Global Virtual Youtuber Model Supply, Demand and Key Producers, 2024-2030
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Published Date: 20 Feb 2024
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Virtual Youtuber Model market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).
As an important force driving a new round of scientific and technological revolution, artificial intelligence has been of national strategic importance. Many governments introduces polices and increase capital investment to support AI companies. The Digital Europe plan adopted by the European Union will allocate €9.2 billion on high-tech investments, such as supercomputing, artificial intelligence, and network security. In order to maintain its leading position, the United States will increase its investment in artificial intelligence research and development in non-defense fields, from US$1.6 billion to US$1.7 billion in 2022. According to the latest data released by IDC, global artificial intelligence revenue was US$432.8 billion in 2022, a year-on-year increase of 19.6%, including software, hardware and services.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China's core artificial intelligence industry reached ¥508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China's data center is less than 1/20 of that of the United States.
This report studies the global Virtual Youtuber Model demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Virtual Youtuber Model, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Youtuber Model that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Virtual Youtuber Model total market, 2019-2030, (USD Million)
Global Virtual Youtuber Model total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Virtual Youtuber Model total market, key domestic companies and share, (USD Million)
Global Virtual Youtuber Model revenue by player and market share 2019-2024, (USD Million)
Global Virtual Youtuber Model total market by Type, CAGR, 2019-2030, (USD Million)
Global Virtual Youtuber Model total market by Application, CAGR, 2019-2030, (USD Million).
This reports profiles major players in the global Virtual Youtuber Model market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include iFLYTEK, Cygames, CAPTUREROID, VRoid Studio and Live2D Cubism, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Youtuber Model market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Virtual Youtuber Model Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Virtual Youtuber Model Market, Segmentation by Type
2D Model
3D Model
Global Virtual Youtuber Model Market, Segmentation by Application
Live Streaming
Video Production
Others
Companies Profiled:
iFLYTEK
Cygames
CAPTUREROID
VRoid Studio
Live2D Cubism
Key Questions Answered
1. How big is the global Virtual Youtuber Model market?
2. What is the demand of the global Virtual Youtuber Model market?
3. What is the year over year growth of the global Virtual Youtuber Model market?
4. What is the total value of the global Virtual Youtuber Model market?
5. Who are the major players in the global Virtual Youtuber Model market?
Table of Contents
1 Supply Summary
1.1 Virtual Youtuber Model Introduction
1.2 World Virtual Youtuber Model Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Virtual Youtuber Model Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Youtuber Model Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Virtual Youtuber Model Market Size (2019-2030)
1.3.3 China Virtual Youtuber Model Market Size (2019-2030)
1.3.4 Europe Virtual Youtuber Model Market Size (2019-2030)
1.3.5 Japan Virtual Youtuber Model Market Size (2019-2030)
1.3.6 South Korea Virtual Youtuber Model Market Size (2019-2030)
1.3.7 ASEAN Virtual Youtuber Model Market Size (2019-2030)
1.3.8 India Virtual Youtuber Model Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Youtuber Model Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Youtuber Model Major Market Trends
2 Demand Summary
2.1 World Virtual Youtuber Model Consumption Value (2019-2030)
2.2 World Virtual Youtuber Model Consumption Value by Region
2.2.1 World Virtual Youtuber Model Consumption Value by Region (2019-2024)
2.2.2 World Virtual Youtuber Model Consumption Value Forecast by Region (2025-2030)
2.3 United States Virtual Youtuber Model Consumption Value (2019-2030)
2.4 China Virtual Youtuber Model Consumption Value (2019-2030)
2.5 Europe Virtual Youtuber Model Consumption Value (2019-2030)
2.6 Japan Virtual Youtuber Model Consumption Value (2019-2030)
2.7 South Korea Virtual Youtuber Model Consumption Value (2019-2030)
2.8 ASEAN Virtual Youtuber Model Consumption Value (2019-2030)
2.9 India Virtual Youtuber Model Consumption Value (2019-2030)
3 World Virtual Youtuber Model Companies Competitive Analysis
3.1 World Virtual Youtuber Model Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Youtuber Model Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Youtuber Model in 2023
3.2.3 Global Concentration Ratios (CR8) for Virtual Youtuber Model in 2023
3.3 Virtual Youtuber Model Company Evaluation Quadrant
3.4 Virtual Youtuber Model Market: Overall Company Footprint Analysis
3.4.1 Virtual Youtuber Model Market: Region Footprint
3.4.2 Virtual Youtuber Model Market: Company Product Type Footprint
3.4.3 Virtual Youtuber Model Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Youtuber Model Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Youtuber Model Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Virtual Youtuber Model Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Virtual Youtuber Model Consumption Value Comparison
4.2.1 United States VS China: Virtual Youtuber Model Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Virtual Youtuber Model Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Virtual Youtuber Model Companies and Market Share, 2019-2024
4.3.1 United States Based Virtual Youtuber Model Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Youtuber Model Revenue, (2019-2024)
4.4 China Based Companies Virtual Youtuber Model Revenue and Market Share, 2019-2024
4.4.1 China Based Virtual Youtuber Model Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Youtuber Model Revenue, (2019-2024)
4.5 Rest of World Based Virtual Youtuber Model Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Virtual Youtuber Model Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Youtuber Model Revenue, (2019-2024)
5 Market Analysis by Type
5.1 World Virtual Youtuber Model Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 2D Model
5.2.2 3D Model
5.3 Market Segment by Type
5.3.1 World Virtual Youtuber Model Market Size by Type (2019-2024)
5.3.2 World Virtual Youtuber Model Market Size by Type (2025-2030)
5.3.3 World Virtual Youtuber Model Market Size Market Share by Type (2019-2030)
6 Market Analysis by Application
6.1 World Virtual Youtuber Model Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Live Streaming
6.2.2 Video Production
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World Virtual Youtuber Model Market Size by Application (2019-2024)
6.3.2 World Virtual Youtuber Model Market Size by Application (2025-2030)
6.3.3 World Virtual Youtuber Model Market Size by Application (2019-2030)
7 Company Profiles
7.1 iFLYTEK
7.1.1 iFLYTEK Details
7.1.2 iFLYTEK Major Business
7.1.3 iFLYTEK Virtual Youtuber Model Product and Services
7.1.4 iFLYTEK Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 iFLYTEK Recent Developments/Updates
7.1.6 iFLYTEK Competitive Strengths & Weaknesses
7.2 Cygames
7.2.1 Cygames Details
7.2.2 Cygames Major Business
7.2.3 Cygames Virtual Youtuber Model Product and Services
7.2.4 Cygames Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Cygames Recent Developments/Updates
7.2.6 Cygames Competitive Strengths & Weaknesses
7.3 CAPTUREROID
7.3.1 CAPTUREROID Details
7.3.2 CAPTUREROID Major Business
7.3.3 CAPTUREROID Virtual Youtuber Model Product and Services
7.3.4 CAPTUREROID Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 CAPTUREROID Recent Developments/Updates
7.3.6 CAPTUREROID Competitive Strengths & Weaknesses
7.4 VRoid Studio
7.4.1 VRoid Studio Details
7.4.2 VRoid Studio Major Business
7.4.3 VRoid Studio Virtual Youtuber Model Product and Services
7.4.4 VRoid Studio Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 VRoid Studio Recent Developments/Updates
7.4.6 VRoid Studio Competitive Strengths & Weaknesses
7.5 Live2D Cubism
7.5.1 Live2D Cubism Details
7.5.2 Live2D Cubism Major Business
7.5.3 Live2D Cubism Virtual Youtuber Model Product and Services
7.5.4 Live2D Cubism Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Live2D Cubism Recent Developments/Updates
7.5.6 Live2D Cubism Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Virtual Youtuber Model Industry Chain
8.2 Virtual Youtuber Model Upstream Analysis
8.3 Virtual Youtuber Model Midstream Analysis
8.4 Virtual Youtuber Model Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Virtual Youtuber Model Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Youtuber Model Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Youtuber Model Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Youtuber Model Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Virtual Youtuber Model Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Youtuber Model Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Virtual Youtuber Model Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Virtual Youtuber Model Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Virtual Youtuber Model Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Youtuber Model Players in 2023
Table 12. World Virtual Youtuber Model Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Virtual Youtuber Model Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Youtuber Model Player
Table 15. Virtual Youtuber Model Market: Company Product Type Footprint
Table 16. Virtual Youtuber Model Market: Company Product Application Footprint
Table 17. Virtual Youtuber Model Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Youtuber Model Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Virtual Youtuber Model Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Virtual Youtuber Model Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Youtuber Model Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Virtual Youtuber Model Revenue Market Share (2019-2024)
Table 23. China Based Virtual Youtuber Model Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Youtuber Model Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Virtual Youtuber Model Revenue Market Share (2019-2024)
Table 26. Rest of World Based Virtual Youtuber Model Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Youtuber Model Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Virtual Youtuber Model Revenue Market Share (2019-2024)
Table 29. World Virtual Youtuber Model Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Virtual Youtuber Model Market Size by Type (2019-2024) & (USD Million)
Table 31. World Virtual Youtuber Model Market Size by Type (2025-2030) & (USD Million)
Table 32. World Virtual Youtuber Model Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Virtual Youtuber Model Market Size by Application (2019-2024) & (USD Million)
Table 34. World Virtual Youtuber Model Market Size by Application (2025-2030) & (USD Million)
Table 35. iFLYTEK Basic Information, Area Served and Competitors
Table 36. iFLYTEK Major Business
Table 37. iFLYTEK Virtual Youtuber Model Product and Services
Table 38. iFLYTEK Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. iFLYTEK Recent Developments/Updates
Table 40. iFLYTEK Competitive Strengths & Weaknesses
Table 41. Cygames Basic Information, Area Served and Competitors
Table 42. Cygames Major Business
Table 43. Cygames Virtual Youtuber Model Product and Services
Table 44. Cygames Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Cygames Recent Developments/Updates
Table 46. Cygames Competitive Strengths & Weaknesses
Table 47. CAPTUREROID Basic Information, Area Served and Competitors
Table 48. CAPTUREROID Major Business
Table 49. CAPTUREROID Virtual Youtuber Model Product and Services
Table 50. CAPTUREROID Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. CAPTUREROID Recent Developments/Updates
Table 52. CAPTUREROID Competitive Strengths & Weaknesses
Table 53. VRoid Studio Basic Information, Area Served and Competitors
Table 54. VRoid Studio Major Business
Table 55. VRoid Studio Virtual Youtuber Model Product and Services
Table 56. VRoid Studio Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. VRoid Studio Recent Developments/Updates
Table 58. Live2D Cubism Basic Information, Area Served and Competitors
Table 59. Live2D Cubism Major Business
Table 60. Live2D Cubism Virtual Youtuber Model Product and Services
Table 61. Live2D Cubism Virtual Youtuber Model Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 62. Global Key Players of Virtual Youtuber Model Upstream (Raw Materials)
Table 63. Virtual Youtuber Model Typical Customers
List of Figure
Figure 1. Virtual Youtuber Model Picture
Figure 2. World Virtual Youtuber Model Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Virtual Youtuber Model Total Market Size (2019-2030) & (USD Million)
Figure 4. World Virtual Youtuber Model Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Youtuber Model Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Virtual Youtuber Model Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Virtual Youtuber Model Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Virtual Youtuber Model Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Virtual Youtuber Model Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Virtual Youtuber Model Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Virtual Youtuber Model Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Virtual Youtuber Model Revenue (2019-2030) & (USD Million)
Figure 13. Virtual Youtuber Model Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 16. World Virtual Youtuber Model Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 18. China Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 23. India Virtual Youtuber Model Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Virtual Youtuber Model by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Youtuber Model Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Youtuber Model Markets in 2023
Figure 27. United States VS China: Virtual Youtuber Model Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Virtual Youtuber Model Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Virtual Youtuber Model Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Virtual Youtuber Model Market Size Market Share by Type in 2023
Figure 31. 2D Model
Figure 32. 3D Model
Figure 33. World Virtual Youtuber Model Market Size Market Share by Type (2019-2030)
Figure 34. World Virtual Youtuber Model Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Virtual Youtuber Model Market Size Market Share by Application in 2023
Figure 36. Live Streaming
Figure 37. Video Production
Figure 38. Others
Figure 39. Virtual Youtuber Model Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
iFLYTEK Cygames CAPTUREROID VRoid Studio Live2D Cubism
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