Global Cloud Gaming Services Supply, Demand and Key Producers, 2023-2029

Global Cloud Gaming Services Supply, Demand and Key Producers, 2023-2029

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Published Date: 09 Feb 2023

Category: Service & Software

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  • sp_icon2 sp_icon2_b Table of Contents
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Description

The global Cloud Gaming Services market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Cloud Gaming Services demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Cloud Gaming Services, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Cloud Gaming Services that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Cloud Gaming Services total market, 2018-2029, (USD Million)
Global Cloud Gaming Services total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Cloud Gaming Services total market, key domestic companies and share, (USD Million)
Global Cloud Gaming Services revenue by player and market share 2018-2023, (USD Million)
Global Cloud Gaming Services total market by Type, CAGR, 2018-2029, (USD Million)
Global Cloud Gaming Services total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Cloud Gaming Services market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, brainCloud, Tavant Technologies, Back4App and ShepHertz, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Cloud Gaming Services market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Cloud Gaming Services Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Cloud Gaming Services Market, Segmentation by Type
Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics

Global Cloud Gaming Services Market, Segmentation by Application
SMEs
Large Enterprises

Companies Profiled:
AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
brainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
LeanCloud

Key Questions Answered
1. How big is the global Cloud Gaming Services market?
2. What is the demand of the global Cloud Gaming Services market?
3. What is the year over year growth of the global Cloud Gaming Services market?
4. What is the total value of the global Cloud Gaming Services market?
5. Who are the major players in the global Cloud Gaming Services market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Cloud Gaming Services Introduction
1.2 World Cloud Gaming Services Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Cloud Gaming Services Total Market by Region (by Headquarter Location)
1.3.1 World Cloud Gaming Services Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Cloud Gaming Services Market Size (2018-2029)
1.3.3 China Cloud Gaming Services Market Size (2018-2029)
1.3.4 Europe Cloud Gaming Services Market Size (2018-2029)
1.3.5 Japan Cloud Gaming Services Market Size (2018-2029)
1.3.6 South Korea Cloud Gaming Services Market Size (2018-2029)
1.3.7 ASEAN Cloud Gaming Services Market Size (2018-2029)
1.3.8 India Cloud Gaming Services Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Cloud Gaming Services Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Cloud Gaming Services Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Cloud Gaming Services Consumption Value (2018-2029)
2.2 World Cloud Gaming Services Consumption Value by Region
2.2.1 World Cloud Gaming Services Consumption Value by Region (2018-2023)
2.2.2 World Cloud Gaming Services Consumption Value Forecast by Region (2024-2029)
2.3 United States Cloud Gaming Services Consumption Value (2018-2029)
2.4 China Cloud Gaming Services Consumption Value (2018-2029)
2.5 Europe Cloud Gaming Services Consumption Value (2018-2029)
2.6 Japan Cloud Gaming Services Consumption Value (2018-2029)
2.7 South Korea Cloud Gaming Services Consumption Value (2018-2029)
2.8 ASEAN Cloud Gaming Services Consumption Value (2018-2029)
2.9 India Cloud Gaming Services Consumption Value (2018-2029)

3 World Cloud Gaming Services Companies Competitive Analysis
3.1 World Cloud Gaming Services Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Cloud Gaming Services Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Cloud Gaming Services in 2022
3.2.3 Global Concentration Ratios (CR8) for Cloud Gaming Services in 2022
3.3 Cloud Gaming Services Company Evaluation Quadrant
3.4 Cloud Gaming Services Market: Overall Company Footprint Analysis
3.4.1 Cloud Gaming Services Market: Region Footprint
3.4.2 Cloud Gaming Services Market: Company Product Type Footprint
3.4.3 Cloud Gaming Services Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Cloud Gaming Services Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Cloud Gaming Services Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Cloud Gaming Services Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Cloud Gaming Services Consumption Value Comparison
4.2.1 United States VS China: Cloud Gaming Services Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Cloud Gaming Services Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Cloud Gaming Services Companies and Market Share, 2018-2023
4.3.1 United States Based Cloud Gaming Services Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Cloud Gaming Services Revenue, (2018-2023)
4.4 China Based Companies Cloud Gaming Services Revenue and Market Share, 2018-2023
4.4.1 China Based Cloud Gaming Services Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Cloud Gaming Services Revenue, (2018-2023)
4.5 Rest of World Based Cloud Gaming Services Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Cloud Gaming Services Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Cloud Gaming Services Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Cloud Gaming Services Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Professional Services
5.2.2 Support and Maintenance
5.2.3 Access and Identity Management
5.2.4 Usage Analytics
5.3 Market Segment by Type
5.3.1 World Cloud Gaming Services Market Size by Type (2018-2023)
5.3.2 World Cloud Gaming Services Market Size by Type (2024-2029)
5.3.3 World Cloud Gaming Services Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Cloud Gaming Services Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 SMEs
6.2.2 Large Enterprises
6.3 Market Segment by Application
6.3.1 World Cloud Gaming Services Market Size by Application (2018-2023)
6.3.2 World Cloud Gaming Services Market Size by Application (2024-2029)
6.3.3 World Cloud Gaming Services Market Size by Application (2018-2029)

7 Company Profiles
7.1 AWS
7.1.1 AWS Details
7.1.2 AWS Major Business
7.1.3 AWS Cloud Gaming Services Product and Services
7.1.4 AWS Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 AWS Recent Developments/Updates
7.1.6 AWS Competitive Strengths & Weaknesses
7.2 Microsoft Azure
7.2.1 Microsoft Azure Details
7.2.2 Microsoft Azure Major Business
7.2.3 Microsoft Azure Cloud Gaming Services Product and Services
7.2.4 Microsoft Azure Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Microsoft Azure Recent Developments/Updates
7.2.6 Microsoft Azure Competitive Strengths & Weaknesses
7.3 Google
7.3.1 Google Details
7.3.2 Google Major Business
7.3.3 Google Cloud Gaming Services Product and Services
7.3.4 Google Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Google Recent Developments/Updates
7.3.6 Google Competitive Strengths & Weaknesses
7.4 ChilliConnect (Unity)
7.4.1 ChilliConnect (Unity) Details
7.4.2 ChilliConnect (Unity) Major Business
7.4.3 ChilliConnect (Unity) Cloud Gaming Services Product and Services
7.4.4 ChilliConnect (Unity) Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 ChilliConnect (Unity) Recent Developments/Updates
7.4.6 ChilliConnect (Unity) Competitive Strengths & Weaknesses
7.5 Photon Engine
7.5.1 Photon Engine Details
7.5.2 Photon Engine Major Business
7.5.3 Photon Engine Cloud Gaming Services Product and Services
7.5.4 Photon Engine Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Photon Engine Recent Developments/Updates
7.5.6 Photon Engine Competitive Strengths & Weaknesses
7.6 brainCloud
7.6.1 brainCloud Details
7.6.2 brainCloud Major Business
7.6.3 brainCloud Cloud Gaming Services Product and Services
7.6.4 brainCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 brainCloud Recent Developments/Updates
7.6.6 brainCloud Competitive Strengths & Weaknesses
7.7 Tavant Technologies
7.7.1 Tavant Technologies Details
7.7.2 Tavant Technologies Major Business
7.7.3 Tavant Technologies Cloud Gaming Services Product and Services
7.7.4 Tavant Technologies Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Tavant Technologies Recent Developments/Updates
7.7.6 Tavant Technologies Competitive Strengths & Weaknesses
7.8 Back4App
7.8.1 Back4App Details
7.8.2 Back4App Major Business
7.8.3 Back4App Cloud Gaming Services Product and Services
7.8.4 Back4App Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Back4App Recent Developments/Updates
7.8.6 Back4App Competitive Strengths & Weaknesses
7.9 ShepHertz
7.9.1 ShepHertz Details
7.9.2 ShepHertz Major Business
7.9.3 ShepHertz Cloud Gaming Services Product and Services
7.9.4 ShepHertz Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 ShepHertz Recent Developments/Updates
7.9.6 ShepHertz Competitive Strengths & Weaknesses
7.10 XtraLife
7.10.1 XtraLife Details
7.10.2 XtraLife Major Business
7.10.3 XtraLife Cloud Gaming Services Product and Services
7.10.4 XtraLife Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 XtraLife Recent Developments/Updates
7.10.6 XtraLife Competitive Strengths & Weaknesses
7.11 Huawei
7.11.1 Huawei Details
7.11.2 Huawei Major Business
7.11.3 Huawei Cloud Gaming Services Product and Services
7.11.4 Huawei Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Huawei Recent Developments/Updates
7.11.6 Huawei Competitive Strengths & Weaknesses
7.12 Tencent
7.12.1 Tencent Details
7.12.2 Tencent Major Business
7.12.3 Tencent Cloud Gaming Services Product and Services
7.12.4 Tencent Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Tencent Recent Developments/Updates
7.12.6 Tencent Competitive Strengths & Weaknesses
7.13 LeanCloud
7.13.1 LeanCloud Details
7.13.2 LeanCloud Major Business
7.13.3 LeanCloud Cloud Gaming Services Product and Services
7.13.4 LeanCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 LeanCloud Recent Developments/Updates
7.13.6 LeanCloud Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Cloud Gaming Services Industry Chain
8.2 Cloud Gaming Services Upstream Analysis
8.3 Cloud Gaming Services Midstream Analysis
8.4 Cloud Gaming Services Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Cloud Gaming Services Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Cloud Gaming Services Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Cloud Gaming Services Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Cloud Gaming Services Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Cloud Gaming Services Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Cloud Gaming Services Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Cloud Gaming Services Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Cloud Gaming Services Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Cloud Gaming Services Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Cloud Gaming Services Players in 2022
Table 12. World Cloud Gaming Services Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Cloud Gaming Services Company Evaluation Quadrant
Table 14. Head Office of Key Cloud Gaming Services Player
Table 15. Cloud Gaming Services Market: Company Product Type Footprint
Table 16. Cloud Gaming Services Market: Company Product Application Footprint
Table 17. Cloud Gaming Services Mergers & Acquisitions Activity
Table 18. United States VS China Cloud Gaming Services Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Cloud Gaming Services Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Cloud Gaming Services Companies, Headquarters (States, Country)
Table 21. United States Based Companies Cloud Gaming Services Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Cloud Gaming Services Revenue Market Share (2018-2023)
Table 23. China Based Cloud Gaming Services Companies, Headquarters (Province, Country)
Table 24. China Based Companies Cloud Gaming Services Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Cloud Gaming Services Revenue Market Share (2018-2023)
Table 26. Rest of World Based Cloud Gaming Services Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Cloud Gaming Services Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Cloud Gaming Services Revenue Market Share (2018-2023)
Table 29. World Cloud Gaming Services Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Cloud Gaming Services Market Size by Type (2018-2023) & (USD Million)
Table 31. World Cloud Gaming Services Market Size by Type (2024-2029) & (USD Million)
Table 32. World Cloud Gaming Services Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Cloud Gaming Services Market Size by Application (2018-2023) & (USD Million)
Table 34. World Cloud Gaming Services Market Size by Application (2024-2029) & (USD Million)
Table 35. AWS Basic Information, Area Served and Competitors
Table 36. AWS Major Business
Table 37. AWS Cloud Gaming Services Product and Services
Table 38. AWS Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. AWS Recent Developments/Updates
Table 40. AWS Competitive Strengths & Weaknesses
Table 41. Microsoft Azure Basic Information, Area Served and Competitors
Table 42. Microsoft Azure Major Business
Table 43. Microsoft Azure Cloud Gaming Services Product and Services
Table 44. Microsoft Azure Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Microsoft Azure Recent Developments/Updates
Table 46. Microsoft Azure Competitive Strengths & Weaknesses
Table 47. Google Basic Information, Area Served and Competitors
Table 48. Google Major Business
Table 49. Google Cloud Gaming Services Product and Services
Table 50. Google Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Google Recent Developments/Updates
Table 52. Google Competitive Strengths & Weaknesses
Table 53. ChilliConnect (Unity) Basic Information, Area Served and Competitors
Table 54. ChilliConnect (Unity) Major Business
Table 55. ChilliConnect (Unity) Cloud Gaming Services Product and Services
Table 56. ChilliConnect (Unity) Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. ChilliConnect (Unity) Recent Developments/Updates
Table 58. ChilliConnect (Unity) Competitive Strengths & Weaknesses
Table 59. Photon Engine Basic Information, Area Served and Competitors
Table 60. Photon Engine Major Business
Table 61. Photon Engine Cloud Gaming Services Product and Services
Table 62. Photon Engine Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Photon Engine Recent Developments/Updates
Table 64. Photon Engine Competitive Strengths & Weaknesses
Table 65. brainCloud Basic Information, Area Served and Competitors
Table 66. brainCloud Major Business
Table 67. brainCloud Cloud Gaming Services Product and Services
Table 68. brainCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. brainCloud Recent Developments/Updates
Table 70. brainCloud Competitive Strengths & Weaknesses
Table 71. Tavant Technologies Basic Information, Area Served and Competitors
Table 72. Tavant Technologies Major Business
Table 73. Tavant Technologies Cloud Gaming Services Product and Services
Table 74. Tavant Technologies Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Tavant Technologies Recent Developments/Updates
Table 76. Tavant Technologies Competitive Strengths & Weaknesses
Table 77. Back4App Basic Information, Area Served and Competitors
Table 78. Back4App Major Business
Table 79. Back4App Cloud Gaming Services Product and Services
Table 80. Back4App Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Back4App Recent Developments/Updates
Table 82. Back4App Competitive Strengths & Weaknesses
Table 83. ShepHertz Basic Information, Area Served and Competitors
Table 84. ShepHertz Major Business
Table 85. ShepHertz Cloud Gaming Services Product and Services
Table 86. ShepHertz Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. ShepHertz Recent Developments/Updates
Table 88. ShepHertz Competitive Strengths & Weaknesses
Table 89. XtraLife Basic Information, Area Served and Competitors
Table 90. XtraLife Major Business
Table 91. XtraLife Cloud Gaming Services Product and Services
Table 92. XtraLife Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. XtraLife Recent Developments/Updates
Table 94. XtraLife Competitive Strengths & Weaknesses
Table 95. Huawei Basic Information, Area Served and Competitors
Table 96. Huawei Major Business
Table 97. Huawei Cloud Gaming Services Product and Services
Table 98. Huawei Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Huawei Recent Developments/Updates
Table 100. Huawei Competitive Strengths & Weaknesses
Table 101. Tencent Basic Information, Area Served and Competitors
Table 102. Tencent Major Business
Table 103. Tencent Cloud Gaming Services Product and Services
Table 104. Tencent Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Tencent Recent Developments/Updates
Table 106. LeanCloud Basic Information, Area Served and Competitors
Table 107. LeanCloud Major Business
Table 108. LeanCloud Cloud Gaming Services Product and Services
Table 109. LeanCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 110. Global Key Players of Cloud Gaming Services Upstream (Raw Materials)
Table 111. Cloud Gaming Services Typical Customers
List of Figure
Figure 1. Cloud Gaming Services Picture
Figure 2. World Cloud Gaming Services Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Cloud Gaming Services Total Market Size (2018-2029) & (USD Million)
Figure 4. World Cloud Gaming Services Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Cloud Gaming Services Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 13. Cloud Gaming Services Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 16. World Cloud Gaming Services Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 18. China Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 23. India Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Cloud Gaming Services by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Cloud Gaming Services Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Cloud Gaming Services Markets in 2022
Figure 27. United States VS China: Cloud Gaming Services Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Cloud Gaming Services Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Cloud Gaming Services Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Cloud Gaming Services Market Size Market Share by Type in 2022
Figure 31. Professional Services
Figure 32. Support and Maintenance
Figure 33. Access and Identity Management
Figure 34. Usage Analytics
Figure 35. World Cloud Gaming Services Market Size Market Share by Type (2018-2029)
Figure 36. World Cloud Gaming Services Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Cloud Gaming Services Market Size Market Share by Application in 2022
Figure 38. SMEs
Figure 39. Large Enterprises
Figure 40. Cloud Gaming Services Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Cloud Gaming Services Supply, Demand and Key Producers, 2023-2029

Global Cloud Gaming Services Supply, Demand and Key Producers, 2023-2029

Page: 108

Published Date: 09 Feb 2023

Category: Service & Software

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Description

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Description

The global Cloud Gaming Services market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Cloud Gaming Services demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Cloud Gaming Services, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Cloud Gaming Services that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Cloud Gaming Services total market, 2018-2029, (USD Million)
Global Cloud Gaming Services total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Cloud Gaming Services total market, key domestic companies and share, (USD Million)
Global Cloud Gaming Services revenue by player and market share 2018-2023, (USD Million)
Global Cloud Gaming Services total market by Type, CAGR, 2018-2029, (USD Million)
Global Cloud Gaming Services total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Cloud Gaming Services market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, brainCloud, Tavant Technologies, Back4App and ShepHertz, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Cloud Gaming Services market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Cloud Gaming Services Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Cloud Gaming Services Market, Segmentation by Type
Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics

Global Cloud Gaming Services Market, Segmentation by Application
SMEs
Large Enterprises

Companies Profiled:
AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
brainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
LeanCloud

Key Questions Answered
1. How big is the global Cloud Gaming Services market?
2. What is the demand of the global Cloud Gaming Services market?
3. What is the year over year growth of the global Cloud Gaming Services market?
4. What is the total value of the global Cloud Gaming Services market?
5. Who are the major players in the global Cloud Gaming Services market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Cloud Gaming Services Introduction
1.2 World Cloud Gaming Services Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Cloud Gaming Services Total Market by Region (by Headquarter Location)
1.3.1 World Cloud Gaming Services Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Cloud Gaming Services Market Size (2018-2029)
1.3.3 China Cloud Gaming Services Market Size (2018-2029)
1.3.4 Europe Cloud Gaming Services Market Size (2018-2029)
1.3.5 Japan Cloud Gaming Services Market Size (2018-2029)
1.3.6 South Korea Cloud Gaming Services Market Size (2018-2029)
1.3.7 ASEAN Cloud Gaming Services Market Size (2018-2029)
1.3.8 India Cloud Gaming Services Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Cloud Gaming Services Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Cloud Gaming Services Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Cloud Gaming Services Consumption Value (2018-2029)
2.2 World Cloud Gaming Services Consumption Value by Region
2.2.1 World Cloud Gaming Services Consumption Value by Region (2018-2023)
2.2.2 World Cloud Gaming Services Consumption Value Forecast by Region (2024-2029)
2.3 United States Cloud Gaming Services Consumption Value (2018-2029)
2.4 China Cloud Gaming Services Consumption Value (2018-2029)
2.5 Europe Cloud Gaming Services Consumption Value (2018-2029)
2.6 Japan Cloud Gaming Services Consumption Value (2018-2029)
2.7 South Korea Cloud Gaming Services Consumption Value (2018-2029)
2.8 ASEAN Cloud Gaming Services Consumption Value (2018-2029)
2.9 India Cloud Gaming Services Consumption Value (2018-2029)

3 World Cloud Gaming Services Companies Competitive Analysis
3.1 World Cloud Gaming Services Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Cloud Gaming Services Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Cloud Gaming Services in 2022
3.2.3 Global Concentration Ratios (CR8) for Cloud Gaming Services in 2022
3.3 Cloud Gaming Services Company Evaluation Quadrant
3.4 Cloud Gaming Services Market: Overall Company Footprint Analysis
3.4.1 Cloud Gaming Services Market: Region Footprint
3.4.2 Cloud Gaming Services Market: Company Product Type Footprint
3.4.3 Cloud Gaming Services Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Cloud Gaming Services Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Cloud Gaming Services Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Cloud Gaming Services Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Cloud Gaming Services Consumption Value Comparison
4.2.1 United States VS China: Cloud Gaming Services Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Cloud Gaming Services Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Cloud Gaming Services Companies and Market Share, 2018-2023
4.3.1 United States Based Cloud Gaming Services Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Cloud Gaming Services Revenue, (2018-2023)
4.4 China Based Companies Cloud Gaming Services Revenue and Market Share, 2018-2023
4.4.1 China Based Cloud Gaming Services Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Cloud Gaming Services Revenue, (2018-2023)
4.5 Rest of World Based Cloud Gaming Services Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Cloud Gaming Services Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Cloud Gaming Services Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Cloud Gaming Services Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Professional Services
5.2.2 Support and Maintenance
5.2.3 Access and Identity Management
5.2.4 Usage Analytics
5.3 Market Segment by Type
5.3.1 World Cloud Gaming Services Market Size by Type (2018-2023)
5.3.2 World Cloud Gaming Services Market Size by Type (2024-2029)
5.3.3 World Cloud Gaming Services Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Cloud Gaming Services Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 SMEs
6.2.2 Large Enterprises
6.3 Market Segment by Application
6.3.1 World Cloud Gaming Services Market Size by Application (2018-2023)
6.3.2 World Cloud Gaming Services Market Size by Application (2024-2029)
6.3.3 World Cloud Gaming Services Market Size by Application (2018-2029)

7 Company Profiles
7.1 AWS
7.1.1 AWS Details
7.1.2 AWS Major Business
7.1.3 AWS Cloud Gaming Services Product and Services
7.1.4 AWS Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 AWS Recent Developments/Updates
7.1.6 AWS Competitive Strengths & Weaknesses
7.2 Microsoft Azure
7.2.1 Microsoft Azure Details
7.2.2 Microsoft Azure Major Business
7.2.3 Microsoft Azure Cloud Gaming Services Product and Services
7.2.4 Microsoft Azure Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Microsoft Azure Recent Developments/Updates
7.2.6 Microsoft Azure Competitive Strengths & Weaknesses
7.3 Google
7.3.1 Google Details
7.3.2 Google Major Business
7.3.3 Google Cloud Gaming Services Product and Services
7.3.4 Google Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Google Recent Developments/Updates
7.3.6 Google Competitive Strengths & Weaknesses
7.4 ChilliConnect (Unity)
7.4.1 ChilliConnect (Unity) Details
7.4.2 ChilliConnect (Unity) Major Business
7.4.3 ChilliConnect (Unity) Cloud Gaming Services Product and Services
7.4.4 ChilliConnect (Unity) Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 ChilliConnect (Unity) Recent Developments/Updates
7.4.6 ChilliConnect (Unity) Competitive Strengths & Weaknesses
7.5 Photon Engine
7.5.1 Photon Engine Details
7.5.2 Photon Engine Major Business
7.5.3 Photon Engine Cloud Gaming Services Product and Services
7.5.4 Photon Engine Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Photon Engine Recent Developments/Updates
7.5.6 Photon Engine Competitive Strengths & Weaknesses
7.6 brainCloud
7.6.1 brainCloud Details
7.6.2 brainCloud Major Business
7.6.3 brainCloud Cloud Gaming Services Product and Services
7.6.4 brainCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 brainCloud Recent Developments/Updates
7.6.6 brainCloud Competitive Strengths & Weaknesses
7.7 Tavant Technologies
7.7.1 Tavant Technologies Details
7.7.2 Tavant Technologies Major Business
7.7.3 Tavant Technologies Cloud Gaming Services Product and Services
7.7.4 Tavant Technologies Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Tavant Technologies Recent Developments/Updates
7.7.6 Tavant Technologies Competitive Strengths & Weaknesses
7.8 Back4App
7.8.1 Back4App Details
7.8.2 Back4App Major Business
7.8.3 Back4App Cloud Gaming Services Product and Services
7.8.4 Back4App Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Back4App Recent Developments/Updates
7.8.6 Back4App Competitive Strengths & Weaknesses
7.9 ShepHertz
7.9.1 ShepHertz Details
7.9.2 ShepHertz Major Business
7.9.3 ShepHertz Cloud Gaming Services Product and Services
7.9.4 ShepHertz Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 ShepHertz Recent Developments/Updates
7.9.6 ShepHertz Competitive Strengths & Weaknesses
7.10 XtraLife
7.10.1 XtraLife Details
7.10.2 XtraLife Major Business
7.10.3 XtraLife Cloud Gaming Services Product and Services
7.10.4 XtraLife Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 XtraLife Recent Developments/Updates
7.10.6 XtraLife Competitive Strengths & Weaknesses
7.11 Huawei
7.11.1 Huawei Details
7.11.2 Huawei Major Business
7.11.3 Huawei Cloud Gaming Services Product and Services
7.11.4 Huawei Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Huawei Recent Developments/Updates
7.11.6 Huawei Competitive Strengths & Weaknesses
7.12 Tencent
7.12.1 Tencent Details
7.12.2 Tencent Major Business
7.12.3 Tencent Cloud Gaming Services Product and Services
7.12.4 Tencent Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Tencent Recent Developments/Updates
7.12.6 Tencent Competitive Strengths & Weaknesses
7.13 LeanCloud
7.13.1 LeanCloud Details
7.13.2 LeanCloud Major Business
7.13.3 LeanCloud Cloud Gaming Services Product and Services
7.13.4 LeanCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 LeanCloud Recent Developments/Updates
7.13.6 LeanCloud Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Cloud Gaming Services Industry Chain
8.2 Cloud Gaming Services Upstream Analysis
8.3 Cloud Gaming Services Midstream Analysis
8.4 Cloud Gaming Services Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Cloud Gaming Services Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Cloud Gaming Services Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Cloud Gaming Services Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Cloud Gaming Services Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Cloud Gaming Services Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Cloud Gaming Services Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Cloud Gaming Services Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Cloud Gaming Services Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Cloud Gaming Services Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Cloud Gaming Services Players in 2022
Table 12. World Cloud Gaming Services Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Cloud Gaming Services Company Evaluation Quadrant
Table 14. Head Office of Key Cloud Gaming Services Player
Table 15. Cloud Gaming Services Market: Company Product Type Footprint
Table 16. Cloud Gaming Services Market: Company Product Application Footprint
Table 17. Cloud Gaming Services Mergers & Acquisitions Activity
Table 18. United States VS China Cloud Gaming Services Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Cloud Gaming Services Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Cloud Gaming Services Companies, Headquarters (States, Country)
Table 21. United States Based Companies Cloud Gaming Services Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Cloud Gaming Services Revenue Market Share (2018-2023)
Table 23. China Based Cloud Gaming Services Companies, Headquarters (Province, Country)
Table 24. China Based Companies Cloud Gaming Services Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Cloud Gaming Services Revenue Market Share (2018-2023)
Table 26. Rest of World Based Cloud Gaming Services Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Cloud Gaming Services Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Cloud Gaming Services Revenue Market Share (2018-2023)
Table 29. World Cloud Gaming Services Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Cloud Gaming Services Market Size by Type (2018-2023) & (USD Million)
Table 31. World Cloud Gaming Services Market Size by Type (2024-2029) & (USD Million)
Table 32. World Cloud Gaming Services Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Cloud Gaming Services Market Size by Application (2018-2023) & (USD Million)
Table 34. World Cloud Gaming Services Market Size by Application (2024-2029) & (USD Million)
Table 35. AWS Basic Information, Area Served and Competitors
Table 36. AWS Major Business
Table 37. AWS Cloud Gaming Services Product and Services
Table 38. AWS Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. AWS Recent Developments/Updates
Table 40. AWS Competitive Strengths & Weaknesses
Table 41. Microsoft Azure Basic Information, Area Served and Competitors
Table 42. Microsoft Azure Major Business
Table 43. Microsoft Azure Cloud Gaming Services Product and Services
Table 44. Microsoft Azure Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Microsoft Azure Recent Developments/Updates
Table 46. Microsoft Azure Competitive Strengths & Weaknesses
Table 47. Google Basic Information, Area Served and Competitors
Table 48. Google Major Business
Table 49. Google Cloud Gaming Services Product and Services
Table 50. Google Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Google Recent Developments/Updates
Table 52. Google Competitive Strengths & Weaknesses
Table 53. ChilliConnect (Unity) Basic Information, Area Served and Competitors
Table 54. ChilliConnect (Unity) Major Business
Table 55. ChilliConnect (Unity) Cloud Gaming Services Product and Services
Table 56. ChilliConnect (Unity) Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. ChilliConnect (Unity) Recent Developments/Updates
Table 58. ChilliConnect (Unity) Competitive Strengths & Weaknesses
Table 59. Photon Engine Basic Information, Area Served and Competitors
Table 60. Photon Engine Major Business
Table 61. Photon Engine Cloud Gaming Services Product and Services
Table 62. Photon Engine Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Photon Engine Recent Developments/Updates
Table 64. Photon Engine Competitive Strengths & Weaknesses
Table 65. brainCloud Basic Information, Area Served and Competitors
Table 66. brainCloud Major Business
Table 67. brainCloud Cloud Gaming Services Product and Services
Table 68. brainCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. brainCloud Recent Developments/Updates
Table 70. brainCloud Competitive Strengths & Weaknesses
Table 71. Tavant Technologies Basic Information, Area Served and Competitors
Table 72. Tavant Technologies Major Business
Table 73. Tavant Technologies Cloud Gaming Services Product and Services
Table 74. Tavant Technologies Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Tavant Technologies Recent Developments/Updates
Table 76. Tavant Technologies Competitive Strengths & Weaknesses
Table 77. Back4App Basic Information, Area Served and Competitors
Table 78. Back4App Major Business
Table 79. Back4App Cloud Gaming Services Product and Services
Table 80. Back4App Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Back4App Recent Developments/Updates
Table 82. Back4App Competitive Strengths & Weaknesses
Table 83. ShepHertz Basic Information, Area Served and Competitors
Table 84. ShepHertz Major Business
Table 85. ShepHertz Cloud Gaming Services Product and Services
Table 86. ShepHertz Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. ShepHertz Recent Developments/Updates
Table 88. ShepHertz Competitive Strengths & Weaknesses
Table 89. XtraLife Basic Information, Area Served and Competitors
Table 90. XtraLife Major Business
Table 91. XtraLife Cloud Gaming Services Product and Services
Table 92. XtraLife Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. XtraLife Recent Developments/Updates
Table 94. XtraLife Competitive Strengths & Weaknesses
Table 95. Huawei Basic Information, Area Served and Competitors
Table 96. Huawei Major Business
Table 97. Huawei Cloud Gaming Services Product and Services
Table 98. Huawei Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Huawei Recent Developments/Updates
Table 100. Huawei Competitive Strengths & Weaknesses
Table 101. Tencent Basic Information, Area Served and Competitors
Table 102. Tencent Major Business
Table 103. Tencent Cloud Gaming Services Product and Services
Table 104. Tencent Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Tencent Recent Developments/Updates
Table 106. LeanCloud Basic Information, Area Served and Competitors
Table 107. LeanCloud Major Business
Table 108. LeanCloud Cloud Gaming Services Product and Services
Table 109. LeanCloud Cloud Gaming Services Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 110. Global Key Players of Cloud Gaming Services Upstream (Raw Materials)
Table 111. Cloud Gaming Services Typical Customers
List of Figure
Figure 1. Cloud Gaming Services Picture
Figure 2. World Cloud Gaming Services Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Cloud Gaming Services Total Market Size (2018-2029) & (USD Million)
Figure 4. World Cloud Gaming Services Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Cloud Gaming Services Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Cloud Gaming Services Revenue (2018-2029) & (USD Million)
Figure 13. Cloud Gaming Services Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 16. World Cloud Gaming Services Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 18. China Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 23. India Cloud Gaming Services Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Cloud Gaming Services by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Cloud Gaming Services Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Cloud Gaming Services Markets in 2022
Figure 27. United States VS China: Cloud Gaming Services Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Cloud Gaming Services Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Cloud Gaming Services Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Cloud Gaming Services Market Size Market Share by Type in 2022
Figure 31. Professional Services
Figure 32. Support and Maintenance
Figure 33. Access and Identity Management
Figure 34. Usage Analytics
Figure 35. World Cloud Gaming Services Market Size Market Share by Type (2018-2029)
Figure 36. World Cloud Gaming Services Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Cloud Gaming Services Market Size Market Share by Application in 2022
Figure 38. SMEs
Figure 39. Large Enterprises
Figure 40. Cloud Gaming Services Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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