Global AR and VR Near Eye Display Technology Market 2024 by Company, Regions, Type and Application, Forecast to 2030
Page: 104
Published Date: 30 Dec 2023
Category: New Technology
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
According to our latest research, the global AR and VR Near Eye Display Technology market size will reach USD million in 2030, growing at a CAGR of % over the analysis period.
The AR and VR Near Eye Display Technology market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
AR and VR Near Eye Display Technology market is split by Type and by Application. For the period 2024-2030, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
AR Near Eye Display Technology
VR Near Eye Display Technology
Market segment by Application, can be divided into
Entertainment
Medicine
Industry
Education
Others
Market segment by players, this report covers
Meta
Microsoft
Sony
DPVR
Pico Interactive
HTC
Pimax
Vuzix Corporation
Lenovo
Epson
MAD Gaze
Magic Leap
Nreal
Market segment by regions, regional analysis covers
North America
Europe
Asia-Pacific (China, Japan, South Korea, Rest of Asia-Pacific)
South America
Middle East & Africa
The content of the study subjects, includes a total of 8 chapters:
Chapter 1, to describe AR and VR Near Eye Display Technology product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of AR and VR Near Eye Display Technology, with recent developments and future plans
Chapter 3, the AR and VR Near Eye Display Technology competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4, to break the market size data at the region level, with key companies in the key region and AR and VR Near Eye Display Technology market forecast, by regions, with revenue, from 2024 to 2030.
Chapter 5 and 6, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2024 to 2030.
Chapter 7 and 8, to describe AR and VR Near Eye Display Technology research findings and conclusion, appendix and data source.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of AR and VR Near Eye Display Technology
1.2 Classification of AR and VR Near Eye Display Technology by Type
1.2.1 Overview: Global AR and VR Near Eye Display Technology Market Size by Type: 2024 Versus 2030
1.2.2 Global AR and VR Near Eye Display Technology Revenue Market Share by Type in 2030
1.2.3 AR Near Eye Display Technology
1.2.4 VR Near Eye Display Technology
1.3 Global AR and VR Near Eye Display Technology Market by Application
1.3.1 Overview: Global AR and VR Near Eye Display Technology Market Size by Application: 2024 Versus 2030
1.3.2 Entertainment
1.3.3 Medicine
1.3.4 Industry
1.3.5 Education
1.3.6 Others
1.4 Global AR and VR Near Eye Display Technology Market Size & Forecast
1.5 Market Drivers, Restraints and Trends
1.5.1 AR and VR Near Eye Display Technology Market Drivers
1.5.2 AR and VR Near Eye Display Technology Market Restraints
1.5.3 AR and VR Near Eye Display Technology Trends Analysis
2 Company Profiles
2.1 Meta
2.1.1 Meta Details
2.1.2 Meta Major Business
2.1.3 Meta AR and VR Near Eye Display Technology Product and Solutions
2.1.4 Meta Recent Developments and Future Plans
2.2 Microsoft
2.2.1 Microsoft Details
2.2.2 Microsoft Major Business
2.2.3 Microsoft AR and VR Near Eye Display Technology Product and Solutions
2.2.4 Microsoft Recent Developments and Future Plans
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business
2.3.3 Sony AR and VR Near Eye Display Technology Product and Solutions
2.3.4 Sony Recent Developments and Future Plans
2.4 DPVR
2.4.1 DPVR Details
2.4.2 DPVR Major Business
2.4.3 DPVR AR and VR Near Eye Display Technology Product and Solutions
2.4.4 DPVR Recent Developments and Future Plans
2.5 Pico Interactive
2.5.1 Pico Interactive Details
2.5.2 Pico Interactive Major Business
2.5.3 Pico Interactive AR and VR Near Eye Display Technology Product and Solutions
2.5.4 Pico Interactive Recent Developments and Future Plans
2.6 Google
2.6.1 Google Details
2.6.2 Google Major Business
2.6.3 Google AR and VR Near Eye Display Technology Product and Solutions
2.6.4 Google Recent Developments and Future Plans
2.7 HTC
2.7.1 HTC Details
2.7.2 HTC Major Business
2.7.3 HTC AR and VR Near Eye Display Technology Product and Solutions
2.7.4 HTC Recent Developments and Future Plans
2.8 Pimax
2.8.1 Pimax Details
2.8.2 Pimax Major Business
2.8.3 Pimax AR and VR Near Eye Display Technology Product and Solutions
2.8.4 Pimax Recent Developments and Future Plans
2.9 Vuzix Corporation
2.9.1 Vuzix Corporation Details
2.9.2 Vuzix Corporation Major Business
2.9.3 Vuzix Corporation AR and VR Near Eye Display Technology Product and Solutions
2.9.4 Vuzix Corporation Recent Developments and Future Plans
2.10 Lenovo
2.10.1 Lenovo Details
2.10.2 Lenovo Major Business
2.10.3 Lenovo AR and VR Near Eye Display Technology Product and Solutions
2.10.4 Lenovo Recent Developments and Future Plans
2.11 Epson
2.11.1 Epson Details
2.11.2 Epson Major Business
2.11.3 Epson AR and VR Near Eye Display Technology Product and Solutions
2.11.4 Epson Recent Developments and Future Plans
2.12 MAD Gaze
2.12.1 MAD Gaze Details
2.12.2 MAD Gaze Major Business
2.12.3 MAD Gaze AR and VR Near Eye Display Technology Product and Solutions
2.12.4 MAD Gaze Recent Developments and Future Plans
2.13 Magic Leap
2.13.1 Magic Leap Details
2.13.2 Magic Leap Major Business
2.13.3 Magic Leap AR and VR Near Eye Display Technology Product and Solutions
2.13.4 Magic Leap Recent Developments and Future Plans
2.14 Nreal
2.14.1 Nreal Details
2.14.2 Nreal Major Business
2.14.3 Nreal AR and VR Near Eye Display Technology Product and Solutions
2.14.4 Nreal Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global AR and VR Near Eye Display Technology Revenue and Share by Players (2024 & 2030)
3.2 AR and VR Near Eye Display Technology Players Head Office, Products and Services Provided
3.3 AR and VR Near Eye Display Technology Mergers & Acquisitions
3.4 AR and VR Near Eye Display Technology New Entrants and Expansion Plans
4 Global AR and VR Near Eye Display Technology Forecast by Region
4.1 Global AR and VR Near Eye Display Technology Market Size by Region: 2024 VS 2030
4.2 Global AR and VR Near Eye Display Technology Market Size by Region, (2024-2030)
4.3 North America
4.3.1 Key Companies of AR and VR Near Eye Display Technology in North America
4.3.2 Current Situation and Forecast of AR and VR Near Eye Display Technology in North America
4.3.3 North America AR and VR Near Eye Display Technology Market Size and Prospect (2024-2030)
4.4 Europe
4.4.1 Key Companies of AR and VR Near Eye Display Technology in Europe
4.4.2 Current Situation and Forecast of AR and VR Near Eye Display Technology in Europe
4.4.3 Europe AR and VR Near Eye Display Technology Market Size and Prospect (2024-2030)
4.5 Asia-Pacific
4.5.1 Key Companies of AR and VR Near Eye Display Technology in Asia-Pacific
4.5.2 Current Situation and Forecast of AR and VR Near Eye Display Technology in Asia-Pacific
4.5.3 Asia-Pacific AR and VR Near Eye Display Technology Market Size and Prospect (2024-2030)
4.5.4 China
4.5.5 Japan
4.5.6 South Korea
4.6 South America
4.6.1 Key Companies of AR and VR Near Eye Display Technology in South America
4.6.2 Current Situation and Forecast of AR and VR Near Eye Display Technology in South America
4.6.3 South America AR and VR Near Eye Display Technology Market Size and Prospect (2024-2030)
4.7 Middle East & Africa
4.7.1 Key Companies of AR and VR Near Eye Display Technology in Middle East & Africa
4.7.2 Current Situation and Forecast of AR and VR Near Eye Display Technology in Middle East & Africa
4.7.3 Middle East & Africa AR and VR Near Eye Display Technology Market Size and Prospect (2024-2030)
5 Market Size Segment by Type
5.1 Global AR and VR Near Eye Display Technology Market Forecast by Type (2024-2030)
5.2 Global AR and VR Near Eye Display Technology Market Share Forecast by Type (2024-2030)
6 Market Size Segment by Application
6.1 Global AR and VR Near Eye Display Technology Market Forecast by Application (2024-2030)
6.2 Global AR and VR Near Eye Display Technology Market Share Forecast by Application (2024-2030)
7 Research Findings and Conclusion
8 Appendix
8.1 Methodology
8.2 Research Process and Data Source
8.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global AR and VR Near Eye Display Technology Revenue by Type, (USD Million), 2024 VS 2030
Table 2. Global AR and VR Near Eye Display Technology Revenue by Application, (USD Million), 2024 VS 2030
Table 3. Meta Corporate Information, Head Office, and Major Competitors
Table 4. Meta Major Business
Table 5. Meta AR and VR Near Eye Display Technology Product and Solutions
Table 6. Microsoft Corporate Information, Head Office, and Major Competitors
Table 7. Microsoft Major Business
Table 8. Microsoft AR and VR Near Eye Display Technology Product and Solutions
Table 9. Sony Corporate Information, Head Office, and Major Competitors
Table 10. Sony Major Business
Table 11. Sony AR and VR Near Eye Display Technology Product and Solutions
Table 12. DPVR Corporate Information, Head Office, and Major Competitors
Table 13. DPVR Major Business
Table 14. DPVR AR and VR Near Eye Display Technology Product and Solutions
Table 15. Pico Interactive Corporate Information, Head Office, and Major Competitors
Table 16. Pico Interactive Major Business
Table 17. Pico Interactive AR and VR Near Eye Display Technology Product and Solutions
Table 18. Google Corporate Information, Head Office, and Major Competitors
Table 19. Google Major Business
Table 20. Google AR and VR Near Eye Display Technology Product and Solutions
Table 21. HTC Corporate Information, Head Office, and Major Competitors
Table 22. HTC Major Business
Table 23. HTC AR and VR Near Eye Display Technology Product and Solutions
Table 24. Pimax Corporate Information, Head Office, and Major Competitors
Table 25. Pimax Major Business
Table 26. Pimax AR and VR Near Eye Display Technology Product and Solutions
Table 27. Vuzix Corporation Corporate Information, Head Office, and Major Competitors
Table 28. Vuzix Corporation Major Business
Table 29. Vuzix Corporation AR and VR Near Eye Display Technology Product and Solutions
Table 30. Lenovo Corporate Information, Head Office, and Major Competitors
Table 31. Lenovo Major Business
Table 32. Lenovo AR and VR Near Eye Display Technology Product and Solutions
Table 33. Epson Corporate Information, Head Office, and Major Competitors
Table 34. Epson Major Business
Table 35. Epson AR and VR Near Eye Display Technology Product and Solutions
Table 36. MAD Gaze Corporate Information, Head Office, and Major Competitors
Table 37. MAD Gaze Major Business
Table 38. MAD Gaze AR and VR Near Eye Display Technology Product and Solutions
Table 39. Magic Leap Corporate Information, Head Office, and Major Competitors
Table 40. Magic Leap Major Business
Table 41. Magic Leap AR and VR Near Eye Display Technology Product and Solutions
Table 42. Nreal Corporate Information, Head Office, and Major Competitors
Table 43. Nreal Major Business
Table 44. Nreal AR and VR Near Eye Display Technology Product and Solutions
Table 45. Global AR and VR Near Eye Display Technology Revenue (USD Million) by Players (2024 & 2030)
Table 46. Global AR and VR Near Eye Display Technology Revenue Share by Players (2024 & 2030)
Table 47. AR and VR Near Eye Display Technology Players Head Office, Products and Services Provided
Table 48. AR and VR Near Eye Display Technology Mergers & Acquisitions in the Past Five Years
Table 49. AR and VR Near Eye Display Technology New Entrants and Expansion Plans
Table 50. Global Market AR and VR Near Eye Display Technology Revenue (USD Million) Comparison by Region (2024 VS 2030)
Table 51. Global AR and VR Near Eye Display Technology Revenue Market Share by Region (2024-2030)
Table 52. Key Companies of AR and VR Near Eye Display Technology in North America
Table 53. Current Situation and Forecast of AR and VR Near Eye Display Technology in North America
Table 54. Key Companies of AR and VR Near Eye Display Technology in Europe
Table 55. Current Situation and Forecast of AR and VR Near Eye Display Technology in Europe
Table 56. Key Companies of AR and VR Near Eye Display Technology in Asia-Pacific
Table 57. Current Situation and Forecast of AR and VR Near Eye Display Technology in Asia-Pacific
Table 58. Key Companies of AR and VR Near Eye Display Technology in China
Table 59. Key Companies of AR and VR Near Eye Display Technology in Japan
Table 60. Key Companies of AR and VR Near Eye Display Technology in South Korea
Table 61. Key Companies of AR and VR Near Eye Display Technology in South America
Table 62. Current Situation and Forecast of AR and VR Near Eye Display Technology in South America
Table 63. Key Companies of AR and VR Near Eye Display Technology in Middle East & Africa
Table 64. Current Situation and Forecast of AR and VR Near Eye Display Technology in Middle East & Africa
Table 65. Global AR and VR Near Eye Display Technology Revenue Forecast by Type (2024-2030)
Table 66. Global AR and VR Near Eye Display Technology Revenue Forecast by Application (2024-2030)
List of Figures
Figure 1. AR and VR Near Eye Display Technology Picture
Figure 2. Global AR and VR Near Eye Display Technology Revenue Market Share by Type in 2030
Figure 3. AR Near Eye Display Technology
Figure 4. VR Near Eye Display Technology
Figure 5. AR and VR Near Eye Display Technology Revenue Market Share by Application in 2030
Figure 6. Entertainment Picture
Figure 7. Medicine Picture
Figure 8. Industry Picture
Figure 9. Education Picture
Figure 10. Others Picture
Figure 11. Global AR and VR Near Eye Display Technology Market Size, (USD Million): 2024 VS 2030
Figure 12. Global AR and VR Near Eye Display Technology Revenue and Forecast (2024-2030) & (USD Million)
Figure 13. AR and VR Near Eye Display Technology Market Drivers
Figure 14. AR and VR Near Eye Display Technology Market Restraints
Figure 15. AR and VR Near Eye Display Technology Market Trends
Figure 16. Meta Recent Developments and Future Plans
Figure 17. Microsoft Recent Developments and Future Plans
Figure 18. Sony Recent Developments and Future Plans
Figure 19. DPVR Recent Developments and Future Plans
Figure 20. Pico Interactive Recent Developments and Future Plans
Figure 21. Google Recent Developments and Future Plans
Figure 22. HTC Recent Developments and Future Plans
Figure 23. Pimax Recent Developments and Future Plans
Figure 24. Vuzix Corporation Recent Developments and Future Plans
Figure 25. Lenovo Recent Developments and Future Plans
Figure 26. Epson Recent Developments and Future Plans
Figure 27. MAD Gaze Recent Developments and Future Plans
Figure 28. Magic Leap Recent Developments and Future Plans
Figure 29. Nreal Recent Developments and Future Plans
Figure 30. Global AR and VR Near Eye Display Technology Revenue Market Share by Region (2024-2030)
Figure 31. Global AR and VR Near Eye Display Technology Revenue Market Share by Region in 2030
Figure 32. North America AR and VR Near Eye Display Technology Revenue (USD Million) and Growth Rate (2024-2030)
Figure 33. Europe AR and VR Near Eye Display Technology Revenue (USD Million) and Growth Rate (2024-2030)
Figure 34. Asia-Pacific AR and VR Near Eye Display Technology Revenue (USD Million) and Growth Rate (2024-2030)
Figure 35. South America AR and VR Near Eye Display Technology Revenue (USD Million) and Growth Rate (2024-2030)
Figure 36. Middle East & Africa AR and VR Near Eye Display Technology Revenue (USD Million) and Growth Rate (2024-2030)
Figure 37. Global AR and VR Near Eye Display Technology Market Share Forecast by Type (2024-2030)
Figure 38. Global AR and VR Near Eye Display Technology Market Share Forecast by Application (2024-2030)
Figure 39. Methodology
Figure 40. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Meta Microsoft Sony DPVR Pico Interactive Google HTC Pimax Vuzix Corporation Lenovo Epson MAD Gaze Magic Leap Nreal
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