Global Video Game Publisher Supply, Demand and Key Producers, 2024-2030

Global Video Game Publisher Supply, Demand and Key Producers, 2024-2030

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Published Date: 12 Feb 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Video Game Publisher market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

Game publisher is a company or organization responsible for publishing and distributing electronic games. Game publishers typically sign contracts with game developers to obtain the rights to publish the games. Their main responsibilities include market research, advertising, sales channel development, logistics, and customer service.

Game publishers do not directly participate in the game development process, but they are responsible for the marketing and sales of the game, which can have a significant impact on its success. Game publishers typically develop sales strategies, select appropriate sales channels, promote the game, and arrange release dates.

This report studies the global Video Game Publisher demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Video Game Publisher, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Video Game Publisher that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Video Game Publisher total market, 2019-2030, (USD Million)
Global Video Game Publisher total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Video Game Publisher total market, key domestic companies and share, (USD Million)
Global Video Game Publisher revenue by player and market share 2019-2024, (USD Million)
Global Video Game Publisher total market by Type, CAGR, 2019-2030, (USD Million)
Global Video Game Publisher total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Video Game Publisher market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Electronic Arts, Activision Blizzard, Ubisoft, 2K Games, Sony, Nintendo, Bandai Namco, Square Enix and Microsoft, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Video Game Publisher market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Video Game Publisher Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Video Game Publisher Market, Segmentation by Type
Large Triple-a Game Publisher
Small Indie Game Publisher

Global Video Game Publisher Market, Segmentation by Application
Family
Game Hall
Others

Companies Profiled:
Electronic Arts
Activision Blizzard
Ubisoft
2K Games
Sony
Nintendo
Bandai Namco
Square Enix
Microsoft
Konami Games
Sega
Capcom
Supercell
NetEase

Key Questions Answered
1. How big is the global Video Game Publisher market?
2. What is the demand of the global Video Game Publisher market?
3. What is the year over year growth of the global Video Game Publisher market?
4. What is the total value of the global Video Game Publisher market?
5. Who are the major players in the global Video Game Publisher market?
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Table of Contents

1 Supply Summary
1.1 Video Game Publisher Introduction
1.2 World Video Game Publisher Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Video Game Publisher Total Market by Region (by Headquarter Location)
1.3.1 World Video Game Publisher Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Video Game Publisher Market Size (2019-2030)
1.3.3 China Video Game Publisher Market Size (2019-2030)
1.3.4 Europe Video Game Publisher Market Size (2019-2030)
1.3.5 Japan Video Game Publisher Market Size (2019-2030)
1.3.6 South Korea Video Game Publisher Market Size (2019-2030)
1.3.7 ASEAN Video Game Publisher Market Size (2019-2030)
1.3.8 India Video Game Publisher Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Video Game Publisher Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Video Game Publisher Major Market Trends

2 Demand Summary
2.1 World Video Game Publisher Consumption Value (2019-2030)
2.2 World Video Game Publisher Consumption Value by Region
2.2.1 World Video Game Publisher Consumption Value by Region (2019-2024)
2.2.2 World Video Game Publisher Consumption Value Forecast by Region (2025-2030)
2.3 United States Video Game Publisher Consumption Value (2019-2030)
2.4 China Video Game Publisher Consumption Value (2019-2030)
2.5 Europe Video Game Publisher Consumption Value (2019-2030)
2.6 Japan Video Game Publisher Consumption Value (2019-2030)
2.7 South Korea Video Game Publisher Consumption Value (2019-2030)
2.8 ASEAN Video Game Publisher Consumption Value (2019-2030)
2.9 India Video Game Publisher Consumption Value (2019-2030)

3 World Video Game Publisher Companies Competitive Analysis
3.1 World Video Game Publisher Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Video Game Publisher Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Video Game Publisher in 2023
3.2.3 Global Concentration Ratios (CR8) for Video Game Publisher in 2023
3.3 Video Game Publisher Company Evaluation Quadrant
3.4 Video Game Publisher Market: Overall Company Footprint Analysis
3.4.1 Video Game Publisher Market: Region Footprint
3.4.2 Video Game Publisher Market: Company Product Type Footprint
3.4.3 Video Game Publisher Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Video Game Publisher Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Video Game Publisher Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Video Game Publisher Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Video Game Publisher Consumption Value Comparison
4.2.1 United States VS China: Video Game Publisher Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Video Game Publisher Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Video Game Publisher Companies and Market Share, 2019-2024
4.3.1 United States Based Video Game Publisher Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Video Game Publisher Revenue, (2019-2024)
4.4 China Based Companies Video Game Publisher Revenue and Market Share, 2019-2024
4.4.1 China Based Video Game Publisher Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Video Game Publisher Revenue, (2019-2024)
4.5 Rest of World Based Video Game Publisher Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Video Game Publisher Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Video Game Publisher Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Video Game Publisher Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Large Triple-a Game Publisher
5.2.2 Small Indie Game Publisher
5.3 Market Segment by Type
5.3.1 World Video Game Publisher Market Size by Type (2019-2024)
5.3.2 World Video Game Publisher Market Size by Type (2025-2030)
5.3.3 World Video Game Publisher Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Video Game Publisher Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Family
6.2.2 Game Hall
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World Video Game Publisher Market Size by Application (2019-2024)
6.3.2 World Video Game Publisher Market Size by Application (2025-2030)
6.3.3 World Video Game Publisher Market Size by Application (2019-2030)

7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Details
7.1.2 Electronic Arts Major Business
7.1.3 Electronic Arts Video Game Publisher Product and Services
7.1.4 Electronic Arts Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Electronic Arts Recent Developments/Updates
7.1.6 Electronic Arts Competitive Strengths & Weaknesses
7.2 Activision Blizzard
7.2.1 Activision Blizzard Details
7.2.2 Activision Blizzard Major Business
7.2.3 Activision Blizzard Video Game Publisher Product and Services
7.2.4 Activision Blizzard Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Activision Blizzard Recent Developments/Updates
7.2.6 Activision Blizzard Competitive Strengths & Weaknesses
7.3 Ubisoft
7.3.1 Ubisoft Details
7.3.2 Ubisoft Major Business
7.3.3 Ubisoft Video Game Publisher Product and Services
7.3.4 Ubisoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Ubisoft Recent Developments/Updates
7.3.6 Ubisoft Competitive Strengths & Weaknesses
7.4 2K Games
7.4.1 2K Games Details
7.4.2 2K Games Major Business
7.4.3 2K Games Video Game Publisher Product and Services
7.4.4 2K Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 2K Games Recent Developments/Updates
7.4.6 2K Games Competitive Strengths & Weaknesses
7.5 Sony
7.5.1 Sony Details
7.5.2 Sony Major Business
7.5.3 Sony Video Game Publisher Product and Services
7.5.4 Sony Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Sony Recent Developments/Updates
7.5.6 Sony Competitive Strengths & Weaknesses
7.6 Nintendo
7.6.1 Nintendo Details
7.6.2 Nintendo Major Business
7.6.3 Nintendo Video Game Publisher Product and Services
7.6.4 Nintendo Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Nintendo Recent Developments/Updates
7.6.6 Nintendo Competitive Strengths & Weaknesses
7.7 Bandai Namco
7.7.1 Bandai Namco Details
7.7.2 Bandai Namco Major Business
7.7.3 Bandai Namco Video Game Publisher Product and Services
7.7.4 Bandai Namco Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Bandai Namco Recent Developments/Updates
7.7.6 Bandai Namco Competitive Strengths & Weaknesses
7.8 Square Enix
7.8.1 Square Enix Details
7.8.2 Square Enix Major Business
7.8.3 Square Enix Video Game Publisher Product and Services
7.8.4 Square Enix Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Square Enix Recent Developments/Updates
7.8.6 Square Enix Competitive Strengths & Weaknesses
7.9 Microsoft
7.9.1 Microsoft Details
7.9.2 Microsoft Major Business
7.9.3 Microsoft Video Game Publisher Product and Services
7.9.4 Microsoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Microsoft Recent Developments/Updates
7.9.6 Microsoft Competitive Strengths & Weaknesses
7.10 Konami Games
7.10.1 Konami Games Details
7.10.2 Konami Games Major Business
7.10.3 Konami Games Video Game Publisher Product and Services
7.10.4 Konami Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Konami Games Recent Developments/Updates
7.10.6 Konami Games Competitive Strengths & Weaknesses
7.11 Sega
7.11.1 Sega Details
7.11.2 Sega Major Business
7.11.3 Sega Video Game Publisher Product and Services
7.11.4 Sega Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Sega Recent Developments/Updates
7.11.6 Sega Competitive Strengths & Weaknesses
7.12 Capcom
7.12.1 Capcom Details
7.12.2 Capcom Major Business
7.12.3 Capcom Video Game Publisher Product and Services
7.12.4 Capcom Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Capcom Recent Developments/Updates
7.12.6 Capcom Competitive Strengths & Weaknesses
7.13 Supercell
7.13.1 Supercell Details
7.13.2 Supercell Major Business
7.13.3 Supercell Video Game Publisher Product and Services
7.13.4 Supercell Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Supercell Recent Developments/Updates
7.13.6 Supercell Competitive Strengths & Weaknesses
7.14 NetEase
7.14.1 NetEase Details
7.14.2 NetEase Major Business
7.14.3 NetEase Video Game Publisher Product and Services
7.14.4 NetEase Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 NetEase Recent Developments/Updates
7.14.6 NetEase Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Video Game Publisher Industry Chain
8.2 Video Game Publisher Upstream Analysis
8.3 Video Game Publisher Midstream Analysis
8.4 Video Game Publisher Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Video Game Publisher Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Video Game Publisher Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Video Game Publisher Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Video Game Publisher Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Video Game Publisher Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Video Game Publisher Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Video Game Publisher Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Video Game Publisher Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Video Game Publisher Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Video Game Publisher Players in 2023
Table 12. World Video Game Publisher Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Video Game Publisher Company Evaluation Quadrant
Table 14. Head Office of Key Video Game Publisher Player
Table 15. Video Game Publisher Market: Company Product Type Footprint
Table 16. Video Game Publisher Market: Company Product Application Footprint
Table 17. Video Game Publisher Mergers & Acquisitions Activity
Table 18. United States VS China Video Game Publisher Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Video Game Publisher Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Video Game Publisher Companies, Headquarters (States, Country)
Table 21. United States Based Companies Video Game Publisher Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Video Game Publisher Revenue Market Share (2019-2024)
Table 23. China Based Video Game Publisher Companies, Headquarters (Province, Country)
Table 24. China Based Companies Video Game Publisher Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Video Game Publisher Revenue Market Share (2019-2024)
Table 26. Rest of World Based Video Game Publisher Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Video Game Publisher Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Video Game Publisher Revenue Market Share (2019-2024)
Table 29. World Video Game Publisher Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Video Game Publisher Market Size by Type (2019-2024) & (USD Million)
Table 31. World Video Game Publisher Market Size by Type (2025-2030) & (USD Million)
Table 32. World Video Game Publisher Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Video Game Publisher Market Size by Application (2019-2024) & (USD Million)
Table 34. World Video Game Publisher Market Size by Application (2025-2030) & (USD Million)
Table 35. Electronic Arts Basic Information, Area Served and Competitors
Table 36. Electronic Arts Major Business
Table 37. Electronic Arts Video Game Publisher Product and Services
Table 38. Electronic Arts Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Electronic Arts Recent Developments/Updates
Table 40. Electronic Arts Competitive Strengths & Weaknesses
Table 41. Activision Blizzard Basic Information, Area Served and Competitors
Table 42. Activision Blizzard Major Business
Table 43. Activision Blizzard Video Game Publisher Product and Services
Table 44. Activision Blizzard Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Activision Blizzard Recent Developments/Updates
Table 46. Activision Blizzard Competitive Strengths & Weaknesses
Table 47. Ubisoft Basic Information, Area Served and Competitors
Table 48. Ubisoft Major Business
Table 49. Ubisoft Video Game Publisher Product and Services
Table 50. Ubisoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Ubisoft Recent Developments/Updates
Table 52. Ubisoft Competitive Strengths & Weaknesses
Table 53. 2K Games Basic Information, Area Served and Competitors
Table 54. 2K Games Major Business
Table 55. 2K Games Video Game Publisher Product and Services
Table 56. 2K Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. 2K Games Recent Developments/Updates
Table 58. 2K Games Competitive Strengths & Weaknesses
Table 59. Sony Basic Information, Area Served and Competitors
Table 60. Sony Major Business
Table 61. Sony Video Game Publisher Product and Services
Table 62. Sony Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Sony Recent Developments/Updates
Table 64. Sony Competitive Strengths & Weaknesses
Table 65. Nintendo Basic Information, Area Served and Competitors
Table 66. Nintendo Major Business
Table 67. Nintendo Video Game Publisher Product and Services
Table 68. Nintendo Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Nintendo Recent Developments/Updates
Table 70. Nintendo Competitive Strengths & Weaknesses
Table 71. Bandai Namco Basic Information, Area Served and Competitors
Table 72. Bandai Namco Major Business
Table 73. Bandai Namco Video Game Publisher Product and Services
Table 74. Bandai Namco Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Bandai Namco Recent Developments/Updates
Table 76. Bandai Namco Competitive Strengths & Weaknesses
Table 77. Square Enix Basic Information, Area Served and Competitors
Table 78. Square Enix Major Business
Table 79. Square Enix Video Game Publisher Product and Services
Table 80. Square Enix Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Square Enix Recent Developments/Updates
Table 82. Square Enix Competitive Strengths & Weaknesses
Table 83. Microsoft Basic Information, Area Served and Competitors
Table 84. Microsoft Major Business
Table 85. Microsoft Video Game Publisher Product and Services
Table 86. Microsoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Microsoft Recent Developments/Updates
Table 88. Microsoft Competitive Strengths & Weaknesses
Table 89. Konami Games Basic Information, Area Served and Competitors
Table 90. Konami Games Major Business
Table 91. Konami Games Video Game Publisher Product and Services
Table 92. Konami Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Konami Games Recent Developments/Updates
Table 94. Konami Games Competitive Strengths & Weaknesses
Table 95. Sega Basic Information, Area Served and Competitors
Table 96. Sega Major Business
Table 97. Sega Video Game Publisher Product and Services
Table 98. Sega Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Sega Recent Developments/Updates
Table 100. Sega Competitive Strengths & Weaknesses
Table 101. Capcom Basic Information, Area Served and Competitors
Table 102. Capcom Major Business
Table 103. Capcom Video Game Publisher Product and Services
Table 104. Capcom Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Capcom Recent Developments/Updates
Table 106. Capcom Competitive Strengths & Weaknesses
Table 107. Supercell Basic Information, Area Served and Competitors
Table 108. Supercell Major Business
Table 109. Supercell Video Game Publisher Product and Services
Table 110. Supercell Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Supercell Recent Developments/Updates
Table 112. NetEase Basic Information, Area Served and Competitors
Table 113. NetEase Major Business
Table 114. NetEase Video Game Publisher Product and Services
Table 115. NetEase Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 116. Global Key Players of Video Game Publisher Upstream (Raw Materials)
Table 117. Video Game Publisher Typical Customers
List of Figure
Figure 1. Video Game Publisher Picture
Figure 2. World Video Game Publisher Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Video Game Publisher Total Market Size (2019-2030) & (USD Million)
Figure 4. World Video Game Publisher Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Video Game Publisher Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 13. Video Game Publisher Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 16. World Video Game Publisher Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 18. China Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 23. India Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Video Game Publisher by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Video Game Publisher Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Video Game Publisher Markets in 2023
Figure 27. United States VS China: Video Game Publisher Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Video Game Publisher Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Video Game Publisher Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Video Game Publisher Market Size Market Share by Type in 2023
Figure 31. Large Triple-a Game Publisher
Figure 32. Small Indie Game Publisher
Figure 33. World Video Game Publisher Market Size Market Share by Type (2019-2030)
Figure 34. World Video Game Publisher Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Video Game Publisher Market Size Market Share by Application in 2023
Figure 36. Family
Figure 37. Game Hall
Figure 38. Others
Figure 39. Video Game Publisher Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Electronic Arts
Activision Blizzard
Ubisoft
2K Games
Sony
Nintendo
Bandai Namco
Square Enix
Microsoft
Konami Games
Sega
Capcom
Supercell
NetEase
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Global Video Game Publisher Supply, Demand and Key Producers, 2024-2030

Global Video Game Publisher Supply, Demand and Key Producers, 2024-2030

Page: 127

Published Date: 12 Feb 2024

Category: Service & Software

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Description

The global Video Game Publisher market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

Game publisher is a company or organization responsible for publishing and distributing electronic games. Game publishers typically sign contracts with game developers to obtain the rights to publish the games. Their main responsibilities include market research, advertising, sales channel development, logistics, and customer service.

Game publishers do not directly participate in the game development process, but they are responsible for the marketing and sales of the game, which can have a significant impact on its success. Game publishers typically develop sales strategies, select appropriate sales channels, promote the game, and arrange release dates.

This report studies the global Video Game Publisher demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Video Game Publisher, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Video Game Publisher that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Video Game Publisher total market, 2019-2030, (USD Million)
Global Video Game Publisher total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Video Game Publisher total market, key domestic companies and share, (USD Million)
Global Video Game Publisher revenue by player and market share 2019-2024, (USD Million)
Global Video Game Publisher total market by Type, CAGR, 2019-2030, (USD Million)
Global Video Game Publisher total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Video Game Publisher market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Electronic Arts, Activision Blizzard, Ubisoft, 2K Games, Sony, Nintendo, Bandai Namco, Square Enix and Microsoft, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Video Game Publisher market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Video Game Publisher Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Video Game Publisher Market, Segmentation by Type
Large Triple-a Game Publisher
Small Indie Game Publisher

Global Video Game Publisher Market, Segmentation by Application
Family
Game Hall
Others

Companies Profiled:
Electronic Arts
Activision Blizzard
Ubisoft
2K Games
Sony
Nintendo
Bandai Namco
Square Enix
Microsoft
Konami Games
Sega
Capcom
Supercell
NetEase

Key Questions Answered
1. How big is the global Video Game Publisher market?
2. What is the demand of the global Video Game Publisher market?
3. What is the year over year growth of the global Video Game Publisher market?
4. What is the total value of the global Video Game Publisher market?
5. Who are the major players in the global Video Game Publisher market?
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Table of Contents

1 Supply Summary
1.1 Video Game Publisher Introduction
1.2 World Video Game Publisher Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Video Game Publisher Total Market by Region (by Headquarter Location)
1.3.1 World Video Game Publisher Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Video Game Publisher Market Size (2019-2030)
1.3.3 China Video Game Publisher Market Size (2019-2030)
1.3.4 Europe Video Game Publisher Market Size (2019-2030)
1.3.5 Japan Video Game Publisher Market Size (2019-2030)
1.3.6 South Korea Video Game Publisher Market Size (2019-2030)
1.3.7 ASEAN Video Game Publisher Market Size (2019-2030)
1.3.8 India Video Game Publisher Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Video Game Publisher Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Video Game Publisher Major Market Trends

2 Demand Summary
2.1 World Video Game Publisher Consumption Value (2019-2030)
2.2 World Video Game Publisher Consumption Value by Region
2.2.1 World Video Game Publisher Consumption Value by Region (2019-2024)
2.2.2 World Video Game Publisher Consumption Value Forecast by Region (2025-2030)
2.3 United States Video Game Publisher Consumption Value (2019-2030)
2.4 China Video Game Publisher Consumption Value (2019-2030)
2.5 Europe Video Game Publisher Consumption Value (2019-2030)
2.6 Japan Video Game Publisher Consumption Value (2019-2030)
2.7 South Korea Video Game Publisher Consumption Value (2019-2030)
2.8 ASEAN Video Game Publisher Consumption Value (2019-2030)
2.9 India Video Game Publisher Consumption Value (2019-2030)

3 World Video Game Publisher Companies Competitive Analysis
3.1 World Video Game Publisher Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Video Game Publisher Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Video Game Publisher in 2023
3.2.3 Global Concentration Ratios (CR8) for Video Game Publisher in 2023
3.3 Video Game Publisher Company Evaluation Quadrant
3.4 Video Game Publisher Market: Overall Company Footprint Analysis
3.4.1 Video Game Publisher Market: Region Footprint
3.4.2 Video Game Publisher Market: Company Product Type Footprint
3.4.3 Video Game Publisher Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Video Game Publisher Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Video Game Publisher Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Video Game Publisher Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Video Game Publisher Consumption Value Comparison
4.2.1 United States VS China: Video Game Publisher Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Video Game Publisher Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Video Game Publisher Companies and Market Share, 2019-2024
4.3.1 United States Based Video Game Publisher Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Video Game Publisher Revenue, (2019-2024)
4.4 China Based Companies Video Game Publisher Revenue and Market Share, 2019-2024
4.4.1 China Based Video Game Publisher Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Video Game Publisher Revenue, (2019-2024)
4.5 Rest of World Based Video Game Publisher Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Video Game Publisher Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Video Game Publisher Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Video Game Publisher Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Large Triple-a Game Publisher
5.2.2 Small Indie Game Publisher
5.3 Market Segment by Type
5.3.1 World Video Game Publisher Market Size by Type (2019-2024)
5.3.2 World Video Game Publisher Market Size by Type (2025-2030)
5.3.3 World Video Game Publisher Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Video Game Publisher Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Family
6.2.2 Game Hall
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World Video Game Publisher Market Size by Application (2019-2024)
6.3.2 World Video Game Publisher Market Size by Application (2025-2030)
6.3.3 World Video Game Publisher Market Size by Application (2019-2030)

7 Company Profiles
7.1 Electronic Arts
7.1.1 Electronic Arts Details
7.1.2 Electronic Arts Major Business
7.1.3 Electronic Arts Video Game Publisher Product and Services
7.1.4 Electronic Arts Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Electronic Arts Recent Developments/Updates
7.1.6 Electronic Arts Competitive Strengths & Weaknesses
7.2 Activision Blizzard
7.2.1 Activision Blizzard Details
7.2.2 Activision Blizzard Major Business
7.2.3 Activision Blizzard Video Game Publisher Product and Services
7.2.4 Activision Blizzard Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Activision Blizzard Recent Developments/Updates
7.2.6 Activision Blizzard Competitive Strengths & Weaknesses
7.3 Ubisoft
7.3.1 Ubisoft Details
7.3.2 Ubisoft Major Business
7.3.3 Ubisoft Video Game Publisher Product and Services
7.3.4 Ubisoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Ubisoft Recent Developments/Updates
7.3.6 Ubisoft Competitive Strengths & Weaknesses
7.4 2K Games
7.4.1 2K Games Details
7.4.2 2K Games Major Business
7.4.3 2K Games Video Game Publisher Product and Services
7.4.4 2K Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 2K Games Recent Developments/Updates
7.4.6 2K Games Competitive Strengths & Weaknesses
7.5 Sony
7.5.1 Sony Details
7.5.2 Sony Major Business
7.5.3 Sony Video Game Publisher Product and Services
7.5.4 Sony Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Sony Recent Developments/Updates
7.5.6 Sony Competitive Strengths & Weaknesses
7.6 Nintendo
7.6.1 Nintendo Details
7.6.2 Nintendo Major Business
7.6.3 Nintendo Video Game Publisher Product and Services
7.6.4 Nintendo Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Nintendo Recent Developments/Updates
7.6.6 Nintendo Competitive Strengths & Weaknesses
7.7 Bandai Namco
7.7.1 Bandai Namco Details
7.7.2 Bandai Namco Major Business
7.7.3 Bandai Namco Video Game Publisher Product and Services
7.7.4 Bandai Namco Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Bandai Namco Recent Developments/Updates
7.7.6 Bandai Namco Competitive Strengths & Weaknesses
7.8 Square Enix
7.8.1 Square Enix Details
7.8.2 Square Enix Major Business
7.8.3 Square Enix Video Game Publisher Product and Services
7.8.4 Square Enix Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Square Enix Recent Developments/Updates
7.8.6 Square Enix Competitive Strengths & Weaknesses
7.9 Microsoft
7.9.1 Microsoft Details
7.9.2 Microsoft Major Business
7.9.3 Microsoft Video Game Publisher Product and Services
7.9.4 Microsoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Microsoft Recent Developments/Updates
7.9.6 Microsoft Competitive Strengths & Weaknesses
7.10 Konami Games
7.10.1 Konami Games Details
7.10.2 Konami Games Major Business
7.10.3 Konami Games Video Game Publisher Product and Services
7.10.4 Konami Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Konami Games Recent Developments/Updates
7.10.6 Konami Games Competitive Strengths & Weaknesses
7.11 Sega
7.11.1 Sega Details
7.11.2 Sega Major Business
7.11.3 Sega Video Game Publisher Product and Services
7.11.4 Sega Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Sega Recent Developments/Updates
7.11.6 Sega Competitive Strengths & Weaknesses
7.12 Capcom
7.12.1 Capcom Details
7.12.2 Capcom Major Business
7.12.3 Capcom Video Game Publisher Product and Services
7.12.4 Capcom Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Capcom Recent Developments/Updates
7.12.6 Capcom Competitive Strengths & Weaknesses
7.13 Supercell
7.13.1 Supercell Details
7.13.2 Supercell Major Business
7.13.3 Supercell Video Game Publisher Product and Services
7.13.4 Supercell Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Supercell Recent Developments/Updates
7.13.6 Supercell Competitive Strengths & Weaknesses
7.14 NetEase
7.14.1 NetEase Details
7.14.2 NetEase Major Business
7.14.3 NetEase Video Game Publisher Product and Services
7.14.4 NetEase Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 NetEase Recent Developments/Updates
7.14.6 NetEase Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Video Game Publisher Industry Chain
8.2 Video Game Publisher Upstream Analysis
8.3 Video Game Publisher Midstream Analysis
8.4 Video Game Publisher Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Video Game Publisher Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Video Game Publisher Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Video Game Publisher Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Video Game Publisher Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Video Game Publisher Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Video Game Publisher Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Video Game Publisher Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Video Game Publisher Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Video Game Publisher Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Video Game Publisher Players in 2023
Table 12. World Video Game Publisher Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Video Game Publisher Company Evaluation Quadrant
Table 14. Head Office of Key Video Game Publisher Player
Table 15. Video Game Publisher Market: Company Product Type Footprint
Table 16. Video Game Publisher Market: Company Product Application Footprint
Table 17. Video Game Publisher Mergers & Acquisitions Activity
Table 18. United States VS China Video Game Publisher Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Video Game Publisher Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Video Game Publisher Companies, Headquarters (States, Country)
Table 21. United States Based Companies Video Game Publisher Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Video Game Publisher Revenue Market Share (2019-2024)
Table 23. China Based Video Game Publisher Companies, Headquarters (Province, Country)
Table 24. China Based Companies Video Game Publisher Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Video Game Publisher Revenue Market Share (2019-2024)
Table 26. Rest of World Based Video Game Publisher Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Video Game Publisher Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Video Game Publisher Revenue Market Share (2019-2024)
Table 29. World Video Game Publisher Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Video Game Publisher Market Size by Type (2019-2024) & (USD Million)
Table 31. World Video Game Publisher Market Size by Type (2025-2030) & (USD Million)
Table 32. World Video Game Publisher Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Video Game Publisher Market Size by Application (2019-2024) & (USD Million)
Table 34. World Video Game Publisher Market Size by Application (2025-2030) & (USD Million)
Table 35. Electronic Arts Basic Information, Area Served and Competitors
Table 36. Electronic Arts Major Business
Table 37. Electronic Arts Video Game Publisher Product and Services
Table 38. Electronic Arts Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Electronic Arts Recent Developments/Updates
Table 40. Electronic Arts Competitive Strengths & Weaknesses
Table 41. Activision Blizzard Basic Information, Area Served and Competitors
Table 42. Activision Blizzard Major Business
Table 43. Activision Blizzard Video Game Publisher Product and Services
Table 44. Activision Blizzard Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Activision Blizzard Recent Developments/Updates
Table 46. Activision Blizzard Competitive Strengths & Weaknesses
Table 47. Ubisoft Basic Information, Area Served and Competitors
Table 48. Ubisoft Major Business
Table 49. Ubisoft Video Game Publisher Product and Services
Table 50. Ubisoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Ubisoft Recent Developments/Updates
Table 52. Ubisoft Competitive Strengths & Weaknesses
Table 53. 2K Games Basic Information, Area Served and Competitors
Table 54. 2K Games Major Business
Table 55. 2K Games Video Game Publisher Product and Services
Table 56. 2K Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. 2K Games Recent Developments/Updates
Table 58. 2K Games Competitive Strengths & Weaknesses
Table 59. Sony Basic Information, Area Served and Competitors
Table 60. Sony Major Business
Table 61. Sony Video Game Publisher Product and Services
Table 62. Sony Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Sony Recent Developments/Updates
Table 64. Sony Competitive Strengths & Weaknesses
Table 65. Nintendo Basic Information, Area Served and Competitors
Table 66. Nintendo Major Business
Table 67. Nintendo Video Game Publisher Product and Services
Table 68. Nintendo Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Nintendo Recent Developments/Updates
Table 70. Nintendo Competitive Strengths & Weaknesses
Table 71. Bandai Namco Basic Information, Area Served and Competitors
Table 72. Bandai Namco Major Business
Table 73. Bandai Namco Video Game Publisher Product and Services
Table 74. Bandai Namco Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Bandai Namco Recent Developments/Updates
Table 76. Bandai Namco Competitive Strengths & Weaknesses
Table 77. Square Enix Basic Information, Area Served and Competitors
Table 78. Square Enix Major Business
Table 79. Square Enix Video Game Publisher Product and Services
Table 80. Square Enix Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Square Enix Recent Developments/Updates
Table 82. Square Enix Competitive Strengths & Weaknesses
Table 83. Microsoft Basic Information, Area Served and Competitors
Table 84. Microsoft Major Business
Table 85. Microsoft Video Game Publisher Product and Services
Table 86. Microsoft Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Microsoft Recent Developments/Updates
Table 88. Microsoft Competitive Strengths & Weaknesses
Table 89. Konami Games Basic Information, Area Served and Competitors
Table 90. Konami Games Major Business
Table 91. Konami Games Video Game Publisher Product and Services
Table 92. Konami Games Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Konami Games Recent Developments/Updates
Table 94. Konami Games Competitive Strengths & Weaknesses
Table 95. Sega Basic Information, Area Served and Competitors
Table 96. Sega Major Business
Table 97. Sega Video Game Publisher Product and Services
Table 98. Sega Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Sega Recent Developments/Updates
Table 100. Sega Competitive Strengths & Weaknesses
Table 101. Capcom Basic Information, Area Served and Competitors
Table 102. Capcom Major Business
Table 103. Capcom Video Game Publisher Product and Services
Table 104. Capcom Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Capcom Recent Developments/Updates
Table 106. Capcom Competitive Strengths & Weaknesses
Table 107. Supercell Basic Information, Area Served and Competitors
Table 108. Supercell Major Business
Table 109. Supercell Video Game Publisher Product and Services
Table 110. Supercell Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Supercell Recent Developments/Updates
Table 112. NetEase Basic Information, Area Served and Competitors
Table 113. NetEase Major Business
Table 114. NetEase Video Game Publisher Product and Services
Table 115. NetEase Video Game Publisher Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 116. Global Key Players of Video Game Publisher Upstream (Raw Materials)
Table 117. Video Game Publisher Typical Customers
List of Figure
Figure 1. Video Game Publisher Picture
Figure 2. World Video Game Publisher Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Video Game Publisher Total Market Size (2019-2030) & (USD Million)
Figure 4. World Video Game Publisher Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Video Game Publisher Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Video Game Publisher Revenue (2019-2030) & (USD Million)
Figure 13. Video Game Publisher Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 16. World Video Game Publisher Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 18. China Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 23. India Video Game Publisher Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Video Game Publisher by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Video Game Publisher Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Video Game Publisher Markets in 2023
Figure 27. United States VS China: Video Game Publisher Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Video Game Publisher Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Video Game Publisher Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Video Game Publisher Market Size Market Share by Type in 2023
Figure 31. Large Triple-a Game Publisher
Figure 32. Small Indie Game Publisher
Figure 33. World Video Game Publisher Market Size Market Share by Type (2019-2030)
Figure 34. World Video Game Publisher Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Video Game Publisher Market Size Market Share by Application in 2023
Figure 36. Family
Figure 37. Game Hall
Figure 38. Others
Figure 39. Video Game Publisher Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Electronic Arts
Activision Blizzard
Ubisoft
2K Games
Sony
Nintendo
Bandai Namco
Square Enix
Microsoft
Konami Games
Sega
Capcom
Supercell
NetEase
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