Global Non-Fungible Token (NFT) Games Supply, Demand and Key Producers, 2023-2029
Page: 133
Published Date: 26 Jul 2023
Category: New Technology
PDF Download
Get FREE Sample
Customize Request
- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Non-Fungible Token (NFT) Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
Non-Fungible Token (NFT) Game displays the decentralized financial model in the form of games. The user's assets become equipment or tools in the decentralized financial game. At the same time, the user can obtain income or rewards in the process of participating in the game.
This report studies the global Non-Fungible Token (NFT) Games demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Non-Fungible Token (NFT) Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Non-Fungible Token (NFT) Games that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Non-Fungible Token (NFT) Games total market, 2018-2029, (USD Million)
Global Non-Fungible Token (NFT) Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Non-Fungible Token (NFT) Games total market, key domestic companies and share, (USD Million)
Global Non-Fungible Token (NFT) Games revenue by player and market share 2018-2023, (USD Million)
Global Non-Fungible Token (NFT) Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Non-Fungible Token (NFT) Games total market by Application, CAGR, 2018-2029, (USD Million).
This reports profiles major players in the global Non-Fungible Token (NFT) Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Ubisoft, Sky Mavis, Decentraland, Mythical Games, DAPPER LABS, Forte, Enjin, Voxie Tactics and Bright Star, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Non-Fungible Token (NFT) Games market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Non-Fungible Token (NFT) Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Non-Fungible Token (NFT) Games Market, Segmentation by Type
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Global Non-Fungible Token (NFT) Games Market, Segmentation by Application
Cell Phone
Computer
Others
Companies Profiled:
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Key Questions Answered
1. How big is the global Non-Fungible Token (NFT) Games market?
2. What is the demand of the global Non-Fungible Token (NFT) Games market?
3. What is the year over year growth of the global Non-Fungible Token (NFT) Games market?
4. What is the total value of the global Non-Fungible Token (NFT) Games market?
5. Who are the major players in the global Non-Fungible Token (NFT) Games market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 Non-Fungible Token (NFT) Games Introduction
1.2 World Non-Fungible Token (NFT) Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Non-Fungible Token (NFT) Games Total Market by Region (by Headquarter Location)
1.3.1 World Non-Fungible Token (NFT) Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Non-Fungible Token (NFT) Games Market Size (2018-2029)
1.3.3 China Non-Fungible Token (NFT) Games Market Size (2018-2029)
1.3.4 Europe Non-Fungible Token (NFT) Games Market Size (2018-2029)
1.3.5 Japan Non-Fungible Token (NFT) Games Market Size (2018-2029)
1.3.6 South Korea Non-Fungible Token (NFT) Games Market Size (2018-2029)
1.3.7 ASEAN Non-Fungible Token (NFT) Games Market Size (2018-2029)
1.3.8 India Non-Fungible Token (NFT) Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Non-Fungible Token (NFT) Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Non-Fungible Token (NFT) Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 Demand Summary
2.1 World Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
2.2 World Non-Fungible Token (NFT) Games Consumption Value by Region
2.2.1 World Non-Fungible Token (NFT) Games Consumption Value by Region (2018-2023)
2.2.2 World Non-Fungible Token (NFT) Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
2.4 China Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
2.5 Europe Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
2.6 Japan Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
2.7 South Korea Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
2.8 ASEAN Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
2.9 India Non-Fungible Token (NFT) Games Consumption Value (2018-2029)
3 World Non-Fungible Token (NFT) Games Companies Competitive Analysis
3.1 World Non-Fungible Token (NFT) Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Non-Fungible Token (NFT) Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Non-Fungible Token (NFT) Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Non-Fungible Token (NFT) Games in 2022
3.3 Non-Fungible Token (NFT) Games Company Evaluation Quadrant
3.4 Non-Fungible Token (NFT) Games Market: Overall Company Footprint Analysis
3.4.1 Non-Fungible Token (NFT) Games Market: Region Footprint
3.4.2 Non-Fungible Token (NFT) Games Market: Company Product Type Footprint
3.4.3 Non-Fungible Token (NFT) Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Non-Fungible Token (NFT) Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Non-Fungible Token (NFT) Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Non-Fungible Token (NFT) Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Non-Fungible Token (NFT) Games Consumption Value Comparison
4.2.1 United States VS China: Non-Fungible Token (NFT) Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Non-Fungible Token (NFT) Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Non-Fungible Token (NFT) Games Companies and Market Share, 2018-2023
4.3.1 United States Based Non-Fungible Token (NFT) Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Non-Fungible Token (NFT) Games Revenue, (2018-2023)
4.4 China Based Companies Non-Fungible Token (NFT) Games Revenue and Market Share, 2018-2023
4.4.1 China Based Non-Fungible Token (NFT) Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Non-Fungible Token (NFT) Games Revenue, (2018-2023)
4.5 Rest of World Based Non-Fungible Token (NFT) Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Non-Fungible Token (NFT) Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Non-Fungible Token (NFT) Games Revenue, (2018-2023)
5 Market Analysis by Type
5.1 World Non-Fungible Token (NFT) Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Based on Polygon
5.2.2 Based on Ronin
5.3 Market Segment by Type
5.3.1 World Non-Fungible Token (NFT) Games Market Size by Type (2018-2023)
5.3.2 World Non-Fungible Token (NFT) Games Market Size by Type (2024-2029)
5.3.3 World Non-Fungible Token (NFT) Games Market Size Market Share by Type (2018-2029)
6 Market Analysis by Application
6.1 World Non-Fungible Token (NFT) Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Cell Phone
6.2.2 Computer
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World Non-Fungible Token (NFT) Games Market Size by Application (2018-2023)
6.3.2 World Non-Fungible Token (NFT) Games Market Size by Application (2024-2029)
6.3.3 World Non-Fungible Token (NFT) Games Market Size by Application (2018-2029)
7 Company Profiles
7.1 Ubisoft
7.1.1 Ubisoft Details
7.1.2 Ubisoft Major Business
7.1.3 Ubisoft Non-Fungible Token (NFT) Games Product and Services
7.1.4 Ubisoft Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Ubisoft Recent Developments/Updates
7.1.6 Ubisoft Competitive Strengths & Weaknesses
7.2 Sky Mavis
7.2.1 Sky Mavis Details
7.2.2 Sky Mavis Major Business
7.2.3 Sky Mavis Non-Fungible Token (NFT) Games Product and Services
7.2.4 Sky Mavis Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Sky Mavis Recent Developments/Updates
7.2.6 Sky Mavis Competitive Strengths & Weaknesses
7.3 Decentraland
7.3.1 Decentraland Details
7.3.2 Decentraland Major Business
7.3.3 Decentraland Non-Fungible Token (NFT) Games Product and Services
7.3.4 Decentraland Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Decentraland Recent Developments/Updates
7.3.6 Decentraland Competitive Strengths & Weaknesses
7.4 Mythical Games
7.4.1 Mythical Games Details
7.4.2 Mythical Games Major Business
7.4.3 Mythical Games Non-Fungible Token (NFT) Games Product and Services
7.4.4 Mythical Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Mythical Games Recent Developments/Updates
7.4.6 Mythical Games Competitive Strengths & Weaknesses
7.5 DAPPER LABS
7.5.1 DAPPER LABS Details
7.5.2 DAPPER LABS Major Business
7.5.3 DAPPER LABS Non-Fungible Token (NFT) Games Product and Services
7.5.4 DAPPER LABS Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 DAPPER LABS Recent Developments/Updates
7.5.6 DAPPER LABS Competitive Strengths & Weaknesses
7.6 Forte
7.6.1 Forte Details
7.6.2 Forte Major Business
7.6.3 Forte Non-Fungible Token (NFT) Games Product and Services
7.6.4 Forte Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Forte Recent Developments/Updates
7.6.6 Forte Competitive Strengths & Weaknesses
7.7 Enjin
7.7.1 Enjin Details
7.7.2 Enjin Major Business
7.7.3 Enjin Non-Fungible Token (NFT) Games Product and Services
7.7.4 Enjin Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Enjin Recent Developments/Updates
7.7.6 Enjin Competitive Strengths & Weaknesses
7.8 Voxie Tactics
7.8.1 Voxie Tactics Details
7.8.2 Voxie Tactics Major Business
7.8.3 Voxie Tactics Non-Fungible Token (NFT) Games Product and Services
7.8.4 Voxie Tactics Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Voxie Tactics Recent Developments/Updates
7.8.6 Voxie Tactics Competitive Strengths & Weaknesses
7.9 Bright Star
7.9.1 Bright Star Details
7.9.2 Bright Star Major Business
7.9.3 Bright Star Non-Fungible Token (NFT) Games Product and Services
7.9.4 Bright Star Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Bright Star Recent Developments/Updates
7.9.6 Bright Star Competitive Strengths & Weaknesses
7.10 Sandbox
7.10.1 Sandbox Details
7.10.2 Sandbox Major Business
7.10.3 Sandbox Non-Fungible Token (NFT) Games Product and Services
7.10.4 Sandbox Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Sandbox Recent Developments/Updates
7.10.6 Sandbox Competitive Strengths & Weaknesses
7.11 FoundGame
7.11.1 FoundGame Details
7.11.2 FoundGame Major Business
7.11.3 FoundGame Non-Fungible Token (NFT) Games Product and Services
7.11.4 FoundGame Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 FoundGame Recent Developments/Updates
7.11.6 FoundGame Competitive Strengths & Weaknesses
7.12 Splinterlands
7.12.1 Splinterlands Details
7.12.2 Splinterlands Major Business
7.12.3 Splinterlands Non-Fungible Token (NFT) Games Product and Services
7.12.4 Splinterlands Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Splinterlands Recent Developments/Updates
7.12.6 Splinterlands Competitive Strengths & Weaknesses
7.13 DACOCO
7.13.1 DACOCO Details
7.13.2 DACOCO Major Business
7.13.3 DACOCO Non-Fungible Token (NFT) Games Product and Services
7.13.4 DACOCO Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 DACOCO Recent Developments/Updates
7.13.6 DACOCO Competitive Strengths & Weaknesses
7.14 MixMarvel
7.14.1 MixMarvel Details
7.14.2 MixMarvel Major Business
7.14.3 MixMarvel Non-Fungible Token (NFT) Games Product and Services
7.14.4 MixMarvel Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 MixMarvel Recent Developments/Updates
7.14.6 MixMarvel Competitive Strengths & Weaknesses
7.15 ITAM Games
7.15.1 ITAM Games Details
7.15.2 ITAM Games Major Business
7.15.3 ITAM Games Non-Fungible Token (NFT) Games Product and Services
7.15.4 ITAM Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 ITAM Games Recent Developments/Updates
7.15.6 ITAM Games Competitive Strengths & Weaknesses
7.16 Biscuit Labs
7.16.1 Biscuit Labs Details
7.16.2 Biscuit Labs Major Business
7.16.3 Biscuit Labs Non-Fungible Token (NFT) Games Product and Services
7.16.4 Biscuit Labs Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Biscuit Labs Recent Developments/Updates
7.16.6 Biscuit Labs Competitive Strengths & Weaknesses
7.17 Double Jump
7.17.1 Double Jump Details
7.17.2 Double Jump Major Business
7.17.3 Double Jump Non-Fungible Token (NFT) Games Product and Services
7.17.4 Double Jump Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Double Jump Recent Developments/Updates
7.17.6 Double Jump Competitive Strengths & Weaknesses
7.18 Immutable
7.18.1 Immutable Details
7.18.2 Immutable Major Business
7.18.3 Immutable Non-Fungible Token (NFT) Games Product and Services
7.18.4 Immutable Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.18.5 Immutable Recent Developments/Updates
7.18.6 Immutable Competitive Strengths & Weaknesses
7.19 Altitude Games
7.19.1 Altitude Games Details
7.19.2 Altitude Games Major Business
7.19.3 Altitude Games Non-Fungible Token (NFT) Games Product and Services
7.19.4 Altitude Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.19.5 Altitude Games Recent Developments/Updates
7.19.6 Altitude Games Competitive Strengths & Weaknesses
7.20 NOD Games
7.20.1 NOD Games Details
7.20.2 NOD Games Major Business
7.20.3 NOD Games Non-Fungible Token (NFT) Games Product and Services
7.20.4 NOD Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.20.5 NOD Games Recent Developments/Updates
7.20.6 NOD Games Competitive Strengths & Weaknesses
7.21 Blockade Games
7.21.1 Blockade Games Details
7.21.2 Blockade Games Major Business
7.21.3 Blockade Games Non-Fungible Token (NFT) Games Product and Services
7.21.4 Blockade Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.21.5 Blockade Games Recent Developments/Updates
7.21.6 Blockade Games Competitive Strengths & Weaknesses
7.22 Loom Network
7.22.1 Loom Network Details
7.22.2 Loom Network Major Business
7.22.3 Loom Network Non-Fungible Token (NFT) Games Product and Services
7.22.4 Loom Network Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.22.5 Loom Network Recent Developments/Updates
7.22.6 Loom Network Competitive Strengths & Weaknesses
7.23 Lucid Sight
7.23.1 Lucid Sight Details
7.23.2 Lucid Sight Major Business
7.23.3 Lucid Sight Non-Fungible Token (NFT) Games Product and Services
7.23.4 Lucid Sight Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.23.5 Lucid Sight Recent Developments/Updates
7.23.6 Lucid Sight Competitive Strengths & Weaknesses
7.24 Unity 3D
7.24.1 Unity 3D Details
7.24.2 Unity 3D Major Business
7.24.3 Unity 3D Non-Fungible Token (NFT) Games Product and Services
7.24.4 Unity 3D Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.24.5 Unity 3D Recent Developments/Updates
7.24.6 Unity 3D Competitive Strengths & Weaknesses
7.25 Yeeha Games
7.25.1 Yeeha Games Details
7.25.2 Yeeha Games Major Business
7.25.3 Yeeha Games Non-Fungible Token (NFT) Games Product and Services
7.25.4 Yeeha Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.25.5 Yeeha Games Recent Developments/Updates
7.25.6 Yeeha Games Competitive Strengths & Weaknesses
7.26 Egretia
7.26.1 Egretia Details
7.26.2 Egretia Major Business
7.26.3 Egretia Non-Fungible Token (NFT) Games Product and Services
7.26.4 Egretia Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023)
7.26.5 Egretia Recent Developments/Updates
7.26.6 Egretia Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Non-Fungible Token (NFT) Games Industry Chain
8.2 Non-Fungible Token (NFT) Games Upstream Analysis
8.3 Non-Fungible Token (NFT) Games Midstream Analysis
8.4 Non-Fungible Token (NFT) Games Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Non-Fungible Token (NFT) Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Non-Fungible Token (NFT) Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Non-Fungible Token (NFT) Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Non-Fungible Token (NFT) Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Non-Fungible Token (NFT) Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Non-Fungible Token (NFT) Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Non-Fungible Token (NFT) Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Non-Fungible Token (NFT) Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Non-Fungible Token (NFT) Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Non-Fungible Token (NFT) Games Players in 2022
Table 12. World Non-Fungible Token (NFT) Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Non-Fungible Token (NFT) Games Company Evaluation Quadrant
Table 14. Head Office of Key Non-Fungible Token (NFT) Games Player
Table 15. Non-Fungible Token (NFT) Games Market: Company Product Type Footprint
Table 16. Non-Fungible Token (NFT) Games Market: Company Product Application Footprint
Table 17. Non-Fungible Token (NFT) Games Mergers & Acquisitions Activity
Table 18. United States VS China Non-Fungible Token (NFT) Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Non-Fungible Token (NFT) Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Non-Fungible Token (NFT) Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Non-Fungible Token (NFT) Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Non-Fungible Token (NFT) Games Revenue Market Share (2018-2023)
Table 23. China Based Non-Fungible Token (NFT) Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Non-Fungible Token (NFT) Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Non-Fungible Token (NFT) Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Non-Fungible Token (NFT) Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Non-Fungible Token (NFT) Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Non-Fungible Token (NFT) Games Revenue Market Share (2018-2023)
Table 29. World Non-Fungible Token (NFT) Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Non-Fungible Token (NFT) Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Non-Fungible Token (NFT) Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Non-Fungible Token (NFT) Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Non-Fungible Token (NFT) Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Non-Fungible Token (NFT) Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Ubisoft Basic Information, Area Served and Competitors
Table 36. Ubisoft Major Business
Table 37. Ubisoft Non-Fungible Token (NFT) Games Product and Services
Table 38. Ubisoft Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Ubisoft Recent Developments/Updates
Table 40. Ubisoft Competitive Strengths & Weaknesses
Table 41. Sky Mavis Basic Information, Area Served and Competitors
Table 42. Sky Mavis Major Business
Table 43. Sky Mavis Non-Fungible Token (NFT) Games Product and Services
Table 44. Sky Mavis Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Sky Mavis Recent Developments/Updates
Table 46. Sky Mavis Competitive Strengths & Weaknesses
Table 47. Decentraland Basic Information, Area Served and Competitors
Table 48. Decentraland Major Business
Table 49. Decentraland Non-Fungible Token (NFT) Games Product and Services
Table 50. Decentraland Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Decentraland Recent Developments/Updates
Table 52. Decentraland Competitive Strengths & Weaknesses
Table 53. Mythical Games Basic Information, Area Served and Competitors
Table 54. Mythical Games Major Business
Table 55. Mythical Games Non-Fungible Token (NFT) Games Product and Services
Table 56. Mythical Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Mythical Games Recent Developments/Updates
Table 58. Mythical Games Competitive Strengths & Weaknesses
Table 59. DAPPER LABS Basic Information, Area Served and Competitors
Table 60. DAPPER LABS Major Business
Table 61. DAPPER LABS Non-Fungible Token (NFT) Games Product and Services
Table 62. DAPPER LABS Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. DAPPER LABS Recent Developments/Updates
Table 64. DAPPER LABS Competitive Strengths & Weaknesses
Table 65. Forte Basic Information, Area Served and Competitors
Table 66. Forte Major Business
Table 67. Forte Non-Fungible Token (NFT) Games Product and Services
Table 68. Forte Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Forte Recent Developments/Updates
Table 70. Forte Competitive Strengths & Weaknesses
Table 71. Enjin Basic Information, Area Served and Competitors
Table 72. Enjin Major Business
Table 73. Enjin Non-Fungible Token (NFT) Games Product and Services
Table 74. Enjin Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Enjin Recent Developments/Updates
Table 76. Enjin Competitive Strengths & Weaknesses
Table 77. Voxie Tactics Basic Information, Area Served and Competitors
Table 78. Voxie Tactics Major Business
Table 79. Voxie Tactics Non-Fungible Token (NFT) Games Product and Services
Table 80. Voxie Tactics Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Voxie Tactics Recent Developments/Updates
Table 82. Voxie Tactics Competitive Strengths & Weaknesses
Table 83. Bright Star Basic Information, Area Served and Competitors
Table 84. Bright Star Major Business
Table 85. Bright Star Non-Fungible Token (NFT) Games Product and Services
Table 86. Bright Star Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Bright Star Recent Developments/Updates
Table 88. Bright Star Competitive Strengths & Weaknesses
Table 89. Sandbox Basic Information, Area Served and Competitors
Table 90. Sandbox Major Business
Table 91. Sandbox Non-Fungible Token (NFT) Games Product and Services
Table 92. Sandbox Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Sandbox Recent Developments/Updates
Table 94. Sandbox Competitive Strengths & Weaknesses
Table 95. FoundGame Basic Information, Area Served and Competitors
Table 96. FoundGame Major Business
Table 97. FoundGame Non-Fungible Token (NFT) Games Product and Services
Table 98. FoundGame Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. FoundGame Recent Developments/Updates
Table 100. FoundGame Competitive Strengths & Weaknesses
Table 101. Splinterlands Basic Information, Area Served and Competitors
Table 102. Splinterlands Major Business
Table 103. Splinterlands Non-Fungible Token (NFT) Games Product and Services
Table 104. Splinterlands Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Splinterlands Recent Developments/Updates
Table 106. Splinterlands Competitive Strengths & Weaknesses
Table 107. DACOCO Basic Information, Area Served and Competitors
Table 108. DACOCO Major Business
Table 109. DACOCO Non-Fungible Token (NFT) Games Product and Services
Table 110. DACOCO Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. DACOCO Recent Developments/Updates
Table 112. DACOCO Competitive Strengths & Weaknesses
Table 113. MixMarvel Basic Information, Area Served and Competitors
Table 114. MixMarvel Major Business
Table 115. MixMarvel Non-Fungible Token (NFT) Games Product and Services
Table 116. MixMarvel Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. MixMarvel Recent Developments/Updates
Table 118. MixMarvel Competitive Strengths & Weaknesses
Table 119. ITAM Games Basic Information, Area Served and Competitors
Table 120. ITAM Games Major Business
Table 121. ITAM Games Non-Fungible Token (NFT) Games Product and Services
Table 122. ITAM Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. ITAM Games Recent Developments/Updates
Table 124. ITAM Games Competitive Strengths & Weaknesses
Table 125. Biscuit Labs Basic Information, Area Served and Competitors
Table 126. Biscuit Labs Major Business
Table 127. Biscuit Labs Non-Fungible Token (NFT) Games Product and Services
Table 128. Biscuit Labs Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Biscuit Labs Recent Developments/Updates
Table 130. Biscuit Labs Competitive Strengths & Weaknesses
Table 131. Double Jump Basic Information, Area Served and Competitors
Table 132. Double Jump Major Business
Table 133. Double Jump Non-Fungible Token (NFT) Games Product and Services
Table 134. Double Jump Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Double Jump Recent Developments/Updates
Table 136. Double Jump Competitive Strengths & Weaknesses
Table 137. Immutable Basic Information, Area Served and Competitors
Table 138. Immutable Major Business
Table 139. Immutable Non-Fungible Token (NFT) Games Product and Services
Table 140. Immutable Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Immutable Recent Developments/Updates
Table 142. Immutable Competitive Strengths & Weaknesses
Table 143. Altitude Games Basic Information, Area Served and Competitors
Table 144. Altitude Games Major Business
Table 145. Altitude Games Non-Fungible Token (NFT) Games Product and Services
Table 146. Altitude Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 147. Altitude Games Recent Developments/Updates
Table 148. Altitude Games Competitive Strengths & Weaknesses
Table 149. NOD Games Basic Information, Area Served and Competitors
Table 150. NOD Games Major Business
Table 151. NOD Games Non-Fungible Token (NFT) Games Product and Services
Table 152. NOD Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 153. NOD Games Recent Developments/Updates
Table 154. NOD Games Competitive Strengths & Weaknesses
Table 155. Blockade Games Basic Information, Area Served and Competitors
Table 156. Blockade Games Major Business
Table 157. Blockade Games Non-Fungible Token (NFT) Games Product and Services
Table 158. Blockade Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 159. Blockade Games Recent Developments/Updates
Table 160. Blockade Games Competitive Strengths & Weaknesses
Table 161. Loom Network Basic Information, Area Served and Competitors
Table 162. Loom Network Major Business
Table 163. Loom Network Non-Fungible Token (NFT) Games Product and Services
Table 164. Loom Network Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 165. Loom Network Recent Developments/Updates
Table 166. Loom Network Competitive Strengths & Weaknesses
Table 167. Lucid Sight Basic Information, Area Served and Competitors
Table 168. Lucid Sight Major Business
Table 169. Lucid Sight Non-Fungible Token (NFT) Games Product and Services
Table 170. Lucid Sight Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 171. Lucid Sight Recent Developments/Updates
Table 172. Lucid Sight Competitive Strengths & Weaknesses
Table 173. Unity 3D Basic Information, Area Served and Competitors
Table 174. Unity 3D Major Business
Table 175. Unity 3D Non-Fungible Token (NFT) Games Product and Services
Table 176. Unity 3D Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 177. Unity 3D Recent Developments/Updates
Table 178. Unity 3D Competitive Strengths & Weaknesses
Table 179. Yeeha Games Basic Information, Area Served and Competitors
Table 180. Yeeha Games Major Business
Table 181. Yeeha Games Non-Fungible Token (NFT) Games Product and Services
Table 182. Yeeha Games Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 183. Yeeha Games Recent Developments/Updates
Table 184. Egretia Basic Information, Area Served and Competitors
Table 185. Egretia Major Business
Table 186. Egretia Non-Fungible Token (NFT) Games Product and Services
Table 187. Egretia Non-Fungible Token (NFT) Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 188. Global Key Players of Non-Fungible Token (NFT) Games Upstream (Raw Materials)
Table 189. Non-Fungible Token (NFT) Games Typical Customers
List of Figure
Figure 1. Non-Fungible Token (NFT) Games Picture
Figure 2. World Non-Fungible Token (NFT) Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Non-Fungible Token (NFT) Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Non-Fungible Token (NFT) Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Non-Fungible Token (NFT) Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Non-Fungible Token (NFT) Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Non-Fungible Token (NFT) Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Non-Fungible Token (NFT) Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Non-Fungible Token (NFT) Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Non-Fungible Token (NFT) Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Non-Fungible Token (NFT) Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Non-Fungible Token (NFT) Games Revenue (2018-2029) & (USD Million)
Figure 13. Non-Fungible Token (NFT) Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Non-Fungible Token (NFT) Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Non-Fungible Token (NFT) Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Non-Fungible Token (NFT) Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Non-Fungible Token (NFT) Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Non-Fungible Token (NFT) Games Markets in 2022
Figure 27. United States VS China: Non-Fungible Token (NFT) Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Non-Fungible Token (NFT) Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Non-Fungible Token (NFT) Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Non-Fungible Token (NFT) Games Market Size Market Share by Type in 2022
Figure 31. Based on Polygon
Figure 32. Based on Ronin
Figure 33. World Non-Fungible Token (NFT) Games Market Size Market Share by Type (2018-2029)
Figure 34. World Non-Fungible Token (NFT) Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Non-Fungible Token (NFT) Games Market Size Market Share by Application in 2022
Figure 36. Cell Phone
Figure 37. Computer
Figure 38. Others
Figure 39. Non-Fungible Token (NFT) Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Ubisoft Sky Mavis Decentraland Mythical Games DAPPER LABS Forte Enjin Voxie Tactics Bright Star Sandbox FoundGame Splinterlands DACOCO MixMarvel ITAM Games Biscuit Labs Double Jump Immutable Altitude Games NOD Games Blockade Games Loom Network Lucid Sight Unity 3D Yeeha Games Egretia
Related Reports
Product Tags
Purchase Options
Add To Cart
Buy Now
Popular Product Keywords
- We Provide Professional, Accurate Market Analysis to Help You Stay Ahead of Your Competition.Speak to our analyst >>
Our Clients
What We Can Provide?
With better results and higher quality products,Our professional reports can achieve four things:
-
Insight into the industry market information
-
Analyze market development needs
-
Prospects for future development
-
Develop industry investment strategy
-
- Digging deeper into global industry information and providing market strategies.Contact Us >>