Global Gaming Peripherals for Esport Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029
Page: 113
Published Date: 09 Jan 2023
Category: Consumer Goods
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
According to our (Global Info Research) latest study, the global Gaming Peripherals for Esport market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Gaming Peripherals for Esport market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Gaming Peripherals for Esport market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gaming Peripherals for Esport market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gaming Peripherals for Esport market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gaming Peripherals for Esport market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Peripherals for Esport
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Peripherals for Esport market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Gaming Peripherals for Esport market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Market segment by Application
Personal
Commercial
Major players covered
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Peripherals for Esport product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gaming Peripherals for Esport, with price, sales, revenue and global market share of Gaming Peripherals for Esport from 2018 to 2023.
Chapter 3, the Gaming Peripherals for Esport competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Peripherals for Esport breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Gaming Peripherals for Esport market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gaming Peripherals for Esport.
Chapter 14 and 15, to describe Gaming Peripherals for Esport sales channel, distributors, customers, research findings and conclusion.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of Gaming Peripherals for Esport
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Gaming Peripherals for Esport Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Gaming Mouse
1.3.3 Gaming Keyboards
1.3.4 Headset
1.3.5 Controllers
1.3.6 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global Gaming Peripherals for Esport Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Personal
1.4.3 Commercial
1.5 Global Gaming Peripherals for Esport Market Size & Forecast
1.5.1 Global Gaming Peripherals for Esport Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Gaming Peripherals for Esport Sales Quantity (2018-2029)
1.5.3 Global Gaming Peripherals for Esport Average Price (2018-2029)
2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals for Esport Product and Services
2.1.4 Razer Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Razer Recent Developments/Updates
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals for Esport Product and Services
2.2.4 Logitech G (ASTRO) Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Logitech G (ASTRO) Recent Developments/Updates
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals for Esport Product and Services
2.3.4 Turtle Beach Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Turtle Beach Recent Developments/Updates
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals for Esport Product and Services
2.4.4 Corsair Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Corsair Recent Developments/Updates
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals for Esport Product and Services
2.5.4 Sennheiser Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Sennheiser Recent Developments/Updates
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals for Esport Product and Services
2.6.4 Plantronics Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Plantronics Recent Developments/Updates
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals for Esport Product and Services
2.7.4 SteelSeries Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 SteelSeries Recent Developments/Updates
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Gaming Peripherals for Esport Product and Services
2.8.4 Mad Catz Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Mad Catz Recent Developments/Updates
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Gaming Peripherals for Esport Product and Services
2.9.4 ROCCAT Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 ROCCAT Recent Developments/Updates
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Gaming Peripherals for Esport Product and Services
2.10.4 QPAD Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 QPAD Recent Developments/Updates
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Gaming Peripherals for Esport Product and Services
2.11.4 Thrustmaster Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Thrustmaster Recent Developments/Updates
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Gaming Peripherals for Esport Product and Services
2.12.4 HyperX Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 HyperX Recent Developments/Updates
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Gaming Peripherals for Esport Product and Services
2.13.4 Tt eSPORTS Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Tt eSPORTS Recent Developments/Updates
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Gaming Peripherals for Esport Product and Services
2.14.4 Cooler Master Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Cooler Master Recent Developments/Updates
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Gaming Peripherals for Esport Product and Services
2.15.4 ZOWIE Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 ZOWIE Recent Developments/Updates
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Gaming Peripherals for Esport Product and Services
2.16.4 Sharkoon Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Sharkoon Recent Developments/Updates
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Gaming Peripherals for Esport Product and Services
2.17.4 Trust Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Trust Recent Developments/Updates
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Gaming Peripherals for Esport Product and Services
2.18.4 Microsoft Gaming Peripherals for Esport Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Microsoft Recent Developments/Updates
3 Competitive Environment: Gaming Peripherals for Esport by Manufacturer
3.1 Global Gaming Peripherals for Esport Sales Quantity by Manufacturer (2018-2023)
3.2 Global Gaming Peripherals for Esport Revenue by Manufacturer (2018-2023)
3.3 Global Gaming Peripherals for Esport Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Gaming Peripherals for Esport by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Gaming Peripherals for Esport Manufacturer Market Share in 2022
3.4.2 Top 6 Gaming Peripherals for Esport Manufacturer Market Share in 2022
3.5 Gaming Peripherals for Esport Market: Overall Company Footprint Analysis
3.5.1 Gaming Peripherals for Esport Market: Region Footprint
3.5.2 Gaming Peripherals for Esport Market: Company Product Type Footprint
3.5.3 Gaming Peripherals for Esport Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global Gaming Peripherals for Esport Market Size by Region
4.1.1 Global Gaming Peripherals for Esport Sales Quantity by Region (2018-2029)
4.1.2 Global Gaming Peripherals for Esport Consumption Value by Region (2018-2029)
4.1.3 Global Gaming Peripherals for Esport Average Price by Region (2018-2029)
4.2 North America Gaming Peripherals for Esport Consumption Value (2018-2029)
4.3 Europe Gaming Peripherals for Esport Consumption Value (2018-2029)
4.4 Asia-Pacific Gaming Peripherals for Esport Consumption Value (2018-2029)
4.5 South America Gaming Peripherals for Esport Consumption Value (2018-2029)
4.6 Middle East and Africa Gaming Peripherals for Esport Consumption Value (2018-2029)
5 Market Segment by Type
5.1 Global Gaming Peripherals for Esport Sales Quantity by Type (2018-2029)
5.2 Global Gaming Peripherals for Esport Consumption Value by Type (2018-2029)
5.3 Global Gaming Peripherals for Esport Average Price by Type (2018-2029)
6 Market Segment by Application
6.1 Global Gaming Peripherals for Esport Sales Quantity by Application (2018-2029)
6.2 Global Gaming Peripherals for Esport Consumption Value by Application (2018-2029)
6.3 Global Gaming Peripherals for Esport Average Price by Application (2018-2029)
7 North America
7.1 North America Gaming Peripherals for Esport Sales Quantity by Type (2018-2029)
7.2 North America Gaming Peripherals for Esport Sales Quantity by Application (2018-2029)
7.3 North America Gaming Peripherals for Esport Market Size by Country
7.3.1 North America Gaming Peripherals for Esport Sales Quantity by Country (2018-2029)
7.3.2 North America Gaming Peripherals for Esport Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)
8 Europe
8.1 Europe Gaming Peripherals for Esport Sales Quantity by Type (2018-2029)
8.2 Europe Gaming Peripherals for Esport Sales Quantity by Application (2018-2029)
8.3 Europe Gaming Peripherals for Esport Market Size by Country
8.3.1 Europe Gaming Peripherals for Esport Sales Quantity by Country (2018-2029)
8.3.2 Europe Gaming Peripherals for Esport Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)
9 Asia-Pacific
9.1 Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Gaming Peripherals for Esport Market Size by Region
9.3.1 Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Gaming Peripherals for Esport Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)
10 South America
10.1 South America Gaming Peripherals for Esport Sales Quantity by Type (2018-2029)
10.2 South America Gaming Peripherals for Esport Sales Quantity by Application (2018-2029)
10.3 South America Gaming Peripherals for Esport Market Size by Country
10.3.1 South America Gaming Peripherals for Esport Sales Quantity by Country (2018-2029)
10.3.2 South America Gaming Peripherals for Esport Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)
11 Middle East & Africa
11.1 Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Gaming Peripherals for Esport Market Size by Country
11.3.1 Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Gaming Peripherals for Esport Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)
12 Market Dynamics
12.1 Gaming Peripherals for Esport Market Drivers
12.2 Gaming Peripherals for Esport Market Restraints
12.3 Gaming Peripherals for Esport Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War
13 Raw Material and Industry Chain
13.1 Raw Material of Gaming Peripherals for Esport and Key Manufacturers
13.2 Manufacturing Costs Percentage of Gaming Peripherals for Esport
13.3 Gaming Peripherals for Esport Production Process
13.4 Gaming Peripherals for Esport Industrial Chain
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Gaming Peripherals for Esport Typical Distributors
14.3 Gaming Peripherals for Esport Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global Gaming Peripherals for Esport Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Gaming Peripherals for Esport Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Gaming Peripherals for Esport Product and Services
Table 6. Razer Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Razer Recent Developments/Updates
Table 8. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 9. Logitech G (ASTRO) Major Business
Table 10. Logitech G (ASTRO) Gaming Peripherals for Esport Product and Services
Table 11. Logitech G (ASTRO) Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Logitech G (ASTRO) Recent Developments/Updates
Table 13. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 14. Turtle Beach Major Business
Table 15. Turtle Beach Gaming Peripherals for Esport Product and Services
Table 16. Turtle Beach Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Turtle Beach Recent Developments/Updates
Table 18. Corsair Basic Information, Manufacturing Base and Competitors
Table 19. Corsair Major Business
Table 20. Corsair Gaming Peripherals for Esport Product and Services
Table 21. Corsair Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Corsair Recent Developments/Updates
Table 23. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 24. Sennheiser Major Business
Table 25. Sennheiser Gaming Peripherals for Esport Product and Services
Table 26. Sennheiser Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Sennheiser Recent Developments/Updates
Table 28. Plantronics Basic Information, Manufacturing Base and Competitors
Table 29. Plantronics Major Business
Table 30. Plantronics Gaming Peripherals for Esport Product and Services
Table 31. Plantronics Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. Plantronics Recent Developments/Updates
Table 33. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 34. SteelSeries Major Business
Table 35. SteelSeries Gaming Peripherals for Esport Product and Services
Table 36. SteelSeries Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. SteelSeries Recent Developments/Updates
Table 38. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 39. Mad Catz Major Business
Table 40. Mad Catz Gaming Peripherals for Esport Product and Services
Table 41. Mad Catz Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. Mad Catz Recent Developments/Updates
Table 43. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 44. ROCCAT Major Business
Table 45. ROCCAT Gaming Peripherals for Esport Product and Services
Table 46. ROCCAT Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. ROCCAT Recent Developments/Updates
Table 48. QPAD Basic Information, Manufacturing Base and Competitors
Table 49. QPAD Major Business
Table 50. QPAD Gaming Peripherals for Esport Product and Services
Table 51. QPAD Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. QPAD Recent Developments/Updates
Table 53. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 54. Thrustmaster Major Business
Table 55. Thrustmaster Gaming Peripherals for Esport Product and Services
Table 56. Thrustmaster Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. Thrustmaster Recent Developments/Updates
Table 58. HyperX Basic Information, Manufacturing Base and Competitors
Table 59. HyperX Major Business
Table 60. HyperX Gaming Peripherals for Esport Product and Services
Table 61. HyperX Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. HyperX Recent Developments/Updates
Table 63. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 64. Tt eSPORTS Major Business
Table 65. Tt eSPORTS Gaming Peripherals for Esport Product and Services
Table 66. Tt eSPORTS Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 67. Tt eSPORTS Recent Developments/Updates
Table 68. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 69. Cooler Master Major Business
Table 70. Cooler Master Gaming Peripherals for Esport Product and Services
Table 71. Cooler Master Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 72. Cooler Master Recent Developments/Updates
Table 73. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 74. ZOWIE Major Business
Table 75. ZOWIE Gaming Peripherals for Esport Product and Services
Table 76. ZOWIE Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. ZOWIE Recent Developments/Updates
Table 78. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 79. Sharkoon Major Business
Table 80. Sharkoon Gaming Peripherals for Esport Product and Services
Table 81. Sharkoon Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 82. Sharkoon Recent Developments/Updates
Table 83. Trust Basic Information, Manufacturing Base and Competitors
Table 84. Trust Major Business
Table 85. Trust Gaming Peripherals for Esport Product and Services
Table 86. Trust Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 87. Trust Recent Developments/Updates
Table 88. Microsoft Basic Information, Manufacturing Base and Competitors
Table 89. Microsoft Major Business
Table 90. Microsoft Gaming Peripherals for Esport Product and Services
Table 91. Microsoft Gaming Peripherals for Esport Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 92. Microsoft Recent Developments/Updates
Table 93. Global Gaming Peripherals for Esport Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 94. Global Gaming Peripherals for Esport Revenue by Manufacturer (2018-2023) & (USD Million)
Table 95. Global Gaming Peripherals for Esport Average Price by Manufacturer (2018-2023) & (US$/Unit)
Table 96. Market Position of Manufacturers in Gaming Peripherals for Esport, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 97. Head Office and Gaming Peripherals for Esport Production Site of Key Manufacturer
Table 98. Gaming Peripherals for Esport Market: Company Product Type Footprint
Table 99. Gaming Peripherals for Esport Market: Company Product Application Footprint
Table 100. Gaming Peripherals for Esport New Market Entrants and Barriers to Market Entry
Table 101. Gaming Peripherals for Esport Mergers, Acquisition, Agreements, and Collaborations
Table 102. Global Gaming Peripherals for Esport Sales Quantity by Region (2018-2023) & (K Units)
Table 103. Global Gaming Peripherals for Esport Sales Quantity by Region (2024-2029) & (K Units)
Table 104. Global Gaming Peripherals for Esport Consumption Value by Region (2018-2023) & (USD Million)
Table 105. Global Gaming Peripherals for Esport Consumption Value by Region (2024-2029) & (USD Million)
Table 106. Global Gaming Peripherals for Esport Average Price by Region (2018-2023) & (US$/Unit)
Table 107. Global Gaming Peripherals for Esport Average Price by Region (2024-2029) & (US$/Unit)
Table 108. Global Gaming Peripherals for Esport Sales Quantity by Type (2018-2023) & (K Units)
Table 109. Global Gaming Peripherals for Esport Sales Quantity by Type (2024-2029) & (K Units)
Table 110. Global Gaming Peripherals for Esport Consumption Value by Type (2018-2023) & (USD Million)
Table 111. Global Gaming Peripherals for Esport Consumption Value by Type (2024-2029) & (USD Million)
Table 112. Global Gaming Peripherals for Esport Average Price by Type (2018-2023) & (US$/Unit)
Table 113. Global Gaming Peripherals for Esport Average Price by Type (2024-2029) & (US$/Unit)
Table 114. Global Gaming Peripherals for Esport Sales Quantity by Application (2018-2023) & (K Units)
Table 115. Global Gaming Peripherals for Esport Sales Quantity by Application (2024-2029) & (K Units)
Table 116. Global Gaming Peripherals for Esport Consumption Value by Application (2018-2023) & (USD Million)
Table 117. Global Gaming Peripherals for Esport Consumption Value by Application (2024-2029) & (USD Million)
Table 118. Global Gaming Peripherals for Esport Average Price by Application (2018-2023) & (US$/Unit)
Table 119. Global Gaming Peripherals for Esport Average Price by Application (2024-2029) & (US$/Unit)
Table 120. North America Gaming Peripherals for Esport Sales Quantity by Type (2018-2023) & (K Units)
Table 121. North America Gaming Peripherals for Esport Sales Quantity by Type (2024-2029) & (K Units)
Table 122. North America Gaming Peripherals for Esport Sales Quantity by Application (2018-2023) & (K Units)
Table 123. North America Gaming Peripherals for Esport Sales Quantity by Application (2024-2029) & (K Units)
Table 124. North America Gaming Peripherals for Esport Sales Quantity by Country (2018-2023) & (K Units)
Table 125. North America Gaming Peripherals for Esport Sales Quantity by Country (2024-2029) & (K Units)
Table 126. North America Gaming Peripherals for Esport Consumption Value by Country (2018-2023) & (USD Million)
Table 127. North America Gaming Peripherals for Esport Consumption Value by Country (2024-2029) & (USD Million)
Table 128. Europe Gaming Peripherals for Esport Sales Quantity by Type (2018-2023) & (K Units)
Table 129. Europe Gaming Peripherals for Esport Sales Quantity by Type (2024-2029) & (K Units)
Table 130. Europe Gaming Peripherals for Esport Sales Quantity by Application (2018-2023) & (K Units)
Table 131. Europe Gaming Peripherals for Esport Sales Quantity by Application (2024-2029) & (K Units)
Table 132. Europe Gaming Peripherals for Esport Sales Quantity by Country (2018-2023) & (K Units)
Table 133. Europe Gaming Peripherals for Esport Sales Quantity by Country (2024-2029) & (K Units)
Table 134. Europe Gaming Peripherals for Esport Consumption Value by Country (2018-2023) & (USD Million)
Table 135. Europe Gaming Peripherals for Esport Consumption Value by Country (2024-2029) & (USD Million)
Table 136. Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Type (2018-2023) & (K Units)
Table 137. Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Type (2024-2029) & (K Units)
Table 138. Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Application (2018-2023) & (K Units)
Table 139. Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Application (2024-2029) & (K Units)
Table 140. Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Region (2018-2023) & (K Units)
Table 141. Asia-Pacific Gaming Peripherals for Esport Sales Quantity by Region (2024-2029) & (K Units)
Table 142. Asia-Pacific Gaming Peripherals for Esport Consumption Value by Region (2018-2023) & (USD Million)
Table 143. Asia-Pacific Gaming Peripherals for Esport Consumption Value by Region (2024-2029) & (USD Million)
Table 144. South America Gaming Peripherals for Esport Sales Quantity by Type (2018-2023) & (K Units)
Table 145. South America Gaming Peripherals for Esport Sales Quantity by Type (2024-2029) & (K Units)
Table 146. South America Gaming Peripherals for Esport Sales Quantity by Application (2018-2023) & (K Units)
Table 147. South America Gaming Peripherals for Esport Sales Quantity by Application (2024-2029) & (K Units)
Table 148. South America Gaming Peripherals for Esport Sales Quantity by Country (2018-2023) & (K Units)
Table 149. South America Gaming Peripherals for Esport Sales Quantity by Country (2024-2029) & (K Units)
Table 150. South America Gaming Peripherals for Esport Consumption Value by Country (2018-2023) & (USD Million)
Table 151. South America Gaming Peripherals for Esport Consumption Value by Country (2024-2029) & (USD Million)
Table 152. Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Type (2018-2023) & (K Units)
Table 153. Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Type (2024-2029) & (K Units)
Table 154. Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Application (2018-2023) & (K Units)
Table 155. Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Application (2024-2029) & (K Units)
Table 156. Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Region (2018-2023) & (K Units)
Table 157. Middle East & Africa Gaming Peripherals for Esport Sales Quantity by Region (2024-2029) & (K Units)
Table 158. Middle East & Africa Gaming Peripherals for Esport Consumption Value by Region (2018-2023) & (USD Million)
Table 159. Middle East & Africa Gaming Peripherals for Esport Consumption Value by Region (2024-2029) & (USD Million)
Table 160. Gaming Peripherals for Esport Raw Material
Table 161. Key Manufacturers of Gaming Peripherals for Esport Raw Materials
Table 162. Gaming Peripherals for Esport Typical Distributors
Table 163. Gaming Peripherals for Esport Typical Customers
List of Figures
Figure 1. Gaming Peripherals for Esport Picture
Figure 2. Global Gaming Peripherals for Esport Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Gaming Peripherals for Esport Consumption Value Market Share by Type in 2022
Figure 4. Gaming Mouse Examples
Figure 5. Gaming Keyboards Examples
Figure 6. Headset Examples
Figure 7. Controllers Examples
Figure 8. Others Examples
Figure 9. Global Gaming Peripherals for Esport Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 10. Global Gaming Peripherals for Esport Consumption Value Market Share by Application in 2022
Figure 11. Personal Examples
Figure 12. Commercial Examples
Figure 13. Global Gaming Peripherals for Esport Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global Gaming Peripherals for Esport Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Gaming Peripherals for Esport Sales Quantity (2018-2029) & (K Units)
Figure 16. Global Gaming Peripherals for Esport Average Price (2018-2029) & (US$/Unit)
Figure 17. Global Gaming Peripherals for Esport Sales Quantity Market Share by Manufacturer in 2022
Figure 18. Global Gaming Peripherals for Esport Consumption Value Market Share by Manufacturer in 2022
Figure 19. Producer Shipments of Gaming Peripherals for Esport by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 20. Top 3 Gaming Peripherals for Esport Manufacturer (Consumption Value) Market Share in 2022
Figure 21. Top 6 Gaming Peripherals for Esport Manufacturer (Consumption Value) Market Share in 2022
Figure 22. Global Gaming Peripherals for Esport Sales Quantity Market Share by Region (2018-2029)
Figure 23. Global Gaming Peripherals for Esport Consumption Value Market Share by Region (2018-2029)
Figure 24. North America Gaming Peripherals for Esport Consumption Value (2018-2029) & (USD Million)
Figure 25. Europe Gaming Peripherals for Esport Consumption Value (2018-2029) & (USD Million)
Figure 26. Asia-Pacific Gaming Peripherals for Esport Consumption Value (2018-2029) & (USD Million)
Figure 27. South America Gaming Peripherals for Esport Consumption Value (2018-2029) & (USD Million)
Figure 28. Middle East & Africa Gaming Peripherals for Esport Consumption Value (2018-2029) & (USD Million)
Figure 29. Global Gaming Peripherals for Esport Sales Quantity Market Share by Type (2018-2029)
Figure 30. Global Gaming Peripherals for Esport Consumption Value Market Share by Type (2018-2029)
Figure 31. Global Gaming Peripherals for Esport Average Price by Type (2018-2029) & (US$/Unit)
Figure 32. Global Gaming Peripherals for Esport Sales Quantity Market Share by Application (2018-2029)
Figure 33. Global Gaming Peripherals for Esport Consumption Value Market Share by Application (2018-2029)
Figure 34. Global Gaming Peripherals for Esport Average Price by Application (2018-2029) & (US$/Unit)
Figure 35. North America Gaming Peripherals for Esport Sales Quantity Market Share by Type (2018-2029)
Figure 36. North America Gaming Peripherals for Esport Sales Quantity Market Share by Application (2018-2029)
Figure 37. North America Gaming Peripherals for Esport Sales Quantity Market Share by Country (2018-2029)
Figure 38. North America Gaming Peripherals for Esport Consumption Value Market Share by Country (2018-2029)
Figure 39. United States Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 40. Canada Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Mexico Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 42. Europe Gaming Peripherals for Esport Sales Quantity Market Share by Type (2018-2029)
Figure 43. Europe Gaming Peripherals for Esport Sales Quantity Market Share by Application (2018-2029)
Figure 44. Europe Gaming Peripherals for Esport Sales Quantity Market Share by Country (2018-2029)
Figure 45. Europe Gaming Peripherals for Esport Consumption Value Market Share by Country (2018-2029)
Figure 46. Germany Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. France Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. United Kingdom Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. Russia Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Italy Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 51. Asia-Pacific Gaming Peripherals for Esport Sales Quantity Market Share by Type (2018-2029)
Figure 52. Asia-Pacific Gaming Peripherals for Esport Sales Quantity Market Share by Application (2018-2029)
Figure 53. Asia-Pacific Gaming Peripherals for Esport Sales Quantity Market Share by Region (2018-2029)
Figure 54. Asia-Pacific Gaming Peripherals for Esport Consumption Value Market Share by Region (2018-2029)
Figure 55. China Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. Japan Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. Korea Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. India Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. Southeast Asia Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. Australia Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 61. South America Gaming Peripherals for Esport Sales Quantity Market Share by Type (2018-2029)
Figure 62. South America Gaming Peripherals for Esport Sales Quantity Market Share by Application (2018-2029)
Figure 63. South America Gaming Peripherals for Esport Sales Quantity Market Share by Country (2018-2029)
Figure 64. South America Gaming Peripherals for Esport Consumption Value Market Share by Country (2018-2029)
Figure 65. Brazil Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 66. Argentina Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 67. Middle East & Africa Gaming Peripherals for Esport Sales Quantity Market Share by Type (2018-2029)
Figure 68. Middle East & Africa Gaming Peripherals for Esport Sales Quantity Market Share by Application (2018-2029)
Figure 69. Middle East & Africa Gaming Peripherals for Esport Sales Quantity Market Share by Region (2018-2029)
Figure 70. Middle East & Africa Gaming Peripherals for Esport Consumption Value Market Share by Region (2018-2029)
Figure 71. Turkey Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. Egypt Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. Saudi Arabia Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. South Africa Gaming Peripherals for Esport Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 75. Gaming Peripherals for Esport Market Drivers
Figure 76. Gaming Peripherals for Esport Market Restraints
Figure 77. Gaming Peripherals for Esport Market Trends
Figure 78. Porters Five Forces Analysis
Figure 79. Manufacturing Cost Structure Analysis of Gaming Peripherals for Esport in 2022
Figure 80. Manufacturing Process Analysis of Gaming Peripherals for Esport
Figure 81. Gaming Peripherals for Esport Industrial Chain
Figure 82. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 83. Direct Channel Pros & Cons
Figure 84. Indirect Channel Pros & Cons
Figure 85. Methodology
Figure 86. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
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