtle Beach Company Information, Head Office, and Major Competitors
Table 16. Turtle Beach Major Business
Table 17. Turtle Beach Gaming Peripherals Product and Solutions
Table 18. Turtle Beach Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Turtle Beach Recent Developments and Future Plans
Table 20. Corsair Company Information, Head Office, and Major Competitors
Table 21. Corsair Major Business
Table 22. Corsair Gaming Peripherals Product and Solutions
Table 23. Corsair Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Corsair Recent Developments and Future Plans
Table 25. Sennheiser Company Information, Head Office, and Major Competitors
Table 26. Sennheiser Major Business
Table 27. Sennheiser Gaming Peripherals Product and Solutions
Table 28. Sennheiser Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Sennheiser Recent Developments and Future Plans
Table 30. Plantronics Company Information, Head Office, and Major Competitors
Table 31. Plantronics Major Business
Table 32. Plantronics Gaming Peripherals Product and Solutions
Table 33. Plantronics Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Plantronics Recent Developments and Future Plans
Table 35. SteelSeries Company Information, Head Office, and Major Competitors
Table 36. SteelSeries Major Business
Table 37. SteelSeries Gaming Peripherals Product and Solutions
Table 38. SteelSeries Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. SteelSeries Recent Developments and Future Plans
Table 40. Mad Catz Company Information, Head Office, and Major Competitors
Table 41. Mad Catz Major Business
Table 42. Mad Catz Gaming Peripherals Product and Solutions
Table 43. Mad Catz Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Mad Catz Recent Developments and Future Plans
Table 45. ROCCAT Company Information, Head Office, and Major Competitors
Table 46. ROCCAT Major Business
Table 47. ROCCAT Gaming Peripherals Product and Solutions
Table 48. ROCCAT Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. ROCCAT Recent Developments and Future Plans
Table 50. QPAD Company Information, Head Office, and Major Competitors
Table 51. QPAD Major Business
Table 52. QPAD Gaming Peripherals Product and Solutions
Table 53. QPAD Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. QPAD Recent Developments and Future Plans
Table 55. Thrustmaster Company Information, Head Office, and Major Competitors
Table 56. Thrustmaster Major Business
Table 57. Thrustmaster Gaming Peripherals Product and Solutions
Table 58. Thrustmaster Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Thrustmaster Recent Developments and Future Plans
Table 60. HyperX Company Information, Head Office, and Major Competitors
Table 61. HyperX Major Business
Table 62. HyperX Gaming Peripherals Product and Solutions
Table 63. HyperX Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. HyperX Recent Developments and Future Plans
Table 65. Tt eSPORTS Company Information, Head Office, and Major Competitors
Table 66. Tt eSPORTS Major Business
Table 67. Tt eSPORTS Gaming Peripherals Product and Solutions
Table 68. Tt eSPORTS Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Tt eSPORTS Recent Developments and Future Plans
Table 70. Cooler Master Company Information, Head Office, and Major Competitors
Table 71. Cooler Master Major Business
Table 72. Cooler Master Gaming Peripherals Product and Solutions
Table 73. Cooler Master Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Cooler Master Recent Developments and Future Plans
Table 75. ZOWIE Company Information, Head Office, and Major Competitors
Table 76. ZOWIE Major Business
Table 77. ZOWIE Gaming Peripherals Product and Solutions
Table 78. ZOWIE Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. ZOWIE Recent Developments and Future Plans
Table 80. Sharkoon Company Information, Head Office, and Major Competitors
Table 81. Sharkoon Major Business
Table 82. Sharkoon Gaming Peripherals Product and Solutions
Table 83. Sharkoon Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Sharkoon Recent Developments and Future Plans
Table 85. Trust Company Information, Head Office, and Major Competitors
Table 86. Trust Major Business
Table 87. Trust Gaming Peripherals Product and Solutions
Table 88. Trust Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Trust Recent Developments and Future Plans
Table 90. Microsoft Company Information, Head Office, and Major Competitors
Table 91. Microsoft Major Business
Table 92. Microsoft Gaming Peripherals Product and Solutions
Table 93. Microsoft Gaming Peripherals Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 94. Microsoft Recent Developments and Future Plans
Table 95. Global Gaming Peripherals Revenue (USD Million) by Players (2018-2023)
Table 96. Global Gaming Peripherals Revenue Share by Players (2018-2023)
Table 97. Breakdown of Gaming Peripherals by Company Type (Tier 1, Tier 2, and Tier 3)
Table 98. Market Position of Players in Gaming Peripherals, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 99. Head Office of Key Gaming Peripherals Players
Table 100. Gaming Peripherals Market: Company Product Type Footprint
Table 101. Gaming Peripherals Market: Company Product Application Footprint
Table 102. Gaming Peripherals New Market Entrants and Barriers to Market Entry
Table 103. Gaming Peripherals Mergers, Acquisition, Agreements, and Collaborations
Table 104. Global Gaming Peripherals Consumption Value (USD Million) by Type (2018-2023)
Table 105. Global Gaming Peripherals Consumption Value Share by Type (2018-2023)
Table 106. Global Gaming Peripherals Consumption Value Forecast by Type (2024-2029)
Table 107. Global Gaming Peripherals Consumption Value by Application (2018-2023)
Table 108. Global Gaming Peripherals Consumption Value Forecast by Application (2024-2029)
Table 109. North America Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 110. North America Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 111. North America Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 112. North America Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 113. North America Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 114. North America Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 115. Europe Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 116. Europe Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 117. Europe Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 118. Europe Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 119. Europe Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 120. Europe Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 121. Asia-Pacific Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 122. Asia-Pacific Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 123. Asia-Pacific Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 124. Asia-Pacific Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 125. Asia-Pacific Gaming Peripherals Consumption Value by Region (2018-2023) & (USD Million)
Table 126. Asia-Pacific Gaming Peripherals Consumption Value by Region (2024-2029) & (USD Million)
Table 127. South America Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 128. South America Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 129. South America Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 130. South America Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 131. South America Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 132. South America Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 133. Middle East & Africa Gaming Peripherals Consumption Value by Type (2018-2023) & (USD Million)
Table 134. Middle East & Africa Gaming Peripherals Consumption Value by Type (2024-2029) & (USD Million)
Table 135. Middle East & Africa Gaming Peripherals Consumption Value by Application (2018-2023) & (USD Million)
Table 136. Middle East & Africa Gaming Peripherals Consumption Value by Application (2024-2029) & (USD Million)
Table 137. Middle East & Africa Gaming Peripherals Consumption Value by Country (2018-2023) & (USD Million)
Table 138. Middle East & Africa Gaming Peripherals Consumption Value by Country (2024-2029) & (USD Million)
Table 139. Gaming Peripherals Raw Material
Table 140. Key Suppliers of Gaming Peripherals Raw Materials
List of Figures
Figure 1. Gaming Peripherals Picture
Figure 2. Global Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Gaming Peripherals Consumption Value Market Share by Type in 2022
Figure 4. Gaming Mouse
Figure 5. Gaming Keyboards
Figure 6. Headset
Figure 7. Controllers
Figure 8. Others
Figure 9. Global Gaming Peripherals Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 10. Gaming Peripherals Consumption Value Market Share by Application in 2022
Figure 11. Personal Picture
Figure 12. Commercial Picture
Figure 13. Global Gaming Peripherals Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global Gaming Peripherals Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Market Gaming Peripherals Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 16. Global Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 17. Global Gaming Peripherals Consumption Value Market Share by Region in 2022
Figure 18. North America Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 20. Asia-Pacific Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 21. South America Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 22. Middle East and Africa Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 23. Global Gaming Peripherals Revenue Share by Players in 2022
Figure 24. Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 25. Global Top 3 Players Gaming Peripherals Market Share in 2022
Figure 26. Global Top 6 Players Gaming Peripherals Market Share in 2022
Figure 27. Global Gaming Peripherals Consumption Value Share by Type (2018-2023)
Figure 28. Global Gaming Peripherals Market Share Forecast by Type (2024-2029)
Figure 29. Global Gaming Peripherals Consumption Value Share by Application (2018-2023)
Figure 30. Global Gaming Peripherals Market Share Forecast by Application (2024-2029)
Figure 31. North America Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 32. North America Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 33. North America Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 34. United States Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 35. Canada Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 36. Mexico Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 37. Europe Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 38. Europe Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 39. Europe Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 40. Germany Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 41. France Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 42. United Kingdom Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 43. Russia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 44. Italy Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 45. Asia-Pacific Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 46. Asia-Pacific Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 47. Asia-Pacific Gaming Peripherals Consumption Value Market Share by Region (2018-2029)
Figure 48. China Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 49. Japan Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 50. South Korea Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 51. India Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 52. Southeast Asia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 53. Australia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 54. South America Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 55. South America Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 56. South America Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 57. Brazil Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 58. Argentina Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 59. Middle East and Africa Gaming Peripherals Consumption Value Market Share by Type (2018-2029)
Figure 60. Middle East and Africa Gaming Peripherals Consumption Value Market Share by Application (2018-2029)
Figure 61. Middle East and Africa Gaming Peripherals Consumption Value Market Share by Country (2018-2029)
Figure 62. Turkey Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 63. Saudi Arabia Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 64. UAE Gaming Peripherals Consumption Value (2018-2029) & (USD Million)
Figure 65. Gaming Peripherals Market Drivers
Figure 66. Gaming Peripherals Market Restraints
Figure 67. Gaming Peripherals Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of Gaming Peripherals in 2022
Figure 70. Manufacturing Process Analysis of Gaming Peripherals
Figure 71. Gaming Peripherals Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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