Global eSports Betting Software Supply, Demand and Key Producers, 2023-2029

Global eSports Betting Software Supply, Demand and Key Producers, 2023-2029

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Published Date: 13 Apr 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global eSports Betting Software market size is expected to reach $ 1691 million by 2029, rising at a market growth of 17.7% CAGR during the forecast period (2023-2029).

Global key players of eSports Betting Software include Entain, Kindred Group, Bet365, 888 Holdings, Betfred, etc. The top five players hold a share about 40%. Europe is the largest market, has a share about 45%, followed by North America and Southeast Asia, both have market share about 15%. In terms of product type, league of legends are the largest segment, with a share over 50%. In terms of player age, eSports Betting Software is mainly used by players between 26 and 30 years old, occupying for the market share of over 40%, followed by players between 18 and 25 years old.

This report studies the global eSports Betting Software demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for eSports Betting Software, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of eSports Betting Software that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global eSports Betting Software total market, 2018-2029, (USD Million)
Global eSports Betting Software total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: eSports Betting Software total market, key domestic companies and share, (USD Million)
Global eSports Betting Software revenue by player and market share 2018-2023, (USD Million)
Global eSports Betting Software total market by Game Type, CAGR, 2018-2029, (USD Million)
Global eSports Betting Software total market by Player Age, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global eSports Betting Software market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Entain, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com and Betfred, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World eSports Betting Software market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Game Type, and by Player Age. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global eSports Betting Software Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global eSports Betting Software Market, Segmentation by Game Type
League of Legends
Dota 2
CS: GO
Others

Global eSports Betting Software Market, Segmentation by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above

Companies Profiled:
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry

Key Questions Answered
1. How big is the global eSports Betting Software market?
2. What is the demand of the global eSports Betting Software market?
3. What is the year over year growth of the global eSports Betting Software market?
4. What is the total value of the global eSports Betting Software market?
5. Who are the major players in the global eSports Betting Software market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 eSports Betting Software Introduction
1.2 World eSports Betting Software Market Size & Forecast (2018 & 2022 & 2029)
1.3 World eSports Betting Software Total Market by Region (by Headquarter Location)
1.3.1 World eSports Betting Software Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States eSports Betting Software Market Size (2018-2029)
1.3.3 China eSports Betting Software Market Size (2018-2029)
1.3.4 Europe eSports Betting Software Market Size (2018-2029)
1.3.5 Japan eSports Betting Software Market Size (2018-2029)
1.3.6 South Korea eSports Betting Software Market Size (2018-2029)
1.3.7 ASEAN eSports Betting Software Market Size (2018-2029)
1.3.8 India eSports Betting Software Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 eSports Betting Software Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 eSports Betting Software Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World eSports Betting Software Consumption Value (2018-2029)
2.2 World eSports Betting Software Consumption Value by Region
2.2.1 World eSports Betting Software Consumption Value by Region (2018-2023)
2.2.2 World eSports Betting Software Consumption Value Forecast by Region (2024-2029)
2.3 United States eSports Betting Software Consumption Value (2018-2029)
2.4 China eSports Betting Software Consumption Value (2018-2029)
2.5 Europe eSports Betting Software Consumption Value (2018-2029)
2.6 Japan eSports Betting Software Consumption Value (2018-2029)
2.7 South Korea eSports Betting Software Consumption Value (2018-2029)
2.8 ASEAN eSports Betting Software Consumption Value (2018-2029)
2.9 India eSports Betting Software Consumption Value (2018-2029)

3 World eSports Betting Software Companies Competitive Analysis
3.1 World eSports Betting Software Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global eSports Betting Software Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for eSports Betting Software in 2022
3.2.3 Global Concentration Ratios (CR8) for eSports Betting Software in 2022
3.3 eSports Betting Software Company Evaluation Quadrant
3.4 eSports Betting Software Market: Overall Company Footprint Analysis
3.4.1 eSports Betting Software Market: Region Footprint
3.4.2 eSports Betting Software Market: Company Product Type Footprint
3.4.3 eSports Betting Software Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: eSports Betting Software Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: eSports Betting Software Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: eSports Betting Software Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: eSports Betting Software Consumption Value Comparison
4.2.1 United States VS China: eSports Betting Software Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: eSports Betting Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based eSports Betting Software Companies and Market Share, 2018-2023
4.3.1 United States Based eSports Betting Software Companies, Headquarters (States, Country)
4.3.2 United States Based Companies eSports Betting Software Revenue, (2018-2023)
4.4 China Based Companies eSports Betting Software Revenue and Market Share, 2018-2023
4.4.1 China Based eSports Betting Software Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies eSports Betting Software Revenue, (2018-2023)
4.5 Rest of World Based eSports Betting Software Companies and Market Share, 2018-2023
4.5.1 Rest of World Based eSports Betting Software Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies eSports Betting Software Revenue, (2018-2023)

5 Market Analysis by Game Type
5.1 World eSports Betting Software Market Size Overview by Game Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Game Type
5.2.1 League of Legends
5.2.2 Dota 2
5.2.3 CS: GO
5.2.4 Others
5.3 Market Segment by Game Type
5.3.1 World eSports Betting Software Market Size by Game Type (2018-2023)
5.3.2 World eSports Betting Software Market Size by Game Type (2024-2029)
5.3.3 World eSports Betting Software Market Size Market Share by Game Type (2018-2029)

6 Market Analysis by Player Age
6.1 World eSports Betting Software Market Size Overview by Player Age: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Player Age
6.2.1 Ages 18-25
6.2.2 Ages 26-30
6.2.3 Ages 31 and Above
6.3 Market Segment by Player Age
6.3.1 World eSports Betting Software Market Size by Player Age (2018-2023)
6.3.2 World eSports Betting Software Market Size by Player Age (2024-2029)
6.3.3 World eSports Betting Software Market Size by Player Age (2018-2029)

7 Company Profiles
7.1 Entain
7.1.1 Entain Details
7.1.2 Entain Major Business
7.1.3 Entain eSports Betting Software Product and Services
7.1.4 Entain eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Entain Recent Developments/Updates
7.1.6 Entain Competitive Strengths & Weaknesses
7.2 888 Holdings
7.2.1 888 Holdings Details
7.2.2 888 Holdings Major Business
7.2.3 888 Holdings eSports Betting Software Product and Services
7.2.4 888 Holdings eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 888 Holdings Recent Developments/Updates
7.2.6 888 Holdings Competitive Strengths & Weaknesses
7.3 Kindred Group
7.3.1 Kindred Group Details
7.3.2 Kindred Group Major Business
7.3.3 Kindred Group eSports Betting Software Product and Services
7.3.4 Kindred Group eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Kindred Group Recent Developments/Updates
7.3.6 Kindred Group Competitive Strengths & Weaknesses
7.4 Betsson AB
7.4.1 Betsson AB Details
7.4.2 Betsson AB Major Business
7.4.3 Betsson AB eSports Betting Software Product and Services
7.4.4 Betsson AB eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Betsson AB Recent Developments/Updates
7.4.6 Betsson AB Competitive Strengths & Weaknesses
7.5 Betway
7.5.1 Betway Details
7.5.2 Betway Major Business
7.5.3 Betway eSports Betting Software Product and Services
7.5.4 Betway eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Betway Recent Developments/Updates
7.5.6 Betway Competitive Strengths & Weaknesses
7.6 Pinnacle
7.6.1 Pinnacle Details
7.6.2 Pinnacle Major Business
7.6.3 Pinnacle eSports Betting Software Product and Services
7.6.4 Pinnacle eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Pinnacle Recent Developments/Updates
7.6.6 Pinnacle Competitive Strengths & Weaknesses
7.7 Bet365
7.7.1 Bet365 Details
7.7.2 Bet365 Major Business
7.7.3 Bet365 eSports Betting Software Product and Services
7.7.4 Bet365 eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Bet365 Recent Developments/Updates
7.7.6 Bet365 Competitive Strengths & Weaknesses
7.8 Bet-at-home.com
7.8.1 Bet-at-home.com Details
7.8.2 Bet-at-home.com Major Business
7.8.3 Bet-at-home.com eSports Betting Software Product and Services
7.8.4 Bet-at-home.com eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Bet-at-home.com Recent Developments/Updates
7.8.6 Bet-at-home.com Competitive Strengths & Weaknesses
7.9 Betfred
7.9.1 Betfred Details
7.9.2 Betfred Major Business
7.9.3 Betfred eSports Betting Software Product and Services
7.9.4 Betfred eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Betfred Recent Developments/Updates
7.9.6 Betfred Competitive Strengths & Weaknesses
7.10 BetWinner
7.10.1 BetWinner Details
7.10.2 BetWinner Major Business
7.10.3 BetWinner eSports Betting Software Product and Services
7.10.4 BetWinner eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 BetWinner Recent Developments/Updates
7.10.6 BetWinner Competitive Strengths & Weaknesses
7.11 Betvictor
7.11.1 Betvictor Details
7.11.2 Betvictor Major Business
7.11.3 Betvictor eSports Betting Software Product and Services
7.11.4 Betvictor eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Betvictor Recent Developments/Updates
7.11.6 Betvictor Competitive Strengths & Weaknesses
7.12 GG.BET
7.12.1 GG.BET Details
7.12.2 GG.BET Major Business
7.12.3 GG.BET eSports Betting Software Product and Services
7.12.4 GG.BET eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 GG.BET Recent Developments/Updates
7.12.6 GG.BET Competitive Strengths & Weaknesses
7.13 Buff.bet
7.13.1 Buff.bet Details
7.13.2 Buff.bet Major Business
7.13.3 Buff.bet eSports Betting Software Product and Services
7.13.4 Buff.bet eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Buff.bet Recent Developments/Updates
7.13.6 Buff.bet Competitive Strengths & Weaknesses
7.14 EveryGame
7.14.1 EveryGame Details
7.14.2 EveryGame Major Business
7.14.3 EveryGame eSports Betting Software Product and Services
7.14.4 EveryGame eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 EveryGame Recent Developments/Updates
7.14.6 EveryGame Competitive Strengths & Weaknesses
7.15 Betcris
7.15.1 Betcris Details
7.15.2 Betcris Major Business
7.15.3 Betcris eSports Betting Software Product and Services
7.15.4 Betcris eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Betcris Recent Developments/Updates
7.15.6 Betcris Competitive Strengths & Weaknesses
7.16 Thunderpick
7.16.1 Thunderpick Details
7.16.2 Thunderpick Major Business
7.16.3 Thunderpick eSports Betting Software Product and Services
7.16.4 Thunderpick eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Thunderpick Recent Developments/Updates
7.16.6 Thunderpick Competitive Strengths & Weaknesses
7.17 Rivalry
7.17.1 Rivalry Details
7.17.2 Rivalry Major Business
7.17.3 Rivalry eSports Betting Software Product and Services
7.17.4 Rivalry eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Rivalry Recent Developments/Updates
7.17.6 Rivalry Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 eSports Betting Software Industry Chain
8.2 eSports Betting Software Upstream Analysis
8.3 eSports Betting Software Midstream Analysis
8.4 eSports Betting Software Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World eSports Betting Software Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World eSports Betting Software Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World eSports Betting Software Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World eSports Betting Software Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World eSports Betting Software Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World eSports Betting Software Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World eSports Betting Software Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World eSports Betting Software Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World eSports Betting Software Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key eSports Betting Software Players in 2022
Table 12. World eSports Betting Software Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global eSports Betting Software Company Evaluation Quadrant
Table 14. Head Office of Key eSports Betting Software Player
Table 15. eSports Betting Software Market: Company Product Type Footprint
Table 16. eSports Betting Software Market: Company Product Application Footprint
Table 17. eSports Betting Software Mergers & Acquisitions Activity
Table 18. United States VS China eSports Betting Software Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China eSports Betting Software Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based eSports Betting Software Companies, Headquarters (States, Country)
Table 21. United States Based Companies eSports Betting Software Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies eSports Betting Software Revenue Market Share (2018-2023)
Table 23. China Based eSports Betting Software Companies, Headquarters (Province, Country)
Table 24. China Based Companies eSports Betting Software Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies eSports Betting Software Revenue Market Share (2018-2023)
Table 26. Rest of World Based eSports Betting Software Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies eSports Betting Software Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies eSports Betting Software Revenue Market Share (2018-2023)
Table 29. World eSports Betting Software Market Size by Game Type, (USD Million), 2018 & 2022 & 2029
Table 30. World eSports Betting Software Market Size by Game Type (2018-2023) & (USD Million)
Table 31. World eSports Betting Software Market Size by Game Type (2024-2029) & (USD Million)
Table 32. World eSports Betting Software Market Size by Player Age, (USD Million), 2018 & 2022 & 2029
Table 33. World eSports Betting Software Market Size by Player Age (2018-2023) & (USD Million)
Table 34. World eSports Betting Software Market Size by Player Age (2024-2029) & (USD Million)
Table 35. Entain Basic Information, Area Served and Competitors
Table 36. Entain Major Business
Table 37. Entain eSports Betting Software Product and Services
Table 38. Entain eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Entain Recent Developments/Updates
Table 40. Entain Competitive Strengths & Weaknesses
Table 41. 888 Holdings Basic Information, Area Served and Competitors
Table 42. 888 Holdings Major Business
Table 43. 888 Holdings eSports Betting Software Product and Services
Table 44. 888 Holdings eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. 888 Holdings Recent Developments/Updates
Table 46. 888 Holdings Competitive Strengths & Weaknesses
Table 47. Kindred Group Basic Information, Area Served and Competitors
Table 48. Kindred Group Major Business
Table 49. Kindred Group eSports Betting Software Product and Services
Table 50. Kindred Group eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Kindred Group Recent Developments/Updates
Table 52. Kindred Group Competitive Strengths & Weaknesses
Table 53. Betsson AB Basic Information, Area Served and Competitors
Table 54. Betsson AB Major Business
Table 55. Betsson AB eSports Betting Software Product and Services
Table 56. Betsson AB eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Betsson AB Recent Developments/Updates
Table 58. Betsson AB Competitive Strengths & Weaknesses
Table 59. Betway Basic Information, Area Served and Competitors
Table 60. Betway Major Business
Table 61. Betway eSports Betting Software Product and Services
Table 62. Betway eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Betway Recent Developments/Updates
Table 64. Betway Competitive Strengths & Weaknesses
Table 65. Pinnacle Basic Information, Area Served and Competitors
Table 66. Pinnacle Major Business
Table 67. Pinnacle eSports Betting Software Product and Services
Table 68. Pinnacle eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Pinnacle Recent Developments/Updates
Table 70. Pinnacle Competitive Strengths & Weaknesses
Table 71. Bet365 Basic Information, Area Served and Competitors
Table 72. Bet365 Major Business
Table 73. Bet365 eSports Betting Software Product and Services
Table 74. Bet365 eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Bet365 Recent Developments/Updates
Table 76. Bet365 Competitive Strengths & Weaknesses
Table 77. Bet-at-home.com Basic Information, Area Served and Competitors
Table 78. Bet-at-home.com Major Business
Table 79. Bet-at-home.com eSports Betting Software Product and Services
Table 80. Bet-at-home.com eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Bet-at-home.com Recent Developments/Updates
Table 82. Bet-at-home.com Competitive Strengths & Weaknesses
Table 83. Betfred Basic Information, Area Served and Competitors
Table 84. Betfred Major Business
Table 85. Betfred eSports Betting Software Product and Services
Table 86. Betfred eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Betfred Recent Developments/Updates
Table 88. Betfred Competitive Strengths & Weaknesses
Table 89. BetWinner Basic Information, Area Served and Competitors
Table 90. BetWinner Major Business
Table 91. BetWinner eSports Betting Software Product and Services
Table 92. BetWinner eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. BetWinner Recent Developments/Updates
Table 94. BetWinner Competitive Strengths & Weaknesses
Table 95. Betvictor Basic Information, Area Served and Competitors
Table 96. Betvictor Major Business
Table 97. Betvictor eSports Betting Software Product and Services
Table 98. Betvictor eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Betvictor Recent Developments/Updates
Table 100. Betvictor Competitive Strengths & Weaknesses
Table 101. GG.BET Basic Information, Area Served and Competitors
Table 102. GG.BET Major Business
Table 103. GG.BET eSports Betting Software Product and Services
Table 104. GG.BET eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. GG.BET Recent Developments/Updates
Table 106. GG.BET Competitive Strengths & Weaknesses
Table 107. Buff.bet Basic Information, Area Served and Competitors
Table 108. Buff.bet Major Business
Table 109. Buff.bet eSports Betting Software Product and Services
Table 110. Buff.bet eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Buff.bet Recent Developments/Updates
Table 112. Buff.bet Competitive Strengths & Weaknesses
Table 113. EveryGame Basic Information, Area Served and Competitors
Table 114. EveryGame Major Business
Table 115. EveryGame eSports Betting Software Product and Services
Table 116. EveryGame eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. EveryGame Recent Developments/Updates
Table 118. EveryGame Competitive Strengths & Weaknesses
Table 119. Betcris Basic Information, Area Served and Competitors
Table 120. Betcris Major Business
Table 121. Betcris eSports Betting Software Product and Services
Table 122. Betcris eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Betcris Recent Developments/Updates
Table 124. Betcris Competitive Strengths & Weaknesses
Table 125. Thunderpick Basic Information, Area Served and Competitors
Table 126. Thunderpick Major Business
Table 127. Thunderpick eSports Betting Software Product and Services
Table 128. Thunderpick eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Thunderpick Recent Developments/Updates
Table 130. Rivalry Basic Information, Area Served and Competitors
Table 131. Rivalry Major Business
Table 132. Rivalry eSports Betting Software Product and Services
Table 133. Rivalry eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 134. Global Key Players of eSports Betting Software Upstream (Raw Materials)
Table 135. eSports Betting Software Typical Customers
List of Figure
Figure 1. eSports Betting Software Picture
Figure 2. World eSports Betting Software Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World eSports Betting Software Total Market Size (2018-2029) & (USD Million)
Figure 4. World eSports Betting Software Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World eSports Betting Software Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 13. eSports Betting Software Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 16. World eSports Betting Software Consumption Value Market Share by Region (2018-2029)
Figure 17. United States eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 18. China eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 23. India eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of eSports Betting Software by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for eSports Betting Software Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for eSports Betting Software Markets in 2022
Figure 27. United States VS China: eSports Betting Software Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: eSports Betting Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World eSports Betting Software Market Size by Game Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World eSports Betting Software Market Size Market Share by Game Type in 2022
Figure 31. League of Legends
Figure 32. Dota 2
Figure 33. CS: GO
Figure 34. Others
Figure 35. World eSports Betting Software Market Size Market Share by Game Type (2018-2029)
Figure 36. World eSports Betting Software Market Size by Player Age, (USD Million), 2018 & 2022 & 2029
Figure 37. World eSports Betting Software Market Size Market Share by Player Age in 2022
Figure 38. Ages 18-25
Figure 39. Ages 26-30
Figure 40. Ages 31 and Above
Figure 41. eSports Betting Software Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global eSports Betting Software Supply, Demand and Key Producers, 2023-2029

Global eSports Betting Software Supply, Demand and Key Producers, 2023-2029

Page: 115

Published Date: 13 Apr 2023

Category: Service & Software

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Description

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Description

The global eSports Betting Software market size is expected to reach $ 1691 million by 2029, rising at a market growth of 17.7% CAGR during the forecast period (2023-2029).

Global key players of eSports Betting Software include Entain, Kindred Group, Bet365, 888 Holdings, Betfred, etc. The top five players hold a share about 40%. Europe is the largest market, has a share about 45%, followed by North America and Southeast Asia, both have market share about 15%. In terms of product type, league of legends are the largest segment, with a share over 50%. In terms of player age, eSports Betting Software is mainly used by players between 26 and 30 years old, occupying for the market share of over 40%, followed by players between 18 and 25 years old.

This report studies the global eSports Betting Software demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for eSports Betting Software, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of eSports Betting Software that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global eSports Betting Software total market, 2018-2029, (USD Million)
Global eSports Betting Software total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: eSports Betting Software total market, key domestic companies and share, (USD Million)
Global eSports Betting Software revenue by player and market share 2018-2023, (USD Million)
Global eSports Betting Software total market by Game Type, CAGR, 2018-2029, (USD Million)
Global eSports Betting Software total market by Player Age, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global eSports Betting Software market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Entain, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com and Betfred, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World eSports Betting Software market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Game Type, and by Player Age. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global eSports Betting Software Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global eSports Betting Software Market, Segmentation by Game Type
League of Legends
Dota 2
CS: GO
Others

Global eSports Betting Software Market, Segmentation by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above

Companies Profiled:
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry

Key Questions Answered
1. How big is the global eSports Betting Software market?
2. What is the demand of the global eSports Betting Software market?
3. What is the year over year growth of the global eSports Betting Software market?
4. What is the total value of the global eSports Betting Software market?
5. Who are the major players in the global eSports Betting Software market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 eSports Betting Software Introduction
1.2 World eSports Betting Software Market Size & Forecast (2018 & 2022 & 2029)
1.3 World eSports Betting Software Total Market by Region (by Headquarter Location)
1.3.1 World eSports Betting Software Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States eSports Betting Software Market Size (2018-2029)
1.3.3 China eSports Betting Software Market Size (2018-2029)
1.3.4 Europe eSports Betting Software Market Size (2018-2029)
1.3.5 Japan eSports Betting Software Market Size (2018-2029)
1.3.6 South Korea eSports Betting Software Market Size (2018-2029)
1.3.7 ASEAN eSports Betting Software Market Size (2018-2029)
1.3.8 India eSports Betting Software Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 eSports Betting Software Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 eSports Betting Software Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World eSports Betting Software Consumption Value (2018-2029)
2.2 World eSports Betting Software Consumption Value by Region
2.2.1 World eSports Betting Software Consumption Value by Region (2018-2023)
2.2.2 World eSports Betting Software Consumption Value Forecast by Region (2024-2029)
2.3 United States eSports Betting Software Consumption Value (2018-2029)
2.4 China eSports Betting Software Consumption Value (2018-2029)
2.5 Europe eSports Betting Software Consumption Value (2018-2029)
2.6 Japan eSports Betting Software Consumption Value (2018-2029)
2.7 South Korea eSports Betting Software Consumption Value (2018-2029)
2.8 ASEAN eSports Betting Software Consumption Value (2018-2029)
2.9 India eSports Betting Software Consumption Value (2018-2029)

3 World eSports Betting Software Companies Competitive Analysis
3.1 World eSports Betting Software Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global eSports Betting Software Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for eSports Betting Software in 2022
3.2.3 Global Concentration Ratios (CR8) for eSports Betting Software in 2022
3.3 eSports Betting Software Company Evaluation Quadrant
3.4 eSports Betting Software Market: Overall Company Footprint Analysis
3.4.1 eSports Betting Software Market: Region Footprint
3.4.2 eSports Betting Software Market: Company Product Type Footprint
3.4.3 eSports Betting Software Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: eSports Betting Software Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: eSports Betting Software Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: eSports Betting Software Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: eSports Betting Software Consumption Value Comparison
4.2.1 United States VS China: eSports Betting Software Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: eSports Betting Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based eSports Betting Software Companies and Market Share, 2018-2023
4.3.1 United States Based eSports Betting Software Companies, Headquarters (States, Country)
4.3.2 United States Based Companies eSports Betting Software Revenue, (2018-2023)
4.4 China Based Companies eSports Betting Software Revenue and Market Share, 2018-2023
4.4.1 China Based eSports Betting Software Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies eSports Betting Software Revenue, (2018-2023)
4.5 Rest of World Based eSports Betting Software Companies and Market Share, 2018-2023
4.5.1 Rest of World Based eSports Betting Software Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies eSports Betting Software Revenue, (2018-2023)

5 Market Analysis by Game Type
5.1 World eSports Betting Software Market Size Overview by Game Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Game Type
5.2.1 League of Legends
5.2.2 Dota 2
5.2.3 CS: GO
5.2.4 Others
5.3 Market Segment by Game Type
5.3.1 World eSports Betting Software Market Size by Game Type (2018-2023)
5.3.2 World eSports Betting Software Market Size by Game Type (2024-2029)
5.3.3 World eSports Betting Software Market Size Market Share by Game Type (2018-2029)

6 Market Analysis by Player Age
6.1 World eSports Betting Software Market Size Overview by Player Age: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Player Age
6.2.1 Ages 18-25
6.2.2 Ages 26-30
6.2.3 Ages 31 and Above
6.3 Market Segment by Player Age
6.3.1 World eSports Betting Software Market Size by Player Age (2018-2023)
6.3.2 World eSports Betting Software Market Size by Player Age (2024-2029)
6.3.3 World eSports Betting Software Market Size by Player Age (2018-2029)

7 Company Profiles
7.1 Entain
7.1.1 Entain Details
7.1.2 Entain Major Business
7.1.3 Entain eSports Betting Software Product and Services
7.1.4 Entain eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Entain Recent Developments/Updates
7.1.6 Entain Competitive Strengths & Weaknesses
7.2 888 Holdings
7.2.1 888 Holdings Details
7.2.2 888 Holdings Major Business
7.2.3 888 Holdings eSports Betting Software Product and Services
7.2.4 888 Holdings eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 888 Holdings Recent Developments/Updates
7.2.6 888 Holdings Competitive Strengths & Weaknesses
7.3 Kindred Group
7.3.1 Kindred Group Details
7.3.2 Kindred Group Major Business
7.3.3 Kindred Group eSports Betting Software Product and Services
7.3.4 Kindred Group eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Kindred Group Recent Developments/Updates
7.3.6 Kindred Group Competitive Strengths & Weaknesses
7.4 Betsson AB
7.4.1 Betsson AB Details
7.4.2 Betsson AB Major Business
7.4.3 Betsson AB eSports Betting Software Product and Services
7.4.4 Betsson AB eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Betsson AB Recent Developments/Updates
7.4.6 Betsson AB Competitive Strengths & Weaknesses
7.5 Betway
7.5.1 Betway Details
7.5.2 Betway Major Business
7.5.3 Betway eSports Betting Software Product and Services
7.5.4 Betway eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Betway Recent Developments/Updates
7.5.6 Betway Competitive Strengths & Weaknesses
7.6 Pinnacle
7.6.1 Pinnacle Details
7.6.2 Pinnacle Major Business
7.6.3 Pinnacle eSports Betting Software Product and Services
7.6.4 Pinnacle eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Pinnacle Recent Developments/Updates
7.6.6 Pinnacle Competitive Strengths & Weaknesses
7.7 Bet365
7.7.1 Bet365 Details
7.7.2 Bet365 Major Business
7.7.3 Bet365 eSports Betting Software Product and Services
7.7.4 Bet365 eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Bet365 Recent Developments/Updates
7.7.6 Bet365 Competitive Strengths & Weaknesses
7.8 Bet-at-home.com
7.8.1 Bet-at-home.com Details
7.8.2 Bet-at-home.com Major Business
7.8.3 Bet-at-home.com eSports Betting Software Product and Services
7.8.4 Bet-at-home.com eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Bet-at-home.com Recent Developments/Updates
7.8.6 Bet-at-home.com Competitive Strengths & Weaknesses
7.9 Betfred
7.9.1 Betfred Details
7.9.2 Betfred Major Business
7.9.3 Betfred eSports Betting Software Product and Services
7.9.4 Betfred eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Betfred Recent Developments/Updates
7.9.6 Betfred Competitive Strengths & Weaknesses
7.10 BetWinner
7.10.1 BetWinner Details
7.10.2 BetWinner Major Business
7.10.3 BetWinner eSports Betting Software Product and Services
7.10.4 BetWinner eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 BetWinner Recent Developments/Updates
7.10.6 BetWinner Competitive Strengths & Weaknesses
7.11 Betvictor
7.11.1 Betvictor Details
7.11.2 Betvictor Major Business
7.11.3 Betvictor eSports Betting Software Product and Services
7.11.4 Betvictor eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Betvictor Recent Developments/Updates
7.11.6 Betvictor Competitive Strengths & Weaknesses
7.12 GG.BET
7.12.1 GG.BET Details
7.12.2 GG.BET Major Business
7.12.3 GG.BET eSports Betting Software Product and Services
7.12.4 GG.BET eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 GG.BET Recent Developments/Updates
7.12.6 GG.BET Competitive Strengths & Weaknesses
7.13 Buff.bet
7.13.1 Buff.bet Details
7.13.2 Buff.bet Major Business
7.13.3 Buff.bet eSports Betting Software Product and Services
7.13.4 Buff.bet eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Buff.bet Recent Developments/Updates
7.13.6 Buff.bet Competitive Strengths & Weaknesses
7.14 EveryGame
7.14.1 EveryGame Details
7.14.2 EveryGame Major Business
7.14.3 EveryGame eSports Betting Software Product and Services
7.14.4 EveryGame eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 EveryGame Recent Developments/Updates
7.14.6 EveryGame Competitive Strengths & Weaknesses
7.15 Betcris
7.15.1 Betcris Details
7.15.2 Betcris Major Business
7.15.3 Betcris eSports Betting Software Product and Services
7.15.4 Betcris eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Betcris Recent Developments/Updates
7.15.6 Betcris Competitive Strengths & Weaknesses
7.16 Thunderpick
7.16.1 Thunderpick Details
7.16.2 Thunderpick Major Business
7.16.3 Thunderpick eSports Betting Software Product and Services
7.16.4 Thunderpick eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Thunderpick Recent Developments/Updates
7.16.6 Thunderpick Competitive Strengths & Weaknesses
7.17 Rivalry
7.17.1 Rivalry Details
7.17.2 Rivalry Major Business
7.17.3 Rivalry eSports Betting Software Product and Services
7.17.4 Rivalry eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Rivalry Recent Developments/Updates
7.17.6 Rivalry Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 eSports Betting Software Industry Chain
8.2 eSports Betting Software Upstream Analysis
8.3 eSports Betting Software Midstream Analysis
8.4 eSports Betting Software Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World eSports Betting Software Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World eSports Betting Software Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World eSports Betting Software Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World eSports Betting Software Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World eSports Betting Software Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World eSports Betting Software Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World eSports Betting Software Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World eSports Betting Software Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World eSports Betting Software Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key eSports Betting Software Players in 2022
Table 12. World eSports Betting Software Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global eSports Betting Software Company Evaluation Quadrant
Table 14. Head Office of Key eSports Betting Software Player
Table 15. eSports Betting Software Market: Company Product Type Footprint
Table 16. eSports Betting Software Market: Company Product Application Footprint
Table 17. eSports Betting Software Mergers & Acquisitions Activity
Table 18. United States VS China eSports Betting Software Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China eSports Betting Software Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based eSports Betting Software Companies, Headquarters (States, Country)
Table 21. United States Based Companies eSports Betting Software Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies eSports Betting Software Revenue Market Share (2018-2023)
Table 23. China Based eSports Betting Software Companies, Headquarters (Province, Country)
Table 24. China Based Companies eSports Betting Software Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies eSports Betting Software Revenue Market Share (2018-2023)
Table 26. Rest of World Based eSports Betting Software Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies eSports Betting Software Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies eSports Betting Software Revenue Market Share (2018-2023)
Table 29. World eSports Betting Software Market Size by Game Type, (USD Million), 2018 & 2022 & 2029
Table 30. World eSports Betting Software Market Size by Game Type (2018-2023) & (USD Million)
Table 31. World eSports Betting Software Market Size by Game Type (2024-2029) & (USD Million)
Table 32. World eSports Betting Software Market Size by Player Age, (USD Million), 2018 & 2022 & 2029
Table 33. World eSports Betting Software Market Size by Player Age (2018-2023) & (USD Million)
Table 34. World eSports Betting Software Market Size by Player Age (2024-2029) & (USD Million)
Table 35. Entain Basic Information, Area Served and Competitors
Table 36. Entain Major Business
Table 37. Entain eSports Betting Software Product and Services
Table 38. Entain eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Entain Recent Developments/Updates
Table 40. Entain Competitive Strengths & Weaknesses
Table 41. 888 Holdings Basic Information, Area Served and Competitors
Table 42. 888 Holdings Major Business
Table 43. 888 Holdings eSports Betting Software Product and Services
Table 44. 888 Holdings eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. 888 Holdings Recent Developments/Updates
Table 46. 888 Holdings Competitive Strengths & Weaknesses
Table 47. Kindred Group Basic Information, Area Served and Competitors
Table 48. Kindred Group Major Business
Table 49. Kindred Group eSports Betting Software Product and Services
Table 50. Kindred Group eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Kindred Group Recent Developments/Updates
Table 52. Kindred Group Competitive Strengths & Weaknesses
Table 53. Betsson AB Basic Information, Area Served and Competitors
Table 54. Betsson AB Major Business
Table 55. Betsson AB eSports Betting Software Product and Services
Table 56. Betsson AB eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Betsson AB Recent Developments/Updates
Table 58. Betsson AB Competitive Strengths & Weaknesses
Table 59. Betway Basic Information, Area Served and Competitors
Table 60. Betway Major Business
Table 61. Betway eSports Betting Software Product and Services
Table 62. Betway eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Betway Recent Developments/Updates
Table 64. Betway Competitive Strengths & Weaknesses
Table 65. Pinnacle Basic Information, Area Served and Competitors
Table 66. Pinnacle Major Business
Table 67. Pinnacle eSports Betting Software Product and Services
Table 68. Pinnacle eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Pinnacle Recent Developments/Updates
Table 70. Pinnacle Competitive Strengths & Weaknesses
Table 71. Bet365 Basic Information, Area Served and Competitors
Table 72. Bet365 Major Business
Table 73. Bet365 eSports Betting Software Product and Services
Table 74. Bet365 eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Bet365 Recent Developments/Updates
Table 76. Bet365 Competitive Strengths & Weaknesses
Table 77. Bet-at-home.com Basic Information, Area Served and Competitors
Table 78. Bet-at-home.com Major Business
Table 79. Bet-at-home.com eSports Betting Software Product and Services
Table 80. Bet-at-home.com eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Bet-at-home.com Recent Developments/Updates
Table 82. Bet-at-home.com Competitive Strengths & Weaknesses
Table 83. Betfred Basic Information, Area Served and Competitors
Table 84. Betfred Major Business
Table 85. Betfred eSports Betting Software Product and Services
Table 86. Betfred eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Betfred Recent Developments/Updates
Table 88. Betfred Competitive Strengths & Weaknesses
Table 89. BetWinner Basic Information, Area Served and Competitors
Table 90. BetWinner Major Business
Table 91. BetWinner eSports Betting Software Product and Services
Table 92. BetWinner eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. BetWinner Recent Developments/Updates
Table 94. BetWinner Competitive Strengths & Weaknesses
Table 95. Betvictor Basic Information, Area Served and Competitors
Table 96. Betvictor Major Business
Table 97. Betvictor eSports Betting Software Product and Services
Table 98. Betvictor eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Betvictor Recent Developments/Updates
Table 100. Betvictor Competitive Strengths & Weaknesses
Table 101. GG.BET Basic Information, Area Served and Competitors
Table 102. GG.BET Major Business
Table 103. GG.BET eSports Betting Software Product and Services
Table 104. GG.BET eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. GG.BET Recent Developments/Updates
Table 106. GG.BET Competitive Strengths & Weaknesses
Table 107. Buff.bet Basic Information, Area Served and Competitors
Table 108. Buff.bet Major Business
Table 109. Buff.bet eSports Betting Software Product and Services
Table 110. Buff.bet eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Buff.bet Recent Developments/Updates
Table 112. Buff.bet Competitive Strengths & Weaknesses
Table 113. EveryGame Basic Information, Area Served and Competitors
Table 114. EveryGame Major Business
Table 115. EveryGame eSports Betting Software Product and Services
Table 116. EveryGame eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. EveryGame Recent Developments/Updates
Table 118. EveryGame Competitive Strengths & Weaknesses
Table 119. Betcris Basic Information, Area Served and Competitors
Table 120. Betcris Major Business
Table 121. Betcris eSports Betting Software Product and Services
Table 122. Betcris eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Betcris Recent Developments/Updates
Table 124. Betcris Competitive Strengths & Weaknesses
Table 125. Thunderpick Basic Information, Area Served and Competitors
Table 126. Thunderpick Major Business
Table 127. Thunderpick eSports Betting Software Product and Services
Table 128. Thunderpick eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Thunderpick Recent Developments/Updates
Table 130. Rivalry Basic Information, Area Served and Competitors
Table 131. Rivalry Major Business
Table 132. Rivalry eSports Betting Software Product and Services
Table 133. Rivalry eSports Betting Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 134. Global Key Players of eSports Betting Software Upstream (Raw Materials)
Table 135. eSports Betting Software Typical Customers
List of Figure
Figure 1. eSports Betting Software Picture
Figure 2. World eSports Betting Software Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World eSports Betting Software Total Market Size (2018-2029) & (USD Million)
Figure 4. World eSports Betting Software Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World eSports Betting Software Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company eSports Betting Software Revenue (2018-2029) & (USD Million)
Figure 13. eSports Betting Software Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 16. World eSports Betting Software Consumption Value Market Share by Region (2018-2029)
Figure 17. United States eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 18. China eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 23. India eSports Betting Software Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of eSports Betting Software by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for eSports Betting Software Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for eSports Betting Software Markets in 2022
Figure 27. United States VS China: eSports Betting Software Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: eSports Betting Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World eSports Betting Software Market Size by Game Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World eSports Betting Software Market Size Market Share by Game Type in 2022
Figure 31. League of Legends
Figure 32. Dota 2
Figure 33. CS: GO
Figure 34. Others
Figure 35. World eSports Betting Software Market Size Market Share by Game Type (2018-2029)
Figure 36. World eSports Betting Software Market Size by Player Age, (USD Million), 2018 & 2022 & 2029
Figure 37. World eSports Betting Software Market Size Market Share by Player Age in 2022
Figure 38. Ages 18-25
Figure 39. Ages 26-30
Figure 40. Ages 31 and Above
Figure 41. eSports Betting Software Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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