Global Digital Comics Market 2023 by Company, Regions, Type and Application, Forecast to 2029
Page: 120
Published Date: 08 Jan 2023
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
According to our (Global Info Research) latest study, the global Digital Comics market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Digital Comics market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Digital Comics market size and forecasts, in consumption value ($ Million), 2018-2029
Global Digital Comics market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Digital Comics market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Digital Comics market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Digital Comics
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Digital Comics market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon and ToryComics, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Digital Comics market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Subscription Based
Advertisement Based
Market segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
Market segment by players, this report covers
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Digital Comics product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Digital Comics, with revenue, gross margin and global market share of Digital Comics from 2018 to 2023.
Chapter 3, the Digital Comics competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Digital Comics market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Digital Comics.
Chapter 13, to describe Digital Comics research findings and conclusion.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of Digital Comics
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Digital Comics by Type
1.3.1 Overview: Global Digital Comics Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Digital Comics Consumption Value Market Share by Type in 2022
1.3.3 Subscription Based
1.3.4 Advertisement Based
1.4 Global Digital Comics Market by Application
1.4.1 Overview: Global Digital Comics Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Mobile Phone
1.4.3 PC/Notebook
1.4.4 Tablet Computer
1.4.5 Others
1.5 Global Digital Comics Market Size & Forecast
1.6 Global Digital Comics Market Size and Forecast by Region
1.6.1 Global Digital Comics Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Digital Comics Market Size by Region, (2018-2029)
1.6.3 North America Digital Comics Market Size and Prospect (2018-2029)
1.6.4 Europe Digital Comics Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Digital Comics Market Size and Prospect (2018-2029)
1.6.6 South America Digital Comics Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Digital Comics Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 Naver
2.1.1 Naver Details
2.1.2 Naver Major Business
2.1.3 Naver Digital Comics Product and Solutions
2.1.4 Naver Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Naver Recent Developments and Future Plans
2.2 Kakao
2.2.1 Kakao Details
2.2.2 Kakao Major Business
2.2.3 Kakao Digital Comics Product and Solutions
2.2.4 Kakao Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Kakao Recent Developments and Future Plans
2.3 Lezhin Entertainment (KidariStudio)
2.3.1 Lezhin Entertainment (KidariStudio) Details
2.3.2 Lezhin Entertainment (KidariStudio) Major Business
2.3.3 Lezhin Entertainment (KidariStudio) Digital Comics Product and Solutions
2.3.4 Lezhin Entertainment (KidariStudio) Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Lezhin Entertainment (KidariStudio) Recent Developments and Future Plans
2.4 Tappytoon
2.4.1 Tappytoon Details
2.4.2 Tappytoon Major Business
2.4.3 Tappytoon Digital Comics Product and Solutions
2.4.4 Tappytoon Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Tappytoon Recent Developments and Future Plans
2.5 ToryComics
2.5.1 ToryComics Details
2.5.2 ToryComics Major Business
2.5.3 ToryComics Digital Comics Product and Solutions
2.5.4 ToryComics Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 ToryComics Recent Developments and Future Plans
2.6 Toomics Global
2.6.1 Toomics Global Details
2.6.2 Toomics Global Major Business
2.6.3 Toomics Global Digital Comics Product and Solutions
2.6.4 Toomics Global Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Toomics Global Recent Developments and Future Plans
2.7 Ridibooks (RIDI Corp)
2.7.1 Ridibooks (RIDI Corp) Details
2.7.2 Ridibooks (RIDI Corp) Major Business
2.7.3 Ridibooks (RIDI Corp) Digital Comics Product and Solutions
2.7.4 Ridibooks (RIDI Corp) Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Ridibooks (RIDI Corp) Recent Developments and Future Plans
2.8 KidariStudio
2.8.1 KidariStudio Details
2.8.2 KidariStudio Major Business
2.8.3 KidariStudio Digital Comics Product and Solutions
2.8.4 KidariStudio Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 KidariStudio Recent Developments and Future Plans
2.9 Webtoon Factory
2.9.1 Webtoon Factory Details
2.9.2 Webtoon Factory Major Business
2.9.3 Webtoon Factory Digital Comics Product and Solutions
2.9.4 Webtoon Factory Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Webtoon Factory Recent Developments and Future Plans
2.10 Izneo Webtoon
2.10.1 Izneo Webtoon Details
2.10.2 Izneo Webtoon Major Business
2.10.3 Izneo Webtoon Digital Comics Product and Solutions
2.10.4 Izneo Webtoon Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Izneo Webtoon Recent Developments and Future Plans
2.11 Stela
2.11.1 Stela Details
2.11.2 Stela Major Business
2.11.3 Stela Digital Comics Product and Solutions
2.11.4 Stela Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Stela Recent Developments and Future Plans
2.12 Graphite
2.12.1 Graphite Details
2.12.2 Graphite Major Business
2.12.3 Graphite Digital Comics Product and Solutions
2.12.4 Graphite Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Graphite Recent Developments and Future Plans
2.13 Webcomics (SideWalk Group)
2.13.1 Webcomics (SideWalk Group) Details
2.13.2 Webcomics (SideWalk Group) Major Business
2.13.3 Webcomics (SideWalk Group) Digital Comics Product and Solutions
2.13.4 Webcomics (SideWalk Group) Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Webcomics (SideWalk Group) Recent Developments and Future Plans
2.14 SPOTTOON (Rolling Story)
2.14.1 SPOTTOON (Rolling Story) Details
2.14.2 SPOTTOON (Rolling Story) Major Business
2.14.3 SPOTTOON (Rolling Story) Digital Comics Product and Solutions
2.14.4 SPOTTOON (Rolling Story) Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 SPOTTOON (Rolling Story) Recent Developments and Future Plans
2.15 Mr Blue
2.15.1 Mr Blue Details
2.15.2 Mr Blue Major Business
2.15.3 Mr Blue Digital Comics Product and Solutions
2.15.4 Mr Blue Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Mr Blue Recent Developments and Future Plans
2.16 Tencent
2.16.1 Tencent Details
2.16.2 Tencent Major Business
2.16.3 Tencent Digital Comics Product and Solutions
2.16.4 Tencent Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Tencent Recent Developments and Future Plans
2.17 Amazia
2.17.1 Amazia Details
2.17.2 Amazia Major Business
2.17.3 Amazia Digital Comics Product and Solutions
2.17.4 Amazia Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Amazia Recent Developments and Future Plans
2.18 Shuueisha
2.18.1 Shuueisha Details
2.18.2 Shuueisha Major Business
2.18.3 Shuueisha Digital Comics Product and Solutions
2.18.4 Shuueisha Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Shuueisha Recent Developments and Future Plans
2.19 Comico (NHN)
2.19.1 Comico (NHN) Details
2.19.2 Comico (NHN) Major Business
2.19.3 Comico (NHN) Digital Comics Product and Solutions
2.19.4 Comico (NHN) Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.19.5 Comico (NHN) Recent Developments and Future Plans
2.20 U17
2.20.1 U17 Details
2.20.2 U17 Major Business
2.20.3 U17 Digital Comics Product and Solutions
2.20.4 U17 Digital Comics Revenue, Gross Margin and Market Share (2018-2023)
2.20.5 U17 Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Digital Comics Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Digital Comics by Company Revenue
3.2.2 Top 3 Digital Comics Players Market Share in 2022
3.2.3 Top 6 Digital Comics Players Market Share in 2022
3.3 Digital Comics Market: Overall Company Footprint Analysis
3.3.1 Digital Comics Market: Region Footprint
3.3.2 Digital Comics Market: Company Product Type Footprint
3.3.3 Digital Comics Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Digital Comics Consumption Value and Market Share by Type (2018-2023)
4.2 Global Digital Comics Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
5.1 Global Digital Comics Consumption Value Market Share by Application (2018-2023)
5.2 Global Digital Comics Market Forecast by Application (2024-2029)
6 North America
6.1 North America Digital Comics Consumption Value by Type (2018-2029)
6.2 North America Digital Comics Consumption Value by Application (2018-2029)
6.3 North America Digital Comics Market Size by Country
6.3.1 North America Digital Comics Consumption Value by Country (2018-2029)
6.3.2 United States Digital Comics Market Size and Forecast (2018-2029)
6.3.3 Canada Digital Comics Market Size and Forecast (2018-2029)
6.3.4 Mexico Digital Comics Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe Digital Comics Consumption Value by Type (2018-2029)
7.2 Europe Digital Comics Consumption Value by Application (2018-2029)
7.3 Europe Digital Comics Market Size by Country
7.3.1 Europe Digital Comics Consumption Value by Country (2018-2029)
7.3.2 Germany Digital Comics Market Size and Forecast (2018-2029)
7.3.3 France Digital Comics Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Digital Comics Market Size and Forecast (2018-2029)
7.3.5 Russia Digital Comics Market Size and Forecast (2018-2029)
7.3.6 Italy Digital Comics Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific Digital Comics Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Digital Comics Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Digital Comics Market Size by Region
8.3.1 Asia-Pacific Digital Comics Consumption Value by Region (2018-2029)
8.3.2 China Digital Comics Market Size and Forecast (2018-2029)
8.3.3 Japan Digital Comics Market Size and Forecast (2018-2029)
8.3.4 South Korea Digital Comics Market Size and Forecast (2018-2029)
8.3.5 India Digital Comics Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Digital Comics Market Size and Forecast (2018-2029)
8.3.7 Australia Digital Comics Market Size and Forecast (2018-2029)
9 South America
9.1 South America Digital Comics Consumption Value by Type (2018-2029)
9.2 South America Digital Comics Consumption Value by Application (2018-2029)
9.3 South America Digital Comics Market Size by Country
9.3.1 South America Digital Comics Consumption Value by Country (2018-2029)
9.3.2 Brazil Digital Comics Market Size and Forecast (2018-2029)
9.3.3 Argentina Digital Comics Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa Digital Comics Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Digital Comics Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Digital Comics Market Size by Country
10.3.1 Middle East & Africa Digital Comics Consumption Value by Country (2018-2029)
10.3.2 Turkey Digital Comics Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Digital Comics Market Size and Forecast (2018-2029)
10.3.4 UAE Digital Comics Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 Digital Comics Market Drivers
11.2 Digital Comics Market Restraints
11.3 Digital Comics Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 Digital Comics Industry Chain
12.2 Digital Comics Upstream Analysis
12.3 Digital Comics Midstream Analysis
12.4 Digital Comics Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global Digital Comics Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Digital Comics Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Digital Comics Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Digital Comics Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Naver Company Information, Head Office, and Major Competitors
Table 6. Naver Major Business
Table 7. Naver Digital Comics Product and Solutions
Table 8. Naver Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Naver Recent Developments and Future Plans
Table 10. Kakao Company Information, Head Office, and Major Competitors
Table 11. Kakao Major Business
Table 12. Kakao Digital Comics Product and Solutions
Table 13. Kakao Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Kakao Recent Developments and Future Plans
Table 15. Lezhin Entertainment (KidariStudio) Company Information, Head Office, and Major Competitors
Table 16. Lezhin Entertainment (KidariStudio) Major Business
Table 17. Lezhin Entertainment (KidariStudio) Digital Comics Product and Solutions
Table 18. Lezhin Entertainment (KidariStudio) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Lezhin Entertainment (KidariStudio) Recent Developments and Future Plans
Table 20. Tappytoon Company Information, Head Office, and Major Competitors
Table 21. Tappytoon Major Business
Table 22. Tappytoon Digital Comics Product and Solutions
Table 23. Tappytoon Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Tappytoon Recent Developments and Future Plans
Table 25. ToryComics Company Information, Head Office, and Major Competitors
Table 26. ToryComics Major Business
Table 27. ToryComics Digital Comics Product and Solutions
Table 28. ToryComics Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. ToryComics Recent Developments and Future Plans
Table 30. Toomics Global Company Information, Head Office, and Major Competitors
Table 31. Toomics Global Major Business
Table 32. Toomics Global Digital Comics Product and Solutions
Table 33. Toomics Global Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Toomics Global Recent Developments and Future Plans
Table 35. Ridibooks (RIDI Corp) Company Information, Head Office, and Major Competitors
Table 36. Ridibooks (RIDI Corp) Major Business
Table 37. Ridibooks (RIDI Corp) Digital Comics Product and Solutions
Table 38. Ridibooks (RIDI Corp) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Ridibooks (RIDI Corp) Recent Developments and Future Plans
Table 40. KidariStudio Company Information, Head Office, and Major Competitors
Table 41. KidariStudio Major Business
Table 42. KidariStudio Digital Comics Product and Solutions
Table 43. KidariStudio Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. KidariStudio Recent Developments and Future Plans
Table 45. Webtoon Factory Company Information, Head Office, and Major Competitors
Table 46. Webtoon Factory Major Business
Table 47. Webtoon Factory Digital Comics Product and Solutions
Table 48. Webtoon Factory Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Webtoon Factory Recent Developments and Future Plans
Table 50. Izneo Webtoon Company Information, Head Office, and Major Competitors
Table 51. Izneo Webtoon Major Business
Table 52. Izneo Webtoon Digital Comics Product and Solutions
Table 53. Izneo Webtoon Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Izneo Webtoon Recent Developments and Future Plans
Table 55. Stela Company Information, Head Office, and Major Competitors
Table 56. Stela Major Business
Table 57. Stela Digital Comics Product and Solutions
Table 58. Stela Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Stela Recent Developments and Future Plans
Table 60. Graphite Company Information, Head Office, and Major Competitors
Table 61. Graphite Major Business
Table 62. Graphite Digital Comics Product and Solutions
Table 63. Graphite Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Graphite Recent Developments and Future Plans
Table 65. Webcomics (SideWalk Group) Company Information, Head Office, and Major Competitors
Table 66. Webcomics (SideWalk Group) Major Business
Table 67. Webcomics (SideWalk Group) Digital Comics Product and Solutions
Table 68. Webcomics (SideWalk Group) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Webcomics (SideWalk Group) Recent Developments and Future Plans
Table 70. SPOTTOON (Rolling Story) Company Information, Head Office, and Major Competitors
Table 71. SPOTTOON (Rolling Story) Major Business
Table 72. SPOTTOON (Rolling Story) Digital Comics Product and Solutions
Table 73. SPOTTOON (Rolling Story) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. SPOTTOON (Rolling Story) Recent Developments and Future Plans
Table 75. Mr Blue Company Information, Head Office, and Major Competitors
Table 76. Mr Blue Major Business
Table 77. Mr Blue Digital Comics Product and Solutions
Table 78. Mr Blue Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Mr Blue Recent Developments and Future Plans
Table 80. Tencent Company Information, Head Office, and Major Competitors
Table 81. Tencent Major Business
Table 82. Tencent Digital Comics Product and Solutions
Table 83. Tencent Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Tencent Recent Developments and Future Plans
Table 85. Amazia Company Information, Head Office, and Major Competitors
Table 86. Amazia Major Business
Table 87. Amazia Digital Comics Product and Solutions
Table 88. Amazia Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Amazia Recent Developments and Future Plans
Table 90. Shuueisha Company Information, Head Office, and Major Competitors
Table 91. Shuueisha Major Business
Table 92. Shuueisha Digital Comics Product and Solutions
Table 93. Shuueisha Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 94. Shuueisha Recent Developments and Future Plans
Table 95. Comico (NHN) Company Information, Head Office, and Major Competitors
Table 96. Comico (NHN) Major Business
Table 97. Comico (NHN) Digital Comics Product and Solutions
Table 98. Comico (NHN) Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 99. Comico (NHN) Recent Developments and Future Plans
Table 100. U17 Company Information, Head Office, and Major Competitors
Table 101. U17 Major Business
Table 102. U17 Digital Comics Product and Solutions
Table 103. U17 Digital Comics Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 104. U17 Recent Developments and Future Plans
Table 105. Global Digital Comics Revenue (USD Million) by Players (2018-2023)
Table 106. Global Digital Comics Revenue Share by Players (2018-2023)
Table 107. Breakdown of Digital Comics by Company Type (Tier 1, Tier 2, and Tier 3)
Table 108. Market Position of Players in Digital Comics, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 109. Head Office of Key Digital Comics Players
Table 110. Digital Comics Market: Company Product Type Footprint
Table 111. Digital Comics Market: Company Product Application Footprint
Table 112. Digital Comics New Market Entrants and Barriers to Market Entry
Table 113. Digital Comics Mergers, Acquisition, Agreements, and Collaborations
Table 114. Global Digital Comics Consumption Value (USD Million) by Type (2018-2023)
Table 115. Global Digital Comics Consumption Value Share by Type (2018-2023)
Table 116. Global Digital Comics Consumption Value Forecast by Type (2024-2029)
Table 117. Global Digital Comics Consumption Value by Application (2018-2023)
Table 118. Global Digital Comics Consumption Value Forecast by Application (2024-2029)
Table 119. North America Digital Comics Consumption Value by Type (2018-2023) & (USD Million)
Table 120. North America Digital Comics Consumption Value by Type (2024-2029) & (USD Million)
Table 121. North America Digital Comics Consumption Value by Application (2018-2023) & (USD Million)
Table 122. North America Digital Comics Consumption Value by Application (2024-2029) & (USD Million)
Table 123. North America Digital Comics Consumption Value by Country (2018-2023) & (USD Million)
Table 124. North America Digital Comics Consumption Value by Country (2024-2029) & (USD Million)
Table 125. Europe Digital Comics Consumption Value by Type (2018-2023) & (USD Million)
Table 126. Europe Digital Comics Consumption Value by Type (2024-2029) & (USD Million)
Table 127. Europe Digital Comics Consumption Value by Application (2018-2023) & (USD Million)
Table 128. Europe Digital Comics Consumption Value by Application (2024-2029) & (USD Million)
Table 129. Europe Digital Comics Consumption Value by Country (2018-2023) & (USD Million)
Table 130. Europe Digital Comics Consumption Value by Country (2024-2029) & (USD Million)
Table 131. Asia-Pacific Digital Comics Consumption Value by Type (2018-2023) & (USD Million)
Table 132. Asia-Pacific Digital Comics Consumption Value by Type (2024-2029) & (USD Million)
Table 133. Asia-Pacific Digital Comics Consumption Value by Application (2018-2023) & (USD Million)
Table 134. Asia-Pacific Digital Comics Consumption Value by Application (2024-2029) & (USD Million)
Table 135. Asia-Pacific Digital Comics Consumption Value by Region (2018-2023) & (USD Million)
Table 136. Asia-Pacific Digital Comics Consumption Value by Region (2024-2029) & (USD Million)
Table 137. South America Digital Comics Consumption Value by Type (2018-2023) & (USD Million)
Table 138. South America Digital Comics Consumption Value by Type (2024-2029) & (USD Million)
Table 139. South America Digital Comics Consumption Value by Application (2018-2023) & (USD Million)
Table 140. South America Digital Comics Consumption Value by Application (2024-2029) & (USD Million)
Table 141. South America Digital Comics Consumption Value by Country (2018-2023) & (USD Million)
Table 142. South America Digital Comics Consumption Value by Country (2024-2029) & (USD Million)
Table 143. Middle East & Africa Digital Comics Consumption Value by Type (2018-2023) & (USD Million)
Table 144. Middle East & Africa Digital Comics Consumption Value by Type (2024-2029) & (USD Million)
Table 145. Middle East & Africa Digital Comics Consumption Value by Application (2018-2023) & (USD Million)
Table 146. Middle East & Africa Digital Comics Consumption Value by Application (2024-2029) & (USD Million)
Table 147. Middle East & Africa Digital Comics Consumption Value by Country (2018-2023) & (USD Million)
Table 148. Middle East & Africa Digital Comics Consumption Value by Country (2024-2029) & (USD Million)
Table 149. Digital Comics Raw Material
Table 150. Key Suppliers of Digital Comics Raw Materials
List of Figures
Figure 1. Digital Comics Picture
Figure 2. Global Digital Comics Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Digital Comics Consumption Value Market Share by Type in 2022
Figure 4. Subscription Based
Figure 5. Advertisement Based
Figure 6. Global Digital Comics Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 7. Digital Comics Consumption Value Market Share by Application in 2022
Figure 8. Mobile Phone Picture
Figure 9. PC/Notebook Picture
Figure 10. Tablet Computer Picture
Figure 11. Others Picture
Figure 12. Global Digital Comics Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 13. Global Digital Comics Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 14. Global Market Digital Comics Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 15. Global Digital Comics Consumption Value Market Share by Region (2018-2029)
Figure 16. Global Digital Comics Consumption Value Market Share by Region in 2022
Figure 17. North America Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 18. Europe Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 19. Asia-Pacific Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 20. South America Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 21. Middle East and Africa Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 22. Global Digital Comics Revenue Share by Players in 2022
Figure 23. Digital Comics Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 24. Global Top 3 Players Digital Comics Market Share in 2022
Figure 25. Global Top 6 Players Digital Comics Market Share in 2022
Figure 26. Global Digital Comics Consumption Value Share by Type (2018-2023)
Figure 27. Global Digital Comics Market Share Forecast by Type (2024-2029)
Figure 28. Global Digital Comics Consumption Value Share by Application (2018-2023)
Figure 29. Global Digital Comics Market Share Forecast by Application (2024-2029)
Figure 30. North America Digital Comics Consumption Value Market Share by Type (2018-2029)
Figure 31. North America Digital Comics Consumption Value Market Share by Application (2018-2029)
Figure 32. North America Digital Comics Consumption Value Market Share by Country (2018-2029)
Figure 33. United States Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 34. Canada Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 35. Mexico Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 36. Europe Digital Comics Consumption Value Market Share by Type (2018-2029)
Figure 37. Europe Digital Comics Consumption Value Market Share by Application (2018-2029)
Figure 38. Europe Digital Comics Consumption Value Market Share by Country (2018-2029)
Figure 39. Germany Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 40. France Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 41. United Kingdom Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 42. Russia Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 43. Italy Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 44. Asia-Pacific Digital Comics Consumption Value Market Share by Type (2018-2029)
Figure 45. Asia-Pacific Digital Comics Consumption Value Market Share by Application (2018-2029)
Figure 46. Asia-Pacific Digital Comics Consumption Value Market Share by Region (2018-2029)
Figure 47. China Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 48. Japan Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 49. South Korea Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 50. India Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 51. Southeast Asia Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 52. Australia Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 53. South America Digital Comics Consumption Value Market Share by Type (2018-2029)
Figure 54. South America Digital Comics Consumption Value Market Share by Application (2018-2029)
Figure 55. South America Digital Comics Consumption Value Market Share by Country (2018-2029)
Figure 56. Brazil Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 57. Argentina Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 58. Middle East and Africa Digital Comics Consumption Value Market Share by Type (2018-2029)
Figure 59. Middle East and Africa Digital Comics Consumption Value Market Share by Application (2018-2029)
Figure 60. Middle East and Africa Digital Comics Consumption Value Market Share by Country (2018-2029)
Figure 61. Turkey Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 62. Saudi Arabia Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 63. UAE Digital Comics Consumption Value (2018-2029) & (USD Million)
Figure 64. Digital Comics Market Drivers
Figure 65. Digital Comics Market Restraints
Figure 66. Digital Comics Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Manufacturing Cost Structure Analysis of Digital Comics in 2022
Figure 69. Manufacturing Process Analysis of Digital Comics
Figure 70. Digital Comics Industrial Chain
Figure 71. Methodology
Figure 72. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Naver Kakao Lezhin Entertainment (KidariStudio) Tappytoon ToryComics Toomics Global Ridibooks (RIDI Corp) KidariStudio Webtoon Factory Izneo Webtoon Stela Graphite Webcomics (SideWalk Group) SPOTTOON (Rolling Story) Mr Blue Tencent Amazia Shuueisha Comico (NHN) U17
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