Global First-person Shooter Supply, Demand and Key Producers, 2023-2029

Global First-person Shooter Supply, Demand and Key Producers, 2023-2029

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Published Date: 04 Aug 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global First-person Shooter market size is expected to reach $ 309630 million by 2029, rising at a market growth of 6.0% CAGR during the forecast period (2023-2029).

The FPS market saw a transition to next-generation gaming consoles, such as PlayStation 5 and Xbox Series X/S, and an increased focus on PC gaming. Game developers were taking advantage of the advanced hardware capabilities to deliver more immersive and visually stunning FPS experiences.

A first-person shooter (FPS) is a genre of video game where the player experiences the game world from the perspective of the protagonist, seeing the game environment through the eyes of the in-game character. In other words, the player views the game from a first-person perspective, as if they are directly looking through the eyes of the virtual character they control.

This report studies the global First-person Shooter demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for First-person Shooter, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of First-person Shooter that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global First-person Shooter total market, 2018-2029, (USD Million)
Global First-person Shooter total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: First-person Shooter total market, key domestic companies and share, (USD Million)
Global First-person Shooter revenue by player and market share 2018-2023, (USD Million)
Global First-person Shooter total market by Type, CAGR, 2018-2029, (USD Million)
Global First-person Shooter total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global First-person Shooter market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Electronic Arts, Ubisoft, CAPCOM, Deep Silver, Techland, Tencent (Riot Games), Valve Corporation, PUBG Corporation and Activision Blizzard, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World First-person Shooter market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global First-person Shooter Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global First-person Shooter Market, Segmentation by Type
Console Game
Pc Games
Mobile Game

Global First-person Shooter Market, Segmentation by Application
Amusement
Competitive Game
Others

Companies Profiled:
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games

Key Questions Answered
1. How big is the global First-person Shooter market?
2. What is the demand of the global First-person Shooter market?
3. What is the year over year growth of the global First-person Shooter market?
4. What is the total value of the global First-person Shooter market?
5. Who are the major players in the global First-person Shooter market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 First-person Shooter Introduction
1.2 World First-person Shooter Market Size & Forecast (2018 & 2022 & 2029)
1.3 World First-person Shooter Total Market by Region (by Headquarter Location)
1.3.1 World First-person Shooter Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States First-person Shooter Market Size (2018-2029)
1.3.3 China First-person Shooter Market Size (2018-2029)
1.3.4 Europe First-person Shooter Market Size (2018-2029)
1.3.5 Japan First-person Shooter Market Size (2018-2029)
1.3.6 South Korea First-person Shooter Market Size (2018-2029)
1.3.7 ASEAN First-person Shooter Market Size (2018-2029)
1.3.8 India First-person Shooter Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 First-person Shooter Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 First-person Shooter Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World First-person Shooter Consumption Value (2018-2029)
2.2 World First-person Shooter Consumption Value by Region
2.2.1 World First-person Shooter Consumption Value by Region (2018-2023)
2.2.2 World First-person Shooter Consumption Value Forecast by Region (2024-2029)
2.3 United States First-person Shooter Consumption Value (2018-2029)
2.4 China First-person Shooter Consumption Value (2018-2029)
2.5 Europe First-person Shooter Consumption Value (2018-2029)
2.6 Japan First-person Shooter Consumption Value (2018-2029)
2.7 South Korea First-person Shooter Consumption Value (2018-2029)
2.8 ASEAN First-person Shooter Consumption Value (2018-2029)
2.9 India First-person Shooter Consumption Value (2018-2029)

3 World First-person Shooter Companies Competitive Analysis
3.1 World First-person Shooter Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global First-person Shooter Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for First-person Shooter in 2022
3.2.3 Global Concentration Ratios (CR8) for First-person Shooter in 2022
3.3 First-person Shooter Company Evaluation Quadrant
3.4 First-person Shooter Market: Overall Company Footprint Analysis
3.4.1 First-person Shooter Market: Region Footprint
3.4.2 First-person Shooter Market: Company Product Type Footprint
3.4.3 First-person Shooter Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: First-person Shooter Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: First-person Shooter Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: First-person Shooter Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: First-person Shooter Consumption Value Comparison
4.2.1 United States VS China: First-person Shooter Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: First-person Shooter Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based First-person Shooter Companies and Market Share, 2018-2023
4.3.1 United States Based First-person Shooter Companies, Headquarters (States, Country)
4.3.2 United States Based Companies First-person Shooter Revenue, (2018-2023)
4.4 China Based Companies First-person Shooter Revenue and Market Share, 2018-2023
4.4.1 China Based First-person Shooter Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies First-person Shooter Revenue, (2018-2023)
4.5 Rest of World Based First-person Shooter Companies and Market Share, 2018-2023
4.5.1 Rest of World Based First-person Shooter Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies First-person Shooter Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World First-person Shooter Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Console Game
5.2.2 Pc Games
5.2.3 Mobile Game
5.3 Market Segment by Type
5.3.1 World First-person Shooter Market Size by Type (2018-2023)
5.3.2 World First-person Shooter Market Size by Type (2024-2029)
5.3.3 World First-person Shooter Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World First-person Shooter Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Amusement
6.2.2 Competitive Game
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World First-person Shooter Market Size by Application (2018-2023)
6.3.2 World First-person Shooter Market Size by Application (2024-2029)
6.3.3 World First-person Shooter Market Size by Application (2018-2029)

7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Details
7.1.2 Electronic Arts Major Business
7.1.3 Electronic Arts First-person Shooter Product and Services
7.1.4 Electronic Arts First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Electronic Arts Recent Developments/Updates
7.1.6 Electronic Arts Competitive Strengths & Weaknesses
7.2 Ubisoft
7.2.1 Ubisoft Details
7.2.2 Ubisoft Major Business
7.2.3 Ubisoft First-person Shooter Product and Services
7.2.4 Ubisoft First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Ubisoft Recent Developments/Updates
7.2.6 Ubisoft Competitive Strengths & Weaknesses
7.3 CAPCOM
7.3.1 CAPCOM Details
7.3.2 CAPCOM Major Business
7.3.3 CAPCOM First-person Shooter Product and Services
7.3.4 CAPCOM First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 CAPCOM Recent Developments/Updates
7.3.6 CAPCOM Competitive Strengths & Weaknesses
7.4 Deep Silver
7.4.1 Deep Silver Details
7.4.2 Deep Silver Major Business
7.4.3 Deep Silver First-person Shooter Product and Services
7.4.4 Deep Silver First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Deep Silver Recent Developments/Updates
7.4.6 Deep Silver Competitive Strengths & Weaknesses
7.5 Techland
7.5.1 Techland Details
7.5.2 Techland Major Business
7.5.3 Techland First-person Shooter Product and Services
7.5.4 Techland First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Techland Recent Developments/Updates
7.5.6 Techland Competitive Strengths & Weaknesses
7.6 Tencent (Riot Games)
7.6.1 Tencent (Riot Games) Details
7.6.2 Tencent (Riot Games) Major Business
7.6.3 Tencent (Riot Games) First-person Shooter Product and Services
7.6.4 Tencent (Riot Games) First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Tencent (Riot Games) Recent Developments/Updates
7.6.6 Tencent (Riot Games) Competitive Strengths & Weaknesses
7.7 Valve Corporation
7.7.1 Valve Corporation Details
7.7.2 Valve Corporation Major Business
7.7.3 Valve Corporation First-person Shooter Product and Services
7.7.4 Valve Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Valve Corporation Recent Developments/Updates
7.7.6 Valve Corporation Competitive Strengths & Weaknesses
7.8 PUBG Corporation
7.8.1 PUBG Corporation Details
7.8.2 PUBG Corporation Major Business
7.8.3 PUBG Corporation First-person Shooter Product and Services
7.8.4 PUBG Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 PUBG Corporation Recent Developments/Updates
7.8.6 PUBG Corporation Competitive Strengths & Weaknesses
7.9 Activision Blizzard
7.9.1 Activision Blizzard Details
7.9.2 Activision Blizzard Major Business
7.9.3 Activision Blizzard First-person Shooter Product and Services
7.9.4 Activision Blizzard First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Activision Blizzard Recent Developments/Updates
7.9.6 Activision Blizzard Competitive Strengths & Weaknesses
7.10 Bethesda Softworks
7.10.1 Bethesda Softworks Details
7.10.2 Bethesda Softworks Major Business
7.10.3 Bethesda Softworks First-person Shooter Product and Services
7.10.4 Bethesda Softworks First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Bethesda Softworks Recent Developments/Updates
7.10.6 Bethesda Softworks Competitive Strengths & Weaknesses
7.11 Battlestate Games
7.11.1 Battlestate Games Details
7.11.2 Battlestate Games Major Business
7.11.3 Battlestate Games First-person Shooter Product and Services
7.11.4 Battlestate Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Battlestate Games Recent Developments/Updates
7.11.6 Battlestate Games Competitive Strengths & Weaknesses
7.12 New Blood Interactive
7.12.1 New Blood Interactive Details
7.12.2 New Blood Interactive Major Business
7.12.3 New Blood Interactive First-person Shooter Product and Services
7.12.4 New Blood Interactive First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 New Blood Interactive Recent Developments/Updates
7.12.6 New Blood Interactive Competitive Strengths & Weaknesses
7.13 Epic Games
7.13.1 Epic Games Details
7.13.2 Epic Games Major Business
7.13.3 Epic Games First-person Shooter Product and Services
7.13.4 Epic Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Epic Games Recent Developments/Updates
7.13.6 Epic Games Competitive Strengths & Weaknesses
7.14 Bungie Inc
7.14.1 Bungie Inc Details
7.14.2 Bungie Inc Major Business
7.14.3 Bungie Inc First-person Shooter Product and Services
7.14.4 Bungie Inc First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Bungie Inc Recent Developments/Updates
7.14.6 Bungie Inc Competitive Strengths & Weaknesses
7.15 Xbox Game Studios
7.15.1 Xbox Game Studios Details
7.15.2 Xbox Game Studios Major Business
7.15.3 Xbox Game Studios First-person Shooter Product and Services
7.15.4 Xbox Game Studios First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Xbox Game Studios Recent Developments/Updates
7.15.6 Xbox Game Studios Competitive Strengths & Weaknesses
7.16 Crowbar Collective
7.16.1 Crowbar Collective Details
7.16.2 Crowbar Collective Major Business
7.16.3 Crowbar Collective First-person Shooter Product and Services
7.16.4 Crowbar Collective First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Crowbar Collective Recent Developments/Updates
7.16.6 Crowbar Collective Competitive Strengths & Weaknesses
7.17 Superhot Team
7.17.1 Superhot Team Details
7.17.2 Superhot Team Major Business
7.17.3 Superhot Team First-person Shooter Product and Services
7.17.4 Superhot Team First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Superhot Team Recent Developments/Updates
7.17.6 Superhot Team Competitive Strengths & Weaknesses
7.18 Coffee Stain Publishing
7.18.1 Coffee Stain Publishing Details
7.18.2 Coffee Stain Publishing Major Business
7.18.3 Coffee Stain Publishing First-person Shooter Product and Services
7.18.4 Coffee Stain Publishing First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.18.5 Coffee Stain Publishing Recent Developments/Updates
7.18.6 Coffee Stain Publishing Competitive Strengths & Weaknesses
7.19 2K Games
7.19.1 2K Games Details
7.19.2 2K Games Major Business
7.19.3 2K Games First-person Shooter Product and Services
7.19.4 2K Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.19.5 2K Games Recent Developments/Updates
7.19.6 2K Games Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 First-person Shooter Industry Chain
8.2 First-person Shooter Upstream Analysis
8.3 First-person Shooter Midstream Analysis
8.4 First-person Shooter Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World First-person Shooter Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World First-person Shooter Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World First-person Shooter Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World First-person Shooter Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World First-person Shooter Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World First-person Shooter Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World First-person Shooter Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World First-person Shooter Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World First-person Shooter Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key First-person Shooter Players in 2022
Table 12. World First-person Shooter Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global First-person Shooter Company Evaluation Quadrant
Table 14. Head Office of Key First-person Shooter Player
Table 15. First-person Shooter Market: Company Product Type Footprint
Table 16. First-person Shooter Market: Company Product Application Footprint
Table 17. First-person Shooter Mergers & Acquisitions Activity
Table 18. United States VS China First-person Shooter Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China First-person Shooter Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based First-person Shooter Companies, Headquarters (States, Country)
Table 21. United States Based Companies First-person Shooter Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies First-person Shooter Revenue Market Share (2018-2023)
Table 23. China Based First-person Shooter Companies, Headquarters (Province, Country)
Table 24. China Based Companies First-person Shooter Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies First-person Shooter Revenue Market Share (2018-2023)
Table 26. Rest of World Based First-person Shooter Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies First-person Shooter Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies First-person Shooter Revenue Market Share (2018-2023)
Table 29. World First-person Shooter Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World First-person Shooter Market Size by Type (2018-2023) & (USD Million)
Table 31. World First-person Shooter Market Size by Type (2024-2029) & (USD Million)
Table 32. World First-person Shooter Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World First-person Shooter Market Size by Application (2018-2023) & (USD Million)
Table 34. World First-person Shooter Market Size by Application (2024-2029) & (USD Million)
Table 35. Electronic Arts Basic Information, Area Served and Competitors
Table 36. Electronic Arts Major Business
Table 37. Electronic Arts First-person Shooter Product and Services
Table 38. Electronic Arts First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Electronic Arts Recent Developments/Updates
Table 40. Electronic Arts Competitive Strengths & Weaknesses
Table 41. Ubisoft Basic Information, Area Served and Competitors
Table 42. Ubisoft Major Business
Table 43. Ubisoft First-person Shooter Product and Services
Table 44. Ubisoft First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Ubisoft Recent Developments/Updates
Table 46. Ubisoft Competitive Strengths & Weaknesses
Table 47. CAPCOM Basic Information, Area Served and Competitors
Table 48. CAPCOM Major Business
Table 49. CAPCOM First-person Shooter Product and Services
Table 50. CAPCOM First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. CAPCOM Recent Developments/Updates
Table 52. CAPCOM Competitive Strengths & Weaknesses
Table 53. Deep Silver Basic Information, Area Served and Competitors
Table 54. Deep Silver Major Business
Table 55. Deep Silver First-person Shooter Product and Services
Table 56. Deep Silver First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Deep Silver Recent Developments/Updates
Table 58. Deep Silver Competitive Strengths & Weaknesses
Table 59. Techland Basic Information, Area Served and Competitors
Table 60. Techland Major Business
Table 61. Techland First-person Shooter Product and Services
Table 62. Techland First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Techland Recent Developments/Updates
Table 64. Techland Competitive Strengths & Weaknesses
Table 65. Tencent (Riot Games) Basic Information, Area Served and Competitors
Table 66. Tencent (Riot Games) Major Business
Table 67. Tencent (Riot Games) First-person Shooter Product and Services
Table 68. Tencent (Riot Games) First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Tencent (Riot Games) Recent Developments/Updates
Table 70. Tencent (Riot Games) Competitive Strengths & Weaknesses
Table 71. Valve Corporation Basic Information, Area Served and Competitors
Table 72. Valve Corporation Major Business
Table 73. Valve Corporation First-person Shooter Product and Services
Table 74. Valve Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Valve Corporation Recent Developments/Updates
Table 76. Valve Corporation Competitive Strengths & Weaknesses
Table 77. PUBG Corporation Basic Information, Area Served and Competitors
Table 78. PUBG Corporation Major Business
Table 79. PUBG Corporation First-person Shooter Product and Services
Table 80. PUBG Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. PUBG Corporation Recent Developments/Updates
Table 82. PUBG Corporation Competitive Strengths & Weaknesses
Table 83. Activision Blizzard Basic Information, Area Served and Competitors
Table 84. Activision Blizzard Major Business
Table 85. Activision Blizzard First-person Shooter Product and Services
Table 86. Activision Blizzard First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Activision Blizzard Recent Developments/Updates
Table 88. Activision Blizzard Competitive Strengths & Weaknesses
Table 89. Bethesda Softworks Basic Information, Area Served and Competitors
Table 90. Bethesda Softworks Major Business
Table 91. Bethesda Softworks First-person Shooter Product and Services
Table 92. Bethesda Softworks First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Bethesda Softworks Recent Developments/Updates
Table 94. Bethesda Softworks Competitive Strengths & Weaknesses
Table 95. Battlestate Games Basic Information, Area Served and Competitors
Table 96. Battlestate Games Major Business
Table 97. Battlestate Games First-person Shooter Product and Services
Table 98. Battlestate Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Battlestate Games Recent Developments/Updates
Table 100. Battlestate Games Competitive Strengths & Weaknesses
Table 101. New Blood Interactive Basic Information, Area Served and Competitors
Table 102. New Blood Interactive Major Business
Table 103. New Blood Interactive First-person Shooter Product and Services
Table 104. New Blood Interactive First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. New Blood Interactive Recent Developments/Updates
Table 106. New Blood Interactive Competitive Strengths & Weaknesses
Table 107. Epic Games Basic Information, Area Served and Competitors
Table 108. Epic Games Major Business
Table 109. Epic Games First-person Shooter Product and Services
Table 110. Epic Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Epic Games Recent Developments/Updates
Table 112. Epic Games Competitive Strengths & Weaknesses
Table 113. Bungie Inc Basic Information, Area Served and Competitors
Table 114. Bungie Inc Major Business
Table 115. Bungie Inc First-person Shooter Product and Services
Table 116. Bungie Inc First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Bungie Inc Recent Developments/Updates
Table 118. Bungie Inc Competitive Strengths & Weaknesses
Table 119. Xbox Game Studios Basic Information, Area Served and Competitors
Table 120. Xbox Game Studios Major Business
Table 121. Xbox Game Studios First-person Shooter Product and Services
Table 122. Xbox Game Studios First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Xbox Game Studios Recent Developments/Updates
Table 124. Xbox Game Studios Competitive Strengths & Weaknesses
Table 125. Crowbar Collective Basic Information, Area Served and Competitors
Table 126. Crowbar Collective Major Business
Table 127. Crowbar Collective First-person Shooter Product and Services
Table 128. Crowbar Collective First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Crowbar Collective Recent Developments/Updates
Table 130. Crowbar Collective Competitive Strengths & Weaknesses
Table 131. Superhot Team Basic Information, Area Served and Competitors
Table 132. Superhot Team Major Business
Table 133. Superhot Team First-person Shooter Product and Services
Table 134. Superhot Team First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Superhot Team Recent Developments/Updates
Table 136. Superhot Team Competitive Strengths & Weaknesses
Table 137. Coffee Stain Publishing Basic Information, Area Served and Competitors
Table 138. Coffee Stain Publishing Major Business
Table 139. Coffee Stain Publishing First-person Shooter Product and Services
Table 140. Coffee Stain Publishing First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Coffee Stain Publishing Recent Developments/Updates
Table 142. 2K Games Basic Information, Area Served and Competitors
Table 143. 2K Games Major Business
Table 144. 2K Games First-person Shooter Product and Services
Table 145. 2K Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 146. Global Key Players of First-person Shooter Upstream (Raw Materials)
Table 147. First-person Shooter Typical Customers
List of Figure
Figure 1. First-person Shooter Picture
Figure 2. World First-person Shooter Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World First-person Shooter Total Market Size (2018-2029) & (USD Million)
Figure 4. World First-person Shooter Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World First-person Shooter Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 13. First-person Shooter Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 16. World First-person Shooter Consumption Value Market Share by Region (2018-2029)
Figure 17. United States First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 18. China First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 23. India First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of First-person Shooter by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for First-person Shooter Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for First-person Shooter Markets in 2022
Figure 27. United States VS China: First-person Shooter Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: First-person Shooter Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World First-person Shooter Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World First-person Shooter Market Size Market Share by Type in 2022
Figure 31. Console Game
Figure 32. Pc Games
Figure 33. Mobile Game
Figure 34. World First-person Shooter Market Size Market Share by Type (2018-2029)
Figure 35. World First-person Shooter Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World First-person Shooter Market Size Market Share by Application in 2022
Figure 37. Amusement
Figure 38. Competitive Game
Figure 39. Others
Figure 40. First-person Shooter Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
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Global First-person Shooter Supply, Demand and Key Producers, 2023-2029

Global First-person Shooter Supply, Demand and Key Producers, 2023-2029

Page: 123

Published Date: 04 Aug 2023

Category: Service & Software

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Description

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Description

The global First-person Shooter market size is expected to reach $ 309630 million by 2029, rising at a market growth of 6.0% CAGR during the forecast period (2023-2029).

The FPS market saw a transition to next-generation gaming consoles, such as PlayStation 5 and Xbox Series X/S, and an increased focus on PC gaming. Game developers were taking advantage of the advanced hardware capabilities to deliver more immersive and visually stunning FPS experiences.

A first-person shooter (FPS) is a genre of video game where the player experiences the game world from the perspective of the protagonist, seeing the game environment through the eyes of the in-game character. In other words, the player views the game from a first-person perspective, as if they are directly looking through the eyes of the virtual character they control.

This report studies the global First-person Shooter demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for First-person Shooter, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of First-person Shooter that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global First-person Shooter total market, 2018-2029, (USD Million)
Global First-person Shooter total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: First-person Shooter total market, key domestic companies and share, (USD Million)
Global First-person Shooter revenue by player and market share 2018-2023, (USD Million)
Global First-person Shooter total market by Type, CAGR, 2018-2029, (USD Million)
Global First-person Shooter total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global First-person Shooter market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Electronic Arts, Ubisoft, CAPCOM, Deep Silver, Techland, Tencent (Riot Games), Valve Corporation, PUBG Corporation and Activision Blizzard, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World First-person Shooter market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global First-person Shooter Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global First-person Shooter Market, Segmentation by Type
Console Game
Pc Games
Mobile Game

Global First-person Shooter Market, Segmentation by Application
Amusement
Competitive Game
Others

Companies Profiled:
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games

Key Questions Answered
1. How big is the global First-person Shooter market?
2. What is the demand of the global First-person Shooter market?
3. What is the year over year growth of the global First-person Shooter market?
4. What is the total value of the global First-person Shooter market?
5. Who are the major players in the global First-person Shooter market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 First-person Shooter Introduction
1.2 World First-person Shooter Market Size & Forecast (2018 & 2022 & 2029)
1.3 World First-person Shooter Total Market by Region (by Headquarter Location)
1.3.1 World First-person Shooter Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States First-person Shooter Market Size (2018-2029)
1.3.3 China First-person Shooter Market Size (2018-2029)
1.3.4 Europe First-person Shooter Market Size (2018-2029)
1.3.5 Japan First-person Shooter Market Size (2018-2029)
1.3.6 South Korea First-person Shooter Market Size (2018-2029)
1.3.7 ASEAN First-person Shooter Market Size (2018-2029)
1.3.8 India First-person Shooter Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 First-person Shooter Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 First-person Shooter Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World First-person Shooter Consumption Value (2018-2029)
2.2 World First-person Shooter Consumption Value by Region
2.2.1 World First-person Shooter Consumption Value by Region (2018-2023)
2.2.2 World First-person Shooter Consumption Value Forecast by Region (2024-2029)
2.3 United States First-person Shooter Consumption Value (2018-2029)
2.4 China First-person Shooter Consumption Value (2018-2029)
2.5 Europe First-person Shooter Consumption Value (2018-2029)
2.6 Japan First-person Shooter Consumption Value (2018-2029)
2.7 South Korea First-person Shooter Consumption Value (2018-2029)
2.8 ASEAN First-person Shooter Consumption Value (2018-2029)
2.9 India First-person Shooter Consumption Value (2018-2029)

3 World First-person Shooter Companies Competitive Analysis
3.1 World First-person Shooter Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global First-person Shooter Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for First-person Shooter in 2022
3.2.3 Global Concentration Ratios (CR8) for First-person Shooter in 2022
3.3 First-person Shooter Company Evaluation Quadrant
3.4 First-person Shooter Market: Overall Company Footprint Analysis
3.4.1 First-person Shooter Market: Region Footprint
3.4.2 First-person Shooter Market: Company Product Type Footprint
3.4.3 First-person Shooter Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: First-person Shooter Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: First-person Shooter Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: First-person Shooter Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: First-person Shooter Consumption Value Comparison
4.2.1 United States VS China: First-person Shooter Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: First-person Shooter Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based First-person Shooter Companies and Market Share, 2018-2023
4.3.1 United States Based First-person Shooter Companies, Headquarters (States, Country)
4.3.2 United States Based Companies First-person Shooter Revenue, (2018-2023)
4.4 China Based Companies First-person Shooter Revenue and Market Share, 2018-2023
4.4.1 China Based First-person Shooter Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies First-person Shooter Revenue, (2018-2023)
4.5 Rest of World Based First-person Shooter Companies and Market Share, 2018-2023
4.5.1 Rest of World Based First-person Shooter Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies First-person Shooter Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World First-person Shooter Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Console Game
5.2.2 Pc Games
5.2.3 Mobile Game
5.3 Market Segment by Type
5.3.1 World First-person Shooter Market Size by Type (2018-2023)
5.3.2 World First-person Shooter Market Size by Type (2024-2029)
5.3.3 World First-person Shooter Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World First-person Shooter Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Amusement
6.2.2 Competitive Game
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World First-person Shooter Market Size by Application (2018-2023)
6.3.2 World First-person Shooter Market Size by Application (2024-2029)
6.3.3 World First-person Shooter Market Size by Application (2018-2029)

7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Details
7.1.2 Electronic Arts Major Business
7.1.3 Electronic Arts First-person Shooter Product and Services
7.1.4 Electronic Arts First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Electronic Arts Recent Developments/Updates
7.1.6 Electronic Arts Competitive Strengths & Weaknesses
7.2 Ubisoft
7.2.1 Ubisoft Details
7.2.2 Ubisoft Major Business
7.2.3 Ubisoft First-person Shooter Product and Services
7.2.4 Ubisoft First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Ubisoft Recent Developments/Updates
7.2.6 Ubisoft Competitive Strengths & Weaknesses
7.3 CAPCOM
7.3.1 CAPCOM Details
7.3.2 CAPCOM Major Business
7.3.3 CAPCOM First-person Shooter Product and Services
7.3.4 CAPCOM First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 CAPCOM Recent Developments/Updates
7.3.6 CAPCOM Competitive Strengths & Weaknesses
7.4 Deep Silver
7.4.1 Deep Silver Details
7.4.2 Deep Silver Major Business
7.4.3 Deep Silver First-person Shooter Product and Services
7.4.4 Deep Silver First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Deep Silver Recent Developments/Updates
7.4.6 Deep Silver Competitive Strengths & Weaknesses
7.5 Techland
7.5.1 Techland Details
7.5.2 Techland Major Business
7.5.3 Techland First-person Shooter Product and Services
7.5.4 Techland First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Techland Recent Developments/Updates
7.5.6 Techland Competitive Strengths & Weaknesses
7.6 Tencent (Riot Games)
7.6.1 Tencent (Riot Games) Details
7.6.2 Tencent (Riot Games) Major Business
7.6.3 Tencent (Riot Games) First-person Shooter Product and Services
7.6.4 Tencent (Riot Games) First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Tencent (Riot Games) Recent Developments/Updates
7.6.6 Tencent (Riot Games) Competitive Strengths & Weaknesses
7.7 Valve Corporation
7.7.1 Valve Corporation Details
7.7.2 Valve Corporation Major Business
7.7.3 Valve Corporation First-person Shooter Product and Services
7.7.4 Valve Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Valve Corporation Recent Developments/Updates
7.7.6 Valve Corporation Competitive Strengths & Weaknesses
7.8 PUBG Corporation
7.8.1 PUBG Corporation Details
7.8.2 PUBG Corporation Major Business
7.8.3 PUBG Corporation First-person Shooter Product and Services
7.8.4 PUBG Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 PUBG Corporation Recent Developments/Updates
7.8.6 PUBG Corporation Competitive Strengths & Weaknesses
7.9 Activision Blizzard
7.9.1 Activision Blizzard Details
7.9.2 Activision Blizzard Major Business
7.9.3 Activision Blizzard First-person Shooter Product and Services
7.9.4 Activision Blizzard First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Activision Blizzard Recent Developments/Updates
7.9.6 Activision Blizzard Competitive Strengths & Weaknesses
7.10 Bethesda Softworks
7.10.1 Bethesda Softworks Details
7.10.2 Bethesda Softworks Major Business
7.10.3 Bethesda Softworks First-person Shooter Product and Services
7.10.4 Bethesda Softworks First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Bethesda Softworks Recent Developments/Updates
7.10.6 Bethesda Softworks Competitive Strengths & Weaknesses
7.11 Battlestate Games
7.11.1 Battlestate Games Details
7.11.2 Battlestate Games Major Business
7.11.3 Battlestate Games First-person Shooter Product and Services
7.11.4 Battlestate Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Battlestate Games Recent Developments/Updates
7.11.6 Battlestate Games Competitive Strengths & Weaknesses
7.12 New Blood Interactive
7.12.1 New Blood Interactive Details
7.12.2 New Blood Interactive Major Business
7.12.3 New Blood Interactive First-person Shooter Product and Services
7.12.4 New Blood Interactive First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 New Blood Interactive Recent Developments/Updates
7.12.6 New Blood Interactive Competitive Strengths & Weaknesses
7.13 Epic Games
7.13.1 Epic Games Details
7.13.2 Epic Games Major Business
7.13.3 Epic Games First-person Shooter Product and Services
7.13.4 Epic Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Epic Games Recent Developments/Updates
7.13.6 Epic Games Competitive Strengths & Weaknesses
7.14 Bungie Inc
7.14.1 Bungie Inc Details
7.14.2 Bungie Inc Major Business
7.14.3 Bungie Inc First-person Shooter Product and Services
7.14.4 Bungie Inc First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Bungie Inc Recent Developments/Updates
7.14.6 Bungie Inc Competitive Strengths & Weaknesses
7.15 Xbox Game Studios
7.15.1 Xbox Game Studios Details
7.15.2 Xbox Game Studios Major Business
7.15.3 Xbox Game Studios First-person Shooter Product and Services
7.15.4 Xbox Game Studios First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Xbox Game Studios Recent Developments/Updates
7.15.6 Xbox Game Studios Competitive Strengths & Weaknesses
7.16 Crowbar Collective
7.16.1 Crowbar Collective Details
7.16.2 Crowbar Collective Major Business
7.16.3 Crowbar Collective First-person Shooter Product and Services
7.16.4 Crowbar Collective First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Crowbar Collective Recent Developments/Updates
7.16.6 Crowbar Collective Competitive Strengths & Weaknesses
7.17 Superhot Team
7.17.1 Superhot Team Details
7.17.2 Superhot Team Major Business
7.17.3 Superhot Team First-person Shooter Product and Services
7.17.4 Superhot Team First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Superhot Team Recent Developments/Updates
7.17.6 Superhot Team Competitive Strengths & Weaknesses
7.18 Coffee Stain Publishing
7.18.1 Coffee Stain Publishing Details
7.18.2 Coffee Stain Publishing Major Business
7.18.3 Coffee Stain Publishing First-person Shooter Product and Services
7.18.4 Coffee Stain Publishing First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.18.5 Coffee Stain Publishing Recent Developments/Updates
7.18.6 Coffee Stain Publishing Competitive Strengths & Weaknesses
7.19 2K Games
7.19.1 2K Games Details
7.19.2 2K Games Major Business
7.19.3 2K Games First-person Shooter Product and Services
7.19.4 2K Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023)
7.19.5 2K Games Recent Developments/Updates
7.19.6 2K Games Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 First-person Shooter Industry Chain
8.2 First-person Shooter Upstream Analysis
8.3 First-person Shooter Midstream Analysis
8.4 First-person Shooter Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World First-person Shooter Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World First-person Shooter Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World First-person Shooter Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World First-person Shooter Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World First-person Shooter Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World First-person Shooter Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World First-person Shooter Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World First-person Shooter Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World First-person Shooter Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key First-person Shooter Players in 2022
Table 12. World First-person Shooter Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global First-person Shooter Company Evaluation Quadrant
Table 14. Head Office of Key First-person Shooter Player
Table 15. First-person Shooter Market: Company Product Type Footprint
Table 16. First-person Shooter Market: Company Product Application Footprint
Table 17. First-person Shooter Mergers & Acquisitions Activity
Table 18. United States VS China First-person Shooter Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China First-person Shooter Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based First-person Shooter Companies, Headquarters (States, Country)
Table 21. United States Based Companies First-person Shooter Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies First-person Shooter Revenue Market Share (2018-2023)
Table 23. China Based First-person Shooter Companies, Headquarters (Province, Country)
Table 24. China Based Companies First-person Shooter Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies First-person Shooter Revenue Market Share (2018-2023)
Table 26. Rest of World Based First-person Shooter Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies First-person Shooter Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies First-person Shooter Revenue Market Share (2018-2023)
Table 29. World First-person Shooter Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World First-person Shooter Market Size by Type (2018-2023) & (USD Million)
Table 31. World First-person Shooter Market Size by Type (2024-2029) & (USD Million)
Table 32. World First-person Shooter Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World First-person Shooter Market Size by Application (2018-2023) & (USD Million)
Table 34. World First-person Shooter Market Size by Application (2024-2029) & (USD Million)
Table 35. Electronic Arts Basic Information, Area Served and Competitors
Table 36. Electronic Arts Major Business
Table 37. Electronic Arts First-person Shooter Product and Services
Table 38. Electronic Arts First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Electronic Arts Recent Developments/Updates
Table 40. Electronic Arts Competitive Strengths & Weaknesses
Table 41. Ubisoft Basic Information, Area Served and Competitors
Table 42. Ubisoft Major Business
Table 43. Ubisoft First-person Shooter Product and Services
Table 44. Ubisoft First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Ubisoft Recent Developments/Updates
Table 46. Ubisoft Competitive Strengths & Weaknesses
Table 47. CAPCOM Basic Information, Area Served and Competitors
Table 48. CAPCOM Major Business
Table 49. CAPCOM First-person Shooter Product and Services
Table 50. CAPCOM First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. CAPCOM Recent Developments/Updates
Table 52. CAPCOM Competitive Strengths & Weaknesses
Table 53. Deep Silver Basic Information, Area Served and Competitors
Table 54. Deep Silver Major Business
Table 55. Deep Silver First-person Shooter Product and Services
Table 56. Deep Silver First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Deep Silver Recent Developments/Updates
Table 58. Deep Silver Competitive Strengths & Weaknesses
Table 59. Techland Basic Information, Area Served and Competitors
Table 60. Techland Major Business
Table 61. Techland First-person Shooter Product and Services
Table 62. Techland First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Techland Recent Developments/Updates
Table 64. Techland Competitive Strengths & Weaknesses
Table 65. Tencent (Riot Games) Basic Information, Area Served and Competitors
Table 66. Tencent (Riot Games) Major Business
Table 67. Tencent (Riot Games) First-person Shooter Product and Services
Table 68. Tencent (Riot Games) First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Tencent (Riot Games) Recent Developments/Updates
Table 70. Tencent (Riot Games) Competitive Strengths & Weaknesses
Table 71. Valve Corporation Basic Information, Area Served and Competitors
Table 72. Valve Corporation Major Business
Table 73. Valve Corporation First-person Shooter Product and Services
Table 74. Valve Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Valve Corporation Recent Developments/Updates
Table 76. Valve Corporation Competitive Strengths & Weaknesses
Table 77. PUBG Corporation Basic Information, Area Served and Competitors
Table 78. PUBG Corporation Major Business
Table 79. PUBG Corporation First-person Shooter Product and Services
Table 80. PUBG Corporation First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. PUBG Corporation Recent Developments/Updates
Table 82. PUBG Corporation Competitive Strengths & Weaknesses
Table 83. Activision Blizzard Basic Information, Area Served and Competitors
Table 84. Activision Blizzard Major Business
Table 85. Activision Blizzard First-person Shooter Product and Services
Table 86. Activision Blizzard First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Activision Blizzard Recent Developments/Updates
Table 88. Activision Blizzard Competitive Strengths & Weaknesses
Table 89. Bethesda Softworks Basic Information, Area Served and Competitors
Table 90. Bethesda Softworks Major Business
Table 91. Bethesda Softworks First-person Shooter Product and Services
Table 92. Bethesda Softworks First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Bethesda Softworks Recent Developments/Updates
Table 94. Bethesda Softworks Competitive Strengths & Weaknesses
Table 95. Battlestate Games Basic Information, Area Served and Competitors
Table 96. Battlestate Games Major Business
Table 97. Battlestate Games First-person Shooter Product and Services
Table 98. Battlestate Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Battlestate Games Recent Developments/Updates
Table 100. Battlestate Games Competitive Strengths & Weaknesses
Table 101. New Blood Interactive Basic Information, Area Served and Competitors
Table 102. New Blood Interactive Major Business
Table 103. New Blood Interactive First-person Shooter Product and Services
Table 104. New Blood Interactive First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. New Blood Interactive Recent Developments/Updates
Table 106. New Blood Interactive Competitive Strengths & Weaknesses
Table 107. Epic Games Basic Information, Area Served and Competitors
Table 108. Epic Games Major Business
Table 109. Epic Games First-person Shooter Product and Services
Table 110. Epic Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Epic Games Recent Developments/Updates
Table 112. Epic Games Competitive Strengths & Weaknesses
Table 113. Bungie Inc Basic Information, Area Served and Competitors
Table 114. Bungie Inc Major Business
Table 115. Bungie Inc First-person Shooter Product and Services
Table 116. Bungie Inc First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Bungie Inc Recent Developments/Updates
Table 118. Bungie Inc Competitive Strengths & Weaknesses
Table 119. Xbox Game Studios Basic Information, Area Served and Competitors
Table 120. Xbox Game Studios Major Business
Table 121. Xbox Game Studios First-person Shooter Product and Services
Table 122. Xbox Game Studios First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Xbox Game Studios Recent Developments/Updates
Table 124. Xbox Game Studios Competitive Strengths & Weaknesses
Table 125. Crowbar Collective Basic Information, Area Served and Competitors
Table 126. Crowbar Collective Major Business
Table 127. Crowbar Collective First-person Shooter Product and Services
Table 128. Crowbar Collective First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Crowbar Collective Recent Developments/Updates
Table 130. Crowbar Collective Competitive Strengths & Weaknesses
Table 131. Superhot Team Basic Information, Area Served and Competitors
Table 132. Superhot Team Major Business
Table 133. Superhot Team First-person Shooter Product and Services
Table 134. Superhot Team First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Superhot Team Recent Developments/Updates
Table 136. Superhot Team Competitive Strengths & Weaknesses
Table 137. Coffee Stain Publishing Basic Information, Area Served and Competitors
Table 138. Coffee Stain Publishing Major Business
Table 139. Coffee Stain Publishing First-person Shooter Product and Services
Table 140. Coffee Stain Publishing First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Coffee Stain Publishing Recent Developments/Updates
Table 142. 2K Games Basic Information, Area Served and Competitors
Table 143. 2K Games Major Business
Table 144. 2K Games First-person Shooter Product and Services
Table 145. 2K Games First-person Shooter Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 146. Global Key Players of First-person Shooter Upstream (Raw Materials)
Table 147. First-person Shooter Typical Customers
List of Figure
Figure 1. First-person Shooter Picture
Figure 2. World First-person Shooter Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World First-person Shooter Total Market Size (2018-2029) & (USD Million)
Figure 4. World First-person Shooter Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World First-person Shooter Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company First-person Shooter Revenue (2018-2029) & (USD Million)
Figure 13. First-person Shooter Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 16. World First-person Shooter Consumption Value Market Share by Region (2018-2029)
Figure 17. United States First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 18. China First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 23. India First-person Shooter Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of First-person Shooter by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for First-person Shooter Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for First-person Shooter Markets in 2022
Figure 27. United States VS China: First-person Shooter Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: First-person Shooter Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World First-person Shooter Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World First-person Shooter Market Size Market Share by Type in 2022
Figure 31. Console Game
Figure 32. Pc Games
Figure 33. Mobile Game
Figure 34. World First-person Shooter Market Size Market Share by Type (2018-2029)
Figure 35. World First-person Shooter Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World First-person Shooter Market Size Market Share by Application in 2022
Figure 37. Amusement
Figure 38. Competitive Game
Figure 39. Others
Figure 40. First-person Shooter Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
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