Global Virtual Production Supply, Demand and Key Producers, 2023-2029

Global Virtual Production Supply, Demand and Key Producers, 2023-2029

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Published Date: 23 Feb 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Virtual Production market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Virtual Production demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Production, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Production that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Virtual Production total market, 2018-2029, (USD Million)
Global Virtual Production total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Virtual Production total market, key domestic companies and share, (USD Million)
Global Virtual Production revenue by player and market share 2018-2023, (USD Million)
Global Virtual Production total market by Type, CAGR, 2018-2029, (USD Million)
Global Virtual Production total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Virtual Production market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include 360Rize, Adobe, Arashi Vision Inc. (Insta 360), Autodesk Inc., BORIS FX, INC, Epic Games, Inc., HTC Corporation (VivePort), HumanEyes Technologies and Mo-Sys Engineering Ltd., etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Production market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Virtual Production Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Virtual Production Market, Segmentation by Type
Hardware
Software
Services

Global Virtual Production Market, Segmentation by Application
Movies
TV Series
Commercial Ads
Others

Companies Profiled:
360Rize
Adobe
Arashi Vision Inc. (Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation (VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation.
Panocam3d.com
Pixar (The Walt Disney Company)
Side Effects Software Inc (SideFX)
Technicolor
Vicon Motion Systems Ltd

Key Questions Answered
1. How big is the global Virtual Production market?
2. What is the demand of the global Virtual Production market?
3. What is the year over year growth of the global Virtual Production market?
4. What is the total value of the global Virtual Production market?
5. Who are the major players in the global Virtual Production market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Virtual Production Introduction
1.2 World Virtual Production Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Virtual Production Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Production Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Virtual Production Market Size (2018-2029)
1.3.3 China Virtual Production Market Size (2018-2029)
1.3.4 Europe Virtual Production Market Size (2018-2029)
1.3.5 Japan Virtual Production Market Size (2018-2029)
1.3.6 South Korea Virtual Production Market Size (2018-2029)
1.3.7 ASEAN Virtual Production Market Size (2018-2029)
1.3.8 India Virtual Production Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Production Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Production Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Virtual Production Consumption Value (2018-2029)
2.2 World Virtual Production Consumption Value by Region
2.2.1 World Virtual Production Consumption Value by Region (2018-2023)
2.2.2 World Virtual Production Consumption Value Forecast by Region (2024-2029)
2.3 United States Virtual Production Consumption Value (2018-2029)
2.4 China Virtual Production Consumption Value (2018-2029)
2.5 Europe Virtual Production Consumption Value (2018-2029)
2.6 Japan Virtual Production Consumption Value (2018-2029)
2.7 South Korea Virtual Production Consumption Value (2018-2029)
2.8 ASEAN Virtual Production Consumption Value (2018-2029)
2.9 India Virtual Production Consumption Value (2018-2029)

3 World Virtual Production Companies Competitive Analysis
3.1 World Virtual Production Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Production Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Production in 2022
3.2.3 Global Concentration Ratios (CR8) for Virtual Production in 2022
3.3 Virtual Production Company Evaluation Quadrant
3.4 Virtual Production Market: Overall Company Footprint Analysis
3.4.1 Virtual Production Market: Region Footprint
3.4.2 Virtual Production Market: Company Product Type Footprint
3.4.3 Virtual Production Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Production Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Production Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Virtual Production Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Virtual Production Consumption Value Comparison
4.2.1 United States VS China: Virtual Production Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Virtual Production Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Virtual Production Companies and Market Share, 2018-2023
4.3.1 United States Based Virtual Production Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Production Revenue, (2018-2023)
4.4 China Based Companies Virtual Production Revenue and Market Share, 2018-2023
4.4.1 China Based Virtual Production Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Production Revenue, (2018-2023)
4.5 Rest of World Based Virtual Production Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Virtual Production Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Production Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Virtual Production Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Hardware
5.2.2 Software
5.2.3 Services
5.3 Market Segment by Type
5.3.1 World Virtual Production Market Size by Type (2018-2023)
5.3.2 World Virtual Production Market Size by Type (2024-2029)
5.3.3 World Virtual Production Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Virtual Production Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Movies
6.2.2 TV Series
6.2.3 Commercial Ads
6.2.4 Others
6.2.5 Others
6.3 Market Segment by Application
6.3.1 World Virtual Production Market Size by Application (2018-2023)
6.3.2 World Virtual Production Market Size by Application (2024-2029)
6.3.3 World Virtual Production Market Size by Application (2018-2029)

7 Company Profiles
7.1 360Rize
7.1.1 360Rize Details
7.1.2 360Rize Major Business
7.1.3 360Rize Virtual Production Product and Services
7.1.4 360Rize Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 360Rize Recent Developments/Updates
7.1.6 360Rize Competitive Strengths & Weaknesses
7.2 Adobe
7.2.1 Adobe Details
7.2.2 Adobe Major Business
7.2.3 Adobe Virtual Production Product and Services
7.2.4 Adobe Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Adobe Recent Developments/Updates
7.2.6 Adobe Competitive Strengths & Weaknesses
7.3 Arashi Vision Inc. (Insta 360)
7.3.1 Arashi Vision Inc. (Insta 360) Details
7.3.2 Arashi Vision Inc. (Insta 360) Major Business
7.3.3 Arashi Vision Inc. (Insta 360) Virtual Production Product and Services
7.3.4 Arashi Vision Inc. (Insta 360) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Arashi Vision Inc. (Insta 360) Recent Developments/Updates
7.3.6 Arashi Vision Inc. (Insta 360) Competitive Strengths & Weaknesses
7.4 Autodesk Inc.
7.4.1 Autodesk Inc. Details
7.4.2 Autodesk Inc. Major Business
7.4.3 Autodesk Inc. Virtual Production Product and Services
7.4.4 Autodesk Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Autodesk Inc. Recent Developments/Updates
7.4.6 Autodesk Inc. Competitive Strengths & Weaknesses
7.5 BORIS FX, INC
7.5.1 BORIS FX, INC Details
7.5.2 BORIS FX, INC Major Business
7.5.3 BORIS FX, INC Virtual Production Product and Services
7.5.4 BORIS FX, INC Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 BORIS FX, INC Recent Developments/Updates
7.5.6 BORIS FX, INC Competitive Strengths & Weaknesses
7.6 Epic Games, Inc.
7.6.1 Epic Games, Inc. Details
7.6.2 Epic Games, Inc. Major Business
7.6.3 Epic Games, Inc. Virtual Production Product and Services
7.6.4 Epic Games, Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Epic Games, Inc. Recent Developments/Updates
7.6.6 Epic Games, Inc. Competitive Strengths & Weaknesses
7.7 HTC Corporation (VivePort)
7.7.1 HTC Corporation (VivePort) Details
7.7.2 HTC Corporation (VivePort) Major Business
7.7.3 HTC Corporation (VivePort) Virtual Production Product and Services
7.7.4 HTC Corporation (VivePort) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 HTC Corporation (VivePort) Recent Developments/Updates
7.7.6 HTC Corporation (VivePort) Competitive Strengths & Weaknesses
7.8 HumanEyes Technologies
7.8.1 HumanEyes Technologies Details
7.8.2 HumanEyes Technologies Major Business
7.8.3 HumanEyes Technologies Virtual Production Product and Services
7.8.4 HumanEyes Technologies Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 HumanEyes Technologies Recent Developments/Updates
7.8.6 HumanEyes Technologies Competitive Strengths & Weaknesses
7.9 Mo-Sys Engineering Ltd.
7.9.1 Mo-Sys Engineering Ltd. Details
7.9.2 Mo-Sys Engineering Ltd. Major Business
7.9.3 Mo-Sys Engineering Ltd. Virtual Production Product and Services
7.9.4 Mo-Sys Engineering Ltd. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Mo-Sys Engineering Ltd. Recent Developments/Updates
7.9.6 Mo-Sys Engineering Ltd. Competitive Strengths & Weaknesses
7.10 NVIDIA Corporation.
7.10.1 NVIDIA Corporation. Details
7.10.2 NVIDIA Corporation. Major Business
7.10.3 NVIDIA Corporation. Virtual Production Product and Services
7.10.4 NVIDIA Corporation. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 NVIDIA Corporation. Recent Developments/Updates
7.10.6 NVIDIA Corporation. Competitive Strengths & Weaknesses
7.11 Panocam3d.com
7.11.1 Panocam3d.com Details
7.11.2 Panocam3d.com Major Business
7.11.3 Panocam3d.com Virtual Production Product and Services
7.11.4 Panocam3d.com Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Panocam3d.com Recent Developments/Updates
7.11.6 Panocam3d.com Competitive Strengths & Weaknesses
7.12 Pixar (The Walt Disney Company)
7.12.1 Pixar (The Walt Disney Company) Details
7.12.2 Pixar (The Walt Disney Company) Major Business
7.12.3 Pixar (The Walt Disney Company) Virtual Production Product and Services
7.12.4 Pixar (The Walt Disney Company) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Pixar (The Walt Disney Company) Recent Developments/Updates
7.12.6 Pixar (The Walt Disney Company) Competitive Strengths & Weaknesses
7.13 Side Effects Software Inc (SideFX)
7.13.1 Side Effects Software Inc (SideFX) Details
7.13.2 Side Effects Software Inc (SideFX) Major Business
7.13.3 Side Effects Software Inc (SideFX) Virtual Production Product and Services
7.13.4 Side Effects Software Inc (SideFX) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Side Effects Software Inc (SideFX) Recent Developments/Updates
7.13.6 Side Effects Software Inc (SideFX) Competitive Strengths & Weaknesses
7.14 Technicolor
7.14.1 Technicolor Details
7.14.2 Technicolor Major Business
7.14.3 Technicolor Virtual Production Product and Services
7.14.4 Technicolor Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Technicolor Recent Developments/Updates
7.14.6 Technicolor Competitive Strengths & Weaknesses
7.15 Vicon Motion Systems Ltd
7.15.1 Vicon Motion Systems Ltd Details
7.15.2 Vicon Motion Systems Ltd Major Business
7.15.3 Vicon Motion Systems Ltd Virtual Production Product and Services
7.15.4 Vicon Motion Systems Ltd Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Vicon Motion Systems Ltd Recent Developments/Updates
7.15.6 Vicon Motion Systems Ltd Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Virtual Production Industry Chain
8.2 Virtual Production Upstream Analysis
8.3 Virtual Production Midstream Analysis
8.4 Virtual Production Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Virtual Production Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Production Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Production Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Production Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Virtual Production Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Production Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Virtual Production Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Virtual Production Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Virtual Production Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Production Players in 2022
Table 12. World Virtual Production Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Virtual Production Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Production Player
Table 15. Virtual Production Market: Company Product Type Footprint
Table 16. Virtual Production Market: Company Product Application Footprint
Table 17. Virtual Production Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Production Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Virtual Production Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Virtual Production Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Production Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Virtual Production Revenue Market Share (2018-2023)
Table 23. China Based Virtual Production Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Production Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Virtual Production Revenue Market Share (2018-2023)
Table 26. Rest of World Based Virtual Production Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Production Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Virtual Production Revenue Market Share (2018-2023)
Table 29. World Virtual Production Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Virtual Production Market Size by Type (2018-2023) & (USD Million)
Table 31. World Virtual Production Market Size by Type (2024-2029) & (USD Million)
Table 32. World Virtual Production Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Virtual Production Market Size by Application (2018-2023) & (USD Million)
Table 34. World Virtual Production Market Size by Application (2024-2029) & (USD Million)
Table 35. 360Rize Basic Information, Area Served and Competitors
Table 36. 360Rize Major Business
Table 37. 360Rize Virtual Production Product and Services
Table 38. 360Rize Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. 360Rize Recent Developments/Updates
Table 40. 360Rize Competitive Strengths & Weaknesses
Table 41. Adobe Basic Information, Area Served and Competitors
Table 42. Adobe Major Business
Table 43. Adobe Virtual Production Product and Services
Table 44. Adobe Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Adobe Recent Developments/Updates
Table 46. Adobe Competitive Strengths & Weaknesses
Table 47. Arashi Vision Inc. (Insta 360) Basic Information, Area Served and Competitors
Table 48. Arashi Vision Inc. (Insta 360) Major Business
Table 49. Arashi Vision Inc. (Insta 360) Virtual Production Product and Services
Table 50. Arashi Vision Inc. (Insta 360) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Arashi Vision Inc. (Insta 360) Recent Developments/Updates
Table 52. Arashi Vision Inc. (Insta 360) Competitive Strengths & Weaknesses
Table 53. Autodesk Inc. Basic Information, Area Served and Competitors
Table 54. Autodesk Inc. Major Business
Table 55. Autodesk Inc. Virtual Production Product and Services
Table 56. Autodesk Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Autodesk Inc. Recent Developments/Updates
Table 58. Autodesk Inc. Competitive Strengths & Weaknesses
Table 59. BORIS FX, INC Basic Information, Area Served and Competitors
Table 60. BORIS FX, INC Major Business
Table 61. BORIS FX, INC Virtual Production Product and Services
Table 62. BORIS FX, INC Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. BORIS FX, INC Recent Developments/Updates
Table 64. BORIS FX, INC Competitive Strengths & Weaknesses
Table 65. Epic Games, Inc. Basic Information, Area Served and Competitors
Table 66. Epic Games, Inc. Major Business
Table 67. Epic Games, Inc. Virtual Production Product and Services
Table 68. Epic Games, Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Epic Games, Inc. Recent Developments/Updates
Table 70. Epic Games, Inc. Competitive Strengths & Weaknesses
Table 71. HTC Corporation (VivePort) Basic Information, Area Served and Competitors
Table 72. HTC Corporation (VivePort) Major Business
Table 73. HTC Corporation (VivePort) Virtual Production Product and Services
Table 74. HTC Corporation (VivePort) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. HTC Corporation (VivePort) Recent Developments/Updates
Table 76. HTC Corporation (VivePort) Competitive Strengths & Weaknesses
Table 77. HumanEyes Technologies Basic Information, Area Served and Competitors
Table 78. HumanEyes Technologies Major Business
Table 79. HumanEyes Technologies Virtual Production Product and Services
Table 80. HumanEyes Technologies Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. HumanEyes Technologies Recent Developments/Updates
Table 82. HumanEyes Technologies Competitive Strengths & Weaknesses
Table 83. Mo-Sys Engineering Ltd. Basic Information, Area Served and Competitors
Table 84. Mo-Sys Engineering Ltd. Major Business
Table 85. Mo-Sys Engineering Ltd. Virtual Production Product and Services
Table 86. Mo-Sys Engineering Ltd. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Mo-Sys Engineering Ltd. Recent Developments/Updates
Table 88. Mo-Sys Engineering Ltd. Competitive Strengths & Weaknesses
Table 89. NVIDIA Corporation. Basic Information, Area Served and Competitors
Table 90. NVIDIA Corporation. Major Business
Table 91. NVIDIA Corporation. Virtual Production Product and Services
Table 92. NVIDIA Corporation. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. NVIDIA Corporation. Recent Developments/Updates
Table 94. NVIDIA Corporation. Competitive Strengths & Weaknesses
Table 95. Panocam3d.com Basic Information, Area Served and Competitors
Table 96. Panocam3d.com Major Business
Table 97. Panocam3d.com Virtual Production Product and Services
Table 98. Panocam3d.com Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Panocam3d.com Recent Developments/Updates
Table 100. Panocam3d.com Competitive Strengths & Weaknesses
Table 101. Pixar (The Walt Disney Company) Basic Information, Area Served and Competitors
Table 102. Pixar (The Walt Disney Company) Major Business
Table 103. Pixar (The Walt Disney Company) Virtual Production Product and Services
Table 104. Pixar (The Walt Disney Company) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Pixar (The Walt Disney Company) Recent Developments/Updates
Table 106. Pixar (The Walt Disney Company) Competitive Strengths & Weaknesses
Table 107. Side Effects Software Inc (SideFX) Basic Information, Area Served and Competitors
Table 108. Side Effects Software Inc (SideFX) Major Business
Table 109. Side Effects Software Inc (SideFX) Virtual Production Product and Services
Table 110. Side Effects Software Inc (SideFX) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Side Effects Software Inc (SideFX) Recent Developments/Updates
Table 112. Side Effects Software Inc (SideFX) Competitive Strengths & Weaknesses
Table 113. Technicolor Basic Information, Area Served and Competitors
Table 114. Technicolor Major Business
Table 115. Technicolor Virtual Production Product and Services
Table 116. Technicolor Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Technicolor Recent Developments/Updates
Table 118. Vicon Motion Systems Ltd Basic Information, Area Served and Competitors
Table 119. Vicon Motion Systems Ltd Major Business
Table 120. Vicon Motion Systems Ltd Virtual Production Product and Services
Table 121. Vicon Motion Systems Ltd Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of Virtual Production Upstream (Raw Materials)
Table 123. Virtual Production Typical Customers
List of Figure
Figure 1. Virtual Production Picture
Figure 2. World Virtual Production Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Virtual Production Total Market Size (2018-2029) & (USD Million)
Figure 4. World Virtual Production Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Production Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 13. Virtual Production Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 16. World Virtual Production Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 18. China Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 23. India Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Virtual Production by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Production Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Production Markets in 2022
Figure 27. United States VS China: Virtual Production Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Virtual Production Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Virtual Production Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Virtual Production Market Size Market Share by Type in 2022
Figure 31. Hardware
Figure 32. Software
Figure 33. Services
Figure 34. World Virtual Production Market Size Market Share by Type (2018-2029)
Figure 35. World Virtual Production Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World Virtual Production Market Size Market Share by Application in 2022
Figure 37. Movies
Figure 38. TV Series
Figure 39. Commercial Ads
Figure 40. Others
Figure 41. Virtual Production Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

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    04 Collaboration of Data

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    05 Verification and Analysis

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Global Virtual Production Supply, Demand and Key Producers, 2023-2029

Global Virtual Production Supply, Demand and Key Producers, 2023-2029

Page: 120

Published Date: 23 Feb 2023

Category: Service & Software

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Description

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Description

The global Virtual Production market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Virtual Production demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Production, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Production that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Virtual Production total market, 2018-2029, (USD Million)
Global Virtual Production total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Virtual Production total market, key domestic companies and share, (USD Million)
Global Virtual Production revenue by player and market share 2018-2023, (USD Million)
Global Virtual Production total market by Type, CAGR, 2018-2029, (USD Million)
Global Virtual Production total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Virtual Production market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include 360Rize, Adobe, Arashi Vision Inc. (Insta 360), Autodesk Inc., BORIS FX, INC, Epic Games, Inc., HTC Corporation (VivePort), HumanEyes Technologies and Mo-Sys Engineering Ltd., etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Production market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Virtual Production Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Virtual Production Market, Segmentation by Type
Hardware
Software
Services

Global Virtual Production Market, Segmentation by Application
Movies
TV Series
Commercial Ads
Others

Companies Profiled:
360Rize
Adobe
Arashi Vision Inc. (Insta 360)
Autodesk Inc.
BORIS FX, INC
Epic Games, Inc.
HTC Corporation (VivePort)
HumanEyes Technologies
Mo-Sys Engineering Ltd.
NVIDIA Corporation.
Panocam3d.com
Pixar (The Walt Disney Company)
Side Effects Software Inc (SideFX)
Technicolor
Vicon Motion Systems Ltd

Key Questions Answered
1. How big is the global Virtual Production market?
2. What is the demand of the global Virtual Production market?
3. What is the year over year growth of the global Virtual Production market?
4. What is the total value of the global Virtual Production market?
5. Who are the major players in the global Virtual Production market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Virtual Production Introduction
1.2 World Virtual Production Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Virtual Production Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Production Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Virtual Production Market Size (2018-2029)
1.3.3 China Virtual Production Market Size (2018-2029)
1.3.4 Europe Virtual Production Market Size (2018-2029)
1.3.5 Japan Virtual Production Market Size (2018-2029)
1.3.6 South Korea Virtual Production Market Size (2018-2029)
1.3.7 ASEAN Virtual Production Market Size (2018-2029)
1.3.8 India Virtual Production Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Production Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Production Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Virtual Production Consumption Value (2018-2029)
2.2 World Virtual Production Consumption Value by Region
2.2.1 World Virtual Production Consumption Value by Region (2018-2023)
2.2.2 World Virtual Production Consumption Value Forecast by Region (2024-2029)
2.3 United States Virtual Production Consumption Value (2018-2029)
2.4 China Virtual Production Consumption Value (2018-2029)
2.5 Europe Virtual Production Consumption Value (2018-2029)
2.6 Japan Virtual Production Consumption Value (2018-2029)
2.7 South Korea Virtual Production Consumption Value (2018-2029)
2.8 ASEAN Virtual Production Consumption Value (2018-2029)
2.9 India Virtual Production Consumption Value (2018-2029)

3 World Virtual Production Companies Competitive Analysis
3.1 World Virtual Production Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Production Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Production in 2022
3.2.3 Global Concentration Ratios (CR8) for Virtual Production in 2022
3.3 Virtual Production Company Evaluation Quadrant
3.4 Virtual Production Market: Overall Company Footprint Analysis
3.4.1 Virtual Production Market: Region Footprint
3.4.2 Virtual Production Market: Company Product Type Footprint
3.4.3 Virtual Production Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Production Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Production Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Virtual Production Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Virtual Production Consumption Value Comparison
4.2.1 United States VS China: Virtual Production Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Virtual Production Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Virtual Production Companies and Market Share, 2018-2023
4.3.1 United States Based Virtual Production Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Production Revenue, (2018-2023)
4.4 China Based Companies Virtual Production Revenue and Market Share, 2018-2023
4.4.1 China Based Virtual Production Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Production Revenue, (2018-2023)
4.5 Rest of World Based Virtual Production Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Virtual Production Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Production Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Virtual Production Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Hardware
5.2.2 Software
5.2.3 Services
5.3 Market Segment by Type
5.3.1 World Virtual Production Market Size by Type (2018-2023)
5.3.2 World Virtual Production Market Size by Type (2024-2029)
5.3.3 World Virtual Production Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Virtual Production Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Movies
6.2.2 TV Series
6.2.3 Commercial Ads
6.2.4 Others
6.2.5 Others
6.3 Market Segment by Application
6.3.1 World Virtual Production Market Size by Application (2018-2023)
6.3.2 World Virtual Production Market Size by Application (2024-2029)
6.3.3 World Virtual Production Market Size by Application (2018-2029)

7 Company Profiles
7.1 360Rize
7.1.1 360Rize Details
7.1.2 360Rize Major Business
7.1.3 360Rize Virtual Production Product and Services
7.1.4 360Rize Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 360Rize Recent Developments/Updates
7.1.6 360Rize Competitive Strengths & Weaknesses
7.2 Adobe
7.2.1 Adobe Details
7.2.2 Adobe Major Business
7.2.3 Adobe Virtual Production Product and Services
7.2.4 Adobe Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Adobe Recent Developments/Updates
7.2.6 Adobe Competitive Strengths & Weaknesses
7.3 Arashi Vision Inc. (Insta 360)
7.3.1 Arashi Vision Inc. (Insta 360) Details
7.3.2 Arashi Vision Inc. (Insta 360) Major Business
7.3.3 Arashi Vision Inc. (Insta 360) Virtual Production Product and Services
7.3.4 Arashi Vision Inc. (Insta 360) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Arashi Vision Inc. (Insta 360) Recent Developments/Updates
7.3.6 Arashi Vision Inc. (Insta 360) Competitive Strengths & Weaknesses
7.4 Autodesk Inc.
7.4.1 Autodesk Inc. Details
7.4.2 Autodesk Inc. Major Business
7.4.3 Autodesk Inc. Virtual Production Product and Services
7.4.4 Autodesk Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Autodesk Inc. Recent Developments/Updates
7.4.6 Autodesk Inc. Competitive Strengths & Weaknesses
7.5 BORIS FX, INC
7.5.1 BORIS FX, INC Details
7.5.2 BORIS FX, INC Major Business
7.5.3 BORIS FX, INC Virtual Production Product and Services
7.5.4 BORIS FX, INC Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 BORIS FX, INC Recent Developments/Updates
7.5.6 BORIS FX, INC Competitive Strengths & Weaknesses
7.6 Epic Games, Inc.
7.6.1 Epic Games, Inc. Details
7.6.2 Epic Games, Inc. Major Business
7.6.3 Epic Games, Inc. Virtual Production Product and Services
7.6.4 Epic Games, Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Epic Games, Inc. Recent Developments/Updates
7.6.6 Epic Games, Inc. Competitive Strengths & Weaknesses
7.7 HTC Corporation (VivePort)
7.7.1 HTC Corporation (VivePort) Details
7.7.2 HTC Corporation (VivePort) Major Business
7.7.3 HTC Corporation (VivePort) Virtual Production Product and Services
7.7.4 HTC Corporation (VivePort) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 HTC Corporation (VivePort) Recent Developments/Updates
7.7.6 HTC Corporation (VivePort) Competitive Strengths & Weaknesses
7.8 HumanEyes Technologies
7.8.1 HumanEyes Technologies Details
7.8.2 HumanEyes Technologies Major Business
7.8.3 HumanEyes Technologies Virtual Production Product and Services
7.8.4 HumanEyes Technologies Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 HumanEyes Technologies Recent Developments/Updates
7.8.6 HumanEyes Technologies Competitive Strengths & Weaknesses
7.9 Mo-Sys Engineering Ltd.
7.9.1 Mo-Sys Engineering Ltd. Details
7.9.2 Mo-Sys Engineering Ltd. Major Business
7.9.3 Mo-Sys Engineering Ltd. Virtual Production Product and Services
7.9.4 Mo-Sys Engineering Ltd. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Mo-Sys Engineering Ltd. Recent Developments/Updates
7.9.6 Mo-Sys Engineering Ltd. Competitive Strengths & Weaknesses
7.10 NVIDIA Corporation.
7.10.1 NVIDIA Corporation. Details
7.10.2 NVIDIA Corporation. Major Business
7.10.3 NVIDIA Corporation. Virtual Production Product and Services
7.10.4 NVIDIA Corporation. Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 NVIDIA Corporation. Recent Developments/Updates
7.10.6 NVIDIA Corporation. Competitive Strengths & Weaknesses
7.11 Panocam3d.com
7.11.1 Panocam3d.com Details
7.11.2 Panocam3d.com Major Business
7.11.3 Panocam3d.com Virtual Production Product and Services
7.11.4 Panocam3d.com Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Panocam3d.com Recent Developments/Updates
7.11.6 Panocam3d.com Competitive Strengths & Weaknesses
7.12 Pixar (The Walt Disney Company)
7.12.1 Pixar (The Walt Disney Company) Details
7.12.2 Pixar (The Walt Disney Company) Major Business
7.12.3 Pixar (The Walt Disney Company) Virtual Production Product and Services
7.12.4 Pixar (The Walt Disney Company) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Pixar (The Walt Disney Company) Recent Developments/Updates
7.12.6 Pixar (The Walt Disney Company) Competitive Strengths & Weaknesses
7.13 Side Effects Software Inc (SideFX)
7.13.1 Side Effects Software Inc (SideFX) Details
7.13.2 Side Effects Software Inc (SideFX) Major Business
7.13.3 Side Effects Software Inc (SideFX) Virtual Production Product and Services
7.13.4 Side Effects Software Inc (SideFX) Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Side Effects Software Inc (SideFX) Recent Developments/Updates
7.13.6 Side Effects Software Inc (SideFX) Competitive Strengths & Weaknesses
7.14 Technicolor
7.14.1 Technicolor Details
7.14.2 Technicolor Major Business
7.14.3 Technicolor Virtual Production Product and Services
7.14.4 Technicolor Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Technicolor Recent Developments/Updates
7.14.6 Technicolor Competitive Strengths & Weaknesses
7.15 Vicon Motion Systems Ltd
7.15.1 Vicon Motion Systems Ltd Details
7.15.2 Vicon Motion Systems Ltd Major Business
7.15.3 Vicon Motion Systems Ltd Virtual Production Product and Services
7.15.4 Vicon Motion Systems Ltd Virtual Production Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Vicon Motion Systems Ltd Recent Developments/Updates
7.15.6 Vicon Motion Systems Ltd Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Virtual Production Industry Chain
8.2 Virtual Production Upstream Analysis
8.3 Virtual Production Midstream Analysis
8.4 Virtual Production Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Virtual Production Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Production Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Production Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Production Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Virtual Production Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Production Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Virtual Production Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Virtual Production Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Virtual Production Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Production Players in 2022
Table 12. World Virtual Production Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Virtual Production Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Production Player
Table 15. Virtual Production Market: Company Product Type Footprint
Table 16. Virtual Production Market: Company Product Application Footprint
Table 17. Virtual Production Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Production Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Virtual Production Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Virtual Production Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Production Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Virtual Production Revenue Market Share (2018-2023)
Table 23. China Based Virtual Production Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Production Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Virtual Production Revenue Market Share (2018-2023)
Table 26. Rest of World Based Virtual Production Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Production Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Virtual Production Revenue Market Share (2018-2023)
Table 29. World Virtual Production Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Virtual Production Market Size by Type (2018-2023) & (USD Million)
Table 31. World Virtual Production Market Size by Type (2024-2029) & (USD Million)
Table 32. World Virtual Production Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Virtual Production Market Size by Application (2018-2023) & (USD Million)
Table 34. World Virtual Production Market Size by Application (2024-2029) & (USD Million)
Table 35. 360Rize Basic Information, Area Served and Competitors
Table 36. 360Rize Major Business
Table 37. 360Rize Virtual Production Product and Services
Table 38. 360Rize Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. 360Rize Recent Developments/Updates
Table 40. 360Rize Competitive Strengths & Weaknesses
Table 41. Adobe Basic Information, Area Served and Competitors
Table 42. Adobe Major Business
Table 43. Adobe Virtual Production Product and Services
Table 44. Adobe Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Adobe Recent Developments/Updates
Table 46. Adobe Competitive Strengths & Weaknesses
Table 47. Arashi Vision Inc. (Insta 360) Basic Information, Area Served and Competitors
Table 48. Arashi Vision Inc. (Insta 360) Major Business
Table 49. Arashi Vision Inc. (Insta 360) Virtual Production Product and Services
Table 50. Arashi Vision Inc. (Insta 360) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Arashi Vision Inc. (Insta 360) Recent Developments/Updates
Table 52. Arashi Vision Inc. (Insta 360) Competitive Strengths & Weaknesses
Table 53. Autodesk Inc. Basic Information, Area Served and Competitors
Table 54. Autodesk Inc. Major Business
Table 55. Autodesk Inc. Virtual Production Product and Services
Table 56. Autodesk Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Autodesk Inc. Recent Developments/Updates
Table 58. Autodesk Inc. Competitive Strengths & Weaknesses
Table 59. BORIS FX, INC Basic Information, Area Served and Competitors
Table 60. BORIS FX, INC Major Business
Table 61. BORIS FX, INC Virtual Production Product and Services
Table 62. BORIS FX, INC Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. BORIS FX, INC Recent Developments/Updates
Table 64. BORIS FX, INC Competitive Strengths & Weaknesses
Table 65. Epic Games, Inc. Basic Information, Area Served and Competitors
Table 66. Epic Games, Inc. Major Business
Table 67. Epic Games, Inc. Virtual Production Product and Services
Table 68. Epic Games, Inc. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Epic Games, Inc. Recent Developments/Updates
Table 70. Epic Games, Inc. Competitive Strengths & Weaknesses
Table 71. HTC Corporation (VivePort) Basic Information, Area Served and Competitors
Table 72. HTC Corporation (VivePort) Major Business
Table 73. HTC Corporation (VivePort) Virtual Production Product and Services
Table 74. HTC Corporation (VivePort) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. HTC Corporation (VivePort) Recent Developments/Updates
Table 76. HTC Corporation (VivePort) Competitive Strengths & Weaknesses
Table 77. HumanEyes Technologies Basic Information, Area Served and Competitors
Table 78. HumanEyes Technologies Major Business
Table 79. HumanEyes Technologies Virtual Production Product and Services
Table 80. HumanEyes Technologies Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. HumanEyes Technologies Recent Developments/Updates
Table 82. HumanEyes Technologies Competitive Strengths & Weaknesses
Table 83. Mo-Sys Engineering Ltd. Basic Information, Area Served and Competitors
Table 84. Mo-Sys Engineering Ltd. Major Business
Table 85. Mo-Sys Engineering Ltd. Virtual Production Product and Services
Table 86. Mo-Sys Engineering Ltd. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Mo-Sys Engineering Ltd. Recent Developments/Updates
Table 88. Mo-Sys Engineering Ltd. Competitive Strengths & Weaknesses
Table 89. NVIDIA Corporation. Basic Information, Area Served and Competitors
Table 90. NVIDIA Corporation. Major Business
Table 91. NVIDIA Corporation. Virtual Production Product and Services
Table 92. NVIDIA Corporation. Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. NVIDIA Corporation. Recent Developments/Updates
Table 94. NVIDIA Corporation. Competitive Strengths & Weaknesses
Table 95. Panocam3d.com Basic Information, Area Served and Competitors
Table 96. Panocam3d.com Major Business
Table 97. Panocam3d.com Virtual Production Product and Services
Table 98. Panocam3d.com Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Panocam3d.com Recent Developments/Updates
Table 100. Panocam3d.com Competitive Strengths & Weaknesses
Table 101. Pixar (The Walt Disney Company) Basic Information, Area Served and Competitors
Table 102. Pixar (The Walt Disney Company) Major Business
Table 103. Pixar (The Walt Disney Company) Virtual Production Product and Services
Table 104. Pixar (The Walt Disney Company) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Pixar (The Walt Disney Company) Recent Developments/Updates
Table 106. Pixar (The Walt Disney Company) Competitive Strengths & Weaknesses
Table 107. Side Effects Software Inc (SideFX) Basic Information, Area Served and Competitors
Table 108. Side Effects Software Inc (SideFX) Major Business
Table 109. Side Effects Software Inc (SideFX) Virtual Production Product and Services
Table 110. Side Effects Software Inc (SideFX) Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Side Effects Software Inc (SideFX) Recent Developments/Updates
Table 112. Side Effects Software Inc (SideFX) Competitive Strengths & Weaknesses
Table 113. Technicolor Basic Information, Area Served and Competitors
Table 114. Technicolor Major Business
Table 115. Technicolor Virtual Production Product and Services
Table 116. Technicolor Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Technicolor Recent Developments/Updates
Table 118. Vicon Motion Systems Ltd Basic Information, Area Served and Competitors
Table 119. Vicon Motion Systems Ltd Major Business
Table 120. Vicon Motion Systems Ltd Virtual Production Product and Services
Table 121. Vicon Motion Systems Ltd Virtual Production Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 122. Global Key Players of Virtual Production Upstream (Raw Materials)
Table 123. Virtual Production Typical Customers
List of Figure
Figure 1. Virtual Production Picture
Figure 2. World Virtual Production Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Virtual Production Total Market Size (2018-2029) & (USD Million)
Figure 4. World Virtual Production Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Production Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Virtual Production Revenue (2018-2029) & (USD Million)
Figure 13. Virtual Production Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 16. World Virtual Production Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 18. China Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 23. India Virtual Production Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Virtual Production by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Production Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Production Markets in 2022
Figure 27. United States VS China: Virtual Production Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Virtual Production Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Virtual Production Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Virtual Production Market Size Market Share by Type in 2022
Figure 31. Hardware
Figure 32. Software
Figure 33. Services
Figure 34. World Virtual Production Market Size Market Share by Type (2018-2029)
Figure 35. World Virtual Production Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 36. World Virtual Production Market Size Market Share by Application in 2022
Figure 37. Movies
Figure 38. TV Series
Figure 39. Commercial Ads
Figure 40. Others
Figure 41. Virtual Production Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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