Global Web3 Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Web3 Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

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Published Date: 02 Jan 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global Web3 Games market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.

The Global Info Research report includes an overview of the development of the Web3 Games industry chain, the market status of Computers (RPG, Sandbox Games), Phones & Tablets (RPG, Sandbox Games), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Web3 Games.

Regionally, the report analyzes the Web3 Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Web3 Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Web3 Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Web3 Games industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., RPG, Sandbox Games).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Web3 Games market.

Regional Analysis: The report involves examining the Web3 Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Web3 Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Web3 Games:
Company Analysis: Report covers individual Web3 Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Web3 Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Computers, Phones & Tablets).

Technology Analysis: Report covers specific technologies relevant to Web3 Games. It assesses the current state, advancements, and potential future developments in Web3 Games areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Web3 Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Web3 Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
RPG
Sandbox Games
CAG
Others

Market segment by Application
Computers
Phones & Tablets

Market segment by players, this report covers
Sky Mavis
Dapper Labs
Decentraland
Immutable
The Sandbox
Dacoco GMBH
Sorare
Gala Games
Splinterlands
MOBOX
DeFi Kingdoms
G.JIT JAPAN

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Web3 Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Web3 Games, with revenue, gross margin and global market share of Web3 Games from 2019 to 2024.
Chapter 3, the Web3 Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Web3 Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Web3 Games.
Chapter 13, to describe Web3 Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Web3 Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Web3 Games by Type
1.3.1 Overview: Global Web3 Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Web3 Games Consumption Value Market Share by Type in 2023
1.3.3 RPG
1.3.4 Sandbox Games
1.3.5 CAG
1.3.6 Others
1.4 Global Web3 Games Market by Application
1.4.1 Overview: Global Web3 Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Computers
1.4.3 Phones & Tablets
1.5 Global Web3 Games Market Size & Forecast
1.6 Global Web3 Games Market Size and Forecast by Region
1.6.1 Global Web3 Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Web3 Games Market Size by Region, (2019-2030)
1.6.3 North America Web3 Games Market Size and Prospect (2019-2030)
1.6.4 Europe Web3 Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Web3 Games Market Size and Prospect (2019-2030)
1.6.6 South America Web3 Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Web3 Games Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Sky Mavis
2.1.1 Sky Mavis Details
2.1.2 Sky Mavis Major Business
2.1.3 Sky Mavis Web3 Games Product and Solutions
2.1.4 Sky Mavis Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Sky Mavis Recent Developments and Future Plans
2.2 Dapper Labs
2.2.1 Dapper Labs Details
2.2.2 Dapper Labs Major Business
2.2.3 Dapper Labs Web3 Games Product and Solutions
2.2.4 Dapper Labs Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Dapper Labs Recent Developments and Future Plans
2.3 Decentraland
2.3.1 Decentraland Details
2.3.2 Decentraland Major Business
2.3.3 Decentraland Web3 Games Product and Solutions
2.3.4 Decentraland Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Decentraland Recent Developments and Future Plans
2.4 Immutable
2.4.1 Immutable Details
2.4.2 Immutable Major Business
2.4.3 Immutable Web3 Games Product and Solutions
2.4.4 Immutable Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Immutable Recent Developments and Future Plans
2.5 The Sandbox
2.5.1 The Sandbox Details
2.5.2 The Sandbox Major Business
2.5.3 The Sandbox Web3 Games Product and Solutions
2.5.4 The Sandbox Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 The Sandbox Recent Developments and Future Plans
2.6 Dacoco GMBH
2.6.1 Dacoco GMBH Details
2.6.2 Dacoco GMBH Major Business
2.6.3 Dacoco GMBH Web3 Games Product and Solutions
2.6.4 Dacoco GMBH Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Dacoco GMBH Recent Developments and Future Plans
2.7 Sorare
2.7.1 Sorare Details
2.7.2 Sorare Major Business
2.7.3 Sorare Web3 Games Product and Solutions
2.7.4 Sorare Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Sorare Recent Developments and Future Plans
2.8 Gala Games
2.8.1 Gala Games Details
2.8.2 Gala Games Major Business
2.8.3 Gala Games Web3 Games Product and Solutions
2.8.4 Gala Games Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Gala Games Recent Developments and Future Plans
2.9 Splinterlands
2.9.1 Splinterlands Details
2.9.2 Splinterlands Major Business
2.9.3 Splinterlands Web3 Games Product and Solutions
2.9.4 Splinterlands Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Splinterlands Recent Developments and Future Plans
2.10 MOBOX
2.10.1 MOBOX Details
2.10.2 MOBOX Major Business
2.10.3 MOBOX Web3 Games Product and Solutions
2.10.4 MOBOX Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 MOBOX Recent Developments and Future Plans
2.11 DeFi Kingdoms
2.11.1 DeFi Kingdoms Details
2.11.2 DeFi Kingdoms Major Business
2.11.3 DeFi Kingdoms Web3 Games Product and Solutions
2.11.4 DeFi Kingdoms Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 DeFi Kingdoms Recent Developments and Future Plans
2.12 G.JIT JAPAN
2.12.1 G.JIT JAPAN Details
2.12.2 G.JIT JAPAN Major Business
2.12.3 G.JIT JAPAN Web3 Games Product and Solutions
2.12.4 G.JIT JAPAN Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 G.JIT JAPAN Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Web3 Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Web3 Games by Company Revenue
3.2.2 Top 3 Web3 Games Players Market Share in 2023
3.2.3 Top 6 Web3 Games Players Market Share in 2023
3.3 Web3 Games Market: Overall Company Footprint Analysis
3.3.1 Web3 Games Market: Region Footprint
3.3.2 Web3 Games Market: Company Product Type Footprint
3.3.3 Web3 Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Web3 Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Web3 Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Web3 Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Web3 Games Market Forecast by Application (2025-2030)

6 North America
6.1 North America Web3 Games Consumption Value by Type (2019-2030)
6.2 North America Web3 Games Consumption Value by Application (2019-2030)
6.3 North America Web3 Games Market Size by Country
6.3.1 North America Web3 Games Consumption Value by Country (2019-2030)
6.3.2 United States Web3 Games Market Size and Forecast (2019-2030)
6.3.3 Canada Web3 Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Web3 Games Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Web3 Games Consumption Value by Type (2019-2030)
7.2 Europe Web3 Games Consumption Value by Application (2019-2030)
7.3 Europe Web3 Games Market Size by Country
7.3.1 Europe Web3 Games Consumption Value by Country (2019-2030)
7.3.2 Germany Web3 Games Market Size and Forecast (2019-2030)
7.3.3 France Web3 Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Web3 Games Market Size and Forecast (2019-2030)
7.3.5 Russia Web3 Games Market Size and Forecast (2019-2030)
7.3.6 Italy Web3 Games Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Web3 Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Web3 Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Web3 Games Market Size by Region
8.3.1 Asia-Pacific Web3 Games Consumption Value by Region (2019-2030)
8.3.2 China Web3 Games Market Size and Forecast (2019-2030)
8.3.3 Japan Web3 Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Web3 Games Market Size and Forecast (2019-2030)
8.3.5 India Web3 Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Web3 Games Market Size and Forecast (2019-2030)
8.3.7 Australia Web3 Games Market Size and Forecast (2019-2030)

9 South America
9.1 South America Web3 Games Consumption Value by Type (2019-2030)
9.2 South America Web3 Games Consumption Value by Application (2019-2030)
9.3 South America Web3 Games Market Size by Country
9.3.1 South America Web3 Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Web3 Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Web3 Games Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Web3 Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Web3 Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Web3 Games Market Size by Country
10.3.1 Middle East & Africa Web3 Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Web3 Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Web3 Games Market Size and Forecast (2019-2030)
10.3.4 UAE Web3 Games Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Web3 Games Market Drivers
11.2 Web3 Games Market Restraints
11.3 Web3 Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Web3 Games Industry Chain
12.2 Web3 Games Upstream Analysis
12.3 Web3 Games Midstream Analysis
12.4 Web3 Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Web3 Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Web3 Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Web3 Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Web3 Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Sky Mavis Company Information, Head Office, and Major Competitors
Table 6. Sky Mavis Major Business
Table 7. Sky Mavis Web3 Games Product and Solutions
Table 8. Sky Mavis Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Sky Mavis Recent Developments and Future Plans
Table 10. Dapper Labs Company Information, Head Office, and Major Competitors
Table 11. Dapper Labs Major Business
Table 12. Dapper Labs Web3 Games Product and Solutions
Table 13. Dapper Labs Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Dapper Labs Recent Developments and Future Plans
Table 15. Decentraland Company Information, Head Office, and Major Competitors
Table 16. Decentraland Major Business
Table 17. Decentraland Web3 Games Product and Solutions
Table 18. Decentraland Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Decentraland Recent Developments and Future Plans
Table 20. Immutable Company Information, Head Office, and Major Competitors
Table 21. Immutable Major Business
Table 22. Immutable Web3 Games Product and Solutions
Table 23. Immutable Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Immutable Recent Developments and Future Plans
Table 25. The Sandbox Company Information, Head Office, and Major Competitors
Table 26. The Sandbox Major Business
Table 27. The Sandbox Web3 Games Product and Solutions
Table 28. The Sandbox Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. The Sandbox Recent Developments and Future Plans
Table 30. Dacoco GMBH Company Information, Head Office, and Major Competitors
Table 31. Dacoco GMBH Major Business
Table 32. Dacoco GMBH Web3 Games Product and Solutions
Table 33. Dacoco GMBH Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Dacoco GMBH Recent Developments and Future Plans
Table 35. Sorare Company Information, Head Office, and Major Competitors
Table 36. Sorare Major Business
Table 37. Sorare Web3 Games Product and Solutions
Table 38. Sorare Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Sorare Recent Developments and Future Plans
Table 40. Gala Games Company Information, Head Office, and Major Competitors
Table 41. Gala Games Major Business
Table 42. Gala Games Web3 Games Product and Solutions
Table 43. Gala Games Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Gala Games Recent Developments and Future Plans
Table 45. Splinterlands Company Information, Head Office, and Major Competitors
Table 46. Splinterlands Major Business
Table 47. Splinterlands Web3 Games Product and Solutions
Table 48. Splinterlands Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Splinterlands Recent Developments and Future Plans
Table 50. MOBOX Company Information, Head Office, and Major Competitors
Table 51. MOBOX Major Business
Table 52. MOBOX Web3 Games Product and Solutions
Table 53. MOBOX Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. MOBOX Recent Developments and Future Plans
Table 55. DeFi Kingdoms Company Information, Head Office, and Major Competitors
Table 56. DeFi Kingdoms Major Business
Table 57. DeFi Kingdoms Web3 Games Product and Solutions
Table 58. DeFi Kingdoms Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. DeFi Kingdoms Recent Developments and Future Plans
Table 60. G.JIT JAPAN Company Information, Head Office, and Major Competitors
Table 61. G.JIT JAPAN Major Business
Table 62. G.JIT JAPAN Web3 Games Product and Solutions
Table 63. G.JIT JAPAN Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. G.JIT JAPAN Recent Developments and Future Plans
Table 65. Global Web3 Games Revenue (USD Million) by Players (2019-2024)
Table 66. Global Web3 Games Revenue Share by Players (2019-2024)
Table 67. Breakdown of Web3 Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 68. Market Position of Players in Web3 Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 69. Head Office of Key Web3 Games Players
Table 70. Web3 Games Market: Company Product Type Footprint
Table 71. Web3 Games Market: Company Product Application Footprint
Table 72. Web3 Games New Market Entrants and Barriers to Market Entry
Table 73. Web3 Games Mergers, Acquisition, Agreements, and Collaborations
Table 74. Global Web3 Games Consumption Value (USD Million) by Type (2019-2024)
Table 75. Global Web3 Games Consumption Value Share by Type (2019-2024)
Table 76. Global Web3 Games Consumption Value Forecast by Type (2025-2030)
Table 77. Global Web3 Games Consumption Value by Application (2019-2024)
Table 78. Global Web3 Games Consumption Value Forecast by Application (2025-2030)
Table 79. North America Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 80. North America Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 81. North America Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 82. North America Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 83. North America Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 84. North America Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 85. Europe Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 86. Europe Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 87. Europe Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 88. Europe Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 89. Europe Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 90. Europe Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 91. Asia-Pacific Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 92. Asia-Pacific Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 93. Asia-Pacific Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 94. Asia-Pacific Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 95. Asia-Pacific Web3 Games Consumption Value by Region (2019-2024) & (USD Million)
Table 96. Asia-Pacific Web3 Games Consumption Value by Region (2025-2030) & (USD Million)
Table 97. South America Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 98. South America Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 99. South America Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 100. South America Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 101. South America Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 102. South America Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 103. Middle East & Africa Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 104. Middle East & Africa Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 105. Middle East & Africa Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 106. Middle East & Africa Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 107. Middle East & Africa Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 108. Middle East & Africa Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 109. Web3 Games Raw Material
Table 110. Key Suppliers of Web3 Games Raw Materials
List of Figures
Figure 1. Web3 Games Picture
Figure 2. Global Web3 Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Web3 Games Consumption Value Market Share by Type in 2023
Figure 4. RPG
Figure 5. Sandbox Games
Figure 6. CAG
Figure 7. Others
Figure 8. Global Web3 Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 9. Web3 Games Consumption Value Market Share by Application in 2023
Figure 10. Computers Picture
Figure 11. Phones & Tablets Picture
Figure 12. Global Web3 Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 13. Global Web3 Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 14. Global Market Web3 Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 15. Global Web3 Games Consumption Value Market Share by Region (2019-2030)
Figure 16. Global Web3 Games Consumption Value Market Share by Region in 2023
Figure 17. North America Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 18. Europe Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Asia-Pacific Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 20. South America Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 21. Middle East and Africa Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 22. Global Web3 Games Revenue Share by Players in 2023
Figure 23. Web3 Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 24. Global Top 3 Players Web3 Games Market Share in 2023
Figure 25. Global Top 6 Players Web3 Games Market Share in 2023
Figure 26. Global Web3 Games Consumption Value Share by Type (2019-2024)
Figure 27. Global Web3 Games Market Share Forecast by Type (2025-2030)
Figure 28. Global Web3 Games Consumption Value Share by Application (2019-2024)
Figure 29. Global Web3 Games Market Share Forecast by Application (2025-2030)
Figure 30. North America Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 31. North America Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 32. North America Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 33. United States Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 34. Canada Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 35. Mexico Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 36. Europe Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 37. Europe Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 38. Europe Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 39. Germany Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 40. France Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 41. United Kingdom Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 42. Russia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 43. Italy Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 44. Asia-Pacific Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 45. Asia-Pacific Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 46. Asia-Pacific Web3 Games Consumption Value Market Share by Region (2019-2030)
Figure 47. China Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 48. Japan Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 49. South Korea Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 50. India Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 51. Southeast Asia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 52. Australia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 53. South America Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 54. South America Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 55. South America Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 56. Brazil Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 57. Argentina Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 58. Middle East and Africa Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 59. Middle East and Africa Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 60. Middle East and Africa Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 61. Turkey Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 62. Saudi Arabia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 63. UAE Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 64. Web3 Games Market Drivers
Figure 65. Web3 Games Market Restraints
Figure 66. Web3 Games Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Manufacturing Cost Structure Analysis of Web3 Games in 2023
Figure 69. Manufacturing Process Analysis of Web3 Games
Figure 70. Web3 Games Industrial Chain
Figure 71. Methodology
Figure 72. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Sky Mavis
Dapper Labs
Decentraland
Immutable
The Sandbox
Dacoco GMBH
Sorare
Gala Games
Splinterlands
MOBOX
DeFi Kingdoms
G.JIT JAPAN
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Global Web3 Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Web3 Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Page: 112

Published Date: 02 Jan 2024

Category: Service & Software

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Description

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Description

According to our (Global Info Research) latest study, the global Web3 Games market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.

The Global Info Research report includes an overview of the development of the Web3 Games industry chain, the market status of Computers (RPG, Sandbox Games), Phones & Tablets (RPG, Sandbox Games), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Web3 Games.

Regionally, the report analyzes the Web3 Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Web3 Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Web3 Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Web3 Games industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., RPG, Sandbox Games).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Web3 Games market.

Regional Analysis: The report involves examining the Web3 Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Web3 Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Web3 Games:
Company Analysis: Report covers individual Web3 Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Web3 Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Computers, Phones & Tablets).

Technology Analysis: Report covers specific technologies relevant to Web3 Games. It assesses the current state, advancements, and potential future developments in Web3 Games areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Web3 Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Web3 Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
RPG
Sandbox Games
CAG
Others

Market segment by Application
Computers
Phones & Tablets

Market segment by players, this report covers
Sky Mavis
Dapper Labs
Decentraland
Immutable
The Sandbox
Dacoco GMBH
Sorare
Gala Games
Splinterlands
MOBOX
DeFi Kingdoms
G.JIT JAPAN

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Web3 Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Web3 Games, with revenue, gross margin and global market share of Web3 Games from 2019 to 2024.
Chapter 3, the Web3 Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Web3 Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Web3 Games.
Chapter 13, to describe Web3 Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Web3 Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Web3 Games by Type
1.3.1 Overview: Global Web3 Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Web3 Games Consumption Value Market Share by Type in 2023
1.3.3 RPG
1.3.4 Sandbox Games
1.3.5 CAG
1.3.6 Others
1.4 Global Web3 Games Market by Application
1.4.1 Overview: Global Web3 Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Computers
1.4.3 Phones & Tablets
1.5 Global Web3 Games Market Size & Forecast
1.6 Global Web3 Games Market Size and Forecast by Region
1.6.1 Global Web3 Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Web3 Games Market Size by Region, (2019-2030)
1.6.3 North America Web3 Games Market Size and Prospect (2019-2030)
1.6.4 Europe Web3 Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Web3 Games Market Size and Prospect (2019-2030)
1.6.6 South America Web3 Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Web3 Games Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Sky Mavis
2.1.1 Sky Mavis Details
2.1.2 Sky Mavis Major Business
2.1.3 Sky Mavis Web3 Games Product and Solutions
2.1.4 Sky Mavis Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Sky Mavis Recent Developments and Future Plans
2.2 Dapper Labs
2.2.1 Dapper Labs Details
2.2.2 Dapper Labs Major Business
2.2.3 Dapper Labs Web3 Games Product and Solutions
2.2.4 Dapper Labs Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Dapper Labs Recent Developments and Future Plans
2.3 Decentraland
2.3.1 Decentraland Details
2.3.2 Decentraland Major Business
2.3.3 Decentraland Web3 Games Product and Solutions
2.3.4 Decentraland Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Decentraland Recent Developments and Future Plans
2.4 Immutable
2.4.1 Immutable Details
2.4.2 Immutable Major Business
2.4.3 Immutable Web3 Games Product and Solutions
2.4.4 Immutable Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Immutable Recent Developments and Future Plans
2.5 The Sandbox
2.5.1 The Sandbox Details
2.5.2 The Sandbox Major Business
2.5.3 The Sandbox Web3 Games Product and Solutions
2.5.4 The Sandbox Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 The Sandbox Recent Developments and Future Plans
2.6 Dacoco GMBH
2.6.1 Dacoco GMBH Details
2.6.2 Dacoco GMBH Major Business
2.6.3 Dacoco GMBH Web3 Games Product and Solutions
2.6.4 Dacoco GMBH Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Dacoco GMBH Recent Developments and Future Plans
2.7 Sorare
2.7.1 Sorare Details
2.7.2 Sorare Major Business
2.7.3 Sorare Web3 Games Product and Solutions
2.7.4 Sorare Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Sorare Recent Developments and Future Plans
2.8 Gala Games
2.8.1 Gala Games Details
2.8.2 Gala Games Major Business
2.8.3 Gala Games Web3 Games Product and Solutions
2.8.4 Gala Games Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Gala Games Recent Developments and Future Plans
2.9 Splinterlands
2.9.1 Splinterlands Details
2.9.2 Splinterlands Major Business
2.9.3 Splinterlands Web3 Games Product and Solutions
2.9.4 Splinterlands Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Splinterlands Recent Developments and Future Plans
2.10 MOBOX
2.10.1 MOBOX Details
2.10.2 MOBOX Major Business
2.10.3 MOBOX Web3 Games Product and Solutions
2.10.4 MOBOX Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 MOBOX Recent Developments and Future Plans
2.11 DeFi Kingdoms
2.11.1 DeFi Kingdoms Details
2.11.2 DeFi Kingdoms Major Business
2.11.3 DeFi Kingdoms Web3 Games Product and Solutions
2.11.4 DeFi Kingdoms Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 DeFi Kingdoms Recent Developments and Future Plans
2.12 G.JIT JAPAN
2.12.1 G.JIT JAPAN Details
2.12.2 G.JIT JAPAN Major Business
2.12.3 G.JIT JAPAN Web3 Games Product and Solutions
2.12.4 G.JIT JAPAN Web3 Games Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 G.JIT JAPAN Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Web3 Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Web3 Games by Company Revenue
3.2.2 Top 3 Web3 Games Players Market Share in 2023
3.2.3 Top 6 Web3 Games Players Market Share in 2023
3.3 Web3 Games Market: Overall Company Footprint Analysis
3.3.1 Web3 Games Market: Region Footprint
3.3.2 Web3 Games Market: Company Product Type Footprint
3.3.3 Web3 Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Web3 Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Web3 Games Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Web3 Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Web3 Games Market Forecast by Application (2025-2030)

6 North America
6.1 North America Web3 Games Consumption Value by Type (2019-2030)
6.2 North America Web3 Games Consumption Value by Application (2019-2030)
6.3 North America Web3 Games Market Size by Country
6.3.1 North America Web3 Games Consumption Value by Country (2019-2030)
6.3.2 United States Web3 Games Market Size and Forecast (2019-2030)
6.3.3 Canada Web3 Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Web3 Games Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Web3 Games Consumption Value by Type (2019-2030)
7.2 Europe Web3 Games Consumption Value by Application (2019-2030)
7.3 Europe Web3 Games Market Size by Country
7.3.1 Europe Web3 Games Consumption Value by Country (2019-2030)
7.3.2 Germany Web3 Games Market Size and Forecast (2019-2030)
7.3.3 France Web3 Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Web3 Games Market Size and Forecast (2019-2030)
7.3.5 Russia Web3 Games Market Size and Forecast (2019-2030)
7.3.6 Italy Web3 Games Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Web3 Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Web3 Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Web3 Games Market Size by Region
8.3.1 Asia-Pacific Web3 Games Consumption Value by Region (2019-2030)
8.3.2 China Web3 Games Market Size and Forecast (2019-2030)
8.3.3 Japan Web3 Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Web3 Games Market Size and Forecast (2019-2030)
8.3.5 India Web3 Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Web3 Games Market Size and Forecast (2019-2030)
8.3.7 Australia Web3 Games Market Size and Forecast (2019-2030)

9 South America
9.1 South America Web3 Games Consumption Value by Type (2019-2030)
9.2 South America Web3 Games Consumption Value by Application (2019-2030)
9.3 South America Web3 Games Market Size by Country
9.3.1 South America Web3 Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Web3 Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Web3 Games Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Web3 Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Web3 Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Web3 Games Market Size by Country
10.3.1 Middle East & Africa Web3 Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Web3 Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Web3 Games Market Size and Forecast (2019-2030)
10.3.4 UAE Web3 Games Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Web3 Games Market Drivers
11.2 Web3 Games Market Restraints
11.3 Web3 Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Web3 Games Industry Chain
12.2 Web3 Games Upstream Analysis
12.3 Web3 Games Midstream Analysis
12.4 Web3 Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Web3 Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Web3 Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Web3 Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Web3 Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Sky Mavis Company Information, Head Office, and Major Competitors
Table 6. Sky Mavis Major Business
Table 7. Sky Mavis Web3 Games Product and Solutions
Table 8. Sky Mavis Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Sky Mavis Recent Developments and Future Plans
Table 10. Dapper Labs Company Information, Head Office, and Major Competitors
Table 11. Dapper Labs Major Business
Table 12. Dapper Labs Web3 Games Product and Solutions
Table 13. Dapper Labs Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Dapper Labs Recent Developments and Future Plans
Table 15. Decentraland Company Information, Head Office, and Major Competitors
Table 16. Decentraland Major Business
Table 17. Decentraland Web3 Games Product and Solutions
Table 18. Decentraland Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Decentraland Recent Developments and Future Plans
Table 20. Immutable Company Information, Head Office, and Major Competitors
Table 21. Immutable Major Business
Table 22. Immutable Web3 Games Product and Solutions
Table 23. Immutable Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Immutable Recent Developments and Future Plans
Table 25. The Sandbox Company Information, Head Office, and Major Competitors
Table 26. The Sandbox Major Business
Table 27. The Sandbox Web3 Games Product and Solutions
Table 28. The Sandbox Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. The Sandbox Recent Developments and Future Plans
Table 30. Dacoco GMBH Company Information, Head Office, and Major Competitors
Table 31. Dacoco GMBH Major Business
Table 32. Dacoco GMBH Web3 Games Product and Solutions
Table 33. Dacoco GMBH Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Dacoco GMBH Recent Developments and Future Plans
Table 35. Sorare Company Information, Head Office, and Major Competitors
Table 36. Sorare Major Business
Table 37. Sorare Web3 Games Product and Solutions
Table 38. Sorare Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Sorare Recent Developments and Future Plans
Table 40. Gala Games Company Information, Head Office, and Major Competitors
Table 41. Gala Games Major Business
Table 42. Gala Games Web3 Games Product and Solutions
Table 43. Gala Games Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Gala Games Recent Developments and Future Plans
Table 45. Splinterlands Company Information, Head Office, and Major Competitors
Table 46. Splinterlands Major Business
Table 47. Splinterlands Web3 Games Product and Solutions
Table 48. Splinterlands Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Splinterlands Recent Developments and Future Plans
Table 50. MOBOX Company Information, Head Office, and Major Competitors
Table 51. MOBOX Major Business
Table 52. MOBOX Web3 Games Product and Solutions
Table 53. MOBOX Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. MOBOX Recent Developments and Future Plans
Table 55. DeFi Kingdoms Company Information, Head Office, and Major Competitors
Table 56. DeFi Kingdoms Major Business
Table 57. DeFi Kingdoms Web3 Games Product and Solutions
Table 58. DeFi Kingdoms Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. DeFi Kingdoms Recent Developments and Future Plans
Table 60. G.JIT JAPAN Company Information, Head Office, and Major Competitors
Table 61. G.JIT JAPAN Major Business
Table 62. G.JIT JAPAN Web3 Games Product and Solutions
Table 63. G.JIT JAPAN Web3 Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. G.JIT JAPAN Recent Developments and Future Plans
Table 65. Global Web3 Games Revenue (USD Million) by Players (2019-2024)
Table 66. Global Web3 Games Revenue Share by Players (2019-2024)
Table 67. Breakdown of Web3 Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 68. Market Position of Players in Web3 Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 69. Head Office of Key Web3 Games Players
Table 70. Web3 Games Market: Company Product Type Footprint
Table 71. Web3 Games Market: Company Product Application Footprint
Table 72. Web3 Games New Market Entrants and Barriers to Market Entry
Table 73. Web3 Games Mergers, Acquisition, Agreements, and Collaborations
Table 74. Global Web3 Games Consumption Value (USD Million) by Type (2019-2024)
Table 75. Global Web3 Games Consumption Value Share by Type (2019-2024)
Table 76. Global Web3 Games Consumption Value Forecast by Type (2025-2030)
Table 77. Global Web3 Games Consumption Value by Application (2019-2024)
Table 78. Global Web3 Games Consumption Value Forecast by Application (2025-2030)
Table 79. North America Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 80. North America Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 81. North America Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 82. North America Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 83. North America Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 84. North America Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 85. Europe Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 86. Europe Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 87. Europe Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 88. Europe Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 89. Europe Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 90. Europe Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 91. Asia-Pacific Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 92. Asia-Pacific Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 93. Asia-Pacific Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 94. Asia-Pacific Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 95. Asia-Pacific Web3 Games Consumption Value by Region (2019-2024) & (USD Million)
Table 96. Asia-Pacific Web3 Games Consumption Value by Region (2025-2030) & (USD Million)
Table 97. South America Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 98. South America Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 99. South America Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 100. South America Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 101. South America Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 102. South America Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 103. Middle East & Africa Web3 Games Consumption Value by Type (2019-2024) & (USD Million)
Table 104. Middle East & Africa Web3 Games Consumption Value by Type (2025-2030) & (USD Million)
Table 105. Middle East & Africa Web3 Games Consumption Value by Application (2019-2024) & (USD Million)
Table 106. Middle East & Africa Web3 Games Consumption Value by Application (2025-2030) & (USD Million)
Table 107. Middle East & Africa Web3 Games Consumption Value by Country (2019-2024) & (USD Million)
Table 108. Middle East & Africa Web3 Games Consumption Value by Country (2025-2030) & (USD Million)
Table 109. Web3 Games Raw Material
Table 110. Key Suppliers of Web3 Games Raw Materials
List of Figures
Figure 1. Web3 Games Picture
Figure 2. Global Web3 Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Web3 Games Consumption Value Market Share by Type in 2023
Figure 4. RPG
Figure 5. Sandbox Games
Figure 6. CAG
Figure 7. Others
Figure 8. Global Web3 Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 9. Web3 Games Consumption Value Market Share by Application in 2023
Figure 10. Computers Picture
Figure 11. Phones & Tablets Picture
Figure 12. Global Web3 Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 13. Global Web3 Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 14. Global Market Web3 Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 15. Global Web3 Games Consumption Value Market Share by Region (2019-2030)
Figure 16. Global Web3 Games Consumption Value Market Share by Region in 2023
Figure 17. North America Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 18. Europe Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Asia-Pacific Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 20. South America Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 21. Middle East and Africa Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 22. Global Web3 Games Revenue Share by Players in 2023
Figure 23. Web3 Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 24. Global Top 3 Players Web3 Games Market Share in 2023
Figure 25. Global Top 6 Players Web3 Games Market Share in 2023
Figure 26. Global Web3 Games Consumption Value Share by Type (2019-2024)
Figure 27. Global Web3 Games Market Share Forecast by Type (2025-2030)
Figure 28. Global Web3 Games Consumption Value Share by Application (2019-2024)
Figure 29. Global Web3 Games Market Share Forecast by Application (2025-2030)
Figure 30. North America Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 31. North America Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 32. North America Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 33. United States Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 34. Canada Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 35. Mexico Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 36. Europe Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 37. Europe Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 38. Europe Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 39. Germany Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 40. France Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 41. United Kingdom Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 42. Russia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 43. Italy Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 44. Asia-Pacific Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 45. Asia-Pacific Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 46. Asia-Pacific Web3 Games Consumption Value Market Share by Region (2019-2030)
Figure 47. China Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 48. Japan Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 49. South Korea Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 50. India Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 51. Southeast Asia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 52. Australia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 53. South America Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 54. South America Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 55. South America Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 56. Brazil Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 57. Argentina Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 58. Middle East and Africa Web3 Games Consumption Value Market Share by Type (2019-2030)
Figure 59. Middle East and Africa Web3 Games Consumption Value Market Share by Application (2019-2030)
Figure 60. Middle East and Africa Web3 Games Consumption Value Market Share by Country (2019-2030)
Figure 61. Turkey Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 62. Saudi Arabia Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 63. UAE Web3 Games Consumption Value (2019-2030) & (USD Million)
Figure 64. Web3 Games Market Drivers
Figure 65. Web3 Games Market Restraints
Figure 66. Web3 Games Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Manufacturing Cost Structure Analysis of Web3 Games in 2023
Figure 69. Manufacturing Process Analysis of Web3 Games
Figure 70. Web3 Games Industrial Chain
Figure 71. Methodology
Figure 72. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Sky Mavis
Dapper Labs
Decentraland
Immutable
The Sandbox
Dacoco GMBH
Sorare
Gala Games
Splinterlands
MOBOX
DeFi Kingdoms
G.JIT JAPAN
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