Global Trading Card Game Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Global Trading Card Game Market 2025 by Company, Regions, Type and Application, Forecast to 2031

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Published Date: 02 Jan 2025

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global Trading Card Game market size was valued at US$ 1095 million in 2024 and is forecast to a readjusted size of USD 1518 million by 2031 with a CAGR of 4.8% during review period.

Trading Card Game is a type of card game that mixes strategic deck building elements with features of trading cards.

Global key players of trading card game include Hasbro, The Pokémon Company, Konami, Bushiroad, Bandai, etc. Global top five manufacturers hold a share over 60%. North America and Japan is the two largest market of trading card game. In terms of product, digital game is the largest segment, with a share over 87%, followed by physical card. And in terms of application, the largest users is Teenager, with a share over 83%.

This report is a detailed and comprehensive analysis for global Trading Card Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:
Global Trading Card Game market size and forecasts, in consumption value ($ Million), 2020-2031
Global Trading Card Game market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global Trading Card Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global Trading Card Game market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Trading Card Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Trading Card Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, Blizzard Entertainment, Upper Deck Company, Bushiroad, Cyber​​Agent, Inc, Fantasy Flight Games, Riot Games, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation
Trading Card Game market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Digital Game
Physical Card

Market segment by Application
Teenager
Adult

Market segment by players, this report covers
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios

Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Trading Card Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Trading Card Game, with revenue, gross margin, and global market share of Trading Card Game from 2020 to 2025.
Chapter 3, the Trading Card Game competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Trading Card Game market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Trading Card Game.
Chapter 13, to describe Trading Card Game research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Trading Card Game by Type
1.3.1 Overview: Global Trading Card Game Market Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global Trading Card Game Consumption Value Market Share by Type in 2024
1.3.3 Digital Game
1.3.4 Physical Card
1.4 Global Trading Card Game Market by Application
1.4.1 Overview: Global Trading Card Game Market Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 Teenager
1.4.3 Adult
1.5 Global Trading Card Game Market Size & Forecast
1.6 Global Trading Card Game Market Size and Forecast by Region
1.6.1 Global Trading Card Game Market Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global Trading Card Game Market Size by Region, (2020-2031)
1.6.3 North America Trading Card Game Market Size and Prospect (2020-2031)
1.6.4 Europe Trading Card Game Market Size and Prospect (2020-2031)
1.6.5 Asia-Pacific Trading Card Game Market Size and Prospect (2020-2031)
1.6.6 South America Trading Card Game Market Size and Prospect (2020-2031)
1.6.7 Middle East & Africa Trading Card Game Market Size and Prospect (2020-2031)

2 Company Profiles
2.1 Hasbro Inc.
2.1.1 Hasbro Inc. Details
2.1.2 Hasbro Inc. Major Business
2.1.3 Hasbro Inc. Trading Card Game Product and Solutions
2.1.4 Hasbro Inc. Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.1.5 Hasbro Inc. Recent Developments and Future Plans
2.2 Konami Holdings Corporation
2.2.1 Konami Holdings Corporation Details
2.2.2 Konami Holdings Corporation Major Business
2.2.3 Konami Holdings Corporation Trading Card Game Product and Solutions
2.2.4 Konami Holdings Corporation Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.2.5 Konami Holdings Corporation Recent Developments and Future Plans
2.3 Bandai
2.3.1 Bandai Details
2.3.2 Bandai Major Business
2.3.3 Bandai Trading Card Game Product and Solutions
2.3.4 Bandai Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.3.5 Bandai Recent Developments and Future Plans
2.4 The Pokémon Company
2.4.1 The Pokémon Company Details
2.4.2 The Pokémon Company Major Business
2.4.3 The Pokémon Company Trading Card Game Product and Solutions
2.4.4 The Pokémon Company Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.4.5 The Pokémon Company Recent Developments and Future Plans
2.5 Blizzard Entertainment
2.5.1 Blizzard Entertainment Details
2.5.2 Blizzard Entertainment Major Business
2.5.3 Blizzard Entertainment Trading Card Game Product and Solutions
2.5.4 Blizzard Entertainment Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.5.5 Blizzard Entertainment Recent Developments and Future Plans
2.6 Upper Deck Company
2.6.1 Upper Deck Company Details
2.6.2 Upper Deck Company Major Business
2.6.3 Upper Deck Company Trading Card Game Product and Solutions
2.6.4 Upper Deck Company Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.6.5 Upper Deck Company Recent Developments and Future Plans
2.7 Bushiroad
2.7.1 Bushiroad Details
2.7.2 Bushiroad Major Business
2.7.3 Bushiroad Trading Card Game Product and Solutions
2.7.4 Bushiroad Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.7.5 Bushiroad Recent Developments and Future Plans
2.8 Cyber​​Agent, Inc
2.8.1 Cyber​​Agent, Inc Details
2.8.2 Cyber​​Agent, Inc Major Business
2.8.3 Cyber​​Agent, Inc Trading Card Game Product and Solutions
2.8.4 Cyber​​Agent, Inc Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.8.5 Cyber​​Agent, Inc Recent Developments and Future Plans
2.9 Fantasy Flight Games
2.9.1 Fantasy Flight Games Details
2.9.2 Fantasy Flight Games Major Business
2.9.3 Fantasy Flight Games Trading Card Game Product and Solutions
2.9.4 Fantasy Flight Games Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.9.5 Fantasy Flight Games Recent Developments and Future Plans
2.10 Riot Games
2.10.1 Riot Games Details
2.10.2 Riot Games Major Business
2.10.3 Riot Games Trading Card Game Product and Solutions
2.10.4 Riot Games Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.10.5 Riot Games Recent Developments and Future Plans
2.11 Kyy Games
2.11.1 Kyy Games Details
2.11.2 Kyy Games Major Business
2.11.3 Kyy Games Trading Card Game Product and Solutions
2.11.4 Kyy Games Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.11.5 Kyy Games Recent Developments and Future Plans
2.12 Legend Story Studios
2.12.1 Legend Story Studios Details
2.12.2 Legend Story Studios Major Business
2.12.3 Legend Story Studios Trading Card Game Product and Solutions
2.12.4 Legend Story Studios Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.12.5 Legend Story Studios Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Trading Card Game Revenue and Share by Players (2020-2025)
3.2 Market Share Analysis (2024)
3.2.1 Market Share of Trading Card Game by Company Revenue
3.2.2 Top 3 Trading Card Game Players Market Share in 2024
3.2.3 Top 6 Trading Card Game Players Market Share in 2024
3.3 Trading Card Game Market: Overall Company Footprint Analysis
3.3.1 Trading Card Game Market: Region Footprint
3.3.2 Trading Card Game Market: Company Product Type Footprint
3.3.3 Trading Card Game Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Trading Card Game Consumption Value and Market Share by Type (2020-2025)
4.2 Global Trading Card Game Market Forecast by Type (2026-2031)

5 Market Size Segment by Application
5.1 Global Trading Card Game Consumption Value Market Share by Application (2020-2025)
5.2 Global Trading Card Game Market Forecast by Application (2026-2031)

6 North America
6.1 North America Trading Card Game Consumption Value by Type (2020-2031)
6.2 North America Trading Card Game Market Size by Application (2020-2031)
6.3 North America Trading Card Game Market Size by Country
6.3.1 North America Trading Card Game Consumption Value by Country (2020-2031)
6.3.2 United States Trading Card Game Market Size and Forecast (2020-2031)
6.3.3 Canada Trading Card Game Market Size and Forecast (2020-2031)
6.3.4 Mexico Trading Card Game Market Size and Forecast (2020-2031)

7 Europe
7.1 Europe Trading Card Game Consumption Value by Type (2020-2031)
7.2 Europe Trading Card Game Consumption Value by Application (2020-2031)
7.3 Europe Trading Card Game Market Size by Country
7.3.1 Europe Trading Card Game Consumption Value by Country (2020-2031)
7.3.2 Germany Trading Card Game Market Size and Forecast (2020-2031)
7.3.3 France Trading Card Game Market Size and Forecast (2020-2031)
7.3.4 United Kingdom Trading Card Game Market Size and Forecast (2020-2031)
7.3.5 Russia Trading Card Game Market Size and Forecast (2020-2031)
7.3.6 Italy Trading Card Game Market Size and Forecast (2020-2031)

8 Asia-Pacific
8.1 Asia-Pacific Trading Card Game Consumption Value by Type (2020-2031)
8.2 Asia-Pacific Trading Card Game Consumption Value by Application (2020-2031)
8.3 Asia-Pacific Trading Card Game Market Size by Region
8.3.1 Asia-Pacific Trading Card Game Consumption Value by Region (2020-2031)
8.3.2 China Trading Card Game Market Size and Forecast (2020-2031)
8.3.3 Japan Trading Card Game Market Size and Forecast (2020-2031)
8.3.4 South Korea Trading Card Game Market Size and Forecast (2020-2031)
8.3.5 India Trading Card Game Market Size and Forecast (2020-2031)
8.3.6 Southeast Asia Trading Card Game Market Size and Forecast (2020-2031)
8.3.7 Australia Trading Card Game Market Size and Forecast (2020-2031)

9 South America
9.1 South America Trading Card Game Consumption Value by Type (2020-2031)
9.2 South America Trading Card Game Consumption Value by Application (2020-2031)
9.3 South America Trading Card Game Market Size by Country
9.3.1 South America Trading Card Game Consumption Value by Country (2020-2031)
9.3.2 Brazil Trading Card Game Market Size and Forecast (2020-2031)
9.3.3 Argentina Trading Card Game Market Size and Forecast (2020-2031)

10 Middle East & Africa
10.1 Middle East & Africa Trading Card Game Consumption Value by Type (2020-2031)
10.2 Middle East & Africa Trading Card Game Consumption Value by Application (2020-2031)
10.3 Middle East & Africa Trading Card Game Market Size by Country
10.3.1 Middle East & Africa Trading Card Game Consumption Value by Country (2020-2031)
10.3.2 Turkey Trading Card Game Market Size and Forecast (2020-2031)
10.3.3 Saudi Arabia Trading Card Game Market Size and Forecast (2020-2031)
10.3.4 UAE Trading Card Game Market Size and Forecast (2020-2031)

11 Market Dynamics
11.1 Trading Card Game Market Drivers
11.2 Trading Card Game Market Restraints
11.3 Trading Card Game Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Trading Card Game Industry Chain
12.2 Trading Card Game Upstream Analysis
12.3 Trading Card Game Midstream Analysis
12.4 Trading Card Game Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Trading Card Game Consumption Value by Type, (USD Million), 2020 & 2024 & 2031
Table 2. Global Trading Card Game Consumption Value by Application, (USD Million), 2020 & 2024 & 2031
Table 3. Global Trading Card Game Consumption Value by Region (2020-2025) & (USD Million)
Table 4. Global Trading Card Game Consumption Value by Region (2026-2031) & (USD Million)
Table 5. Hasbro Inc. Company Information, Head Office, and Major Competitors
Table 6. Hasbro Inc. Major Business
Table 7. Hasbro Inc. Trading Card Game Product and Solutions
Table 8. Hasbro Inc. Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 9. Hasbro Inc. Recent Developments and Future Plans
Table 10. Konami Holdings Corporation Company Information, Head Office, and Major Competitors
Table 11. Konami Holdings Corporation Major Business
Table 12. Konami Holdings Corporation Trading Card Game Product and Solutions
Table 13. Konami Holdings Corporation Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 14. Konami Holdings Corporation Recent Developments and Future Plans
Table 15. Bandai Company Information, Head Office, and Major Competitors
Table 16. Bandai Major Business
Table 17. Bandai Trading Card Game Product and Solutions
Table 18. Bandai Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 19. The Pokémon Company Company Information, Head Office, and Major Competitors
Table 20. The Pokémon Company Major Business
Table 21. The Pokémon Company Trading Card Game Product and Solutions
Table 22. The Pokémon Company Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 23. The Pokémon Company Recent Developments and Future Plans
Table 24. Blizzard Entertainment Company Information, Head Office, and Major Competitors
Table 25. Blizzard Entertainment Major Business
Table 26. Blizzard Entertainment Trading Card Game Product and Solutions
Table 27. Blizzard Entertainment Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 28. Blizzard Entertainment Recent Developments and Future Plans
Table 29. Upper Deck Company Company Information, Head Office, and Major Competitors
Table 30. Upper Deck Company Major Business
Table 31. Upper Deck Company Trading Card Game Product and Solutions
Table 32. Upper Deck Company Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 33. Upper Deck Company Recent Developments and Future Plans
Table 34. Bushiroad Company Information, Head Office, and Major Competitors
Table 35. Bushiroad Major Business
Table 36. Bushiroad Trading Card Game Product and Solutions
Table 37. Bushiroad Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 38. Bushiroad Recent Developments and Future Plans
Table 39. Cyber​​Agent, Inc Company Information, Head Office, and Major Competitors
Table 40. Cyber​​Agent, Inc Major Business
Table 41. Cyber​​Agent, Inc Trading Card Game Product and Solutions
Table 42. Cyber​​Agent, Inc Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 43. Cyber​​Agent, Inc Recent Developments and Future Plans
Table 44. Fantasy Flight Games Company Information, Head Office, and Major Competitors
Table 45. Fantasy Flight Games Major Business
Table 46. Fantasy Flight Games Trading Card Game Product and Solutions
Table 47. Fantasy Flight Games Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 48. Fantasy Flight Games Recent Developments and Future Plans
Table 49. Riot Games Company Information, Head Office, and Major Competitors
Table 50. Riot Games Major Business
Table 51. Riot Games Trading Card Game Product and Solutions
Table 52. Riot Games Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 53. Riot Games Recent Developments and Future Plans
Table 54. Kyy Games Company Information, Head Office, and Major Competitors
Table 55. Kyy Games Major Business
Table 56. Kyy Games Trading Card Game Product and Solutions
Table 57. Kyy Games Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 58. Kyy Games Recent Developments and Future Plans
Table 59. Legend Story Studios Company Information, Head Office, and Major Competitors
Table 60. Legend Story Studios Major Business
Table 61. Legend Story Studios Trading Card Game Product and Solutions
Table 62. Legend Story Studios Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 63. Legend Story Studios Recent Developments and Future Plans
Table 64. Global Trading Card Game Revenue (USD Million) by Players (2020-2025)
Table 65. Global Trading Card Game Revenue Share by Players (2020-2025)
Table 66. Breakdown of Trading Card Game by Company Type (Tier 1, Tier 2, and Tier 3)
Table 67. Market Position of Players in Trading Card Game, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2024
Table 68. Head Office of Key Trading Card Game Players
Table 69. Trading Card Game Market: Company Product Type Footprint
Table 70. Trading Card Game Market: Company Product Application Footprint
Table 71. Trading Card Game New Market Entrants and Barriers to Market Entry
Table 72. Trading Card Game Mergers, Acquisition, Agreements, and Collaborations
Table 73. Global Trading Card Game Consumption Value (USD Million) by Type (2020-2025)
Table 74. Global Trading Card Game Consumption Value Share by Type (2020-2025)
Table 75. Global Trading Card Game Consumption Value Forecast by Type (2026-2031)
Table 76. Global Trading Card Game Consumption Value by Application (2020-2025)
Table 77. Global Trading Card Game Consumption Value Forecast by Application (2026-2031)
Table 78. North America Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 79. North America Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 80. North America Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 81. North America Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 82. North America Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 83. North America Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 84. Europe Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 85. Europe Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 86. Europe Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 87. Europe Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 88. Europe Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 89. Europe Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 90. Asia-Pacific Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 91. Asia-Pacific Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 92. Asia-Pacific Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 93. Asia-Pacific Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 94. Asia-Pacific Trading Card Game Consumption Value by Region (2020-2025) & (USD Million)
Table 95. Asia-Pacific Trading Card Game Consumption Value by Region (2026-2031) & (USD Million)
Table 96. South America Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 97. South America Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 98. South America Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 99. South America Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 100. South America Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 101. South America Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 102. Middle East & Africa Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 103. Middle East & Africa Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 104. Middle East & Africa Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 105. Middle East & Africa Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 106. Middle East & Africa Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 107. Middle East & Africa Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 108. Global Key Players of Trading Card Game Upstream (Raw Materials)
Table 109. Global Trading Card Game Typical Customers


List of Figures
Figure 1. Trading Card Game Picture
Figure 2. Global Trading Card Game Consumption Value by Type, (USD Million), 2020 & 2024 & 2031
Figure 3. Global Trading Card Game Consumption Value Market Share by Type in 2024
Figure 4. Digital Game
Figure 5. Physical Card
Figure 6. Global Trading Card Game Consumption Value by Application, (USD Million), 2020 & 2024 & 2031
Figure 7. Trading Card Game Consumption Value Market Share by Application in 2024
Figure 8. Teenager Picture
Figure 9. Adult Picture
Figure 10. Global Trading Card Game Consumption Value, (USD Million): 2020 & 2024 & 2031
Figure 11. Global Trading Card Game Consumption Value and Forecast (2020-2031) & (USD Million)
Figure 12. Global Market Trading Card Game Consumption Value (USD Million) Comparison by Region (2020 VS 2024 VS 2031)
Figure 13. Global Trading Card Game Consumption Value Market Share by Region (2020-2031)
Figure 14. Global Trading Card Game Consumption Value Market Share by Region in 2024
Figure 15. North America Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 16. Europe Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 17. Asia-Pacific Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 18. South America Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 19. Middle East & Africa Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 20. Company Three Recent Developments and Future Plans
Figure 21. Global Trading Card Game Revenue Share by Players in 2024
Figure 22. Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2024
Figure 23. Market Share of Trading Card Game by Player Revenue in 2024
Figure 24. Top 3 Trading Card Game Players Market Share in 2024
Figure 25. Top 6 Trading Card Game Players Market Share in 2024
Figure 26. Global Trading Card Game Consumption Value Share by Type (2020-2025)
Figure 27. Global Trading Card Game Market Share Forecast by Type (2026-2031)
Figure 28. Global Trading Card Game Consumption Value Share by Application (2020-2025)
Figure 29. Global Trading Card Game Market Share Forecast by Application (2026-2031)
Figure 30. North America Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 31. North America Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 32. North America Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 33. United States Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 34. Canada Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 35. Mexico Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 36. Europe Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 37. Europe Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 38. Europe Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 39. Germany Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 40. France Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 41. United Kingdom Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 42. Russia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 43. Italy Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 44. Asia-Pacific Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 45. Asia-Pacific Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 46. Asia-Pacific Trading Card Game Consumption Value Market Share by Region (2020-2031)
Figure 47. China Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 48. Japan Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 49. South Korea Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 50. India Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 51. Southeast Asia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 52. Australia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 53. South America Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 54. South America Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 55. South America Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 56. Brazil Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 57. Argentina Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 58. Middle East & Africa Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 59. Middle East & Africa Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 60. Middle East & Africa Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 61. Turkey Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 62. Saudi Arabia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 63. UAE Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 64. Trading Card Game Market Drivers
Figure 65. Trading Card Game Market Restraints
Figure 66. Trading Card Game Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Trading Card Game Industrial Chain
Figure 69. Methodology
Figure 70. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
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Global Trading Card Game Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Global Trading Card Game Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Page: 117

Published Date: 02 Jan 2025

Category: Service & Software

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Description

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Description

According to our (Global Info Research) latest study, the global Trading Card Game market size was valued at US$ 1095 million in 2024 and is forecast to a readjusted size of USD 1518 million by 2031 with a CAGR of 4.8% during review period.

Trading Card Game is a type of card game that mixes strategic deck building elements with features of trading cards.

Global key players of trading card game include Hasbro, The Pokémon Company, Konami, Bushiroad, Bandai, etc. Global top five manufacturers hold a share over 60%. North America and Japan is the two largest market of trading card game. In terms of product, digital game is the largest segment, with a share over 87%, followed by physical card. And in terms of application, the largest users is Teenager, with a share over 83%.

This report is a detailed and comprehensive analysis for global Trading Card Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:
Global Trading Card Game market size and forecasts, in consumption value ($ Million), 2020-2031
Global Trading Card Game market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global Trading Card Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global Trading Card Game market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Trading Card Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Trading Card Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, Blizzard Entertainment, Upper Deck Company, Bushiroad, Cyber​​Agent, Inc, Fantasy Flight Games, Riot Games, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation
Trading Card Game market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Digital Game
Physical Card

Market segment by Application
Teenager
Adult

Market segment by players, this report covers
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios

Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Trading Card Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Trading Card Game, with revenue, gross margin, and global market share of Trading Card Game from 2020 to 2025.
Chapter 3, the Trading Card Game competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Trading Card Game market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Trading Card Game.
Chapter 13, to describe Trading Card Game research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Trading Card Game by Type
1.3.1 Overview: Global Trading Card Game Market Size by Type: 2020 Versus 2024 Versus 2031
1.3.2 Global Trading Card Game Consumption Value Market Share by Type in 2024
1.3.3 Digital Game
1.3.4 Physical Card
1.4 Global Trading Card Game Market by Application
1.4.1 Overview: Global Trading Card Game Market Size by Application: 2020 Versus 2024 Versus 2031
1.4.2 Teenager
1.4.3 Adult
1.5 Global Trading Card Game Market Size & Forecast
1.6 Global Trading Card Game Market Size and Forecast by Region
1.6.1 Global Trading Card Game Market Size by Region: 2020 VS 2024 VS 2031
1.6.2 Global Trading Card Game Market Size by Region, (2020-2031)
1.6.3 North America Trading Card Game Market Size and Prospect (2020-2031)
1.6.4 Europe Trading Card Game Market Size and Prospect (2020-2031)
1.6.5 Asia-Pacific Trading Card Game Market Size and Prospect (2020-2031)
1.6.6 South America Trading Card Game Market Size and Prospect (2020-2031)
1.6.7 Middle East & Africa Trading Card Game Market Size and Prospect (2020-2031)

2 Company Profiles
2.1 Hasbro Inc.
2.1.1 Hasbro Inc. Details
2.1.2 Hasbro Inc. Major Business
2.1.3 Hasbro Inc. Trading Card Game Product and Solutions
2.1.4 Hasbro Inc. Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.1.5 Hasbro Inc. Recent Developments and Future Plans
2.2 Konami Holdings Corporation
2.2.1 Konami Holdings Corporation Details
2.2.2 Konami Holdings Corporation Major Business
2.2.3 Konami Holdings Corporation Trading Card Game Product and Solutions
2.2.4 Konami Holdings Corporation Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.2.5 Konami Holdings Corporation Recent Developments and Future Plans
2.3 Bandai
2.3.1 Bandai Details
2.3.2 Bandai Major Business
2.3.3 Bandai Trading Card Game Product and Solutions
2.3.4 Bandai Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.3.5 Bandai Recent Developments and Future Plans
2.4 The Pokémon Company
2.4.1 The Pokémon Company Details
2.4.2 The Pokémon Company Major Business
2.4.3 The Pokémon Company Trading Card Game Product and Solutions
2.4.4 The Pokémon Company Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.4.5 The Pokémon Company Recent Developments and Future Plans
2.5 Blizzard Entertainment
2.5.1 Blizzard Entertainment Details
2.5.2 Blizzard Entertainment Major Business
2.5.3 Blizzard Entertainment Trading Card Game Product and Solutions
2.5.4 Blizzard Entertainment Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.5.5 Blizzard Entertainment Recent Developments and Future Plans
2.6 Upper Deck Company
2.6.1 Upper Deck Company Details
2.6.2 Upper Deck Company Major Business
2.6.3 Upper Deck Company Trading Card Game Product and Solutions
2.6.4 Upper Deck Company Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.6.5 Upper Deck Company Recent Developments and Future Plans
2.7 Bushiroad
2.7.1 Bushiroad Details
2.7.2 Bushiroad Major Business
2.7.3 Bushiroad Trading Card Game Product and Solutions
2.7.4 Bushiroad Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.7.5 Bushiroad Recent Developments and Future Plans
2.8 Cyber​​Agent, Inc
2.8.1 Cyber​​Agent, Inc Details
2.8.2 Cyber​​Agent, Inc Major Business
2.8.3 Cyber​​Agent, Inc Trading Card Game Product and Solutions
2.8.4 Cyber​​Agent, Inc Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.8.5 Cyber​​Agent, Inc Recent Developments and Future Plans
2.9 Fantasy Flight Games
2.9.1 Fantasy Flight Games Details
2.9.2 Fantasy Flight Games Major Business
2.9.3 Fantasy Flight Games Trading Card Game Product and Solutions
2.9.4 Fantasy Flight Games Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.9.5 Fantasy Flight Games Recent Developments and Future Plans
2.10 Riot Games
2.10.1 Riot Games Details
2.10.2 Riot Games Major Business
2.10.3 Riot Games Trading Card Game Product and Solutions
2.10.4 Riot Games Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.10.5 Riot Games Recent Developments and Future Plans
2.11 Kyy Games
2.11.1 Kyy Games Details
2.11.2 Kyy Games Major Business
2.11.3 Kyy Games Trading Card Game Product and Solutions
2.11.4 Kyy Games Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.11.5 Kyy Games Recent Developments and Future Plans
2.12 Legend Story Studios
2.12.1 Legend Story Studios Details
2.12.2 Legend Story Studios Major Business
2.12.3 Legend Story Studios Trading Card Game Product and Solutions
2.12.4 Legend Story Studios Trading Card Game Revenue, Gross Margin and Market Share (2020-2025)
2.12.5 Legend Story Studios Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Trading Card Game Revenue and Share by Players (2020-2025)
3.2 Market Share Analysis (2024)
3.2.1 Market Share of Trading Card Game by Company Revenue
3.2.2 Top 3 Trading Card Game Players Market Share in 2024
3.2.3 Top 6 Trading Card Game Players Market Share in 2024
3.3 Trading Card Game Market: Overall Company Footprint Analysis
3.3.1 Trading Card Game Market: Region Footprint
3.3.2 Trading Card Game Market: Company Product Type Footprint
3.3.3 Trading Card Game Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Trading Card Game Consumption Value and Market Share by Type (2020-2025)
4.2 Global Trading Card Game Market Forecast by Type (2026-2031)

5 Market Size Segment by Application
5.1 Global Trading Card Game Consumption Value Market Share by Application (2020-2025)
5.2 Global Trading Card Game Market Forecast by Application (2026-2031)

6 North America
6.1 North America Trading Card Game Consumption Value by Type (2020-2031)
6.2 North America Trading Card Game Market Size by Application (2020-2031)
6.3 North America Trading Card Game Market Size by Country
6.3.1 North America Trading Card Game Consumption Value by Country (2020-2031)
6.3.2 United States Trading Card Game Market Size and Forecast (2020-2031)
6.3.3 Canada Trading Card Game Market Size and Forecast (2020-2031)
6.3.4 Mexico Trading Card Game Market Size and Forecast (2020-2031)

7 Europe
7.1 Europe Trading Card Game Consumption Value by Type (2020-2031)
7.2 Europe Trading Card Game Consumption Value by Application (2020-2031)
7.3 Europe Trading Card Game Market Size by Country
7.3.1 Europe Trading Card Game Consumption Value by Country (2020-2031)
7.3.2 Germany Trading Card Game Market Size and Forecast (2020-2031)
7.3.3 France Trading Card Game Market Size and Forecast (2020-2031)
7.3.4 United Kingdom Trading Card Game Market Size and Forecast (2020-2031)
7.3.5 Russia Trading Card Game Market Size and Forecast (2020-2031)
7.3.6 Italy Trading Card Game Market Size and Forecast (2020-2031)

8 Asia-Pacific
8.1 Asia-Pacific Trading Card Game Consumption Value by Type (2020-2031)
8.2 Asia-Pacific Trading Card Game Consumption Value by Application (2020-2031)
8.3 Asia-Pacific Trading Card Game Market Size by Region
8.3.1 Asia-Pacific Trading Card Game Consumption Value by Region (2020-2031)
8.3.2 China Trading Card Game Market Size and Forecast (2020-2031)
8.3.3 Japan Trading Card Game Market Size and Forecast (2020-2031)
8.3.4 South Korea Trading Card Game Market Size and Forecast (2020-2031)
8.3.5 India Trading Card Game Market Size and Forecast (2020-2031)
8.3.6 Southeast Asia Trading Card Game Market Size and Forecast (2020-2031)
8.3.7 Australia Trading Card Game Market Size and Forecast (2020-2031)

9 South America
9.1 South America Trading Card Game Consumption Value by Type (2020-2031)
9.2 South America Trading Card Game Consumption Value by Application (2020-2031)
9.3 South America Trading Card Game Market Size by Country
9.3.1 South America Trading Card Game Consumption Value by Country (2020-2031)
9.3.2 Brazil Trading Card Game Market Size and Forecast (2020-2031)
9.3.3 Argentina Trading Card Game Market Size and Forecast (2020-2031)

10 Middle East & Africa
10.1 Middle East & Africa Trading Card Game Consumption Value by Type (2020-2031)
10.2 Middle East & Africa Trading Card Game Consumption Value by Application (2020-2031)
10.3 Middle East & Africa Trading Card Game Market Size by Country
10.3.1 Middle East & Africa Trading Card Game Consumption Value by Country (2020-2031)
10.3.2 Turkey Trading Card Game Market Size and Forecast (2020-2031)
10.3.3 Saudi Arabia Trading Card Game Market Size and Forecast (2020-2031)
10.3.4 UAE Trading Card Game Market Size and Forecast (2020-2031)

11 Market Dynamics
11.1 Trading Card Game Market Drivers
11.2 Trading Card Game Market Restraints
11.3 Trading Card Game Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Trading Card Game Industry Chain
12.2 Trading Card Game Upstream Analysis
12.3 Trading Card Game Midstream Analysis
12.4 Trading Card Game Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Trading Card Game Consumption Value by Type, (USD Million), 2020 & 2024 & 2031
Table 2. Global Trading Card Game Consumption Value by Application, (USD Million), 2020 & 2024 & 2031
Table 3. Global Trading Card Game Consumption Value by Region (2020-2025) & (USD Million)
Table 4. Global Trading Card Game Consumption Value by Region (2026-2031) & (USD Million)
Table 5. Hasbro Inc. Company Information, Head Office, and Major Competitors
Table 6. Hasbro Inc. Major Business
Table 7. Hasbro Inc. Trading Card Game Product and Solutions
Table 8. Hasbro Inc. Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 9. Hasbro Inc. Recent Developments and Future Plans
Table 10. Konami Holdings Corporation Company Information, Head Office, and Major Competitors
Table 11. Konami Holdings Corporation Major Business
Table 12. Konami Holdings Corporation Trading Card Game Product and Solutions
Table 13. Konami Holdings Corporation Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 14. Konami Holdings Corporation Recent Developments and Future Plans
Table 15. Bandai Company Information, Head Office, and Major Competitors
Table 16. Bandai Major Business
Table 17. Bandai Trading Card Game Product and Solutions
Table 18. Bandai Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 19. The Pokémon Company Company Information, Head Office, and Major Competitors
Table 20. The Pokémon Company Major Business
Table 21. The Pokémon Company Trading Card Game Product and Solutions
Table 22. The Pokémon Company Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 23. The Pokémon Company Recent Developments and Future Plans
Table 24. Blizzard Entertainment Company Information, Head Office, and Major Competitors
Table 25. Blizzard Entertainment Major Business
Table 26. Blizzard Entertainment Trading Card Game Product and Solutions
Table 27. Blizzard Entertainment Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 28. Blizzard Entertainment Recent Developments and Future Plans
Table 29. Upper Deck Company Company Information, Head Office, and Major Competitors
Table 30. Upper Deck Company Major Business
Table 31. Upper Deck Company Trading Card Game Product and Solutions
Table 32. Upper Deck Company Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 33. Upper Deck Company Recent Developments and Future Plans
Table 34. Bushiroad Company Information, Head Office, and Major Competitors
Table 35. Bushiroad Major Business
Table 36. Bushiroad Trading Card Game Product and Solutions
Table 37. Bushiroad Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 38. Bushiroad Recent Developments and Future Plans
Table 39. Cyber​​Agent, Inc Company Information, Head Office, and Major Competitors
Table 40. Cyber​​Agent, Inc Major Business
Table 41. Cyber​​Agent, Inc Trading Card Game Product and Solutions
Table 42. Cyber​​Agent, Inc Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 43. Cyber​​Agent, Inc Recent Developments and Future Plans
Table 44. Fantasy Flight Games Company Information, Head Office, and Major Competitors
Table 45. Fantasy Flight Games Major Business
Table 46. Fantasy Flight Games Trading Card Game Product and Solutions
Table 47. Fantasy Flight Games Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 48. Fantasy Flight Games Recent Developments and Future Plans
Table 49. Riot Games Company Information, Head Office, and Major Competitors
Table 50. Riot Games Major Business
Table 51. Riot Games Trading Card Game Product and Solutions
Table 52. Riot Games Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 53. Riot Games Recent Developments and Future Plans
Table 54. Kyy Games Company Information, Head Office, and Major Competitors
Table 55. Kyy Games Major Business
Table 56. Kyy Games Trading Card Game Product and Solutions
Table 57. Kyy Games Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 58. Kyy Games Recent Developments and Future Plans
Table 59. Legend Story Studios Company Information, Head Office, and Major Competitors
Table 60. Legend Story Studios Major Business
Table 61. Legend Story Studios Trading Card Game Product and Solutions
Table 62. Legend Story Studios Trading Card Game Revenue (USD Million), Gross Margin and Market Share (2020-2025)
Table 63. Legend Story Studios Recent Developments and Future Plans
Table 64. Global Trading Card Game Revenue (USD Million) by Players (2020-2025)
Table 65. Global Trading Card Game Revenue Share by Players (2020-2025)
Table 66. Breakdown of Trading Card Game by Company Type (Tier 1, Tier 2, and Tier 3)
Table 67. Market Position of Players in Trading Card Game, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2024
Table 68. Head Office of Key Trading Card Game Players
Table 69. Trading Card Game Market: Company Product Type Footprint
Table 70. Trading Card Game Market: Company Product Application Footprint
Table 71. Trading Card Game New Market Entrants and Barriers to Market Entry
Table 72. Trading Card Game Mergers, Acquisition, Agreements, and Collaborations
Table 73. Global Trading Card Game Consumption Value (USD Million) by Type (2020-2025)
Table 74. Global Trading Card Game Consumption Value Share by Type (2020-2025)
Table 75. Global Trading Card Game Consumption Value Forecast by Type (2026-2031)
Table 76. Global Trading Card Game Consumption Value by Application (2020-2025)
Table 77. Global Trading Card Game Consumption Value Forecast by Application (2026-2031)
Table 78. North America Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 79. North America Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 80. North America Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 81. North America Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 82. North America Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 83. North America Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 84. Europe Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 85. Europe Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 86. Europe Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 87. Europe Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 88. Europe Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 89. Europe Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 90. Asia-Pacific Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 91. Asia-Pacific Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 92. Asia-Pacific Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 93. Asia-Pacific Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 94. Asia-Pacific Trading Card Game Consumption Value by Region (2020-2025) & (USD Million)
Table 95. Asia-Pacific Trading Card Game Consumption Value by Region (2026-2031) & (USD Million)
Table 96. South America Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 97. South America Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 98. South America Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 99. South America Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 100. South America Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 101. South America Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 102. Middle East & Africa Trading Card Game Consumption Value by Type (2020-2025) & (USD Million)
Table 103. Middle East & Africa Trading Card Game Consumption Value by Type (2026-2031) & (USD Million)
Table 104. Middle East & Africa Trading Card Game Consumption Value by Application (2020-2025) & (USD Million)
Table 105. Middle East & Africa Trading Card Game Consumption Value by Application (2026-2031) & (USD Million)
Table 106. Middle East & Africa Trading Card Game Consumption Value by Country (2020-2025) & (USD Million)
Table 107. Middle East & Africa Trading Card Game Consumption Value by Country (2026-2031) & (USD Million)
Table 108. Global Key Players of Trading Card Game Upstream (Raw Materials)
Table 109. Global Trading Card Game Typical Customers


List of Figures
Figure 1. Trading Card Game Picture
Figure 2. Global Trading Card Game Consumption Value by Type, (USD Million), 2020 & 2024 & 2031
Figure 3. Global Trading Card Game Consumption Value Market Share by Type in 2024
Figure 4. Digital Game
Figure 5. Physical Card
Figure 6. Global Trading Card Game Consumption Value by Application, (USD Million), 2020 & 2024 & 2031
Figure 7. Trading Card Game Consumption Value Market Share by Application in 2024
Figure 8. Teenager Picture
Figure 9. Adult Picture
Figure 10. Global Trading Card Game Consumption Value, (USD Million): 2020 & 2024 & 2031
Figure 11. Global Trading Card Game Consumption Value and Forecast (2020-2031) & (USD Million)
Figure 12. Global Market Trading Card Game Consumption Value (USD Million) Comparison by Region (2020 VS 2024 VS 2031)
Figure 13. Global Trading Card Game Consumption Value Market Share by Region (2020-2031)
Figure 14. Global Trading Card Game Consumption Value Market Share by Region in 2024
Figure 15. North America Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 16. Europe Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 17. Asia-Pacific Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 18. South America Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 19. Middle East & Africa Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 20. Company Three Recent Developments and Future Plans
Figure 21. Global Trading Card Game Revenue Share by Players in 2024
Figure 22. Trading Card Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2024
Figure 23. Market Share of Trading Card Game by Player Revenue in 2024
Figure 24. Top 3 Trading Card Game Players Market Share in 2024
Figure 25. Top 6 Trading Card Game Players Market Share in 2024
Figure 26. Global Trading Card Game Consumption Value Share by Type (2020-2025)
Figure 27. Global Trading Card Game Market Share Forecast by Type (2026-2031)
Figure 28. Global Trading Card Game Consumption Value Share by Application (2020-2025)
Figure 29. Global Trading Card Game Market Share Forecast by Application (2026-2031)
Figure 30. North America Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 31. North America Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 32. North America Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 33. United States Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 34. Canada Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 35. Mexico Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 36. Europe Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 37. Europe Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 38. Europe Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 39. Germany Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 40. France Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 41. United Kingdom Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 42. Russia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 43. Italy Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 44. Asia-Pacific Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 45. Asia-Pacific Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 46. Asia-Pacific Trading Card Game Consumption Value Market Share by Region (2020-2031)
Figure 47. China Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 48. Japan Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 49. South Korea Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 50. India Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 51. Southeast Asia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 52. Australia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 53. South America Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 54. South America Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 55. South America Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 56. Brazil Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 57. Argentina Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 58. Middle East & Africa Trading Card Game Consumption Value Market Share by Type (2020-2031)
Figure 59. Middle East & Africa Trading Card Game Consumption Value Market Share by Application (2020-2031)
Figure 60. Middle East & Africa Trading Card Game Consumption Value Market Share by Country (2020-2031)
Figure 61. Turkey Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 62. Saudi Arabia Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 63. UAE Trading Card Game Consumption Value (2020-2031) & (USD Million)
Figure 64. Trading Card Game Market Drivers
Figure 65. Trading Card Game Market Restraints
Figure 66. Trading Card Game Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Trading Card Game Industrial Chain
Figure 69. Methodology
Figure 70. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Cyber​​Agent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
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