Global 3D Digital Human Supply, Demand and Key Producers, 2024-2030
Page: 134
Published Date: 02 Sep 2024
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
3D Digital Humans are virtual characters with three-dimensional images built in the digital world. With the support of AI technology, they can realize multiple functions such as interaction with users, content creation, and information dissemination. 3D Digital Humans not only have realistic appearances, but also can achieve delicate skin texture, realistic movements and expressions, and smooth interactive experience through high-performance rendering engines.
The global 3D Digital Human market size is expected to reach $ million by 2030, rising at a market growth of %CAGR during the forecast period (2024-2030).
This report studies the global 3D Digital Human demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for 3D Digital Human, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of 3D Digital Human that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global 3D Digital Human total market, 2019-2030, (USD Million)
Global 3D Digital Human total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: 3D Digital Human total market, key domestic companies, and share, (USD Million)
Global 3D Digital Human revenue by player, revenue and market share 2019-2024, (USD Million)
Global 3D Digital Human total market by Type, CAGR, 2019-2030, (USD Million)
Global 3D Digital Human total market by Application, CAGR, 2019-2030, (USD Million)
This report profiles major players in the global 3D Digital Human market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Renderpeople, Tripo, NVIDIA Corporation, Epic Games, Sony, Reply, Tencent, YeetarAI, EFRONTOP, VIRDIN, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world 3D Digital Human market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global 3D Digital Human Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global 3D Digital Human Market, Segmentation by Type
3D Modeling Technology Based
3D Scanning Technology Based
Global 3D Digital Human Market, Segmentation by Application:
Education
Entertainment
Live Broadcast
Other
Companies Profiled:
Renderpeople
Tripo
NVIDIA Corporation
Epic Games
Sony
Reply
Tencent
YeetarAI
EFRONTOP
VIRDIN
GuaiShou AI
4UTECH
Qiniu Cloud
Iflytek
EZVIZ
ZANQI
263 Group
NANJING HEZUO
Key Questions Answered
1. How big is the global 3D Digital Human market?
2. What is the demand of the global 3D Digital Human market?
3. What is the year over year growth of the global 3D Digital Human market?
4. What is the total value of the global 3D Digital Human market?
5. Who are the Major Players in the global 3D Digital Human market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 3D Digital Human Introduction
1.2 World 3D Digital Human Market Size & Forecast (2019 & 2023 & 2030)
1.3 World 3D Digital Human Total Market by Region (by Headquarter Location)
1.3.1 World 3D Digital Human Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Based Company 3D Digital Human Revenue (2019-2030)
1.3.3 China Based Company 3D Digital Human Revenue (2019-2030)
1.3.4 Europe Based Company 3D Digital Human Revenue (2019-2030)
1.3.5 Japan Based Company 3D Digital Human Revenue (2019-2030)
1.3.6 South Korea Based Company 3D Digital Human Revenue (2019-2030)
1.3.7 ASEAN Based Company 3D Digital Human Revenue (2019-2030)
1.3.8 India Based Company 3D Digital Human Revenue (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 3D Digital Human Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends
2 Demand Summary
2.1 World 3D Digital Human Consumption Value (2019-2030)
2.2 World 3D Digital Human Consumption Value by Region
2.2.1 World 3D Digital Human Consumption Value by Region (2019-2024)
2.2.2 World 3D Digital Human Consumption Value Forecast by Region (2025-2030)
2.3 United States 3D Digital Human Consumption Value (2019-2030)
2.4 China 3D Digital Human Consumption Value (2019-2030)
2.5 Europe 3D Digital Human Consumption Value (2019-2030)
2.6 Japan 3D Digital Human Consumption Value (2019-2030)
2.7 South Korea 3D Digital Human Consumption Value (2019-2030)
2.8 ASEAN 3D Digital Human Consumption Value (2019-2030)
2.9 India 3D Digital Human Consumption Value (2019-2030)
3 World 3D Digital Human Companies Competitive Analysis
3.1 World 3D Digital Human Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global 3D Digital Human Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for 3D Digital Human in 2023
3.2.3 Global Concentration Ratios (CR8) for 3D Digital Human in 2023
3.3 3D Digital Human Company Evaluation Quadrant
3.4 3D Digital Human Market: Overall Company Footprint Analysis
3.4.1 3D Digital Human Market: Region Footprint
3.4.2 3D Digital Human Market: Company Product Type Footprint
3.4.3 3D Digital Human Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity
4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: 3D Digital Human Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: 3D Digital Human Revenue Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: 3D Digital Human Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: 3D Digital Human Consumption Value Comparison
4.2.1 United States VS China: 3D Digital Human Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: 3D Digital Human Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based 3D Digital Human Companies and Market Share, 2019-2024
4.3.1 United States Based 3D Digital Human Companies, Headquarters (States, Country)
4.3.2 United States Based Companies 3D Digital Human Revenue, (2019-2024)
4.4 China Based Companies 3D Digital Human Revenue and Market Share, 2019-2024
4.4.1 China Based 3D Digital Human Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies 3D Digital Human Revenue, (2019-2024)
4.5 Rest of World Based 3D Digital Human Companies and Market Share, 2019-2024
4.5.1 Rest of World Based 3D Digital Human Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies 3D Digital Human Revenue (2019-2024)
5 Market Analysis by Type
5.1 World 3D Digital Human Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 3D Modeling Technology Based
5.2.2 3D Scanning Technology Based
5.3 Market Segment by Type
5.3.1 World 3D Digital Human Market Size by Type (2019-2024)
5.3.2 World 3D Digital Human Market Size by Type (2025-2030)
5.3.3 World 3D Digital Human Market Size Market Share by Type (2025-2030)
6 Market Analysis by Application
6.1 World 3D Digital Human Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Education
6.2.2 Entertainment
6.2.3 Live Broadcast
6.2.4 Other
6.3 Market Segment by Application
6.3.1 World 3D Digital Human Market Size by Application (2019-2024)
6.3.2 World 3D Digital Human Market Size by Application (2025-2030)
6.3.3 World 3D Digital Human Market Size Market Share by Application (2019-2030)
7 Company Profiles
7.1 Renderpeople
7.1.1 Renderpeople Details
7.1.2 Renderpeople Major Business
7.1.3 Renderpeople 3D Digital Human Product and Services
7.1.4 Renderpeople 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Renderpeople Recent Developments/Updates
7.1.6 Renderpeople Competitive Strengths & Weaknesses
7.2 Tripo
7.2.1 Tripo Details
7.2.2 Tripo Major Business
7.2.3 Tripo 3D Digital Human Product and Services
7.2.4 Tripo 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Tripo Recent Developments/Updates
7.2.6 Tripo Competitive Strengths & Weaknesses
7.3 NVIDIA Corporation
7.3.1 NVIDIA Corporation Details
7.3.2 NVIDIA Corporation Major Business
7.3.3 NVIDIA Corporation 3D Digital Human Product and Services
7.3.4 NVIDIA Corporation 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 NVIDIA Corporation Recent Developments/Updates
7.3.6 NVIDIA Corporation Competitive Strengths & Weaknesses
7.4 Epic Games
7.4.1 Epic Games Details
7.4.2 Epic Games Major Business
7.4.3 Epic Games 3D Digital Human Product and Services
7.4.4 Epic Games 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Epic Games Recent Developments/Updates
7.4.6 Epic Games Competitive Strengths & Weaknesses
7.5 Sony
7.5.1 Sony Details
7.5.2 Sony Major Business
7.5.3 Sony 3D Digital Human Product and Services
7.5.4 Sony 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Sony Recent Developments/Updates
7.5.6 Sony Competitive Strengths & Weaknesses
7.6 Reply
7.6.1 Reply Details
7.6.2 Reply Major Business
7.6.3 Reply 3D Digital Human Product and Services
7.6.4 Reply 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Reply Recent Developments/Updates
7.6.6 Reply Competitive Strengths & Weaknesses
7.7 Tencent
7.7.1 Tencent Details
7.7.2 Tencent Major Business
7.7.3 Tencent 3D Digital Human Product and Services
7.7.4 Tencent 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Tencent Recent Developments/Updates
7.7.6 Tencent Competitive Strengths & Weaknesses
7.8 YeetarAI
7.8.1 YeetarAI Details
7.8.2 YeetarAI Major Business
7.8.3 YeetarAI 3D Digital Human Product and Services
7.8.4 YeetarAI 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 YeetarAI Recent Developments/Updates
7.8.6 YeetarAI Competitive Strengths & Weaknesses
7.9 EFRONTOP
7.9.1 EFRONTOP Details
7.9.2 EFRONTOP Major Business
7.9.3 EFRONTOP 3D Digital Human Product and Services
7.9.4 EFRONTOP 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 EFRONTOP Recent Developments/Updates
7.9.6 EFRONTOP Competitive Strengths & Weaknesses
7.10 VIRDIN
7.10.1 VIRDIN Details
7.10.2 VIRDIN Major Business
7.10.3 VIRDIN 3D Digital Human Product and Services
7.10.4 VIRDIN 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 VIRDIN Recent Developments/Updates
7.10.6 VIRDIN Competitive Strengths & Weaknesses
7.11 GuaiShou AI
7.11.1 GuaiShou AI Details
7.11.2 GuaiShou AI Major Business
7.11.3 GuaiShou AI 3D Digital Human Product and Services
7.11.4 GuaiShou AI 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 GuaiShou AI Recent Developments/Updates
7.11.6 GuaiShou AI Competitive Strengths & Weaknesses
7.12 4UTECH
7.12.1 4UTECH Details
7.12.2 4UTECH Major Business
7.12.3 4UTECH 3D Digital Human Product and Services
7.12.4 4UTECH 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 4UTECH Recent Developments/Updates
7.12.6 4UTECH Competitive Strengths & Weaknesses
7.13 Qiniu Cloud
7.13.1 Qiniu Cloud Details
7.13.2 Qiniu Cloud Major Business
7.13.3 Qiniu Cloud 3D Digital Human Product and Services
7.13.4 Qiniu Cloud 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Qiniu Cloud Recent Developments/Updates
7.13.6 Qiniu Cloud Competitive Strengths & Weaknesses
7.14 Iflytek
7.14.1 Iflytek Details
7.14.2 Iflytek Major Business
7.14.3 Iflytek 3D Digital Human Product and Services
7.14.4 Iflytek 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Iflytek Recent Developments/Updates
7.14.6 Iflytek Competitive Strengths & Weaknesses
7.15 EZVIZ
7.15.1 EZVIZ Details
7.15.2 EZVIZ Major Business
7.15.3 EZVIZ 3D Digital Human Product and Services
7.15.4 EZVIZ 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 EZVIZ Recent Developments/Updates
7.15.6 EZVIZ Competitive Strengths & Weaknesses
7.16 ZANQI
7.16.1 ZANQI Details
7.16.2 ZANQI Major Business
7.16.3 ZANQI 3D Digital Human Product and Services
7.16.4 ZANQI 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 ZANQI Recent Developments/Updates
7.16.6 ZANQI Competitive Strengths & Weaknesses
7.17 263 Group
7.17.1 263 Group Details
7.17.2 263 Group Major Business
7.17.3 263 Group 3D Digital Human Product and Services
7.17.4 263 Group 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 263 Group Recent Developments/Updates
7.17.6 263 Group Competitive Strengths & Weaknesses
7.18 NANJING HEZUO
7.18.1 NANJING HEZUO Details
7.18.2 NANJING HEZUO Major Business
7.18.3 NANJING HEZUO 3D Digital Human Product and Services
7.18.4 NANJING HEZUO 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 NANJING HEZUO Recent Developments/Updates
7.18.6 NANJING HEZUO Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 3D Digital Human Industry Chain
8.2 3D Digital Human Upstream Analysis
8.3 3D Digital Human Midstream Analysis
8.4 3D Digital Human Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World 3D Digital Human Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World 3D Digital Human Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World 3D Digital Human Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World 3D Digital Human Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World 3D Digital Human Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World 3D Digital Human Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World 3D Digital Human Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World 3D Digital Human Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World 3D Digital Human Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key 3D Digital Human Players in 2023
Table 12. World 3D Digital Human Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global 3D Digital Human Company Evaluation Quadrant
Table 14. Head Office of Key 3D Digital Human Players
Table 15. 3D Digital Human Market: Company Product Type Footprint
Table 16. 3D Digital Human Market: Company Product Application Footprint
Table 17. 3D Digital Human Mergers & Acquisitions Activity
Table 18. United States VS China 3D Digital Human Revenue Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China 3D Digital Human Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based 3D Digital Human Companies, Headquarters (States, Country)
Table 21. United States Based Companies 3D Digital Human Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies 3D Digital Human Revenue Market Share (2019-2024)
Table 23. China Based 3D Digital Human Companies, Headquarters (Province, Country)
Table 24. China Based Companies 3D Digital Human Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies 3D Digital Human Revenue Market Share (2019-2024)
Table 26. Rest of World Based 3D Digital Human Companies, Headquarters (Province, Country)
Table 27. Rest of World Based Companies 3D Digital Human Revenue (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies 3D Digital Human Revenue Market Share (2019-2024)
Table 29. World 3D Digital Human Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World 3D Digital Human Market Size Value by Type (2019-2024) & (USD Million)
Table 31. World 3D Digital Human Market Size by Type (2025-2030) & (USD Million)
Table 32. World 3D Digital Human Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World 3D Digital Human Market Size by Application (2019-2024) & (USD Million)
Table 34. World 3D Digital Human Market Size by Application (2025-2030) & (USD Million)
Table 35. Renderpeople Basic Information, Manufacturing Base and Competitors
Table 36. Renderpeople Major Business
Table 37. Renderpeople 3D Digital Human Product and Services
Table 38. Renderpeople 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Renderpeople Recent Developments/Updates
Table 40. Renderpeople Competitive Strengths & Weaknesses
Table 41. Tripo Basic Information, Manufacturing Base and Competitors
Table 42. Tripo Major Business
Table 43. Tripo 3D Digital Human Product and Services
Table 44. Tripo 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Tripo Recent Developments/Updates
Table 46. Tripo Competitive Strengths & Weaknesses
Table 47. NVIDIA Corporation Basic Information, Manufacturing Base and Competitors
Table 48. NVIDIA Corporation Major Business
Table 49. NVIDIA Corporation 3D Digital Human Product and Services
Table 50. NVIDIA Corporation 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. NVIDIA Corporation Recent Developments/Updates
Table 52. NVIDIA Corporation Competitive Strengths & Weaknesses
Table 53. Epic Games Basic Information, Manufacturing Base and Competitors
Table 54. Epic Games Major Business
Table 55. Epic Games 3D Digital Human Product and Services
Table 56. Epic Games 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Epic Games Recent Developments/Updates
Table 58. Epic Games Competitive Strengths & Weaknesses
Table 59. Sony Basic Information, Manufacturing Base and Competitors
Table 60. Sony Major Business
Table 61. Sony 3D Digital Human Product and Services
Table 62. Sony 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Sony Recent Developments/Updates
Table 64. Sony Competitive Strengths & Weaknesses
Table 65. Reply Basic Information, Manufacturing Base and Competitors
Table 66. Reply Major Business
Table 67. Reply 3D Digital Human Product and Services
Table 68. Reply 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Reply Recent Developments/Updates
Table 70. Reply Competitive Strengths & Weaknesses
Table 71. Tencent Basic Information, Manufacturing Base and Competitors
Table 72. Tencent Major Business
Table 73. Tencent 3D Digital Human Product and Services
Table 74. Tencent 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Tencent Recent Developments/Updates
Table 76. Tencent Competitive Strengths & Weaknesses
Table 77. YeetarAI Basic Information, Manufacturing Base and Competitors
Table 78. YeetarAI Major Business
Table 79. YeetarAI 3D Digital Human Product and Services
Table 80. YeetarAI 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. YeetarAI Recent Developments/Updates
Table 82. YeetarAI Competitive Strengths & Weaknesses
Table 83. EFRONTOP Basic Information, Manufacturing Base and Competitors
Table 84. EFRONTOP Major Business
Table 85. EFRONTOP 3D Digital Human Product and Services
Table 86. EFRONTOP 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. EFRONTOP Recent Developments/Updates
Table 88. EFRONTOP Competitive Strengths & Weaknesses
Table 89. VIRDIN Basic Information, Manufacturing Base and Competitors
Table 90. VIRDIN Major Business
Table 91. VIRDIN 3D Digital Human Product and Services
Table 92. VIRDIN 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. VIRDIN Recent Developments/Updates
Table 94. VIRDIN Competitive Strengths & Weaknesses
Table 95. GuaiShou AI Basic Information, Manufacturing Base and Competitors
Table 96. GuaiShou AI Major Business
Table 97. GuaiShou AI 3D Digital Human Product and Services
Table 98. GuaiShou AI 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. GuaiShou AI Recent Developments/Updates
Table 100. GuaiShou AI Competitive Strengths & Weaknesses
Table 101. 4UTECH Basic Information, Manufacturing Base and Competitors
Table 102. 4UTECH Major Business
Table 103. 4UTECH 3D Digital Human Product and Services
Table 104. 4UTECH 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. 4UTECH Recent Developments/Updates
Table 106. 4UTECH Competitive Strengths & Weaknesses
Table 107. Qiniu Cloud Basic Information, Manufacturing Base and Competitors
Table 108. Qiniu Cloud Major Business
Table 109. Qiniu Cloud 3D Digital Human Product and Services
Table 110. Qiniu Cloud 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Qiniu Cloud Recent Developments/Updates
Table 112. Qiniu Cloud Competitive Strengths & Weaknesses
Table 113. Iflytek Basic Information, Manufacturing Base and Competitors
Table 114. Iflytek Major Business
Table 115. Iflytek 3D Digital Human Product and Services
Table 116. Iflytek 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Iflytek Recent Developments/Updates
Table 118. Iflytek Competitive Strengths & Weaknesses
Table 119. EZVIZ Basic Information, Manufacturing Base and Competitors
Table 120. EZVIZ Major Business
Table 121. EZVIZ 3D Digital Human Product and Services
Table 122. EZVIZ 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. EZVIZ Recent Developments/Updates
Table 124. EZVIZ Competitive Strengths & Weaknesses
Table 125. ZANQI Basic Information, Manufacturing Base and Competitors
Table 126. ZANQI Major Business
Table 127. ZANQI 3D Digital Human Product and Services
Table 128. ZANQI 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. ZANQI Recent Developments/Updates
Table 130. ZANQI Competitive Strengths & Weaknesses
Table 131. 263 Group Basic Information, Manufacturing Base and Competitors
Table 132. 263 Group Major Business
Table 133. 263 Group 3D Digital Human Product and Services
Table 134. 263 Group 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. 263 Group Recent Developments/Updates
Table 136. 263 Group Competitive Strengths & Weaknesses
Table 137. NANJING HEZUO Basic Information, Manufacturing Base and Competitors
Table 138. NANJING HEZUO Major Business
Table 139. NANJING HEZUO 3D Digital Human Product and Services
Table 140. NANJING HEZUO 3D Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 141. NANJING HEZUO Recent Developments/Updates
Table 142. NANJING HEZUO Competitive Strengths & Weaknesses
Table 143. Global Key Players of 3D Digital Human Upstream (Raw Materials)
Table 144. Global 3D Digital Human Typical Customers
List of Figures
Figure 1. 3D Digital Human Picture
Figure 2. World 3D Digital Human Total Revenue: 2019 & 2023 & 2030, (USD Million)
Figure 3. World 3D Digital Human Total Revenue (2019-2030) & (USD Million)
Figure 4. World 3D Digital Human Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Figure 5. World 3D Digital Human Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company 3D Digital Human Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company 3D Digital Human Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company 3D Digital Human Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company 3D Digital Human Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company 3D Digital Human Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company 3D Digital Human Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company 3D Digital Human Revenue (2019-2030) & (USD Million)
Figure 13. 3D Digital Human Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 16. World 3D Digital Human Consumption Value Market Share by Region (2019-2030)
Figure 17. United States 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 18. China 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 23. India 3D Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of 3D Digital Human by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for 3D Digital Human Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for 3D Digital Human Markets in 2023
Figure 27. United States VS China: 3D Digital Human Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: 3D Digital Human Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World 3D Digital Human Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World 3D Digital Human Market Size Market Share by Type in 2023
Figure 31. 3D Modeling Technology Based
Figure 32. 3D Scanning Technology Based
Figure 33. World 3D Digital Human Market Size Market Share by Type (2019-2030)
Figure 34. World 3D Digital Human Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World 3D Digital Human Market Size Market Share by Application in 2023
Figure 36. Education
Figure 37. Entertainment
Figure 38. Live Broadcast
Figure 39. Other
Figure 40. World 3D Digital Human Market Size Market Share by Application (2019-2030)
Figure 41. 3D Digital Human Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Renderpeople Tripo NVIDIA Corporation Epic Games Sony Reply Tencent YeetarAI EFRONTOP VIRDIN GuaiShou AI 4UTECH Qiniu Cloud Iflytek EZVIZ ZANQI 263 Group NANJING HEZUO
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