Global Virtual Online Events Supply, Demand and Key Producers, 2023-2029

Global Virtual Online Events Supply, Demand and Key Producers, 2023-2029

Page: 121

Published Date: 20 Jan 2023

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

The global Virtual Online Events market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Virtual Online Events demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Online Events, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Online Events that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Virtual Online Events total market, 2018-2029, (USD Million)
Global Virtual Online Events total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Virtual Online Events total market, key domestic companies and share, (USD Million)
Global Virtual Online Events revenue by player and market share 2018-2023, (USD Million)
Global Virtual Online Events total market by Type, CAGR, 2018-2029, (USD Million)
Global Virtual Online Events total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Virtual Online Events market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Adobe Systems, Avaya, Cisco Systems, Citrix Systems, IBM, Microsoft, 8x8, Mitel Networks and Alcatel-Lucent, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Online Events market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Virtual Online Events Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Virtual Online Events Market, Segmentation by Type
Webinars
Enterprise Streaming
Networking and Collaborations
Content Sharing and Media Development
Event Marketing

Global Virtual Online Events Market, Segmentation by Application
Virtual Conferences
Virtual Tradeshows
Online Education Programs
Virtual Reality Exhibitions
Others

Companies Profiled:
Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei Technologies
Toshiba
Zoom Video Communications
DingDing

Key Questions Answered
1. How big is the global Virtual Online Events market?
2. What is the demand of the global Virtual Online Events market?
3. What is the year over year growth of the global Virtual Online Events market?
4. What is the total value of the global Virtual Online Events market?
5. Who are the major players in the global Virtual Online Events market?
6. What are the growth factors driving the market demand?
btl

Table of Contents

1 Supply Summary
1.1 Virtual Online Events Introduction
1.2 World Virtual Online Events Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Virtual Online Events Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Online Events Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Virtual Online Events Market Size (2018-2029)
1.3.3 China Virtual Online Events Market Size (2018-2029)
1.3.4 Europe Virtual Online Events Market Size (2018-2029)
1.3.5 Japan Virtual Online Events Market Size (2018-2029)
1.3.6 South Korea Virtual Online Events Market Size (2018-2029)
1.3.7 ASEAN Virtual Online Events Market Size (2018-2029)
1.3.8 India Virtual Online Events Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Online Events Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Online Events Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Virtual Online Events Consumption Value (2018-2029)
2.2 World Virtual Online Events Consumption Value by Region
2.2.1 World Virtual Online Events Consumption Value by Region (2018-2023)
2.2.2 World Virtual Online Events Consumption Value Forecast by Region (2024-2029)
2.3 United States Virtual Online Events Consumption Value (2018-2029)
2.4 China Virtual Online Events Consumption Value (2018-2029)
2.5 Europe Virtual Online Events Consumption Value (2018-2029)
2.6 Japan Virtual Online Events Consumption Value (2018-2029)
2.7 South Korea Virtual Online Events Consumption Value (2018-2029)
2.8 ASEAN Virtual Online Events Consumption Value (2018-2029)
2.9 India Virtual Online Events Consumption Value (2018-2029)

3 World Virtual Online Events Companies Competitive Analysis
3.1 World Virtual Online Events Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Online Events Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Online Events in 2022
3.2.3 Global Concentration Ratios (CR8) for Virtual Online Events in 2022
3.3 Virtual Online Events Company Evaluation Quadrant
3.4 Virtual Online Events Market: Overall Company Footprint Analysis
3.4.1 Virtual Online Events Market: Region Footprint
3.4.2 Virtual Online Events Market: Company Product Type Footprint
3.4.3 Virtual Online Events Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Online Events Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Online Events Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Virtual Online Events Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Virtual Online Events Consumption Value Comparison
4.2.1 United States VS China: Virtual Online Events Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Virtual Online Events Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Virtual Online Events Companies and Market Share, 2018-2023
4.3.1 United States Based Virtual Online Events Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Online Events Revenue, (2018-2023)
4.4 China Based Companies Virtual Online Events Revenue and Market Share, 2018-2023
4.4.1 China Based Virtual Online Events Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Online Events Revenue, (2018-2023)
4.5 Rest of World Based Virtual Online Events Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Virtual Online Events Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Online Events Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Virtual Online Events Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Webinars
5.2.2 Enterprise Streaming
5.2.3 Networking and Collaborations
5.2.4 Content Sharing and Media Development
5.2.5 Event Marketing
5.3 Market Segment by Type
5.3.1 World Virtual Online Events Market Size by Type (2018-2023)
5.3.2 World Virtual Online Events Market Size by Type (2024-2029)
5.3.3 World Virtual Online Events Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Virtual Online Events Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Virtual Conferences
6.2.2 Virtual Tradeshows
6.2.3 Online Education Programs
6.2.4 Virtual Reality Exhibitions
6.2.5 Virtual Reality Exhibitions
6.3 Market Segment by Application
6.3.1 World Virtual Online Events Market Size by Application (2018-2023)
6.3.2 World Virtual Online Events Market Size by Application (2024-2029)
6.3.3 World Virtual Online Events Market Size by Application (2018-2029)

7 Company Profiles
7.1 Adobe Systems
7.1.1 Adobe Systems Details
7.1.2 Adobe Systems Major Business
7.1.3 Adobe Systems Virtual Online Events Product and Services
7.1.4 Adobe Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Adobe Systems Recent Developments/Updates
7.1.6 Adobe Systems Competitive Strengths & Weaknesses
7.2 Avaya
7.2.1 Avaya Details
7.2.2 Avaya Major Business
7.2.3 Avaya Virtual Online Events Product and Services
7.2.4 Avaya Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Avaya Recent Developments/Updates
7.2.6 Avaya Competitive Strengths & Weaknesses
7.3 Cisco Systems
7.3.1 Cisco Systems Details
7.3.2 Cisco Systems Major Business
7.3.3 Cisco Systems Virtual Online Events Product and Services
7.3.4 Cisco Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Cisco Systems Recent Developments/Updates
7.3.6 Cisco Systems Competitive Strengths & Weaknesses
7.4 Citrix Systems
7.4.1 Citrix Systems Details
7.4.2 Citrix Systems Major Business
7.4.3 Citrix Systems Virtual Online Events Product and Services
7.4.4 Citrix Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Citrix Systems Recent Developments/Updates
7.4.6 Citrix Systems Competitive Strengths & Weaknesses
7.5 IBM
7.5.1 IBM Details
7.5.2 IBM Major Business
7.5.3 IBM Virtual Online Events Product and Services
7.5.4 IBM Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 IBM Recent Developments/Updates
7.5.6 IBM Competitive Strengths & Weaknesses
7.6 Microsoft
7.6.1 Microsoft Details
7.6.2 Microsoft Major Business
7.6.3 Microsoft Virtual Online Events Product and Services
7.6.4 Microsoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Microsoft Recent Developments/Updates
7.6.6 Microsoft Competitive Strengths & Weaknesses
7.7 8x8
7.7.1 8x8 Details
7.7.2 8x8 Major Business
7.7.3 8x8 Virtual Online Events Product and Services
7.7.4 8x8 Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 8x8 Recent Developments/Updates
7.7.6 8x8 Competitive Strengths & Weaknesses
7.8 Mitel Networks
7.8.1 Mitel Networks Details
7.8.2 Mitel Networks Major Business
7.8.3 Mitel Networks Virtual Online Events Product and Services
7.8.4 Mitel Networks Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Mitel Networks Recent Developments/Updates
7.8.6 Mitel Networks Competitive Strengths & Weaknesses
7.9 Alcatel-Lucent
7.9.1 Alcatel-Lucent Details
7.9.2 Alcatel-Lucent Major Business
7.9.3 Alcatel-Lucent Virtual Online Events Product and Services
7.9.4 Alcatel-Lucent Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Alcatel-Lucent Recent Developments/Updates
7.9.6 Alcatel-Lucent Competitive Strengths & Weaknesses
7.10 Atlassian
7.10.1 Atlassian Details
7.10.2 Atlassian Major Business
7.10.3 Atlassian Virtual Online Events Product and Services
7.10.4 Atlassian Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Atlassian Recent Developments/Updates
7.10.6 Atlassian Competitive Strengths & Weaknesses
7.11 BroadSoft
7.11.1 BroadSoft Details
7.11.2 BroadSoft Major Business
7.11.3 BroadSoft Virtual Online Events Product and Services
7.11.4 BroadSoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 BroadSoft Recent Developments/Updates
7.11.6 BroadSoft Competitive Strengths & Weaknesses
7.12 COREX
7.12.1 COREX Details
7.12.2 COREX Major Business
7.12.3 COREX Virtual Online Events Product and Services
7.12.4 COREX Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 COREX Recent Developments/Updates
7.12.6 COREX Competitive Strengths & Weaknesses
7.13 Huawei Technologies
7.13.1 Huawei Technologies Details
7.13.2 Huawei Technologies Major Business
7.13.3 Huawei Technologies Virtual Online Events Product and Services
7.13.4 Huawei Technologies Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Huawei Technologies Recent Developments/Updates
7.13.6 Huawei Technologies Competitive Strengths & Weaknesses
7.14 Toshiba
7.14.1 Toshiba Details
7.14.2 Toshiba Major Business
7.14.3 Toshiba Virtual Online Events Product and Services
7.14.4 Toshiba Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Toshiba Recent Developments/Updates
7.14.6 Toshiba Competitive Strengths & Weaknesses
7.15 Zoom Video Communications
7.15.1 Zoom Video Communications Details
7.15.2 Zoom Video Communications Major Business
7.15.3 Zoom Video Communications Virtual Online Events Product and Services
7.15.4 Zoom Video Communications Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Zoom Video Communications Recent Developments/Updates
7.15.6 Zoom Video Communications Competitive Strengths & Weaknesses
7.16 DingDing
7.16.1 DingDing Details
7.16.2 DingDing Major Business
7.16.3 DingDing Virtual Online Events Product and Services
7.16.4 DingDing Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 DingDing Recent Developments/Updates
7.16.6 DingDing Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Virtual Online Events Industry Chain
8.2 Virtual Online Events Upstream Analysis
8.3 Virtual Online Events Midstream Analysis
8.4 Virtual Online Events Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. World Virtual Online Events Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Online Events Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Online Events Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Online Events Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Virtual Online Events Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Online Events Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Virtual Online Events Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Virtual Online Events Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Virtual Online Events Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Online Events Players in 2022
Table 12. World Virtual Online Events Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Virtual Online Events Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Online Events Player
Table 15. Virtual Online Events Market: Company Product Type Footprint
Table 16. Virtual Online Events Market: Company Product Application Footprint
Table 17. Virtual Online Events Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Online Events Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Virtual Online Events Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Virtual Online Events Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Online Events Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Virtual Online Events Revenue Market Share (2018-2023)
Table 23. China Based Virtual Online Events Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Online Events Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Virtual Online Events Revenue Market Share (2018-2023)
Table 26. Rest of World Based Virtual Online Events Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Online Events Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Virtual Online Events Revenue Market Share (2018-2023)
Table 29. World Virtual Online Events Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Virtual Online Events Market Size by Type (2018-2023) & (USD Million)
Table 31. World Virtual Online Events Market Size by Type (2024-2029) & (USD Million)
Table 32. World Virtual Online Events Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Virtual Online Events Market Size by Application (2018-2023) & (USD Million)
Table 34. World Virtual Online Events Market Size by Application (2024-2029) & (USD Million)
Table 35. Adobe Systems Basic Information, Area Served and Competitors
Table 36. Adobe Systems Major Business
Table 37. Adobe Systems Virtual Online Events Product and Services
Table 38. Adobe Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Adobe Systems Recent Developments/Updates
Table 40. Adobe Systems Competitive Strengths & Weaknesses
Table 41. Avaya Basic Information, Area Served and Competitors
Table 42. Avaya Major Business
Table 43. Avaya Virtual Online Events Product and Services
Table 44. Avaya Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Avaya Recent Developments/Updates
Table 46. Avaya Competitive Strengths & Weaknesses
Table 47. Cisco Systems Basic Information, Area Served and Competitors
Table 48. Cisco Systems Major Business
Table 49. Cisco Systems Virtual Online Events Product and Services
Table 50. Cisco Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Cisco Systems Recent Developments/Updates
Table 52. Cisco Systems Competitive Strengths & Weaknesses
Table 53. Citrix Systems Basic Information, Area Served and Competitors
Table 54. Citrix Systems Major Business
Table 55. Citrix Systems Virtual Online Events Product and Services
Table 56. Citrix Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Citrix Systems Recent Developments/Updates
Table 58. Citrix Systems Competitive Strengths & Weaknesses
Table 59. IBM Basic Information, Area Served and Competitors
Table 60. IBM Major Business
Table 61. IBM Virtual Online Events Product and Services
Table 62. IBM Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. IBM Recent Developments/Updates
Table 64. IBM Competitive Strengths & Weaknesses
Table 65. Microsoft Basic Information, Area Served and Competitors
Table 66. Microsoft Major Business
Table 67. Microsoft Virtual Online Events Product and Services
Table 68. Microsoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Microsoft Recent Developments/Updates
Table 70. Microsoft Competitive Strengths & Weaknesses
Table 71. 8x8 Basic Information, Area Served and Competitors
Table 72. 8x8 Major Business
Table 73. 8x8 Virtual Online Events Product and Services
Table 74. 8x8 Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. 8x8 Recent Developments/Updates
Table 76. 8x8 Competitive Strengths & Weaknesses
Table 77. Mitel Networks Basic Information, Area Served and Competitors
Table 78. Mitel Networks Major Business
Table 79. Mitel Networks Virtual Online Events Product and Services
Table 80. Mitel Networks Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Mitel Networks Recent Developments/Updates
Table 82. Mitel Networks Competitive Strengths & Weaknesses
Table 83. Alcatel-Lucent Basic Information, Area Served and Competitors
Table 84. Alcatel-Lucent Major Business
Table 85. Alcatel-Lucent Virtual Online Events Product and Services
Table 86. Alcatel-Lucent Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Alcatel-Lucent Recent Developments/Updates
Table 88. Alcatel-Lucent Competitive Strengths & Weaknesses
Table 89. Atlassian Basic Information, Area Served and Competitors
Table 90. Atlassian Major Business
Table 91. Atlassian Virtual Online Events Product and Services
Table 92. Atlassian Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Atlassian Recent Developments/Updates
Table 94. Atlassian Competitive Strengths & Weaknesses
Table 95. BroadSoft Basic Information, Area Served and Competitors
Table 96. BroadSoft Major Business
Table 97. BroadSoft Virtual Online Events Product and Services
Table 98. BroadSoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. BroadSoft Recent Developments/Updates
Table 100. BroadSoft Competitive Strengths & Weaknesses
Table 101. COREX Basic Information, Area Served and Competitors
Table 102. COREX Major Business
Table 103. COREX Virtual Online Events Product and Services
Table 104. COREX Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. COREX Recent Developments/Updates
Table 106. COREX Competitive Strengths & Weaknesses
Table 107. Huawei Technologies Basic Information, Area Served and Competitors
Table 108. Huawei Technologies Major Business
Table 109. Huawei Technologies Virtual Online Events Product and Services
Table 110. Huawei Technologies Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Huawei Technologies Recent Developments/Updates
Table 112. Huawei Technologies Competitive Strengths & Weaknesses
Table 113. Toshiba Basic Information, Area Served and Competitors
Table 114. Toshiba Major Business
Table 115. Toshiba Virtual Online Events Product and Services
Table 116. Toshiba Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Toshiba Recent Developments/Updates
Table 118. Toshiba Competitive Strengths & Weaknesses
Table 119. Zoom Video Communications Basic Information, Area Served and Competitors
Table 120. Zoom Video Communications Major Business
Table 121. Zoom Video Communications Virtual Online Events Product and Services
Table 122. Zoom Video Communications Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Zoom Video Communications Recent Developments/Updates
Table 124. DingDing Basic Information, Area Served and Competitors
Table 125. DingDing Major Business
Table 126. DingDing Virtual Online Events Product and Services
Table 127. DingDing Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of Virtual Online Events Upstream (Raw Materials)
Table 129. Virtual Online Events Typical Customers
List of Figure
Figure 1. Virtual Online Events Picture
Figure 2. World Virtual Online Events Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Virtual Online Events Total Market Size (2018-2029) & (USD Million)
Figure 4. World Virtual Online Events Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Online Events Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 13. Virtual Online Events Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 16. World Virtual Online Events Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 18. China Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 23. India Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Virtual Online Events by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Online Events Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Online Events Markets in 2022
Figure 27. United States VS China: Virtual Online Events Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Virtual Online Events Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Virtual Online Events Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Virtual Online Events Market Size Market Share by Type in 2022
Figure 31. Webinars
Figure 32. Enterprise Streaming
Figure 33. Networking and Collaborations
Figure 34. Content Sharing and Media Development
Figure 35. Event Marketing
Figure 36. World Virtual Online Events Market Size Market Share by Type (2018-2029)
Figure 37. World Virtual Online Events Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 38. World Virtual Online Events Market Size Market Share by Application in 2022
Figure 39. Virtual Conferences
Figure 40. Virtual Tradeshows
Figure 41. Online Education Programs
Figure 42. Virtual Reality Exhibitions
Figure 43. Others
Figure 44. Virtual Online Events Industrial Chain
Figure 45. Methodology
Figure 46. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei Technologies
Toshiba
Zoom Video Communications
DingDing
shop_t

Purchase Options

jiaGou

Add To Cart

jiaGou

Buy Now

masterCard
visa
jcb
americanExpress
shop_b
Global Virtual Online Events Supply, Demand and Key Producers, 2023-2029

Global Virtual Online Events Supply, Demand and Key Producers, 2023-2029

Page: 121

Published Date: 20 Jan 2023

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

The global Virtual Online Events market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Virtual Online Events demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Online Events, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Online Events that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Virtual Online Events total market, 2018-2029, (USD Million)
Global Virtual Online Events total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Virtual Online Events total market, key domestic companies and share, (USD Million)
Global Virtual Online Events revenue by player and market share 2018-2023, (USD Million)
Global Virtual Online Events total market by Type, CAGR, 2018-2029, (USD Million)
Global Virtual Online Events total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Virtual Online Events market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Adobe Systems, Avaya, Cisco Systems, Citrix Systems, IBM, Microsoft, 8x8, Mitel Networks and Alcatel-Lucent, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Online Events market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Virtual Online Events Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Virtual Online Events Market, Segmentation by Type
Webinars
Enterprise Streaming
Networking and Collaborations
Content Sharing and Media Development
Event Marketing

Global Virtual Online Events Market, Segmentation by Application
Virtual Conferences
Virtual Tradeshows
Online Education Programs
Virtual Reality Exhibitions
Others

Companies Profiled:
Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei Technologies
Toshiba
Zoom Video Communications
DingDing

Key Questions Answered
1. How big is the global Virtual Online Events market?
2. What is the demand of the global Virtual Online Events market?
3. What is the year over year growth of the global Virtual Online Events market?
4. What is the total value of the global Virtual Online Events market?
5. Who are the major players in the global Virtual Online Events market?
6. What are the growth factors driving the market demand?
btl

Table of Contents

1 Supply Summary
1.1 Virtual Online Events Introduction
1.2 World Virtual Online Events Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Virtual Online Events Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Online Events Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Virtual Online Events Market Size (2018-2029)
1.3.3 China Virtual Online Events Market Size (2018-2029)
1.3.4 Europe Virtual Online Events Market Size (2018-2029)
1.3.5 Japan Virtual Online Events Market Size (2018-2029)
1.3.6 South Korea Virtual Online Events Market Size (2018-2029)
1.3.7 ASEAN Virtual Online Events Market Size (2018-2029)
1.3.8 India Virtual Online Events Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Online Events Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Online Events Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Virtual Online Events Consumption Value (2018-2029)
2.2 World Virtual Online Events Consumption Value by Region
2.2.1 World Virtual Online Events Consumption Value by Region (2018-2023)
2.2.2 World Virtual Online Events Consumption Value Forecast by Region (2024-2029)
2.3 United States Virtual Online Events Consumption Value (2018-2029)
2.4 China Virtual Online Events Consumption Value (2018-2029)
2.5 Europe Virtual Online Events Consumption Value (2018-2029)
2.6 Japan Virtual Online Events Consumption Value (2018-2029)
2.7 South Korea Virtual Online Events Consumption Value (2018-2029)
2.8 ASEAN Virtual Online Events Consumption Value (2018-2029)
2.9 India Virtual Online Events Consumption Value (2018-2029)

3 World Virtual Online Events Companies Competitive Analysis
3.1 World Virtual Online Events Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Online Events Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Online Events in 2022
3.2.3 Global Concentration Ratios (CR8) for Virtual Online Events in 2022
3.3 Virtual Online Events Company Evaluation Quadrant
3.4 Virtual Online Events Market: Overall Company Footprint Analysis
3.4.1 Virtual Online Events Market: Region Footprint
3.4.2 Virtual Online Events Market: Company Product Type Footprint
3.4.3 Virtual Online Events Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Online Events Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Online Events Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Virtual Online Events Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Virtual Online Events Consumption Value Comparison
4.2.1 United States VS China: Virtual Online Events Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Virtual Online Events Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Virtual Online Events Companies and Market Share, 2018-2023
4.3.1 United States Based Virtual Online Events Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Online Events Revenue, (2018-2023)
4.4 China Based Companies Virtual Online Events Revenue and Market Share, 2018-2023
4.4.1 China Based Virtual Online Events Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Online Events Revenue, (2018-2023)
4.5 Rest of World Based Virtual Online Events Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Virtual Online Events Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Online Events Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Virtual Online Events Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Webinars
5.2.2 Enterprise Streaming
5.2.3 Networking and Collaborations
5.2.4 Content Sharing and Media Development
5.2.5 Event Marketing
5.3 Market Segment by Type
5.3.1 World Virtual Online Events Market Size by Type (2018-2023)
5.3.2 World Virtual Online Events Market Size by Type (2024-2029)
5.3.3 World Virtual Online Events Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Virtual Online Events Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Virtual Conferences
6.2.2 Virtual Tradeshows
6.2.3 Online Education Programs
6.2.4 Virtual Reality Exhibitions
6.2.5 Virtual Reality Exhibitions
6.3 Market Segment by Application
6.3.1 World Virtual Online Events Market Size by Application (2018-2023)
6.3.2 World Virtual Online Events Market Size by Application (2024-2029)
6.3.3 World Virtual Online Events Market Size by Application (2018-2029)

7 Company Profiles
7.1 Adobe Systems
7.1.1 Adobe Systems Details
7.1.2 Adobe Systems Major Business
7.1.3 Adobe Systems Virtual Online Events Product and Services
7.1.4 Adobe Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Adobe Systems Recent Developments/Updates
7.1.6 Adobe Systems Competitive Strengths & Weaknesses
7.2 Avaya
7.2.1 Avaya Details
7.2.2 Avaya Major Business
7.2.3 Avaya Virtual Online Events Product and Services
7.2.4 Avaya Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Avaya Recent Developments/Updates
7.2.6 Avaya Competitive Strengths & Weaknesses
7.3 Cisco Systems
7.3.1 Cisco Systems Details
7.3.2 Cisco Systems Major Business
7.3.3 Cisco Systems Virtual Online Events Product and Services
7.3.4 Cisco Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Cisco Systems Recent Developments/Updates
7.3.6 Cisco Systems Competitive Strengths & Weaknesses
7.4 Citrix Systems
7.4.1 Citrix Systems Details
7.4.2 Citrix Systems Major Business
7.4.3 Citrix Systems Virtual Online Events Product and Services
7.4.4 Citrix Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Citrix Systems Recent Developments/Updates
7.4.6 Citrix Systems Competitive Strengths & Weaknesses
7.5 IBM
7.5.1 IBM Details
7.5.2 IBM Major Business
7.5.3 IBM Virtual Online Events Product and Services
7.5.4 IBM Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 IBM Recent Developments/Updates
7.5.6 IBM Competitive Strengths & Weaknesses
7.6 Microsoft
7.6.1 Microsoft Details
7.6.2 Microsoft Major Business
7.6.3 Microsoft Virtual Online Events Product and Services
7.6.4 Microsoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Microsoft Recent Developments/Updates
7.6.6 Microsoft Competitive Strengths & Weaknesses
7.7 8x8
7.7.1 8x8 Details
7.7.2 8x8 Major Business
7.7.3 8x8 Virtual Online Events Product and Services
7.7.4 8x8 Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 8x8 Recent Developments/Updates
7.7.6 8x8 Competitive Strengths & Weaknesses
7.8 Mitel Networks
7.8.1 Mitel Networks Details
7.8.2 Mitel Networks Major Business
7.8.3 Mitel Networks Virtual Online Events Product and Services
7.8.4 Mitel Networks Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Mitel Networks Recent Developments/Updates
7.8.6 Mitel Networks Competitive Strengths & Weaknesses
7.9 Alcatel-Lucent
7.9.1 Alcatel-Lucent Details
7.9.2 Alcatel-Lucent Major Business
7.9.3 Alcatel-Lucent Virtual Online Events Product and Services
7.9.4 Alcatel-Lucent Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Alcatel-Lucent Recent Developments/Updates
7.9.6 Alcatel-Lucent Competitive Strengths & Weaknesses
7.10 Atlassian
7.10.1 Atlassian Details
7.10.2 Atlassian Major Business
7.10.3 Atlassian Virtual Online Events Product and Services
7.10.4 Atlassian Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Atlassian Recent Developments/Updates
7.10.6 Atlassian Competitive Strengths & Weaknesses
7.11 BroadSoft
7.11.1 BroadSoft Details
7.11.2 BroadSoft Major Business
7.11.3 BroadSoft Virtual Online Events Product and Services
7.11.4 BroadSoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 BroadSoft Recent Developments/Updates
7.11.6 BroadSoft Competitive Strengths & Weaknesses
7.12 COREX
7.12.1 COREX Details
7.12.2 COREX Major Business
7.12.3 COREX Virtual Online Events Product and Services
7.12.4 COREX Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 COREX Recent Developments/Updates
7.12.6 COREX Competitive Strengths & Weaknesses
7.13 Huawei Technologies
7.13.1 Huawei Technologies Details
7.13.2 Huawei Technologies Major Business
7.13.3 Huawei Technologies Virtual Online Events Product and Services
7.13.4 Huawei Technologies Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Huawei Technologies Recent Developments/Updates
7.13.6 Huawei Technologies Competitive Strengths & Weaknesses
7.14 Toshiba
7.14.1 Toshiba Details
7.14.2 Toshiba Major Business
7.14.3 Toshiba Virtual Online Events Product and Services
7.14.4 Toshiba Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Toshiba Recent Developments/Updates
7.14.6 Toshiba Competitive Strengths & Weaknesses
7.15 Zoom Video Communications
7.15.1 Zoom Video Communications Details
7.15.2 Zoom Video Communications Major Business
7.15.3 Zoom Video Communications Virtual Online Events Product and Services
7.15.4 Zoom Video Communications Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Zoom Video Communications Recent Developments/Updates
7.15.6 Zoom Video Communications Competitive Strengths & Weaknesses
7.16 DingDing
7.16.1 DingDing Details
7.16.2 DingDing Major Business
7.16.3 DingDing Virtual Online Events Product and Services
7.16.4 DingDing Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 DingDing Recent Developments/Updates
7.16.6 DingDing Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Virtual Online Events Industry Chain
8.2 Virtual Online Events Upstream Analysis
8.3 Virtual Online Events Midstream Analysis
8.4 Virtual Online Events Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
btl

Table of Figures

List of Tables
Table 1. World Virtual Online Events Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Online Events Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Online Events Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Online Events Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Virtual Online Events Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Online Events Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Virtual Online Events Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Virtual Online Events Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Virtual Online Events Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Online Events Players in 2022
Table 12. World Virtual Online Events Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Virtual Online Events Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Online Events Player
Table 15. Virtual Online Events Market: Company Product Type Footprint
Table 16. Virtual Online Events Market: Company Product Application Footprint
Table 17. Virtual Online Events Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Online Events Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Virtual Online Events Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Virtual Online Events Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Online Events Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Virtual Online Events Revenue Market Share (2018-2023)
Table 23. China Based Virtual Online Events Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Online Events Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Virtual Online Events Revenue Market Share (2018-2023)
Table 26. Rest of World Based Virtual Online Events Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Online Events Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Virtual Online Events Revenue Market Share (2018-2023)
Table 29. World Virtual Online Events Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Virtual Online Events Market Size by Type (2018-2023) & (USD Million)
Table 31. World Virtual Online Events Market Size by Type (2024-2029) & (USD Million)
Table 32. World Virtual Online Events Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Virtual Online Events Market Size by Application (2018-2023) & (USD Million)
Table 34. World Virtual Online Events Market Size by Application (2024-2029) & (USD Million)
Table 35. Adobe Systems Basic Information, Area Served and Competitors
Table 36. Adobe Systems Major Business
Table 37. Adobe Systems Virtual Online Events Product and Services
Table 38. Adobe Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Adobe Systems Recent Developments/Updates
Table 40. Adobe Systems Competitive Strengths & Weaknesses
Table 41. Avaya Basic Information, Area Served and Competitors
Table 42. Avaya Major Business
Table 43. Avaya Virtual Online Events Product and Services
Table 44. Avaya Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Avaya Recent Developments/Updates
Table 46. Avaya Competitive Strengths & Weaknesses
Table 47. Cisco Systems Basic Information, Area Served and Competitors
Table 48. Cisco Systems Major Business
Table 49. Cisco Systems Virtual Online Events Product and Services
Table 50. Cisco Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Cisco Systems Recent Developments/Updates
Table 52. Cisco Systems Competitive Strengths & Weaknesses
Table 53. Citrix Systems Basic Information, Area Served and Competitors
Table 54. Citrix Systems Major Business
Table 55. Citrix Systems Virtual Online Events Product and Services
Table 56. Citrix Systems Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Citrix Systems Recent Developments/Updates
Table 58. Citrix Systems Competitive Strengths & Weaknesses
Table 59. IBM Basic Information, Area Served and Competitors
Table 60. IBM Major Business
Table 61. IBM Virtual Online Events Product and Services
Table 62. IBM Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. IBM Recent Developments/Updates
Table 64. IBM Competitive Strengths & Weaknesses
Table 65. Microsoft Basic Information, Area Served and Competitors
Table 66. Microsoft Major Business
Table 67. Microsoft Virtual Online Events Product and Services
Table 68. Microsoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Microsoft Recent Developments/Updates
Table 70. Microsoft Competitive Strengths & Weaknesses
Table 71. 8x8 Basic Information, Area Served and Competitors
Table 72. 8x8 Major Business
Table 73. 8x8 Virtual Online Events Product and Services
Table 74. 8x8 Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. 8x8 Recent Developments/Updates
Table 76. 8x8 Competitive Strengths & Weaknesses
Table 77. Mitel Networks Basic Information, Area Served and Competitors
Table 78. Mitel Networks Major Business
Table 79. Mitel Networks Virtual Online Events Product and Services
Table 80. Mitel Networks Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Mitel Networks Recent Developments/Updates
Table 82. Mitel Networks Competitive Strengths & Weaknesses
Table 83. Alcatel-Lucent Basic Information, Area Served and Competitors
Table 84. Alcatel-Lucent Major Business
Table 85. Alcatel-Lucent Virtual Online Events Product and Services
Table 86. Alcatel-Lucent Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Alcatel-Lucent Recent Developments/Updates
Table 88. Alcatel-Lucent Competitive Strengths & Weaknesses
Table 89. Atlassian Basic Information, Area Served and Competitors
Table 90. Atlassian Major Business
Table 91. Atlassian Virtual Online Events Product and Services
Table 92. Atlassian Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Atlassian Recent Developments/Updates
Table 94. Atlassian Competitive Strengths & Weaknesses
Table 95. BroadSoft Basic Information, Area Served and Competitors
Table 96. BroadSoft Major Business
Table 97. BroadSoft Virtual Online Events Product and Services
Table 98. BroadSoft Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. BroadSoft Recent Developments/Updates
Table 100. BroadSoft Competitive Strengths & Weaknesses
Table 101. COREX Basic Information, Area Served and Competitors
Table 102. COREX Major Business
Table 103. COREX Virtual Online Events Product and Services
Table 104. COREX Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. COREX Recent Developments/Updates
Table 106. COREX Competitive Strengths & Weaknesses
Table 107. Huawei Technologies Basic Information, Area Served and Competitors
Table 108. Huawei Technologies Major Business
Table 109. Huawei Technologies Virtual Online Events Product and Services
Table 110. Huawei Technologies Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Huawei Technologies Recent Developments/Updates
Table 112. Huawei Technologies Competitive Strengths & Weaknesses
Table 113. Toshiba Basic Information, Area Served and Competitors
Table 114. Toshiba Major Business
Table 115. Toshiba Virtual Online Events Product and Services
Table 116. Toshiba Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Toshiba Recent Developments/Updates
Table 118. Toshiba Competitive Strengths & Weaknesses
Table 119. Zoom Video Communications Basic Information, Area Served and Competitors
Table 120. Zoom Video Communications Major Business
Table 121. Zoom Video Communications Virtual Online Events Product and Services
Table 122. Zoom Video Communications Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Zoom Video Communications Recent Developments/Updates
Table 124. DingDing Basic Information, Area Served and Competitors
Table 125. DingDing Major Business
Table 126. DingDing Virtual Online Events Product and Services
Table 127. DingDing Virtual Online Events Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of Virtual Online Events Upstream (Raw Materials)
Table 129. Virtual Online Events Typical Customers
List of Figure
Figure 1. Virtual Online Events Picture
Figure 2. World Virtual Online Events Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Virtual Online Events Total Market Size (2018-2029) & (USD Million)
Figure 4. World Virtual Online Events Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Online Events Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Virtual Online Events Revenue (2018-2029) & (USD Million)
Figure 13. Virtual Online Events Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 16. World Virtual Online Events Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 18. China Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 23. India Virtual Online Events Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Virtual Online Events by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Online Events Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Online Events Markets in 2022
Figure 27. United States VS China: Virtual Online Events Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Virtual Online Events Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Virtual Online Events Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Virtual Online Events Market Size Market Share by Type in 2022
Figure 31. Webinars
Figure 32. Enterprise Streaming
Figure 33. Networking and Collaborations
Figure 34. Content Sharing and Media Development
Figure 35. Event Marketing
Figure 36. World Virtual Online Events Market Size Market Share by Type (2018-2029)
Figure 37. World Virtual Online Events Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 38. World Virtual Online Events Market Size Market Share by Application in 2022
Figure 39. Virtual Conferences
Figure 40. Virtual Tradeshows
Figure 41. Online Education Programs
Figure 42. Virtual Reality Exhibitions
Figure 43. Others
Figure 44. Virtual Online Events Industrial Chain
Figure 45. Methodology
Figure 46. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei Technologies
Toshiba
Zoom Video Communications
DingDing
jiaGou

Add To Cart

gouMai

Buy Now