Global Multiplayer Racing Games Supply, Demand and Key Producers, 2024-2030
Page: 138
Published Date: 03 Jul 2024
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Multiplayer Racing Games market size is expected to reach $ million by 2030, rising at a market growth of %CAGR during the forecast period (2024-2030).
This report studies the global Multiplayer Racing Games demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Multiplayer Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Multiplayer Racing Games that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Multiplayer Racing Games total market, 2019-2030, (USD Million)
Global Multiplayer Racing Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Multiplayer Racing Games total market, key domestic companies, and share, (USD Million)
Global Multiplayer Racing Games revenue by player, revenue and market share 2019-2024, (USD Million)
Global Multiplayer Racing Games total market by Type, CAGR, 2019-2030, (USD Million)
Global Multiplayer Racing Games total market by Application, CAGR, 2019-2030, (USD Million)
This report profiles major players in the global Multiplayer Racing Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Gameloft, Aquiris Game Studio, Vector Unit, Shanghai Posts & Telecommunications Technology, Criterion, Turn 10 Studios, Codemasters, Electronic Arts, NaturalMotion, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world Multiplayer Racing Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Multiplayer Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Multiplayer Racing Games Market, Segmentation by Type
Free
Pay
Global Multiplayer Racing Games Market, Segmentation by Application:
Internet Cafes
Personal Computers
Others
Companies Profiled:
Tencent
Gameloft
Aquiris Game Studio
Vector Unit
Shanghai Posts & Telecommunications Technology
Criterion
Turn 10 Studios
Codemasters
Electronic Arts
NaturalMotion
Ubisoft
THQ Nordic
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Key Questions Answered
1. How big is the global Multiplayer Racing Games market?
2. What is the demand of the global Multiplayer Racing Games market?
3. What is the year over year growth of the global Multiplayer Racing Games market?
4. What is the total value of the global Multiplayer Racing Games market?
5. Who are the Major Players in the global Multiplayer Racing Games market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 Multiplayer Racing Games Introduction
1.2 World Multiplayer Racing Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Multiplayer Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World Multiplayer Racing Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Based Company Multiplayer Racing Games Revenue (2019-2030)
1.3.3 China Based Company Multiplayer Racing Games Revenue (2019-2030)
1.3.4 Europe Based Company Multiplayer Racing Games Revenue (2019-2030)
1.3.5 Japan Based Company Multiplayer Racing Games Revenue (2019-2030)
1.3.6 South Korea Based Company Multiplayer Racing Games Revenue (2019-2030)
1.3.7 ASEAN Based Company Multiplayer Racing Games Revenue (2019-2030)
1.3.8 India Based Company Multiplayer Racing Games Revenue (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Multiplayer Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends
2 Demand Summary
2.1 World Multiplayer Racing Games Consumption Value (2019-2030)
2.2 World Multiplayer Racing Games Consumption Value by Region
2.2.1 World Multiplayer Racing Games Consumption Value by Region (2019-2024)
2.2.2 World Multiplayer Racing Games Consumption Value Forecast by Region (2025-2030)
2.3 United States Multiplayer Racing Games Consumption Value (2019-2030)
2.4 China Multiplayer Racing Games Consumption Value (2019-2030)
2.5 Europe Multiplayer Racing Games Consumption Value (2019-2030)
2.6 Japan Multiplayer Racing Games Consumption Value (2019-2030)
2.7 South Korea Multiplayer Racing Games Consumption Value (2019-2030)
2.8 ASEAN Multiplayer Racing Games Consumption Value (2019-2030)
2.9 India Multiplayer Racing Games Consumption Value (2019-2030)
3 World Multiplayer Racing Games Companies Competitive Analysis
3.1 World Multiplayer Racing Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Multiplayer Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Multiplayer Racing Games in 2023
3.2.3 Global Concentration Ratios (CR8) for Multiplayer Racing Games in 2023
3.3 Multiplayer Racing Games Company Evaluation Quadrant
3.4 Multiplayer Racing Games Market: Overall Company Footprint Analysis
3.4.1 Multiplayer Racing Games Market: Region Footprint
3.4.2 Multiplayer Racing Games Market: Company Product Type Footprint
3.4.3 Multiplayer Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity
4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: Multiplayer Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Multiplayer Racing Games Revenue Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Multiplayer Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Multiplayer Racing Games Consumption Value Comparison
4.2.1 United States VS China: Multiplayer Racing Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Multiplayer Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Multiplayer Racing Games Companies and Market Share, 2019-2024
4.3.1 United States Based Multiplayer Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Multiplayer Racing Games Revenue, (2019-2024)
4.4 China Based Companies Multiplayer Racing Games Revenue and Market Share, 2019-2024
4.4.1 China Based Multiplayer Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Multiplayer Racing Games Revenue, (2019-2024)
4.5 Rest of World Based Multiplayer Racing Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Multiplayer Racing Games Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies Multiplayer Racing Games Revenue (2019-2024)
5 Market Analysis by Type
5.1 World Multiplayer Racing Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Free
5.2.2 Pay
5.3 Market Segment by Type
5.3.1 World Multiplayer Racing Games Market Size by Type (2019-2024)
5.3.2 World Multiplayer Racing Games Market Size by Type (2025-2030)
5.3.3 World Multiplayer Racing Games Market Size Market Share by Type (2025-2030)
6 Market Analysis by Application
6.1 World Multiplayer Racing Games Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Internet Cafes
6.2.2 Personal Computers
6.2.3 Others
6.3 Market Segment by Application
6.3.1 World Multiplayer Racing Games Market Size by Application (2019-2024)
6.3.2 World Multiplayer Racing Games Market Size by Application (2025-2030)
6.3.3 World Multiplayer Racing Games Market Size Market Share by Application (2019-2030)
7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent Multiplayer Racing Games Product and Services
7.1.4 Tencent Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Gameloft
7.2.1 Gameloft Details
7.2.2 Gameloft Major Business
7.2.3 Gameloft Multiplayer Racing Games Product and Services
7.2.4 Gameloft Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Gameloft Recent Developments/Updates
7.2.6 Gameloft Competitive Strengths & Weaknesses
7.3 Aquiris Game Studio
7.3.1 Aquiris Game Studio Details
7.3.2 Aquiris Game Studio Major Business
7.3.3 Aquiris Game Studio Multiplayer Racing Games Product and Services
7.3.4 Aquiris Game Studio Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Aquiris Game Studio Recent Developments/Updates
7.3.6 Aquiris Game Studio Competitive Strengths & Weaknesses
7.4 Vector Unit
7.4.1 Vector Unit Details
7.4.2 Vector Unit Major Business
7.4.3 Vector Unit Multiplayer Racing Games Product and Services
7.4.4 Vector Unit Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Vector Unit Recent Developments/Updates
7.4.6 Vector Unit Competitive Strengths & Weaknesses
7.5 Shanghai Posts & Telecommunications Technology
7.5.1 Shanghai Posts & Telecommunications Technology Details
7.5.2 Shanghai Posts & Telecommunications Technology Major Business
7.5.3 Shanghai Posts & Telecommunications Technology Multiplayer Racing Games Product and Services
7.5.4 Shanghai Posts & Telecommunications Technology Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Shanghai Posts & Telecommunications Technology Recent Developments/Updates
7.5.6 Shanghai Posts & Telecommunications Technology Competitive Strengths & Weaknesses
7.6 Criterion
7.6.1 Criterion Details
7.6.2 Criterion Major Business
7.6.3 Criterion Multiplayer Racing Games Product and Services
7.6.4 Criterion Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Criterion Recent Developments/Updates
7.6.6 Criterion Competitive Strengths & Weaknesses
7.7 Turn 10 Studios
7.7.1 Turn 10 Studios Details
7.7.2 Turn 10 Studios Major Business
7.7.3 Turn 10 Studios Multiplayer Racing Games Product and Services
7.7.4 Turn 10 Studios Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Turn 10 Studios Recent Developments/Updates
7.7.6 Turn 10 Studios Competitive Strengths & Weaknesses
7.8 Codemasters
7.8.1 Codemasters Details
7.8.2 Codemasters Major Business
7.8.3 Codemasters Multiplayer Racing Games Product and Services
7.8.4 Codemasters Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Codemasters Recent Developments/Updates
7.8.6 Codemasters Competitive Strengths & Weaknesses
7.9 Electronic Arts
7.9.1 Electronic Arts Details
7.9.2 Electronic Arts Major Business
7.9.3 Electronic Arts Multiplayer Racing Games Product and Services
7.9.4 Electronic Arts Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Electronic Arts Recent Developments/Updates
7.9.6 Electronic Arts Competitive Strengths & Weaknesses
7.10 NaturalMotion
7.10.1 NaturalMotion Details
7.10.2 NaturalMotion Major Business
7.10.3 NaturalMotion Multiplayer Racing Games Product and Services
7.10.4 NaturalMotion Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 NaturalMotion Recent Developments/Updates
7.10.6 NaturalMotion Competitive Strengths & Weaknesses
7.11 Ubisoft
7.11.1 Ubisoft Details
7.11.2 Ubisoft Major Business
7.11.3 Ubisoft Multiplayer Racing Games Product and Services
7.11.4 Ubisoft Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Ubisoft Recent Developments/Updates
7.11.6 Ubisoft Competitive Strengths & Weaknesses
7.12 THQ Nordic
7.12.1 THQ Nordic Details
7.12.2 THQ Nordic Major Business
7.12.3 THQ Nordic Multiplayer Racing Games Product and Services
7.12.4 THQ Nordic Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 THQ Nordic Recent Developments/Updates
7.12.6 THQ Nordic Competitive Strengths & Weaknesses
7.13 Fingersoft
7.13.1 Fingersoft Details
7.13.2 Fingersoft Major Business
7.13.3 Fingersoft Multiplayer Racing Games Product and Services
7.13.4 Fingersoft Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Fingersoft Recent Developments/Updates
7.13.6 Fingersoft Competitive Strengths & Weaknesses
7.14 Slightly Mad Studios
7.14.1 Slightly Mad Studios Details
7.14.2 Slightly Mad Studios Major Business
7.14.3 Slightly Mad Studios Multiplayer Racing Games Product and Services
7.14.4 Slightly Mad Studios Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Slightly Mad Studios Recent Developments/Updates
7.14.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.15 iRacing
7.15.1 iRacing Details
7.15.2 iRacing Major Business
7.15.3 iRacing Multiplayer Racing Games Product and Services
7.15.4 iRacing Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 iRacing Recent Developments/Updates
7.15.6 iRacing Competitive Strengths & Weaknesses
7.16 Creative Mobile
7.16.1 Creative Mobile Details
7.16.2 Creative Mobile Major Business
7.16.3 Creative Mobile Multiplayer Racing Games Product and Services
7.16.4 Creative Mobile Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Creative Mobile Recent Developments/Updates
7.16.6 Creative Mobile Competitive Strengths & Weaknesses
7.17 Bongfish
7.17.1 Bongfish Details
7.17.2 Bongfish Major Business
7.17.3 Bongfish Multiplayer Racing Games Product and Services
7.17.4 Bongfish Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Bongfish Recent Developments/Updates
7.17.6 Bongfish Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Multiplayer Racing Games Industry Chain
8.2 Multiplayer Racing Games Upstream Analysis
8.3 Multiplayer Racing Games Midstream Analysis
8.4 Multiplayer Racing Games Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Multiplayer Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Multiplayer Racing Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Multiplayer Racing Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Multiplayer Racing Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Multiplayer Racing Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Multiplayer Racing Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Multiplayer Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Multiplayer Racing Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Multiplayer Racing Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Multiplayer Racing Games Players in 2023
Table 12. World Multiplayer Racing Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Multiplayer Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key Multiplayer Racing Games Players
Table 15. Multiplayer Racing Games Market: Company Product Type Footprint
Table 16. Multiplayer Racing Games Market: Company Product Application Footprint
Table 17. Multiplayer Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China Multiplayer Racing Games Revenue Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Multiplayer Racing Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Multiplayer Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Multiplayer Racing Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Multiplayer Racing Games Revenue Market Share (2019-2024)
Table 23. China Based Multiplayer Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Multiplayer Racing Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Multiplayer Racing Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based Multiplayer Racing Games Companies, Headquarters (Province, Country)
Table 27. Rest of World Based Companies Multiplayer Racing Games Revenue (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Multiplayer Racing Games Revenue Market Share (2019-2024)
Table 29. World Multiplayer Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Multiplayer Racing Games Market Size Value by Type (2019-2024) & (USD Million)
Table 31. World Multiplayer Racing Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World Multiplayer Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Multiplayer Racing Games Market Size by Application (2019-2024) & (USD Million)
Table 34. World Multiplayer Racing Games Market Size by Application (2025-2030) & (USD Million)
Table 35. Tencent Basic Information, Manufacturing Base and Competitors
Table 36. Tencent Major Business
Table 37. Tencent Multiplayer Racing Games Product and Services
Table 38. Tencent Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Gameloft Basic Information, Manufacturing Base and Competitors
Table 42. Gameloft Major Business
Table 43. Gameloft Multiplayer Racing Games Product and Services
Table 44. Gameloft Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Gameloft Recent Developments/Updates
Table 46. Gameloft Competitive Strengths & Weaknesses
Table 47. Aquiris Game Studio Basic Information, Manufacturing Base and Competitors
Table 48. Aquiris Game Studio Major Business
Table 49. Aquiris Game Studio Multiplayer Racing Games Product and Services
Table 50. Aquiris Game Studio Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Aquiris Game Studio Recent Developments/Updates
Table 52. Aquiris Game Studio Competitive Strengths & Weaknesses
Table 53. Vector Unit Basic Information, Manufacturing Base and Competitors
Table 54. Vector Unit Major Business
Table 55. Vector Unit Multiplayer Racing Games Product and Services
Table 56. Vector Unit Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Vector Unit Recent Developments/Updates
Table 58. Vector Unit Competitive Strengths & Weaknesses
Table 59. Shanghai Posts & Telecommunications Technology Basic Information, Manufacturing Base and Competitors
Table 60. Shanghai Posts & Telecommunications Technology Major Business
Table 61. Shanghai Posts & Telecommunications Technology Multiplayer Racing Games Product and Services
Table 62. Shanghai Posts & Telecommunications Technology Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Shanghai Posts & Telecommunications Technology Recent Developments/Updates
Table 64. Shanghai Posts & Telecommunications Technology Competitive Strengths & Weaknesses
Table 65. Criterion Basic Information, Manufacturing Base and Competitors
Table 66. Criterion Major Business
Table 67. Criterion Multiplayer Racing Games Product and Services
Table 68. Criterion Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Criterion Recent Developments/Updates
Table 70. Criterion Competitive Strengths & Weaknesses
Table 71. Turn 10 Studios Basic Information, Manufacturing Base and Competitors
Table 72. Turn 10 Studios Major Business
Table 73. Turn 10 Studios Multiplayer Racing Games Product and Services
Table 74. Turn 10 Studios Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Turn 10 Studios Recent Developments/Updates
Table 76. Turn 10 Studios Competitive Strengths & Weaknesses
Table 77. Codemasters Basic Information, Manufacturing Base and Competitors
Table 78. Codemasters Major Business
Table 79. Codemasters Multiplayer Racing Games Product and Services
Table 80. Codemasters Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Codemasters Recent Developments/Updates
Table 82. Codemasters Competitive Strengths & Weaknesses
Table 83. Electronic Arts Basic Information, Manufacturing Base and Competitors
Table 84. Electronic Arts Major Business
Table 85. Electronic Arts Multiplayer Racing Games Product and Services
Table 86. Electronic Arts Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Electronic Arts Recent Developments/Updates
Table 88. Electronic Arts Competitive Strengths & Weaknesses
Table 89. NaturalMotion Basic Information, Manufacturing Base and Competitors
Table 90. NaturalMotion Major Business
Table 91. NaturalMotion Multiplayer Racing Games Product and Services
Table 92. NaturalMotion Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. NaturalMotion Recent Developments/Updates
Table 94. NaturalMotion Competitive Strengths & Weaknesses
Table 95. Ubisoft Basic Information, Manufacturing Base and Competitors
Table 96. Ubisoft Major Business
Table 97. Ubisoft Multiplayer Racing Games Product and Services
Table 98. Ubisoft Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Ubisoft Recent Developments/Updates
Table 100. Ubisoft Competitive Strengths & Weaknesses
Table 101. THQ Nordic Basic Information, Manufacturing Base and Competitors
Table 102. THQ Nordic Major Business
Table 103. THQ Nordic Multiplayer Racing Games Product and Services
Table 104. THQ Nordic Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. THQ Nordic Recent Developments/Updates
Table 106. THQ Nordic Competitive Strengths & Weaknesses
Table 107. Fingersoft Basic Information, Manufacturing Base and Competitors
Table 108. Fingersoft Major Business
Table 109. Fingersoft Multiplayer Racing Games Product and Services
Table 110. Fingersoft Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Fingersoft Recent Developments/Updates
Table 112. Fingersoft Competitive Strengths & Weaknesses
Table 113. Slightly Mad Studios Basic Information, Manufacturing Base and Competitors
Table 114. Slightly Mad Studios Major Business
Table 115. Slightly Mad Studios Multiplayer Racing Games Product and Services
Table 116. Slightly Mad Studios Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Slightly Mad Studios Recent Developments/Updates
Table 118. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 119. iRacing Basic Information, Manufacturing Base and Competitors
Table 120. iRacing Major Business
Table 121. iRacing Multiplayer Racing Games Product and Services
Table 122. iRacing Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. iRacing Recent Developments/Updates
Table 124. iRacing Competitive Strengths & Weaknesses
Table 125. Creative Mobile Basic Information, Manufacturing Base and Competitors
Table 126. Creative Mobile Major Business
Table 127. Creative Mobile Multiplayer Racing Games Product and Services
Table 128. Creative Mobile Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Creative Mobile Recent Developments/Updates
Table 130. Creative Mobile Competitive Strengths & Weaknesses
Table 131. Bongfish Basic Information, Manufacturing Base and Competitors
Table 132. Bongfish Major Business
Table 133. Bongfish Multiplayer Racing Games Product and Services
Table 134. Bongfish Multiplayer Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. Bongfish Recent Developments/Updates
Table 136. Bongfish Competitive Strengths & Weaknesses
Table 137. Global Key Players of Multiplayer Racing Games Upstream (Raw Materials)
Table 138. Global Multiplayer Racing Games Typical Customers
List of Figures
Figure 1. Multiplayer Racing Games Picture
Figure 2. World Multiplayer Racing Games Total Revenue: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Multiplayer Racing Games Total Revenue (2019-2030) & (USD Million)
Figure 4. World Multiplayer Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Figure 5. World Multiplayer Racing Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Multiplayer Racing Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Multiplayer Racing Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Multiplayer Racing Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Multiplayer Racing Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Multiplayer Racing Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Multiplayer Racing Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Multiplayer Racing Games Revenue (2019-2030) & (USD Million)
Figure 13. Multiplayer Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World Multiplayer Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India Multiplayer Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Multiplayer Racing Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Multiplayer Racing Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Multiplayer Racing Games Markets in 2023
Figure 27. United States VS China: Multiplayer Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Multiplayer Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Multiplayer Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Multiplayer Racing Games Market Size Market Share by Type in 2023
Figure 31. Free
Figure 32. Pay
Figure 33. World Multiplayer Racing Games Market Size Market Share by Type (2019-2030)
Figure 34. World Multiplayer Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Multiplayer Racing Games Market Size Market Share by Application in 2023
Figure 36. Internet Cafes
Figure 37. Personal Computers
Figure 38. Others
Figure 39. World Multiplayer Racing Games Market Size Market Share by Application (2019-2030)
Figure 40. Multiplayer Racing Games Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Tencent Gameloft Aquiris Game Studio Vector Unit Shanghai Posts & Telecommunications Technology Criterion Turn 10 Studios Codemasters Electronic Arts NaturalMotion Ubisoft THQ Nordic Fingersoft Slightly Mad Studios iRacing Creative Mobile Bongfish
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