Global Affective Computing Solutions Supply, Demand and Key Producers, 2023-2029

Global Affective Computing Solutions Supply, Demand and Key Producers, 2023-2029

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Published Date: 18 Mar 2023

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Affective Computing Solutions market size is expected to reach $ 1838.9 million by 2029, rising at a market growth of 11.5% CAGR during the forecast period (2023-2029).

Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.

This report studies the global Affective Computing Solutions demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Affective Computing Solutions, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Affective Computing Solutions that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Affective Computing Solutions total market, 2018-2029, (USD Million)
Global Affective Computing Solutions total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Affective Computing Solutions total market, key domestic companies and share, (USD Million)
Global Affective Computing Solutions revenue by player and market share 2018-2023, (USD Million)
Global Affective Computing Solutions total market by Type, CAGR, 2018-2029, (USD Million)
Global Affective Computing Solutions total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Affective Computing Solutions market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Kairos, CrowdEmotion, Affectiva, Beyond Verbal, PointGrab, nViso, Eyeris, Intel RealSense and Realeyes, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Affective Computing Solutions market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Affective Computing Solutions Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Affective Computing Solutions Market, Segmentation by Type
Software
Hardware

Global Affective Computing Solutions Market, Segmentation by Application
Academia and Research
Media and Entertainment
Government and Defense
Healthcare and Life Sciences
IT and Telecom
Retail and eCommerce
Automotive
BFSI
Others

Companies Profiled:
Kairos
CrowdEmotion
Affectiva
Beyond Verbal
PointGrab
nViso
Eyeris
Intel RealSense
Realeyes
the Affective Computing Company
Elliptic Labs
SoftKinetic
Sension
Gestigon
Cogito
Sightcorp

Key Questions Answered
1. How big is the global Affective Computing Solutions market?
2. What is the demand of the global Affective Computing Solutions market?
3. What is the year over year growth of the global Affective Computing Solutions market?
4. What is the total value of the global Affective Computing Solutions market?
5. Who are the major players in the global Affective Computing Solutions market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Affective Computing Solutions Introduction
1.2 World Affective Computing Solutions Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Affective Computing Solutions Total Market by Region (by Headquarter Location)
1.3.1 World Affective Computing Solutions Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Affective Computing Solutions Market Size (2018-2029)
1.3.3 China Affective Computing Solutions Market Size (2018-2029)
1.3.4 Europe Affective Computing Solutions Market Size (2018-2029)
1.3.5 Japan Affective Computing Solutions Market Size (2018-2029)
1.3.6 South Korea Affective Computing Solutions Market Size (2018-2029)
1.3.7 ASEAN Affective Computing Solutions Market Size (2018-2029)
1.3.8 India Affective Computing Solutions Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Affective Computing Solutions Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Affective Computing Solutions Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Affective Computing Solutions Consumption Value (2018-2029)
2.2 World Affective Computing Solutions Consumption Value by Region
2.2.1 World Affective Computing Solutions Consumption Value by Region (2018-2023)
2.2.2 World Affective Computing Solutions Consumption Value Forecast by Region (2024-2029)
2.3 United States Affective Computing Solutions Consumption Value (2018-2029)
2.4 China Affective Computing Solutions Consumption Value (2018-2029)
2.5 Europe Affective Computing Solutions Consumption Value (2018-2029)
2.6 Japan Affective Computing Solutions Consumption Value (2018-2029)
2.7 South Korea Affective Computing Solutions Consumption Value (2018-2029)
2.8 ASEAN Affective Computing Solutions Consumption Value (2018-2029)
2.9 India Affective Computing Solutions Consumption Value (2018-2029)

3 World Affective Computing Solutions Companies Competitive Analysis
3.1 World Affective Computing Solutions Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Affective Computing Solutions Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Affective Computing Solutions in 2022
3.2.3 Global Concentration Ratios (CR8) for Affective Computing Solutions in 2022
3.3 Affective Computing Solutions Company Evaluation Quadrant
3.4 Affective Computing Solutions Market: Overall Company Footprint Analysis
3.4.1 Affective Computing Solutions Market: Region Footprint
3.4.2 Affective Computing Solutions Market: Company Product Type Footprint
3.4.3 Affective Computing Solutions Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Affective Computing Solutions Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Affective Computing Solutions Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Affective Computing Solutions Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Affective Computing Solutions Consumption Value Comparison
4.2.1 United States VS China: Affective Computing Solutions Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Affective Computing Solutions Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Affective Computing Solutions Companies and Market Share, 2018-2023
4.3.1 United States Based Affective Computing Solutions Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Affective Computing Solutions Revenue, (2018-2023)
4.4 China Based Companies Affective Computing Solutions Revenue and Market Share, 2018-2023
4.4.1 China Based Affective Computing Solutions Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Affective Computing Solutions Revenue, (2018-2023)
4.5 Rest of World Based Affective Computing Solutions Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Affective Computing Solutions Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Affective Computing Solutions Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Affective Computing Solutions Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Software
5.2.2 Hardware
5.3 Market Segment by Type
5.3.1 World Affective Computing Solutions Market Size by Type (2018-2023)
5.3.2 World Affective Computing Solutions Market Size by Type (2024-2029)
5.3.3 World Affective Computing Solutions Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Affective Computing Solutions Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Academia and Research
6.2.2 Media and Entertainment
6.2.3 Government and Defense
6.2.4 Healthcare and Life Sciences
6.2.5 Healthcare and Life Sciences
6.2.6 Retail and eCommerce
6.2.7 Automotive
6.2.8 BFSI
6.2.9 Others
6.3 Market Segment by Application
6.3.1 World Affective Computing Solutions Market Size by Application (2018-2023)
6.3.2 World Affective Computing Solutions Market Size by Application (2024-2029)
6.3.3 World Affective Computing Solutions Market Size by Application (2018-2029)

7 Company Profiles
7.1 Kairos
7.1.1 Kairos Details
7.1.2 Kairos Major Business
7.1.3 Kairos Affective Computing Solutions Product and Services
7.1.4 Kairos Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Kairos Recent Developments/Updates
7.1.6 Kairos Competitive Strengths & Weaknesses
7.2 CrowdEmotion
7.2.1 CrowdEmotion Details
7.2.2 CrowdEmotion Major Business
7.2.3 CrowdEmotion Affective Computing Solutions Product and Services
7.2.4 CrowdEmotion Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 CrowdEmotion Recent Developments/Updates
7.2.6 CrowdEmotion Competitive Strengths & Weaknesses
7.3 Affectiva
7.3.1 Affectiva Details
7.3.2 Affectiva Major Business
7.3.3 Affectiva Affective Computing Solutions Product and Services
7.3.4 Affectiva Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Affectiva Recent Developments/Updates
7.3.6 Affectiva Competitive Strengths & Weaknesses
7.4 Beyond Verbal
7.4.1 Beyond Verbal Details
7.4.2 Beyond Verbal Major Business
7.4.3 Beyond Verbal Affective Computing Solutions Product and Services
7.4.4 Beyond Verbal Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Beyond Verbal Recent Developments/Updates
7.4.6 Beyond Verbal Competitive Strengths & Weaknesses
7.5 PointGrab
7.5.1 PointGrab Details
7.5.2 PointGrab Major Business
7.5.3 PointGrab Affective Computing Solutions Product and Services
7.5.4 PointGrab Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 PointGrab Recent Developments/Updates
7.5.6 PointGrab Competitive Strengths & Weaknesses
7.6 nViso
7.6.1 nViso Details
7.6.2 nViso Major Business
7.6.3 nViso Affective Computing Solutions Product and Services
7.6.4 nViso Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 nViso Recent Developments/Updates
7.6.6 nViso Competitive Strengths & Weaknesses
7.7 Eyeris
7.7.1 Eyeris Details
7.7.2 Eyeris Major Business
7.7.3 Eyeris Affective Computing Solutions Product and Services
7.7.4 Eyeris Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Eyeris Recent Developments/Updates
7.7.6 Eyeris Competitive Strengths & Weaknesses
7.8 Intel RealSense
7.8.1 Intel RealSense Details
7.8.2 Intel RealSense Major Business
7.8.3 Intel RealSense Affective Computing Solutions Product and Services
7.8.4 Intel RealSense Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Intel RealSense Recent Developments/Updates
7.8.6 Intel RealSense Competitive Strengths & Weaknesses
7.9 Realeyes
7.9.1 Realeyes Details
7.9.2 Realeyes Major Business
7.9.3 Realeyes Affective Computing Solutions Product and Services
7.9.4 Realeyes Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Realeyes Recent Developments/Updates
7.9.6 Realeyes Competitive Strengths & Weaknesses
7.10 the Affective Computing Company
7.10.1 the Affective Computing Company Details
7.10.2 the Affective Computing Company Major Business
7.10.3 the Affective Computing Company Affective Computing Solutions Product and Services
7.10.4 the Affective Computing Company Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 the Affective Computing Company Recent Developments/Updates
7.10.6 the Affective Computing Company Competitive Strengths & Weaknesses
7.11 Elliptic Labs
7.11.1 Elliptic Labs Details
7.11.2 Elliptic Labs Major Business
7.11.3 Elliptic Labs Affective Computing Solutions Product and Services
7.11.4 Elliptic Labs Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Elliptic Labs Recent Developments/Updates
7.11.6 Elliptic Labs Competitive Strengths & Weaknesses
7.12 SoftKinetic
7.12.1 SoftKinetic Details
7.12.2 SoftKinetic Major Business
7.12.3 SoftKinetic Affective Computing Solutions Product and Services
7.12.4 SoftKinetic Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 SoftKinetic Recent Developments/Updates
7.12.6 SoftKinetic Competitive Strengths & Weaknesses
7.13 Sension
7.13.1 Sension Details
7.13.2 Sension Major Business
7.13.3 Sension Affective Computing Solutions Product and Services
7.13.4 Sension Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Sension Recent Developments/Updates
7.13.6 Sension Competitive Strengths & Weaknesses
7.14 Gestigon
7.14.1 Gestigon Details
7.14.2 Gestigon Major Business
7.14.3 Gestigon Affective Computing Solutions Product and Services
7.14.4 Gestigon Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Gestigon Recent Developments/Updates
7.14.6 Gestigon Competitive Strengths & Weaknesses
7.15 Cogito
7.15.1 Cogito Details
7.15.2 Cogito Major Business
7.15.3 Cogito Affective Computing Solutions Product and Services
7.15.4 Cogito Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Cogito Recent Developments/Updates
7.15.6 Cogito Competitive Strengths & Weaknesses
7.16 Sightcorp
7.16.1 Sightcorp Details
7.16.2 Sightcorp Major Business
7.16.3 Sightcorp Affective Computing Solutions Product and Services
7.16.4 Sightcorp Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Sightcorp Recent Developments/Updates
7.16.6 Sightcorp Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Affective Computing Solutions Industry Chain
8.2 Affective Computing Solutions Upstream Analysis
8.3 Affective Computing Solutions Midstream Analysis
8.4 Affective Computing Solutions Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Affective Computing Solutions Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Affective Computing Solutions Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Affective Computing Solutions Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Affective Computing Solutions Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Affective Computing Solutions Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Affective Computing Solutions Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Affective Computing Solutions Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Affective Computing Solutions Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Affective Computing Solutions Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Affective Computing Solutions Players in 2022
Table 12. World Affective Computing Solutions Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Affective Computing Solutions Company Evaluation Quadrant
Table 14. Head Office of Key Affective Computing Solutions Player
Table 15. Affective Computing Solutions Market: Company Product Type Footprint
Table 16. Affective Computing Solutions Market: Company Product Application Footprint
Table 17. Affective Computing Solutions Mergers & Acquisitions Activity
Table 18. United States VS China Affective Computing Solutions Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Affective Computing Solutions Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Affective Computing Solutions Companies, Headquarters (States, Country)
Table 21. United States Based Companies Affective Computing Solutions Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Affective Computing Solutions Revenue Market Share (2018-2023)
Table 23. China Based Affective Computing Solutions Companies, Headquarters (Province, Country)
Table 24. China Based Companies Affective Computing Solutions Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Affective Computing Solutions Revenue Market Share (2018-2023)
Table 26. Rest of World Based Affective Computing Solutions Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Affective Computing Solutions Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Affective Computing Solutions Revenue Market Share (2018-2023)
Table 29. World Affective Computing Solutions Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Affective Computing Solutions Market Size by Type (2018-2023) & (USD Million)
Table 31. World Affective Computing Solutions Market Size by Type (2024-2029) & (USD Million)
Table 32. World Affective Computing Solutions Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Affective Computing Solutions Market Size by Application (2018-2023) & (USD Million)
Table 34. World Affective Computing Solutions Market Size by Application (2024-2029) & (USD Million)
Table 35. Kairos Basic Information, Area Served and Competitors
Table 36. Kairos Major Business
Table 37. Kairos Affective Computing Solutions Product and Services
Table 38. Kairos Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Kairos Recent Developments/Updates
Table 40. Kairos Competitive Strengths & Weaknesses
Table 41. CrowdEmotion Basic Information, Area Served and Competitors
Table 42. CrowdEmotion Major Business
Table 43. CrowdEmotion Affective Computing Solutions Product and Services
Table 44. CrowdEmotion Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. CrowdEmotion Recent Developments/Updates
Table 46. CrowdEmotion Competitive Strengths & Weaknesses
Table 47. Affectiva Basic Information, Area Served and Competitors
Table 48. Affectiva Major Business
Table 49. Affectiva Affective Computing Solutions Product and Services
Table 50. Affectiva Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Affectiva Recent Developments/Updates
Table 52. Affectiva Competitive Strengths & Weaknesses
Table 53. Beyond Verbal Basic Information, Area Served and Competitors
Table 54. Beyond Verbal Major Business
Table 55. Beyond Verbal Affective Computing Solutions Product and Services
Table 56. Beyond Verbal Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Beyond Verbal Recent Developments/Updates
Table 58. Beyond Verbal Competitive Strengths & Weaknesses
Table 59. PointGrab Basic Information, Area Served and Competitors
Table 60. PointGrab Major Business
Table 61. PointGrab Affective Computing Solutions Product and Services
Table 62. PointGrab Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. PointGrab Recent Developments/Updates
Table 64. PointGrab Competitive Strengths & Weaknesses
Table 65. nViso Basic Information, Area Served and Competitors
Table 66. nViso Major Business
Table 67. nViso Affective Computing Solutions Product and Services
Table 68. nViso Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. nViso Recent Developments/Updates
Table 70. nViso Competitive Strengths & Weaknesses
Table 71. Eyeris Basic Information, Area Served and Competitors
Table 72. Eyeris Major Business
Table 73. Eyeris Affective Computing Solutions Product and Services
Table 74. Eyeris Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Eyeris Recent Developments/Updates
Table 76. Eyeris Competitive Strengths & Weaknesses
Table 77. Intel RealSense Basic Information, Area Served and Competitors
Table 78. Intel RealSense Major Business
Table 79. Intel RealSense Affective Computing Solutions Product and Services
Table 80. Intel RealSense Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Intel RealSense Recent Developments/Updates
Table 82. Intel RealSense Competitive Strengths & Weaknesses
Table 83. Realeyes Basic Information, Area Served and Competitors
Table 84. Realeyes Major Business
Table 85. Realeyes Affective Computing Solutions Product and Services
Table 86. Realeyes Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Realeyes Recent Developments/Updates
Table 88. Realeyes Competitive Strengths & Weaknesses
Table 89. the Affective Computing Company Basic Information, Area Served and Competitors
Table 90. the Affective Computing Company Major Business
Table 91. the Affective Computing Company Affective Computing Solutions Product and Services
Table 92. the Affective Computing Company Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. the Affective Computing Company Recent Developments/Updates
Table 94. the Affective Computing Company Competitive Strengths & Weaknesses
Table 95. Elliptic Labs Basic Information, Area Served and Competitors
Table 96. Elliptic Labs Major Business
Table 97. Elliptic Labs Affective Computing Solutions Product and Services
Table 98. Elliptic Labs Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Elliptic Labs Recent Developments/Updates
Table 100. Elliptic Labs Competitive Strengths & Weaknesses
Table 101. SoftKinetic Basic Information, Area Served and Competitors
Table 102. SoftKinetic Major Business
Table 103. SoftKinetic Affective Computing Solutions Product and Services
Table 104. SoftKinetic Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. SoftKinetic Recent Developments/Updates
Table 106. SoftKinetic Competitive Strengths & Weaknesses
Table 107. Sension Basic Information, Area Served and Competitors
Table 108. Sension Major Business
Table 109. Sension Affective Computing Solutions Product and Services
Table 110. Sension Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Sension Recent Developments/Updates
Table 112. Sension Competitive Strengths & Weaknesses
Table 113. Gestigon Basic Information, Area Served and Competitors
Table 114. Gestigon Major Business
Table 115. Gestigon Affective Computing Solutions Product and Services
Table 116. Gestigon Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Gestigon Recent Developments/Updates
Table 118. Gestigon Competitive Strengths & Weaknesses
Table 119. Cogito Basic Information, Area Served and Competitors
Table 120. Cogito Major Business
Table 121. Cogito Affective Computing Solutions Product and Services
Table 122. Cogito Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Cogito Recent Developments/Updates
Table 124. Sightcorp Basic Information, Area Served and Competitors
Table 125. Sightcorp Major Business
Table 126. Sightcorp Affective Computing Solutions Product and Services
Table 127. Sightcorp Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of Affective Computing Solutions Upstream (Raw Materials)
Table 129. Affective Computing Solutions Typical Customers
List of Figure
Figure 1. Affective Computing Solutions Picture
Figure 2. World Affective Computing Solutions Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Affective Computing Solutions Total Market Size (2018-2029) & (USD Million)
Figure 4. World Affective Computing Solutions Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Affective Computing Solutions Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 13. Affective Computing Solutions Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 16. World Affective Computing Solutions Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 18. China Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 23. India Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Affective Computing Solutions by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Affective Computing Solutions Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Affective Computing Solutions Markets in 2022
Figure 27. United States VS China: Affective Computing Solutions Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Affective Computing Solutions Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Affective Computing Solutions Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Affective Computing Solutions Market Size Market Share by Type in 2022
Figure 31. Software
Figure 32. Hardware
Figure 33. World Affective Computing Solutions Market Size Market Share by Type (2018-2029)
Figure 34. World Affective Computing Solutions Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Affective Computing Solutions Market Size Market Share by Application in 2022
Figure 36. Academia and Research
Figure 37. Media and Entertainment
Figure 38. Government and Defense
Figure 39. Healthcare and Life Sciences
Figure 40. IT and Telecom
Figure 41. Retail and eCommerce
Figure 42. Automotive
Figure 43. BFSI
Figure 44. Others
Figure 45. Affective Computing Solutions Industrial Chain
Figure 46. Methodology
Figure 47. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Related Reports

Global Affective Computing Solutions Market 2023 by Company, Regions, Type and Application, Forecast to 2029 xian22

Global Affective Computing Solutions Market 2023 by Company, Regions, Type and Application, Forecast to 2029

date 08 Jan 2023

date Service & Software

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.

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Global Affective Computing Solutions Supply, Demand and Key Producers, 2023-2029

Global Affective Computing Solutions Supply, Demand and Key Producers, 2023-2029

Page: 121

Published Date: 18 Mar 2023

Category: Service & Software

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Description

The global Affective Computing Solutions market size is expected to reach $ 1838.9 million by 2029, rising at a market growth of 11.5% CAGR during the forecast period (2023-2029).

Global Affective Computing key players include IBM, Microsoft, Affectiva, Beyond Verbal, Kairos, etc. Global top five manufacturers hold a share about 70%. North America is the largest market, with a share about 35%, followed by Europe, with a share about 30 percent. In terms of product, Touchless is the largest segment, with a share about 70%. And in terms of application, the largest application is Market Research, followed by Media & Advertisement, Healthcare, Automotive, etc.

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.

This report studies the global Affective Computing Solutions demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Affective Computing Solutions, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Affective Computing Solutions that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Affective Computing Solutions total market, 2018-2029, (USD Million)
Global Affective Computing Solutions total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Affective Computing Solutions total market, key domestic companies and share, (USD Million)
Global Affective Computing Solutions revenue by player and market share 2018-2023, (USD Million)
Global Affective Computing Solutions total market by Type, CAGR, 2018-2029, (USD Million)
Global Affective Computing Solutions total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Affective Computing Solutions market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Kairos, CrowdEmotion, Affectiva, Beyond Verbal, PointGrab, nViso, Eyeris, Intel RealSense and Realeyes, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Affective Computing Solutions market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Affective Computing Solutions Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Affective Computing Solutions Market, Segmentation by Type
Software
Hardware

Global Affective Computing Solutions Market, Segmentation by Application
Academia and Research
Media and Entertainment
Government and Defense
Healthcare and Life Sciences
IT and Telecom
Retail and eCommerce
Automotive
BFSI
Others

Companies Profiled:
Kairos
CrowdEmotion
Affectiva
Beyond Verbal
PointGrab
nViso
Eyeris
Intel RealSense
Realeyes
the Affective Computing Company
Elliptic Labs
SoftKinetic
Sension
Gestigon
Cogito
Sightcorp

Key Questions Answered
1. How big is the global Affective Computing Solutions market?
2. What is the demand of the global Affective Computing Solutions market?
3. What is the year over year growth of the global Affective Computing Solutions market?
4. What is the total value of the global Affective Computing Solutions market?
5. Who are the major players in the global Affective Computing Solutions market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Affective Computing Solutions Introduction
1.2 World Affective Computing Solutions Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Affective Computing Solutions Total Market by Region (by Headquarter Location)
1.3.1 World Affective Computing Solutions Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Affective Computing Solutions Market Size (2018-2029)
1.3.3 China Affective Computing Solutions Market Size (2018-2029)
1.3.4 Europe Affective Computing Solutions Market Size (2018-2029)
1.3.5 Japan Affective Computing Solutions Market Size (2018-2029)
1.3.6 South Korea Affective Computing Solutions Market Size (2018-2029)
1.3.7 ASEAN Affective Computing Solutions Market Size (2018-2029)
1.3.8 India Affective Computing Solutions Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Affective Computing Solutions Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Affective Computing Solutions Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Affective Computing Solutions Consumption Value (2018-2029)
2.2 World Affective Computing Solutions Consumption Value by Region
2.2.1 World Affective Computing Solutions Consumption Value by Region (2018-2023)
2.2.2 World Affective Computing Solutions Consumption Value Forecast by Region (2024-2029)
2.3 United States Affective Computing Solutions Consumption Value (2018-2029)
2.4 China Affective Computing Solutions Consumption Value (2018-2029)
2.5 Europe Affective Computing Solutions Consumption Value (2018-2029)
2.6 Japan Affective Computing Solutions Consumption Value (2018-2029)
2.7 South Korea Affective Computing Solutions Consumption Value (2018-2029)
2.8 ASEAN Affective Computing Solutions Consumption Value (2018-2029)
2.9 India Affective Computing Solutions Consumption Value (2018-2029)

3 World Affective Computing Solutions Companies Competitive Analysis
3.1 World Affective Computing Solutions Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Affective Computing Solutions Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Affective Computing Solutions in 2022
3.2.3 Global Concentration Ratios (CR8) for Affective Computing Solutions in 2022
3.3 Affective Computing Solutions Company Evaluation Quadrant
3.4 Affective Computing Solutions Market: Overall Company Footprint Analysis
3.4.1 Affective Computing Solutions Market: Region Footprint
3.4.2 Affective Computing Solutions Market: Company Product Type Footprint
3.4.3 Affective Computing Solutions Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Affective Computing Solutions Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Affective Computing Solutions Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Affective Computing Solutions Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Affective Computing Solutions Consumption Value Comparison
4.2.1 United States VS China: Affective Computing Solutions Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Affective Computing Solutions Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Affective Computing Solutions Companies and Market Share, 2018-2023
4.3.1 United States Based Affective Computing Solutions Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Affective Computing Solutions Revenue, (2018-2023)
4.4 China Based Companies Affective Computing Solutions Revenue and Market Share, 2018-2023
4.4.1 China Based Affective Computing Solutions Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Affective Computing Solutions Revenue, (2018-2023)
4.5 Rest of World Based Affective Computing Solutions Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Affective Computing Solutions Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Affective Computing Solutions Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Affective Computing Solutions Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Software
5.2.2 Hardware
5.3 Market Segment by Type
5.3.1 World Affective Computing Solutions Market Size by Type (2018-2023)
5.3.2 World Affective Computing Solutions Market Size by Type (2024-2029)
5.3.3 World Affective Computing Solutions Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Affective Computing Solutions Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Academia and Research
6.2.2 Media and Entertainment
6.2.3 Government and Defense
6.2.4 Healthcare and Life Sciences
6.2.5 Healthcare and Life Sciences
6.2.6 Retail and eCommerce
6.2.7 Automotive
6.2.8 BFSI
6.2.9 Others
6.3 Market Segment by Application
6.3.1 World Affective Computing Solutions Market Size by Application (2018-2023)
6.3.2 World Affective Computing Solutions Market Size by Application (2024-2029)
6.3.3 World Affective Computing Solutions Market Size by Application (2018-2029)

7 Company Profiles
7.1 Kairos
7.1.1 Kairos Details
7.1.2 Kairos Major Business
7.1.3 Kairos Affective Computing Solutions Product and Services
7.1.4 Kairos Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Kairos Recent Developments/Updates
7.1.6 Kairos Competitive Strengths & Weaknesses
7.2 CrowdEmotion
7.2.1 CrowdEmotion Details
7.2.2 CrowdEmotion Major Business
7.2.3 CrowdEmotion Affective Computing Solutions Product and Services
7.2.4 CrowdEmotion Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 CrowdEmotion Recent Developments/Updates
7.2.6 CrowdEmotion Competitive Strengths & Weaknesses
7.3 Affectiva
7.3.1 Affectiva Details
7.3.2 Affectiva Major Business
7.3.3 Affectiva Affective Computing Solutions Product and Services
7.3.4 Affectiva Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Affectiva Recent Developments/Updates
7.3.6 Affectiva Competitive Strengths & Weaknesses
7.4 Beyond Verbal
7.4.1 Beyond Verbal Details
7.4.2 Beyond Verbal Major Business
7.4.3 Beyond Verbal Affective Computing Solutions Product and Services
7.4.4 Beyond Verbal Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Beyond Verbal Recent Developments/Updates
7.4.6 Beyond Verbal Competitive Strengths & Weaknesses
7.5 PointGrab
7.5.1 PointGrab Details
7.5.2 PointGrab Major Business
7.5.3 PointGrab Affective Computing Solutions Product and Services
7.5.4 PointGrab Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 PointGrab Recent Developments/Updates
7.5.6 PointGrab Competitive Strengths & Weaknesses
7.6 nViso
7.6.1 nViso Details
7.6.2 nViso Major Business
7.6.3 nViso Affective Computing Solutions Product and Services
7.6.4 nViso Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 nViso Recent Developments/Updates
7.6.6 nViso Competitive Strengths & Weaknesses
7.7 Eyeris
7.7.1 Eyeris Details
7.7.2 Eyeris Major Business
7.7.3 Eyeris Affective Computing Solutions Product and Services
7.7.4 Eyeris Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Eyeris Recent Developments/Updates
7.7.6 Eyeris Competitive Strengths & Weaknesses
7.8 Intel RealSense
7.8.1 Intel RealSense Details
7.8.2 Intel RealSense Major Business
7.8.3 Intel RealSense Affective Computing Solutions Product and Services
7.8.4 Intel RealSense Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Intel RealSense Recent Developments/Updates
7.8.6 Intel RealSense Competitive Strengths & Weaknesses
7.9 Realeyes
7.9.1 Realeyes Details
7.9.2 Realeyes Major Business
7.9.3 Realeyes Affective Computing Solutions Product and Services
7.9.4 Realeyes Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Realeyes Recent Developments/Updates
7.9.6 Realeyes Competitive Strengths & Weaknesses
7.10 the Affective Computing Company
7.10.1 the Affective Computing Company Details
7.10.2 the Affective Computing Company Major Business
7.10.3 the Affective Computing Company Affective Computing Solutions Product and Services
7.10.4 the Affective Computing Company Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 the Affective Computing Company Recent Developments/Updates
7.10.6 the Affective Computing Company Competitive Strengths & Weaknesses
7.11 Elliptic Labs
7.11.1 Elliptic Labs Details
7.11.2 Elliptic Labs Major Business
7.11.3 Elliptic Labs Affective Computing Solutions Product and Services
7.11.4 Elliptic Labs Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Elliptic Labs Recent Developments/Updates
7.11.6 Elliptic Labs Competitive Strengths & Weaknesses
7.12 SoftKinetic
7.12.1 SoftKinetic Details
7.12.2 SoftKinetic Major Business
7.12.3 SoftKinetic Affective Computing Solutions Product and Services
7.12.4 SoftKinetic Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 SoftKinetic Recent Developments/Updates
7.12.6 SoftKinetic Competitive Strengths & Weaknesses
7.13 Sension
7.13.1 Sension Details
7.13.2 Sension Major Business
7.13.3 Sension Affective Computing Solutions Product and Services
7.13.4 Sension Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Sension Recent Developments/Updates
7.13.6 Sension Competitive Strengths & Weaknesses
7.14 Gestigon
7.14.1 Gestigon Details
7.14.2 Gestigon Major Business
7.14.3 Gestigon Affective Computing Solutions Product and Services
7.14.4 Gestigon Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Gestigon Recent Developments/Updates
7.14.6 Gestigon Competitive Strengths & Weaknesses
7.15 Cogito
7.15.1 Cogito Details
7.15.2 Cogito Major Business
7.15.3 Cogito Affective Computing Solutions Product and Services
7.15.4 Cogito Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Cogito Recent Developments/Updates
7.15.6 Cogito Competitive Strengths & Weaknesses
7.16 Sightcorp
7.16.1 Sightcorp Details
7.16.2 Sightcorp Major Business
7.16.3 Sightcorp Affective Computing Solutions Product and Services
7.16.4 Sightcorp Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 Sightcorp Recent Developments/Updates
7.16.6 Sightcorp Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Affective Computing Solutions Industry Chain
8.2 Affective Computing Solutions Upstream Analysis
8.3 Affective Computing Solutions Midstream Analysis
8.4 Affective Computing Solutions Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Affective Computing Solutions Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Affective Computing Solutions Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Affective Computing Solutions Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Affective Computing Solutions Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Affective Computing Solutions Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Affective Computing Solutions Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Affective Computing Solutions Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Affective Computing Solutions Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Affective Computing Solutions Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Affective Computing Solutions Players in 2022
Table 12. World Affective Computing Solutions Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Affective Computing Solutions Company Evaluation Quadrant
Table 14. Head Office of Key Affective Computing Solutions Player
Table 15. Affective Computing Solutions Market: Company Product Type Footprint
Table 16. Affective Computing Solutions Market: Company Product Application Footprint
Table 17. Affective Computing Solutions Mergers & Acquisitions Activity
Table 18. United States VS China Affective Computing Solutions Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Affective Computing Solutions Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Affective Computing Solutions Companies, Headquarters (States, Country)
Table 21. United States Based Companies Affective Computing Solutions Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Affective Computing Solutions Revenue Market Share (2018-2023)
Table 23. China Based Affective Computing Solutions Companies, Headquarters (Province, Country)
Table 24. China Based Companies Affective Computing Solutions Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Affective Computing Solutions Revenue Market Share (2018-2023)
Table 26. Rest of World Based Affective Computing Solutions Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Affective Computing Solutions Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Affective Computing Solutions Revenue Market Share (2018-2023)
Table 29. World Affective Computing Solutions Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Affective Computing Solutions Market Size by Type (2018-2023) & (USD Million)
Table 31. World Affective Computing Solutions Market Size by Type (2024-2029) & (USD Million)
Table 32. World Affective Computing Solutions Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Affective Computing Solutions Market Size by Application (2018-2023) & (USD Million)
Table 34. World Affective Computing Solutions Market Size by Application (2024-2029) & (USD Million)
Table 35. Kairos Basic Information, Area Served and Competitors
Table 36. Kairos Major Business
Table 37. Kairos Affective Computing Solutions Product and Services
Table 38. Kairos Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Kairos Recent Developments/Updates
Table 40. Kairos Competitive Strengths & Weaknesses
Table 41. CrowdEmotion Basic Information, Area Served and Competitors
Table 42. CrowdEmotion Major Business
Table 43. CrowdEmotion Affective Computing Solutions Product and Services
Table 44. CrowdEmotion Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. CrowdEmotion Recent Developments/Updates
Table 46. CrowdEmotion Competitive Strengths & Weaknesses
Table 47. Affectiva Basic Information, Area Served and Competitors
Table 48. Affectiva Major Business
Table 49. Affectiva Affective Computing Solutions Product and Services
Table 50. Affectiva Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Affectiva Recent Developments/Updates
Table 52. Affectiva Competitive Strengths & Weaknesses
Table 53. Beyond Verbal Basic Information, Area Served and Competitors
Table 54. Beyond Verbal Major Business
Table 55. Beyond Verbal Affective Computing Solutions Product and Services
Table 56. Beyond Verbal Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Beyond Verbal Recent Developments/Updates
Table 58. Beyond Verbal Competitive Strengths & Weaknesses
Table 59. PointGrab Basic Information, Area Served and Competitors
Table 60. PointGrab Major Business
Table 61. PointGrab Affective Computing Solutions Product and Services
Table 62. PointGrab Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. PointGrab Recent Developments/Updates
Table 64. PointGrab Competitive Strengths & Weaknesses
Table 65. nViso Basic Information, Area Served and Competitors
Table 66. nViso Major Business
Table 67. nViso Affective Computing Solutions Product and Services
Table 68. nViso Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. nViso Recent Developments/Updates
Table 70. nViso Competitive Strengths & Weaknesses
Table 71. Eyeris Basic Information, Area Served and Competitors
Table 72. Eyeris Major Business
Table 73. Eyeris Affective Computing Solutions Product and Services
Table 74. Eyeris Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Eyeris Recent Developments/Updates
Table 76. Eyeris Competitive Strengths & Weaknesses
Table 77. Intel RealSense Basic Information, Area Served and Competitors
Table 78. Intel RealSense Major Business
Table 79. Intel RealSense Affective Computing Solutions Product and Services
Table 80. Intel RealSense Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Intel RealSense Recent Developments/Updates
Table 82. Intel RealSense Competitive Strengths & Weaknesses
Table 83. Realeyes Basic Information, Area Served and Competitors
Table 84. Realeyes Major Business
Table 85. Realeyes Affective Computing Solutions Product and Services
Table 86. Realeyes Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Realeyes Recent Developments/Updates
Table 88. Realeyes Competitive Strengths & Weaknesses
Table 89. the Affective Computing Company Basic Information, Area Served and Competitors
Table 90. the Affective Computing Company Major Business
Table 91. the Affective Computing Company Affective Computing Solutions Product and Services
Table 92. the Affective Computing Company Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. the Affective Computing Company Recent Developments/Updates
Table 94. the Affective Computing Company Competitive Strengths & Weaknesses
Table 95. Elliptic Labs Basic Information, Area Served and Competitors
Table 96. Elliptic Labs Major Business
Table 97. Elliptic Labs Affective Computing Solutions Product and Services
Table 98. Elliptic Labs Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Elliptic Labs Recent Developments/Updates
Table 100. Elliptic Labs Competitive Strengths & Weaknesses
Table 101. SoftKinetic Basic Information, Area Served and Competitors
Table 102. SoftKinetic Major Business
Table 103. SoftKinetic Affective Computing Solutions Product and Services
Table 104. SoftKinetic Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. SoftKinetic Recent Developments/Updates
Table 106. SoftKinetic Competitive Strengths & Weaknesses
Table 107. Sension Basic Information, Area Served and Competitors
Table 108. Sension Major Business
Table 109. Sension Affective Computing Solutions Product and Services
Table 110. Sension Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Sension Recent Developments/Updates
Table 112. Sension Competitive Strengths & Weaknesses
Table 113. Gestigon Basic Information, Area Served and Competitors
Table 114. Gestigon Major Business
Table 115. Gestigon Affective Computing Solutions Product and Services
Table 116. Gestigon Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Gestigon Recent Developments/Updates
Table 118. Gestigon Competitive Strengths & Weaknesses
Table 119. Cogito Basic Information, Area Served and Competitors
Table 120. Cogito Major Business
Table 121. Cogito Affective Computing Solutions Product and Services
Table 122. Cogito Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Cogito Recent Developments/Updates
Table 124. Sightcorp Basic Information, Area Served and Competitors
Table 125. Sightcorp Major Business
Table 126. Sightcorp Affective Computing Solutions Product and Services
Table 127. Sightcorp Affective Computing Solutions Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 128. Global Key Players of Affective Computing Solutions Upstream (Raw Materials)
Table 129. Affective Computing Solutions Typical Customers
List of Figure
Figure 1. Affective Computing Solutions Picture
Figure 2. World Affective Computing Solutions Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Affective Computing Solutions Total Market Size (2018-2029) & (USD Million)
Figure 4. World Affective Computing Solutions Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Affective Computing Solutions Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Affective Computing Solutions Revenue (2018-2029) & (USD Million)
Figure 13. Affective Computing Solutions Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 16. World Affective Computing Solutions Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 18. China Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 23. India Affective Computing Solutions Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Affective Computing Solutions by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Affective Computing Solutions Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Affective Computing Solutions Markets in 2022
Figure 27. United States VS China: Affective Computing Solutions Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Affective Computing Solutions Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Affective Computing Solutions Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Affective Computing Solutions Market Size Market Share by Type in 2022
Figure 31. Software
Figure 32. Hardware
Figure 33. World Affective Computing Solutions Market Size Market Share by Type (2018-2029)
Figure 34. World Affective Computing Solutions Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Affective Computing Solutions Market Size Market Share by Application in 2022
Figure 36. Academia and Research
Figure 37. Media and Entertainment
Figure 38. Government and Defense
Figure 39. Healthcare and Life Sciences
Figure 40. IT and Telecom
Figure 41. Retail and eCommerce
Figure 42. Automotive
Figure 43. BFSI
Figure 44. Others
Figure 45. Affective Computing Solutions Industrial Chain
Figure 46. Methodology
Figure 47. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Affective Computing Solutions Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.

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