Global Trading Card Games (TCG) on Mobile Supply, Demand and Key Producers, 2023-2029

Global Trading Card Games (TCG) on Mobile Supply, Demand and Key Producers, 2023-2029

Page: 105

Published Date: 15 Feb 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Trading Card Games (TCG) on Mobile market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Trading Card Games (TCG) on Mobile demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Trading Card Games (TCG) on Mobile, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Trading Card Games (TCG) on Mobile that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Trading Card Games (TCG) on Mobile total market, 2018-2029, (USD Million)
Global Trading Card Games (TCG) on Mobile total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Trading Card Games (TCG) on Mobile total market, key domestic companies and share, (USD Million)
Global Trading Card Games (TCG) on Mobile revenue by player and market share 2018-2023, (USD Million)
Global Trading Card Games (TCG) on Mobile total market by Type, CAGR, 2018-2029, (USD Million)
Global Trading Card Games (TCG) on Mobile total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Trading Card Games (TCG) on Mobile market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, Blizzard Entertainment, Upper Deck Company, Bushiroad, Cyber​​Agent, Inc and Fantasy Flight Games, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Trading Card Games (TCG) on Mobile market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Trading Card Games (TCG) on Mobile Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Trading Card Games (TCG) on Mobile Market, Segmentation by Type
On Cloud
On Premise

Global Trading Card Games (TCG) on Mobile Market, Segmentation by Application
Teenager
Adult

Companies Profiled:
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios

Key Questions Answered
1. How big is the global Trading Card Games (TCG) on Mobile market?
2. What is the demand of the global Trading Card Games (TCG) on Mobile market?
3. What is the year over year growth of the global Trading Card Games (TCG) on Mobile market?
4. What is the total value of the global Trading Card Games (TCG) on Mobile market?
5. Who are the major players in the global Trading Card Games (TCG) on Mobile market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Trading Card Games (TCG) on Mobile Introduction
1.2 World Trading Card Games (TCG) on Mobile Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Trading Card Games (TCG) on Mobile Total Market by Region (by Headquarter Location)
1.3.1 World Trading Card Games (TCG) on Mobile Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.3 China Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.4 Europe Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.5 Japan Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.6 South Korea Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.7 ASEAN Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.8 India Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Trading Card Games (TCG) on Mobile Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Trading Card Games (TCG) on Mobile Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.2 World Trading Card Games (TCG) on Mobile Consumption Value by Region
2.2.1 World Trading Card Games (TCG) on Mobile Consumption Value by Region (2018-2023)
2.2.2 World Trading Card Games (TCG) on Mobile Consumption Value Forecast by Region (2024-2029)
2.3 United States Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.4 China Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.5 Europe Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.6 Japan Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.7 South Korea Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.8 ASEAN Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.9 India Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)

3 World Trading Card Games (TCG) on Mobile Companies Competitive Analysis
3.1 World Trading Card Games (TCG) on Mobile Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Trading Card Games (TCG) on Mobile Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Trading Card Games (TCG) on Mobile in 2022
3.2.3 Global Concentration Ratios (CR8) for Trading Card Games (TCG) on Mobile in 2022
3.3 Trading Card Games (TCG) on Mobile Company Evaluation Quadrant
3.4 Trading Card Games (TCG) on Mobile Market: Overall Company Footprint Analysis
3.4.1 Trading Card Games (TCG) on Mobile Market: Region Footprint
3.4.2 Trading Card Games (TCG) on Mobile Market: Company Product Type Footprint
3.4.3 Trading Card Games (TCG) on Mobile Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Trading Card Games (TCG) on Mobile Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Trading Card Games (TCG) on Mobile Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Trading Card Games (TCG) on Mobile Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Trading Card Games (TCG) on Mobile Consumption Value Comparison
4.2.1 United States VS China: Trading Card Games (TCG) on Mobile Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Trading Card Games (TCG) on Mobile Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Trading Card Games (TCG) on Mobile Companies and Market Share, 2018-2023
4.3.1 United States Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023)
4.4 China Based Companies Trading Card Games (TCG) on Mobile Revenue and Market Share, 2018-2023
4.4.1 China Based Trading Card Games (TCG) on Mobile Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023)
4.5 Rest of World Based Trading Card Games (TCG) on Mobile Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Trading Card Games (TCG) on Mobile Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 On Cloud
5.2.2 On Premise
5.3 Market Segment by Type
5.3.1 World Trading Card Games (TCG) on Mobile Market Size by Type (2018-2023)
5.3.2 World Trading Card Games (TCG) on Mobile Market Size by Type (2024-2029)
5.3.3 World Trading Card Games (TCG) on Mobile Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Trading Card Games (TCG) on Mobile Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Teenager
6.2.2 Adult
6.3 Market Segment by Application
6.3.1 World Trading Card Games (TCG) on Mobile Market Size by Application (2018-2023)
6.3.2 World Trading Card Games (TCG) on Mobile Market Size by Application (2024-2029)
6.3.3 World Trading Card Games (TCG) on Mobile Market Size by Application (2018-2029)

7 Company Profiles
7.1 Hasbro Inc.
7.1.1 Hasbro Inc. Details
7.1.2 Hasbro Inc. Major Business
7.1.3 Hasbro Inc. Trading Card Games (TCG) on Mobile Product and Services
7.1.4 Hasbro Inc. Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Hasbro Inc. Recent Developments/Updates
7.1.6 Hasbro Inc. Competitive Strengths & Weaknesses
7.2 Konami Holdings Corporation
7.2.1 Konami Holdings Corporation Details
7.2.2 Konami Holdings Corporation Major Business
7.2.3 Konami Holdings Corporation Trading Card Games (TCG) on Mobile Product and Services
7.2.4 Konami Holdings Corporation Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Konami Holdings Corporation Recent Developments/Updates
7.2.6 Konami Holdings Corporation Competitive Strengths & Weaknesses
7.3 Bandai
7.3.1 Bandai Details
7.3.2 Bandai Major Business
7.3.3 Bandai Trading Card Games (TCG) on Mobile Product and Services
7.3.4 Bandai Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Bandai Recent Developments/Updates
7.3.6 Bandai Competitive Strengths & Weaknesses
7.4 The Pokémon Company
7.4.1 The Pokémon Company Details
7.4.2 The Pokémon Company Major Business
7.4.3 The Pokémon Company Trading Card Games (TCG) on Mobile Product and Services
7.4.4 The Pokémon Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 The Pokémon Company Recent Developments/Updates
7.4.6 The Pokémon Company Competitive Strengths & Weaknesses
7.5 Blizzard Entertainment
7.5.1 Blizzard Entertainment Details
7.5.2 Blizzard Entertainment Major Business
7.5.3 Blizzard Entertainment Trading Card Games (TCG) on Mobile Product and Services
7.5.4 Blizzard Entertainment Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Blizzard Entertainment Recent Developments/Updates
7.5.6 Blizzard Entertainment Competitive Strengths & Weaknesses
7.6 Upper Deck Company
7.6.1 Upper Deck Company Details
7.6.2 Upper Deck Company Major Business
7.6.3 Upper Deck Company Trading Card Games (TCG) on Mobile Product and Services
7.6.4 Upper Deck Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Upper Deck Company Recent Developments/Updates
7.6.6 Upper Deck Company Competitive Strengths & Weaknesses
7.7 Bushiroad
7.7.1 Bushiroad Details
7.7.2 Bushiroad Major Business
7.7.3 Bushiroad Trading Card Games (TCG) on Mobile Product and Services
7.7.4 Bushiroad Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Bushiroad Recent Developments/Updates
7.7.6 Bushiroad Competitive Strengths & Weaknesses
7.8 Cyber​​Agent, Inc
7.8.1 Cyber​​Agent, Inc Details
7.8.2 Cyber​​Agent, Inc Major Business
7.8.3 Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Product and Services
7.8.4 Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Cyber​​Agent, Inc Recent Developments/Updates
7.8.6 Cyber​​Agent, Inc Competitive Strengths & Weaknesses
7.9 Fantasy Flight Games
7.9.1 Fantasy Flight Games Details
7.9.2 Fantasy Flight Games Major Business
7.9.3 Fantasy Flight Games Trading Card Games (TCG) on Mobile Product and Services
7.9.4 Fantasy Flight Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Fantasy Flight Games Recent Developments/Updates
7.9.6 Fantasy Flight Games Competitive Strengths & Weaknesses
7.10 Riot Games
7.10.1 Riot Games Details
7.10.2 Riot Games Major Business
7.10.3 Riot Games Trading Card Games (TCG) on Mobile Product and Services
7.10.4 Riot Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Riot Games Recent Developments/Updates
7.10.6 Riot Games Competitive Strengths & Weaknesses
7.11 Kyy Games
7.11.1 Kyy Games Details
7.11.2 Kyy Games Major Business
7.11.3 Kyy Games Trading Card Games (TCG) on Mobile Product and Services
7.11.4 Kyy Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Kyy Games Recent Developments/Updates
7.11.6 Kyy Games Competitive Strengths & Weaknesses
7.12 Legend Story Studios
7.12.1 Legend Story Studios Details
7.12.2 Legend Story Studios Major Business
7.12.3 Legend Story Studios Trading Card Games (TCG) on Mobile Product and Services
7.12.4 Legend Story Studios Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Legend Story Studios Recent Developments/Updates
7.12.6 Legend Story Studios Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Trading Card Games (TCG) on Mobile Industry Chain
8.2 Trading Card Games (TCG) on Mobile Upstream Analysis
8.3 Trading Card Games (TCG) on Mobile Midstream Analysis
8.4 Trading Card Games (TCG) on Mobile Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Trading Card Games (TCG) on Mobile Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Trading Card Games (TCG) on Mobile Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Trading Card Games (TCG) on Mobile Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Trading Card Games (TCG) on Mobile Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Trading Card Games (TCG) on Mobile Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Trading Card Games (TCG) on Mobile Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Trading Card Games (TCG) on Mobile Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Trading Card Games (TCG) on Mobile Players in 2022
Table 12. World Trading Card Games (TCG) on Mobile Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Trading Card Games (TCG) on Mobile Company Evaluation Quadrant
Table 14. Head Office of Key Trading Card Games (TCG) on Mobile Player
Table 15. Trading Card Games (TCG) on Mobile Market: Company Product Type Footprint
Table 16. Trading Card Games (TCG) on Mobile Market: Company Product Application Footprint
Table 17. Trading Card Games (TCG) on Mobile Mergers & Acquisitions Activity
Table 18. United States VS China Trading Card Games (TCG) on Mobile Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Trading Card Games (TCG) on Mobile Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
Table 21. United States Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Trading Card Games (TCG) on Mobile Revenue Market Share (2018-2023)
Table 23. China Based Trading Card Games (TCG) on Mobile Companies, Headquarters (Province, Country)
Table 24. China Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Trading Card Games (TCG) on Mobile Revenue Market Share (2018-2023)
Table 26. Rest of World Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Trading Card Games (TCG) on Mobile Revenue Market Share (2018-2023)
Table 29. World Trading Card Games (TCG) on Mobile Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Trading Card Games (TCG) on Mobile Market Size by Type (2018-2023) & (USD Million)
Table 31. World Trading Card Games (TCG) on Mobile Market Size by Type (2024-2029) & (USD Million)
Table 32. World Trading Card Games (TCG) on Mobile Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Trading Card Games (TCG) on Mobile Market Size by Application (2018-2023) & (USD Million)
Table 34. World Trading Card Games (TCG) on Mobile Market Size by Application (2024-2029) & (USD Million)
Table 35. Hasbro Inc. Basic Information, Area Served and Competitors
Table 36. Hasbro Inc. Major Business
Table 37. Hasbro Inc. Trading Card Games (TCG) on Mobile Product and Services
Table 38. Hasbro Inc. Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Hasbro Inc. Recent Developments/Updates
Table 40. Hasbro Inc. Competitive Strengths & Weaknesses
Table 41. Konami Holdings Corporation Basic Information, Area Served and Competitors
Table 42. Konami Holdings Corporation Major Business
Table 43. Konami Holdings Corporation Trading Card Games (TCG) on Mobile Product and Services
Table 44. Konami Holdings Corporation Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Konami Holdings Corporation Recent Developments/Updates
Table 46. Konami Holdings Corporation Competitive Strengths & Weaknesses
Table 47. Bandai Basic Information, Area Served and Competitors
Table 48. Bandai Major Business
Table 49. Bandai Trading Card Games (TCG) on Mobile Product and Services
Table 50. Bandai Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Bandai Recent Developments/Updates
Table 52. Bandai Competitive Strengths & Weaknesses
Table 53. The Pokémon Company Basic Information, Area Served and Competitors
Table 54. The Pokémon Company Major Business
Table 55. The Pokémon Company Trading Card Games (TCG) on Mobile Product and Services
Table 56. The Pokémon Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. The Pokémon Company Recent Developments/Updates
Table 58. The Pokémon Company Competitive Strengths & Weaknesses
Table 59. Blizzard Entertainment Basic Information, Area Served and Competitors
Table 60. Blizzard Entertainment Major Business
Table 61. Blizzard Entertainment Trading Card Games (TCG) on Mobile Product and Services
Table 62. Blizzard Entertainment Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Blizzard Entertainment Recent Developments/Updates
Table 64. Blizzard Entertainment Competitive Strengths & Weaknesses
Table 65. Upper Deck Company Basic Information, Area Served and Competitors
Table 66. Upper Deck Company Major Business
Table 67. Upper Deck Company Trading Card Games (TCG) on Mobile Product and Services
Table 68. Upper Deck Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Upper Deck Company Recent Developments/Updates
Table 70. Upper Deck Company Competitive Strengths & Weaknesses
Table 71. Bushiroad Basic Information, Area Served and Competitors
Table 72. Bushiroad Major Business
Table 73. Bushiroad Trading Card Games (TCG) on Mobile Product and Services
Table 74. Bushiroad Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Bushiroad Recent Developments/Updates
Table 76. Bushiroad Competitive Strengths & Weaknesses
Table 77. Cyber​​Agent, Inc Basic Information, Area Served and Competitors
Table 78. Cyber​​Agent, Inc Major Business
Table 79. Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Product and Services
Table 80. Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Cyber​​Agent, Inc Recent Developments/Updates
Table 82. Cyber​​Agent, Inc Competitive Strengths & Weaknesses
Table 83. Fantasy Flight Games Basic Information, Area Served and Competitors
Table 84. Fantasy Flight Games Major Business
Table 85. Fantasy Flight Games Trading Card Games (TCG) on Mobile Product and Services
Table 86. Fantasy Flight Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Fantasy Flight Games Recent Developments/Updates
Table 88. Fantasy Flight Games Competitive Strengths & Weaknesses
Table 89. Riot Games Basic Information, Area Served and Competitors
Table 90. Riot Games Major Business
Table 91. Riot Games Trading Card Games (TCG) on Mobile Product and Services
Table 92. Riot Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Riot Games Recent Developments/Updates
Table 94. Riot Games Competitive Strengths & Weaknesses
Table 95. Kyy Games Basic Information, Area Served and Competitors
Table 96. Kyy Games Major Business
Table 97. Kyy Games Trading Card Games (TCG) on Mobile Product and Services
Table 98. Kyy Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Kyy Games Recent Developments/Updates
Table 100. Legend Story Studios Basic Information, Area Served and Competitors
Table 101. Legend Story Studios Major Business
Table 102. Legend Story Studios Trading Card Games (TCG) on Mobile Product and Services
Table 103. Legend Story Studios Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 104. Global Key Players of Trading Card Games (TCG) on Mobile Upstream (Raw Materials)
Table 105. Trading Card Games (TCG) on Mobile Typical Customers
List of Figure
Figure 1. Trading Card Games (TCG) on Mobile Picture
Figure 2. World Trading Card Games (TCG) on Mobile Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Trading Card Games (TCG) on Mobile Total Market Size (2018-2029) & (USD Million)
Figure 4. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 13. Trading Card Games (TCG) on Mobile Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 16. World Trading Card Games (TCG) on Mobile Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 18. China Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 23. India Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Trading Card Games (TCG) on Mobile by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Trading Card Games (TCG) on Mobile Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Trading Card Games (TCG) on Mobile Markets in 2022
Figure 27. United States VS China: Trading Card Games (TCG) on Mobile Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Trading Card Games (TCG) on Mobile Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Trading Card Games (TCG) on Mobile Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Trading Card Games (TCG) on Mobile Market Size Market Share by Type in 2022
Figure 31. On Cloud
Figure 32. On Premise
Figure 33. World Trading Card Games (TCG) on Mobile Market Size Market Share by Type (2018-2029)
Figure 34. World Trading Card Games (TCG) on Mobile Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Trading Card Games (TCG) on Mobile Market Size Market Share by Application in 2022
Figure 36. Teenager
Figure 37. Adult
Figure 38. Trading Card Games (TCG) on Mobile Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
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Global Trading Card Games (TCG) on Mobile Supply, Demand and Key Producers, 2023-2029

Global Trading Card Games (TCG) on Mobile Supply, Demand and Key Producers, 2023-2029

Page: 105

Published Date: 15 Feb 2023

Category: Service & Software

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Description

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Description

The global Trading Card Games (TCG) on Mobile market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Trading Card Games (TCG) on Mobile demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Trading Card Games (TCG) on Mobile, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Trading Card Games (TCG) on Mobile that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Trading Card Games (TCG) on Mobile total market, 2018-2029, (USD Million)
Global Trading Card Games (TCG) on Mobile total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Trading Card Games (TCG) on Mobile total market, key domestic companies and share, (USD Million)
Global Trading Card Games (TCG) on Mobile revenue by player and market share 2018-2023, (USD Million)
Global Trading Card Games (TCG) on Mobile total market by Type, CAGR, 2018-2029, (USD Million)
Global Trading Card Games (TCG) on Mobile total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Trading Card Games (TCG) on Mobile market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, Blizzard Entertainment, Upper Deck Company, Bushiroad, Cyber​​Agent, Inc and Fantasy Flight Games, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Trading Card Games (TCG) on Mobile market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Trading Card Games (TCG) on Mobile Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Trading Card Games (TCG) on Mobile Market, Segmentation by Type
On Cloud
On Premise

Global Trading Card Games (TCG) on Mobile Market, Segmentation by Application
Teenager
Adult

Companies Profiled:
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios

Key Questions Answered
1. How big is the global Trading Card Games (TCG) on Mobile market?
2. What is the demand of the global Trading Card Games (TCG) on Mobile market?
3. What is the year over year growth of the global Trading Card Games (TCG) on Mobile market?
4. What is the total value of the global Trading Card Games (TCG) on Mobile market?
5. Who are the major players in the global Trading Card Games (TCG) on Mobile market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Trading Card Games (TCG) on Mobile Introduction
1.2 World Trading Card Games (TCG) on Mobile Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Trading Card Games (TCG) on Mobile Total Market by Region (by Headquarter Location)
1.3.1 World Trading Card Games (TCG) on Mobile Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.3 China Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.4 Europe Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.5 Japan Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.6 South Korea Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.7 ASEAN Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.3.8 India Trading Card Games (TCG) on Mobile Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Trading Card Games (TCG) on Mobile Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Trading Card Games (TCG) on Mobile Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.2 World Trading Card Games (TCG) on Mobile Consumption Value by Region
2.2.1 World Trading Card Games (TCG) on Mobile Consumption Value by Region (2018-2023)
2.2.2 World Trading Card Games (TCG) on Mobile Consumption Value Forecast by Region (2024-2029)
2.3 United States Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.4 China Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.5 Europe Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.6 Japan Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.7 South Korea Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.8 ASEAN Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)
2.9 India Trading Card Games (TCG) on Mobile Consumption Value (2018-2029)

3 World Trading Card Games (TCG) on Mobile Companies Competitive Analysis
3.1 World Trading Card Games (TCG) on Mobile Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Trading Card Games (TCG) on Mobile Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Trading Card Games (TCG) on Mobile in 2022
3.2.3 Global Concentration Ratios (CR8) for Trading Card Games (TCG) on Mobile in 2022
3.3 Trading Card Games (TCG) on Mobile Company Evaluation Quadrant
3.4 Trading Card Games (TCG) on Mobile Market: Overall Company Footprint Analysis
3.4.1 Trading Card Games (TCG) on Mobile Market: Region Footprint
3.4.2 Trading Card Games (TCG) on Mobile Market: Company Product Type Footprint
3.4.3 Trading Card Games (TCG) on Mobile Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Trading Card Games (TCG) on Mobile Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Trading Card Games (TCG) on Mobile Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Trading Card Games (TCG) on Mobile Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Trading Card Games (TCG) on Mobile Consumption Value Comparison
4.2.1 United States VS China: Trading Card Games (TCG) on Mobile Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Trading Card Games (TCG) on Mobile Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Trading Card Games (TCG) on Mobile Companies and Market Share, 2018-2023
4.3.1 United States Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023)
4.4 China Based Companies Trading Card Games (TCG) on Mobile Revenue and Market Share, 2018-2023
4.4.1 China Based Trading Card Games (TCG) on Mobile Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023)
4.5 Rest of World Based Trading Card Games (TCG) on Mobile Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Trading Card Games (TCG) on Mobile Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 On Cloud
5.2.2 On Premise
5.3 Market Segment by Type
5.3.1 World Trading Card Games (TCG) on Mobile Market Size by Type (2018-2023)
5.3.2 World Trading Card Games (TCG) on Mobile Market Size by Type (2024-2029)
5.3.3 World Trading Card Games (TCG) on Mobile Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Trading Card Games (TCG) on Mobile Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Teenager
6.2.2 Adult
6.3 Market Segment by Application
6.3.1 World Trading Card Games (TCG) on Mobile Market Size by Application (2018-2023)
6.3.2 World Trading Card Games (TCG) on Mobile Market Size by Application (2024-2029)
6.3.3 World Trading Card Games (TCG) on Mobile Market Size by Application (2018-2029)

7 Company Profiles
7.1 Hasbro Inc.
7.1.1 Hasbro Inc. Details
7.1.2 Hasbro Inc. Major Business
7.1.3 Hasbro Inc. Trading Card Games (TCG) on Mobile Product and Services
7.1.4 Hasbro Inc. Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Hasbro Inc. Recent Developments/Updates
7.1.6 Hasbro Inc. Competitive Strengths & Weaknesses
7.2 Konami Holdings Corporation
7.2.1 Konami Holdings Corporation Details
7.2.2 Konami Holdings Corporation Major Business
7.2.3 Konami Holdings Corporation Trading Card Games (TCG) on Mobile Product and Services
7.2.4 Konami Holdings Corporation Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Konami Holdings Corporation Recent Developments/Updates
7.2.6 Konami Holdings Corporation Competitive Strengths & Weaknesses
7.3 Bandai
7.3.1 Bandai Details
7.3.2 Bandai Major Business
7.3.3 Bandai Trading Card Games (TCG) on Mobile Product and Services
7.3.4 Bandai Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Bandai Recent Developments/Updates
7.3.6 Bandai Competitive Strengths & Weaknesses
7.4 The Pokémon Company
7.4.1 The Pokémon Company Details
7.4.2 The Pokémon Company Major Business
7.4.3 The Pokémon Company Trading Card Games (TCG) on Mobile Product and Services
7.4.4 The Pokémon Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 The Pokémon Company Recent Developments/Updates
7.4.6 The Pokémon Company Competitive Strengths & Weaknesses
7.5 Blizzard Entertainment
7.5.1 Blizzard Entertainment Details
7.5.2 Blizzard Entertainment Major Business
7.5.3 Blizzard Entertainment Trading Card Games (TCG) on Mobile Product and Services
7.5.4 Blizzard Entertainment Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Blizzard Entertainment Recent Developments/Updates
7.5.6 Blizzard Entertainment Competitive Strengths & Weaknesses
7.6 Upper Deck Company
7.6.1 Upper Deck Company Details
7.6.2 Upper Deck Company Major Business
7.6.3 Upper Deck Company Trading Card Games (TCG) on Mobile Product and Services
7.6.4 Upper Deck Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Upper Deck Company Recent Developments/Updates
7.6.6 Upper Deck Company Competitive Strengths & Weaknesses
7.7 Bushiroad
7.7.1 Bushiroad Details
7.7.2 Bushiroad Major Business
7.7.3 Bushiroad Trading Card Games (TCG) on Mobile Product and Services
7.7.4 Bushiroad Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Bushiroad Recent Developments/Updates
7.7.6 Bushiroad Competitive Strengths & Weaknesses
7.8 Cyber​​Agent, Inc
7.8.1 Cyber​​Agent, Inc Details
7.8.2 Cyber​​Agent, Inc Major Business
7.8.3 Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Product and Services
7.8.4 Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Cyber​​Agent, Inc Recent Developments/Updates
7.8.6 Cyber​​Agent, Inc Competitive Strengths & Weaknesses
7.9 Fantasy Flight Games
7.9.1 Fantasy Flight Games Details
7.9.2 Fantasy Flight Games Major Business
7.9.3 Fantasy Flight Games Trading Card Games (TCG) on Mobile Product and Services
7.9.4 Fantasy Flight Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Fantasy Flight Games Recent Developments/Updates
7.9.6 Fantasy Flight Games Competitive Strengths & Weaknesses
7.10 Riot Games
7.10.1 Riot Games Details
7.10.2 Riot Games Major Business
7.10.3 Riot Games Trading Card Games (TCG) on Mobile Product and Services
7.10.4 Riot Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Riot Games Recent Developments/Updates
7.10.6 Riot Games Competitive Strengths & Weaknesses
7.11 Kyy Games
7.11.1 Kyy Games Details
7.11.2 Kyy Games Major Business
7.11.3 Kyy Games Trading Card Games (TCG) on Mobile Product and Services
7.11.4 Kyy Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Kyy Games Recent Developments/Updates
7.11.6 Kyy Games Competitive Strengths & Weaknesses
7.12 Legend Story Studios
7.12.1 Legend Story Studios Details
7.12.2 Legend Story Studios Major Business
7.12.3 Legend Story Studios Trading Card Games (TCG) on Mobile Product and Services
7.12.4 Legend Story Studios Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Legend Story Studios Recent Developments/Updates
7.12.6 Legend Story Studios Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Trading Card Games (TCG) on Mobile Industry Chain
8.2 Trading Card Games (TCG) on Mobile Upstream Analysis
8.3 Trading Card Games (TCG) on Mobile Midstream Analysis
8.4 Trading Card Games (TCG) on Mobile Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Trading Card Games (TCG) on Mobile Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Trading Card Games (TCG) on Mobile Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Trading Card Games (TCG) on Mobile Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Trading Card Games (TCG) on Mobile Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Trading Card Games (TCG) on Mobile Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Trading Card Games (TCG) on Mobile Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Trading Card Games (TCG) on Mobile Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Trading Card Games (TCG) on Mobile Players in 2022
Table 12. World Trading Card Games (TCG) on Mobile Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Trading Card Games (TCG) on Mobile Company Evaluation Quadrant
Table 14. Head Office of Key Trading Card Games (TCG) on Mobile Player
Table 15. Trading Card Games (TCG) on Mobile Market: Company Product Type Footprint
Table 16. Trading Card Games (TCG) on Mobile Market: Company Product Application Footprint
Table 17. Trading Card Games (TCG) on Mobile Mergers & Acquisitions Activity
Table 18. United States VS China Trading Card Games (TCG) on Mobile Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Trading Card Games (TCG) on Mobile Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
Table 21. United States Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Trading Card Games (TCG) on Mobile Revenue Market Share (2018-2023)
Table 23. China Based Trading Card Games (TCG) on Mobile Companies, Headquarters (Province, Country)
Table 24. China Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Trading Card Games (TCG) on Mobile Revenue Market Share (2018-2023)
Table 26. Rest of World Based Trading Card Games (TCG) on Mobile Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Trading Card Games (TCG) on Mobile Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Trading Card Games (TCG) on Mobile Revenue Market Share (2018-2023)
Table 29. World Trading Card Games (TCG) on Mobile Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Trading Card Games (TCG) on Mobile Market Size by Type (2018-2023) & (USD Million)
Table 31. World Trading Card Games (TCG) on Mobile Market Size by Type (2024-2029) & (USD Million)
Table 32. World Trading Card Games (TCG) on Mobile Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Trading Card Games (TCG) on Mobile Market Size by Application (2018-2023) & (USD Million)
Table 34. World Trading Card Games (TCG) on Mobile Market Size by Application (2024-2029) & (USD Million)
Table 35. Hasbro Inc. Basic Information, Area Served and Competitors
Table 36. Hasbro Inc. Major Business
Table 37. Hasbro Inc. Trading Card Games (TCG) on Mobile Product and Services
Table 38. Hasbro Inc. Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Hasbro Inc. Recent Developments/Updates
Table 40. Hasbro Inc. Competitive Strengths & Weaknesses
Table 41. Konami Holdings Corporation Basic Information, Area Served and Competitors
Table 42. Konami Holdings Corporation Major Business
Table 43. Konami Holdings Corporation Trading Card Games (TCG) on Mobile Product and Services
Table 44. Konami Holdings Corporation Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Konami Holdings Corporation Recent Developments/Updates
Table 46. Konami Holdings Corporation Competitive Strengths & Weaknesses
Table 47. Bandai Basic Information, Area Served and Competitors
Table 48. Bandai Major Business
Table 49. Bandai Trading Card Games (TCG) on Mobile Product and Services
Table 50. Bandai Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Bandai Recent Developments/Updates
Table 52. Bandai Competitive Strengths & Weaknesses
Table 53. The Pokémon Company Basic Information, Area Served and Competitors
Table 54. The Pokémon Company Major Business
Table 55. The Pokémon Company Trading Card Games (TCG) on Mobile Product and Services
Table 56. The Pokémon Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. The Pokémon Company Recent Developments/Updates
Table 58. The Pokémon Company Competitive Strengths & Weaknesses
Table 59. Blizzard Entertainment Basic Information, Area Served and Competitors
Table 60. Blizzard Entertainment Major Business
Table 61. Blizzard Entertainment Trading Card Games (TCG) on Mobile Product and Services
Table 62. Blizzard Entertainment Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Blizzard Entertainment Recent Developments/Updates
Table 64. Blizzard Entertainment Competitive Strengths & Weaknesses
Table 65. Upper Deck Company Basic Information, Area Served and Competitors
Table 66. Upper Deck Company Major Business
Table 67. Upper Deck Company Trading Card Games (TCG) on Mobile Product and Services
Table 68. Upper Deck Company Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Upper Deck Company Recent Developments/Updates
Table 70. Upper Deck Company Competitive Strengths & Weaknesses
Table 71. Bushiroad Basic Information, Area Served and Competitors
Table 72. Bushiroad Major Business
Table 73. Bushiroad Trading Card Games (TCG) on Mobile Product and Services
Table 74. Bushiroad Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Bushiroad Recent Developments/Updates
Table 76. Bushiroad Competitive Strengths & Weaknesses
Table 77. Cyber​​Agent, Inc Basic Information, Area Served and Competitors
Table 78. Cyber​​Agent, Inc Major Business
Table 79. Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Product and Services
Table 80. Cyber​​Agent, Inc Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Cyber​​Agent, Inc Recent Developments/Updates
Table 82. Cyber​​Agent, Inc Competitive Strengths & Weaknesses
Table 83. Fantasy Flight Games Basic Information, Area Served and Competitors
Table 84. Fantasy Flight Games Major Business
Table 85. Fantasy Flight Games Trading Card Games (TCG) on Mobile Product and Services
Table 86. Fantasy Flight Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Fantasy Flight Games Recent Developments/Updates
Table 88. Fantasy Flight Games Competitive Strengths & Weaknesses
Table 89. Riot Games Basic Information, Area Served and Competitors
Table 90. Riot Games Major Business
Table 91. Riot Games Trading Card Games (TCG) on Mobile Product and Services
Table 92. Riot Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Riot Games Recent Developments/Updates
Table 94. Riot Games Competitive Strengths & Weaknesses
Table 95. Kyy Games Basic Information, Area Served and Competitors
Table 96. Kyy Games Major Business
Table 97. Kyy Games Trading Card Games (TCG) on Mobile Product and Services
Table 98. Kyy Games Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Kyy Games Recent Developments/Updates
Table 100. Legend Story Studios Basic Information, Area Served and Competitors
Table 101. Legend Story Studios Major Business
Table 102. Legend Story Studios Trading Card Games (TCG) on Mobile Product and Services
Table 103. Legend Story Studios Trading Card Games (TCG) on Mobile Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 104. Global Key Players of Trading Card Games (TCG) on Mobile Upstream (Raw Materials)
Table 105. Trading Card Games (TCG) on Mobile Typical Customers
List of Figure
Figure 1. Trading Card Games (TCG) on Mobile Picture
Figure 2. World Trading Card Games (TCG) on Mobile Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Trading Card Games (TCG) on Mobile Total Market Size (2018-2029) & (USD Million)
Figure 4. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Trading Card Games (TCG) on Mobile Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Trading Card Games (TCG) on Mobile Revenue (2018-2029) & (USD Million)
Figure 13. Trading Card Games (TCG) on Mobile Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 16. World Trading Card Games (TCG) on Mobile Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 18. China Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 23. India Trading Card Games (TCG) on Mobile Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Trading Card Games (TCG) on Mobile by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Trading Card Games (TCG) on Mobile Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Trading Card Games (TCG) on Mobile Markets in 2022
Figure 27. United States VS China: Trading Card Games (TCG) on Mobile Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Trading Card Games (TCG) on Mobile Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Trading Card Games (TCG) on Mobile Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Trading Card Games (TCG) on Mobile Market Size Market Share by Type in 2022
Figure 31. On Cloud
Figure 32. On Premise
Figure 33. World Trading Card Games (TCG) on Mobile Market Size Market Share by Type (2018-2029)
Figure 34. World Trading Card Games (TCG) on Mobile Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Trading Card Games (TCG) on Mobile Market Size Market Share by Application in 2022
Figure 36. Teenager
Figure 37. Adult
Figure 38. Trading Card Games (TCG) on Mobile Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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