Global Game Publisher Supply, Demand and Key Producers, 2023-2029
Page: 128
Published Date: 26 Aug 2023
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Game Publisher market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
Game Publisher publishes games. A Game Publisher finances a video game’s development, handles the marketing and release of the game, and gets the returns on its sales.
This report studies the global Game Publisher demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Game Publisher, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Game Publisher that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Game Publisher total market, 2018-2029, (USD Million)
Global Game Publisher total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Game Publisher total market, key domestic companies and share, (USD Million)
Global Game Publisher revenue by player and market share 2018-2023, (USD Million)
Global Game Publisher total market by Type, CAGR, 2018-2029, (USD Million)
Global Game Publisher total market by Application, CAGR, 2018-2029, (USD Million).
This reports profiles major players in the global Game Publisher market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Sony, Microsoft, Activision Blizzard, Electronic Arts (EA), Nintendo, Bandai Namco, Take-Two Interactive and Ubisoft, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Game Publisher market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Game Publisher Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Game Publisher Market, Segmentation by Type
Online
Offline
Global Game Publisher Market, Segmentation by Application
PC Games
Mobile Games
TV Games
Other
Companies Profiled:
Tencent
Sony
Microsoft
Activision Blizzard
Electronic Arts (EA)
Nintendo
Bandai Namco
Take-Two Interactive
Ubisoft
Square Enix
Konami Games
Sega
Capcom
Supercell
Netmarble
Playrix
Playtika
Zynga
LINE
NetEase
Key Questions Answered
1. How big is the global Game Publisher market?
2. What is the demand of the global Game Publisher market?
3. What is the year over year growth of the global Game Publisher market?
4. What is the total value of the global Game Publisher market?
5. Who are the major players in the global Game Publisher market?
Table of Contents
1 Supply Summary
1.1 Game Publisher Introduction
1.2 World Game Publisher Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Game Publisher Total Market by Region (by Headquarter Location)
1.3.1 World Game Publisher Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Game Publisher Market Size (2018-2029)
1.3.3 China Game Publisher Market Size (2018-2029)
1.3.4 Europe Game Publisher Market Size (2018-2029)
1.3.5 Japan Game Publisher Market Size (2018-2029)
1.3.6 South Korea Game Publisher Market Size (2018-2029)
1.3.7 ASEAN Game Publisher Market Size (2018-2029)
1.3.8 India Game Publisher Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Game Publisher Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Game Publisher Major Market Trends
2 Demand Summary
2.1 World Game Publisher Consumption Value (2018-2029)
2.2 World Game Publisher Consumption Value by Region
2.2.1 World Game Publisher Consumption Value by Region (2018-2023)
2.2.2 World Game Publisher Consumption Value Forecast by Region (2024-2029)
2.3 United States Game Publisher Consumption Value (2018-2029)
2.4 China Game Publisher Consumption Value (2018-2029)
2.5 Europe Game Publisher Consumption Value (2018-2029)
2.6 Japan Game Publisher Consumption Value (2018-2029)
2.7 South Korea Game Publisher Consumption Value (2018-2029)
2.8 ASEAN Game Publisher Consumption Value (2018-2029)
2.9 India Game Publisher Consumption Value (2018-2029)
3 World Game Publisher Companies Competitive Analysis
3.1 World Game Publisher Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Game Publisher Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Game Publisher in 2022
3.2.3 Global Concentration Ratios (CR8) for Game Publisher in 2022
3.3 Game Publisher Company Evaluation Quadrant
3.4 Game Publisher Market: Overall Company Footprint Analysis
3.4.1 Game Publisher Market: Region Footprint
3.4.2 Game Publisher Market: Company Product Type Footprint
3.4.3 Game Publisher Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Game Publisher Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Game Publisher Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Game Publisher Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Game Publisher Consumption Value Comparison
4.2.1 United States VS China: Game Publisher Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Game Publisher Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Game Publisher Companies and Market Share, 2018-2023
4.3.1 United States Based Game Publisher Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Game Publisher Revenue, (2018-2023)
4.4 China Based Companies Game Publisher Revenue and Market Share, 2018-2023
4.4.1 China Based Game Publisher Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Game Publisher Revenue, (2018-2023)
4.5 Rest of World Based Game Publisher Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Game Publisher Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Game Publisher Revenue, (2018-2023)
5 Market Analysis by Type
5.1 World Game Publisher Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Online
5.2.2 Offline
5.3 Market Segment by Type
5.3.1 World Game Publisher Market Size by Type (2018-2023)
5.3.2 World Game Publisher Market Size by Type (2024-2029)
5.3.3 World Game Publisher Market Size Market Share by Type (2018-2029)
6 Market Analysis by Application
6.1 World Game Publisher Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 PC Games
6.2.2 Mobile Games
6.2.3 TV Games
6.2.4 Other
6.2.5 Other
6.3 Market Segment by Application
6.3.1 World Game Publisher Market Size by Application (2018-2023)
6.3.2 World Game Publisher Market Size by Application (2024-2029)
6.3.3 World Game Publisher Market Size by Application (2018-2029)
7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent Game Publisher Product and Services
7.1.4 Tencent Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Sony
7.2.1 Sony Details
7.2.2 Sony Major Business
7.2.3 Sony Game Publisher Product and Services
7.2.4 Sony Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Sony Recent Developments/Updates
7.2.6 Sony Competitive Strengths & Weaknesses
7.3 Microsoft
7.3.1 Microsoft Details
7.3.2 Microsoft Major Business
7.3.3 Microsoft Game Publisher Product and Services
7.3.4 Microsoft Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Microsoft Recent Developments/Updates
7.3.6 Microsoft Competitive Strengths & Weaknesses
7.4 Activision Blizzard
7.4.1 Activision Blizzard Details
7.4.2 Activision Blizzard Major Business
7.4.3 Activision Blizzard Game Publisher Product and Services
7.4.4 Activision Blizzard Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Activision Blizzard Recent Developments/Updates
7.4.6 Activision Blizzard Competitive Strengths & Weaknesses
7.5 Electronic Arts (EA)
7.5.1 Electronic Arts (EA) Details
7.5.2 Electronic Arts (EA) Major Business
7.5.3 Electronic Arts (EA) Game Publisher Product and Services
7.5.4 Electronic Arts (EA) Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Electronic Arts (EA) Recent Developments/Updates
7.5.6 Electronic Arts (EA) Competitive Strengths & Weaknesses
7.6 Nintendo
7.6.1 Nintendo Details
7.6.2 Nintendo Major Business
7.6.3 Nintendo Game Publisher Product and Services
7.6.4 Nintendo Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Nintendo Recent Developments/Updates
7.6.6 Nintendo Competitive Strengths & Weaknesses
7.7 Bandai Namco
7.7.1 Bandai Namco Details
7.7.2 Bandai Namco Major Business
7.7.3 Bandai Namco Game Publisher Product and Services
7.7.4 Bandai Namco Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Bandai Namco Recent Developments/Updates
7.7.6 Bandai Namco Competitive Strengths & Weaknesses
7.8 Take-Two Interactive
7.8.1 Take-Two Interactive Details
7.8.2 Take-Two Interactive Major Business
7.8.3 Take-Two Interactive Game Publisher Product and Services
7.8.4 Take-Two Interactive Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Take-Two Interactive Recent Developments/Updates
7.8.6 Take-Two Interactive Competitive Strengths & Weaknesses
7.9 Ubisoft
7.9.1 Ubisoft Details
7.9.2 Ubisoft Major Business
7.9.3 Ubisoft Game Publisher Product and Services
7.9.4 Ubisoft Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Ubisoft Recent Developments/Updates
7.9.6 Ubisoft Competitive Strengths & Weaknesses
7.10 Square Enix
7.10.1 Square Enix Details
7.10.2 Square Enix Major Business
7.10.3 Square Enix Game Publisher Product and Services
7.10.4 Square Enix Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Square Enix Recent Developments/Updates
7.10.6 Square Enix Competitive Strengths & Weaknesses
7.11 Konami Games
7.11.1 Konami Games Details
7.11.2 Konami Games Major Business
7.11.3 Konami Games Game Publisher Product and Services
7.11.4 Konami Games Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Konami Games Recent Developments/Updates
7.11.6 Konami Games Competitive Strengths & Weaknesses
7.12 Sega
7.12.1 Sega Details
7.12.2 Sega Major Business
7.12.3 Sega Game Publisher Product and Services
7.12.4 Sega Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Sega Recent Developments/Updates
7.12.6 Sega Competitive Strengths & Weaknesses
7.13 Capcom
7.13.1 Capcom Details
7.13.2 Capcom Major Business
7.13.3 Capcom Game Publisher Product and Services
7.13.4 Capcom Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Capcom Recent Developments/Updates
7.13.6 Capcom Competitive Strengths & Weaknesses
7.14 Supercell
7.14.1 Supercell Details
7.14.2 Supercell Major Business
7.14.3 Supercell Game Publisher Product and Services
7.14.4 Supercell Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Supercell Recent Developments/Updates
7.14.6 Supercell Competitive Strengths & Weaknesses
7.15 Netmarble
7.15.1 Netmarble Details
7.15.2 Netmarble Major Business
7.15.3 Netmarble Game Publisher Product and Services
7.15.4 Netmarble Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Netmarble Recent Developments/Updates
7.15.6 Netmarble Competitive Strengths & Weaknesses
7.16 Playrix
7.16.1 Playrix Details
7.16.2 Playrix Major Business
7.16.3 Playrix Game Publisher Product and Services
7.16.4 Playrix Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Playrix Recent Developments/Updates
7.16.6 Playrix Competitive Strengths & Weaknesses
7.17 Playtika
7.17.1 Playtika Details
7.17.2 Playtika Major Business
7.17.3 Playtika Game Publisher Product and Services
7.17.4 Playtika Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Playtika Recent Developments/Updates
7.17.6 Playtika Competitive Strengths & Weaknesses
7.18 Zynga
7.18.1 Zynga Details
7.18.2 Zynga Major Business
7.18.3 Zynga Game Publisher Product and Services
7.18.4 Zynga Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.18.5 Zynga Recent Developments/Updates
7.18.6 Zynga Competitive Strengths & Weaknesses
7.19 LINE
7.19.1 LINE Details
7.19.2 LINE Major Business
7.19.3 LINE Game Publisher Product and Services
7.19.4 LINE Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.19.5 LINE Recent Developments/Updates
7.19.6 LINE Competitive Strengths & Weaknesses
7.20 Google
7.20.1 Google Details
7.20.2 Google Major Business
7.20.3 Google Game Publisher Product and Services
7.20.4 Google Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.20.5 Google Recent Developments/Updates
7.20.6 Google Competitive Strengths & Weaknesses
7.21 NetEase
7.21.1 NetEase Details
7.21.2 NetEase Major Business
7.21.3 NetEase Game Publisher Product and Services
7.21.4 NetEase Game Publisher Revenue, Gross Margin and Market Share (2018-2023)
7.21.5 NetEase Recent Developments/Updates
7.21.6 NetEase Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Game Publisher Industry Chain
8.2 Game Publisher Upstream Analysis
8.3 Game Publisher Midstream Analysis
8.4 Game Publisher Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Game Publisher Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Game Publisher Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Game Publisher Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Game Publisher Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Game Publisher Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Game Publisher Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Game Publisher Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Game Publisher Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Game Publisher Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Game Publisher Players in 2022
Table 12. World Game Publisher Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Game Publisher Company Evaluation Quadrant
Table 14. Head Office of Key Game Publisher Player
Table 15. Game Publisher Market: Company Product Type Footprint
Table 16. Game Publisher Market: Company Product Application Footprint
Table 17. Game Publisher Mergers & Acquisitions Activity
Table 18. United States VS China Game Publisher Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Game Publisher Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Game Publisher Companies, Headquarters (States, Country)
Table 21. United States Based Companies Game Publisher Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Game Publisher Revenue Market Share (2018-2023)
Table 23. China Based Game Publisher Companies, Headquarters (Province, Country)
Table 24. China Based Companies Game Publisher Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Game Publisher Revenue Market Share (2018-2023)
Table 26. Rest of World Based Game Publisher Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Game Publisher Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Game Publisher Revenue Market Share (2018-2023)
Table 29. World Game Publisher Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Game Publisher Market Size by Type (2018-2023) & (USD Million)
Table 31. World Game Publisher Market Size by Type (2024-2029) & (USD Million)
Table 32. World Game Publisher Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Game Publisher Market Size by Application (2018-2023) & (USD Million)
Table 34. World Game Publisher Market Size by Application (2024-2029) & (USD Million)
Table 35. Tencent Basic Information, Area Served and Competitors
Table 36. Tencent Major Business
Table 37. Tencent Game Publisher Product and Services
Table 38. Tencent Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Sony Basic Information, Area Served and Competitors
Table 42. Sony Major Business
Table 43. Sony Game Publisher Product and Services
Table 44. Sony Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Sony Recent Developments/Updates
Table 46. Sony Competitive Strengths & Weaknesses
Table 47. Microsoft Basic Information, Area Served and Competitors
Table 48. Microsoft Major Business
Table 49. Microsoft Game Publisher Product and Services
Table 50. Microsoft Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Microsoft Recent Developments/Updates
Table 52. Microsoft Competitive Strengths & Weaknesses
Table 53. Activision Blizzard Basic Information, Area Served and Competitors
Table 54. Activision Blizzard Major Business
Table 55. Activision Blizzard Game Publisher Product and Services
Table 56. Activision Blizzard Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Activision Blizzard Recent Developments/Updates
Table 58. Activision Blizzard Competitive Strengths & Weaknesses
Table 59. Electronic Arts (EA) Basic Information, Area Served and Competitors
Table 60. Electronic Arts (EA) Major Business
Table 61. Electronic Arts (EA) Game Publisher Product and Services
Table 62. Electronic Arts (EA) Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Electronic Arts (EA) Recent Developments/Updates
Table 64. Electronic Arts (EA) Competitive Strengths & Weaknesses
Table 65. Nintendo Basic Information, Area Served and Competitors
Table 66. Nintendo Major Business
Table 67. Nintendo Game Publisher Product and Services
Table 68. Nintendo Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Nintendo Recent Developments/Updates
Table 70. Nintendo Competitive Strengths & Weaknesses
Table 71. Bandai Namco Basic Information, Area Served and Competitors
Table 72. Bandai Namco Major Business
Table 73. Bandai Namco Game Publisher Product and Services
Table 74. Bandai Namco Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Bandai Namco Recent Developments/Updates
Table 76. Bandai Namco Competitive Strengths & Weaknesses
Table 77. Take-Two Interactive Basic Information, Area Served and Competitors
Table 78. Take-Two Interactive Major Business
Table 79. Take-Two Interactive Game Publisher Product and Services
Table 80. Take-Two Interactive Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Take-Two Interactive Recent Developments/Updates
Table 82. Take-Two Interactive Competitive Strengths & Weaknesses
Table 83. Ubisoft Basic Information, Area Served and Competitors
Table 84. Ubisoft Major Business
Table 85. Ubisoft Game Publisher Product and Services
Table 86. Ubisoft Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Ubisoft Recent Developments/Updates
Table 88. Ubisoft Competitive Strengths & Weaknesses
Table 89. Square Enix Basic Information, Area Served and Competitors
Table 90. Square Enix Major Business
Table 91. Square Enix Game Publisher Product and Services
Table 92. Square Enix Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Square Enix Recent Developments/Updates
Table 94. Square Enix Competitive Strengths & Weaknesses
Table 95. Konami Games Basic Information, Area Served and Competitors
Table 96. Konami Games Major Business
Table 97. Konami Games Game Publisher Product and Services
Table 98. Konami Games Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Konami Games Recent Developments/Updates
Table 100. Konami Games Competitive Strengths & Weaknesses
Table 101. Sega Basic Information, Area Served and Competitors
Table 102. Sega Major Business
Table 103. Sega Game Publisher Product and Services
Table 104. Sega Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Sega Recent Developments/Updates
Table 106. Sega Competitive Strengths & Weaknesses
Table 107. Capcom Basic Information, Area Served and Competitors
Table 108. Capcom Major Business
Table 109. Capcom Game Publisher Product and Services
Table 110. Capcom Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Capcom Recent Developments/Updates
Table 112. Capcom Competitive Strengths & Weaknesses
Table 113. Supercell Basic Information, Area Served and Competitors
Table 114. Supercell Major Business
Table 115. Supercell Game Publisher Product and Services
Table 116. Supercell Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Supercell Recent Developments/Updates
Table 118. Supercell Competitive Strengths & Weaknesses
Table 119. Netmarble Basic Information, Area Served and Competitors
Table 120. Netmarble Major Business
Table 121. Netmarble Game Publisher Product and Services
Table 122. Netmarble Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Netmarble Recent Developments/Updates
Table 124. Netmarble Competitive Strengths & Weaknesses
Table 125. Playrix Basic Information, Area Served and Competitors
Table 126. Playrix Major Business
Table 127. Playrix Game Publisher Product and Services
Table 128. Playrix Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Playrix Recent Developments/Updates
Table 130. Playrix Competitive Strengths & Weaknesses
Table 131. Playtika Basic Information, Area Served and Competitors
Table 132. Playtika Major Business
Table 133. Playtika Game Publisher Product and Services
Table 134. Playtika Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Playtika Recent Developments/Updates
Table 136. Playtika Competitive Strengths & Weaknesses
Table 137. Zynga Basic Information, Area Served and Competitors
Table 138. Zynga Major Business
Table 139. Zynga Game Publisher Product and Services
Table 140. Zynga Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Zynga Recent Developments/Updates
Table 142. Zynga Competitive Strengths & Weaknesses
Table 143. LINE Basic Information, Area Served and Competitors
Table 144. LINE Major Business
Table 145. LINE Game Publisher Product and Services
Table 146. LINE Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 147. LINE Recent Developments/Updates
Table 148. LINE Competitive Strengths & Weaknesses
Table 149. Google Basic Information, Area Served and Competitors
Table 150. Google Major Business
Table 151. Google Game Publisher Product and Services
Table 152. Google Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 153. Google Recent Developments/Updates
Table 154. NetEase Basic Information, Area Served and Competitors
Table 155. NetEase Major Business
Table 156. NetEase Game Publisher Product and Services
Table 157. NetEase Game Publisher Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 158. Global Key Players of Game Publisher Upstream (Raw Materials)
Table 159. Game Publisher Typical Customers
List of Figure
Figure 1. Game Publisher Picture
Figure 2. World Game Publisher Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Game Publisher Total Market Size (2018-2029) & (USD Million)
Figure 4. World Game Publisher Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Game Publisher Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Game Publisher Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Game Publisher Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Game Publisher Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Game Publisher Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Game Publisher Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Game Publisher Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Game Publisher Revenue (2018-2029) & (USD Million)
Figure 13. Game Publisher Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 16. World Game Publisher Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 18. China Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 23. India Game Publisher Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Game Publisher by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Game Publisher Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Game Publisher Markets in 2022
Figure 27. United States VS China: Game Publisher Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Game Publisher Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Game Publisher Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Game Publisher Market Size Market Share by Type in 2022
Figure 31. Online
Figure 32. Offline
Figure 33. World Game Publisher Market Size Market Share by Type (2018-2029)
Figure 34. World Game Publisher Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Game Publisher Market Size Market Share by Application in 2022
Figure 36. PC Games
Figure 37. Mobile Games
Figure 38. TV Games
Figure 39. Other
Figure 40. Game Publisher Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Tencent Sony Microsoft Activision Blizzard Electronic Arts (EA) Nintendo Bandai Namco Take-Two Interactive Ubisoft Square Enix Konami Games Sega Capcom Supercell Netmarble Playrix Playtika Zynga LINE Google NetEase
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