Global VR Student Education Software Supply, Demand and Key Producers, 2023-2029

Global VR Student Education Software Supply, Demand and Key Producers, 2023-2029

Page: 100

Published Date: 27 Jun 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global VR Student Education Software market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global VR Student Education Software demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Student Education Software, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Student Education Software that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global VR Student Education Software total market, 2018-2029, (USD Million)
Global VR Student Education Software total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: VR Student Education Software total market, key domestic companies and share, (USD Million)
Global VR Student Education Software revenue by player and market share 2018-2023, (USD Million)
Global VR Student Education Software total market by Type, CAGR, 2018-2029, (USD Million)
Global VR Student Education Software total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global VR Student Education Software market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include AnyLogic, FlexSim, CreateASoft, InSimo, Articulate and Trivantis, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Student Education Software market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Student Education Software Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global VR Student Education Software Market, Segmentation by Type
Cloud Based
Local Deployment

Global VR Student Education Software Market, Segmentation by Application
University
Middle School
Others

Companies Profiled:
AnyLogic
FlexSim
CreateASoft
InSimo
Articulate
Trivantis

Key Questions Answered
1. How big is the global VR Student Education Software market?
2. What is the demand of the global VR Student Education Software market?
3. What is the year over year growth of the global VR Student Education Software market?
4. What is the total value of the global VR Student Education Software market?
5. Who are the major players in the global VR Student Education Software market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 VR Student Education Software Introduction
1.2 World VR Student Education Software Market Size & Forecast (2018 & 2022 & 2029)
1.3 World VR Student Education Software Total Market by Region (by Headquarter Location)
1.3.1 World VR Student Education Software Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States VR Student Education Software Market Size (2018-2029)
1.3.3 China VR Student Education Software Market Size (2018-2029)
1.3.4 Europe VR Student Education Software Market Size (2018-2029)
1.3.5 Japan VR Student Education Software Market Size (2018-2029)
1.3.6 South Korea VR Student Education Software Market Size (2018-2029)
1.3.7 ASEAN VR Student Education Software Market Size (2018-2029)
1.3.8 India VR Student Education Software Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 VR Student Education Software Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 VR Student Education Software Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World VR Student Education Software Consumption Value (2018-2029)
2.2 World VR Student Education Software Consumption Value by Region
2.2.1 World VR Student Education Software Consumption Value by Region (2018-2023)
2.2.2 World VR Student Education Software Consumption Value Forecast by Region (2024-2029)
2.3 United States VR Student Education Software Consumption Value (2018-2029)
2.4 China VR Student Education Software Consumption Value (2018-2029)
2.5 Europe VR Student Education Software Consumption Value (2018-2029)
2.6 Japan VR Student Education Software Consumption Value (2018-2029)
2.7 South Korea VR Student Education Software Consumption Value (2018-2029)
2.8 ASEAN VR Student Education Software Consumption Value (2018-2029)
2.9 India VR Student Education Software Consumption Value (2018-2029)

3 World VR Student Education Software Companies Competitive Analysis
3.1 World VR Student Education Software Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global VR Student Education Software Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for VR Student Education Software in 2022
3.2.3 Global Concentration Ratios (CR8) for VR Student Education Software in 2022
3.3 VR Student Education Software Company Evaluation Quadrant
3.4 VR Student Education Software Market: Overall Company Footprint Analysis
3.4.1 VR Student Education Software Market: Region Footprint
3.4.2 VR Student Education Software Market: Company Product Type Footprint
3.4.3 VR Student Education Software Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: VR Student Education Software Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: VR Student Education Software Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: VR Student Education Software Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: VR Student Education Software Consumption Value Comparison
4.2.1 United States VS China: VR Student Education Software Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: VR Student Education Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based VR Student Education Software Companies and Market Share, 2018-2023
4.3.1 United States Based VR Student Education Software Companies, Headquarters (States, Country)
4.3.2 United States Based Companies VR Student Education Software Revenue, (2018-2023)
4.4 China Based Companies VR Student Education Software Revenue and Market Share, 2018-2023
4.4.1 China Based VR Student Education Software Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies VR Student Education Software Revenue, (2018-2023)
4.5 Rest of World Based VR Student Education Software Companies and Market Share, 2018-2023
4.5.1 Rest of World Based VR Student Education Software Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies VR Student Education Software Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World VR Student Education Software Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Cloud Based
5.2.2 Local Deployment
5.3 Market Segment by Type
5.3.1 World VR Student Education Software Market Size by Type (2018-2023)
5.3.2 World VR Student Education Software Market Size by Type (2024-2029)
5.3.3 World VR Student Education Software Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World VR Student Education Software Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 University
6.2.2 Middle School
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World VR Student Education Software Market Size by Application (2018-2023)
6.3.2 World VR Student Education Software Market Size by Application (2024-2029)
6.3.3 World VR Student Education Software Market Size by Application (2018-2029)

7 Company Profiles
7.1 AnyLogic
7.1.1 AnyLogic Details
7.1.2 AnyLogic Major Business
7.1.3 AnyLogic VR Student Education Software Product and Services
7.1.4 AnyLogic VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 AnyLogic Recent Developments/Updates
7.1.6 AnyLogic Competitive Strengths & Weaknesses
7.2 FlexSim
7.2.1 FlexSim Details
7.2.2 FlexSim Major Business
7.2.3 FlexSim VR Student Education Software Product and Services
7.2.4 FlexSim VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 FlexSim Recent Developments/Updates
7.2.6 FlexSim Competitive Strengths & Weaknesses
7.3 CreateASoft
7.3.1 CreateASoft Details
7.3.2 CreateASoft Major Business
7.3.3 CreateASoft VR Student Education Software Product and Services
7.3.4 CreateASoft VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 CreateASoft Recent Developments/Updates
7.3.6 CreateASoft Competitive Strengths & Weaknesses
7.4 InSimo
7.4.1 InSimo Details
7.4.2 InSimo Major Business
7.4.3 InSimo VR Student Education Software Product and Services
7.4.4 InSimo VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 InSimo Recent Developments/Updates
7.4.6 InSimo Competitive Strengths & Weaknesses
7.5 Articulate
7.5.1 Articulate Details
7.5.2 Articulate Major Business
7.5.3 Articulate VR Student Education Software Product and Services
7.5.4 Articulate VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Articulate Recent Developments/Updates
7.5.6 Articulate Competitive Strengths & Weaknesses
7.6 Trivantis
7.6.1 Trivantis Details
7.6.2 Trivantis Major Business
7.6.3 Trivantis VR Student Education Software Product and Services
7.6.4 Trivantis VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Trivantis Recent Developments/Updates
7.6.6 Trivantis Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 VR Student Education Software Industry Chain
8.2 VR Student Education Software Upstream Analysis
8.3 VR Student Education Software Midstream Analysis
8.4 VR Student Education Software Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World VR Student Education Software Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World VR Student Education Software Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World VR Student Education Software Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World VR Student Education Software Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World VR Student Education Software Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World VR Student Education Software Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World VR Student Education Software Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World VR Student Education Software Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World VR Student Education Software Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key VR Student Education Software Players in 2022
Table 12. World VR Student Education Software Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global VR Student Education Software Company Evaluation Quadrant
Table 14. Head Office of Key VR Student Education Software Player
Table 15. VR Student Education Software Market: Company Product Type Footprint
Table 16. VR Student Education Software Market: Company Product Application Footprint
Table 17. VR Student Education Software Mergers & Acquisitions Activity
Table 18. United States VS China VR Student Education Software Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China VR Student Education Software Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based VR Student Education Software Companies, Headquarters (States, Country)
Table 21. United States Based Companies VR Student Education Software Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies VR Student Education Software Revenue Market Share (2018-2023)
Table 23. China Based VR Student Education Software Companies, Headquarters (Province, Country)
Table 24. China Based Companies VR Student Education Software Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies VR Student Education Software Revenue Market Share (2018-2023)
Table 26. Rest of World Based VR Student Education Software Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies VR Student Education Software Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies VR Student Education Software Revenue Market Share (2018-2023)
Table 29. World VR Student Education Software Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World VR Student Education Software Market Size by Type (2018-2023) & (USD Million)
Table 31. World VR Student Education Software Market Size by Type (2024-2029) & (USD Million)
Table 32. World VR Student Education Software Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World VR Student Education Software Market Size by Application (2018-2023) & (USD Million)
Table 34. World VR Student Education Software Market Size by Application (2024-2029) & (USD Million)
Table 35. AnyLogic Basic Information, Area Served and Competitors
Table 36. AnyLogic Major Business
Table 37. AnyLogic VR Student Education Software Product and Services
Table 38. AnyLogic VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. AnyLogic Recent Developments/Updates
Table 40. AnyLogic Competitive Strengths & Weaknesses
Table 41. FlexSim Basic Information, Area Served and Competitors
Table 42. FlexSim Major Business
Table 43. FlexSim VR Student Education Software Product and Services
Table 44. FlexSim VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. FlexSim Recent Developments/Updates
Table 46. FlexSim Competitive Strengths & Weaknesses
Table 47. CreateASoft Basic Information, Area Served and Competitors
Table 48. CreateASoft Major Business
Table 49. CreateASoft VR Student Education Software Product and Services
Table 50. CreateASoft VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. CreateASoft Recent Developments/Updates
Table 52. CreateASoft Competitive Strengths & Weaknesses
Table 53. InSimo Basic Information, Area Served and Competitors
Table 54. InSimo Major Business
Table 55. InSimo VR Student Education Software Product and Services
Table 56. InSimo VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. InSimo Recent Developments/Updates
Table 58. InSimo Competitive Strengths & Weaknesses
Table 59. Articulate Basic Information, Area Served and Competitors
Table 60. Articulate Major Business
Table 61. Articulate VR Student Education Software Product and Services
Table 62. Articulate VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Articulate Recent Developments/Updates
Table 64. Trivantis Basic Information, Area Served and Competitors
Table 65. Trivantis Major Business
Table 66. Trivantis VR Student Education Software Product and Services
Table 67. Trivantis VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 68. Global Key Players of VR Student Education Software Upstream (Raw Materials)
Table 69. VR Student Education Software Typical Customers
List of Figure
Figure 1. VR Student Education Software Picture
Figure 2. World VR Student Education Software Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Student Education Software Total Market Size (2018-2029) & (USD Million)
Figure 4. World VR Student Education Software Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World VR Student Education Software Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 13. VR Student Education Software Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 16. World VR Student Education Software Consumption Value Market Share by Region (2018-2029)
Figure 17. United States VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 18. China VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 23. India VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of VR Student Education Software by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for VR Student Education Software Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for VR Student Education Software Markets in 2022
Figure 27. United States VS China: VR Student Education Software Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Student Education Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World VR Student Education Software Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World VR Student Education Software Market Size Market Share by Type in 2022
Figure 31. Cloud Based
Figure 32. Local Deployment
Figure 33. World VR Student Education Software Market Size Market Share by Type (2018-2029)
Figure 34. World VR Student Education Software Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World VR Student Education Software Market Size Market Share by Application in 2022
Figure 36. University
Figure 37. Middle School
Figure 38. Others
Figure 39. VR Student Education Software Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

AnyLogic
FlexSim
CreateASoft
InSimo
Articulate
Trivantis
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Global VR Student Education Software Supply, Demand and Key Producers, 2023-2029

Global VR Student Education Software Supply, Demand and Key Producers, 2023-2029

Page: 100

Published Date: 27 Jun 2023

Category: Service & Software

PDF Download

Get FREE Sample

Customize Request

Description

arrow-d3
btl

Description

The global VR Student Education Software market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global VR Student Education Software demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for VR Student Education Software, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of VR Student Education Software that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global VR Student Education Software total market, 2018-2029, (USD Million)
Global VR Student Education Software total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: VR Student Education Software total market, key domestic companies and share, (USD Million)
Global VR Student Education Software revenue by player and market share 2018-2023, (USD Million)
Global VR Student Education Software total market by Type, CAGR, 2018-2029, (USD Million)
Global VR Student Education Software total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global VR Student Education Software market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include AnyLogic, FlexSim, CreateASoft, InSimo, Articulate and Trivantis, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World VR Student Education Software market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global VR Student Education Software Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global VR Student Education Software Market, Segmentation by Type
Cloud Based
Local Deployment

Global VR Student Education Software Market, Segmentation by Application
University
Middle School
Others

Companies Profiled:
AnyLogic
FlexSim
CreateASoft
InSimo
Articulate
Trivantis

Key Questions Answered
1. How big is the global VR Student Education Software market?
2. What is the demand of the global VR Student Education Software market?
3. What is the year over year growth of the global VR Student Education Software market?
4. What is the total value of the global VR Student Education Software market?
5. Who are the major players in the global VR Student Education Software market?
6. What are the growth factors driving the market demand?
btl

Table of Contents

1 Supply Summary
1.1 VR Student Education Software Introduction
1.2 World VR Student Education Software Market Size & Forecast (2018 & 2022 & 2029)
1.3 World VR Student Education Software Total Market by Region (by Headquarter Location)
1.3.1 World VR Student Education Software Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States VR Student Education Software Market Size (2018-2029)
1.3.3 China VR Student Education Software Market Size (2018-2029)
1.3.4 Europe VR Student Education Software Market Size (2018-2029)
1.3.5 Japan VR Student Education Software Market Size (2018-2029)
1.3.6 South Korea VR Student Education Software Market Size (2018-2029)
1.3.7 ASEAN VR Student Education Software Market Size (2018-2029)
1.3.8 India VR Student Education Software Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 VR Student Education Software Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 VR Student Education Software Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World VR Student Education Software Consumption Value (2018-2029)
2.2 World VR Student Education Software Consumption Value by Region
2.2.1 World VR Student Education Software Consumption Value by Region (2018-2023)
2.2.2 World VR Student Education Software Consumption Value Forecast by Region (2024-2029)
2.3 United States VR Student Education Software Consumption Value (2018-2029)
2.4 China VR Student Education Software Consumption Value (2018-2029)
2.5 Europe VR Student Education Software Consumption Value (2018-2029)
2.6 Japan VR Student Education Software Consumption Value (2018-2029)
2.7 South Korea VR Student Education Software Consumption Value (2018-2029)
2.8 ASEAN VR Student Education Software Consumption Value (2018-2029)
2.9 India VR Student Education Software Consumption Value (2018-2029)

3 World VR Student Education Software Companies Competitive Analysis
3.1 World VR Student Education Software Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global VR Student Education Software Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for VR Student Education Software in 2022
3.2.3 Global Concentration Ratios (CR8) for VR Student Education Software in 2022
3.3 VR Student Education Software Company Evaluation Quadrant
3.4 VR Student Education Software Market: Overall Company Footprint Analysis
3.4.1 VR Student Education Software Market: Region Footprint
3.4.2 VR Student Education Software Market: Company Product Type Footprint
3.4.3 VR Student Education Software Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: VR Student Education Software Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: VR Student Education Software Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: VR Student Education Software Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: VR Student Education Software Consumption Value Comparison
4.2.1 United States VS China: VR Student Education Software Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: VR Student Education Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based VR Student Education Software Companies and Market Share, 2018-2023
4.3.1 United States Based VR Student Education Software Companies, Headquarters (States, Country)
4.3.2 United States Based Companies VR Student Education Software Revenue, (2018-2023)
4.4 China Based Companies VR Student Education Software Revenue and Market Share, 2018-2023
4.4.1 China Based VR Student Education Software Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies VR Student Education Software Revenue, (2018-2023)
4.5 Rest of World Based VR Student Education Software Companies and Market Share, 2018-2023
4.5.1 Rest of World Based VR Student Education Software Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies VR Student Education Software Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World VR Student Education Software Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Cloud Based
5.2.2 Local Deployment
5.3 Market Segment by Type
5.3.1 World VR Student Education Software Market Size by Type (2018-2023)
5.3.2 World VR Student Education Software Market Size by Type (2024-2029)
5.3.3 World VR Student Education Software Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World VR Student Education Software Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 University
6.2.2 Middle School
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World VR Student Education Software Market Size by Application (2018-2023)
6.3.2 World VR Student Education Software Market Size by Application (2024-2029)
6.3.3 World VR Student Education Software Market Size by Application (2018-2029)

7 Company Profiles
7.1 AnyLogic
7.1.1 AnyLogic Details
7.1.2 AnyLogic Major Business
7.1.3 AnyLogic VR Student Education Software Product and Services
7.1.4 AnyLogic VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 AnyLogic Recent Developments/Updates
7.1.6 AnyLogic Competitive Strengths & Weaknesses
7.2 FlexSim
7.2.1 FlexSim Details
7.2.2 FlexSim Major Business
7.2.3 FlexSim VR Student Education Software Product and Services
7.2.4 FlexSim VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 FlexSim Recent Developments/Updates
7.2.6 FlexSim Competitive Strengths & Weaknesses
7.3 CreateASoft
7.3.1 CreateASoft Details
7.3.2 CreateASoft Major Business
7.3.3 CreateASoft VR Student Education Software Product and Services
7.3.4 CreateASoft VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 CreateASoft Recent Developments/Updates
7.3.6 CreateASoft Competitive Strengths & Weaknesses
7.4 InSimo
7.4.1 InSimo Details
7.4.2 InSimo Major Business
7.4.3 InSimo VR Student Education Software Product and Services
7.4.4 InSimo VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 InSimo Recent Developments/Updates
7.4.6 InSimo Competitive Strengths & Weaknesses
7.5 Articulate
7.5.1 Articulate Details
7.5.2 Articulate Major Business
7.5.3 Articulate VR Student Education Software Product and Services
7.5.4 Articulate VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Articulate Recent Developments/Updates
7.5.6 Articulate Competitive Strengths & Weaknesses
7.6 Trivantis
7.6.1 Trivantis Details
7.6.2 Trivantis Major Business
7.6.3 Trivantis VR Student Education Software Product and Services
7.6.4 Trivantis VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Trivantis Recent Developments/Updates
7.6.6 Trivantis Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 VR Student Education Software Industry Chain
8.2 VR Student Education Software Upstream Analysis
8.3 VR Student Education Software Midstream Analysis
8.4 VR Student Education Software Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World VR Student Education Software Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World VR Student Education Software Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World VR Student Education Software Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World VR Student Education Software Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World VR Student Education Software Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World VR Student Education Software Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World VR Student Education Software Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World VR Student Education Software Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World VR Student Education Software Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key VR Student Education Software Players in 2022
Table 12. World VR Student Education Software Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global VR Student Education Software Company Evaluation Quadrant
Table 14. Head Office of Key VR Student Education Software Player
Table 15. VR Student Education Software Market: Company Product Type Footprint
Table 16. VR Student Education Software Market: Company Product Application Footprint
Table 17. VR Student Education Software Mergers & Acquisitions Activity
Table 18. United States VS China VR Student Education Software Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China VR Student Education Software Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based VR Student Education Software Companies, Headquarters (States, Country)
Table 21. United States Based Companies VR Student Education Software Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies VR Student Education Software Revenue Market Share (2018-2023)
Table 23. China Based VR Student Education Software Companies, Headquarters (Province, Country)
Table 24. China Based Companies VR Student Education Software Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies VR Student Education Software Revenue Market Share (2018-2023)
Table 26. Rest of World Based VR Student Education Software Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies VR Student Education Software Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies VR Student Education Software Revenue Market Share (2018-2023)
Table 29. World VR Student Education Software Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World VR Student Education Software Market Size by Type (2018-2023) & (USD Million)
Table 31. World VR Student Education Software Market Size by Type (2024-2029) & (USD Million)
Table 32. World VR Student Education Software Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World VR Student Education Software Market Size by Application (2018-2023) & (USD Million)
Table 34. World VR Student Education Software Market Size by Application (2024-2029) & (USD Million)
Table 35. AnyLogic Basic Information, Area Served and Competitors
Table 36. AnyLogic Major Business
Table 37. AnyLogic VR Student Education Software Product and Services
Table 38. AnyLogic VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. AnyLogic Recent Developments/Updates
Table 40. AnyLogic Competitive Strengths & Weaknesses
Table 41. FlexSim Basic Information, Area Served and Competitors
Table 42. FlexSim Major Business
Table 43. FlexSim VR Student Education Software Product and Services
Table 44. FlexSim VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. FlexSim Recent Developments/Updates
Table 46. FlexSim Competitive Strengths & Weaknesses
Table 47. CreateASoft Basic Information, Area Served and Competitors
Table 48. CreateASoft Major Business
Table 49. CreateASoft VR Student Education Software Product and Services
Table 50. CreateASoft VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. CreateASoft Recent Developments/Updates
Table 52. CreateASoft Competitive Strengths & Weaknesses
Table 53. InSimo Basic Information, Area Served and Competitors
Table 54. InSimo Major Business
Table 55. InSimo VR Student Education Software Product and Services
Table 56. InSimo VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. InSimo Recent Developments/Updates
Table 58. InSimo Competitive Strengths & Weaknesses
Table 59. Articulate Basic Information, Area Served and Competitors
Table 60. Articulate Major Business
Table 61. Articulate VR Student Education Software Product and Services
Table 62. Articulate VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Articulate Recent Developments/Updates
Table 64. Trivantis Basic Information, Area Served and Competitors
Table 65. Trivantis Major Business
Table 66. Trivantis VR Student Education Software Product and Services
Table 67. Trivantis VR Student Education Software Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 68. Global Key Players of VR Student Education Software Upstream (Raw Materials)
Table 69. VR Student Education Software Typical Customers
List of Figure
Figure 1. VR Student Education Software Picture
Figure 2. World VR Student Education Software Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World VR Student Education Software Total Market Size (2018-2029) & (USD Million)
Figure 4. World VR Student Education Software Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World VR Student Education Software Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company VR Student Education Software Revenue (2018-2029) & (USD Million)
Figure 13. VR Student Education Software Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 16. World VR Student Education Software Consumption Value Market Share by Region (2018-2029)
Figure 17. United States VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 18. China VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 23. India VR Student Education Software Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of VR Student Education Software by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for VR Student Education Software Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for VR Student Education Software Markets in 2022
Figure 27. United States VS China: VR Student Education Software Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: VR Student Education Software Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World VR Student Education Software Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World VR Student Education Software Market Size Market Share by Type in 2022
Figure 31. Cloud Based
Figure 32. Local Deployment
Figure 33. World VR Student Education Software Market Size Market Share by Type (2018-2029)
Figure 34. World VR Student Education Software Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World VR Student Education Software Market Size Market Share by Application in 2022
Figure 36. University
Figure 37. Middle School
Figure 38. Others
Figure 39. VR Student Education Software Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

AnyLogic
FlexSim
CreateASoft
InSimo
Articulate
Trivantis
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