Global Metaverse in E-commerce Supply, Demand and Key Producers, 2023-2029
Page: 115
Published Date: 31 Aug 2023
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Metaverse in E-commerce market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
According to International Telecommunication Union (ITU), the global Internet users (online population) were more than 5 billion. And the number of online shoppers was also increasing. In 2022, the global e-commerce market penetration rate increased to 19.7%, and the e-commerce market reached $5.5 trillion. At the same time, the Asian e-commerce market ranked at the top of the revenue ranking, which has reached $1.8 trillion. According to the National Bureau of Statistics, China was the largest online retail market in 2022, with online retail sales of 13.79 trillion yuan and a year-on-year increase of 4%. Among them, the online retail sales of physical goods were 11.96 trillion yuan, with a year-on-year increase of 6.2%, which accounted for 27.2% of the total retail sales of consumer goods.
This report studies the global Metaverse in E-commerce demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Metaverse in E-commerce, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Metaverse in E-commerce that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Metaverse in E-commerce total market, 2018-2029, (USD Million)
Global Metaverse in E-commerce total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Metaverse in E-commerce total market, key domestic companies and share, (USD Million)
Global Metaverse in E-commerce revenue by player and market share 2018-2023, (USD Million)
Global Metaverse in E-commerce total market by Type, CAGR, 2018-2029, (USD Million)
Global Metaverse in E-commerce total market by Application, CAGR, 2018-2029, (USD Million).
This reports profiles major players in the global Metaverse in E-commerce market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Adobe, Alibaba Group Holding, Amazon, Autodesk, Block, Dealskart Online Services, Epic Games, Matterport and Meta Platforms, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Metaverse in E-commerce market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Metaverse in E-commerce Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Metaverse in E-commerce Market, Segmentation by Type
Mobile Version
Computer Version
Global Metaverse in E-commerce Market, Segmentation by Application
Individual
Enterprise
Companies Profiled:
Adobe
Alibaba Group Holding
Amazon
Autodesk
Block
Dealskart Online Services
Epic Games
Matterport
Meta Platforms
Microsoft Corp
NVIDIA Corp
Roblox Corp
Salesforce
SAP SE
Shopify
Unity Software
Key Questions Answered
1. How big is the global Metaverse in E-commerce market?
2. What is the demand of the global Metaverse in E-commerce market?
3. What is the year over year growth of the global Metaverse in E-commerce market?
4. What is the total value of the global Metaverse in E-commerce market?
5. Who are the major players in the global Metaverse in E-commerce market?
Table of Contents
1 Supply Summary
1.1 Metaverse in E-commerce Introduction
1.2 World Metaverse in E-commerce Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Metaverse in E-commerce Total Market by Region (by Headquarter Location)
1.3.1 World Metaverse in E-commerce Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Metaverse in E-commerce Market Size (2018-2029)
1.3.3 China Metaverse in E-commerce Market Size (2018-2029)
1.3.4 Europe Metaverse in E-commerce Market Size (2018-2029)
1.3.5 Japan Metaverse in E-commerce Market Size (2018-2029)
1.3.6 South Korea Metaverse in E-commerce Market Size (2018-2029)
1.3.7 ASEAN Metaverse in E-commerce Market Size (2018-2029)
1.3.8 India Metaverse in E-commerce Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Metaverse in E-commerce Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Metaverse in E-commerce Major Market Trends
2 Demand Summary
2.1 World Metaverse in E-commerce Consumption Value (2018-2029)
2.2 World Metaverse in E-commerce Consumption Value by Region
2.2.1 World Metaverse in E-commerce Consumption Value by Region (2018-2023)
2.2.2 World Metaverse in E-commerce Consumption Value Forecast by Region (2024-2029)
2.3 United States Metaverse in E-commerce Consumption Value (2018-2029)
2.4 China Metaverse in E-commerce Consumption Value (2018-2029)
2.5 Europe Metaverse in E-commerce Consumption Value (2018-2029)
2.6 Japan Metaverse in E-commerce Consumption Value (2018-2029)
2.7 South Korea Metaverse in E-commerce Consumption Value (2018-2029)
2.8 ASEAN Metaverse in E-commerce Consumption Value (2018-2029)
2.9 India Metaverse in E-commerce Consumption Value (2018-2029)
3 World Metaverse in E-commerce Companies Competitive Analysis
3.1 World Metaverse in E-commerce Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Metaverse in E-commerce Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Metaverse in E-commerce in 2022
3.2.3 Global Concentration Ratios (CR8) for Metaverse in E-commerce in 2022
3.3 Metaverse in E-commerce Company Evaluation Quadrant
3.4 Metaverse in E-commerce Market: Overall Company Footprint Analysis
3.4.1 Metaverse in E-commerce Market: Region Footprint
3.4.2 Metaverse in E-commerce Market: Company Product Type Footprint
3.4.3 Metaverse in E-commerce Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Metaverse in E-commerce Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Metaverse in E-commerce Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Metaverse in E-commerce Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Metaverse in E-commerce Consumption Value Comparison
4.2.1 United States VS China: Metaverse in E-commerce Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Metaverse in E-commerce Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Metaverse in E-commerce Companies and Market Share, 2018-2023
4.3.1 United States Based Metaverse in E-commerce Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Metaverse in E-commerce Revenue, (2018-2023)
4.4 China Based Companies Metaverse in E-commerce Revenue and Market Share, 2018-2023
4.4.1 China Based Metaverse in E-commerce Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Metaverse in E-commerce Revenue, (2018-2023)
4.5 Rest of World Based Metaverse in E-commerce Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Metaverse in E-commerce Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Metaverse in E-commerce Revenue, (2018-2023)
5 Market Analysis by Type
5.1 World Metaverse in E-commerce Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Mobile Version
5.2.2 Computer Version
5.3 Market Segment by Type
5.3.1 World Metaverse in E-commerce Market Size by Type (2018-2023)
5.3.2 World Metaverse in E-commerce Market Size by Type (2024-2029)
5.3.3 World Metaverse in E-commerce Market Size Market Share by Type (2018-2029)
6 Market Analysis by Application
6.1 World Metaverse in E-commerce Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Individual
6.2.2 Enterprise
6.3 Market Segment by Application
6.3.1 World Metaverse in E-commerce Market Size by Application (2018-2023)
6.3.2 World Metaverse in E-commerce Market Size by Application (2024-2029)
6.3.3 World Metaverse in E-commerce Market Size by Application (2018-2029)
7 Company Profiles
7.1 Adobe
7.1.1 Adobe Details
7.1.2 Adobe Major Business
7.1.3 Adobe Metaverse in E-commerce Product and Services
7.1.4 Adobe Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Adobe Recent Developments/Updates
7.1.6 Adobe Competitive Strengths & Weaknesses
7.2 Alibaba Group Holding
7.2.1 Alibaba Group Holding Details
7.2.2 Alibaba Group Holding Major Business
7.2.3 Alibaba Group Holding Metaverse in E-commerce Product and Services
7.2.4 Alibaba Group Holding Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Alibaba Group Holding Recent Developments/Updates
7.2.6 Alibaba Group Holding Competitive Strengths & Weaknesses
7.3 Amazon
7.3.1 Amazon Details
7.3.2 Amazon Major Business
7.3.3 Amazon Metaverse in E-commerce Product and Services
7.3.4 Amazon Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Amazon Recent Developments/Updates
7.3.6 Amazon Competitive Strengths & Weaknesses
7.4 Autodesk
7.4.1 Autodesk Details
7.4.2 Autodesk Major Business
7.4.3 Autodesk Metaverse in E-commerce Product and Services
7.4.4 Autodesk Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Autodesk Recent Developments/Updates
7.4.6 Autodesk Competitive Strengths & Weaknesses
7.5 Block
7.5.1 Block Details
7.5.2 Block Major Business
7.5.3 Block Metaverse in E-commerce Product and Services
7.5.4 Block Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Block Recent Developments/Updates
7.5.6 Block Competitive Strengths & Weaknesses
7.6 Dealskart Online Services
7.6.1 Dealskart Online Services Details
7.6.2 Dealskart Online Services Major Business
7.6.3 Dealskart Online Services Metaverse in E-commerce Product and Services
7.6.4 Dealskart Online Services Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Dealskart Online Services Recent Developments/Updates
7.6.6 Dealskart Online Services Competitive Strengths & Weaknesses
7.7 Epic Games
7.7.1 Epic Games Details
7.7.2 Epic Games Major Business
7.7.3 Epic Games Metaverse in E-commerce Product and Services
7.7.4 Epic Games Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Epic Games Recent Developments/Updates
7.7.6 Epic Games Competitive Strengths & Weaknesses
7.8 Matterport
7.8.1 Matterport Details
7.8.2 Matterport Major Business
7.8.3 Matterport Metaverse in E-commerce Product and Services
7.8.4 Matterport Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Matterport Recent Developments/Updates
7.8.6 Matterport Competitive Strengths & Weaknesses
7.9 Meta Platforms
7.9.1 Meta Platforms Details
7.9.2 Meta Platforms Major Business
7.9.3 Meta Platforms Metaverse in E-commerce Product and Services
7.9.4 Meta Platforms Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Meta Platforms Recent Developments/Updates
7.9.6 Meta Platforms Competitive Strengths & Weaknesses
7.10 Microsoft Corp
7.10.1 Microsoft Corp Details
7.10.2 Microsoft Corp Major Business
7.10.3 Microsoft Corp Metaverse in E-commerce Product and Services
7.10.4 Microsoft Corp Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Microsoft Corp Recent Developments/Updates
7.10.6 Microsoft Corp Competitive Strengths & Weaknesses
7.11 NVIDIA Corp
7.11.1 NVIDIA Corp Details
7.11.2 NVIDIA Corp Major Business
7.11.3 NVIDIA Corp Metaverse in E-commerce Product and Services
7.11.4 NVIDIA Corp Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 NVIDIA Corp Recent Developments/Updates
7.11.6 NVIDIA Corp Competitive Strengths & Weaknesses
7.12 Roblox Corp
7.12.1 Roblox Corp Details
7.12.2 Roblox Corp Major Business
7.12.3 Roblox Corp Metaverse in E-commerce Product and Services
7.12.4 Roblox Corp Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Roblox Corp Recent Developments/Updates
7.12.6 Roblox Corp Competitive Strengths & Weaknesses
7.13 Salesforce
7.13.1 Salesforce Details
7.13.2 Salesforce Major Business
7.13.3 Salesforce Metaverse in E-commerce Product and Services
7.13.4 Salesforce Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Salesforce Recent Developments/Updates
7.13.6 Salesforce Competitive Strengths & Weaknesses
7.14 SAP SE
7.14.1 SAP SE Details
7.14.2 SAP SE Major Business
7.14.3 SAP SE Metaverse in E-commerce Product and Services
7.14.4 SAP SE Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 SAP SE Recent Developments/Updates
7.14.6 SAP SE Competitive Strengths & Weaknesses
7.15 Shopify
7.15.1 Shopify Details
7.15.2 Shopify Major Business
7.15.3 Shopify Metaverse in E-commerce Product and Services
7.15.4 Shopify Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Shopify Recent Developments/Updates
7.15.6 Shopify Competitive Strengths & Weaknesses
7.16 Unity Software
7.16.1 Unity Software Details
7.16.2 Unity Software Major Business
7.16.3 Unity Software Metaverse in E-commerce Product and Services
7.16.4 Unity Software Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Unity Software Recent Developments/Updates
7.16.6 Unity Software Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Metaverse in E-commerce Industry Chain
8.2 Metaverse in E-commerce Upstream Analysis
8.3 Metaverse in E-commerce Midstream Analysis
8.4 Metaverse in E-commerce Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Metaverse in E-commerce Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Metaverse in E-commerce Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Metaverse in E-commerce Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Metaverse in E-commerce Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Metaverse in E-commerce Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Metaverse in E-commerce Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Metaverse in E-commerce Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Metaverse in E-commerce Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Metaverse in E-commerce Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Metaverse in E-commerce Players in 2022
Table 12. World Metaverse in E-commerce Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Metaverse in E-commerce Company Evaluation Quadrant
Table 14. Head Office of Key Metaverse in E-commerce Player
Table 15. Metaverse in E-commerce Market: Company Product Type Footprint
Table 16. Metaverse in E-commerce Market: Company Product Application Footprint
Table 17. Metaverse in E-commerce Mergers & Acquisitions Activity
Table 18. United States VS China Metaverse in E-commerce Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Metaverse in E-commerce Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Metaverse in E-commerce Companies, Headquarters (States, Country)
Table 21. United States Based Companies Metaverse in E-commerce Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Metaverse in E-commerce Revenue Market Share (2018-2023)
Table 23. China Based Metaverse in E-commerce Companies, Headquarters (Province, Country)
Table 24. China Based Companies Metaverse in E-commerce Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Metaverse in E-commerce Revenue Market Share (2018-2023)
Table 26. Rest of World Based Metaverse in E-commerce Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Metaverse in E-commerce Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Metaverse in E-commerce Revenue Market Share (2018-2023)
Table 29. World Metaverse in E-commerce Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Metaverse in E-commerce Market Size by Type (2018-2023) & (USD Million)
Table 31. World Metaverse in E-commerce Market Size by Type (2024-2029) & (USD Million)
Table 32. World Metaverse in E-commerce Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Metaverse in E-commerce Market Size by Application (2018-2023) & (USD Million)
Table 34. World Metaverse in E-commerce Market Size by Application (2024-2029) & (USD Million)
Table 35. Adobe Basic Information, Area Served and Competitors
Table 36. Adobe Major Business
Table 37. Adobe Metaverse in E-commerce Product and Services
Table 38. Adobe Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Adobe Recent Developments/Updates
Table 40. Adobe Competitive Strengths & Weaknesses
Table 41. Alibaba Group Holding Basic Information, Area Served and Competitors
Table 42. Alibaba Group Holding Major Business
Table 43. Alibaba Group Holding Metaverse in E-commerce Product and Services
Table 44. Alibaba Group Holding Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Alibaba Group Holding Recent Developments/Updates
Table 46. Alibaba Group Holding Competitive Strengths & Weaknesses
Table 47. Amazon Basic Information, Area Served and Competitors
Table 48. Amazon Major Business
Table 49. Amazon Metaverse in E-commerce Product and Services
Table 50. Amazon Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Amazon Recent Developments/Updates
Table 52. Amazon Competitive Strengths & Weaknesses
Table 53. Autodesk Basic Information, Area Served and Competitors
Table 54. Autodesk Major Business
Table 55. Autodesk Metaverse in E-commerce Product and Services
Table 56. Autodesk Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Autodesk Recent Developments/Updates
Table 58. Autodesk Competitive Strengths & Weaknesses
Table 59. Block Basic Information, Area Served and Competitors
Table 60. Block Major Business
Table 61. Block Metaverse in E-commerce Product and Services
Table 62. Block Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Block Recent Developments/Updates
Table 64. Block Competitive Strengths & Weaknesses
Table 65. Dealskart Online Services Basic Information, Area Served and Competitors
Table 66. Dealskart Online Services Major Business
Table 67. Dealskart Online Services Metaverse in E-commerce Product and Services
Table 68. Dealskart Online Services Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Dealskart Online Services Recent Developments/Updates
Table 70. Dealskart Online Services Competitive Strengths & Weaknesses
Table 71. Epic Games Basic Information, Area Served and Competitors
Table 72. Epic Games Major Business
Table 73. Epic Games Metaverse in E-commerce Product and Services
Table 74. Epic Games Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Epic Games Recent Developments/Updates
Table 76. Epic Games Competitive Strengths & Weaknesses
Table 77. Matterport Basic Information, Area Served and Competitors
Table 78. Matterport Major Business
Table 79. Matterport Metaverse in E-commerce Product and Services
Table 80. Matterport Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Matterport Recent Developments/Updates
Table 82. Matterport Competitive Strengths & Weaknesses
Table 83. Meta Platforms Basic Information, Area Served and Competitors
Table 84. Meta Platforms Major Business
Table 85. Meta Platforms Metaverse in E-commerce Product and Services
Table 86. Meta Platforms Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Meta Platforms Recent Developments/Updates
Table 88. Meta Platforms Competitive Strengths & Weaknesses
Table 89. Microsoft Corp Basic Information, Area Served and Competitors
Table 90. Microsoft Corp Major Business
Table 91. Microsoft Corp Metaverse in E-commerce Product and Services
Table 92. Microsoft Corp Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Microsoft Corp Recent Developments/Updates
Table 94. Microsoft Corp Competitive Strengths & Weaknesses
Table 95. NVIDIA Corp Basic Information, Area Served and Competitors
Table 96. NVIDIA Corp Major Business
Table 97. NVIDIA Corp Metaverse in E-commerce Product and Services
Table 98. NVIDIA Corp Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. NVIDIA Corp Recent Developments/Updates
Table 100. NVIDIA Corp Competitive Strengths & Weaknesses
Table 101. Roblox Corp Basic Information, Area Served and Competitors
Table 102. Roblox Corp Major Business
Table 103. Roblox Corp Metaverse in E-commerce Product and Services
Table 104. Roblox Corp Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Roblox Corp Recent Developments/Updates
Table 106. Roblox Corp Competitive Strengths & Weaknesses
Table 107. Salesforce Basic Information, Area Served and Competitors
Table 108. Salesforce Major Business
Table 109. Salesforce Metaverse in E-commerce Product and Services
Table 110. Salesforce Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Salesforce Recent Developments/Updates
Table 112. Salesforce Competitive Strengths & Weaknesses
Table 113. SAP SE Basic Information, Area Served and Competitors
Table 114. SAP SE Major Business
Table 115. SAP SE Metaverse in E-commerce Product and Services
Table 116. SAP SE Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. SAP SE Recent Developments/Updates
Table 118. SAP SE Competitive Strengths & Weaknesses
Table 119. Shopify Basic Information, Area Served and Competitors
Table 120. Shopify Major Business
Table 121. Shopify Metaverse in E-commerce Product and Services
Table 122. Shopify Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Shopify Recent Developments/Updates
Table 124. Unity Software Basic Information, Area Served and Competitors
Table 125. Unity Software Major Business
Table 126. Unity Software Metaverse in E-commerce Product and Services
Table 127. Unity Software Metaverse in E-commerce Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of Metaverse in E-commerce Upstream (Raw Materials)
Table 129. Metaverse in E-commerce Typical Customers
List of Figure
Figure 1. Metaverse in E-commerce Picture
Figure 2. World Metaverse in E-commerce Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Metaverse in E-commerce Total Market Size (2018-2029) & (USD Million)
Figure 4. World Metaverse in E-commerce Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Metaverse in E-commerce Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Metaverse in E-commerce Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Metaverse in E-commerce Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Metaverse in E-commerce Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Metaverse in E-commerce Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Metaverse in E-commerce Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Metaverse in E-commerce Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Metaverse in E-commerce Revenue (2018-2029) & (USD Million)
Figure 13. Metaverse in E-commerce Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 16. World Metaverse in E-commerce Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 18. China Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 23. India Metaverse in E-commerce Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Metaverse in E-commerce by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Metaverse in E-commerce Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Metaverse in E-commerce Markets in 2022
Figure 27. United States VS China: Metaverse in E-commerce Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Metaverse in E-commerce Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Metaverse in E-commerce Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Metaverse in E-commerce Market Size Market Share by Type in 2022
Figure 31. Mobile Version
Figure 32. Computer Version
Figure 33. World Metaverse in E-commerce Market Size Market Share by Type (2018-2029)
Figure 34. World Metaverse in E-commerce Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Metaverse in E-commerce Market Size Market Share by Application in 2022
Figure 36. Individual
Figure 37. Enterprise
Figure 38. Metaverse in E-commerce Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Adobe Alibaba Group Holding Amazon Autodesk Block Dealskart Online Services Epic Games Matterport Meta Platforms Microsoft Corp NVIDIA Corp Roblox Corp Salesforce SAP SE Shopify Unity Software
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