Global Gaming Peripherals Supply, Demand and Key Producers, 2024-2030

Global Gaming Peripherals Supply, Demand and Key Producers, 2024-2030

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Published Date: 21 Feb 2024

Category: Electronics & Semiconductor

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Gaming Peripherals market size is expected to reach $ 4519.1 million by 2030, rising at a market growth of 5.3% CAGR during the forecast period (2024-2030).

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

This report studies the global Gaming Peripherals demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Gaming Peripherals, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Gaming Peripherals that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Gaming Peripherals total market, 2019-2030, (USD Million)
Global Gaming Peripherals total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Gaming Peripherals total market, key domestic companies and share, (USD Million)
Global Gaming Peripherals revenue by player and market share 2019-2024, (USD Million)
Global Gaming Peripherals total market by Type, CAGR, 2019-2030, (USD Million)
Global Gaming Peripherals total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Gaming Peripherals market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Gaming Peripherals market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Gaming Peripherals Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Gaming Peripherals Market, Segmentation by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Global Gaming Peripherals Market, Segmentation by Application
Personal
Commercial

Companies Profiled:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Key Questions Answered
1. How big is the global Gaming Peripherals market?
2. What is the demand of the global Gaming Peripherals market?
3. What is the year over year growth of the global Gaming Peripherals market?
4. What is the total value of the global Gaming Peripherals market?
5. Who are the major players in the global Gaming Peripherals market?
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Table of Contents

1 Supply Summary
1.1 Gaming Peripherals Introduction
1.2 World Gaming Peripherals Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Gaming Peripherals Total Market by Region (by Headquarter Location)
1.3.1 World Gaming Peripherals Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Gaming Peripherals Market Size (2019-2030)
1.3.3 China Gaming Peripherals Market Size (2019-2030)
1.3.4 Europe Gaming Peripherals Market Size (2019-2030)
1.3.5 Japan Gaming Peripherals Market Size (2019-2030)
1.3.6 South Korea Gaming Peripherals Market Size (2019-2030)
1.3.7 ASEAN Gaming Peripherals Market Size (2019-2030)
1.3.8 India Gaming Peripherals Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Gaming Peripherals Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Gaming Peripherals Major Market Trends

2 Demand Summary
2.1 World Gaming Peripherals Consumption Value (2019-2030)
2.2 World Gaming Peripherals Consumption Value by Region
2.2.1 World Gaming Peripherals Consumption Value by Region (2019-2024)
2.2.2 World Gaming Peripherals Consumption Value Forecast by Region (2025-2030)
2.3 United States Gaming Peripherals Consumption Value (2019-2030)
2.4 China Gaming Peripherals Consumption Value (2019-2030)
2.5 Europe Gaming Peripherals Consumption Value (2019-2030)
2.6 Japan Gaming Peripherals Consumption Value (2019-2030)
2.7 South Korea Gaming Peripherals Consumption Value (2019-2030)
2.8 ASEAN Gaming Peripherals Consumption Value (2019-2030)
2.9 India Gaming Peripherals Consumption Value (2019-2030)

3 World Gaming Peripherals Companies Competitive Analysis
3.1 World Gaming Peripherals Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Gaming Peripherals Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Gaming Peripherals in 2023
3.2.3 Global Concentration Ratios (CR8) for Gaming Peripherals in 2023
3.3 Gaming Peripherals Company Evaluation Quadrant
3.4 Gaming Peripherals Market: Overall Company Footprint Analysis
3.4.1 Gaming Peripherals Market: Region Footprint
3.4.2 Gaming Peripherals Market: Company Product Type Footprint
3.4.3 Gaming Peripherals Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Gaming Peripherals Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Gaming Peripherals Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Gaming Peripherals Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Gaming Peripherals Consumption Value Comparison
4.2.1 United States VS China: Gaming Peripherals Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Gaming Peripherals Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Gaming Peripherals Companies and Market Share, 2019-2024
4.3.1 United States Based Gaming Peripherals Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Gaming Peripherals Revenue, (2019-2024)
4.4 China Based Companies Gaming Peripherals Revenue and Market Share, 2019-2024
4.4.1 China Based Gaming Peripherals Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Gaming Peripherals Revenue, (2019-2024)
4.5 Rest of World Based Gaming Peripherals Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Gaming Peripherals Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Gaming Peripherals Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Gaming Peripherals Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Gaming Mouse
5.2.2 Gaming Keyboards
5.2.3 Headset
5.2.4 Controllers
5.2.5 Others
5.3 Market Segment by Type
5.3.1 World Gaming Peripherals Market Size by Type (2019-2024)
5.3.2 World Gaming Peripherals Market Size by Type (2025-2030)
5.3.3 World Gaming Peripherals Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Gaming Peripherals Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Personal
6.2.2 Commercial
6.3 Market Segment by Application
6.3.1 World Gaming Peripherals Market Size by Application (2019-2024)
6.3.2 World Gaming Peripherals Market Size by Application (2025-2030)
6.3.3 World Gaming Peripherals Market Size by Application (2019-2030)

7 Company Profiles
7.1 Razer
7.1.1 Razer Details
7.1.2 Razer Major Business
7.1.3 Razer Gaming Peripherals Product and Services
7.1.4 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Razer Recent Developments/Updates
7.1.6 Razer Competitive Strengths & Weaknesses
7.2 Logitech G (ASTRO)
7.2.1 Logitech G (ASTRO) Details
7.2.2 Logitech G (ASTRO) Major Business
7.2.3 Logitech G (ASTRO) Gaming Peripherals Product and Services
7.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Logitech G (ASTRO) Recent Developments/Updates
7.2.6 Logitech G (ASTRO) Competitive Strengths & Weaknesses
7.3 Turtle Beach
7.3.1 Turtle Beach Details
7.3.2 Turtle Beach Major Business
7.3.3 Turtle Beach Gaming Peripherals Product and Services
7.3.4 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Turtle Beach Recent Developments/Updates
7.3.6 Turtle Beach Competitive Strengths & Weaknesses
7.4 Corsair
7.4.1 Corsair Details
7.4.2 Corsair Major Business
7.4.3 Corsair Gaming Peripherals Product and Services
7.4.4 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Corsair Recent Developments/Updates
7.4.6 Corsair Competitive Strengths & Weaknesses
7.5 Sennheiser
7.5.1 Sennheiser Details
7.5.2 Sennheiser Major Business
7.5.3 Sennheiser Gaming Peripherals Product and Services
7.5.4 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Sennheiser Recent Developments/Updates
7.5.6 Sennheiser Competitive Strengths & Weaknesses
7.6 Plantronics
7.6.1 Plantronics Details
7.6.2 Plantronics Major Business
7.6.3 Plantronics Gaming Peripherals Product and Services
7.6.4 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Plantronics Recent Developments/Updates
7.6.6 Plantronics Competitive Strengths & Weaknesses
7.7 SteelSeries
7.7.1 SteelSeries Details
7.7.2 SteelSeries Major Business
7.7.3 SteelSeries Gaming Peripherals Product and Services
7.7.4 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 SteelSeries Recent Developments/Updates
7.7.6 SteelSeries Competitive Strengths & Weaknesses
7.8 Mad Catz
7.8.1 Mad Catz Details
7.8.2 Mad Catz Major Business
7.8.3 Mad Catz Gaming Peripherals Product and Services
7.8.4 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Mad Catz Recent Developments/Updates
7.8.6 Mad Catz Competitive Strengths & Weaknesses
7.9 ROCCAT
7.9.1 ROCCAT Details
7.9.2 ROCCAT Major Business
7.9.3 ROCCAT Gaming Peripherals Product and Services
7.9.4 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 ROCCAT Recent Developments/Updates
7.9.6 ROCCAT Competitive Strengths & Weaknesses
7.10 QPAD
7.10.1 QPAD Details
7.10.2 QPAD Major Business
7.10.3 QPAD Gaming Peripherals Product and Services
7.10.4 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 QPAD Recent Developments/Updates
7.10.6 QPAD Competitive Strengths & Weaknesses
7.11 Thrustmaster
7.11.1 Thrustmaster Details
7.11.2 Thrustmaster Major Business
7.11.3 Thrustmaster Gaming Peripherals Product and Services
7.11.4 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Thrustmaster Recent Developments/Updates
7.11.6 Thrustmaster Competitive Strengths & Weaknesses
7.12 HyperX
7.12.1 HyperX Details
7.12.2 HyperX Major Business
7.12.3 HyperX Gaming Peripherals Product and Services
7.12.4 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 HyperX Recent Developments/Updates
7.12.6 HyperX Competitive Strengths & Weaknesses
7.13 Tt eSPORTS
7.13.1 Tt eSPORTS Details
7.13.2 Tt eSPORTS Major Business
7.13.3 Tt eSPORTS Gaming Peripherals Product and Services
7.13.4 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Tt eSPORTS Recent Developments/Updates
7.13.6 Tt eSPORTS Competitive Strengths & Weaknesses
7.14 Cooler Master
7.14.1 Cooler Master Details
7.14.2 Cooler Master Major Business
7.14.3 Cooler Master Gaming Peripherals Product and Services
7.14.4 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Cooler Master Recent Developments/Updates
7.14.6 Cooler Master Competitive Strengths & Weaknesses
7.15 ZOWIE
7.15.1 ZOWIE Details
7.15.2 ZOWIE Major Business
7.15.3 ZOWIE Gaming Peripherals Product and Services
7.15.4 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 ZOWIE Recent Developments/Updates
7.15.6 ZOWIE Competitive Strengths & Weaknesses
7.16 Sharkoon
7.16.1 Sharkoon Details
7.16.2 Sharkoon Major Business
7.16.3 Sharkoon Gaming Peripherals Product and Services
7.16.4 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Sharkoon Recent Developments/Updates
7.16.6 Sharkoon Competitive Strengths & Weaknesses
7.17 Trust
7.17.1 Trust Details
7.17.2 Trust Major Business
7.17.3 Trust Gaming Peripherals Product and Services
7.17.4 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Trust Recent Developments/Updates
7.17.6 Trust Competitive Strengths & Weaknesses
7.18 Microsoft
7.18.1 Microsoft Details
7.18.2 Microsoft Major Business
7.18.3 Microsoft Gaming Peripherals Product and Services
7.18.4 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 Microsoft Recent Developments/Updates
7.18.6 Microsoft Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Gaming Peripherals Industry Chain
8.2 Gaming Peripherals Upstream Analysis
8.3 Gaming Peripherals Midstream Analysis
8.4 Gaming Peripherals Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Gaming Peripherals Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Gaming Peripherals Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Gaming Peripherals Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Gaming Peripherals Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Gaming Peripherals Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Gaming Peripherals Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Gaming Peripherals Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Gaming Peripherals Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Gaming Peripherals Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Gaming Peripherals Players in 2023
Table 12. World Gaming Peripherals Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Gaming Peripherals Company Evaluation Quadrant
Table 14. Head Office of Key Gaming Peripherals Player
Table 15. Gaming Peripherals Market: Company Product Type Footprint
Table 16. Gaming Peripherals Market: Company Product Application Footprint
Table 17. Gaming Peripherals Mergers & Acquisitions Activity
Table 18. United States VS China Gaming Peripherals Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Gaming Peripherals Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Gaming Peripherals Companies, Headquarters (States, Country)
Table 21. United States Based Companies Gaming Peripherals Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Gaming Peripherals Revenue Market Share (2019-2024)
Table 23. China Based Gaming Peripherals Companies, Headquarters (Province, Country)
Table 24. China Based Companies Gaming Peripherals Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Gaming Peripherals Revenue Market Share (2019-2024)
Table 26. Rest of World Based Gaming Peripherals Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Gaming Peripherals Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Gaming Peripherals Revenue Market Share (2019-2024)
Table 29. World Gaming Peripherals Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Gaming Peripherals Market Size by Type (2019-2024) & (USD Million)
Table 31. World Gaming Peripherals Market Size by Type (2025-2030) & (USD Million)
Table 32. World Gaming Peripherals Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Gaming Peripherals Market Size by Application (2019-2024) & (USD Million)
Table 34. World Gaming Peripherals Market Size by Application (2025-2030) & (USD Million)
Table 35. Razer Basic Information, Area Served and Competitors
Table 36. Razer Major Business
Table 37. Razer Gaming Peripherals Product and Services
Table 38. Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Razer Recent Developments/Updates
Table 40. Razer Competitive Strengths & Weaknesses
Table 41. Logitech G (ASTRO) Basic Information, Area Served and Competitors
Table 42. Logitech G (ASTRO) Major Business
Table 43. Logitech G (ASTRO) Gaming Peripherals Product and Services
Table 44. Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Logitech G (ASTRO) Recent Developments/Updates
Table 46. Logitech G (ASTRO) Competitive Strengths & Weaknesses
Table 47. Turtle Beach Basic Information, Area Served and Competitors
Table 48. Turtle Beach Major Business
Table 49. Turtle Beach Gaming Peripherals Product and Services
Table 50. Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Turtle Beach Recent Developments/Updates
Table 52. Turtle Beach Competitive Strengths & Weaknesses
Table 53. Corsair Basic Information, Area Served and Competitors
Table 54. Corsair Major Business
Table 55. Corsair Gaming Peripherals Product and Services
Table 56. Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Corsair Recent Developments/Updates
Table 58. Corsair Competitive Strengths & Weaknesses
Table 59. Sennheiser Basic Information, Area Served and Competitors
Table 60. Sennheiser Major Business
Table 61. Sennheiser Gaming Peripherals Product and Services
Table 62. Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Sennheiser Recent Developments/Updates
Table 64. Sennheiser Competitive Strengths & Weaknesses
Table 65. Plantronics Basic Information, Area Served and Competitors
Table 66. Plantronics Major Business
Table 67. Plantronics Gaming Peripherals Product and Services
Table 68. Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Plantronics Recent Developments/Updates
Table 70. Plantronics Competitive Strengths & Weaknesses
Table 71. SteelSeries Basic Information, Area Served and Competitors
Table 72. SteelSeries Major Business
Table 73. SteelSeries Gaming Peripherals Product and Services
Table 74. SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. SteelSeries Recent Developments/Updates
Table 76. SteelSeries Competitive Strengths & Weaknesses
Table 77. Mad Catz Basic Information, Area Served and Competitors
Table 78. Mad Catz Major Business
Table 79. Mad Catz Gaming Peripherals Product and Services
Table 80. Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Mad Catz Recent Developments/Updates
Table 82. Mad Catz Competitive Strengths & Weaknesses
Table 83. ROCCAT Basic Information, Area Served and Competitors
Table 84. ROCCAT Major Business
Table 85. ROCCAT Gaming Peripherals Product and Services
Table 86. ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. ROCCAT Recent Developments/Updates
Table 88. ROCCAT Competitive Strengths & Weaknesses
Table 89. QPAD Basic Information, Area Served and Competitors
Table 90. QPAD Major Business
Table 91. QPAD Gaming Peripherals Product and Services
Table 92. QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. QPAD Recent Developments/Updates
Table 94. QPAD Competitive Strengths & Weaknesses
Table 95. Thrustmaster Basic Information, Area Served and Competitors
Table 96. Thrustmaster Major Business
Table 97. Thrustmaster Gaming Peripherals Product and Services
Table 98. Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Thrustmaster Recent Developments/Updates
Table 100. Thrustmaster Competitive Strengths & Weaknesses
Table 101. HyperX Basic Information, Area Served and Competitors
Table 102. HyperX Major Business
Table 103. HyperX Gaming Peripherals Product and Services
Table 104. HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. HyperX Recent Developments/Updates
Table 106. HyperX Competitive Strengths & Weaknesses
Table 107. Tt eSPORTS Basic Information, Area Served and Competitors
Table 108. Tt eSPORTS Major Business
Table 109. Tt eSPORTS Gaming Peripherals Product and Services
Table 110. Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Tt eSPORTS Recent Developments/Updates
Table 112. Tt eSPORTS Competitive Strengths & Weaknesses
Table 113. Cooler Master Basic Information, Area Served and Competitors
Table 114. Cooler Master Major Business
Table 115. Cooler Master Gaming Peripherals Product and Services
Table 116. Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Cooler Master Recent Developments/Updates
Table 118. Cooler Master Competitive Strengths & Weaknesses
Table 119. ZOWIE Basic Information, Area Served and Competitors
Table 120. ZOWIE Major Business
Table 121. ZOWIE Gaming Peripherals Product and Services
Table 122. ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. ZOWIE Recent Developments/Updates
Table 124. ZOWIE Competitive Strengths & Weaknesses
Table 125. Sharkoon Basic Information, Area Served and Competitors
Table 126. Sharkoon Major Business
Table 127. Sharkoon Gaming Peripherals Product and Services
Table 128. Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Sharkoon Recent Developments/Updates
Table 130. Sharkoon Competitive Strengths & Weaknesses
Table 131. Trust Basic Information, Area Served and Competitors
Table 132. Trust Major Business
Table 133. Trust Gaming Peripherals Product and Services
Table 134. Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. Trust Recent Developments/Updates
Table 136. Microsoft Basic Information, Area Served and Competitors
Table 137. Microsoft Major Business
Table 138. Microsoft Gaming Peripherals Product and Services
Table 139. Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 140. Global Key Players of Gaming Peripherals Upstream (Raw Materials)
Table 141. Gaming Peripherals Typical Customers
List of Figure
Figure 1. Gaming Peripherals Picture
Figure 2. World Gaming Peripherals Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Gaming Peripherals Total Market Size (2019-2030) & (USD Million)
Figure 4. World Gaming Peripherals Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Gaming Peripherals Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 13. Gaming Peripherals Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 16. World Gaming Peripherals Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 18. China Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 23. India Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Gaming Peripherals by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Gaming Peripherals Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Gaming Peripherals Markets in 2023
Figure 27. United States VS China: Gaming Peripherals Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Gaming Peripherals Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Gaming Peripherals Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Gaming Peripherals Market Size Market Share by Type in 2023
Figure 31. Gaming Mouse
Figure 32. Gaming Keyboards
Figure 33. Headset
Figure 34. Controllers
Figure 35. Others
Figure 36. World Gaming Peripherals Market Size Market Share by Type (2019-2030)
Figure 37. World Gaming Peripherals Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 38. World Gaming Peripherals Market Size Market Share by Application in 2023
Figure 39. Personal
Figure 40. Commercial
Figure 41. Gaming Peripherals Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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Global Gaming Peripherals Supply, Demand and Key Producers, 2024-2030

Global Gaming Peripherals Supply, Demand and Key Producers, 2024-2030

Page: 142

Published Date: 21 Feb 2024

Category: Electronics & Semiconductor

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Description

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Description

The global Gaming Peripherals market size is expected to reach $ 4519.1 million by 2030, rising at a market growth of 5.3% CAGR during the forecast period (2024-2030).

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

This report studies the global Gaming Peripherals demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Gaming Peripherals, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Gaming Peripherals that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Gaming Peripherals total market, 2019-2030, (USD Million)
Global Gaming Peripherals total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Gaming Peripherals total market, key domestic companies and share, (USD Million)
Global Gaming Peripherals revenue by player and market share 2019-2024, (USD Million)
Global Gaming Peripherals total market by Type, CAGR, 2019-2030, (USD Million)
Global Gaming Peripherals total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Gaming Peripherals market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz and ROCCAT, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Gaming Peripherals market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Gaming Peripherals Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Gaming Peripherals Market, Segmentation by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Global Gaming Peripherals Market, Segmentation by Application
Personal
Commercial

Companies Profiled:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Key Questions Answered
1. How big is the global Gaming Peripherals market?
2. What is the demand of the global Gaming Peripherals market?
3. What is the year over year growth of the global Gaming Peripherals market?
4. What is the total value of the global Gaming Peripherals market?
5. Who are the major players in the global Gaming Peripherals market?
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Table of Contents

1 Supply Summary
1.1 Gaming Peripherals Introduction
1.2 World Gaming Peripherals Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Gaming Peripherals Total Market by Region (by Headquarter Location)
1.3.1 World Gaming Peripherals Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Gaming Peripherals Market Size (2019-2030)
1.3.3 China Gaming Peripherals Market Size (2019-2030)
1.3.4 Europe Gaming Peripherals Market Size (2019-2030)
1.3.5 Japan Gaming Peripherals Market Size (2019-2030)
1.3.6 South Korea Gaming Peripherals Market Size (2019-2030)
1.3.7 ASEAN Gaming Peripherals Market Size (2019-2030)
1.3.8 India Gaming Peripherals Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Gaming Peripherals Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Gaming Peripherals Major Market Trends

2 Demand Summary
2.1 World Gaming Peripherals Consumption Value (2019-2030)
2.2 World Gaming Peripherals Consumption Value by Region
2.2.1 World Gaming Peripherals Consumption Value by Region (2019-2024)
2.2.2 World Gaming Peripherals Consumption Value Forecast by Region (2025-2030)
2.3 United States Gaming Peripherals Consumption Value (2019-2030)
2.4 China Gaming Peripherals Consumption Value (2019-2030)
2.5 Europe Gaming Peripherals Consumption Value (2019-2030)
2.6 Japan Gaming Peripherals Consumption Value (2019-2030)
2.7 South Korea Gaming Peripherals Consumption Value (2019-2030)
2.8 ASEAN Gaming Peripherals Consumption Value (2019-2030)
2.9 India Gaming Peripherals Consumption Value (2019-2030)

3 World Gaming Peripherals Companies Competitive Analysis
3.1 World Gaming Peripherals Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Gaming Peripherals Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Gaming Peripherals in 2023
3.2.3 Global Concentration Ratios (CR8) for Gaming Peripherals in 2023
3.3 Gaming Peripherals Company Evaluation Quadrant
3.4 Gaming Peripherals Market: Overall Company Footprint Analysis
3.4.1 Gaming Peripherals Market: Region Footprint
3.4.2 Gaming Peripherals Market: Company Product Type Footprint
3.4.3 Gaming Peripherals Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Gaming Peripherals Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Gaming Peripherals Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Gaming Peripherals Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Gaming Peripherals Consumption Value Comparison
4.2.1 United States VS China: Gaming Peripherals Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Gaming Peripherals Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Gaming Peripherals Companies and Market Share, 2019-2024
4.3.1 United States Based Gaming Peripherals Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Gaming Peripherals Revenue, (2019-2024)
4.4 China Based Companies Gaming Peripherals Revenue and Market Share, 2019-2024
4.4.1 China Based Gaming Peripherals Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Gaming Peripherals Revenue, (2019-2024)
4.5 Rest of World Based Gaming Peripherals Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Gaming Peripherals Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Gaming Peripherals Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Gaming Peripherals Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Gaming Mouse
5.2.2 Gaming Keyboards
5.2.3 Headset
5.2.4 Controllers
5.2.5 Others
5.3 Market Segment by Type
5.3.1 World Gaming Peripherals Market Size by Type (2019-2024)
5.3.2 World Gaming Peripherals Market Size by Type (2025-2030)
5.3.3 World Gaming Peripherals Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Gaming Peripherals Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Personal
6.2.2 Commercial
6.3 Market Segment by Application
6.3.1 World Gaming Peripherals Market Size by Application (2019-2024)
6.3.2 World Gaming Peripherals Market Size by Application (2025-2030)
6.3.3 World Gaming Peripherals Market Size by Application (2019-2030)

7 Company Profiles
7.1 Razer
7.1.1 Razer Details
7.1.2 Razer Major Business
7.1.3 Razer Gaming Peripherals Product and Services
7.1.4 Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Razer Recent Developments/Updates
7.1.6 Razer Competitive Strengths & Weaknesses
7.2 Logitech G (ASTRO)
7.2.1 Logitech G (ASTRO) Details
7.2.2 Logitech G (ASTRO) Major Business
7.2.3 Logitech G (ASTRO) Gaming Peripherals Product and Services
7.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Logitech G (ASTRO) Recent Developments/Updates
7.2.6 Logitech G (ASTRO) Competitive Strengths & Weaknesses
7.3 Turtle Beach
7.3.1 Turtle Beach Details
7.3.2 Turtle Beach Major Business
7.3.3 Turtle Beach Gaming Peripherals Product and Services
7.3.4 Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Turtle Beach Recent Developments/Updates
7.3.6 Turtle Beach Competitive Strengths & Weaknesses
7.4 Corsair
7.4.1 Corsair Details
7.4.2 Corsair Major Business
7.4.3 Corsair Gaming Peripherals Product and Services
7.4.4 Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Corsair Recent Developments/Updates
7.4.6 Corsair Competitive Strengths & Weaknesses
7.5 Sennheiser
7.5.1 Sennheiser Details
7.5.2 Sennheiser Major Business
7.5.3 Sennheiser Gaming Peripherals Product and Services
7.5.4 Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Sennheiser Recent Developments/Updates
7.5.6 Sennheiser Competitive Strengths & Weaknesses
7.6 Plantronics
7.6.1 Plantronics Details
7.6.2 Plantronics Major Business
7.6.3 Plantronics Gaming Peripherals Product and Services
7.6.4 Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Plantronics Recent Developments/Updates
7.6.6 Plantronics Competitive Strengths & Weaknesses
7.7 SteelSeries
7.7.1 SteelSeries Details
7.7.2 SteelSeries Major Business
7.7.3 SteelSeries Gaming Peripherals Product and Services
7.7.4 SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 SteelSeries Recent Developments/Updates
7.7.6 SteelSeries Competitive Strengths & Weaknesses
7.8 Mad Catz
7.8.1 Mad Catz Details
7.8.2 Mad Catz Major Business
7.8.3 Mad Catz Gaming Peripherals Product and Services
7.8.4 Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Mad Catz Recent Developments/Updates
7.8.6 Mad Catz Competitive Strengths & Weaknesses
7.9 ROCCAT
7.9.1 ROCCAT Details
7.9.2 ROCCAT Major Business
7.9.3 ROCCAT Gaming Peripherals Product and Services
7.9.4 ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 ROCCAT Recent Developments/Updates
7.9.6 ROCCAT Competitive Strengths & Weaknesses
7.10 QPAD
7.10.1 QPAD Details
7.10.2 QPAD Major Business
7.10.3 QPAD Gaming Peripherals Product and Services
7.10.4 QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 QPAD Recent Developments/Updates
7.10.6 QPAD Competitive Strengths & Weaknesses
7.11 Thrustmaster
7.11.1 Thrustmaster Details
7.11.2 Thrustmaster Major Business
7.11.3 Thrustmaster Gaming Peripherals Product and Services
7.11.4 Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Thrustmaster Recent Developments/Updates
7.11.6 Thrustmaster Competitive Strengths & Weaknesses
7.12 HyperX
7.12.1 HyperX Details
7.12.2 HyperX Major Business
7.12.3 HyperX Gaming Peripherals Product and Services
7.12.4 HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 HyperX Recent Developments/Updates
7.12.6 HyperX Competitive Strengths & Weaknesses
7.13 Tt eSPORTS
7.13.1 Tt eSPORTS Details
7.13.2 Tt eSPORTS Major Business
7.13.3 Tt eSPORTS Gaming Peripherals Product and Services
7.13.4 Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Tt eSPORTS Recent Developments/Updates
7.13.6 Tt eSPORTS Competitive Strengths & Weaknesses
7.14 Cooler Master
7.14.1 Cooler Master Details
7.14.2 Cooler Master Major Business
7.14.3 Cooler Master Gaming Peripherals Product and Services
7.14.4 Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Cooler Master Recent Developments/Updates
7.14.6 Cooler Master Competitive Strengths & Weaknesses
7.15 ZOWIE
7.15.1 ZOWIE Details
7.15.2 ZOWIE Major Business
7.15.3 ZOWIE Gaming Peripherals Product and Services
7.15.4 ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 ZOWIE Recent Developments/Updates
7.15.6 ZOWIE Competitive Strengths & Weaknesses
7.16 Sharkoon
7.16.1 Sharkoon Details
7.16.2 Sharkoon Major Business
7.16.3 Sharkoon Gaming Peripherals Product and Services
7.16.4 Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Sharkoon Recent Developments/Updates
7.16.6 Sharkoon Competitive Strengths & Weaknesses
7.17 Trust
7.17.1 Trust Details
7.17.2 Trust Major Business
7.17.3 Trust Gaming Peripherals Product and Services
7.17.4 Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Trust Recent Developments/Updates
7.17.6 Trust Competitive Strengths & Weaknesses
7.18 Microsoft
7.18.1 Microsoft Details
7.18.2 Microsoft Major Business
7.18.3 Microsoft Gaming Peripherals Product and Services
7.18.4 Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 Microsoft Recent Developments/Updates
7.18.6 Microsoft Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Gaming Peripherals Industry Chain
8.2 Gaming Peripherals Upstream Analysis
8.3 Gaming Peripherals Midstream Analysis
8.4 Gaming Peripherals Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Gaming Peripherals Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Gaming Peripherals Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Gaming Peripherals Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Gaming Peripherals Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Gaming Peripherals Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Gaming Peripherals Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Gaming Peripherals Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Gaming Peripherals Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Gaming Peripherals Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Gaming Peripherals Players in 2023
Table 12. World Gaming Peripherals Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Gaming Peripherals Company Evaluation Quadrant
Table 14. Head Office of Key Gaming Peripherals Player
Table 15. Gaming Peripherals Market: Company Product Type Footprint
Table 16. Gaming Peripherals Market: Company Product Application Footprint
Table 17. Gaming Peripherals Mergers & Acquisitions Activity
Table 18. United States VS China Gaming Peripherals Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Gaming Peripherals Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Gaming Peripherals Companies, Headquarters (States, Country)
Table 21. United States Based Companies Gaming Peripherals Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Gaming Peripherals Revenue Market Share (2019-2024)
Table 23. China Based Gaming Peripherals Companies, Headquarters (Province, Country)
Table 24. China Based Companies Gaming Peripherals Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Gaming Peripherals Revenue Market Share (2019-2024)
Table 26. Rest of World Based Gaming Peripherals Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Gaming Peripherals Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Gaming Peripherals Revenue Market Share (2019-2024)
Table 29. World Gaming Peripherals Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Gaming Peripherals Market Size by Type (2019-2024) & (USD Million)
Table 31. World Gaming Peripherals Market Size by Type (2025-2030) & (USD Million)
Table 32. World Gaming Peripherals Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Gaming Peripherals Market Size by Application (2019-2024) & (USD Million)
Table 34. World Gaming Peripherals Market Size by Application (2025-2030) & (USD Million)
Table 35. Razer Basic Information, Area Served and Competitors
Table 36. Razer Major Business
Table 37. Razer Gaming Peripherals Product and Services
Table 38. Razer Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Razer Recent Developments/Updates
Table 40. Razer Competitive Strengths & Weaknesses
Table 41. Logitech G (ASTRO) Basic Information, Area Served and Competitors
Table 42. Logitech G (ASTRO) Major Business
Table 43. Logitech G (ASTRO) Gaming Peripherals Product and Services
Table 44. Logitech G (ASTRO) Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Logitech G (ASTRO) Recent Developments/Updates
Table 46. Logitech G (ASTRO) Competitive Strengths & Weaknesses
Table 47. Turtle Beach Basic Information, Area Served and Competitors
Table 48. Turtle Beach Major Business
Table 49. Turtle Beach Gaming Peripherals Product and Services
Table 50. Turtle Beach Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Turtle Beach Recent Developments/Updates
Table 52. Turtle Beach Competitive Strengths & Weaknesses
Table 53. Corsair Basic Information, Area Served and Competitors
Table 54. Corsair Major Business
Table 55. Corsair Gaming Peripherals Product and Services
Table 56. Corsair Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Corsair Recent Developments/Updates
Table 58. Corsair Competitive Strengths & Weaknesses
Table 59. Sennheiser Basic Information, Area Served and Competitors
Table 60. Sennheiser Major Business
Table 61. Sennheiser Gaming Peripherals Product and Services
Table 62. Sennheiser Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Sennheiser Recent Developments/Updates
Table 64. Sennheiser Competitive Strengths & Weaknesses
Table 65. Plantronics Basic Information, Area Served and Competitors
Table 66. Plantronics Major Business
Table 67. Plantronics Gaming Peripherals Product and Services
Table 68. Plantronics Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Plantronics Recent Developments/Updates
Table 70. Plantronics Competitive Strengths & Weaknesses
Table 71. SteelSeries Basic Information, Area Served and Competitors
Table 72. SteelSeries Major Business
Table 73. SteelSeries Gaming Peripherals Product and Services
Table 74. SteelSeries Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. SteelSeries Recent Developments/Updates
Table 76. SteelSeries Competitive Strengths & Weaknesses
Table 77. Mad Catz Basic Information, Area Served and Competitors
Table 78. Mad Catz Major Business
Table 79. Mad Catz Gaming Peripherals Product and Services
Table 80. Mad Catz Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Mad Catz Recent Developments/Updates
Table 82. Mad Catz Competitive Strengths & Weaknesses
Table 83. ROCCAT Basic Information, Area Served and Competitors
Table 84. ROCCAT Major Business
Table 85. ROCCAT Gaming Peripherals Product and Services
Table 86. ROCCAT Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. ROCCAT Recent Developments/Updates
Table 88. ROCCAT Competitive Strengths & Weaknesses
Table 89. QPAD Basic Information, Area Served and Competitors
Table 90. QPAD Major Business
Table 91. QPAD Gaming Peripherals Product and Services
Table 92. QPAD Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. QPAD Recent Developments/Updates
Table 94. QPAD Competitive Strengths & Weaknesses
Table 95. Thrustmaster Basic Information, Area Served and Competitors
Table 96. Thrustmaster Major Business
Table 97. Thrustmaster Gaming Peripherals Product and Services
Table 98. Thrustmaster Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Thrustmaster Recent Developments/Updates
Table 100. Thrustmaster Competitive Strengths & Weaknesses
Table 101. HyperX Basic Information, Area Served and Competitors
Table 102. HyperX Major Business
Table 103. HyperX Gaming Peripherals Product and Services
Table 104. HyperX Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. HyperX Recent Developments/Updates
Table 106. HyperX Competitive Strengths & Weaknesses
Table 107. Tt eSPORTS Basic Information, Area Served and Competitors
Table 108. Tt eSPORTS Major Business
Table 109. Tt eSPORTS Gaming Peripherals Product and Services
Table 110. Tt eSPORTS Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Tt eSPORTS Recent Developments/Updates
Table 112. Tt eSPORTS Competitive Strengths & Weaknesses
Table 113. Cooler Master Basic Information, Area Served and Competitors
Table 114. Cooler Master Major Business
Table 115. Cooler Master Gaming Peripherals Product and Services
Table 116. Cooler Master Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Cooler Master Recent Developments/Updates
Table 118. Cooler Master Competitive Strengths & Weaknesses
Table 119. ZOWIE Basic Information, Area Served and Competitors
Table 120. ZOWIE Major Business
Table 121. ZOWIE Gaming Peripherals Product and Services
Table 122. ZOWIE Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. ZOWIE Recent Developments/Updates
Table 124. ZOWIE Competitive Strengths & Weaknesses
Table 125. Sharkoon Basic Information, Area Served and Competitors
Table 126. Sharkoon Major Business
Table 127. Sharkoon Gaming Peripherals Product and Services
Table 128. Sharkoon Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Sharkoon Recent Developments/Updates
Table 130. Sharkoon Competitive Strengths & Weaknesses
Table 131. Trust Basic Information, Area Served and Competitors
Table 132. Trust Major Business
Table 133. Trust Gaming Peripherals Product and Services
Table 134. Trust Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. Trust Recent Developments/Updates
Table 136. Microsoft Basic Information, Area Served and Competitors
Table 137. Microsoft Major Business
Table 138. Microsoft Gaming Peripherals Product and Services
Table 139. Microsoft Gaming Peripherals Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 140. Global Key Players of Gaming Peripherals Upstream (Raw Materials)
Table 141. Gaming Peripherals Typical Customers
List of Figure
Figure 1. Gaming Peripherals Picture
Figure 2. World Gaming Peripherals Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Gaming Peripherals Total Market Size (2019-2030) & (USD Million)
Figure 4. World Gaming Peripherals Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Gaming Peripherals Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Gaming Peripherals Revenue (2019-2030) & (USD Million)
Figure 13. Gaming Peripherals Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 16. World Gaming Peripherals Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 18. China Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 23. India Gaming Peripherals Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Gaming Peripherals by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Gaming Peripherals Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Gaming Peripherals Markets in 2023
Figure 27. United States VS China: Gaming Peripherals Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Gaming Peripherals Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Gaming Peripherals Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Gaming Peripherals Market Size Market Share by Type in 2023
Figure 31. Gaming Mouse
Figure 32. Gaming Keyboards
Figure 33. Headset
Figure 34. Controllers
Figure 35. Others
Figure 36. World Gaming Peripherals Market Size Market Share by Type (2019-2030)
Figure 37. World Gaming Peripherals Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 38. World Gaming Peripherals Market Size Market Share by Application in 2023
Figure 39. Personal
Figure 40. Commercial
Figure 41. Gaming Peripherals Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
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