Global Touch-Based Affective Computing Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Touch-Based Affective Computing Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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Published Date: 04 Jan 2023

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

According to our (Global Info Research) latest study, the global Touch-Based Affective Computing market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Touch-Based Affective Computing market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Touch-Based Affective Computing market size and forecasts, in consumption value ($ Million), 2018-2029
Global Touch-Based Affective Computing market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Touch-Based Affective Computing market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Touch-Based Affective Computing market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Touch-Based Affective Computing
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Touch-Based Affective Computing market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IBM, Microsoft, Eyesight Technologies, Affectiva and NuraLogix, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Touch-Based Affective Computing market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Body Posture
Physiological Test
Other

Market segment by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others

Market segment by players, this report covers
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Touch-Based Affective Computing product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Touch-Based Affective Computing, with revenue, gross margin and global market share of Touch-Based Affective Computing from 2018 to 2023.
Chapter 3, the Touch-Based Affective Computing competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Touch-Based Affective Computing market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Touch-Based Affective Computing.
Chapter 13, to describe Touch-Based Affective Computing research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Touch-Based Affective Computing
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Touch-Based Affective Computing by Type
1.3.1 Overview: Global Touch-Based Affective Computing Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Touch-Based Affective Computing Consumption Value Market Share by Type in 2022
1.3.3 Body Posture
1.3.4 Physiological Test
1.3.5 Other
1.4 Global Touch-Based Affective Computing Market by Application
1.4.1 Overview: Global Touch-Based Affective Computing Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Market Research
1.4.3 Healthcare
1.4.4 Media & Advertisement
1.4.5 Automotive
1.4.6 Others
1.5 Global Touch-Based Affective Computing Market Size & Forecast
1.6 Global Touch-Based Affective Computing Market Size and Forecast by Region
1.6.1 Global Touch-Based Affective Computing Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Touch-Based Affective Computing Market Size by Region, (2018-2029)
1.6.3 North America Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.4 Europe Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.6 South America Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Touch-Based Affective Computing Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 IBM
2.1.1 IBM Details
2.1.2 IBM Major Business
2.1.3 IBM Touch-Based Affective Computing Product and Solutions
2.1.4 IBM Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 IBM Recent Developments and Future Plans
2.2 Microsoft
2.2.1 Microsoft Details
2.2.2 Microsoft Major Business
2.2.3 Microsoft Touch-Based Affective Computing Product and Solutions
2.2.4 Microsoft Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Microsoft Recent Developments and Future Plans
2.3 Eyesight Technologies
2.3.1 Eyesight Technologies Details
2.3.2 Eyesight Technologies Major Business
2.3.3 Eyesight Technologies Touch-Based Affective Computing Product and Solutions
2.3.4 Eyesight Technologies Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Eyesight Technologies Recent Developments and Future Plans
2.4 Affectiva
2.4.1 Affectiva Details
2.4.2 Affectiva Major Business
2.4.3 Affectiva Touch-Based Affective Computing Product and Solutions
2.4.4 Affectiva Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Affectiva Recent Developments and Future Plans
2.5 NuraLogix
2.5.1 NuraLogix Details
2.5.2 NuraLogix Major Business
2.5.3 NuraLogix Touch-Based Affective Computing Product and Solutions
2.5.4 NuraLogix Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 NuraLogix Recent Developments and Future Plans
2.6 Gestigon GmbH
2.6.1 Gestigon GmbH Details
2.6.2 Gestigon GmbH Major Business
2.6.3 Gestigon GmbH Touch-Based Affective Computing Product and Solutions
2.6.4 Gestigon GmbH Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Gestigon GmbH Recent Developments and Future Plans
2.7 Crowd Emotion
2.7.1 Crowd Emotion Details
2.7.2 Crowd Emotion Major Business
2.7.3 Crowd Emotion Touch-Based Affective Computing Product and Solutions
2.7.4 Crowd Emotion Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Crowd Emotion Recent Developments and Future Plans
2.8 Beyond Verbal
2.8.1 Beyond Verbal Details
2.8.2 Beyond Verbal Major Business
2.8.3 Beyond Verbal Touch-Based Affective Computing Product and Solutions
2.8.4 Beyond Verbal Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Beyond Verbal Recent Developments and Future Plans
2.9 nViso
2.9.1 nViso Details
2.9.2 nViso Major Business
2.9.3 nViso Touch-Based Affective Computing Product and Solutions
2.9.4 nViso Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 nViso Recent Developments and Future Plans
2.10 Cogito Corporation
2.10.1 Cogito Corporation Details
2.10.2 Cogito Corporation Major Business
2.10.3 Cogito Corporation Touch-Based Affective Computing Product and Solutions
2.10.4 Cogito Corporation Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Cogito Corporation Recent Developments and Future Plans
2.11 Kairos
2.11.1 Kairos Details
2.11.2 Kairos Major Business
2.11.3 Kairos Touch-Based Affective Computing Product and Solutions
2.11.4 Kairos Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Kairos Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Touch-Based Affective Computing Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Touch-Based Affective Computing by Company Revenue
3.2.2 Top 3 Touch-Based Affective Computing Players Market Share in 2022
3.2.3 Top 6 Touch-Based Affective Computing Players Market Share in 2022
3.3 Touch-Based Affective Computing Market: Overall Company Footprint Analysis
3.3.1 Touch-Based Affective Computing Market: Region Footprint
3.3.2 Touch-Based Affective Computing Market: Company Product Type Footprint
3.3.3 Touch-Based Affective Computing Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Touch-Based Affective Computing Consumption Value and Market Share by Type (2018-2023)
4.2 Global Touch-Based Affective Computing Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2023)
5.2 Global Touch-Based Affective Computing Market Forecast by Application (2024-2029)

6 North America
6.1 North America Touch-Based Affective Computing Consumption Value by Type (2018-2029)
6.2 North America Touch-Based Affective Computing Consumption Value by Application (2018-2029)
6.3 North America Touch-Based Affective Computing Market Size by Country
6.3.1 North America Touch-Based Affective Computing Consumption Value by Country (2018-2029)
6.3.2 United States Touch-Based Affective Computing Market Size and Forecast (2018-2029)
6.3.3 Canada Touch-Based Affective Computing Market Size and Forecast (2018-2029)
6.3.4 Mexico Touch-Based Affective Computing Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Touch-Based Affective Computing Consumption Value by Type (2018-2029)
7.2 Europe Touch-Based Affective Computing Consumption Value by Application (2018-2029)
7.3 Europe Touch-Based Affective Computing Market Size by Country
7.3.1 Europe Touch-Based Affective Computing Consumption Value by Country (2018-2029)
7.3.2 Germany Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.3 France Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.5 Russia Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.6 Italy Touch-Based Affective Computing Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Touch-Based Affective Computing Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Touch-Based Affective Computing Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Touch-Based Affective Computing Market Size by Region
8.3.1 Asia-Pacific Touch-Based Affective Computing Consumption Value by Region (2018-2029)
8.3.2 China Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.3 Japan Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.4 South Korea Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.5 India Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.7 Australia Touch-Based Affective Computing Market Size and Forecast (2018-2029)

9 South America
9.1 South America Touch-Based Affective Computing Consumption Value by Type (2018-2029)
9.2 South America Touch-Based Affective Computing Consumption Value by Application (2018-2029)
9.3 South America Touch-Based Affective Computing Market Size by Country
9.3.1 South America Touch-Based Affective Computing Consumption Value by Country (2018-2029)
9.3.2 Brazil Touch-Based Affective Computing Market Size and Forecast (2018-2029)
9.3.3 Argentina Touch-Based Affective Computing Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Touch-Based Affective Computing Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Touch-Based Affective Computing Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Touch-Based Affective Computing Market Size by Country
10.3.1 Middle East & Africa Touch-Based Affective Computing Consumption Value by Country (2018-2029)
10.3.2 Turkey Touch-Based Affective Computing Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Touch-Based Affective Computing Market Size and Forecast (2018-2029)
10.3.4 UAE Touch-Based Affective Computing Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Touch-Based Affective Computing Market Drivers
11.2 Touch-Based Affective Computing Market Restraints
11.3 Touch-Based Affective Computing Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Touch-Based Affective Computing Industry Chain
12.2 Touch-Based Affective Computing Upstream Analysis
12.3 Touch-Based Affective Computing Midstream Analysis
12.4 Touch-Based Affective Computing Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Touch-Based Affective Computing Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Touch-Based Affective Computing Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Touch-Based Affective Computing Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Touch-Based Affective Computing Consumption Value by Region (2024-2029) & (USD Million)
Table 5. IBM Company Information, Head Office, and Major Competitors
Table 6. IBM Major Business
Table 7. IBM Touch-Based Affective Computing Product and Solutions
Table 8. IBM Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. IBM Recent Developments and Future Plans
Table 10. Microsoft Company Information, Head Office, and Major Competitors
Table 11. Microsoft Major Business
Table 12. Microsoft Touch-Based Affective Computing Product and Solutions
Table 13. Microsoft Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Microsoft Recent Developments and Future Plans
Table 15. Eyesight Technologies Company Information, Head Office, and Major Competitors
Table 16. Eyesight Technologies Major Business
Table 17. Eyesight Technologies Touch-Based Affective Computing Product and Solutions
Table 18. Eyesight Technologies Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Eyesight Technologies Recent Developments and Future Plans
Table 20. Affectiva Company Information, Head Office, and Major Competitors
Table 21. Affectiva Major Business
Table 22. Affectiva Touch-Based Affective Computing Product and Solutions
Table 23. Affectiva Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Affectiva Recent Developments and Future Plans
Table 25. NuraLogix Company Information, Head Office, and Major Competitors
Table 26. NuraLogix Major Business
Table 27. NuraLogix Touch-Based Affective Computing Product and Solutions
Table 28. NuraLogix Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. NuraLogix Recent Developments and Future Plans
Table 30. Gestigon GmbH Company Information, Head Office, and Major Competitors
Table 31. Gestigon GmbH Major Business
Table 32. Gestigon GmbH Touch-Based Affective Computing Product and Solutions
Table 33. Gestigon GmbH Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Gestigon GmbH Recent Developments and Future Plans
Table 35. Crowd Emotion Company Information, Head Office, and Major Competitors
Table 36. Crowd Emotion Major Business
Table 37. Crowd Emotion Touch-Based Affective Computing Product and Solutions
Table 38. Crowd Emotion Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Crowd Emotion Recent Developments and Future Plans
Table 40. Beyond Verbal Company Information, Head Office, and Major Competitors
Table 41. Beyond Verbal Major Business
Table 42. Beyond Verbal Touch-Based Affective Computing Product and Solutions
Table 43. Beyond Verbal Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Beyond Verbal Recent Developments and Future Plans
Table 45. nViso Company Information, Head Office, and Major Competitors
Table 46. nViso Major Business
Table 47. nViso Touch-Based Affective Computing Product and Solutions
Table 48. nViso Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. nViso Recent Developments and Future Plans
Table 50. Cogito Corporation Company Information, Head Office, and Major Competitors
Table 51. Cogito Corporation Major Business
Table 52. Cogito Corporation Touch-Based Affective Computing Product and Solutions
Table 53. Cogito Corporation Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Cogito Corporation Recent Developments and Future Plans
Table 55. Kairos Company Information, Head Office, and Major Competitors
Table 56. Kairos Major Business
Table 57. Kairos Touch-Based Affective Computing Product and Solutions
Table 58. Kairos Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Kairos Recent Developments and Future Plans
Table 60. Global Touch-Based Affective Computing Revenue (USD Million) by Players (2018-2023)
Table 61. Global Touch-Based Affective Computing Revenue Share by Players (2018-2023)
Table 62. Breakdown of Touch-Based Affective Computing by Company Type (Tier 1, Tier 2, and Tier 3)
Table 63. Market Position of Players in Touch-Based Affective Computing, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 64. Head Office of Key Touch-Based Affective Computing Players
Table 65. Touch-Based Affective Computing Market: Company Product Type Footprint
Table 66. Touch-Based Affective Computing Market: Company Product Application Footprint
Table 67. Touch-Based Affective Computing New Market Entrants and Barriers to Market Entry
Table 68. Touch-Based Affective Computing Mergers, Acquisition, Agreements, and Collaborations
Table 69. Global Touch-Based Affective Computing Consumption Value (USD Million) by Type (2018-2023)
Table 70. Global Touch-Based Affective Computing Consumption Value Share by Type (2018-2023)
Table 71. Global Touch-Based Affective Computing Consumption Value Forecast by Type (2024-2029)
Table 72. Global Touch-Based Affective Computing Consumption Value by Application (2018-2023)
Table 73. Global Touch-Based Affective Computing Consumption Value Forecast by Application (2024-2029)
Table 74. North America Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 75. North America Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 76. North America Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 77. North America Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 78. North America Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 79. North America Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 80. Europe Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 81. Europe Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 82. Europe Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 83. Europe Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 84. Europe Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 85. Europe Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 86. Asia-Pacific Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 87. Asia-Pacific Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 88. Asia-Pacific Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 89. Asia-Pacific Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 90. Asia-Pacific Touch-Based Affective Computing Consumption Value by Region (2018-2023) & (USD Million)
Table 91. Asia-Pacific Touch-Based Affective Computing Consumption Value by Region (2024-2029) & (USD Million)
Table 92. South America Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 93. South America Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 94. South America Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 95. South America Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 96. South America Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 97. South America Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 98. Middle East & Africa Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 99. Middle East & Africa Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 100. Middle East & Africa Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 101. Middle East & Africa Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 102. Middle East & Africa Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 103. Middle East & Africa Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 104. Touch-Based Affective Computing Raw Material
Table 105. Key Suppliers of Touch-Based Affective Computing Raw Materials
List of Figures
Figure 1. Touch-Based Affective Computing Picture
Figure 2. Global Touch-Based Affective Computing Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Touch-Based Affective Computing Consumption Value Market Share by Type in 2022
Figure 4. Body Posture
Figure 5. Physiological Test
Figure 6. Other
Figure 7. Global Touch-Based Affective Computing Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. Touch-Based Affective Computing Consumption Value Market Share by Application in 2022
Figure 9. Market Research Picture
Figure 10. Healthcare Picture
Figure 11. Media & Advertisement Picture
Figure 12. Automotive Picture
Figure 13. Others Picture
Figure 14. Global Touch-Based Affective Computing Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 15. Global Touch-Based Affective Computing Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 16. Global Market Touch-Based Affective Computing Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 17. Global Touch-Based Affective Computing Consumption Value Market Share by Region (2018-2029)
Figure 18. Global Touch-Based Affective Computing Consumption Value Market Share by Region in 2022
Figure 19. North America Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 20. Europe Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 21. Asia-Pacific Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 22. South America Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 23. Middle East and Africa Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 24. Global Touch-Based Affective Computing Revenue Share by Players in 2022
Figure 25. Touch-Based Affective Computing Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 26. Global Top 3 Players Touch-Based Affective Computing Market Share in 2022
Figure 27. Global Top 6 Players Touch-Based Affective Computing Market Share in 2022
Figure 28. Global Touch-Based Affective Computing Consumption Value Share by Type (2018-2023)
Figure 29. Global Touch-Based Affective Computing Market Share Forecast by Type (2024-2029)
Figure 30. Global Touch-Based Affective Computing Consumption Value Share by Application (2018-2023)
Figure 31. Global Touch-Based Affective Computing Market Share Forecast by Application (2024-2029)
Figure 32. North America Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 33. North America Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 34. North America Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 35. United States Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 36. Canada Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 37. Mexico Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 38. Europe Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 39. Europe Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 40. Europe Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 41. Germany Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 42. France Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 43. United Kingdom Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 44. Russia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 45. Italy Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 46. Asia-Pacific Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 47. Asia-Pacific Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 48. Asia-Pacific Touch-Based Affective Computing Consumption Value Market Share by Region (2018-2029)
Figure 49. China Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 50. Japan Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 51. South Korea Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 52. India Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 53. Southeast Asia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 54. Australia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 55. South America Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 56. South America Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 57. South America Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 58. Brazil Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 59. Argentina Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 60. Middle East and Africa Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 61. Middle East and Africa Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 62. Middle East and Africa Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 63. Turkey Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 64. Saudi Arabia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 65. UAE Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 66. Touch-Based Affective Computing Market Drivers
Figure 67. Touch-Based Affective Computing Market Restraints
Figure 68. Touch-Based Affective Computing Market Trends
Figure 69. Porters Five Forces Analysis
Figure 70. Manufacturing Cost Structure Analysis of Touch-Based Affective Computing in 2022
Figure 71. Manufacturing Process Analysis of Touch-Based Affective Computing
Figure 72. Touch-Based Affective Computing Industrial Chain
Figure 73. Methodology
Figure 74. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos
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Global Touch-Based Affective Computing Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Touch-Based Affective Computing Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 102

Published Date: 04 Jan 2023

Category: Service & Software

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Description

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Description

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

According to our (Global Info Research) latest study, the global Touch-Based Affective Computing market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global Touch-Based Affective Computing market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Touch-Based Affective Computing market size and forecasts, in consumption value ($ Million), 2018-2029
Global Touch-Based Affective Computing market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Touch-Based Affective Computing market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Touch-Based Affective Computing market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Touch-Based Affective Computing
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Touch-Based Affective Computing market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IBM, Microsoft, Eyesight Technologies, Affectiva and NuraLogix, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Touch-Based Affective Computing market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Body Posture
Physiological Test
Other

Market segment by Application
Market Research
Healthcare
Media & Advertisement
Automotive
Others

Market segment by players, this report covers
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Touch-Based Affective Computing product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Touch-Based Affective Computing, with revenue, gross margin and global market share of Touch-Based Affective Computing from 2018 to 2023.
Chapter 3, the Touch-Based Affective Computing competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Touch-Based Affective Computing market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Touch-Based Affective Computing.
Chapter 13, to describe Touch-Based Affective Computing research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Touch-Based Affective Computing
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Touch-Based Affective Computing by Type
1.3.1 Overview: Global Touch-Based Affective Computing Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Touch-Based Affective Computing Consumption Value Market Share by Type in 2022
1.3.3 Body Posture
1.3.4 Physiological Test
1.3.5 Other
1.4 Global Touch-Based Affective Computing Market by Application
1.4.1 Overview: Global Touch-Based Affective Computing Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Market Research
1.4.3 Healthcare
1.4.4 Media & Advertisement
1.4.5 Automotive
1.4.6 Others
1.5 Global Touch-Based Affective Computing Market Size & Forecast
1.6 Global Touch-Based Affective Computing Market Size and Forecast by Region
1.6.1 Global Touch-Based Affective Computing Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Touch-Based Affective Computing Market Size by Region, (2018-2029)
1.6.3 North America Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.4 Europe Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.6 South America Touch-Based Affective Computing Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Touch-Based Affective Computing Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 IBM
2.1.1 IBM Details
2.1.2 IBM Major Business
2.1.3 IBM Touch-Based Affective Computing Product and Solutions
2.1.4 IBM Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 IBM Recent Developments and Future Plans
2.2 Microsoft
2.2.1 Microsoft Details
2.2.2 Microsoft Major Business
2.2.3 Microsoft Touch-Based Affective Computing Product and Solutions
2.2.4 Microsoft Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Microsoft Recent Developments and Future Plans
2.3 Eyesight Technologies
2.3.1 Eyesight Technologies Details
2.3.2 Eyesight Technologies Major Business
2.3.3 Eyesight Technologies Touch-Based Affective Computing Product and Solutions
2.3.4 Eyesight Technologies Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Eyesight Technologies Recent Developments and Future Plans
2.4 Affectiva
2.4.1 Affectiva Details
2.4.2 Affectiva Major Business
2.4.3 Affectiva Touch-Based Affective Computing Product and Solutions
2.4.4 Affectiva Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Affectiva Recent Developments and Future Plans
2.5 NuraLogix
2.5.1 NuraLogix Details
2.5.2 NuraLogix Major Business
2.5.3 NuraLogix Touch-Based Affective Computing Product and Solutions
2.5.4 NuraLogix Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 NuraLogix Recent Developments and Future Plans
2.6 Gestigon GmbH
2.6.1 Gestigon GmbH Details
2.6.2 Gestigon GmbH Major Business
2.6.3 Gestigon GmbH Touch-Based Affective Computing Product and Solutions
2.6.4 Gestigon GmbH Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Gestigon GmbH Recent Developments and Future Plans
2.7 Crowd Emotion
2.7.1 Crowd Emotion Details
2.7.2 Crowd Emotion Major Business
2.7.3 Crowd Emotion Touch-Based Affective Computing Product and Solutions
2.7.4 Crowd Emotion Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Crowd Emotion Recent Developments and Future Plans
2.8 Beyond Verbal
2.8.1 Beyond Verbal Details
2.8.2 Beyond Verbal Major Business
2.8.3 Beyond Verbal Touch-Based Affective Computing Product and Solutions
2.8.4 Beyond Verbal Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Beyond Verbal Recent Developments and Future Plans
2.9 nViso
2.9.1 nViso Details
2.9.2 nViso Major Business
2.9.3 nViso Touch-Based Affective Computing Product and Solutions
2.9.4 nViso Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 nViso Recent Developments and Future Plans
2.10 Cogito Corporation
2.10.1 Cogito Corporation Details
2.10.2 Cogito Corporation Major Business
2.10.3 Cogito Corporation Touch-Based Affective Computing Product and Solutions
2.10.4 Cogito Corporation Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Cogito Corporation Recent Developments and Future Plans
2.11 Kairos
2.11.1 Kairos Details
2.11.2 Kairos Major Business
2.11.3 Kairos Touch-Based Affective Computing Product and Solutions
2.11.4 Kairos Touch-Based Affective Computing Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Kairos Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Touch-Based Affective Computing Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Touch-Based Affective Computing by Company Revenue
3.2.2 Top 3 Touch-Based Affective Computing Players Market Share in 2022
3.2.3 Top 6 Touch-Based Affective Computing Players Market Share in 2022
3.3 Touch-Based Affective Computing Market: Overall Company Footprint Analysis
3.3.1 Touch-Based Affective Computing Market: Region Footprint
3.3.2 Touch-Based Affective Computing Market: Company Product Type Footprint
3.3.3 Touch-Based Affective Computing Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Touch-Based Affective Computing Consumption Value and Market Share by Type (2018-2023)
4.2 Global Touch-Based Affective Computing Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2023)
5.2 Global Touch-Based Affective Computing Market Forecast by Application (2024-2029)

6 North America
6.1 North America Touch-Based Affective Computing Consumption Value by Type (2018-2029)
6.2 North America Touch-Based Affective Computing Consumption Value by Application (2018-2029)
6.3 North America Touch-Based Affective Computing Market Size by Country
6.3.1 North America Touch-Based Affective Computing Consumption Value by Country (2018-2029)
6.3.2 United States Touch-Based Affective Computing Market Size and Forecast (2018-2029)
6.3.3 Canada Touch-Based Affective Computing Market Size and Forecast (2018-2029)
6.3.4 Mexico Touch-Based Affective Computing Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Touch-Based Affective Computing Consumption Value by Type (2018-2029)
7.2 Europe Touch-Based Affective Computing Consumption Value by Application (2018-2029)
7.3 Europe Touch-Based Affective Computing Market Size by Country
7.3.1 Europe Touch-Based Affective Computing Consumption Value by Country (2018-2029)
7.3.2 Germany Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.3 France Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.5 Russia Touch-Based Affective Computing Market Size and Forecast (2018-2029)
7.3.6 Italy Touch-Based Affective Computing Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Touch-Based Affective Computing Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Touch-Based Affective Computing Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Touch-Based Affective Computing Market Size by Region
8.3.1 Asia-Pacific Touch-Based Affective Computing Consumption Value by Region (2018-2029)
8.3.2 China Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.3 Japan Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.4 South Korea Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.5 India Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Touch-Based Affective Computing Market Size and Forecast (2018-2029)
8.3.7 Australia Touch-Based Affective Computing Market Size and Forecast (2018-2029)

9 South America
9.1 South America Touch-Based Affective Computing Consumption Value by Type (2018-2029)
9.2 South America Touch-Based Affective Computing Consumption Value by Application (2018-2029)
9.3 South America Touch-Based Affective Computing Market Size by Country
9.3.1 South America Touch-Based Affective Computing Consumption Value by Country (2018-2029)
9.3.2 Brazil Touch-Based Affective Computing Market Size and Forecast (2018-2029)
9.3.3 Argentina Touch-Based Affective Computing Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Touch-Based Affective Computing Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Touch-Based Affective Computing Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Touch-Based Affective Computing Market Size by Country
10.3.1 Middle East & Africa Touch-Based Affective Computing Consumption Value by Country (2018-2029)
10.3.2 Turkey Touch-Based Affective Computing Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Touch-Based Affective Computing Market Size and Forecast (2018-2029)
10.3.4 UAE Touch-Based Affective Computing Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Touch-Based Affective Computing Market Drivers
11.2 Touch-Based Affective Computing Market Restraints
11.3 Touch-Based Affective Computing Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Touch-Based Affective Computing Industry Chain
12.2 Touch-Based Affective Computing Upstream Analysis
12.3 Touch-Based Affective Computing Midstream Analysis
12.4 Touch-Based Affective Computing Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Touch-Based Affective Computing Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Touch-Based Affective Computing Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Touch-Based Affective Computing Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Touch-Based Affective Computing Consumption Value by Region (2024-2029) & (USD Million)
Table 5. IBM Company Information, Head Office, and Major Competitors
Table 6. IBM Major Business
Table 7. IBM Touch-Based Affective Computing Product and Solutions
Table 8. IBM Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. IBM Recent Developments and Future Plans
Table 10. Microsoft Company Information, Head Office, and Major Competitors
Table 11. Microsoft Major Business
Table 12. Microsoft Touch-Based Affective Computing Product and Solutions
Table 13. Microsoft Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Microsoft Recent Developments and Future Plans
Table 15. Eyesight Technologies Company Information, Head Office, and Major Competitors
Table 16. Eyesight Technologies Major Business
Table 17. Eyesight Technologies Touch-Based Affective Computing Product and Solutions
Table 18. Eyesight Technologies Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Eyesight Technologies Recent Developments and Future Plans
Table 20. Affectiva Company Information, Head Office, and Major Competitors
Table 21. Affectiva Major Business
Table 22. Affectiva Touch-Based Affective Computing Product and Solutions
Table 23. Affectiva Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Affectiva Recent Developments and Future Plans
Table 25. NuraLogix Company Information, Head Office, and Major Competitors
Table 26. NuraLogix Major Business
Table 27. NuraLogix Touch-Based Affective Computing Product and Solutions
Table 28. NuraLogix Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. NuraLogix Recent Developments and Future Plans
Table 30. Gestigon GmbH Company Information, Head Office, and Major Competitors
Table 31. Gestigon GmbH Major Business
Table 32. Gestigon GmbH Touch-Based Affective Computing Product and Solutions
Table 33. Gestigon GmbH Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Gestigon GmbH Recent Developments and Future Plans
Table 35. Crowd Emotion Company Information, Head Office, and Major Competitors
Table 36. Crowd Emotion Major Business
Table 37. Crowd Emotion Touch-Based Affective Computing Product and Solutions
Table 38. Crowd Emotion Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Crowd Emotion Recent Developments and Future Plans
Table 40. Beyond Verbal Company Information, Head Office, and Major Competitors
Table 41. Beyond Verbal Major Business
Table 42. Beyond Verbal Touch-Based Affective Computing Product and Solutions
Table 43. Beyond Verbal Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Beyond Verbal Recent Developments and Future Plans
Table 45. nViso Company Information, Head Office, and Major Competitors
Table 46. nViso Major Business
Table 47. nViso Touch-Based Affective Computing Product and Solutions
Table 48. nViso Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. nViso Recent Developments and Future Plans
Table 50. Cogito Corporation Company Information, Head Office, and Major Competitors
Table 51. Cogito Corporation Major Business
Table 52. Cogito Corporation Touch-Based Affective Computing Product and Solutions
Table 53. Cogito Corporation Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Cogito Corporation Recent Developments and Future Plans
Table 55. Kairos Company Information, Head Office, and Major Competitors
Table 56. Kairos Major Business
Table 57. Kairos Touch-Based Affective Computing Product and Solutions
Table 58. Kairos Touch-Based Affective Computing Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Kairos Recent Developments and Future Plans
Table 60. Global Touch-Based Affective Computing Revenue (USD Million) by Players (2018-2023)
Table 61. Global Touch-Based Affective Computing Revenue Share by Players (2018-2023)
Table 62. Breakdown of Touch-Based Affective Computing by Company Type (Tier 1, Tier 2, and Tier 3)
Table 63. Market Position of Players in Touch-Based Affective Computing, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 64. Head Office of Key Touch-Based Affective Computing Players
Table 65. Touch-Based Affective Computing Market: Company Product Type Footprint
Table 66. Touch-Based Affective Computing Market: Company Product Application Footprint
Table 67. Touch-Based Affective Computing New Market Entrants and Barriers to Market Entry
Table 68. Touch-Based Affective Computing Mergers, Acquisition, Agreements, and Collaborations
Table 69. Global Touch-Based Affective Computing Consumption Value (USD Million) by Type (2018-2023)
Table 70. Global Touch-Based Affective Computing Consumption Value Share by Type (2018-2023)
Table 71. Global Touch-Based Affective Computing Consumption Value Forecast by Type (2024-2029)
Table 72. Global Touch-Based Affective Computing Consumption Value by Application (2018-2023)
Table 73. Global Touch-Based Affective Computing Consumption Value Forecast by Application (2024-2029)
Table 74. North America Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 75. North America Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 76. North America Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 77. North America Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 78. North America Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 79. North America Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 80. Europe Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 81. Europe Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 82. Europe Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 83. Europe Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 84. Europe Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 85. Europe Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 86. Asia-Pacific Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 87. Asia-Pacific Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 88. Asia-Pacific Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 89. Asia-Pacific Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 90. Asia-Pacific Touch-Based Affective Computing Consumption Value by Region (2018-2023) & (USD Million)
Table 91. Asia-Pacific Touch-Based Affective Computing Consumption Value by Region (2024-2029) & (USD Million)
Table 92. South America Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 93. South America Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 94. South America Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 95. South America Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 96. South America Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 97. South America Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 98. Middle East & Africa Touch-Based Affective Computing Consumption Value by Type (2018-2023) & (USD Million)
Table 99. Middle East & Africa Touch-Based Affective Computing Consumption Value by Type (2024-2029) & (USD Million)
Table 100. Middle East & Africa Touch-Based Affective Computing Consumption Value by Application (2018-2023) & (USD Million)
Table 101. Middle East & Africa Touch-Based Affective Computing Consumption Value by Application (2024-2029) & (USD Million)
Table 102. Middle East & Africa Touch-Based Affective Computing Consumption Value by Country (2018-2023) & (USD Million)
Table 103. Middle East & Africa Touch-Based Affective Computing Consumption Value by Country (2024-2029) & (USD Million)
Table 104. Touch-Based Affective Computing Raw Material
Table 105. Key Suppliers of Touch-Based Affective Computing Raw Materials
List of Figures
Figure 1. Touch-Based Affective Computing Picture
Figure 2. Global Touch-Based Affective Computing Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Touch-Based Affective Computing Consumption Value Market Share by Type in 2022
Figure 4. Body Posture
Figure 5. Physiological Test
Figure 6. Other
Figure 7. Global Touch-Based Affective Computing Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. Touch-Based Affective Computing Consumption Value Market Share by Application in 2022
Figure 9. Market Research Picture
Figure 10. Healthcare Picture
Figure 11. Media & Advertisement Picture
Figure 12. Automotive Picture
Figure 13. Others Picture
Figure 14. Global Touch-Based Affective Computing Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 15. Global Touch-Based Affective Computing Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 16. Global Market Touch-Based Affective Computing Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 17. Global Touch-Based Affective Computing Consumption Value Market Share by Region (2018-2029)
Figure 18. Global Touch-Based Affective Computing Consumption Value Market Share by Region in 2022
Figure 19. North America Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 20. Europe Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 21. Asia-Pacific Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 22. South America Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 23. Middle East and Africa Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 24. Global Touch-Based Affective Computing Revenue Share by Players in 2022
Figure 25. Touch-Based Affective Computing Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 26. Global Top 3 Players Touch-Based Affective Computing Market Share in 2022
Figure 27. Global Top 6 Players Touch-Based Affective Computing Market Share in 2022
Figure 28. Global Touch-Based Affective Computing Consumption Value Share by Type (2018-2023)
Figure 29. Global Touch-Based Affective Computing Market Share Forecast by Type (2024-2029)
Figure 30. Global Touch-Based Affective Computing Consumption Value Share by Application (2018-2023)
Figure 31. Global Touch-Based Affective Computing Market Share Forecast by Application (2024-2029)
Figure 32. North America Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 33. North America Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 34. North America Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 35. United States Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 36. Canada Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 37. Mexico Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 38. Europe Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 39. Europe Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 40. Europe Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 41. Germany Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 42. France Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 43. United Kingdom Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 44. Russia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 45. Italy Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 46. Asia-Pacific Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 47. Asia-Pacific Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 48. Asia-Pacific Touch-Based Affective Computing Consumption Value Market Share by Region (2018-2029)
Figure 49. China Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 50. Japan Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 51. South Korea Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 52. India Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 53. Southeast Asia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 54. Australia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 55. South America Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 56. South America Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 57. South America Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 58. Brazil Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 59. Argentina Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 60. Middle East and Africa Touch-Based Affective Computing Consumption Value Market Share by Type (2018-2029)
Figure 61. Middle East and Africa Touch-Based Affective Computing Consumption Value Market Share by Application (2018-2029)
Figure 62. Middle East and Africa Touch-Based Affective Computing Consumption Value Market Share by Country (2018-2029)
Figure 63. Turkey Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 64. Saudi Arabia Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 65. UAE Touch-Based Affective Computing Consumption Value (2018-2029) & (USD Million)
Figure 66. Touch-Based Affective Computing Market Drivers
Figure 67. Touch-Based Affective Computing Market Restraints
Figure 68. Touch-Based Affective Computing Market Trends
Figure 69. Porters Five Forces Analysis
Figure 70. Manufacturing Cost Structure Analysis of Touch-Based Affective Computing in 2022
Figure 71. Manufacturing Process Analysis of Touch-Based Affective Computing
Figure 72. Touch-Based Affective Computing Industrial Chain
Figure 73. Methodology
Figure 74. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos
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