Global Online First-person Shooter Game Supply, Demand and Key Producers, 2024-2030

Global Online First-person Shooter Game Supply, Demand and Key Producers, 2024-2030

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Published Date: 09 Feb 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Online First-person Shooter Game market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

This report studies the global Online First-person Shooter Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online First-person Shooter Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online First-person Shooter Game that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online First-person Shooter Game total market, 2019-2030, (USD Million)
Global Online First-person Shooter Game total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Online First-person Shooter Game total market, key domestic companies and share, (USD Million)
Global Online First-person Shooter Game revenue by player and market share 2019-2024, (USD Million)
Global Online First-person Shooter Game total market by Type, CAGR, 2019-2030, (USD Million)
Global Online First-person Shooter Game total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Online First-person Shooter Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent Games, Valve, Microsoft, Neowiz, Electronic Arts, Ubisoft Montréal, Nintendo, SQUARE ENIX and Sony Group, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online First-person Shooter Game market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Online First-person Shooter Game Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online First-person Shooter Game Market, Segmentation by Type
Closed Type
Sandbox Type

Global Online First-person Shooter Game Market, Segmentation by Application
Under 18 Years Old
18-35 Years Old
35+ Years Old

Companies Profiled:
Tencent Games
Valve
Microsoft
Neowiz
Electronic Arts
Ubisoft Montréal
Nintendo
SQUARE ENIX
Sony Group
EPIC Games
Bandai Namco Holdings Inc
NetEase
Sea Limited
Sohu Changyou
NetDragon

Key Questions Answered
1. How big is the global Online First-person Shooter Game market?
2. What is the demand of the global Online First-person Shooter Game market?
3. What is the year over year growth of the global Online First-person Shooter Game market?
4. What is the total value of the global Online First-person Shooter Game market?
5. Who are the major players in the global Online First-person Shooter Game market?
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Table of Contents

1 Supply Summary
1.1 Online First-person Shooter Game Introduction
1.2 World Online First-person Shooter Game Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Online First-person Shooter Game Total Market by Region (by Headquarter Location)
1.3.1 World Online First-person Shooter Game Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Online First-person Shooter Game Market Size (2019-2030)
1.3.3 China Online First-person Shooter Game Market Size (2019-2030)
1.3.4 Europe Online First-person Shooter Game Market Size (2019-2030)
1.3.5 Japan Online First-person Shooter Game Market Size (2019-2030)
1.3.6 South Korea Online First-person Shooter Game Market Size (2019-2030)
1.3.7 ASEAN Online First-person Shooter Game Market Size (2019-2030)
1.3.8 India Online First-person Shooter Game Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online First-person Shooter Game Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online First-person Shooter Game Major Market Trends

2 Demand Summary
2.1 World Online First-person Shooter Game Consumption Value (2019-2030)
2.2 World Online First-person Shooter Game Consumption Value by Region
2.2.1 World Online First-person Shooter Game Consumption Value by Region (2019-2024)
2.2.2 World Online First-person Shooter Game Consumption Value Forecast by Region (2025-2030)
2.3 United States Online First-person Shooter Game Consumption Value (2019-2030)
2.4 China Online First-person Shooter Game Consumption Value (2019-2030)
2.5 Europe Online First-person Shooter Game Consumption Value (2019-2030)
2.6 Japan Online First-person Shooter Game Consumption Value (2019-2030)
2.7 South Korea Online First-person Shooter Game Consumption Value (2019-2030)
2.8 ASEAN Online First-person Shooter Game Consumption Value (2019-2030)
2.9 India Online First-person Shooter Game Consumption Value (2019-2030)

3 World Online First-person Shooter Game Companies Competitive Analysis
3.1 World Online First-person Shooter Game Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online First-person Shooter Game Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online First-person Shooter Game in 2023
3.2.3 Global Concentration Ratios (CR8) for Online First-person Shooter Game in 2023
3.3 Online First-person Shooter Game Company Evaluation Quadrant
3.4 Online First-person Shooter Game Market: Overall Company Footprint Analysis
3.4.1 Online First-person Shooter Game Market: Region Footprint
3.4.2 Online First-person Shooter Game Market: Company Product Type Footprint
3.4.3 Online First-person Shooter Game Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online First-person Shooter Game Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online First-person Shooter Game Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Online First-person Shooter Game Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Online First-person Shooter Game Consumption Value Comparison
4.2.1 United States VS China: Online First-person Shooter Game Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Online First-person Shooter Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Online First-person Shooter Game Companies and Market Share, 2019-2024
4.3.1 United States Based Online First-person Shooter Game Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online First-person Shooter Game Revenue, (2019-2024)
4.4 China Based Companies Online First-person Shooter Game Revenue and Market Share, 2019-2024
4.4.1 China Based Online First-person Shooter Game Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online First-person Shooter Game Revenue, (2019-2024)
4.5 Rest of World Based Online First-person Shooter Game Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Online First-person Shooter Game Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online First-person Shooter Game Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Online First-person Shooter Game Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Closed Type
5.2.2 Sandbox Type
5.3 Market Segment by Type
5.3.1 World Online First-person Shooter Game Market Size by Type (2019-2024)
5.3.2 World Online First-person Shooter Game Market Size by Type (2025-2030)
5.3.3 World Online First-person Shooter Game Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Online First-person Shooter Game Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Under 18 Years Old
6.2.2 18-35 Years Old
6.2.3 35+ Years Old
6.3 Market Segment by Application
6.3.1 World Online First-person Shooter Game Market Size by Application (2019-2024)
6.3.2 World Online First-person Shooter Game Market Size by Application (2025-2030)
6.3.3 World Online First-person Shooter Game Market Size by Application (2019-2030)

7 Company Profiles
7.1 Tencent Games
7.1.1 Tencent Games Details
7.1.2 Tencent Games Major Business
7.1.3 Tencent Games Online First-person Shooter Game Product and Services
7.1.4 Tencent Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Tencent Games Recent Developments/Updates
7.1.6 Tencent Games Competitive Strengths & Weaknesses
7.2 Valve
7.2.1 Valve Details
7.2.2 Valve Major Business
7.2.3 Valve Online First-person Shooter Game Product and Services
7.2.4 Valve Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Valve Recent Developments/Updates
7.2.6 Valve Competitive Strengths & Weaknesses
7.3 Microsoft
7.3.1 Microsoft Details
7.3.2 Microsoft Major Business
7.3.3 Microsoft Online First-person Shooter Game Product and Services
7.3.4 Microsoft Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Microsoft Recent Developments/Updates
7.3.6 Microsoft Competitive Strengths & Weaknesses
7.4 Neowiz
7.4.1 Neowiz Details
7.4.2 Neowiz Major Business
7.4.3 Neowiz Online First-person Shooter Game Product and Services
7.4.4 Neowiz Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Neowiz Recent Developments/Updates
7.4.6 Neowiz Competitive Strengths & Weaknesses
7.5 Electronic Arts
7.5.1 Electronic Arts Details
7.5.2 Electronic Arts Major Business
7.5.3 Electronic Arts Online First-person Shooter Game Product and Services
7.5.4 Electronic Arts Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Electronic Arts Recent Developments/Updates
7.5.6 Electronic Arts Competitive Strengths & Weaknesses
7.6 Ubisoft Montréal
7.6.1 Ubisoft Montréal Details
7.6.2 Ubisoft Montréal Major Business
7.6.3 Ubisoft Montréal Online First-person Shooter Game Product and Services
7.6.4 Ubisoft Montréal Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Ubisoft Montréal Recent Developments/Updates
7.6.6 Ubisoft Montréal Competitive Strengths & Weaknesses
7.7 Nintendo
7.7.1 Nintendo Details
7.7.2 Nintendo Major Business
7.7.3 Nintendo Online First-person Shooter Game Product and Services
7.7.4 Nintendo Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Nintendo Recent Developments/Updates
7.7.6 Nintendo Competitive Strengths & Weaknesses
7.8 SQUARE ENIX
7.8.1 SQUARE ENIX Details
7.8.2 SQUARE ENIX Major Business
7.8.3 SQUARE ENIX Online First-person Shooter Game Product and Services
7.8.4 SQUARE ENIX Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 SQUARE ENIX Recent Developments/Updates
7.8.6 SQUARE ENIX Competitive Strengths & Weaknesses
7.9 Sony Group
7.9.1 Sony Group Details
7.9.2 Sony Group Major Business
7.9.3 Sony Group Online First-person Shooter Game Product and Services
7.9.4 Sony Group Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Sony Group Recent Developments/Updates
7.9.6 Sony Group Competitive Strengths & Weaknesses
7.10 EPIC Games
7.10.1 EPIC Games Details
7.10.2 EPIC Games Major Business
7.10.3 EPIC Games Online First-person Shooter Game Product and Services
7.10.4 EPIC Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 EPIC Games Recent Developments/Updates
7.10.6 EPIC Games Competitive Strengths & Weaknesses
7.11 Bandai Namco Holdings Inc
7.11.1 Bandai Namco Holdings Inc Details
7.11.2 Bandai Namco Holdings Inc Major Business
7.11.3 Bandai Namco Holdings Inc Online First-person Shooter Game Product and Services
7.11.4 Bandai Namco Holdings Inc Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Bandai Namco Holdings Inc Recent Developments/Updates
7.11.6 Bandai Namco Holdings Inc Competitive Strengths & Weaknesses
7.12 NetEase
7.12.1 NetEase Details
7.12.2 NetEase Major Business
7.12.3 NetEase Online First-person Shooter Game Product and Services
7.12.4 NetEase Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 NetEase Recent Developments/Updates
7.12.6 NetEase Competitive Strengths & Weaknesses
7.13 Sea Limited
7.13.1 Sea Limited Details
7.13.2 Sea Limited Major Business
7.13.3 Sea Limited Online First-person Shooter Game Product and Services
7.13.4 Sea Limited Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Sea Limited Recent Developments/Updates
7.13.6 Sea Limited Competitive Strengths & Weaknesses
7.14 Sohu Changyou
7.14.1 Sohu Changyou Details
7.14.2 Sohu Changyou Major Business
7.14.3 Sohu Changyou Online First-person Shooter Game Product and Services
7.14.4 Sohu Changyou Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Sohu Changyou Recent Developments/Updates
7.14.6 Sohu Changyou Competitive Strengths & Weaknesses
7.15 NetDragon
7.15.1 NetDragon Details
7.15.2 NetDragon Major Business
7.15.3 NetDragon Online First-person Shooter Game Product and Services
7.15.4 NetDragon Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 NetDragon Recent Developments/Updates
7.15.6 NetDragon Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online First-person Shooter Game Industry Chain
8.2 Online First-person Shooter Game Upstream Analysis
8.3 Online First-person Shooter Game Midstream Analysis
8.4 Online First-person Shooter Game Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online First-person Shooter Game Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Online First-person Shooter Game Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Online First-person Shooter Game Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Online First-person Shooter Game Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Online First-person Shooter Game Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online First-person Shooter Game Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Online First-person Shooter Game Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Online First-person Shooter Game Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Online First-person Shooter Game Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Online First-person Shooter Game Players in 2023
Table 12. World Online First-person Shooter Game Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Online First-person Shooter Game Company Evaluation Quadrant
Table 14. Head Office of Key Online First-person Shooter Game Player
Table 15. Online First-person Shooter Game Market: Company Product Type Footprint
Table 16. Online First-person Shooter Game Market: Company Product Application Footprint
Table 17. Online First-person Shooter Game Mergers & Acquisitions Activity
Table 18. United States VS China Online First-person Shooter Game Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Online First-person Shooter Game Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Online First-person Shooter Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online First-person Shooter Game Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Online First-person Shooter Game Revenue Market Share (2019-2024)
Table 23. China Based Online First-person Shooter Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online First-person Shooter Game Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Online First-person Shooter Game Revenue Market Share (2019-2024)
Table 26. Rest of World Based Online First-person Shooter Game Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online First-person Shooter Game Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Online First-person Shooter Game Revenue Market Share (2019-2024)
Table 29. World Online First-person Shooter Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Online First-person Shooter Game Market Size by Type (2019-2024) & (USD Million)
Table 31. World Online First-person Shooter Game Market Size by Type (2025-2030) & (USD Million)
Table 32. World Online First-person Shooter Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Online First-person Shooter Game Market Size by Application (2019-2024) & (USD Million)
Table 34. World Online First-person Shooter Game Market Size by Application (2025-2030) & (USD Million)
Table 35. Tencent Games Basic Information, Area Served and Competitors
Table 36. Tencent Games Major Business
Table 37. Tencent Games Online First-person Shooter Game Product and Services
Table 38. Tencent Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Tencent Games Recent Developments/Updates
Table 40. Tencent Games Competitive Strengths & Weaknesses
Table 41. Valve Basic Information, Area Served and Competitors
Table 42. Valve Major Business
Table 43. Valve Online First-person Shooter Game Product and Services
Table 44. Valve Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Valve Recent Developments/Updates
Table 46. Valve Competitive Strengths & Weaknesses
Table 47. Microsoft Basic Information, Area Served and Competitors
Table 48. Microsoft Major Business
Table 49. Microsoft Online First-person Shooter Game Product and Services
Table 50. Microsoft Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Microsoft Recent Developments/Updates
Table 52. Microsoft Competitive Strengths & Weaknesses
Table 53. Neowiz Basic Information, Area Served and Competitors
Table 54. Neowiz Major Business
Table 55. Neowiz Online First-person Shooter Game Product and Services
Table 56. Neowiz Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Neowiz Recent Developments/Updates
Table 58. Neowiz Competitive Strengths & Weaknesses
Table 59. Electronic Arts Basic Information, Area Served and Competitors
Table 60. Electronic Arts Major Business
Table 61. Electronic Arts Online First-person Shooter Game Product and Services
Table 62. Electronic Arts Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Electronic Arts Recent Developments/Updates
Table 64. Electronic Arts Competitive Strengths & Weaknesses
Table 65. Ubisoft Montréal Basic Information, Area Served and Competitors
Table 66. Ubisoft Montréal Major Business
Table 67. Ubisoft Montréal Online First-person Shooter Game Product and Services
Table 68. Ubisoft Montréal Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Ubisoft Montréal Recent Developments/Updates
Table 70. Ubisoft Montréal Competitive Strengths & Weaknesses
Table 71. Nintendo Basic Information, Area Served and Competitors
Table 72. Nintendo Major Business
Table 73. Nintendo Online First-person Shooter Game Product and Services
Table 74. Nintendo Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Nintendo Recent Developments/Updates
Table 76. Nintendo Competitive Strengths & Weaknesses
Table 77. SQUARE ENIX Basic Information, Area Served and Competitors
Table 78. SQUARE ENIX Major Business
Table 79. SQUARE ENIX Online First-person Shooter Game Product and Services
Table 80. SQUARE ENIX Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. SQUARE ENIX Recent Developments/Updates
Table 82. SQUARE ENIX Competitive Strengths & Weaknesses
Table 83. Sony Group Basic Information, Area Served and Competitors
Table 84. Sony Group Major Business
Table 85. Sony Group Online First-person Shooter Game Product and Services
Table 86. Sony Group Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Sony Group Recent Developments/Updates
Table 88. Sony Group Competitive Strengths & Weaknesses
Table 89. EPIC Games Basic Information, Area Served and Competitors
Table 90. EPIC Games Major Business
Table 91. EPIC Games Online First-person Shooter Game Product and Services
Table 92. EPIC Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. EPIC Games Recent Developments/Updates
Table 94. EPIC Games Competitive Strengths & Weaknesses
Table 95. Bandai Namco Holdings Inc Basic Information, Area Served and Competitors
Table 96. Bandai Namco Holdings Inc Major Business
Table 97. Bandai Namco Holdings Inc Online First-person Shooter Game Product and Services
Table 98. Bandai Namco Holdings Inc Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Bandai Namco Holdings Inc Recent Developments/Updates
Table 100. Bandai Namco Holdings Inc Competitive Strengths & Weaknesses
Table 101. NetEase Basic Information, Area Served and Competitors
Table 102. NetEase Major Business
Table 103. NetEase Online First-person Shooter Game Product and Services
Table 104. NetEase Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. NetEase Recent Developments/Updates
Table 106. NetEase Competitive Strengths & Weaknesses
Table 107. Sea Limited Basic Information, Area Served and Competitors
Table 108. Sea Limited Major Business
Table 109. Sea Limited Online First-person Shooter Game Product and Services
Table 110. Sea Limited Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Sea Limited Recent Developments/Updates
Table 112. Sea Limited Competitive Strengths & Weaknesses
Table 113. Sohu Changyou Basic Information, Area Served and Competitors
Table 114. Sohu Changyou Major Business
Table 115. Sohu Changyou Online First-person Shooter Game Product and Services
Table 116. Sohu Changyou Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Sohu Changyou Recent Developments/Updates
Table 118. NetDragon Basic Information, Area Served and Competitors
Table 119. NetDragon Major Business
Table 120. NetDragon Online First-person Shooter Game Product and Services
Table 121. NetDragon Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 122. Global Key Players of Online First-person Shooter Game Upstream (Raw Materials)
Table 123. Online First-person Shooter Game Typical Customers
List of Figure
Figure 1. Online First-person Shooter Game Picture
Figure 2. World Online First-person Shooter Game Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Online First-person Shooter Game Total Market Size (2019-2030) & (USD Million)
Figure 4. World Online First-person Shooter Game Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Online First-person Shooter Game Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 13. Online First-person Shooter Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 16. World Online First-person Shooter Game Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 18. China Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 23. India Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Online First-person Shooter Game by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online First-person Shooter Game Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online First-person Shooter Game Markets in 2023
Figure 27. United States VS China: Online First-person Shooter Game Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Online First-person Shooter Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Online First-person Shooter Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Online First-person Shooter Game Market Size Market Share by Type in 2023
Figure 31. Closed Type
Figure 32. Sandbox Type
Figure 33. World Online First-person Shooter Game Market Size Market Share by Type (2019-2030)
Figure 34. World Online First-person Shooter Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Online First-person Shooter Game Market Size Market Share by Application in 2023
Figure 36. Under 18 Years Old
Figure 37. 18-35 Years Old
Figure 38. 35+ Years Old
Figure 39. Online First-person Shooter Game Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

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    03 Collection of Data

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    04 Collaboration of Data

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Tencent Games
Valve
Microsoft
Neowiz
Electronic Arts
Ubisoft Montréal
Nintendo
SQUARE ENIX
Sony Group
EPIC Games
Bandai Namco Holdings Inc
NetEase
Sea Limited
Sohu Changyou
NetDragon
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Global Online First-person Shooter Game Supply, Demand and Key Producers, 2024-2030

Global Online First-person Shooter Game Supply, Demand and Key Producers, 2024-2030

Page: 142

Published Date: 09 Feb 2024

Category: Service & Software

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Description

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Description

The global Online First-person Shooter Game market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

This report studies the global Online First-person Shooter Game demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online First-person Shooter Game, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online First-person Shooter Game that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online First-person Shooter Game total market, 2019-2030, (USD Million)
Global Online First-person Shooter Game total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Online First-person Shooter Game total market, key domestic companies and share, (USD Million)
Global Online First-person Shooter Game revenue by player and market share 2019-2024, (USD Million)
Global Online First-person Shooter Game total market by Type, CAGR, 2019-2030, (USD Million)
Global Online First-person Shooter Game total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Online First-person Shooter Game market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent Games, Valve, Microsoft, Neowiz, Electronic Arts, Ubisoft Montréal, Nintendo, SQUARE ENIX and Sony Group, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online First-person Shooter Game market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Online First-person Shooter Game Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online First-person Shooter Game Market, Segmentation by Type
Closed Type
Sandbox Type

Global Online First-person Shooter Game Market, Segmentation by Application
Under 18 Years Old
18-35 Years Old
35+ Years Old

Companies Profiled:
Tencent Games
Valve
Microsoft
Neowiz
Electronic Arts
Ubisoft Montréal
Nintendo
SQUARE ENIX
Sony Group
EPIC Games
Bandai Namco Holdings Inc
NetEase
Sea Limited
Sohu Changyou
NetDragon

Key Questions Answered
1. How big is the global Online First-person Shooter Game market?
2. What is the demand of the global Online First-person Shooter Game market?
3. What is the year over year growth of the global Online First-person Shooter Game market?
4. What is the total value of the global Online First-person Shooter Game market?
5. Who are the major players in the global Online First-person Shooter Game market?
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Table of Contents

1 Supply Summary
1.1 Online First-person Shooter Game Introduction
1.2 World Online First-person Shooter Game Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Online First-person Shooter Game Total Market by Region (by Headquarter Location)
1.3.1 World Online First-person Shooter Game Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Online First-person Shooter Game Market Size (2019-2030)
1.3.3 China Online First-person Shooter Game Market Size (2019-2030)
1.3.4 Europe Online First-person Shooter Game Market Size (2019-2030)
1.3.5 Japan Online First-person Shooter Game Market Size (2019-2030)
1.3.6 South Korea Online First-person Shooter Game Market Size (2019-2030)
1.3.7 ASEAN Online First-person Shooter Game Market Size (2019-2030)
1.3.8 India Online First-person Shooter Game Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online First-person Shooter Game Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online First-person Shooter Game Major Market Trends

2 Demand Summary
2.1 World Online First-person Shooter Game Consumption Value (2019-2030)
2.2 World Online First-person Shooter Game Consumption Value by Region
2.2.1 World Online First-person Shooter Game Consumption Value by Region (2019-2024)
2.2.2 World Online First-person Shooter Game Consumption Value Forecast by Region (2025-2030)
2.3 United States Online First-person Shooter Game Consumption Value (2019-2030)
2.4 China Online First-person Shooter Game Consumption Value (2019-2030)
2.5 Europe Online First-person Shooter Game Consumption Value (2019-2030)
2.6 Japan Online First-person Shooter Game Consumption Value (2019-2030)
2.7 South Korea Online First-person Shooter Game Consumption Value (2019-2030)
2.8 ASEAN Online First-person Shooter Game Consumption Value (2019-2030)
2.9 India Online First-person Shooter Game Consumption Value (2019-2030)

3 World Online First-person Shooter Game Companies Competitive Analysis
3.1 World Online First-person Shooter Game Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online First-person Shooter Game Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online First-person Shooter Game in 2023
3.2.3 Global Concentration Ratios (CR8) for Online First-person Shooter Game in 2023
3.3 Online First-person Shooter Game Company Evaluation Quadrant
3.4 Online First-person Shooter Game Market: Overall Company Footprint Analysis
3.4.1 Online First-person Shooter Game Market: Region Footprint
3.4.2 Online First-person Shooter Game Market: Company Product Type Footprint
3.4.3 Online First-person Shooter Game Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online First-person Shooter Game Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online First-person Shooter Game Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Online First-person Shooter Game Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Online First-person Shooter Game Consumption Value Comparison
4.2.1 United States VS China: Online First-person Shooter Game Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Online First-person Shooter Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Online First-person Shooter Game Companies and Market Share, 2019-2024
4.3.1 United States Based Online First-person Shooter Game Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online First-person Shooter Game Revenue, (2019-2024)
4.4 China Based Companies Online First-person Shooter Game Revenue and Market Share, 2019-2024
4.4.1 China Based Online First-person Shooter Game Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online First-person Shooter Game Revenue, (2019-2024)
4.5 Rest of World Based Online First-person Shooter Game Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Online First-person Shooter Game Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online First-person Shooter Game Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Online First-person Shooter Game Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Closed Type
5.2.2 Sandbox Type
5.3 Market Segment by Type
5.3.1 World Online First-person Shooter Game Market Size by Type (2019-2024)
5.3.2 World Online First-person Shooter Game Market Size by Type (2025-2030)
5.3.3 World Online First-person Shooter Game Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Online First-person Shooter Game Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Under 18 Years Old
6.2.2 18-35 Years Old
6.2.3 35+ Years Old
6.3 Market Segment by Application
6.3.1 World Online First-person Shooter Game Market Size by Application (2019-2024)
6.3.2 World Online First-person Shooter Game Market Size by Application (2025-2030)
6.3.3 World Online First-person Shooter Game Market Size by Application (2019-2030)

7 Company Profiles
7.1 Tencent Games
7.1.1 Tencent Games Details
7.1.2 Tencent Games Major Business
7.1.3 Tencent Games Online First-person Shooter Game Product and Services
7.1.4 Tencent Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Tencent Games Recent Developments/Updates
7.1.6 Tencent Games Competitive Strengths & Weaknesses
7.2 Valve
7.2.1 Valve Details
7.2.2 Valve Major Business
7.2.3 Valve Online First-person Shooter Game Product and Services
7.2.4 Valve Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Valve Recent Developments/Updates
7.2.6 Valve Competitive Strengths & Weaknesses
7.3 Microsoft
7.3.1 Microsoft Details
7.3.2 Microsoft Major Business
7.3.3 Microsoft Online First-person Shooter Game Product and Services
7.3.4 Microsoft Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Microsoft Recent Developments/Updates
7.3.6 Microsoft Competitive Strengths & Weaknesses
7.4 Neowiz
7.4.1 Neowiz Details
7.4.2 Neowiz Major Business
7.4.3 Neowiz Online First-person Shooter Game Product and Services
7.4.4 Neowiz Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Neowiz Recent Developments/Updates
7.4.6 Neowiz Competitive Strengths & Weaknesses
7.5 Electronic Arts
7.5.1 Electronic Arts Details
7.5.2 Electronic Arts Major Business
7.5.3 Electronic Arts Online First-person Shooter Game Product and Services
7.5.4 Electronic Arts Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Electronic Arts Recent Developments/Updates
7.5.6 Electronic Arts Competitive Strengths & Weaknesses
7.6 Ubisoft Montréal
7.6.1 Ubisoft Montréal Details
7.6.2 Ubisoft Montréal Major Business
7.6.3 Ubisoft Montréal Online First-person Shooter Game Product and Services
7.6.4 Ubisoft Montréal Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Ubisoft Montréal Recent Developments/Updates
7.6.6 Ubisoft Montréal Competitive Strengths & Weaknesses
7.7 Nintendo
7.7.1 Nintendo Details
7.7.2 Nintendo Major Business
7.7.3 Nintendo Online First-person Shooter Game Product and Services
7.7.4 Nintendo Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Nintendo Recent Developments/Updates
7.7.6 Nintendo Competitive Strengths & Weaknesses
7.8 SQUARE ENIX
7.8.1 SQUARE ENIX Details
7.8.2 SQUARE ENIX Major Business
7.8.3 SQUARE ENIX Online First-person Shooter Game Product and Services
7.8.4 SQUARE ENIX Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 SQUARE ENIX Recent Developments/Updates
7.8.6 SQUARE ENIX Competitive Strengths & Weaknesses
7.9 Sony Group
7.9.1 Sony Group Details
7.9.2 Sony Group Major Business
7.9.3 Sony Group Online First-person Shooter Game Product and Services
7.9.4 Sony Group Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Sony Group Recent Developments/Updates
7.9.6 Sony Group Competitive Strengths & Weaknesses
7.10 EPIC Games
7.10.1 EPIC Games Details
7.10.2 EPIC Games Major Business
7.10.3 EPIC Games Online First-person Shooter Game Product and Services
7.10.4 EPIC Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 EPIC Games Recent Developments/Updates
7.10.6 EPIC Games Competitive Strengths & Weaknesses
7.11 Bandai Namco Holdings Inc
7.11.1 Bandai Namco Holdings Inc Details
7.11.2 Bandai Namco Holdings Inc Major Business
7.11.3 Bandai Namco Holdings Inc Online First-person Shooter Game Product and Services
7.11.4 Bandai Namco Holdings Inc Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Bandai Namco Holdings Inc Recent Developments/Updates
7.11.6 Bandai Namco Holdings Inc Competitive Strengths & Weaknesses
7.12 NetEase
7.12.1 NetEase Details
7.12.2 NetEase Major Business
7.12.3 NetEase Online First-person Shooter Game Product and Services
7.12.4 NetEase Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 NetEase Recent Developments/Updates
7.12.6 NetEase Competitive Strengths & Weaknesses
7.13 Sea Limited
7.13.1 Sea Limited Details
7.13.2 Sea Limited Major Business
7.13.3 Sea Limited Online First-person Shooter Game Product and Services
7.13.4 Sea Limited Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Sea Limited Recent Developments/Updates
7.13.6 Sea Limited Competitive Strengths & Weaknesses
7.14 Sohu Changyou
7.14.1 Sohu Changyou Details
7.14.2 Sohu Changyou Major Business
7.14.3 Sohu Changyou Online First-person Shooter Game Product and Services
7.14.4 Sohu Changyou Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Sohu Changyou Recent Developments/Updates
7.14.6 Sohu Changyou Competitive Strengths & Weaknesses
7.15 NetDragon
7.15.1 NetDragon Details
7.15.2 NetDragon Major Business
7.15.3 NetDragon Online First-person Shooter Game Product and Services
7.15.4 NetDragon Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 NetDragon Recent Developments/Updates
7.15.6 NetDragon Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online First-person Shooter Game Industry Chain
8.2 Online First-person Shooter Game Upstream Analysis
8.3 Online First-person Shooter Game Midstream Analysis
8.4 Online First-person Shooter Game Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online First-person Shooter Game Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Online First-person Shooter Game Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Online First-person Shooter Game Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Online First-person Shooter Game Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Online First-person Shooter Game Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online First-person Shooter Game Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Online First-person Shooter Game Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Online First-person Shooter Game Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Online First-person Shooter Game Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Online First-person Shooter Game Players in 2023
Table 12. World Online First-person Shooter Game Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Online First-person Shooter Game Company Evaluation Quadrant
Table 14. Head Office of Key Online First-person Shooter Game Player
Table 15. Online First-person Shooter Game Market: Company Product Type Footprint
Table 16. Online First-person Shooter Game Market: Company Product Application Footprint
Table 17. Online First-person Shooter Game Mergers & Acquisitions Activity
Table 18. United States VS China Online First-person Shooter Game Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Online First-person Shooter Game Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Online First-person Shooter Game Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online First-person Shooter Game Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Online First-person Shooter Game Revenue Market Share (2019-2024)
Table 23. China Based Online First-person Shooter Game Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online First-person Shooter Game Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Online First-person Shooter Game Revenue Market Share (2019-2024)
Table 26. Rest of World Based Online First-person Shooter Game Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online First-person Shooter Game Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Online First-person Shooter Game Revenue Market Share (2019-2024)
Table 29. World Online First-person Shooter Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Online First-person Shooter Game Market Size by Type (2019-2024) & (USD Million)
Table 31. World Online First-person Shooter Game Market Size by Type (2025-2030) & (USD Million)
Table 32. World Online First-person Shooter Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Online First-person Shooter Game Market Size by Application (2019-2024) & (USD Million)
Table 34. World Online First-person Shooter Game Market Size by Application (2025-2030) & (USD Million)
Table 35. Tencent Games Basic Information, Area Served and Competitors
Table 36. Tencent Games Major Business
Table 37. Tencent Games Online First-person Shooter Game Product and Services
Table 38. Tencent Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Tencent Games Recent Developments/Updates
Table 40. Tencent Games Competitive Strengths & Weaknesses
Table 41. Valve Basic Information, Area Served and Competitors
Table 42. Valve Major Business
Table 43. Valve Online First-person Shooter Game Product and Services
Table 44. Valve Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Valve Recent Developments/Updates
Table 46. Valve Competitive Strengths & Weaknesses
Table 47. Microsoft Basic Information, Area Served and Competitors
Table 48. Microsoft Major Business
Table 49. Microsoft Online First-person Shooter Game Product and Services
Table 50. Microsoft Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Microsoft Recent Developments/Updates
Table 52. Microsoft Competitive Strengths & Weaknesses
Table 53. Neowiz Basic Information, Area Served and Competitors
Table 54. Neowiz Major Business
Table 55. Neowiz Online First-person Shooter Game Product and Services
Table 56. Neowiz Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Neowiz Recent Developments/Updates
Table 58. Neowiz Competitive Strengths & Weaknesses
Table 59. Electronic Arts Basic Information, Area Served and Competitors
Table 60. Electronic Arts Major Business
Table 61. Electronic Arts Online First-person Shooter Game Product and Services
Table 62. Electronic Arts Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Electronic Arts Recent Developments/Updates
Table 64. Electronic Arts Competitive Strengths & Weaknesses
Table 65. Ubisoft Montréal Basic Information, Area Served and Competitors
Table 66. Ubisoft Montréal Major Business
Table 67. Ubisoft Montréal Online First-person Shooter Game Product and Services
Table 68. Ubisoft Montréal Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Ubisoft Montréal Recent Developments/Updates
Table 70. Ubisoft Montréal Competitive Strengths & Weaknesses
Table 71. Nintendo Basic Information, Area Served and Competitors
Table 72. Nintendo Major Business
Table 73. Nintendo Online First-person Shooter Game Product and Services
Table 74. Nintendo Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Nintendo Recent Developments/Updates
Table 76. Nintendo Competitive Strengths & Weaknesses
Table 77. SQUARE ENIX Basic Information, Area Served and Competitors
Table 78. SQUARE ENIX Major Business
Table 79. SQUARE ENIX Online First-person Shooter Game Product and Services
Table 80. SQUARE ENIX Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. SQUARE ENIX Recent Developments/Updates
Table 82. SQUARE ENIX Competitive Strengths & Weaknesses
Table 83. Sony Group Basic Information, Area Served and Competitors
Table 84. Sony Group Major Business
Table 85. Sony Group Online First-person Shooter Game Product and Services
Table 86. Sony Group Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Sony Group Recent Developments/Updates
Table 88. Sony Group Competitive Strengths & Weaknesses
Table 89. EPIC Games Basic Information, Area Served and Competitors
Table 90. EPIC Games Major Business
Table 91. EPIC Games Online First-person Shooter Game Product and Services
Table 92. EPIC Games Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. EPIC Games Recent Developments/Updates
Table 94. EPIC Games Competitive Strengths & Weaknesses
Table 95. Bandai Namco Holdings Inc Basic Information, Area Served and Competitors
Table 96. Bandai Namco Holdings Inc Major Business
Table 97. Bandai Namco Holdings Inc Online First-person Shooter Game Product and Services
Table 98. Bandai Namco Holdings Inc Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Bandai Namco Holdings Inc Recent Developments/Updates
Table 100. Bandai Namco Holdings Inc Competitive Strengths & Weaknesses
Table 101. NetEase Basic Information, Area Served and Competitors
Table 102. NetEase Major Business
Table 103. NetEase Online First-person Shooter Game Product and Services
Table 104. NetEase Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. NetEase Recent Developments/Updates
Table 106. NetEase Competitive Strengths & Weaknesses
Table 107. Sea Limited Basic Information, Area Served and Competitors
Table 108. Sea Limited Major Business
Table 109. Sea Limited Online First-person Shooter Game Product and Services
Table 110. Sea Limited Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Sea Limited Recent Developments/Updates
Table 112. Sea Limited Competitive Strengths & Weaknesses
Table 113. Sohu Changyou Basic Information, Area Served and Competitors
Table 114. Sohu Changyou Major Business
Table 115. Sohu Changyou Online First-person Shooter Game Product and Services
Table 116. Sohu Changyou Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Sohu Changyou Recent Developments/Updates
Table 118. NetDragon Basic Information, Area Served and Competitors
Table 119. NetDragon Major Business
Table 120. NetDragon Online First-person Shooter Game Product and Services
Table 121. NetDragon Online First-person Shooter Game Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 122. Global Key Players of Online First-person Shooter Game Upstream (Raw Materials)
Table 123. Online First-person Shooter Game Typical Customers
List of Figure
Figure 1. Online First-person Shooter Game Picture
Figure 2. World Online First-person Shooter Game Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Online First-person Shooter Game Total Market Size (2019-2030) & (USD Million)
Figure 4. World Online First-person Shooter Game Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Online First-person Shooter Game Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Online First-person Shooter Game Revenue (2019-2030) & (USD Million)
Figure 13. Online First-person Shooter Game Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 16. World Online First-person Shooter Game Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 18. China Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 23. India Online First-person Shooter Game Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Online First-person Shooter Game by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online First-person Shooter Game Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online First-person Shooter Game Markets in 2023
Figure 27. United States VS China: Online First-person Shooter Game Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Online First-person Shooter Game Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Online First-person Shooter Game Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Online First-person Shooter Game Market Size Market Share by Type in 2023
Figure 31. Closed Type
Figure 32. Sandbox Type
Figure 33. World Online First-person Shooter Game Market Size Market Share by Type (2019-2030)
Figure 34. World Online First-person Shooter Game Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Online First-person Shooter Game Market Size Market Share by Application in 2023
Figure 36. Under 18 Years Old
Figure 37. 18-35 Years Old
Figure 38. 35+ Years Old
Figure 39. Online First-person Shooter Game Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Tencent Games
Valve
Microsoft
Neowiz
Electronic Arts
Ubisoft Montréal
Nintendo
SQUARE ENIX
Sony Group
EPIC Games
Bandai Namco Holdings Inc
NetEase
Sea Limited
Sohu Changyou
NetDragon
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