Global Board Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Board Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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Published Date: 14 Jan 2023

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

According to our (Global Info Research) latest study, the global Board Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Board Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Board Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global Board Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Board Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Board Games market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Board Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Board Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Hasbro, Ravensburger, Asmodee Editions, Goliath B.V. and Grand Prix International, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Board Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
RPGs
Card
Dice games
Tabletop board games

Market segment by Application
Fantasy
Warfare
Survival
Adventure

Market segment by players, this report covers
Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Board Games, with revenue, gross margin and global market share of Board Games from 2018 to 2023.
Chapter 3, the Board Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Board Games market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Board Games.
Chapter 13, to describe Board Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Board Games by Type
1.3.1 Overview: Global Board Games Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Board Games Consumption Value Market Share by Type in 2022
1.3.3 RPGs
1.3.4 Card
1.3.5 Dice games
1.3.6 Tabletop board games
1.4 Global Board Games Market by Application
1.4.1 Overview: Global Board Games Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Fantasy
1.4.3 Warfare
1.4.4 Survival
1.4.5 Adventure
1.5 Global Board Games Market Size & Forecast
1.6 Global Board Games Market Size and Forecast by Region
1.6.1 Global Board Games Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Board Games Market Size by Region, (2018-2029)
1.6.3 North America Board Games Market Size and Prospect (2018-2029)
1.6.4 Europe Board Games Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Board Games Market Size and Prospect (2018-2029)
1.6.6 South America Board Games Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Board Games Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Hasbro
2.1.1 Hasbro Details
2.1.2 Hasbro Major Business
2.1.3 Hasbro Board Games Product and Solutions
2.1.4 Hasbro Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Hasbro Recent Developments and Future Plans
2.2 Ravensburger
2.2.1 Ravensburger Details
2.2.2 Ravensburger Major Business
2.2.3 Ravensburger Board Games Product and Solutions
2.2.4 Ravensburger Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Ravensburger Recent Developments and Future Plans
2.3 Asmodee Editions
2.3.1 Asmodee Editions Details
2.3.2 Asmodee Editions Major Business
2.3.3 Asmodee Editions Board Games Product and Solutions
2.3.4 Asmodee Editions Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Asmodee Editions Recent Developments and Future Plans
2.4 Goliath B.V.
2.4.1 Goliath B.V. Details
2.4.2 Goliath B.V. Major Business
2.4.3 Goliath B.V. Board Games Product and Solutions
2.4.4 Goliath B.V. Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Goliath B.V. Recent Developments and Future Plans
2.5 Grand Prix International
2.5.1 Grand Prix International Details
2.5.2 Grand Prix International Major Business
2.5.3 Grand Prix International Board Games Product and Solutions
2.5.4 Grand Prix International Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Grand Prix International Recent Developments and Future Plans
2.6 Mattel
2.6.1 Mattel Details
2.6.2 Mattel Major Business
2.6.3 Mattel Board Games Product and Solutions
2.6.4 Mattel Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Mattel Recent Developments and Future Plans
2.7 BoardGameGeek
2.7.1 BoardGameGeek Details
2.7.2 BoardGameGeek Major Business
2.7.3 BoardGameGeek Board Games Product and Solutions
2.7.4 BoardGameGeek Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 BoardGameGeek Recent Developments and Future Plans
2.8 SEGA
2.8.1 SEGA Details
2.8.2 SEGA Major Business
2.8.3 SEGA Board Games Product and Solutions
2.8.4 SEGA Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 SEGA Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Board Games Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Board Games by Company Revenue
3.2.2 Top 3 Board Games Players Market Share in 2022
3.2.3 Top 6 Board Games Players Market Share in 2022
3.3 Board Games Market: Overall Company Footprint Analysis
3.3.1 Board Games Market: Region Footprint
3.3.2 Board Games Market: Company Product Type Footprint
3.3.3 Board Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Board Games Consumption Value and Market Share by Type (2018-2023)
4.2 Global Board Games Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Board Games Consumption Value Market Share by Application (2018-2023)
5.2 Global Board Games Market Forecast by Application (2024-2029)

6 North America
6.1 North America Board Games Consumption Value by Type (2018-2029)
6.2 North America Board Games Consumption Value by Application (2018-2029)
6.3 North America Board Games Market Size by Country
6.3.1 North America Board Games Consumption Value by Country (2018-2029)
6.3.2 United States Board Games Market Size and Forecast (2018-2029)
6.3.3 Canada Board Games Market Size and Forecast (2018-2029)
6.3.4 Mexico Board Games Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Board Games Consumption Value by Type (2018-2029)
7.2 Europe Board Games Consumption Value by Application (2018-2029)
7.3 Europe Board Games Market Size by Country
7.3.1 Europe Board Games Consumption Value by Country (2018-2029)
7.3.2 Germany Board Games Market Size and Forecast (2018-2029)
7.3.3 France Board Games Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Board Games Market Size and Forecast (2018-2029)
7.3.5 Russia Board Games Market Size and Forecast (2018-2029)
7.3.6 Italy Board Games Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Board Games Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Board Games Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Board Games Market Size by Region
8.3.1 Asia-Pacific Board Games Consumption Value by Region (2018-2029)
8.3.2 China Board Games Market Size and Forecast (2018-2029)
8.3.3 Japan Board Games Market Size and Forecast (2018-2029)
8.3.4 South Korea Board Games Market Size and Forecast (2018-2029)
8.3.5 India Board Games Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Board Games Market Size and Forecast (2018-2029)
8.3.7 Australia Board Games Market Size and Forecast (2018-2029)

9 South America
9.1 South America Board Games Consumption Value by Type (2018-2029)
9.2 South America Board Games Consumption Value by Application (2018-2029)
9.3 South America Board Games Market Size by Country
9.3.1 South America Board Games Consumption Value by Country (2018-2029)
9.3.2 Brazil Board Games Market Size and Forecast (2018-2029)
9.3.3 Argentina Board Games Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Board Games Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Board Games Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Board Games Market Size by Country
10.3.1 Middle East & Africa Board Games Consumption Value by Country (2018-2029)
10.3.2 Turkey Board Games Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Board Games Market Size and Forecast (2018-2029)
10.3.4 UAE Board Games Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Board Games Market Drivers
11.2 Board Games Market Restraints
11.3 Board Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Board Games Industry Chain
12.2 Board Games Upstream Analysis
12.3 Board Games Midstream Analysis
12.4 Board Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Hasbro Company Information, Head Office, and Major Competitors
Table 6. Hasbro Major Business
Table 7. Hasbro Board Games Product and Solutions
Table 8. Hasbro Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Hasbro Recent Developments and Future Plans
Table 10. Ravensburger Company Information, Head Office, and Major Competitors
Table 11. Ravensburger Major Business
Table 12. Ravensburger Board Games Product and Solutions
Table 13. Ravensburger Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Ravensburger Recent Developments and Future Plans
Table 15. Asmodee Editions Company Information, Head Office, and Major Competitors
Table 16. Asmodee Editions Major Business
Table 17. Asmodee Editions Board Games Product and Solutions
Table 18. Asmodee Editions Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Asmodee Editions Recent Developments and Future Plans
Table 20. Goliath B.V. Company Information, Head Office, and Major Competitors
Table 21. Goliath B.V. Major Business
Table 22. Goliath B.V. Board Games Product and Solutions
Table 23. Goliath B.V. Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Goliath B.V. Recent Developments and Future Plans
Table 25. Grand Prix International Company Information, Head Office, and Major Competitors
Table 26. Grand Prix International Major Business
Table 27. Grand Prix International Board Games Product and Solutions
Table 28. Grand Prix International Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Grand Prix International Recent Developments and Future Plans
Table 30. Mattel Company Information, Head Office, and Major Competitors
Table 31. Mattel Major Business
Table 32. Mattel Board Games Product and Solutions
Table 33. Mattel Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Mattel Recent Developments and Future Plans
Table 35. BoardGameGeek Company Information, Head Office, and Major Competitors
Table 36. BoardGameGeek Major Business
Table 37. BoardGameGeek Board Games Product and Solutions
Table 38. BoardGameGeek Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. BoardGameGeek Recent Developments and Future Plans
Table 40. SEGA Company Information, Head Office, and Major Competitors
Table 41. SEGA Major Business
Table 42. SEGA Board Games Product and Solutions
Table 43. SEGA Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. SEGA Recent Developments and Future Plans
Table 45. Global Board Games Revenue (USD Million) by Players (2018-2023)
Table 46. Global Board Games Revenue Share by Players (2018-2023)
Table 47. Breakdown of Board Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 48. Market Position of Players in Board Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 49. Head Office of Key Board Games Players
Table 50. Board Games Market: Company Product Type Footprint
Table 51. Board Games Market: Company Product Application Footprint
Table 52. Board Games New Market Entrants and Barriers to Market Entry
Table 53. Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 54. Global Board Games Consumption Value (USD Million) by Type (2018-2023)
Table 55. Global Board Games Consumption Value Share by Type (2018-2023)
Table 56. Global Board Games Consumption Value Forecast by Type (2024-2029)
Table 57. Global Board Games Consumption Value by Application (2018-2023)
Table 58. Global Board Games Consumption Value Forecast by Application (2024-2029)
Table 59. North America Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 60. North America Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 61. North America Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 62. North America Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 63. North America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 64. North America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 65. Europe Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 66. Europe Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 67. Europe Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 68. Europe Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 69. Europe Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 70. Europe Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 71. Asia-Pacific Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 72. Asia-Pacific Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 73. Asia-Pacific Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 74. Asia-Pacific Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 75. Asia-Pacific Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 76. Asia-Pacific Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 77. South America Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 78. South America Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 79. South America Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 80. South America Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 81. South America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 82. South America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 83. Middle East & Africa Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 84. Middle East & Africa Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 85. Middle East & Africa Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 86. Middle East & Africa Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 87. Middle East & Africa Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 88. Middle East & Africa Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 89. Board Games Raw Material
Table 90. Key Suppliers of Board Games Raw Materials
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Board Games Consumption Value Market Share by Type in 2022
Figure 4. RPGs
Figure 5. Card
Figure 6. Dice games
Figure 7. Tabletop board games
Figure 8. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 9. Board Games Consumption Value Market Share by Application in 2022
Figure 10. Fantasy Picture
Figure 11. Warfare Picture
Figure 12. Survival Picture
Figure 13. Adventure Picture
Figure 14. Global Board Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 15. Global Board Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 16. Global Market Board Games Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 17. Global Board Games Consumption Value Market Share by Region (2018-2029)
Figure 18. Global Board Games Consumption Value Market Share by Region in 2022
Figure 19. North America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Europe Board Games Consumption Value (2018-2029) & (USD Million)
Figure 21. Asia-Pacific Board Games Consumption Value (2018-2029) & (USD Million)
Figure 22. South America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 23. Middle East and Africa Board Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Global Board Games Revenue Share by Players in 2022
Figure 25. Board Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 26. Global Top 3 Players Board Games Market Share in 2022
Figure 27. Global Top 6 Players Board Games Market Share in 2022
Figure 28. Global Board Games Consumption Value Share by Type (2018-2023)
Figure 29. Global Board Games Market Share Forecast by Type (2024-2029)
Figure 30. Global Board Games Consumption Value Share by Application (2018-2023)
Figure 31. Global Board Games Market Share Forecast by Application (2024-2029)
Figure 32. North America Board Games Consumption Value Market Share by Type (2018-2029)
Figure 33. North America Board Games Consumption Value Market Share by Application (2018-2029)
Figure 34. North America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 35. United States Board Games Consumption Value (2018-2029) & (USD Million)
Figure 36. Canada Board Games Consumption Value (2018-2029) & (USD Million)
Figure 37. Mexico Board Games Consumption Value (2018-2029) & (USD Million)
Figure 38. Europe Board Games Consumption Value Market Share by Type (2018-2029)
Figure 39. Europe Board Games Consumption Value Market Share by Application (2018-2029)
Figure 40. Europe Board Games Consumption Value Market Share by Country (2018-2029)
Figure 41. Germany Board Games Consumption Value (2018-2029) & (USD Million)
Figure 42. France Board Games Consumption Value (2018-2029) & (USD Million)
Figure 43. United Kingdom Board Games Consumption Value (2018-2029) & (USD Million)
Figure 44. Russia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 45. Italy Board Games Consumption Value (2018-2029) & (USD Million)
Figure 46. Asia-Pacific Board Games Consumption Value Market Share by Type (2018-2029)
Figure 47. Asia-Pacific Board Games Consumption Value Market Share by Application (2018-2029)
Figure 48. Asia-Pacific Board Games Consumption Value Market Share by Region (2018-2029)
Figure 49. China Board Games Consumption Value (2018-2029) & (USD Million)
Figure 50. Japan Board Games Consumption Value (2018-2029) & (USD Million)
Figure 51. South Korea Board Games Consumption Value (2018-2029) & (USD Million)
Figure 52. India Board Games Consumption Value (2018-2029) & (USD Million)
Figure 53. Southeast Asia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 54. Australia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 55. South America Board Games Consumption Value Market Share by Type (2018-2029)
Figure 56. South America Board Games Consumption Value Market Share by Application (2018-2029)
Figure 57. South America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 58. Brazil Board Games Consumption Value (2018-2029) & (USD Million)
Figure 59. Argentina Board Games Consumption Value (2018-2029) & (USD Million)
Figure 60. Middle East and Africa Board Games Consumption Value Market Share by Type (2018-2029)
Figure 61. Middle East and Africa Board Games Consumption Value Market Share by Application (2018-2029)
Figure 62. Middle East and Africa Board Games Consumption Value Market Share by Country (2018-2029)
Figure 63. Turkey Board Games Consumption Value (2018-2029) & (USD Million)
Figure 64. Saudi Arabia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 65. UAE Board Games Consumption Value (2018-2029) & (USD Million)
Figure 66. Board Games Market Drivers
Figure 67. Board Games Market Restraints
Figure 68. Board Games Market Trends
Figure 69. Porters Five Forces Analysis
Figure 70. Manufacturing Cost Structure Analysis of Board Games in 2022
Figure 71. Manufacturing Process Analysis of Board Games
Figure 72. Board Games Industrial Chain
Figure 73. Methodology
Figure 74. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA
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Global Board Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Board Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 87

Published Date: 14 Jan 2023

Category: Consumer Goods

PDF Download

Get FREE Sample

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Description

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Description

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

According to our (Global Info Research) latest study, the global Board Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Board Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Board Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global Board Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Board Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Board Games market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Board Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Board Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Hasbro, Ravensburger, Asmodee Editions, Goliath B.V. and Grand Prix International, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Board Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
RPGs
Card
Dice games
Tabletop board games

Market segment by Application
Fantasy
Warfare
Survival
Adventure

Market segment by players, this report covers
Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Board Games, with revenue, gross margin and global market share of Board Games from 2018 to 2023.
Chapter 3, the Board Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Board Games market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Board Games.
Chapter 13, to describe Board Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Board Games by Type
1.3.1 Overview: Global Board Games Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Board Games Consumption Value Market Share by Type in 2022
1.3.3 RPGs
1.3.4 Card
1.3.5 Dice games
1.3.6 Tabletop board games
1.4 Global Board Games Market by Application
1.4.1 Overview: Global Board Games Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Fantasy
1.4.3 Warfare
1.4.4 Survival
1.4.5 Adventure
1.5 Global Board Games Market Size & Forecast
1.6 Global Board Games Market Size and Forecast by Region
1.6.1 Global Board Games Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Board Games Market Size by Region, (2018-2029)
1.6.3 North America Board Games Market Size and Prospect (2018-2029)
1.6.4 Europe Board Games Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Board Games Market Size and Prospect (2018-2029)
1.6.6 South America Board Games Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Board Games Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Hasbro
2.1.1 Hasbro Details
2.1.2 Hasbro Major Business
2.1.3 Hasbro Board Games Product and Solutions
2.1.4 Hasbro Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Hasbro Recent Developments and Future Plans
2.2 Ravensburger
2.2.1 Ravensburger Details
2.2.2 Ravensburger Major Business
2.2.3 Ravensburger Board Games Product and Solutions
2.2.4 Ravensburger Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Ravensburger Recent Developments and Future Plans
2.3 Asmodee Editions
2.3.1 Asmodee Editions Details
2.3.2 Asmodee Editions Major Business
2.3.3 Asmodee Editions Board Games Product and Solutions
2.3.4 Asmodee Editions Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Asmodee Editions Recent Developments and Future Plans
2.4 Goliath B.V.
2.4.1 Goliath B.V. Details
2.4.2 Goliath B.V. Major Business
2.4.3 Goliath B.V. Board Games Product and Solutions
2.4.4 Goliath B.V. Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Goliath B.V. Recent Developments and Future Plans
2.5 Grand Prix International
2.5.1 Grand Prix International Details
2.5.2 Grand Prix International Major Business
2.5.3 Grand Prix International Board Games Product and Solutions
2.5.4 Grand Prix International Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Grand Prix International Recent Developments and Future Plans
2.6 Mattel
2.6.1 Mattel Details
2.6.2 Mattel Major Business
2.6.3 Mattel Board Games Product and Solutions
2.6.4 Mattel Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Mattel Recent Developments and Future Plans
2.7 BoardGameGeek
2.7.1 BoardGameGeek Details
2.7.2 BoardGameGeek Major Business
2.7.3 BoardGameGeek Board Games Product and Solutions
2.7.4 BoardGameGeek Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 BoardGameGeek Recent Developments and Future Plans
2.8 SEGA
2.8.1 SEGA Details
2.8.2 SEGA Major Business
2.8.3 SEGA Board Games Product and Solutions
2.8.4 SEGA Board Games Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 SEGA Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Board Games Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Board Games by Company Revenue
3.2.2 Top 3 Board Games Players Market Share in 2022
3.2.3 Top 6 Board Games Players Market Share in 2022
3.3 Board Games Market: Overall Company Footprint Analysis
3.3.1 Board Games Market: Region Footprint
3.3.2 Board Games Market: Company Product Type Footprint
3.3.3 Board Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Board Games Consumption Value and Market Share by Type (2018-2023)
4.2 Global Board Games Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Board Games Consumption Value Market Share by Application (2018-2023)
5.2 Global Board Games Market Forecast by Application (2024-2029)

6 North America
6.1 North America Board Games Consumption Value by Type (2018-2029)
6.2 North America Board Games Consumption Value by Application (2018-2029)
6.3 North America Board Games Market Size by Country
6.3.1 North America Board Games Consumption Value by Country (2018-2029)
6.3.2 United States Board Games Market Size and Forecast (2018-2029)
6.3.3 Canada Board Games Market Size and Forecast (2018-2029)
6.3.4 Mexico Board Games Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Board Games Consumption Value by Type (2018-2029)
7.2 Europe Board Games Consumption Value by Application (2018-2029)
7.3 Europe Board Games Market Size by Country
7.3.1 Europe Board Games Consumption Value by Country (2018-2029)
7.3.2 Germany Board Games Market Size and Forecast (2018-2029)
7.3.3 France Board Games Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Board Games Market Size and Forecast (2018-2029)
7.3.5 Russia Board Games Market Size and Forecast (2018-2029)
7.3.6 Italy Board Games Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Board Games Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Board Games Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Board Games Market Size by Region
8.3.1 Asia-Pacific Board Games Consumption Value by Region (2018-2029)
8.3.2 China Board Games Market Size and Forecast (2018-2029)
8.3.3 Japan Board Games Market Size and Forecast (2018-2029)
8.3.4 South Korea Board Games Market Size and Forecast (2018-2029)
8.3.5 India Board Games Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Board Games Market Size and Forecast (2018-2029)
8.3.7 Australia Board Games Market Size and Forecast (2018-2029)

9 South America
9.1 South America Board Games Consumption Value by Type (2018-2029)
9.2 South America Board Games Consumption Value by Application (2018-2029)
9.3 South America Board Games Market Size by Country
9.3.1 South America Board Games Consumption Value by Country (2018-2029)
9.3.2 Brazil Board Games Market Size and Forecast (2018-2029)
9.3.3 Argentina Board Games Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Board Games Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Board Games Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Board Games Market Size by Country
10.3.1 Middle East & Africa Board Games Consumption Value by Country (2018-2029)
10.3.2 Turkey Board Games Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Board Games Market Size and Forecast (2018-2029)
10.3.4 UAE Board Games Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Board Games Market Drivers
11.2 Board Games Market Restraints
11.3 Board Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Board Games Industry Chain
12.2 Board Games Upstream Analysis
12.3 Board Games Midstream Analysis
12.4 Board Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Hasbro Company Information, Head Office, and Major Competitors
Table 6. Hasbro Major Business
Table 7. Hasbro Board Games Product and Solutions
Table 8. Hasbro Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Hasbro Recent Developments and Future Plans
Table 10. Ravensburger Company Information, Head Office, and Major Competitors
Table 11. Ravensburger Major Business
Table 12. Ravensburger Board Games Product and Solutions
Table 13. Ravensburger Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Ravensburger Recent Developments and Future Plans
Table 15. Asmodee Editions Company Information, Head Office, and Major Competitors
Table 16. Asmodee Editions Major Business
Table 17. Asmodee Editions Board Games Product and Solutions
Table 18. Asmodee Editions Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Asmodee Editions Recent Developments and Future Plans
Table 20. Goliath B.V. Company Information, Head Office, and Major Competitors
Table 21. Goliath B.V. Major Business
Table 22. Goliath B.V. Board Games Product and Solutions
Table 23. Goliath B.V. Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Goliath B.V. Recent Developments and Future Plans
Table 25. Grand Prix International Company Information, Head Office, and Major Competitors
Table 26. Grand Prix International Major Business
Table 27. Grand Prix International Board Games Product and Solutions
Table 28. Grand Prix International Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Grand Prix International Recent Developments and Future Plans
Table 30. Mattel Company Information, Head Office, and Major Competitors
Table 31. Mattel Major Business
Table 32. Mattel Board Games Product and Solutions
Table 33. Mattel Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Mattel Recent Developments and Future Plans
Table 35. BoardGameGeek Company Information, Head Office, and Major Competitors
Table 36. BoardGameGeek Major Business
Table 37. BoardGameGeek Board Games Product and Solutions
Table 38. BoardGameGeek Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. BoardGameGeek Recent Developments and Future Plans
Table 40. SEGA Company Information, Head Office, and Major Competitors
Table 41. SEGA Major Business
Table 42. SEGA Board Games Product and Solutions
Table 43. SEGA Board Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. SEGA Recent Developments and Future Plans
Table 45. Global Board Games Revenue (USD Million) by Players (2018-2023)
Table 46. Global Board Games Revenue Share by Players (2018-2023)
Table 47. Breakdown of Board Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 48. Market Position of Players in Board Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 49. Head Office of Key Board Games Players
Table 50. Board Games Market: Company Product Type Footprint
Table 51. Board Games Market: Company Product Application Footprint
Table 52. Board Games New Market Entrants and Barriers to Market Entry
Table 53. Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 54. Global Board Games Consumption Value (USD Million) by Type (2018-2023)
Table 55. Global Board Games Consumption Value Share by Type (2018-2023)
Table 56. Global Board Games Consumption Value Forecast by Type (2024-2029)
Table 57. Global Board Games Consumption Value by Application (2018-2023)
Table 58. Global Board Games Consumption Value Forecast by Application (2024-2029)
Table 59. North America Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 60. North America Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 61. North America Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 62. North America Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 63. North America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 64. North America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 65. Europe Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 66. Europe Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 67. Europe Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 68. Europe Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 69. Europe Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 70. Europe Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 71. Asia-Pacific Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 72. Asia-Pacific Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 73. Asia-Pacific Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 74. Asia-Pacific Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 75. Asia-Pacific Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 76. Asia-Pacific Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 77. South America Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 78. South America Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 79. South America Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 80. South America Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 81. South America Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 82. South America Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 83. Middle East & Africa Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 84. Middle East & Africa Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 85. Middle East & Africa Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 86. Middle East & Africa Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 87. Middle East & Africa Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 88. Middle East & Africa Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 89. Board Games Raw Material
Table 90. Key Suppliers of Board Games Raw Materials
List of Figures
Figure 1. Board Games Picture
Figure 2. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Board Games Consumption Value Market Share by Type in 2022
Figure 4. RPGs
Figure 5. Card
Figure 6. Dice games
Figure 7. Tabletop board games
Figure 8. Global Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 9. Board Games Consumption Value Market Share by Application in 2022
Figure 10. Fantasy Picture
Figure 11. Warfare Picture
Figure 12. Survival Picture
Figure 13. Adventure Picture
Figure 14. Global Board Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 15. Global Board Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 16. Global Market Board Games Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 17. Global Board Games Consumption Value Market Share by Region (2018-2029)
Figure 18. Global Board Games Consumption Value Market Share by Region in 2022
Figure 19. North America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Europe Board Games Consumption Value (2018-2029) & (USD Million)
Figure 21. Asia-Pacific Board Games Consumption Value (2018-2029) & (USD Million)
Figure 22. South America Board Games Consumption Value (2018-2029) & (USD Million)
Figure 23. Middle East and Africa Board Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Global Board Games Revenue Share by Players in 2022
Figure 25. Board Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 26. Global Top 3 Players Board Games Market Share in 2022
Figure 27. Global Top 6 Players Board Games Market Share in 2022
Figure 28. Global Board Games Consumption Value Share by Type (2018-2023)
Figure 29. Global Board Games Market Share Forecast by Type (2024-2029)
Figure 30. Global Board Games Consumption Value Share by Application (2018-2023)
Figure 31. Global Board Games Market Share Forecast by Application (2024-2029)
Figure 32. North America Board Games Consumption Value Market Share by Type (2018-2029)
Figure 33. North America Board Games Consumption Value Market Share by Application (2018-2029)
Figure 34. North America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 35. United States Board Games Consumption Value (2018-2029) & (USD Million)
Figure 36. Canada Board Games Consumption Value (2018-2029) & (USD Million)
Figure 37. Mexico Board Games Consumption Value (2018-2029) & (USD Million)
Figure 38. Europe Board Games Consumption Value Market Share by Type (2018-2029)
Figure 39. Europe Board Games Consumption Value Market Share by Application (2018-2029)
Figure 40. Europe Board Games Consumption Value Market Share by Country (2018-2029)
Figure 41. Germany Board Games Consumption Value (2018-2029) & (USD Million)
Figure 42. France Board Games Consumption Value (2018-2029) & (USD Million)
Figure 43. United Kingdom Board Games Consumption Value (2018-2029) & (USD Million)
Figure 44. Russia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 45. Italy Board Games Consumption Value (2018-2029) & (USD Million)
Figure 46. Asia-Pacific Board Games Consumption Value Market Share by Type (2018-2029)
Figure 47. Asia-Pacific Board Games Consumption Value Market Share by Application (2018-2029)
Figure 48. Asia-Pacific Board Games Consumption Value Market Share by Region (2018-2029)
Figure 49. China Board Games Consumption Value (2018-2029) & (USD Million)
Figure 50. Japan Board Games Consumption Value (2018-2029) & (USD Million)
Figure 51. South Korea Board Games Consumption Value (2018-2029) & (USD Million)
Figure 52. India Board Games Consumption Value (2018-2029) & (USD Million)
Figure 53. Southeast Asia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 54. Australia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 55. South America Board Games Consumption Value Market Share by Type (2018-2029)
Figure 56. South America Board Games Consumption Value Market Share by Application (2018-2029)
Figure 57. South America Board Games Consumption Value Market Share by Country (2018-2029)
Figure 58. Brazil Board Games Consumption Value (2018-2029) & (USD Million)
Figure 59. Argentina Board Games Consumption Value (2018-2029) & (USD Million)
Figure 60. Middle East and Africa Board Games Consumption Value Market Share by Type (2018-2029)
Figure 61. Middle East and Africa Board Games Consumption Value Market Share by Application (2018-2029)
Figure 62. Middle East and Africa Board Games Consumption Value Market Share by Country (2018-2029)
Figure 63. Turkey Board Games Consumption Value (2018-2029) & (USD Million)
Figure 64. Saudi Arabia Board Games Consumption Value (2018-2029) & (USD Million)
Figure 65. UAE Board Games Consumption Value (2018-2029) & (USD Million)
Figure 66. Board Games Market Drivers
Figure 67. Board Games Market Restraints
Figure 68. Board Games Market Trends
Figure 69. Porters Five Forces Analysis
Figure 70. Manufacturing Cost Structure Analysis of Board Games in 2022
Figure 71. Manufacturing Process Analysis of Board Games
Figure 72. Board Games Industrial Chain
Figure 73. Methodology
Figure 74. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Hasbro
Ravensburger
Asmodee Editions
Goliath B.V.
Grand Prix International
Mattel
BoardGameGeek
SEGA
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