Global Sport and Racing Games Supply, Demand and Key Producers, 2024-2030
Page: 141
Published Date: 06 Feb 2024
Category: Service & Software
PDF Download
Get FREE Sample
Customize Request
- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Sport and Racing Games market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.
This report studies the global Sport and Racing Games demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Sport and Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Sport and Racing Games that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Sport and Racing Games total market, 2019-2030, (USD Million)
Global Sport and Racing Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Sport and Racing Games total market, key domestic companies and share, (USD Million)
Global Sport and Racing Games revenue by player and market share 2019-2024, (USD Million)
Global Sport and Racing Games total market by Type, CAGR, 2019-2030, (USD Million)
Global Sport and Racing Games total market by Application, CAGR, 2019-2030, (USD Million).
This reports profiles major players in the global Sport and Racing Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion and NaturalMotion, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Sport and Racing Games market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Sport and Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Sport and Racing Games Market, Segmentation by Type
Sport Games
Racing Games
Global Sport and Racing Games Market, Segmentation by Application
PC
Mobile
Console
Companies Profiled:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit
Key Questions Answered
1. How big is the global Sport and Racing Games market?
2. What is the demand of the global Sport and Racing Games market?
3. What is the year over year growth of the global Sport and Racing Games market?
4. What is the total value of the global Sport and Racing Games market?
5. Who are the major players in the global Sport and Racing Games market?
Table of Contents
1 Supply Summary
1.1 Sport and Racing Games Introduction
1.2 World Sport and Racing Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Sport and Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World Sport and Racing Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Sport and Racing Games Market Size (2019-2030)
1.3.3 China Sport and Racing Games Market Size (2019-2030)
1.3.4 Europe Sport and Racing Games Market Size (2019-2030)
1.3.5 Japan Sport and Racing Games Market Size (2019-2030)
1.3.6 South Korea Sport and Racing Games Market Size (2019-2030)
1.3.7 ASEAN Sport and Racing Games Market Size (2019-2030)
1.3.8 India Sport and Racing Games Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Sport and Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Sport and Racing Games Major Market Trends
2 Demand Summary
2.1 World Sport and Racing Games Consumption Value (2019-2030)
2.2 World Sport and Racing Games Consumption Value by Region
2.2.1 World Sport and Racing Games Consumption Value by Region (2019-2024)
2.2.2 World Sport and Racing Games Consumption Value Forecast by Region (2025-2030)
2.3 United States Sport and Racing Games Consumption Value (2019-2030)
2.4 China Sport and Racing Games Consumption Value (2019-2030)
2.5 Europe Sport and Racing Games Consumption Value (2019-2030)
2.6 Japan Sport and Racing Games Consumption Value (2019-2030)
2.7 South Korea Sport and Racing Games Consumption Value (2019-2030)
2.8 ASEAN Sport and Racing Games Consumption Value (2019-2030)
2.9 India Sport and Racing Games Consumption Value (2019-2030)
3 World Sport and Racing Games Companies Competitive Analysis
3.1 World Sport and Racing Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Sport and Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Sport and Racing Games in 2023
3.2.3 Global Concentration Ratios (CR8) for Sport and Racing Games in 2023
3.3 Sport and Racing Games Company Evaluation Quadrant
3.4 Sport and Racing Games Market: Overall Company Footprint Analysis
3.4.1 Sport and Racing Games Market: Region Footprint
3.4.2 Sport and Racing Games Market: Company Product Type Footprint
3.4.3 Sport and Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Sport and Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Sport and Racing Games Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Sport and Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Sport and Racing Games Consumption Value Comparison
4.2.1 United States VS China: Sport and Racing Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Sport and Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Sport and Racing Games Companies and Market Share, 2019-2024
4.3.1 United States Based Sport and Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Sport and Racing Games Revenue, (2019-2024)
4.4 China Based Companies Sport and Racing Games Revenue and Market Share, 2019-2024
4.4.1 China Based Sport and Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Sport and Racing Games Revenue, (2019-2024)
4.5 Rest of World Based Sport and Racing Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Sport and Racing Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Sport and Racing Games Revenue, (2019-2024)
5 Market Analysis by Type
5.1 World Sport and Racing Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Sport Games
5.2.2 Racing Games
5.3 Market Segment by Type
5.3.1 World Sport and Racing Games Market Size by Type (2019-2024)
5.3.2 World Sport and Racing Games Market Size by Type (2025-2030)
5.3.3 World Sport and Racing Games Market Size Market Share by Type (2019-2030)
6 Market Analysis by Application
6.1 World Sport and Racing Games Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 PC
6.2.2 Mobile
6.2.3 Console
6.3 Market Segment by Application
6.3.1 World Sport and Racing Games Market Size by Application (2019-2024)
6.3.2 World Sport and Racing Games Market Size by Application (2025-2030)
6.3.3 World Sport and Racing Games Market Size by Application (2019-2030)
7 Company Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Details
7.1.2 Turn 10 Studios (Microsoft) Major Business
7.1.3 Turn 10 Studios (Microsoft) Sport and Racing Games Product and Services
7.1.4 Turn 10 Studios (Microsoft) Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Turn 10 Studios (Microsoft) Recent Developments/Updates
7.1.6 Turn 10 Studios (Microsoft) Competitive Strengths & Weaknesses
7.2 Codemasters
7.2.1 Codemasters Details
7.2.2 Codemasters Major Business
7.2.3 Codemasters Sport and Racing Games Product and Services
7.2.4 Codemasters Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Codemasters Recent Developments/Updates
7.2.6 Codemasters Competitive Strengths & Weaknesses
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Details
7.3.2 Electronic Arts Inc. Major Business
7.3.3 Electronic Arts Inc. Sport and Racing Games Product and Services
7.3.4 Electronic Arts Inc. Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Electronic Arts Inc. Recent Developments/Updates
7.3.6 Electronic Arts Inc. Competitive Strengths & Weaknesses
7.4 Ubisoft
7.4.1 Ubisoft Details
7.4.2 Ubisoft Major Business
7.4.3 Ubisoft Sport and Racing Games Product and Services
7.4.4 Ubisoft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Ubisoft Recent Developments/Updates
7.4.6 Ubisoft Competitive Strengths & Weaknesses
7.5 THQ Nordic
7.5.1 THQ Nordic Details
7.5.2 THQ Nordic Major Business
7.5.3 THQ Nordic Sport and Racing Games Product and Services
7.5.4 THQ Nordic Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 THQ Nordic Recent Developments/Updates
7.5.6 THQ Nordic Competitive Strengths & Weaknesses
7.6 Gameloft
7.6.1 Gameloft Details
7.6.2 Gameloft Major Business
7.6.3 Gameloft Sport and Racing Games Product and Services
7.6.4 Gameloft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Gameloft Recent Developments/Updates
7.6.6 Gameloft Competitive Strengths & Weaknesses
7.7 Milestone
7.7.1 Milestone Details
7.7.2 Milestone Major Business
7.7.3 Milestone Sport and Racing Games Product and Services
7.7.4 Milestone Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Milestone Recent Developments/Updates
7.7.6 Milestone Competitive Strengths & Weaknesses
7.8 Criterion
7.8.1 Criterion Details
7.8.2 Criterion Major Business
7.8.3 Criterion Sport and Racing Games Product and Services
7.8.4 Criterion Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Criterion Recent Developments/Updates
7.8.6 Criterion Competitive Strengths & Weaknesses
7.9 NaturalMotion
7.9.1 NaturalMotion Details
7.9.2 NaturalMotion Major Business
7.9.3 NaturalMotion Sport and Racing Games Product and Services
7.9.4 NaturalMotion Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 NaturalMotion Recent Developments/Updates
7.9.6 NaturalMotion Competitive Strengths & Weaknesses
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Details
7.10.2 Slightly Mad Studios Major Business
7.10.3 Slightly Mad Studios Sport and Racing Games Product and Services
7.10.4 Slightly Mad Studios Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Slightly Mad Studios Recent Developments/Updates
7.10.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.11 iRacing
7.11.1 iRacing Details
7.11.2 iRacing Major Business
7.11.3 iRacing Sport and Racing Games Product and Services
7.11.4 iRacing Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 iRacing Recent Developments/Updates
7.11.6 iRacing Competitive Strengths & Weaknesses
7.12 Creative Mobile
7.12.1 Creative Mobile Details
7.12.2 Creative Mobile Major Business
7.12.3 Creative Mobile Sport and Racing Games Product and Services
7.12.4 Creative Mobile Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Creative Mobile Recent Developments/Updates
7.12.6 Creative Mobile Competitive Strengths & Weaknesses
7.13 Bongfish
7.13.1 Bongfish Details
7.13.2 Bongfish Major Business
7.13.3 Bongfish Sport and Racing Games Product and Services
7.13.4 Bongfish Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Bongfish Recent Developments/Updates
7.13.6 Bongfish Competitive Strengths & Weaknesses
7.14 Fingersoft
7.14.1 Fingersoft Details
7.14.2 Fingersoft Major Business
7.14.3 Fingersoft Sport and Racing Games Product and Services
7.14.4 Fingersoft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Fingersoft Recent Developments/Updates
7.14.6 Fingersoft Competitive Strengths & Weaknesses
7.15 Aquiris Game Studio
7.15.1 Aquiris Game Studio Details
7.15.2 Aquiris Game Studio Major Business
7.15.3 Aquiris Game Studio Sport and Racing Games Product and Services
7.15.4 Aquiris Game Studio Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 Aquiris Game Studio Recent Developments/Updates
7.15.6 Aquiris Game Studio Competitive Strengths & Weaknesses
7.16 Vector Unit
7.16.1 Vector Unit Details
7.16.2 Vector Unit Major Business
7.16.3 Vector Unit Sport and Racing Games Product and Services
7.16.4 Vector Unit Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Vector Unit Recent Developments/Updates
7.16.6 Vector Unit Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Sport and Racing Games Industry Chain
8.2 Sport and Racing Games Upstream Analysis
8.3 Sport and Racing Games Midstream Analysis
8.4 Sport and Racing Games Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Sport and Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Sport and Racing Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Sport and Racing Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Sport and Racing Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Sport and Racing Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Sport and Racing Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Sport and Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Sport and Racing Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Sport and Racing Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Sport and Racing Games Players in 2023
Table 12. World Sport and Racing Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Sport and Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key Sport and Racing Games Player
Table 15. Sport and Racing Games Market: Company Product Type Footprint
Table 16. Sport and Racing Games Market: Company Product Application Footprint
Table 17. Sport and Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China Sport and Racing Games Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Sport and Racing Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Sport and Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Sport and Racing Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Sport and Racing Games Revenue Market Share (2019-2024)
Table 23. China Based Sport and Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Sport and Racing Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Sport and Racing Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based Sport and Racing Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Sport and Racing Games Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Sport and Racing Games Revenue Market Share (2019-2024)
Table 29. World Sport and Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Sport and Racing Games Market Size by Type (2019-2024) & (USD Million)
Table 31. World Sport and Racing Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World Sport and Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Sport and Racing Games Market Size by Application (2019-2024) & (USD Million)
Table 34. World Sport and Racing Games Market Size by Application (2025-2030) & (USD Million)
Table 35. Turn 10 Studios (Microsoft) Basic Information, Area Served and Competitors
Table 36. Turn 10 Studios (Microsoft) Major Business
Table 37. Turn 10 Studios (Microsoft) Sport and Racing Games Product and Services
Table 38. Turn 10 Studios (Microsoft) Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Turn 10 Studios (Microsoft) Recent Developments/Updates
Table 40. Turn 10 Studios (Microsoft) Competitive Strengths & Weaknesses
Table 41. Codemasters Basic Information, Area Served and Competitors
Table 42. Codemasters Major Business
Table 43. Codemasters Sport and Racing Games Product and Services
Table 44. Codemasters Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Codemasters Recent Developments/Updates
Table 46. Codemasters Competitive Strengths & Weaknesses
Table 47. Electronic Arts Inc. Basic Information, Area Served and Competitors
Table 48. Electronic Arts Inc. Major Business
Table 49. Electronic Arts Inc. Sport and Racing Games Product and Services
Table 50. Electronic Arts Inc. Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Electronic Arts Inc. Recent Developments/Updates
Table 52. Electronic Arts Inc. Competitive Strengths & Weaknesses
Table 53. Ubisoft Basic Information, Area Served and Competitors
Table 54. Ubisoft Major Business
Table 55. Ubisoft Sport and Racing Games Product and Services
Table 56. Ubisoft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Ubisoft Recent Developments/Updates
Table 58. Ubisoft Competitive Strengths & Weaknesses
Table 59. THQ Nordic Basic Information, Area Served and Competitors
Table 60. THQ Nordic Major Business
Table 61. THQ Nordic Sport and Racing Games Product and Services
Table 62. THQ Nordic Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. THQ Nordic Recent Developments/Updates
Table 64. THQ Nordic Competitive Strengths & Weaknesses
Table 65. Gameloft Basic Information, Area Served and Competitors
Table 66. Gameloft Major Business
Table 67. Gameloft Sport and Racing Games Product and Services
Table 68. Gameloft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Gameloft Recent Developments/Updates
Table 70. Gameloft Competitive Strengths & Weaknesses
Table 71. Milestone Basic Information, Area Served and Competitors
Table 72. Milestone Major Business
Table 73. Milestone Sport and Racing Games Product and Services
Table 74. Milestone Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Milestone Recent Developments/Updates
Table 76. Milestone Competitive Strengths & Weaknesses
Table 77. Criterion Basic Information, Area Served and Competitors
Table 78. Criterion Major Business
Table 79. Criterion Sport and Racing Games Product and Services
Table 80. Criterion Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Criterion Recent Developments/Updates
Table 82. Criterion Competitive Strengths & Weaknesses
Table 83. NaturalMotion Basic Information, Area Served and Competitors
Table 84. NaturalMotion Major Business
Table 85. NaturalMotion Sport and Racing Games Product and Services
Table 86. NaturalMotion Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. NaturalMotion Recent Developments/Updates
Table 88. NaturalMotion Competitive Strengths & Weaknesses
Table 89. Slightly Mad Studios Basic Information, Area Served and Competitors
Table 90. Slightly Mad Studios Major Business
Table 91. Slightly Mad Studios Sport and Racing Games Product and Services
Table 92. Slightly Mad Studios Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Slightly Mad Studios Recent Developments/Updates
Table 94. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 95. iRacing Basic Information, Area Served and Competitors
Table 96. iRacing Major Business
Table 97. iRacing Sport and Racing Games Product and Services
Table 98. iRacing Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. iRacing Recent Developments/Updates
Table 100. iRacing Competitive Strengths & Weaknesses
Table 101. Creative Mobile Basic Information, Area Served and Competitors
Table 102. Creative Mobile Major Business
Table 103. Creative Mobile Sport and Racing Games Product and Services
Table 104. Creative Mobile Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Creative Mobile Recent Developments/Updates
Table 106. Creative Mobile Competitive Strengths & Weaknesses
Table 107. Bongfish Basic Information, Area Served and Competitors
Table 108. Bongfish Major Business
Table 109. Bongfish Sport and Racing Games Product and Services
Table 110. Bongfish Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Bongfish Recent Developments/Updates
Table 112. Bongfish Competitive Strengths & Weaknesses
Table 113. Fingersoft Basic Information, Area Served and Competitors
Table 114. Fingersoft Major Business
Table 115. Fingersoft Sport and Racing Games Product and Services
Table 116. Fingersoft Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Fingersoft Recent Developments/Updates
Table 118. Fingersoft Competitive Strengths & Weaknesses
Table 119. Aquiris Game Studio Basic Information, Area Served and Competitors
Table 120. Aquiris Game Studio Major Business
Table 121. Aquiris Game Studio Sport and Racing Games Product and Services
Table 122. Aquiris Game Studio Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. Aquiris Game Studio Recent Developments/Updates
Table 124. Vector Unit Basic Information, Area Served and Competitors
Table 125. Vector Unit Major Business
Table 126. Vector Unit Sport and Racing Games Product and Services
Table 127. Vector Unit Sport and Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 128. Global Key Players of Sport and Racing Games Upstream (Raw Materials)
Table 129. Sport and Racing Games Typical Customers
List of Figure
Figure 1. Sport and Racing Games Picture
Figure 2. World Sport and Racing Games Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Sport and Racing Games Total Market Size (2019-2030) & (USD Million)
Figure 4. World Sport and Racing Games Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Sport and Racing Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Sport and Racing Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Sport and Racing Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Sport and Racing Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Sport and Racing Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Sport and Racing Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Sport and Racing Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Sport and Racing Games Revenue (2019-2030) & (USD Million)
Figure 13. Sport and Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World Sport and Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India Sport and Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Sport and Racing Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Sport and Racing Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Sport and Racing Games Markets in 2023
Figure 27. United States VS China: Sport and Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Sport and Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Sport and Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Sport and Racing Games Market Size Market Share by Type in 2023
Figure 31. Sport Games
Figure 32. Racing Games
Figure 33. World Sport and Racing Games Market Size Market Share by Type (2019-2030)
Figure 34. World Sport and Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Sport and Racing Games Market Size Market Share by Application in 2023
Figure 36. PC
Figure 37. Mobile
Figure 38. Console
Figure 39. Sport and Racing Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Turn 10 Studios (Microsoft) Codemasters Electronic Arts Inc. Ubisoft THQ Nordic Gameloft Milestone Criterion NaturalMotion Slightly Mad Studios iRacing Creative Mobile Bongfish Fingersoft Aquiris Game Studio Vector Unit
Purchase Options
Add To Cart
Buy Now
Popular Product Keywords
- We Provide Professional, Accurate Market Analysis to Help You Stay Ahead of Your Competition.Speak to our analyst >>
Our Clients
What We Can Provide?
With better results and higher quality products,Our professional reports can achieve four things:
-
Insight into the industry market information
-
Analyze market development needs
-
Prospects for future development
-
Develop industry investment strategy
-
- Digging deeper into global industry information and providing market strategies.Contact Us >>