Global Immersive Technologie Services Supply, Demand and Key Producers, 2024-2030
Page: 142
Published Date: 02 Mar 2024
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Immersive Technologie Services market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).
Immersive Technologie Service
This report studies the global Immersive Technologie Services demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Immersive Technologie Services, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Immersive Technologie Services that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Immersive Technologie Services total market, 2019-2030, (USD Million)
Global Immersive Technologie Services total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Immersive Technologie Services total market, key domestic companies and share, (USD Million)
Global Immersive Technologie Services revenue by player and market share 2019-2024, (USD Million)
Global Immersive Technologie Services total market by Type, CAGR, 2019-2030, (USD Million)
Global Immersive Technologie Services total market by Application, CAGR, 2019-2030, (USD Million).
This reports profiles major players in the global Immersive Technologie Services market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include EON Reality, Inc., HCL Technologies Limited, The Samsung Group, Zeality Inc., Oculus, Immersive Technologies Pty Limited, CM Labs Simulations Inc., VI-grade GmbH and FAAC Incorporated, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Immersive Technologie Services market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Immersive Technologie Services Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Immersive Technologie Services Market, Segmentation by Type
Virtual Reality
Augmented Reality
Mixed Reality
Global Immersive Technologie Services Market, Segmentation by Application
Healthcare
Education
Entertainment & Game
Others
Companies Profiled:
EON Reality, Inc.
HCL Technologies Limited
The Samsung Group
Zeality Inc.
Oculus
Immersive Technologies Pty Limited
CM Labs Simulations Inc.
VI-grade GmbH
FAAC Incorporated
Unity Software Inc.
Acer Inc.
Atheer, Inc.
Blippar Ltd.
Google, LLC
Magic Leap, Inc.
Key Questions Answered
1. How big is the global Immersive Technologie Services market?
2. What is the demand of the global Immersive Technologie Services market?
3. What is the year over year growth of the global Immersive Technologie Services market?
4. What is the total value of the global Immersive Technologie Services market?
5. Who are the major players in the global Immersive Technologie Services market?
Table of Contents
1 Supply Summary
1.1 Immersive Technologie Services Introduction
1.2 World Immersive Technologie Services Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Immersive Technologie Services Total Market by Region (by Headquarter Location)
1.3.1 World Immersive Technologie Services Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Immersive Technologie Services Market Size (2019-2030)
1.3.3 China Immersive Technologie Services Market Size (2019-2030)
1.3.4 Europe Immersive Technologie Services Market Size (2019-2030)
1.3.5 Japan Immersive Technologie Services Market Size (2019-2030)
1.3.6 South Korea Immersive Technologie Services Market Size (2019-2030)
1.3.7 ASEAN Immersive Technologie Services Market Size (2019-2030)
1.3.8 India Immersive Technologie Services Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Immersive Technologie Services Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Immersive Technologie Services Major Market Trends
2 Demand Summary
2.1 World Immersive Technologie Services Consumption Value (2019-2030)
2.2 World Immersive Technologie Services Consumption Value by Region
2.2.1 World Immersive Technologie Services Consumption Value by Region (2019-2024)
2.2.2 World Immersive Technologie Services Consumption Value Forecast by Region (2025-2030)
2.3 United States Immersive Technologie Services Consumption Value (2019-2030)
2.4 China Immersive Technologie Services Consumption Value (2019-2030)
2.5 Europe Immersive Technologie Services Consumption Value (2019-2030)
2.6 Japan Immersive Technologie Services Consumption Value (2019-2030)
2.7 South Korea Immersive Technologie Services Consumption Value (2019-2030)
2.8 ASEAN Immersive Technologie Services Consumption Value (2019-2030)
2.9 India Immersive Technologie Services Consumption Value (2019-2030)
3 World Immersive Technologie Services Companies Competitive Analysis
3.1 World Immersive Technologie Services Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Immersive Technologie Services Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Immersive Technologie Services in 2023
3.2.3 Global Concentration Ratios (CR8) for Immersive Technologie Services in 2023
3.3 Immersive Technologie Services Company Evaluation Quadrant
3.4 Immersive Technologie Services Market: Overall Company Footprint Analysis
3.4.1 Immersive Technologie Services Market: Region Footprint
3.4.2 Immersive Technologie Services Market: Company Product Type Footprint
3.4.3 Immersive Technologie Services Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Immersive Technologie Services Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Immersive Technologie Services Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Immersive Technologie Services Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Immersive Technologie Services Consumption Value Comparison
4.2.1 United States VS China: Immersive Technologie Services Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Immersive Technologie Services Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Immersive Technologie Services Companies and Market Share, 2019-2024
4.3.1 United States Based Immersive Technologie Services Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Immersive Technologie Services Revenue, (2019-2024)
4.4 China Based Companies Immersive Technologie Services Revenue and Market Share, 2019-2024
4.4.1 China Based Immersive Technologie Services Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Immersive Technologie Services Revenue, (2019-2024)
4.5 Rest of World Based Immersive Technologie Services Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Immersive Technologie Services Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Immersive Technologie Services Revenue, (2019-2024)
5 Market Analysis by Type
5.1 World Immersive Technologie Services Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Virtual Reality
5.2.2 Augmented Reality
5.2.3 Mixed Reality
5.3 Market Segment by Type
5.3.1 World Immersive Technologie Services Market Size by Type (2019-2024)
5.3.2 World Immersive Technologie Services Market Size by Type (2025-2030)
5.3.3 World Immersive Technologie Services Market Size Market Share by Type (2019-2030)
6 Market Analysis by Application
6.1 World Immersive Technologie Services Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Healthcare
6.2.2 Education
6.2.3 Entertainment & Game
6.2.4 Others
6.2.5 Others
6.3 Market Segment by Application
6.3.1 World Immersive Technologie Services Market Size by Application (2019-2024)
6.3.2 World Immersive Technologie Services Market Size by Application (2025-2030)
6.3.3 World Immersive Technologie Services Market Size by Application (2019-2030)
7 Company Profiles
7.1 EON Reality, Inc.
7.1.1 EON Reality, Inc. Details
7.1.2 EON Reality, Inc. Major Business
7.1.3 EON Reality, Inc. Immersive Technologie Services Product and Services
7.1.4 EON Reality, Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 EON Reality, Inc. Recent Developments/Updates
7.1.6 EON Reality, Inc. Competitive Strengths & Weaknesses
7.2 HCL Technologies Limited
7.2.1 HCL Technologies Limited Details
7.2.2 HCL Technologies Limited Major Business
7.2.3 HCL Technologies Limited Immersive Technologie Services Product and Services
7.2.4 HCL Technologies Limited Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 HCL Technologies Limited Recent Developments/Updates
7.2.6 HCL Technologies Limited Competitive Strengths & Weaknesses
7.3 The Samsung Group
7.3.1 The Samsung Group Details
7.3.2 The Samsung Group Major Business
7.3.3 The Samsung Group Immersive Technologie Services Product and Services
7.3.4 The Samsung Group Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 The Samsung Group Recent Developments/Updates
7.3.6 The Samsung Group Competitive Strengths & Weaknesses
7.4 Zeality Inc.
7.4.1 Zeality Inc. Details
7.4.2 Zeality Inc. Major Business
7.4.3 Zeality Inc. Immersive Technologie Services Product and Services
7.4.4 Zeality Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Zeality Inc. Recent Developments/Updates
7.4.6 Zeality Inc. Competitive Strengths & Weaknesses
7.5 Oculus
7.5.1 Oculus Details
7.5.2 Oculus Major Business
7.5.3 Oculus Immersive Technologie Services Product and Services
7.5.4 Oculus Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Oculus Recent Developments/Updates
7.5.6 Oculus Competitive Strengths & Weaknesses
7.6 Immersive Technologies Pty Limited
7.6.1 Immersive Technologies Pty Limited Details
7.6.2 Immersive Technologies Pty Limited Major Business
7.6.3 Immersive Technologies Pty Limited Immersive Technologie Services Product and Services
7.6.4 Immersive Technologies Pty Limited Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Immersive Technologies Pty Limited Recent Developments/Updates
7.6.6 Immersive Technologies Pty Limited Competitive Strengths & Weaknesses
7.7 CM Labs Simulations Inc.
7.7.1 CM Labs Simulations Inc. Details
7.7.2 CM Labs Simulations Inc. Major Business
7.7.3 CM Labs Simulations Inc. Immersive Technologie Services Product and Services
7.7.4 CM Labs Simulations Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 CM Labs Simulations Inc. Recent Developments/Updates
7.7.6 CM Labs Simulations Inc. Competitive Strengths & Weaknesses
7.8 VI-grade GmbH
7.8.1 VI-grade GmbH Details
7.8.2 VI-grade GmbH Major Business
7.8.3 VI-grade GmbH Immersive Technologie Services Product and Services
7.8.4 VI-grade GmbH Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 VI-grade GmbH Recent Developments/Updates
7.8.6 VI-grade GmbH Competitive Strengths & Weaknesses
7.9 FAAC Incorporated
7.9.1 FAAC Incorporated Details
7.9.2 FAAC Incorporated Major Business
7.9.3 FAAC Incorporated Immersive Technologie Services Product and Services
7.9.4 FAAC Incorporated Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 FAAC Incorporated Recent Developments/Updates
7.9.6 FAAC Incorporated Competitive Strengths & Weaknesses
7.10 Unity Software Inc.
7.10.1 Unity Software Inc. Details
7.10.2 Unity Software Inc. Major Business
7.10.3 Unity Software Inc. Immersive Technologie Services Product and Services
7.10.4 Unity Software Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Unity Software Inc. Recent Developments/Updates
7.10.6 Unity Software Inc. Competitive Strengths & Weaknesses
7.11 Acer Inc.
7.11.1 Acer Inc. Details
7.11.2 Acer Inc. Major Business
7.11.3 Acer Inc. Immersive Technologie Services Product and Services
7.11.4 Acer Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Acer Inc. Recent Developments/Updates
7.11.6 Acer Inc. Competitive Strengths & Weaknesses
7.12 Atheer, Inc.
7.12.1 Atheer, Inc. Details
7.12.2 Atheer, Inc. Major Business
7.12.3 Atheer, Inc. Immersive Technologie Services Product and Services
7.12.4 Atheer, Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Atheer, Inc. Recent Developments/Updates
7.12.6 Atheer, Inc. Competitive Strengths & Weaknesses
7.13 Blippar Ltd.
7.13.1 Blippar Ltd. Details
7.13.2 Blippar Ltd. Major Business
7.13.3 Blippar Ltd. Immersive Technologie Services Product and Services
7.13.4 Blippar Ltd. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Blippar Ltd. Recent Developments/Updates
7.13.6 Blippar Ltd. Competitive Strengths & Weaknesses
7.14 Google, LLC
7.14.1 Google, LLC Details
7.14.2 Google, LLC Major Business
7.14.3 Google, LLC Immersive Technologie Services Product and Services
7.14.4 Google, LLC Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Google, LLC Recent Developments/Updates
7.14.6 Google, LLC Competitive Strengths & Weaknesses
7.15 Magic Leap, Inc.
7.15.1 Magic Leap, Inc. Details
7.15.2 Magic Leap, Inc. Major Business
7.15.3 Magic Leap, Inc. Immersive Technologie Services Product and Services
7.15.4 Magic Leap, Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 Magic Leap, Inc. Recent Developments/Updates
7.15.6 Magic Leap, Inc. Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Immersive Technologie Services Industry Chain
8.2 Immersive Technologie Services Upstream Analysis
8.3 Immersive Technologie Services Midstream Analysis
8.4 Immersive Technologie Services Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Immersive Technologie Services Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Immersive Technologie Services Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Immersive Technologie Services Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Immersive Technologie Services Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Immersive Technologie Services Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Immersive Technologie Services Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Immersive Technologie Services Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Immersive Technologie Services Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Immersive Technologie Services Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Immersive Technologie Services Players in 2023
Table 12. World Immersive Technologie Services Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Immersive Technologie Services Company Evaluation Quadrant
Table 14. Head Office of Key Immersive Technologie Services Player
Table 15. Immersive Technologie Services Market: Company Product Type Footprint
Table 16. Immersive Technologie Services Market: Company Product Application Footprint
Table 17. Immersive Technologie Services Mergers & Acquisitions Activity
Table 18. United States VS China Immersive Technologie Services Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Immersive Technologie Services Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Immersive Technologie Services Companies, Headquarters (States, Country)
Table 21. United States Based Companies Immersive Technologie Services Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Immersive Technologie Services Revenue Market Share (2019-2024)
Table 23. China Based Immersive Technologie Services Companies, Headquarters (Province, Country)
Table 24. China Based Companies Immersive Technologie Services Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Immersive Technologie Services Revenue Market Share (2019-2024)
Table 26. Rest of World Based Immersive Technologie Services Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Immersive Technologie Services Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Immersive Technologie Services Revenue Market Share (2019-2024)
Table 29. World Immersive Technologie Services Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Immersive Technologie Services Market Size by Type (2019-2024) & (USD Million)
Table 31. World Immersive Technologie Services Market Size by Type (2025-2030) & (USD Million)
Table 32. World Immersive Technologie Services Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Immersive Technologie Services Market Size by Application (2019-2024) & (USD Million)
Table 34. World Immersive Technologie Services Market Size by Application (2025-2030) & (USD Million)
Table 35. EON Reality, Inc. Basic Information, Area Served and Competitors
Table 36. EON Reality, Inc. Major Business
Table 37. EON Reality, Inc. Immersive Technologie Services Product and Services
Table 38. EON Reality, Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. EON Reality, Inc. Recent Developments/Updates
Table 40. EON Reality, Inc. Competitive Strengths & Weaknesses
Table 41. HCL Technologies Limited Basic Information, Area Served and Competitors
Table 42. HCL Technologies Limited Major Business
Table 43. HCL Technologies Limited Immersive Technologie Services Product and Services
Table 44. HCL Technologies Limited Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. HCL Technologies Limited Recent Developments/Updates
Table 46. HCL Technologies Limited Competitive Strengths & Weaknesses
Table 47. The Samsung Group Basic Information, Area Served and Competitors
Table 48. The Samsung Group Major Business
Table 49. The Samsung Group Immersive Technologie Services Product and Services
Table 50. The Samsung Group Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. The Samsung Group Recent Developments/Updates
Table 52. The Samsung Group Competitive Strengths & Weaknesses
Table 53. Zeality Inc. Basic Information, Area Served and Competitors
Table 54. Zeality Inc. Major Business
Table 55. Zeality Inc. Immersive Technologie Services Product and Services
Table 56. Zeality Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Zeality Inc. Recent Developments/Updates
Table 58. Zeality Inc. Competitive Strengths & Weaknesses
Table 59. Oculus Basic Information, Area Served and Competitors
Table 60. Oculus Major Business
Table 61. Oculus Immersive Technologie Services Product and Services
Table 62. Oculus Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Oculus Recent Developments/Updates
Table 64. Oculus Competitive Strengths & Weaknesses
Table 65. Immersive Technologies Pty Limited Basic Information, Area Served and Competitors
Table 66. Immersive Technologies Pty Limited Major Business
Table 67. Immersive Technologies Pty Limited Immersive Technologie Services Product and Services
Table 68. Immersive Technologies Pty Limited Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Immersive Technologies Pty Limited Recent Developments/Updates
Table 70. Immersive Technologies Pty Limited Competitive Strengths & Weaknesses
Table 71. CM Labs Simulations Inc. Basic Information, Area Served and Competitors
Table 72. CM Labs Simulations Inc. Major Business
Table 73. CM Labs Simulations Inc. Immersive Technologie Services Product and Services
Table 74. CM Labs Simulations Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. CM Labs Simulations Inc. Recent Developments/Updates
Table 76. CM Labs Simulations Inc. Competitive Strengths & Weaknesses
Table 77. VI-grade GmbH Basic Information, Area Served and Competitors
Table 78. VI-grade GmbH Major Business
Table 79. VI-grade GmbH Immersive Technologie Services Product and Services
Table 80. VI-grade GmbH Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. VI-grade GmbH Recent Developments/Updates
Table 82. VI-grade GmbH Competitive Strengths & Weaknesses
Table 83. FAAC Incorporated Basic Information, Area Served and Competitors
Table 84. FAAC Incorporated Major Business
Table 85. FAAC Incorporated Immersive Technologie Services Product and Services
Table 86. FAAC Incorporated Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. FAAC Incorporated Recent Developments/Updates
Table 88. FAAC Incorporated Competitive Strengths & Weaknesses
Table 89. Unity Software Inc. Basic Information, Area Served and Competitors
Table 90. Unity Software Inc. Major Business
Table 91. Unity Software Inc. Immersive Technologie Services Product and Services
Table 92. Unity Software Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Unity Software Inc. Recent Developments/Updates
Table 94. Unity Software Inc. Competitive Strengths & Weaknesses
Table 95. Acer Inc. Basic Information, Area Served and Competitors
Table 96. Acer Inc. Major Business
Table 97. Acer Inc. Immersive Technologie Services Product and Services
Table 98. Acer Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Acer Inc. Recent Developments/Updates
Table 100. Acer Inc. Competitive Strengths & Weaknesses
Table 101. Atheer, Inc. Basic Information, Area Served and Competitors
Table 102. Atheer, Inc. Major Business
Table 103. Atheer, Inc. Immersive Technologie Services Product and Services
Table 104. Atheer, Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Atheer, Inc. Recent Developments/Updates
Table 106. Atheer, Inc. Competitive Strengths & Weaknesses
Table 107. Blippar Ltd. Basic Information, Area Served and Competitors
Table 108. Blippar Ltd. Major Business
Table 109. Blippar Ltd. Immersive Technologie Services Product and Services
Table 110. Blippar Ltd. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Blippar Ltd. Recent Developments/Updates
Table 112. Blippar Ltd. Competitive Strengths & Weaknesses
Table 113. Google, LLC Basic Information, Area Served and Competitors
Table 114. Google, LLC Major Business
Table 115. Google, LLC Immersive Technologie Services Product and Services
Table 116. Google, LLC Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Google, LLC Recent Developments/Updates
Table 118. Magic Leap, Inc. Basic Information, Area Served and Competitors
Table 119. Magic Leap, Inc. Major Business
Table 120. Magic Leap, Inc. Immersive Technologie Services Product and Services
Table 121. Magic Leap, Inc. Immersive Technologie Services Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 122. Global Key Players of Immersive Technologie Services Upstream (Raw Materials)
Table 123. Immersive Technologie Services Typical Customers
List of Figure
Figure 1. Immersive Technologie Services Picture
Figure 2. World Immersive Technologie Services Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Immersive Technologie Services Total Market Size (2019-2030) & (USD Million)
Figure 4. World Immersive Technologie Services Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Immersive Technologie Services Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Immersive Technologie Services Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Immersive Technologie Services Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Immersive Technologie Services Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Immersive Technologie Services Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Immersive Technologie Services Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Immersive Technologie Services Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Immersive Technologie Services Revenue (2019-2030) & (USD Million)
Figure 13. Immersive Technologie Services Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 16. World Immersive Technologie Services Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 18. China Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 23. India Immersive Technologie Services Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Immersive Technologie Services by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Immersive Technologie Services Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Immersive Technologie Services Markets in 2023
Figure 27. United States VS China: Immersive Technologie Services Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Immersive Technologie Services Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Immersive Technologie Services Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Immersive Technologie Services Market Size Market Share by Type in 2023
Figure 31. Virtual Reality
Figure 32. Augmented Reality
Figure 33. Mixed Reality
Figure 34. World Immersive Technologie Services Market Size Market Share by Type (2019-2030)
Figure 35. World Immersive Technologie Services Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 36. World Immersive Technologie Services Market Size Market Share by Application in 2023
Figure 37. Healthcare
Figure 38. Education
Figure 39. Entertainment & Game
Figure 40. Others
Figure 41. Immersive Technologie Services Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
EON Reality, Inc. HCL Technologies Limited The Samsung Group Zeality Inc. Oculus Immersive Technologies Pty Limited CM Labs Simulations Inc. VI-grade GmbH FAAC Incorporated Unity Software Inc. Acer Inc. Atheer, Inc. Blippar Ltd. Google, LLC Magic Leap, Inc.
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