Global VR Gaming Console Supply, Demand and Key Producers, 2023-2029
Page: 111
Published Date: 24 Jan 2023
Category: Consumer Goods
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global VR Gaming Console market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
This report studies the global VR Gaming Console production, demand, key manufacturers, and key regions.
This report is a detailed and comprehensive analysis of the world market for VR Gaming Console, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Gaming Console that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global VR Gaming Console total production and demand, 2018-2029, (K Units)
Global VR Gaming Console total production value, 2018-2029, (USD Million)
Global VR Gaming Console production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global VR Gaming Console consumption by region & country, CAGR, 2018-2029 & (K Units)
U.S. VS China: VR Gaming Console domestic production, consumption, key domestic manufacturers and share
Global VR Gaming Console production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)
Global VR Gaming Console production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global VR Gaming Console production by Application production, value, CAGR, 2018-2029, (USD Million) & (K Units)
This reports profiles key players in the global VR Gaming Console market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include ZEISS Group, Xiaomi, Virtuix Omni, Sony Corporation, Oculus, Samsung, HP Development Company, Microsoft Corporation and HTC Corporation, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Gaming Console market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global VR Gaming Console Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global VR Gaming Console Market, Segmentation by Type
Handheld Consoles
Home Consoles
Global VR Gaming Console Market, Segmentation by Application
Commercial
Residential
Companies Profiled:
ZEISS Group
Xiaomi
Virtuix Omni
Sony Corporation
Oculus
Samsung
HP Development Company
Microsoft Corporation
HTC Corporation
Nintendo
Key Questions Answered
1. How big is the global VR Gaming Console market?
2. What is the demand of the global VR Gaming Console market?
3. What is the year over year growth of the global VR Gaming Console market?
4. What is the production and production value of the global VR Gaming Console market?
5. Who are the key producers in the global VR Gaming Console market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 VR Gaming Console Introduction
1.2 World VR Gaming Console Supply & Forecast
1.2.1 World VR Gaming Console Production Value (2018 & 2022 & 2029)
1.2.2 World VR Gaming Console Production (2018-2029)
1.2.3 World VR Gaming Console Pricing Trends (2018-2029)
1.3 World VR Gaming Console Production by Region (Based on Production Site)
1.3.1 World VR Gaming Console Production Value by Region (2018-2029)
1.3.2 World VR Gaming Console Production by Region (2018-2029)
1.3.3 World VR Gaming Console Average Price by Region (2018-2029)
1.3.4 North America VR Gaming Console Production (2018-2029)
1.3.5 Europe VR Gaming Console Production (2018-2029)
1.3.6 China VR Gaming Console Production (2018-2029)
1.3.7 Japan VR Gaming Console Production (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 VR Gaming Console Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 VR Gaming Console Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 Demand Summary
2.1 World VR Gaming Console Demand (2018-2029)
2.2 World VR Gaming Console Consumption by Region
2.2.1 World VR Gaming Console Consumption by Region (2018-2023)
2.2.2 World VR Gaming Console Consumption Forecast by Region (2024-2029)
2.3 United States VR Gaming Console Consumption (2018-2029)
2.4 China VR Gaming Console Consumption (2018-2029)
2.5 Europe VR Gaming Console Consumption (2018-2029)
2.6 Japan VR Gaming Console Consumption (2018-2029)
2.7 South Korea VR Gaming Console Consumption (2018-2029)
2.8 ASEAN VR Gaming Console Consumption (2018-2029)
2.9 India VR Gaming Console Consumption (2018-2029)
3 World VR Gaming Console Manufacturers Competitive Analysis
3.1 World VR Gaming Console Production Value by Manufacturer (2018-2023)
3.2 World VR Gaming Console Production by Manufacturer (2018-2023)
3.3 World VR Gaming Console Average Price by Manufacturer (2018-2023)
3.4 VR Gaming Console Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
3.5.1 Global VR Gaming Console Industry Rank of Major Manufacturers
3.5.2 Global Concentration Ratios (CR4) for VR Gaming Console in 2022
3.5.3 Global Concentration Ratios (CR8) for VR Gaming Console in 2022
3.6 VR Gaming Console Market: Overall Company Footprint Analysis
3.6.1 VR Gaming Console Market: Region Footprint
3.6.2 VR Gaming Console Market: Company Product Type Footprint
3.6.3 VR Gaming Console Market: Company Product Application Footprint
3.7 Competitive Environment
3.7.1 Historical Structure of the Industry
3.7.2 Barriers of Market Entry
3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations
4 United States VS China VS Rest of the World
4.1 United States VS China: VR Gaming Console Production Value Comparison
4.1.1 United States VS China: VR Gaming Console Production Value Comparison (2018 & 2022 & 2029)
4.1.2 United States VS China: VR Gaming Console Production Value Market Share Comparison (2018 & 2022 & 2029)
4.2 United States VS China: VR Gaming Console Production Comparison
4.2.1 United States VS China: VR Gaming Console Production Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: VR Gaming Console Production Market Share Comparison (2018 & 2022 & 2029)
4.3 United States VS China: VR Gaming Console Consumption Comparison
4.3.1 United States VS China: VR Gaming Console Consumption Comparison (2018 & 2022 & 2029)
4.3.2 United States VS China: VR Gaming Console Consumption Market Share Comparison (2018 & 2022 & 2029)
4.4 United States Based VR Gaming Console Manufacturers and Market Share, 2018-2023
4.4.1 United States Based VR Gaming Console Manufacturers, Headquarters and Production Site (States, Country)
4.4.2 United States Based Manufacturers VR Gaming Console Production Value (2018-2023)
4.4.3 United States Based Manufacturers VR Gaming Console Production (2018-2023)
4.5 China Based VR Gaming Console Manufacturers and Market Share
4.5.1 China Based VR Gaming Console Manufacturers, Headquarters and Production Site (Province, Country)
4.5.2 China Based Manufacturers VR Gaming Console Production Value (2018-2023)
4.5.3 China Based Manufacturers VR Gaming Console Production (2018-2023)
4.6 Rest of World Based VR Gaming Console Manufacturers and Market Share, 2018-2023
4.6.1 Rest of World Based VR Gaming Console Manufacturers, Headquarters and Production Site (State, Country)
4.6.2 Rest of World Based Manufacturers VR Gaming Console Production Value (2018-2023)
4.6.3 Rest of World Based Manufacturers VR Gaming Console Production (2018-2023)
5 Market Analysis by Type
5.1 World VR Gaming Console Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Handheld Consoles
5.2.2 Home Consoles
5.3 Market Segment by Type
5.3.1 World VR Gaming Console Production by Type (2018-2029)
5.3.2 World VR Gaming Console Production Value by Type (2018-2029)
5.3.3 World VR Gaming Console Average Price by Type (2018-2029)
6 Market Analysis by Application
6.1 World VR Gaming Console Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Commercial
6.2.2 Residential
6.3 Market Segment by Application
6.3.1 World VR Gaming Console Production by Application (2018-2029)
6.3.2 World VR Gaming Console Production Value by Application (2018-2029)
6.3.3 World VR Gaming Console Average Price by Application (2018-2029)
7 Company Profiles
7.1 ZEISS Group
7.1.1 ZEISS Group Details
7.1.2 ZEISS Group Major Business
7.1.3 ZEISS Group VR Gaming Console Product and Services
7.1.4 ZEISS Group VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.1.5 ZEISS Group Recent Developments/Updates
7.1.6 ZEISS Group Competitive Strengths & Weaknesses
7.2 Xiaomi
7.2.1 Xiaomi Details
7.2.2 Xiaomi Major Business
7.2.3 Xiaomi VR Gaming Console Product and Services
7.2.4 Xiaomi VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.2.5 Xiaomi Recent Developments/Updates
7.2.6 Xiaomi Competitive Strengths & Weaknesses
7.3 Virtuix Omni
7.3.1 Virtuix Omni Details
7.3.2 Virtuix Omni Major Business
7.3.3 Virtuix Omni VR Gaming Console Product and Services
7.3.4 Virtuix Omni VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.3.5 Virtuix Omni Recent Developments/Updates
7.3.6 Virtuix Omni Competitive Strengths & Weaknesses
7.4 Sony Corporation
7.4.1 Sony Corporation Details
7.4.2 Sony Corporation Major Business
7.4.3 Sony Corporation VR Gaming Console Product and Services
7.4.4 Sony Corporation VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.4.5 Sony Corporation Recent Developments/Updates
7.4.6 Sony Corporation Competitive Strengths & Weaknesses
7.5 Oculus
7.5.1 Oculus Details
7.5.2 Oculus Major Business
7.5.3 Oculus VR Gaming Console Product and Services
7.5.4 Oculus VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.5.5 Oculus Recent Developments/Updates
7.5.6 Oculus Competitive Strengths & Weaknesses
7.6 Samsung
7.6.1 Samsung Details
7.6.2 Samsung Major Business
7.6.3 Samsung VR Gaming Console Product and Services
7.6.4 Samsung VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.6.5 Samsung Recent Developments/Updates
7.6.6 Samsung Competitive Strengths & Weaknesses
7.7 HP Development Company
7.7.1 HP Development Company Details
7.7.2 HP Development Company Major Business
7.7.3 HP Development Company VR Gaming Console Product and Services
7.7.4 HP Development Company VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.7.5 HP Development Company Recent Developments/Updates
7.7.6 HP Development Company Competitive Strengths & Weaknesses
7.8 Microsoft Corporation
7.8.1 Microsoft Corporation Details
7.8.2 Microsoft Corporation Major Business
7.8.3 Microsoft Corporation VR Gaming Console Product and Services
7.8.4 Microsoft Corporation VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.8.5 Microsoft Corporation Recent Developments/Updates
7.8.6 Microsoft Corporation Competitive Strengths & Weaknesses
7.9 HTC Corporation
7.9.1 HTC Corporation Details
7.9.2 HTC Corporation Major Business
7.9.3 HTC Corporation VR Gaming Console Product and Services
7.9.4 HTC Corporation VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.9.5 HTC Corporation Recent Developments/Updates
7.9.6 HTC Corporation Competitive Strengths & Weaknesses
7.10 Nintendo
7.10.1 Nintendo Details
7.10.2 Nintendo Major Business
7.10.3 Nintendo VR Gaming Console Product and Services
7.10.4 Nintendo VR Gaming Console Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.10.5 Nintendo Recent Developments/Updates
7.10.6 Nintendo Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 VR Gaming Console Industry Chain
8.2 VR Gaming Console Upstream Analysis
8.2.1 VR Gaming Console Core Raw Materials
8.2.2 Main Manufacturers of VR Gaming Console Core Raw Materials
8.3 Midstream Analysis
8.4 Downstream Analysis
8.5 VR Gaming Console Production Mode
8.6 VR Gaming Console Procurement Model
8.7 VR Gaming Console Industry Sales Model and Sales Channels
8.7.1 VR Gaming Console Sales Model
8.7.2 VR Gaming Console Typical Customers
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World VR Gaming Console Production Value by Region (2018, 2022 and 2029) & (USD Million)
Table 2. World VR Gaming Console Production Value by Region (2018-2023) & (USD Million)
Table 3. World VR Gaming Console Production Value by Region (2024-2029) & (USD Million)
Table 4. World VR Gaming Console Production Value Market Share by Region (2018-2023)
Table 5. World VR Gaming Console Production Value Market Share by Region (2024-2029)
Table 6. World VR Gaming Console Production by Region (2018-2023) & (K Units)
Table 7. World VR Gaming Console Production by Region (2024-2029) & (K Units)
Table 8. World VR Gaming Console Production Market Share by Region (2018-2023)
Table 9. World VR Gaming Console Production Market Share by Region (2024-2029)
Table 10. World VR Gaming Console Average Price by Region (2018-2023) & (US$/Unit)
Table 11. World VR Gaming Console Average Price by Region (2024-2029) & (US$/Unit)
Table 12. VR Gaming Console Major Market Trends
Table 13. World VR Gaming Console Consumption Growth Rate Forecast by Region (2018 & 2022 & 2029) & (K Units)
Table 14. World VR Gaming Console Consumption by Region (2018-2023) & (K Units)
Table 15. World VR Gaming Console Consumption Forecast by Region (2024-2029) & (K Units)
Table 16. World VR Gaming Console Production Value by Manufacturer (2018-2023) & (USD Million)
Table 17. Production Value Market Share of Key VR Gaming Console Producers in 2022
Table 18. World VR Gaming Console Production by Manufacturer (2018-2023) & (K Units)
Table 19. Production Market Share of Key VR Gaming Console Producers in 2022
Table 20. World VR Gaming Console Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 21. Global VR Gaming Console Company Evaluation Quadrant
Table 22. World VR Gaming Console Industry Rank of Major Manufacturers, Based on Production Value in 2022
Table 23. Head Office and VR Gaming Console Production Site of Key Manufacturer
Table 24. VR Gaming Console Market: Company Product Type Footprint
Table 25. VR Gaming Console Market: Company Product Application Footprint
Table 26. VR Gaming Console Competitive Factors
Table 27. VR Gaming Console New Entrant and Capacity Expansion Plans
Table 28. VR Gaming Console Mergers & Acquisitions Activity
Table 29. United States VS China VR Gaming Console Production Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 30. United States VS China VR Gaming Console Production Comparison, (2018 & 2022 & 2029) & (K Units)
Table 31. United States VS China VR Gaming Console Consumption Comparison, (2018 & 2022 & 2029) & (K Units)
Table 32. United States Based VR Gaming Console Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers VR Gaming Console Production Value, (2018-2023) & (USD Million)
Table 34. United States Based Manufacturers VR Gaming Console Production Value Market Share (2018-2023)
Table 35. United States Based Manufacturers VR Gaming Console Production (2018-2023) & (K Units)
Table 36. United States Based Manufacturers VR Gaming Console Production Market Share (2018-2023)
Table 37. China Based VR Gaming Console Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers VR Gaming Console Production Value, (2018-2023) & (USD Million)
Table 39. China Based Manufacturers VR Gaming Console Production Value Market Share (2018-2023)
Table 40. China Based Manufacturers VR Gaming Console Production (2018-2023) & (K Units)
Table 41. China Based Manufacturers VR Gaming Console Production Market Share (2018-2023)
Table 42. Rest of World Based VR Gaming Console Manufacturers, Headquarters and Production Site (States, Country)
Table 43. Rest of World Based Manufacturers VR Gaming Console Production Value, (2018-2023) & (USD Million)
Table 44. Rest of World Based Manufacturers VR Gaming Console Production Value Market Share (2018-2023)
Table 45. Rest of World Based Manufacturers VR Gaming Console Production (2018-2023) & (K Units)
Table 46. Rest of World Based Manufacturers VR Gaming Console Production Market Share (2018-2023)
Table 47. World VR Gaming Console Production Value by Type, (USD Million), 2018 & 2022 & 2029
Table 48. World VR Gaming Console Production by Type (2018-2023) & (K Units)
Table 49. World VR Gaming Console Production by Type (2024-2029) & (K Units)
Table 50. World VR Gaming Console Production Value by Type (2018-2023) & (USD Million)
Table 51. World VR Gaming Console Production Value by Type (2024-2029) & (USD Million)
Table 52. World VR Gaming Console Average Price by Type (2018-2023) & (US$/Unit)
Table 53. World VR Gaming Console Average Price by Type (2024-2029) & (US$/Unit)
Table 54. World VR Gaming Console Production Value by Application, (USD Million), 2018 & 2022 & 2029
Table 55. World VR Gaming Console Production by Application (2018-2023) & (K Units)
Table 56. World VR Gaming Console Production by Application (2024-2029) & (K Units)
Table 57. World VR Gaming Console Production Value by Application (2018-2023) & (USD Million)
Table 58. World VR Gaming Console Production Value by Application (2024-2029) & (USD Million)
Table 59. World VR Gaming Console Average Price by Application (2018-2023) & (US$/Unit)
Table 60. World VR Gaming Console Average Price by Application (2024-2029) & (US$/Unit)
Table 61. ZEISS Group Basic Information, Manufacturing Base and Competitors
Table 62. ZEISS Group Major Business
Table 63. ZEISS Group VR Gaming Console Product and Services
Table 64. ZEISS Group VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 65. ZEISS Group Recent Developments/Updates
Table 66. ZEISS Group Competitive Strengths & Weaknesses
Table 67. Xiaomi Basic Information, Manufacturing Base and Competitors
Table 68. Xiaomi Major Business
Table 69. Xiaomi VR Gaming Console Product and Services
Table 70. Xiaomi VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 71. Xiaomi Recent Developments/Updates
Table 72. Xiaomi Competitive Strengths & Weaknesses
Table 73. Virtuix Omni Basic Information, Manufacturing Base and Competitors
Table 74. Virtuix Omni Major Business
Table 75. Virtuix Omni VR Gaming Console Product and Services
Table 76. Virtuix Omni VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Virtuix Omni Recent Developments/Updates
Table 78. Virtuix Omni Competitive Strengths & Weaknesses
Table 79. Sony Corporation Basic Information, Manufacturing Base and Competitors
Table 80. Sony Corporation Major Business
Table 81. Sony Corporation VR Gaming Console Product and Services
Table 82. Sony Corporation VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 83. Sony Corporation Recent Developments/Updates
Table 84. Sony Corporation Competitive Strengths & Weaknesses
Table 85. Oculus Basic Information, Manufacturing Base and Competitors
Table 86. Oculus Major Business
Table 87. Oculus VR Gaming Console Product and Services
Table 88. Oculus VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Oculus Recent Developments/Updates
Table 90. Oculus Competitive Strengths & Weaknesses
Table 91. Samsung Basic Information, Manufacturing Base and Competitors
Table 92. Samsung Major Business
Table 93. Samsung VR Gaming Console Product and Services
Table 94. Samsung VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 95. Samsung Recent Developments/Updates
Table 96. Samsung Competitive Strengths & Weaknesses
Table 97. HP Development Company Basic Information, Manufacturing Base and Competitors
Table 98. HP Development Company Major Business
Table 99. HP Development Company VR Gaming Console Product and Services
Table 100. HP Development Company VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 101. HP Development Company Recent Developments/Updates
Table 102. HP Development Company Competitive Strengths & Weaknesses
Table 103. Microsoft Corporation Basic Information, Manufacturing Base and Competitors
Table 104. Microsoft Corporation Major Business
Table 105. Microsoft Corporation VR Gaming Console Product and Services
Table 106. Microsoft Corporation VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 107. Microsoft Corporation Recent Developments/Updates
Table 108. Microsoft Corporation Competitive Strengths & Weaknesses
Table 109. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 110. HTC Corporation Major Business
Table 111. HTC Corporation VR Gaming Console Product and Services
Table 112. HTC Corporation VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 113. HTC Corporation Recent Developments/Updates
Table 114. Nintendo Basic Information, Manufacturing Base and Competitors
Table 115. Nintendo Major Business
Table 116. Nintendo VR Gaming Console Product and Services
Table 117. Nintendo VR Gaming Console Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 118. Global Key Players of VR Gaming Console Upstream (Raw Materials)
Table 119. VR Gaming Console Typical Customers
Table 120. VR Gaming Console Typical Distributors
List of Figure
Figure 1. VR Gaming Console Picture
Figure 2. World VR Gaming Console Production Value: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Gaming Console Production Value and Forecast (2018-2029) & (USD Million)
Figure 4. World VR Gaming Console Production (2018-2029) & (K Units)
Figure 5. World VR Gaming Console Average Price (2018-2029) & (US$/Unit)
Figure 6. World VR Gaming Console Production Value Market Share by Region (2018-2029)
Figure 7. World VR Gaming Console Production Market Share by Region (2018-2029)
Figure 8. North America VR Gaming Console Production (2018-2029) & (K Units)
Figure 9. Europe VR Gaming Console Production (2018-2029) & (K Units)
Figure 10. China VR Gaming Console Production (2018-2029) & (K Units)
Figure 11. Japan VR Gaming Console Production (2018-2029) & (K Units)
Figure 12. VR Gaming Console Market Drivers
Figure 13. Factors Affecting Demand
Figure 14. World VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 15. World VR Gaming Console Consumption Market Share by Region (2018-2029)
Figure 16. United States VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 17. China VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 18. Europe VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 19. Japan VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 20. South Korea VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 21. ASEAN VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 22. India VR Gaming Console Consumption (2018-2029) & (K Units)
Figure 23. Producer Shipments of VR Gaming Console by Manufacturer Revenue ($MM) and Market Share (%): 2022
Figure 24. Global Four-firm Concentration Ratios (CR4) for VR Gaming Console Markets in 2022
Figure 25. Global Four-firm Concentration Ratios (CR8) for VR Gaming Console Markets in 2022
Figure 26. United States VS China: VR Gaming Console Production Value Market Share Comparison (2018 & 2022 & 2029)
Figure 27. United States VS China: VR Gaming Console Production Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Gaming Console Consumption Market Share Comparison (2018 & 2022 & 2029)
Figure 29. United States Based Manufacturers VR Gaming Console Production Market Share 2022
Figure 30. China Based Manufacturers VR Gaming Console Production Market Share 2022
Figure 31. Rest of World Based Manufacturers VR Gaming Console Production Market Share 2022
Figure 32. World VR Gaming Console Production Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 33. World VR Gaming Console Production Value Market Share by Type in 2022
Figure 34. Handheld Consoles
Figure 35. Home Consoles
Figure 36. World VR Gaming Console Production Market Share by Type (2018-2029)
Figure 37. World VR Gaming Console Production Value Market Share by Type (2018-2029)
Figure 38. World VR Gaming Console Average Price by Type (2018-2029) & (US$/Unit)
Figure 39. World VR Gaming Console Production Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 40. World VR Gaming Console Production Value Market Share by Application in 2022
Figure 41. Commercial
Figure 42. Residential
Figure 43. World VR Gaming Console Production Market Share by Application (2018-2029)
Figure 44. World VR Gaming Console Production Value Market Share by Application (2018-2029)
Figure 45. World VR Gaming Console Average Price by Application (2018-2029) & (US$/Unit)
Figure 46. VR Gaming Console Industry Chain
Figure 47. VR Gaming Console Procurement Model
Figure 48. VR Gaming Console Sales Model
Figure 49. VR Gaming Console Sales Channels, Direct Sales, and Distribution
Figure 50. Methodology
Figure 51. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
ZEISS Group Xiaomi Virtuix Omni Sony Corporation Oculus Samsung HP Development Company Microsoft Corporation HTC Corporation Nintendo
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