Global 3D Modeling for Games and Animation Supply, Demand and Key Producers, 2023-2029

Global 3D Modeling for Games and Animation Supply, Demand and Key Producers, 2023-2029

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Published Date: 06 Aug 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global 3D Modeling for Games and Animation market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global 3D Modeling for Games and Animation demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for 3D Modeling for Games and Animation, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of 3D Modeling for Games and Animation that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global 3D Modeling for Games and Animation total market, 2018-2029, (USD Million)
Global 3D Modeling for Games and Animation total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: 3D Modeling for Games and Animation total market, key domestic companies and share, (USD Million)
Global 3D Modeling for Games and Animation revenue by player and market share 2018-2023, (USD Million)
Global 3D Modeling for Games and Animation total market by Type, CAGR, 2018-2029, (USD Million)
Global 3D Modeling for Games and Animation total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global 3D Modeling for Games and Animation market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Autodesk, Adobe, Zbrush, Blender, headus UVLayout, Maxon, Chaos Group, Strata and Pix4D, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World 3D Modeling for Games and Animation market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global 3D Modeling for Games and Animation Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global 3D Modeling for Games and Animation Market, Segmentation by Type
Modeling Software
UV Tools
Others

Global 3D Modeling for Games and Animation Market, Segmentation by Application
Mobile Game
Computer Games

Companies Profiled:
Autodesk
Adobe
Zbrush
Blender
headus UVLayout
Maxon
Chaos Group
Strata
Pix4D
Rizom-Lab

Key Questions Answered
1. How big is the global 3D Modeling for Games and Animation market?
2. What is the demand of the global 3D Modeling for Games and Animation market?
3. What is the year over year growth of the global 3D Modeling for Games and Animation market?
4. What is the total value of the global 3D Modeling for Games and Animation market?
5. Who are the major players in the global 3D Modeling for Games and Animation market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 3D Modeling for Games and Animation Introduction
1.2 World 3D Modeling for Games and Animation Market Size & Forecast (2018 & 2022 & 2029)
1.3 World 3D Modeling for Games and Animation Total Market by Region (by Headquarter Location)
1.3.1 World 3D Modeling for Games and Animation Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.3 China 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.4 Europe 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.5 Japan 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.6 South Korea 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.7 ASEAN 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.8 India 3D Modeling for Games and Animation Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 3D Modeling for Games and Animation Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 3D Modeling for Games and Animation Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.2 World 3D Modeling for Games and Animation Consumption Value by Region
2.2.1 World 3D Modeling for Games and Animation Consumption Value by Region (2018-2023)
2.2.2 World 3D Modeling for Games and Animation Consumption Value Forecast by Region (2024-2029)
2.3 United States 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.4 China 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.5 Europe 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.6 Japan 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.7 South Korea 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.8 ASEAN 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.9 India 3D Modeling for Games and Animation Consumption Value (2018-2029)

3 World 3D Modeling for Games and Animation Companies Competitive Analysis
3.1 World 3D Modeling for Games and Animation Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global 3D Modeling for Games and Animation Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for 3D Modeling for Games and Animation in 2022
3.2.3 Global Concentration Ratios (CR8) for 3D Modeling for Games and Animation in 2022
3.3 3D Modeling for Games and Animation Company Evaluation Quadrant
3.4 3D Modeling for Games and Animation Market: Overall Company Footprint Analysis
3.4.1 3D Modeling for Games and Animation Market: Region Footprint
3.4.2 3D Modeling for Games and Animation Market: Company Product Type Footprint
3.4.3 3D Modeling for Games and Animation Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: 3D Modeling for Games and Animation Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: 3D Modeling for Games and Animation Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: 3D Modeling for Games and Animation Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: 3D Modeling for Games and Animation Consumption Value Comparison
4.2.1 United States VS China: 3D Modeling for Games and Animation Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: 3D Modeling for Games and Animation Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based 3D Modeling for Games and Animation Companies and Market Share, 2018-2023
4.3.1 United States Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
4.3.2 United States Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023)
4.4 China Based Companies 3D Modeling for Games and Animation Revenue and Market Share, 2018-2023
4.4.1 China Based 3D Modeling for Games and Animation Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023)
4.5 Rest of World Based 3D Modeling for Games and Animation Companies and Market Share, 2018-2023
4.5.1 Rest of World Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World 3D Modeling for Games and Animation Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Modeling Software
5.2.2 UV Tools
5.2.3 Others
5.3 Market Segment by Type
5.3.1 World 3D Modeling for Games and Animation Market Size by Type (2018-2023)
5.3.2 World 3D Modeling for Games and Animation Market Size by Type (2024-2029)
5.3.3 World 3D Modeling for Games and Animation Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World 3D Modeling for Games and Animation Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Mobile Game
6.2.2 Computer Games
6.3 Market Segment by Application
6.3.1 World 3D Modeling for Games and Animation Market Size by Application (2018-2023)
6.3.2 World 3D Modeling for Games and Animation Market Size by Application (2024-2029)
6.3.3 World 3D Modeling for Games and Animation Market Size by Application (2018-2029)

7 Company Profiles
7.1 Autodesk
7.1.1 Autodesk Details
7.1.2 Autodesk Major Business
7.1.3 Autodesk 3D Modeling for Games and Animation Product and Services
7.1.4 Autodesk 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Autodesk Recent Developments/Updates
7.1.6 Autodesk Competitive Strengths & Weaknesses
7.2 Adobe
7.2.1 Adobe Details
7.2.2 Adobe Major Business
7.2.3 Adobe 3D Modeling for Games and Animation Product and Services
7.2.4 Adobe 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Adobe Recent Developments/Updates
7.2.6 Adobe Competitive Strengths & Weaknesses
7.3 Zbrush
7.3.1 Zbrush Details
7.3.2 Zbrush Major Business
7.3.3 Zbrush 3D Modeling for Games and Animation Product and Services
7.3.4 Zbrush 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Zbrush Recent Developments/Updates
7.3.6 Zbrush Competitive Strengths & Weaknesses
7.4 Blender
7.4.1 Blender Details
7.4.2 Blender Major Business
7.4.3 Blender 3D Modeling for Games and Animation Product and Services
7.4.4 Blender 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Blender Recent Developments/Updates
7.4.6 Blender Competitive Strengths & Weaknesses
7.5 headus UVLayout
7.5.1 headus UVLayout Details
7.5.2 headus UVLayout Major Business
7.5.3 headus UVLayout 3D Modeling for Games and Animation Product and Services
7.5.4 headus UVLayout 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 headus UVLayout Recent Developments/Updates
7.5.6 headus UVLayout Competitive Strengths & Weaknesses
7.6 Maxon
7.6.1 Maxon Details
7.6.2 Maxon Major Business
7.6.3 Maxon 3D Modeling for Games and Animation Product and Services
7.6.4 Maxon 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Maxon Recent Developments/Updates
7.6.6 Maxon Competitive Strengths & Weaknesses
7.7 Chaos Group
7.7.1 Chaos Group Details
7.7.2 Chaos Group Major Business
7.7.3 Chaos Group 3D Modeling for Games and Animation Product and Services
7.7.4 Chaos Group 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Chaos Group Recent Developments/Updates
7.7.6 Chaos Group Competitive Strengths & Weaknesses
7.8 Strata
7.8.1 Strata Details
7.8.2 Strata Major Business
7.8.3 Strata 3D Modeling for Games and Animation Product and Services
7.8.4 Strata 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Strata Recent Developments/Updates
7.8.6 Strata Competitive Strengths & Weaknesses
7.9 Pix4D
7.9.1 Pix4D Details
7.9.2 Pix4D Major Business
7.9.3 Pix4D 3D Modeling for Games and Animation Product and Services
7.9.4 Pix4D 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Pix4D Recent Developments/Updates
7.9.6 Pix4D Competitive Strengths & Weaknesses
7.10 Rizom-Lab
7.10.1 Rizom-Lab Details
7.10.2 Rizom-Lab Major Business
7.10.3 Rizom-Lab 3D Modeling for Games and Animation Product and Services
7.10.4 Rizom-Lab 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Rizom-Lab Recent Developments/Updates
7.10.6 Rizom-Lab Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 3D Modeling for Games and Animation Industry Chain
8.2 3D Modeling for Games and Animation Upstream Analysis
8.3 3D Modeling for Games and Animation Midstream Analysis
8.4 3D Modeling for Games and Animation Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World 3D Modeling for Games and Animation Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World 3D Modeling for Games and Animation Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World 3D Modeling for Games and Animation Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World 3D Modeling for Games and Animation Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World 3D Modeling for Games and Animation Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World 3D Modeling for Games and Animation Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World 3D Modeling for Games and Animation Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World 3D Modeling for Games and Animation Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World 3D Modeling for Games and Animation Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key 3D Modeling for Games and Animation Players in 2022
Table 12. World 3D Modeling for Games and Animation Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global 3D Modeling for Games and Animation Company Evaluation Quadrant
Table 14. Head Office of Key 3D Modeling for Games and Animation Player
Table 15. 3D Modeling for Games and Animation Market: Company Product Type Footprint
Table 16. 3D Modeling for Games and Animation Market: Company Product Application Footprint
Table 17. 3D Modeling for Games and Animation Mergers & Acquisitions Activity
Table 18. United States VS China 3D Modeling for Games and Animation Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China 3D Modeling for Games and Animation Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
Table 21. United States Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies 3D Modeling for Games and Animation Revenue Market Share (2018-2023)
Table 23. China Based 3D Modeling for Games and Animation Companies, Headquarters (Province, Country)
Table 24. China Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies 3D Modeling for Games and Animation Revenue Market Share (2018-2023)
Table 26. Rest of World Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies 3D Modeling for Games and Animation Revenue Market Share (2018-2023)
Table 29. World 3D Modeling for Games and Animation Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World 3D Modeling for Games and Animation Market Size by Type (2018-2023) & (USD Million)
Table 31. World 3D Modeling for Games and Animation Market Size by Type (2024-2029) & (USD Million)
Table 32. World 3D Modeling for Games and Animation Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World 3D Modeling for Games and Animation Market Size by Application (2018-2023) & (USD Million)
Table 34. World 3D Modeling for Games and Animation Market Size by Application (2024-2029) & (USD Million)
Table 35. Autodesk Basic Information, Area Served and Competitors
Table 36. Autodesk Major Business
Table 37. Autodesk 3D Modeling for Games and Animation Product and Services
Table 38. Autodesk 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Autodesk Recent Developments/Updates
Table 40. Autodesk Competitive Strengths & Weaknesses
Table 41. Adobe Basic Information, Area Served and Competitors
Table 42. Adobe Major Business
Table 43. Adobe 3D Modeling for Games and Animation Product and Services
Table 44. Adobe 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Adobe Recent Developments/Updates
Table 46. Adobe Competitive Strengths & Weaknesses
Table 47. Zbrush Basic Information, Area Served and Competitors
Table 48. Zbrush Major Business
Table 49. Zbrush 3D Modeling for Games and Animation Product and Services
Table 50. Zbrush 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Zbrush Recent Developments/Updates
Table 52. Zbrush Competitive Strengths & Weaknesses
Table 53. Blender Basic Information, Area Served and Competitors
Table 54. Blender Major Business
Table 55. Blender 3D Modeling for Games and Animation Product and Services
Table 56. Blender 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Blender Recent Developments/Updates
Table 58. Blender Competitive Strengths & Weaknesses
Table 59. headus UVLayout Basic Information, Area Served and Competitors
Table 60. headus UVLayout Major Business
Table 61. headus UVLayout 3D Modeling for Games and Animation Product and Services
Table 62. headus UVLayout 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. headus UVLayout Recent Developments/Updates
Table 64. headus UVLayout Competitive Strengths & Weaknesses
Table 65. Maxon Basic Information, Area Served and Competitors
Table 66. Maxon Major Business
Table 67. Maxon 3D Modeling for Games and Animation Product and Services
Table 68. Maxon 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Maxon Recent Developments/Updates
Table 70. Maxon Competitive Strengths & Weaknesses
Table 71. Chaos Group Basic Information, Area Served and Competitors
Table 72. Chaos Group Major Business
Table 73. Chaos Group 3D Modeling for Games and Animation Product and Services
Table 74. Chaos Group 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Chaos Group Recent Developments/Updates
Table 76. Chaos Group Competitive Strengths & Weaknesses
Table 77. Strata Basic Information, Area Served and Competitors
Table 78. Strata Major Business
Table 79. Strata 3D Modeling for Games and Animation Product and Services
Table 80. Strata 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Strata Recent Developments/Updates
Table 82. Strata Competitive Strengths & Weaknesses
Table 83. Pix4D Basic Information, Area Served and Competitors
Table 84. Pix4D Major Business
Table 85. Pix4D 3D Modeling for Games and Animation Product and Services
Table 86. Pix4D 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Pix4D Recent Developments/Updates
Table 88. Rizom-Lab Basic Information, Area Served and Competitors
Table 89. Rizom-Lab Major Business
Table 90. Rizom-Lab 3D Modeling for Games and Animation Product and Services
Table 91. Rizom-Lab 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 92. Global Key Players of 3D Modeling for Games and Animation Upstream (Raw Materials)
Table 93. 3D Modeling for Games and Animation Typical Customers
List of Figure
Figure 1. 3D Modeling for Games and Animation Picture
Figure 2. World 3D Modeling for Games and Animation Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World 3D Modeling for Games and Animation Total Market Size (2018-2029) & (USD Million)
Figure 4. World 3D Modeling for Games and Animation Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World 3D Modeling for Games and Animation Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 13. 3D Modeling for Games and Animation Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 16. World 3D Modeling for Games and Animation Consumption Value Market Share by Region (2018-2029)
Figure 17. United States 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 18. China 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 23. India 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of 3D Modeling for Games and Animation by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for 3D Modeling for Games and Animation Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for 3D Modeling for Games and Animation Markets in 2022
Figure 27. United States VS China: 3D Modeling for Games and Animation Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: 3D Modeling for Games and Animation Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World 3D Modeling for Games and Animation Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World 3D Modeling for Games and Animation Market Size Market Share by Type in 2022
Figure 31. Modeling Software
Figure 32. UV Tools
Figure 33. Others
Figure 34. World 3D Modeling for Games and Animation Market Size Market Share by Type (2018-2029)
Figure 35. World 3D Modeling for Games and Animation Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World 3D Modeling for Games and Animation Market Size Market Share by Application in 2022
Figure 37. Mobile Game
Figure 38. Computer Games
Figure 39. 3D Modeling for Games and Animation Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Autodesk
Adobe
Zbrush
Blender
headus UVLayout
Maxon
Chaos Group
Strata
Pix4D
Rizom-Lab
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Global 3D Modeling for Games and Animation Supply, Demand and Key Producers, 2023-2029

Global 3D Modeling for Games and Animation Supply, Demand and Key Producers, 2023-2029

Page: 112

Published Date: 06 Aug 2023

Category: Service & Software

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Description

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Description

The global 3D Modeling for Games and Animation market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global 3D Modeling for Games and Animation demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for 3D Modeling for Games and Animation, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of 3D Modeling for Games and Animation that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global 3D Modeling for Games and Animation total market, 2018-2029, (USD Million)
Global 3D Modeling for Games and Animation total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: 3D Modeling for Games and Animation total market, key domestic companies and share, (USD Million)
Global 3D Modeling for Games and Animation revenue by player and market share 2018-2023, (USD Million)
Global 3D Modeling for Games and Animation total market by Type, CAGR, 2018-2029, (USD Million)
Global 3D Modeling for Games and Animation total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global 3D Modeling for Games and Animation market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Autodesk, Adobe, Zbrush, Blender, headus UVLayout, Maxon, Chaos Group, Strata and Pix4D, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World 3D Modeling for Games and Animation market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global 3D Modeling for Games and Animation Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global 3D Modeling for Games and Animation Market, Segmentation by Type
Modeling Software
UV Tools
Others

Global 3D Modeling for Games and Animation Market, Segmentation by Application
Mobile Game
Computer Games

Companies Profiled:
Autodesk
Adobe
Zbrush
Blender
headus UVLayout
Maxon
Chaos Group
Strata
Pix4D
Rizom-Lab

Key Questions Answered
1. How big is the global 3D Modeling for Games and Animation market?
2. What is the demand of the global 3D Modeling for Games and Animation market?
3. What is the year over year growth of the global 3D Modeling for Games and Animation market?
4. What is the total value of the global 3D Modeling for Games and Animation market?
5. Who are the major players in the global 3D Modeling for Games and Animation market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 3D Modeling for Games and Animation Introduction
1.2 World 3D Modeling for Games and Animation Market Size & Forecast (2018 & 2022 & 2029)
1.3 World 3D Modeling for Games and Animation Total Market by Region (by Headquarter Location)
1.3.1 World 3D Modeling for Games and Animation Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.3 China 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.4 Europe 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.5 Japan 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.6 South Korea 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.7 ASEAN 3D Modeling for Games and Animation Market Size (2018-2029)
1.3.8 India 3D Modeling for Games and Animation Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 3D Modeling for Games and Animation Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 3D Modeling for Games and Animation Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.2 World 3D Modeling for Games and Animation Consumption Value by Region
2.2.1 World 3D Modeling for Games and Animation Consumption Value by Region (2018-2023)
2.2.2 World 3D Modeling for Games and Animation Consumption Value Forecast by Region (2024-2029)
2.3 United States 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.4 China 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.5 Europe 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.6 Japan 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.7 South Korea 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.8 ASEAN 3D Modeling for Games and Animation Consumption Value (2018-2029)
2.9 India 3D Modeling for Games and Animation Consumption Value (2018-2029)

3 World 3D Modeling for Games and Animation Companies Competitive Analysis
3.1 World 3D Modeling for Games and Animation Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global 3D Modeling for Games and Animation Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for 3D Modeling for Games and Animation in 2022
3.2.3 Global Concentration Ratios (CR8) for 3D Modeling for Games and Animation in 2022
3.3 3D Modeling for Games and Animation Company Evaluation Quadrant
3.4 3D Modeling for Games and Animation Market: Overall Company Footprint Analysis
3.4.1 3D Modeling for Games and Animation Market: Region Footprint
3.4.2 3D Modeling for Games and Animation Market: Company Product Type Footprint
3.4.3 3D Modeling for Games and Animation Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: 3D Modeling for Games and Animation Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: 3D Modeling for Games and Animation Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: 3D Modeling for Games and Animation Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: 3D Modeling for Games and Animation Consumption Value Comparison
4.2.1 United States VS China: 3D Modeling for Games and Animation Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: 3D Modeling for Games and Animation Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based 3D Modeling for Games and Animation Companies and Market Share, 2018-2023
4.3.1 United States Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
4.3.2 United States Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023)
4.4 China Based Companies 3D Modeling for Games and Animation Revenue and Market Share, 2018-2023
4.4.1 China Based 3D Modeling for Games and Animation Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023)
4.5 Rest of World Based 3D Modeling for Games and Animation Companies and Market Share, 2018-2023
4.5.1 Rest of World Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World 3D Modeling for Games and Animation Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Modeling Software
5.2.2 UV Tools
5.2.3 Others
5.3 Market Segment by Type
5.3.1 World 3D Modeling for Games and Animation Market Size by Type (2018-2023)
5.3.2 World 3D Modeling for Games and Animation Market Size by Type (2024-2029)
5.3.3 World 3D Modeling for Games and Animation Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World 3D Modeling for Games and Animation Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Mobile Game
6.2.2 Computer Games
6.3 Market Segment by Application
6.3.1 World 3D Modeling for Games and Animation Market Size by Application (2018-2023)
6.3.2 World 3D Modeling for Games and Animation Market Size by Application (2024-2029)
6.3.3 World 3D Modeling for Games and Animation Market Size by Application (2018-2029)

7 Company Profiles
7.1 Autodesk
7.1.1 Autodesk Details
7.1.2 Autodesk Major Business
7.1.3 Autodesk 3D Modeling for Games and Animation Product and Services
7.1.4 Autodesk 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Autodesk Recent Developments/Updates
7.1.6 Autodesk Competitive Strengths & Weaknesses
7.2 Adobe
7.2.1 Adobe Details
7.2.2 Adobe Major Business
7.2.3 Adobe 3D Modeling for Games and Animation Product and Services
7.2.4 Adobe 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Adobe Recent Developments/Updates
7.2.6 Adobe Competitive Strengths & Weaknesses
7.3 Zbrush
7.3.1 Zbrush Details
7.3.2 Zbrush Major Business
7.3.3 Zbrush 3D Modeling for Games and Animation Product and Services
7.3.4 Zbrush 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Zbrush Recent Developments/Updates
7.3.6 Zbrush Competitive Strengths & Weaknesses
7.4 Blender
7.4.1 Blender Details
7.4.2 Blender Major Business
7.4.3 Blender 3D Modeling for Games and Animation Product and Services
7.4.4 Blender 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Blender Recent Developments/Updates
7.4.6 Blender Competitive Strengths & Weaknesses
7.5 headus UVLayout
7.5.1 headus UVLayout Details
7.5.2 headus UVLayout Major Business
7.5.3 headus UVLayout 3D Modeling for Games and Animation Product and Services
7.5.4 headus UVLayout 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 headus UVLayout Recent Developments/Updates
7.5.6 headus UVLayout Competitive Strengths & Weaknesses
7.6 Maxon
7.6.1 Maxon Details
7.6.2 Maxon Major Business
7.6.3 Maxon 3D Modeling for Games and Animation Product and Services
7.6.4 Maxon 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Maxon Recent Developments/Updates
7.6.6 Maxon Competitive Strengths & Weaknesses
7.7 Chaos Group
7.7.1 Chaos Group Details
7.7.2 Chaos Group Major Business
7.7.3 Chaos Group 3D Modeling for Games and Animation Product and Services
7.7.4 Chaos Group 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Chaos Group Recent Developments/Updates
7.7.6 Chaos Group Competitive Strengths & Weaknesses
7.8 Strata
7.8.1 Strata Details
7.8.2 Strata Major Business
7.8.3 Strata 3D Modeling for Games and Animation Product and Services
7.8.4 Strata 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Strata Recent Developments/Updates
7.8.6 Strata Competitive Strengths & Weaknesses
7.9 Pix4D
7.9.1 Pix4D Details
7.9.2 Pix4D Major Business
7.9.3 Pix4D 3D Modeling for Games and Animation Product and Services
7.9.4 Pix4D 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Pix4D Recent Developments/Updates
7.9.6 Pix4D Competitive Strengths & Weaknesses
7.10 Rizom-Lab
7.10.1 Rizom-Lab Details
7.10.2 Rizom-Lab Major Business
7.10.3 Rizom-Lab 3D Modeling for Games and Animation Product and Services
7.10.4 Rizom-Lab 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Rizom-Lab Recent Developments/Updates
7.10.6 Rizom-Lab Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 3D Modeling for Games and Animation Industry Chain
8.2 3D Modeling for Games and Animation Upstream Analysis
8.3 3D Modeling for Games and Animation Midstream Analysis
8.4 3D Modeling for Games and Animation Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World 3D Modeling for Games and Animation Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World 3D Modeling for Games and Animation Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World 3D Modeling for Games and Animation Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World 3D Modeling for Games and Animation Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World 3D Modeling for Games and Animation Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World 3D Modeling for Games and Animation Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World 3D Modeling for Games and Animation Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World 3D Modeling for Games and Animation Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World 3D Modeling for Games and Animation Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key 3D Modeling for Games and Animation Players in 2022
Table 12. World 3D Modeling for Games and Animation Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global 3D Modeling for Games and Animation Company Evaluation Quadrant
Table 14. Head Office of Key 3D Modeling for Games and Animation Player
Table 15. 3D Modeling for Games and Animation Market: Company Product Type Footprint
Table 16. 3D Modeling for Games and Animation Market: Company Product Application Footprint
Table 17. 3D Modeling for Games and Animation Mergers & Acquisitions Activity
Table 18. United States VS China 3D Modeling for Games and Animation Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China 3D Modeling for Games and Animation Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
Table 21. United States Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies 3D Modeling for Games and Animation Revenue Market Share (2018-2023)
Table 23. China Based 3D Modeling for Games and Animation Companies, Headquarters (Province, Country)
Table 24. China Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies 3D Modeling for Games and Animation Revenue Market Share (2018-2023)
Table 26. Rest of World Based 3D Modeling for Games and Animation Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies 3D Modeling for Games and Animation Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies 3D Modeling for Games and Animation Revenue Market Share (2018-2023)
Table 29. World 3D Modeling for Games and Animation Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World 3D Modeling for Games and Animation Market Size by Type (2018-2023) & (USD Million)
Table 31. World 3D Modeling for Games and Animation Market Size by Type (2024-2029) & (USD Million)
Table 32. World 3D Modeling for Games and Animation Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World 3D Modeling for Games and Animation Market Size by Application (2018-2023) & (USD Million)
Table 34. World 3D Modeling for Games and Animation Market Size by Application (2024-2029) & (USD Million)
Table 35. Autodesk Basic Information, Area Served and Competitors
Table 36. Autodesk Major Business
Table 37. Autodesk 3D Modeling for Games and Animation Product and Services
Table 38. Autodesk 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Autodesk Recent Developments/Updates
Table 40. Autodesk Competitive Strengths & Weaknesses
Table 41. Adobe Basic Information, Area Served and Competitors
Table 42. Adobe Major Business
Table 43. Adobe 3D Modeling for Games and Animation Product and Services
Table 44. Adobe 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Adobe Recent Developments/Updates
Table 46. Adobe Competitive Strengths & Weaknesses
Table 47. Zbrush Basic Information, Area Served and Competitors
Table 48. Zbrush Major Business
Table 49. Zbrush 3D Modeling for Games and Animation Product and Services
Table 50. Zbrush 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Zbrush Recent Developments/Updates
Table 52. Zbrush Competitive Strengths & Weaknesses
Table 53. Blender Basic Information, Area Served and Competitors
Table 54. Blender Major Business
Table 55. Blender 3D Modeling for Games and Animation Product and Services
Table 56. Blender 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Blender Recent Developments/Updates
Table 58. Blender Competitive Strengths & Weaknesses
Table 59. headus UVLayout Basic Information, Area Served and Competitors
Table 60. headus UVLayout Major Business
Table 61. headus UVLayout 3D Modeling for Games and Animation Product and Services
Table 62. headus UVLayout 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. headus UVLayout Recent Developments/Updates
Table 64. headus UVLayout Competitive Strengths & Weaknesses
Table 65. Maxon Basic Information, Area Served and Competitors
Table 66. Maxon Major Business
Table 67. Maxon 3D Modeling for Games and Animation Product and Services
Table 68. Maxon 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Maxon Recent Developments/Updates
Table 70. Maxon Competitive Strengths & Weaknesses
Table 71. Chaos Group Basic Information, Area Served and Competitors
Table 72. Chaos Group Major Business
Table 73. Chaos Group 3D Modeling for Games and Animation Product and Services
Table 74. Chaos Group 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Chaos Group Recent Developments/Updates
Table 76. Chaos Group Competitive Strengths & Weaknesses
Table 77. Strata Basic Information, Area Served and Competitors
Table 78. Strata Major Business
Table 79. Strata 3D Modeling for Games and Animation Product and Services
Table 80. Strata 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Strata Recent Developments/Updates
Table 82. Strata Competitive Strengths & Weaknesses
Table 83. Pix4D Basic Information, Area Served and Competitors
Table 84. Pix4D Major Business
Table 85. Pix4D 3D Modeling for Games and Animation Product and Services
Table 86. Pix4D 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Pix4D Recent Developments/Updates
Table 88. Rizom-Lab Basic Information, Area Served and Competitors
Table 89. Rizom-Lab Major Business
Table 90. Rizom-Lab 3D Modeling for Games and Animation Product and Services
Table 91. Rizom-Lab 3D Modeling for Games and Animation Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 92. Global Key Players of 3D Modeling for Games and Animation Upstream (Raw Materials)
Table 93. 3D Modeling for Games and Animation Typical Customers
List of Figure
Figure 1. 3D Modeling for Games and Animation Picture
Figure 2. World 3D Modeling for Games and Animation Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World 3D Modeling for Games and Animation Total Market Size (2018-2029) & (USD Million)
Figure 4. World 3D Modeling for Games and Animation Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World 3D Modeling for Games and Animation Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company 3D Modeling for Games and Animation Revenue (2018-2029) & (USD Million)
Figure 13. 3D Modeling for Games and Animation Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 16. World 3D Modeling for Games and Animation Consumption Value Market Share by Region (2018-2029)
Figure 17. United States 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 18. China 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 23. India 3D Modeling for Games and Animation Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of 3D Modeling for Games and Animation by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for 3D Modeling for Games and Animation Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for 3D Modeling for Games and Animation Markets in 2022
Figure 27. United States VS China: 3D Modeling for Games and Animation Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: 3D Modeling for Games and Animation Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World 3D Modeling for Games and Animation Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World 3D Modeling for Games and Animation Market Size Market Share by Type in 2022
Figure 31. Modeling Software
Figure 32. UV Tools
Figure 33. Others
Figure 34. World 3D Modeling for Games and Animation Market Size Market Share by Type (2018-2029)
Figure 35. World 3D Modeling for Games and Animation Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World 3D Modeling for Games and Animation Market Size Market Share by Application in 2022
Figure 37. Mobile Game
Figure 38. Computer Games
Figure 39. 3D Modeling for Games and Animation Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Autodesk
Adobe
Zbrush
Blender
headus UVLayout
Maxon
Chaos Group
Strata
Pix4D
Rizom-Lab
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