Global PC Single-player Game Supply, Demand and Key Producers, 2024-2030

Global PC Single-player Game Supply, Demand and Key Producers, 2024-2030

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Published Date: 21 Feb 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global PC Single-player Game market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

This report studies the global PC Single-player Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for PC Single-player Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of PC Single-player Game that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global PC Single-player Game total market, 2019-2030, (USD Million)
Global PC Single-player Game total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: PC Single-player Game total market, key domestic companies and share, (USD Million)
Global PC Single-player Game revenue by player and market share 2019-2024, (USD Million)
Global PC Single-player Game total market by Type, CAGR, 2019-2030, (USD Million)
Global PC Single-player Game total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global PC Single-player Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Take-Two Interactive, Activision Blizzard, Electronic Arts, Nintendo, Ubi Entertainmet, Microsoft, Capcom, SONY and Square Enix, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World PC Single-player Game market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global PC Single-player Game Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global PC Single-player Game Market, Segmentation by Type
Role Playing Game
First Person Shooting
Real Time Strategy
Advanture Game
Race Game
Action Game
Others

Global PC Single-player Game Market, Segmentation by Application
Male Player
Female Player

Companies Profiled:
Take-Two Interactive
Activision Blizzard
Electronic Arts
Nintendo
Ubi Entertainmet
Microsoft
Capcom
SONY
Square Enix
KONAMI
Epic Games
Valve Corporation

Key Questions Answered
1. How big is the global PC Single-player Game market?
2. What is the demand of the global PC Single-player Game market?
3. What is the year over year growth of the global PC Single-player Game market?
4. What is the total value of the global PC Single-player Game market?
5. Who are the major players in the global PC Single-player Game market?
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Table of Contents

1 Supply Summary
1.1 PC Single-player Game Introduction
1.2 World PC Single-player Game Market Size & Forecast (2019 & 2023 & 2030)
1.3 World PC Single-player Game Total Market by Region (by Headquarter Location)
1.3.1 World PC Single-player Game Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States PC Single-player Game Market Size (2019-2030)
1.3.3 China PC Single-player Game Market Size (2019-2030)
1.3.4 Europe PC Single-player Game Market Size (2019-2030)
1.3.5 Japan PC Single-player Game Market Size (2019-2030)
1.3.6 South Korea PC Single-player Game Market Size (2019-2030)
1.3.7 ASEAN PC Single-player Game Market Size (2019-2030)
1.3.8 India PC Single-player Game Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 PC Single-player Game Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 PC Single-player Game Major Market Trends

2 Demand Summary
2.1 World PC Single-player Game Consumption Value (2019-2030)
2.2 World PC Single-player Game Consumption Value by Region
2.2.1 World PC Single-player Game Consumption Value by Region (2019-2024)
2.2.2 World PC Single-player Game Consumption Value Forecast by Region (2025-2030)
2.3 United States PC Single-player Game Consumption Value (2019-2030)
2.4 China PC Single-player Game Consumption Value (2019-2030)
2.5 Europe PC Single-player Game Consumption Value (2019-2030)
2.6 Japan PC Single-player Game Consumption Value (2019-2030)
2.7 South Korea PC Single-player Game Consumption Value (2019-2030)
2.8 ASEAN PC Single-player Game Consumption Value (2019-2030)
2.9 India PC Single-player Game Consumption Value (2019-2030)

3 World PC Single-player Game Companies Competitive Analysis
3.1 World PC Single-player Game Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global PC Single-player Game Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for PC Single-player Game in 2023
3.2.3 Global Concentration Ratios (CR8) for PC Single-player Game in 2023
3.3 PC Single-player Game Company Evaluation Quadrant
3.4 PC Single-player Game Market: Overall Company Footprint Analysis
3.4.1 PC Single-player Game Market: Region Footprint
3.4.2 PC Single-player Game Market: Company Product Type Footprint
3.4.3 PC Single-player Game Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: PC Single-player Game Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: PC Single-player Game Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: PC Single-player Game Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: PC Single-player Game Consumption Value Comparison
4.2.1 United States VS China: PC Single-player Game Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: PC Single-player Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based PC Single-player Game Companies and Market Share, 2019-2024
4.3.1 United States Based PC Single-player Game Companies, Headquarters (States, Country)
4.3.2 United States Based Companies PC Single-player Game Revenue, (2019-2024)
4.4 China Based Companies PC Single-player Game Revenue and Market Share, 2019-2024
4.4.1 China Based PC Single-player Game Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies PC Single-player Game Revenue, (2019-2024)
4.5 Rest of World Based PC Single-player Game Companies and Market Share, 2019-2024
4.5.1 Rest of World Based PC Single-player Game Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies PC Single-player Game Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World PC Single-player Game Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Role Playing Game
5.2.2 First Person Shooting
5.2.3 Real Time Strategy
5.2.4 Advanture Game
5.2.5 Race Game
5.2.6 Action Game
5.2.7 Others
5.3 Market Segment by Type
5.3.1 World PC Single-player Game Market Size by Type (2019-2024)
5.3.2 World PC Single-player Game Market Size by Type (2025-2030)
5.3.3 World PC Single-player Game Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World PC Single-player Game Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Male Player
6.2.2 Female Player
6.3 Market Segment by Application
6.3.1 World PC Single-player Game Market Size by Application (2019-2024)
6.3.2 World PC Single-player Game Market Size by Application (2025-2030)
6.3.3 World PC Single-player Game Market Size by Application (2019-2030)

7 Company Profiles
7.1 Take-Two Interactive
7.1.1 Take-Two Interactive Details
7.1.2 Take-Two Interactive Major Business
7.1.3 Take-Two Interactive PC Single-player Game Product and Services
7.1.4 Take-Two Interactive PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Take-Two Interactive Recent Developments/Updates
7.1.6 Take-Two Interactive Competitive Strengths & Weaknesses
7.2 Activision Blizzard
7.2.1 Activision Blizzard Details
7.2.2 Activision Blizzard Major Business
7.2.3 Activision Blizzard PC Single-player Game Product and Services
7.2.4 Activision Blizzard PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Activision Blizzard Recent Developments/Updates
7.2.6 Activision Blizzard Competitive Strengths & Weaknesses
7.3 Electronic Arts
7.3.1 Electronic Arts Details
7.3.2 Electronic Arts Major Business
7.3.3 Electronic Arts PC Single-player Game Product and Services
7.3.4 Electronic Arts PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Electronic Arts Recent Developments/Updates
7.3.6 Electronic Arts Competitive Strengths & Weaknesses
7.4 Nintendo
7.4.1 Nintendo Details
7.4.2 Nintendo Major Business
7.4.3 Nintendo PC Single-player Game Product and Services
7.4.4 Nintendo PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Nintendo Recent Developments/Updates
7.4.6 Nintendo Competitive Strengths & Weaknesses
7.5 Ubi Entertainmet
7.5.1 Ubi Entertainmet Details
7.5.2 Ubi Entertainmet Major Business
7.5.3 Ubi Entertainmet PC Single-player Game Product and Services
7.5.4 Ubi Entertainmet PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Ubi Entertainmet Recent Developments/Updates
7.5.6 Ubi Entertainmet Competitive Strengths & Weaknesses
7.6 Microsoft
7.6.1 Microsoft Details
7.6.2 Microsoft Major Business
7.6.3 Microsoft PC Single-player Game Product and Services
7.6.4 Microsoft PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Microsoft Recent Developments/Updates
7.6.6 Microsoft Competitive Strengths & Weaknesses
7.7 Capcom
7.7.1 Capcom Details
7.7.2 Capcom Major Business
7.7.3 Capcom PC Single-player Game Product and Services
7.7.4 Capcom PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Capcom Recent Developments/Updates
7.7.6 Capcom Competitive Strengths & Weaknesses
7.8 SONY
7.8.1 SONY Details
7.8.2 SONY Major Business
7.8.3 SONY PC Single-player Game Product and Services
7.8.4 SONY PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 SONY Recent Developments/Updates
7.8.6 SONY Competitive Strengths & Weaknesses
7.9 Square Enix
7.9.1 Square Enix Details
7.9.2 Square Enix Major Business
7.9.3 Square Enix PC Single-player Game Product and Services
7.9.4 Square Enix PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Square Enix Recent Developments/Updates
7.9.6 Square Enix Competitive Strengths & Weaknesses
7.10 KONAMI
7.10.1 KONAMI Details
7.10.2 KONAMI Major Business
7.10.3 KONAMI PC Single-player Game Product and Services
7.10.4 KONAMI PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 KONAMI Recent Developments/Updates
7.10.6 KONAMI Competitive Strengths & Weaknesses
7.11 Epic Games
7.11.1 Epic Games Details
7.11.2 Epic Games Major Business
7.11.3 Epic Games PC Single-player Game Product and Services
7.11.4 Epic Games PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Epic Games Recent Developments/Updates
7.11.6 Epic Games Competitive Strengths & Weaknesses
7.12 Valve Corporation
7.12.1 Valve Corporation Details
7.12.2 Valve Corporation Major Business
7.12.3 Valve Corporation PC Single-player Game Product and Services
7.12.4 Valve Corporation PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Valve Corporation Recent Developments/Updates
7.12.6 Valve Corporation Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 PC Single-player Game Industry Chain
8.2 PC Single-player Game Upstream Analysis
8.3 PC Single-player Game Midstream Analysis
8.4 PC Single-player Game Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World PC Single-player Game Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World PC Single-player Game Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World PC Single-player Game Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World PC Single-player Game Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World PC Single-player Game Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World PC Single-player Game Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World PC Single-player Game Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World PC Single-player Game Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World PC Single-player Game Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key PC Single-player Game Players in 2023
Table 12. World PC Single-player Game Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global PC Single-player Game Company Evaluation Quadrant
Table 14. Head Office of Key PC Single-player Game Player
Table 15. PC Single-player Game Market: Company Product Type Footprint
Table 16. PC Single-player Game Market: Company Product Application Footprint
Table 17. PC Single-player Game Mergers & Acquisitions Activity
Table 18. United States VS China PC Single-player Game Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China PC Single-player Game Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based PC Single-player Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies PC Single-player Game Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies PC Single-player Game Revenue Market Share (2019-2024)
Table 23. China Based PC Single-player Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies PC Single-player Game Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies PC Single-player Game Revenue Market Share (2019-2024)
Table 26. Rest of World Based PC Single-player Game Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies PC Single-player Game Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies PC Single-player Game Revenue Market Share (2019-2024)
Table 29. World PC Single-player Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World PC Single-player Game Market Size by Type (2019-2024) & (USD Million)
Table 31. World PC Single-player Game Market Size by Type (2025-2030) & (USD Million)
Table 32. World PC Single-player Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World PC Single-player Game Market Size by Application (2019-2024) & (USD Million)
Table 34. World PC Single-player Game Market Size by Application (2025-2030) & (USD Million)
Table 35. Take-Two Interactive Basic Information, Area Served and Competitors
Table 36. Take-Two Interactive Major Business
Table 37. Take-Two Interactive PC Single-player Game Product and Services
Table 38. Take-Two Interactive PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Take-Two Interactive Recent Developments/Updates
Table 40. Take-Two Interactive Competitive Strengths & Weaknesses
Table 41. Activision Blizzard Basic Information, Area Served and Competitors
Table 42. Activision Blizzard Major Business
Table 43. Activision Blizzard PC Single-player Game Product and Services
Table 44. Activision Blizzard PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Activision Blizzard Recent Developments/Updates
Table 46. Activision Blizzard Competitive Strengths & Weaknesses
Table 47. Electronic Arts Basic Information, Area Served and Competitors
Table 48. Electronic Arts Major Business
Table 49. Electronic Arts PC Single-player Game Product and Services
Table 50. Electronic Arts PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Electronic Arts Recent Developments/Updates
Table 52. Electronic Arts Competitive Strengths & Weaknesses
Table 53. Nintendo Basic Information, Area Served and Competitors
Table 54. Nintendo Major Business
Table 55. Nintendo PC Single-player Game Product and Services
Table 56. Nintendo PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Nintendo Recent Developments/Updates
Table 58. Nintendo Competitive Strengths & Weaknesses
Table 59. Ubi Entertainmet Basic Information, Area Served and Competitors
Table 60. Ubi Entertainmet Major Business
Table 61. Ubi Entertainmet PC Single-player Game Product and Services
Table 62. Ubi Entertainmet PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Ubi Entertainmet Recent Developments/Updates
Table 64. Ubi Entertainmet Competitive Strengths & Weaknesses
Table 65. Microsoft Basic Information, Area Served and Competitors
Table 66. Microsoft Major Business
Table 67. Microsoft PC Single-player Game Product and Services
Table 68. Microsoft PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Microsoft Recent Developments/Updates
Table 70. Microsoft Competitive Strengths & Weaknesses
Table 71. Capcom Basic Information, Area Served and Competitors
Table 72. Capcom Major Business
Table 73. Capcom PC Single-player Game Product and Services
Table 74. Capcom PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Capcom Recent Developments/Updates
Table 76. Capcom Competitive Strengths & Weaknesses
Table 77. SONY Basic Information, Area Served and Competitors
Table 78. SONY Major Business
Table 79. SONY PC Single-player Game Product and Services
Table 80. SONY PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. SONY Recent Developments/Updates
Table 82. SONY Competitive Strengths & Weaknesses
Table 83. Square Enix Basic Information, Area Served and Competitors
Table 84. Square Enix Major Business
Table 85. Square Enix PC Single-player Game Product and Services
Table 86. Square Enix PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Square Enix Recent Developments/Updates
Table 88. Square Enix Competitive Strengths & Weaknesses
Table 89. KONAMI Basic Information, Area Served and Competitors
Table 90. KONAMI Major Business
Table 91. KONAMI PC Single-player Game Product and Services
Table 92. KONAMI PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. KONAMI Recent Developments/Updates
Table 94. KONAMI Competitive Strengths & Weaknesses
Table 95. Epic Games Basic Information, Area Served and Competitors
Table 96. Epic Games Major Business
Table 97. Epic Games PC Single-player Game Product and Services
Table 98. Epic Games PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Epic Games Recent Developments/Updates
Table 100. Valve Corporation Basic Information, Area Served and Competitors
Table 101. Valve Corporation Major Business
Table 102. Valve Corporation PC Single-player Game Product and Services
Table 103. Valve Corporation PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 104. Global Key Players of PC Single-player Game Upstream (Raw Materials)
Table 105. PC Single-player Game Typical Customers
List of Figure
Figure 1. PC Single-player Game Picture
Figure 2. World PC Single-player Game Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World PC Single-player Game Total Market Size (2019-2030) & (USD Million)
Figure 4. World PC Single-player Game Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World PC Single-player Game Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 13. PC Single-player Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 16. World PC Single-player Game Consumption Value Market Share by Region (2019-2030)
Figure 17. United States PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 18. China PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 23. India PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of PC Single-player Game by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for PC Single-player Game Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for PC Single-player Game Markets in 2023
Figure 27. United States VS China: PC Single-player Game Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: PC Single-player Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World PC Single-player Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World PC Single-player Game Market Size Market Share by Type in 2023
Figure 31. Role Playing Game
Figure 32. First Person Shooting
Figure 33. Real Time Strategy
Figure 34. Advanture Game
Figure 35. Race Game
Figure 36. Action Game
Figure 37. Others
Figure 38. World PC Single-player Game Market Size Market Share by Type (2019-2030)
Figure 39. World PC Single-player Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 40. World PC Single-player Game Market Size Market Share by Application in 2023
Figure 41. Male Player
Figure 42. Female Player
Figure 43. PC Single-player Game Industrial Chain
Figure 44. Methodology
Figure 45. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Take-Two Interactive
Activision Blizzard
Electronic Arts
Nintendo
Ubi Entertainmet
Microsoft
Capcom
SONY
Square Enix
KONAMI
Epic Games
Valve Corporation
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Global PC Single-player Game Supply, Demand and Key Producers, 2024-2030

Global PC Single-player Game Supply, Demand and Key Producers, 2024-2030

Page: 122

Published Date: 21 Feb 2024

Category: Service & Software

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Description

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Description

The global PC Single-player Game market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

This report studies the global PC Single-player Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for PC Single-player Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of PC Single-player Game that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global PC Single-player Game total market, 2019-2030, (USD Million)
Global PC Single-player Game total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: PC Single-player Game total market, key domestic companies and share, (USD Million)
Global PC Single-player Game revenue by player and market share 2019-2024, (USD Million)
Global PC Single-player Game total market by Type, CAGR, 2019-2030, (USD Million)
Global PC Single-player Game total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global PC Single-player Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Take-Two Interactive, Activision Blizzard, Electronic Arts, Nintendo, Ubi Entertainmet, Microsoft, Capcom, SONY and Square Enix, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World PC Single-player Game market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global PC Single-player Game Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global PC Single-player Game Market, Segmentation by Type
Role Playing Game
First Person Shooting
Real Time Strategy
Advanture Game
Race Game
Action Game
Others

Global PC Single-player Game Market, Segmentation by Application
Male Player
Female Player

Companies Profiled:
Take-Two Interactive
Activision Blizzard
Electronic Arts
Nintendo
Ubi Entertainmet
Microsoft
Capcom
SONY
Square Enix
KONAMI
Epic Games
Valve Corporation

Key Questions Answered
1. How big is the global PC Single-player Game market?
2. What is the demand of the global PC Single-player Game market?
3. What is the year over year growth of the global PC Single-player Game market?
4. What is the total value of the global PC Single-player Game market?
5. Who are the major players in the global PC Single-player Game market?
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Table of Contents

1 Supply Summary
1.1 PC Single-player Game Introduction
1.2 World PC Single-player Game Market Size & Forecast (2019 & 2023 & 2030)
1.3 World PC Single-player Game Total Market by Region (by Headquarter Location)
1.3.1 World PC Single-player Game Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States PC Single-player Game Market Size (2019-2030)
1.3.3 China PC Single-player Game Market Size (2019-2030)
1.3.4 Europe PC Single-player Game Market Size (2019-2030)
1.3.5 Japan PC Single-player Game Market Size (2019-2030)
1.3.6 South Korea PC Single-player Game Market Size (2019-2030)
1.3.7 ASEAN PC Single-player Game Market Size (2019-2030)
1.3.8 India PC Single-player Game Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 PC Single-player Game Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 PC Single-player Game Major Market Trends

2 Demand Summary
2.1 World PC Single-player Game Consumption Value (2019-2030)
2.2 World PC Single-player Game Consumption Value by Region
2.2.1 World PC Single-player Game Consumption Value by Region (2019-2024)
2.2.2 World PC Single-player Game Consumption Value Forecast by Region (2025-2030)
2.3 United States PC Single-player Game Consumption Value (2019-2030)
2.4 China PC Single-player Game Consumption Value (2019-2030)
2.5 Europe PC Single-player Game Consumption Value (2019-2030)
2.6 Japan PC Single-player Game Consumption Value (2019-2030)
2.7 South Korea PC Single-player Game Consumption Value (2019-2030)
2.8 ASEAN PC Single-player Game Consumption Value (2019-2030)
2.9 India PC Single-player Game Consumption Value (2019-2030)

3 World PC Single-player Game Companies Competitive Analysis
3.1 World PC Single-player Game Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global PC Single-player Game Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for PC Single-player Game in 2023
3.2.3 Global Concentration Ratios (CR8) for PC Single-player Game in 2023
3.3 PC Single-player Game Company Evaluation Quadrant
3.4 PC Single-player Game Market: Overall Company Footprint Analysis
3.4.1 PC Single-player Game Market: Region Footprint
3.4.2 PC Single-player Game Market: Company Product Type Footprint
3.4.3 PC Single-player Game Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: PC Single-player Game Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: PC Single-player Game Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: PC Single-player Game Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: PC Single-player Game Consumption Value Comparison
4.2.1 United States VS China: PC Single-player Game Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: PC Single-player Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based PC Single-player Game Companies and Market Share, 2019-2024
4.3.1 United States Based PC Single-player Game Companies, Headquarters (States, Country)
4.3.2 United States Based Companies PC Single-player Game Revenue, (2019-2024)
4.4 China Based Companies PC Single-player Game Revenue and Market Share, 2019-2024
4.4.1 China Based PC Single-player Game Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies PC Single-player Game Revenue, (2019-2024)
4.5 Rest of World Based PC Single-player Game Companies and Market Share, 2019-2024
4.5.1 Rest of World Based PC Single-player Game Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies PC Single-player Game Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World PC Single-player Game Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Role Playing Game
5.2.2 First Person Shooting
5.2.3 Real Time Strategy
5.2.4 Advanture Game
5.2.5 Race Game
5.2.6 Action Game
5.2.7 Others
5.3 Market Segment by Type
5.3.1 World PC Single-player Game Market Size by Type (2019-2024)
5.3.2 World PC Single-player Game Market Size by Type (2025-2030)
5.3.3 World PC Single-player Game Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World PC Single-player Game Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Male Player
6.2.2 Female Player
6.3 Market Segment by Application
6.3.1 World PC Single-player Game Market Size by Application (2019-2024)
6.3.2 World PC Single-player Game Market Size by Application (2025-2030)
6.3.3 World PC Single-player Game Market Size by Application (2019-2030)

7 Company Profiles
7.1 Take-Two Interactive
7.1.1 Take-Two Interactive Details
7.1.2 Take-Two Interactive Major Business
7.1.3 Take-Two Interactive PC Single-player Game Product and Services
7.1.4 Take-Two Interactive PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Take-Two Interactive Recent Developments/Updates
7.1.6 Take-Two Interactive Competitive Strengths & Weaknesses
7.2 Activision Blizzard
7.2.1 Activision Blizzard Details
7.2.2 Activision Blizzard Major Business
7.2.3 Activision Blizzard PC Single-player Game Product and Services
7.2.4 Activision Blizzard PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Activision Blizzard Recent Developments/Updates
7.2.6 Activision Blizzard Competitive Strengths & Weaknesses
7.3 Electronic Arts
7.3.1 Electronic Arts Details
7.3.2 Electronic Arts Major Business
7.3.3 Electronic Arts PC Single-player Game Product and Services
7.3.4 Electronic Arts PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Electronic Arts Recent Developments/Updates
7.3.6 Electronic Arts Competitive Strengths & Weaknesses
7.4 Nintendo
7.4.1 Nintendo Details
7.4.2 Nintendo Major Business
7.4.3 Nintendo PC Single-player Game Product and Services
7.4.4 Nintendo PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Nintendo Recent Developments/Updates
7.4.6 Nintendo Competitive Strengths & Weaknesses
7.5 Ubi Entertainmet
7.5.1 Ubi Entertainmet Details
7.5.2 Ubi Entertainmet Major Business
7.5.3 Ubi Entertainmet PC Single-player Game Product and Services
7.5.4 Ubi Entertainmet PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Ubi Entertainmet Recent Developments/Updates
7.5.6 Ubi Entertainmet Competitive Strengths & Weaknesses
7.6 Microsoft
7.6.1 Microsoft Details
7.6.2 Microsoft Major Business
7.6.3 Microsoft PC Single-player Game Product and Services
7.6.4 Microsoft PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Microsoft Recent Developments/Updates
7.6.6 Microsoft Competitive Strengths & Weaknesses
7.7 Capcom
7.7.1 Capcom Details
7.7.2 Capcom Major Business
7.7.3 Capcom PC Single-player Game Product and Services
7.7.4 Capcom PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Capcom Recent Developments/Updates
7.7.6 Capcom Competitive Strengths & Weaknesses
7.8 SONY
7.8.1 SONY Details
7.8.2 SONY Major Business
7.8.3 SONY PC Single-player Game Product and Services
7.8.4 SONY PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 SONY Recent Developments/Updates
7.8.6 SONY Competitive Strengths & Weaknesses
7.9 Square Enix
7.9.1 Square Enix Details
7.9.2 Square Enix Major Business
7.9.3 Square Enix PC Single-player Game Product and Services
7.9.4 Square Enix PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Square Enix Recent Developments/Updates
7.9.6 Square Enix Competitive Strengths & Weaknesses
7.10 KONAMI
7.10.1 KONAMI Details
7.10.2 KONAMI Major Business
7.10.3 KONAMI PC Single-player Game Product and Services
7.10.4 KONAMI PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 KONAMI Recent Developments/Updates
7.10.6 KONAMI Competitive Strengths & Weaknesses
7.11 Epic Games
7.11.1 Epic Games Details
7.11.2 Epic Games Major Business
7.11.3 Epic Games PC Single-player Game Product and Services
7.11.4 Epic Games PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Epic Games Recent Developments/Updates
7.11.6 Epic Games Competitive Strengths & Weaknesses
7.12 Valve Corporation
7.12.1 Valve Corporation Details
7.12.2 Valve Corporation Major Business
7.12.3 Valve Corporation PC Single-player Game Product and Services
7.12.4 Valve Corporation PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Valve Corporation Recent Developments/Updates
7.12.6 Valve Corporation Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 PC Single-player Game Industry Chain
8.2 PC Single-player Game Upstream Analysis
8.3 PC Single-player Game Midstream Analysis
8.4 PC Single-player Game Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World PC Single-player Game Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World PC Single-player Game Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World PC Single-player Game Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World PC Single-player Game Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World PC Single-player Game Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World PC Single-player Game Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World PC Single-player Game Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World PC Single-player Game Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World PC Single-player Game Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key PC Single-player Game Players in 2023
Table 12. World PC Single-player Game Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global PC Single-player Game Company Evaluation Quadrant
Table 14. Head Office of Key PC Single-player Game Player
Table 15. PC Single-player Game Market: Company Product Type Footprint
Table 16. PC Single-player Game Market: Company Product Application Footprint
Table 17. PC Single-player Game Mergers & Acquisitions Activity
Table 18. United States VS China PC Single-player Game Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China PC Single-player Game Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based PC Single-player Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies PC Single-player Game Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies PC Single-player Game Revenue Market Share (2019-2024)
Table 23. China Based PC Single-player Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies PC Single-player Game Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies PC Single-player Game Revenue Market Share (2019-2024)
Table 26. Rest of World Based PC Single-player Game Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies PC Single-player Game Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies PC Single-player Game Revenue Market Share (2019-2024)
Table 29. World PC Single-player Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World PC Single-player Game Market Size by Type (2019-2024) & (USD Million)
Table 31. World PC Single-player Game Market Size by Type (2025-2030) & (USD Million)
Table 32. World PC Single-player Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World PC Single-player Game Market Size by Application (2019-2024) & (USD Million)
Table 34. World PC Single-player Game Market Size by Application (2025-2030) & (USD Million)
Table 35. Take-Two Interactive Basic Information, Area Served and Competitors
Table 36. Take-Two Interactive Major Business
Table 37. Take-Two Interactive PC Single-player Game Product and Services
Table 38. Take-Two Interactive PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Take-Two Interactive Recent Developments/Updates
Table 40. Take-Two Interactive Competitive Strengths & Weaknesses
Table 41. Activision Blizzard Basic Information, Area Served and Competitors
Table 42. Activision Blizzard Major Business
Table 43. Activision Blizzard PC Single-player Game Product and Services
Table 44. Activision Blizzard PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Activision Blizzard Recent Developments/Updates
Table 46. Activision Blizzard Competitive Strengths & Weaknesses
Table 47. Electronic Arts Basic Information, Area Served and Competitors
Table 48. Electronic Arts Major Business
Table 49. Electronic Arts PC Single-player Game Product and Services
Table 50. Electronic Arts PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Electronic Arts Recent Developments/Updates
Table 52. Electronic Arts Competitive Strengths & Weaknesses
Table 53. Nintendo Basic Information, Area Served and Competitors
Table 54. Nintendo Major Business
Table 55. Nintendo PC Single-player Game Product and Services
Table 56. Nintendo PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Nintendo Recent Developments/Updates
Table 58. Nintendo Competitive Strengths & Weaknesses
Table 59. Ubi Entertainmet Basic Information, Area Served and Competitors
Table 60. Ubi Entertainmet Major Business
Table 61. Ubi Entertainmet PC Single-player Game Product and Services
Table 62. Ubi Entertainmet PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Ubi Entertainmet Recent Developments/Updates
Table 64. Ubi Entertainmet Competitive Strengths & Weaknesses
Table 65. Microsoft Basic Information, Area Served and Competitors
Table 66. Microsoft Major Business
Table 67. Microsoft PC Single-player Game Product and Services
Table 68. Microsoft PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Microsoft Recent Developments/Updates
Table 70. Microsoft Competitive Strengths & Weaknesses
Table 71. Capcom Basic Information, Area Served and Competitors
Table 72. Capcom Major Business
Table 73. Capcom PC Single-player Game Product and Services
Table 74. Capcom PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Capcom Recent Developments/Updates
Table 76. Capcom Competitive Strengths & Weaknesses
Table 77. SONY Basic Information, Area Served and Competitors
Table 78. SONY Major Business
Table 79. SONY PC Single-player Game Product and Services
Table 80. SONY PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. SONY Recent Developments/Updates
Table 82. SONY Competitive Strengths & Weaknesses
Table 83. Square Enix Basic Information, Area Served and Competitors
Table 84. Square Enix Major Business
Table 85. Square Enix PC Single-player Game Product and Services
Table 86. Square Enix PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Square Enix Recent Developments/Updates
Table 88. Square Enix Competitive Strengths & Weaknesses
Table 89. KONAMI Basic Information, Area Served and Competitors
Table 90. KONAMI Major Business
Table 91. KONAMI PC Single-player Game Product and Services
Table 92. KONAMI PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. KONAMI Recent Developments/Updates
Table 94. KONAMI Competitive Strengths & Weaknesses
Table 95. Epic Games Basic Information, Area Served and Competitors
Table 96. Epic Games Major Business
Table 97. Epic Games PC Single-player Game Product and Services
Table 98. Epic Games PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Epic Games Recent Developments/Updates
Table 100. Valve Corporation Basic Information, Area Served and Competitors
Table 101. Valve Corporation Major Business
Table 102. Valve Corporation PC Single-player Game Product and Services
Table 103. Valve Corporation PC Single-player Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 104. Global Key Players of PC Single-player Game Upstream (Raw Materials)
Table 105. PC Single-player Game Typical Customers
List of Figure
Figure 1. PC Single-player Game Picture
Figure 2. World PC Single-player Game Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World PC Single-player Game Total Market Size (2019-2030) & (USD Million)
Figure 4. World PC Single-player Game Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World PC Single-player Game Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company PC Single-player Game Revenue (2019-2030) & (USD Million)
Figure 13. PC Single-player Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 16. World PC Single-player Game Consumption Value Market Share by Region (2019-2030)
Figure 17. United States PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 18. China PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 23. India PC Single-player Game Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of PC Single-player Game by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for PC Single-player Game Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for PC Single-player Game Markets in 2023
Figure 27. United States VS China: PC Single-player Game Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: PC Single-player Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World PC Single-player Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World PC Single-player Game Market Size Market Share by Type in 2023
Figure 31. Role Playing Game
Figure 32. First Person Shooting
Figure 33. Real Time Strategy
Figure 34. Advanture Game
Figure 35. Race Game
Figure 36. Action Game
Figure 37. Others
Figure 38. World PC Single-player Game Market Size Market Share by Type (2019-2030)
Figure 39. World PC Single-player Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 40. World PC Single-player Game Market Size Market Share by Application in 2023
Figure 41. Male Player
Figure 42. Female Player
Figure 43. PC Single-player Game Industrial Chain
Figure 44. Methodology
Figure 45. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Take-Two Interactive
Activision Blizzard
Electronic Arts
Nintendo
Ubi Entertainmet
Microsoft
Capcom
SONY
Square Enix
KONAMI
Epic Games
Valve Corporation
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