Global Mobile eSports Betting Supply, Demand and Key Producers, 2023-2029
Page: 121
Published Date: 24 Feb 2023
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Related Reports
- Product Tags
Description
The global Mobile eSports Betting market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
This report studies the global Mobile eSports Betting demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Mobile eSports Betting, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Mobile eSports Betting that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Mobile eSports Betting total market, 2018-2029, (USD Million)
Global Mobile eSports Betting total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Mobile eSports Betting total market, key domestic companies and share, (USD Million)
Global Mobile eSports Betting revenue by player and market share 2018-2023, (USD Million)
Global Mobile eSports Betting total market by Type, CAGR, 2018-2029, (USD Million)
Global Mobile eSports Betting total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Mobile eSports Betting market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365 and Bet-at-home.com, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Mobile eSports Betting market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Mobile eSports Betting Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Mobile eSports Betting Market, Segmentation by Type
KPL
LOL Mobile
PUBG
Others
Global Mobile eSports Betting Market, Segmentation by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
Companies Profiled:
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
Key Questions Answered
1. How big is the global Mobile eSports Betting market?
2. What is the demand of the global Mobile eSports Betting market?
3. What is the year over year growth of the global Mobile eSports Betting market?
4. What is the total value of the global Mobile eSports Betting market?
5. Who are the major players in the global Mobile eSports Betting market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 Mobile eSports Betting Introduction
1.2 World Mobile eSports Betting Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Mobile eSports Betting Total Market by Region (by Headquarter Location)
1.3.1 World Mobile eSports Betting Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Mobile eSports Betting Market Size (2018-2029)
1.3.3 China Mobile eSports Betting Market Size (2018-2029)
1.3.4 Europe Mobile eSports Betting Market Size (2018-2029)
1.3.5 Japan Mobile eSports Betting Market Size (2018-2029)
1.3.6 South Korea Mobile eSports Betting Market Size (2018-2029)
1.3.7 ASEAN Mobile eSports Betting Market Size (2018-2029)
1.3.8 India Mobile eSports Betting Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Mobile eSports Betting Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Mobile eSports Betting Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 Demand Summary
2.1 World Mobile eSports Betting Consumption Value (2018-2029)
2.2 World Mobile eSports Betting Consumption Value by Region
2.2.1 World Mobile eSports Betting Consumption Value by Region (2018-2023)
2.2.2 World Mobile eSports Betting Consumption Value Forecast by Region (2024-2029)
2.3 United States Mobile eSports Betting Consumption Value (2018-2029)
2.4 China Mobile eSports Betting Consumption Value (2018-2029)
2.5 Europe Mobile eSports Betting Consumption Value (2018-2029)
2.6 Japan Mobile eSports Betting Consumption Value (2018-2029)
2.7 South Korea Mobile eSports Betting Consumption Value (2018-2029)
2.8 ASEAN Mobile eSports Betting Consumption Value (2018-2029)
2.9 India Mobile eSports Betting Consumption Value (2018-2029)
3 World Mobile eSports Betting Companies Competitive Analysis
3.1 World Mobile eSports Betting Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Mobile eSports Betting Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Mobile eSports Betting in 2022
3.2.3 Global Concentration Ratios (CR8) for Mobile eSports Betting in 2022
3.3 Mobile eSports Betting Company Evaluation Quadrant
3.4 Mobile eSports Betting Market: Overall Company Footprint Analysis
3.4.1 Mobile eSports Betting Market: Region Footprint
3.4.2 Mobile eSports Betting Market: Company Product Type Footprint
3.4.3 Mobile eSports Betting Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Mobile eSports Betting Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Mobile eSports Betting Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Mobile eSports Betting Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Mobile eSports Betting Consumption Value Comparison
4.2.1 United States VS China: Mobile eSports Betting Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Mobile eSports Betting Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Mobile eSports Betting Companies and Market Share, 2018-2023
4.3.1 United States Based Mobile eSports Betting Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Mobile eSports Betting Revenue, (2018-2023)
4.4 China Based Companies Mobile eSports Betting Revenue and Market Share, 2018-2023
4.4.1 China Based Mobile eSports Betting Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Mobile eSports Betting Revenue, (2018-2023)
4.5 Rest of World Based Mobile eSports Betting Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Mobile eSports Betting Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Mobile eSports Betting Revenue, (2018-2023)
5 Market Analysis by Type
5.1 World Mobile eSports Betting Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 KPL
5.2.2 LOL Mobile
5.2.3 PUBG
5.2.4 Others
5.3 Market Segment by Type
5.3.1 World Mobile eSports Betting Market Size by Type (2018-2023)
5.3.2 World Mobile eSports Betting Market Size by Type (2024-2029)
5.3.3 World Mobile eSports Betting Market Size Market Share by Type (2018-2029)
6 Market Analysis by Application
6.1 World Mobile eSports Betting Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Ages 18-25
6.2.2 Ages 26-30
6.2.3 Ages 31 and Above
6.3 Market Segment by Application
6.3.1 World Mobile eSports Betting Market Size by Application (2018-2023)
6.3.2 World Mobile eSports Betting Market Size by Application (2024-2029)
6.3.3 World Mobile eSports Betting Market Size by Application (2018-2029)
7 Company Profiles
7.1 William Hill
7.1.1 William Hill Details
7.1.2 William Hill Major Business
7.1.3 William Hill Mobile eSports Betting Product and Services
7.1.4 William Hill Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 William Hill Recent Developments/Updates
7.1.6 William Hill Competitive Strengths & Weaknesses
7.2 GVC Holdings
7.2.1 GVC Holdings Details
7.2.2 GVC Holdings Major Business
7.2.3 GVC Holdings Mobile eSports Betting Product and Services
7.2.4 GVC Holdings Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 GVC Holdings Recent Developments/Updates
7.2.6 GVC Holdings Competitive Strengths & Weaknesses
7.3 888 Holdings
7.3.1 888 Holdings Details
7.3.2 888 Holdings Major Business
7.3.3 888 Holdings Mobile eSports Betting Product and Services
7.3.4 888 Holdings Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 888 Holdings Recent Developments/Updates
7.3.6 888 Holdings Competitive Strengths & Weaknesses
7.4 Kindred Group
7.4.1 Kindred Group Details
7.4.2 Kindred Group Major Business
7.4.3 Kindred Group Mobile eSports Betting Product and Services
7.4.4 Kindred Group Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Kindred Group Recent Developments/Updates
7.4.6 Kindred Group Competitive Strengths & Weaknesses
7.5 Betsson AB
7.5.1 Betsson AB Details
7.5.2 Betsson AB Major Business
7.5.3 Betsson AB Mobile eSports Betting Product and Services
7.5.4 Betsson AB Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Betsson AB Recent Developments/Updates
7.5.6 Betsson AB Competitive Strengths & Weaknesses
7.6 Betway
7.6.1 Betway Details
7.6.2 Betway Major Business
7.6.3 Betway Mobile eSports Betting Product and Services
7.6.4 Betway Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Betway Recent Developments/Updates
7.6.6 Betway Competitive Strengths & Weaknesses
7.7 Pinnacle
7.7.1 Pinnacle Details
7.7.2 Pinnacle Major Business
7.7.3 Pinnacle Mobile eSports Betting Product and Services
7.7.4 Pinnacle Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Pinnacle Recent Developments/Updates
7.7.6 Pinnacle Competitive Strengths & Weaknesses
7.8 Bet365
7.8.1 Bet365 Details
7.8.2 Bet365 Major Business
7.8.3 Bet365 Mobile eSports Betting Product and Services
7.8.4 Bet365 Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Bet365 Recent Developments/Updates
7.8.6 Bet365 Competitive Strengths & Weaknesses
7.9 Bet-at-home.com
7.9.1 Bet-at-home.com Details
7.9.2 Bet-at-home.com Major Business
7.9.3 Bet-at-home.com Mobile eSports Betting Product and Services
7.9.4 Bet-at-home.com Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Bet-at-home.com Recent Developments/Updates
7.9.6 Bet-at-home.com Competitive Strengths & Weaknesses
7.10 Unikrn
7.10.1 Unikrn Details
7.10.2 Unikrn Major Business
7.10.3 Unikrn Mobile eSports Betting Product and Services
7.10.4 Unikrn Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Unikrn Recent Developments/Updates
7.10.6 Unikrn Competitive Strengths & Weaknesses
7.11 Betfred
7.11.1 Betfred Details
7.11.2 Betfred Major Business
7.11.3 Betfred Mobile eSports Betting Product and Services
7.11.4 Betfred Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Betfred Recent Developments/Updates
7.11.6 Betfred Competitive Strengths & Weaknesses
7.12 BetWinner
7.12.1 BetWinner Details
7.12.2 BetWinner Major Business
7.12.3 BetWinner Mobile eSports Betting Product and Services
7.12.4 BetWinner Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 BetWinner Recent Developments/Updates
7.12.6 BetWinner Competitive Strengths & Weaknesses
7.13 Betvictor
7.13.1 Betvictor Details
7.13.2 Betvictor Major Business
7.13.3 Betvictor Mobile eSports Betting Product and Services
7.13.4 Betvictor Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Betvictor Recent Developments/Updates
7.13.6 Betvictor Competitive Strengths & Weaknesses
7.14 GG.BET
7.14.1 GG.BET Details
7.14.2 GG.BET Major Business
7.14.3 GG.BET Mobile eSports Betting Product and Services
7.14.4 GG.BET Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 GG.BET Recent Developments/Updates
7.14.6 GG.BET Competitive Strengths & Weaknesses
7.15 Buff.bet
7.15.1 Buff.bet Details
7.15.2 Buff.bet Major Business
7.15.3 Buff.bet Mobile eSports Betting Product and Services
7.15.4 Buff.bet Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Buff.bet Recent Developments/Updates
7.15.6 Buff.bet Competitive Strengths & Weaknesses
7.16 Intertops
7.16.1 Intertops Details
7.16.2 Intertops Major Business
7.16.3 Intertops Mobile eSports Betting Product and Services
7.16.4 Intertops Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Intertops Recent Developments/Updates
7.16.6 Intertops Competitive Strengths & Weaknesses
7.17 Betcris
7.17.1 Betcris Details
7.17.2 Betcris Major Business
7.17.3 Betcris Mobile eSports Betting Product and Services
7.17.4 Betcris Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Betcris Recent Developments/Updates
7.17.6 Betcris Competitive Strengths & Weaknesses
7.18 Esports Entertainment Group
7.18.1 Esports Entertainment Group Details
7.18.2 Esports Entertainment Group Major Business
7.18.3 Esports Entertainment Group Mobile eSports Betting Product and Services
7.18.4 Esports Entertainment Group Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.18.5 Esports Entertainment Group Recent Developments/Updates
7.18.6 Esports Entertainment Group Competitive Strengths & Weaknesses
7.19 SBOBET
7.19.1 SBOBET Details
7.19.2 SBOBET Major Business
7.19.3 SBOBET Mobile eSports Betting Product and Services
7.19.4 SBOBET Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
7.19.5 SBOBET Recent Developments/Updates
7.19.6 SBOBET Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Mobile eSports Betting Industry Chain
8.2 Mobile eSports Betting Upstream Analysis
8.3 Mobile eSports Betting Midstream Analysis
8.4 Mobile eSports Betting Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Mobile eSports Betting Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Mobile eSports Betting Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Mobile eSports Betting Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Mobile eSports Betting Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Mobile eSports Betting Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Mobile eSports Betting Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Mobile eSports Betting Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Mobile eSports Betting Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Mobile eSports Betting Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Mobile eSports Betting Players in 2022
Table 12. World Mobile eSports Betting Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Mobile eSports Betting Company Evaluation Quadrant
Table 14. Head Office of Key Mobile eSports Betting Player
Table 15. Mobile eSports Betting Market: Company Product Type Footprint
Table 16. Mobile eSports Betting Market: Company Product Application Footprint
Table 17. Mobile eSports Betting Mergers & Acquisitions Activity
Table 18. United States VS China Mobile eSports Betting Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Mobile eSports Betting Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Mobile eSports Betting Companies, Headquarters (States, Country)
Table 21. United States Based Companies Mobile eSports Betting Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Mobile eSports Betting Revenue Market Share (2018-2023)
Table 23. China Based Mobile eSports Betting Companies, Headquarters (Province, Country)
Table 24. China Based Companies Mobile eSports Betting Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Mobile eSports Betting Revenue Market Share (2018-2023)
Table 26. Rest of World Based Mobile eSports Betting Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Mobile eSports Betting Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Mobile eSports Betting Revenue Market Share (2018-2023)
Table 29. World Mobile eSports Betting Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Mobile eSports Betting Market Size by Type (2018-2023) & (USD Million)
Table 31. World Mobile eSports Betting Market Size by Type (2024-2029) & (USD Million)
Table 32. World Mobile eSports Betting Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Mobile eSports Betting Market Size by Application (2018-2023) & (USD Million)
Table 34. World Mobile eSports Betting Market Size by Application (2024-2029) & (USD Million)
Table 35. William Hill Basic Information, Area Served and Competitors
Table 36. William Hill Major Business
Table 37. William Hill Mobile eSports Betting Product and Services
Table 38. William Hill Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. William Hill Recent Developments/Updates
Table 40. William Hill Competitive Strengths & Weaknesses
Table 41. GVC Holdings Basic Information, Area Served and Competitors
Table 42. GVC Holdings Major Business
Table 43. GVC Holdings Mobile eSports Betting Product and Services
Table 44. GVC Holdings Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. GVC Holdings Recent Developments/Updates
Table 46. GVC Holdings Competitive Strengths & Weaknesses
Table 47. 888 Holdings Basic Information, Area Served and Competitors
Table 48. 888 Holdings Major Business
Table 49. 888 Holdings Mobile eSports Betting Product and Services
Table 50. 888 Holdings Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. 888 Holdings Recent Developments/Updates
Table 52. 888 Holdings Competitive Strengths & Weaknesses
Table 53. Kindred Group Basic Information, Area Served and Competitors
Table 54. Kindred Group Major Business
Table 55. Kindred Group Mobile eSports Betting Product and Services
Table 56. Kindred Group Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Kindred Group Recent Developments/Updates
Table 58. Kindred Group Competitive Strengths & Weaknesses
Table 59. Betsson AB Basic Information, Area Served and Competitors
Table 60. Betsson AB Major Business
Table 61. Betsson AB Mobile eSports Betting Product and Services
Table 62. Betsson AB Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Betsson AB Recent Developments/Updates
Table 64. Betsson AB Competitive Strengths & Weaknesses
Table 65. Betway Basic Information, Area Served and Competitors
Table 66. Betway Major Business
Table 67. Betway Mobile eSports Betting Product and Services
Table 68. Betway Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Betway Recent Developments/Updates
Table 70. Betway Competitive Strengths & Weaknesses
Table 71. Pinnacle Basic Information, Area Served and Competitors
Table 72. Pinnacle Major Business
Table 73. Pinnacle Mobile eSports Betting Product and Services
Table 74. Pinnacle Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Pinnacle Recent Developments/Updates
Table 76. Pinnacle Competitive Strengths & Weaknesses
Table 77. Bet365 Basic Information, Area Served and Competitors
Table 78. Bet365 Major Business
Table 79. Bet365 Mobile eSports Betting Product and Services
Table 80. Bet365 Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Bet365 Recent Developments/Updates
Table 82. Bet365 Competitive Strengths & Weaknesses
Table 83. Bet-at-home.com Basic Information, Area Served and Competitors
Table 84. Bet-at-home.com Major Business
Table 85. Bet-at-home.com Mobile eSports Betting Product and Services
Table 86. Bet-at-home.com Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Bet-at-home.com Recent Developments/Updates
Table 88. Bet-at-home.com Competitive Strengths & Weaknesses
Table 89. Unikrn Basic Information, Area Served and Competitors
Table 90. Unikrn Major Business
Table 91. Unikrn Mobile eSports Betting Product and Services
Table 92. Unikrn Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Unikrn Recent Developments/Updates
Table 94. Unikrn Competitive Strengths & Weaknesses
Table 95. Betfred Basic Information, Area Served and Competitors
Table 96. Betfred Major Business
Table 97. Betfred Mobile eSports Betting Product and Services
Table 98. Betfred Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Betfred Recent Developments/Updates
Table 100. Betfred Competitive Strengths & Weaknesses
Table 101. BetWinner Basic Information, Area Served and Competitors
Table 102. BetWinner Major Business
Table 103. BetWinner Mobile eSports Betting Product and Services
Table 104. BetWinner Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. BetWinner Recent Developments/Updates
Table 106. BetWinner Competitive Strengths & Weaknesses
Table 107. Betvictor Basic Information, Area Served and Competitors
Table 108. Betvictor Major Business
Table 109. Betvictor Mobile eSports Betting Product and Services
Table 110. Betvictor Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Betvictor Recent Developments/Updates
Table 112. Betvictor Competitive Strengths & Weaknesses
Table 113. GG.BET Basic Information, Area Served and Competitors
Table 114. GG.BET Major Business
Table 115. GG.BET Mobile eSports Betting Product and Services
Table 116. GG.BET Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. GG.BET Recent Developments/Updates
Table 118. GG.BET Competitive Strengths & Weaknesses
Table 119. Buff.bet Basic Information, Area Served and Competitors
Table 120. Buff.bet Major Business
Table 121. Buff.bet Mobile eSports Betting Product and Services
Table 122. Buff.bet Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Buff.bet Recent Developments/Updates
Table 124. Buff.bet Competitive Strengths & Weaknesses
Table 125. Intertops Basic Information, Area Served and Competitors
Table 126. Intertops Major Business
Table 127. Intertops Mobile eSports Betting Product and Services
Table 128. Intertops Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. Intertops Recent Developments/Updates
Table 130. Intertops Competitive Strengths & Weaknesses
Table 131. Betcris Basic Information, Area Served and Competitors
Table 132. Betcris Major Business
Table 133. Betcris Mobile eSports Betting Product and Services
Table 134. Betcris Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 135. Betcris Recent Developments/Updates
Table 136. Betcris Competitive Strengths & Weaknesses
Table 137. Esports Entertainment Group Basic Information, Area Served and Competitors
Table 138. Esports Entertainment Group Major Business
Table 139. Esports Entertainment Group Mobile eSports Betting Product and Services
Table 140. Esports Entertainment Group Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 141. Esports Entertainment Group Recent Developments/Updates
Table 142. SBOBET Basic Information, Area Served and Competitors
Table 143. SBOBET Major Business
Table 144. SBOBET Mobile eSports Betting Product and Services
Table 145. SBOBET Mobile eSports Betting Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 146. Global Key Players of Mobile eSports Betting Upstream (Raw Materials)
Table 147. Mobile eSports Betting Typical Customers
List of Figure
Figure 1. Mobile eSports Betting Picture
Figure 2. World Mobile eSports Betting Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Mobile eSports Betting Total Market Size (2018-2029) & (USD Million)
Figure 4. World Mobile eSports Betting Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Mobile eSports Betting Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Mobile eSports Betting Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Mobile eSports Betting Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Mobile eSports Betting Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Mobile eSports Betting Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Mobile eSports Betting Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Mobile eSports Betting Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Mobile eSports Betting Revenue (2018-2029) & (USD Million)
Figure 13. Mobile eSports Betting Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 16. World Mobile eSports Betting Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 18. China Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 23. India Mobile eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Mobile eSports Betting by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Mobile eSports Betting Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Mobile eSports Betting Markets in 2022
Figure 27. United States VS China: Mobile eSports Betting Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Mobile eSports Betting Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Mobile eSports Betting Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Mobile eSports Betting Market Size Market Share by Type in 2022
Figure 31. KPL
Figure 32. LOL Mobile
Figure 33. PUBG
Figure 34. Others
Figure 35. World Mobile eSports Betting Market Size Market Share by Type (2018-2029)
Figure 36. World Mobile eSports Betting Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 37. World Mobile eSports Betting Market Size Market Share by Application in 2022
Figure 38. Ages 18-25
Figure 39. Ages 26-30
Figure 40. Ages 31 and Above
Figure 41. Mobile eSports Betting Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
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