Global Racing Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Racing Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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Published Date: 18 Mar 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.

According to our (Global Info Research) latest study, the global Racing Games market size was valued at USD 1602.3 million in 2022 and is forecast to a readjusted size of USD 3132 million by 2029 with a CAGR of 10.0% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity.

This report is a detailed and comprehensive analysis for global Racing Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Terminals. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Racing Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global Racing Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Racing Games market size and forecasts, by Type and by Terminals, in consumption value ($ Million), 2018-2029
Global Racing Games market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Racing Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Racing Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft and THQ Nordic, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Racing Games market is split by Type and by Terminals. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Terminals. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
F2P
P2P

Market segment by Terminals
PC
Mobile
Console

Market segment by players, this report covers
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Racing Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Racing Games, with revenue, gross margin and global market share of Racing Games from 2018 to 2023.
Chapter 3, the Racing Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Racing Games market forecast, by regions, type and terminals, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Racing Games.
Chapter 13, to describe Racing Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Racing Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Racing Games by Type
1.3.1 Overview: Global Racing Games Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Racing Games Consumption Value Market Share by Type in 2022
1.3.3 F2P
1.3.4 P2P
1.4 Global Racing Games Market by Terminals
1.4.1 Overview: Global Racing Games Market Size by Terminals: 2018 Versus 2022 Versus 2029
1.4.2 PC
1.4.3 Mobile
1.4.4 Console
1.5 Global Racing Games Market Size & Forecast
1.6 Global Racing Games Market Size and Forecast by Region
1.6.1 Global Racing Games Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Racing Games Market Size by Region, (2018-2029)
1.6.3 North America Racing Games Market Size and Prospect (2018-2029)
1.6.4 Europe Racing Games Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Racing Games Market Size and Prospect (2018-2029)
1.6.6 South America Racing Games Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Racing Games Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Turn 10 Studios (Microsoft)
2.1.1 Turn 10 Studios (Microsoft) Details
2.1.2 Turn 10 Studios (Microsoft) Major Business
2.1.3 Turn 10 Studios (Microsoft) Racing Games Product and Solutions
2.1.4 Turn 10 Studios (Microsoft) Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
2.2 Codemasters
2.2.1 Codemasters Details
2.2.2 Codemasters Major Business
2.2.3 Codemasters Racing Games Product and Solutions
2.2.4 Codemasters Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Codemasters Recent Developments and Future Plans
2.3 Electronic Arts Inc.
2.3.1 Electronic Arts Inc. Details
2.3.2 Electronic Arts Inc. Major Business
2.3.3 Electronic Arts Inc. Racing Games Product and Solutions
2.3.4 Electronic Arts Inc. Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
2.4 Ubisoft
2.4.1 Ubisoft Details
2.4.2 Ubisoft Major Business
2.4.3 Ubisoft Racing Games Product and Solutions
2.4.4 Ubisoft Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Ubisoft Recent Developments and Future Plans
2.5 THQ Nordic
2.5.1 THQ Nordic Details
2.5.2 THQ Nordic Major Business
2.5.3 THQ Nordic Racing Games Product and Solutions
2.5.4 THQ Nordic Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 THQ Nordic Recent Developments and Future Plans
2.6 Gameloft
2.6.1 Gameloft Details
2.6.2 Gameloft Major Business
2.6.3 Gameloft Racing Games Product and Solutions
2.6.4 Gameloft Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Gameloft Recent Developments and Future Plans
2.7 Milestone
2.7.1 Milestone Details
2.7.2 Milestone Major Business
2.7.3 Milestone Racing Games Product and Solutions
2.7.4 Milestone Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Milestone Recent Developments and Future Plans
2.8 Criterion
2.8.1 Criterion Details
2.8.2 Criterion Major Business
2.8.3 Criterion Racing Games Product and Solutions
2.8.4 Criterion Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Criterion Recent Developments and Future Plans
2.9 NaturalMotion
2.9.1 NaturalMotion Details
2.9.2 NaturalMotion Major Business
2.9.3 NaturalMotion Racing Games Product and Solutions
2.9.4 NaturalMotion Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 NaturalMotion Recent Developments and Future Plans
2.10 Slightly Mad Studios
2.10.1 Slightly Mad Studios Details
2.10.2 Slightly Mad Studios Major Business
2.10.3 Slightly Mad Studios Racing Games Product and Solutions
2.10.4 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Slightly Mad Studios Recent Developments and Future Plans
2.11 iRacing
2.11.1 iRacing Details
2.11.2 iRacing Major Business
2.11.3 iRacing Racing Games Product and Solutions
2.11.4 iRacing Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 iRacing Recent Developments and Future Plans
2.12 Creative Mobile
2.12.1 Creative Mobile Details
2.12.2 Creative Mobile Major Business
2.12.3 Creative Mobile Racing Games Product and Solutions
2.12.4 Creative Mobile Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Creative Mobile Recent Developments and Future Plans
2.13 Bongfish
2.13.1 Bongfish Details
2.13.2 Bongfish Major Business
2.13.3 Bongfish Racing Games Product and Solutions
2.13.4 Bongfish Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Bongfish Recent Developments and Future Plans
2.14 Fingersoft
2.14.1 Fingersoft Details
2.14.2 Fingersoft Major Business
2.14.3 Fingersoft Racing Games Product and Solutions
2.14.4 Fingersoft Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Fingersoft Recent Developments and Future Plans
2.15 Aquiris Game Studio
2.15.1 Aquiris Game Studio Details
2.15.2 Aquiris Game Studio Major Business
2.15.3 Aquiris Game Studio Racing Games Product and Solutions
2.15.4 Aquiris Game Studio Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Aquiris Game Studio Recent Developments and Future Plans
2.16 Vector Unit
2.16.1 Vector Unit Details
2.16.2 Vector Unit Major Business
2.16.3 Vector Unit Racing Games Product and Solutions
2.16.4 Vector Unit Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Vector Unit Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Racing Games Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Racing Games by Company Revenue
3.2.2 Top 3 Racing Games Players Market Share in 2022
3.2.3 Top 6 Racing Games Players Market Share in 2022
3.3 Racing Games Market: Overall Company Footprint Analysis
3.3.1 Racing Games Market: Region Footprint
3.3.2 Racing Games Market: Company Product Type Footprint
3.3.3 Racing Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Racing Games Consumption Value and Market Share by Type (2018-2023)
4.2 Global Racing Games Market Forecast by Type (2024-2029)

5 Market Size Segment by Terminals
5.1 Global Racing Games Consumption Value Market Share by Terminals (2018-2023)
5.2 Global Racing Games Market Forecast by Terminals (2024-2029)

6 North America
6.1 North America Racing Games Consumption Value by Type (2018-2029)
6.2 North America Racing Games Consumption Value by Terminals (2018-2029)
6.3 North America Racing Games Market Size by Country
6.3.1 North America Racing Games Consumption Value by Country (2018-2029)
6.3.2 United States Racing Games Market Size and Forecast (2018-2029)
6.3.3 Canada Racing Games Market Size and Forecast (2018-2029)
6.3.4 Mexico Racing Games Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Racing Games Consumption Value by Type (2018-2029)
7.2 Europe Racing Games Consumption Value by Terminals (2018-2029)
7.3 Europe Racing Games Market Size by Country
7.3.1 Europe Racing Games Consumption Value by Country (2018-2029)
7.3.2 Germany Racing Games Market Size and Forecast (2018-2029)
7.3.3 France Racing Games Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Racing Games Market Size and Forecast (2018-2029)
7.3.5 Russia Racing Games Market Size and Forecast (2018-2029)
7.3.6 Italy Racing Games Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Racing Games Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Racing Games Consumption Value by Terminals (2018-2029)
8.3 Asia-Pacific Racing Games Market Size by Region
8.3.1 Asia-Pacific Racing Games Consumption Value by Region (2018-2029)
8.3.2 China Racing Games Market Size and Forecast (2018-2029)
8.3.3 Japan Racing Games Market Size and Forecast (2018-2029)
8.3.4 South Korea Racing Games Market Size and Forecast (2018-2029)
8.3.5 India Racing Games Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Racing Games Market Size and Forecast (2018-2029)
8.3.7 Australia Racing Games Market Size and Forecast (2018-2029)

9 South America
9.1 South America Racing Games Consumption Value by Type (2018-2029)
9.2 South America Racing Games Consumption Value by Terminals (2018-2029)
9.3 South America Racing Games Market Size by Country
9.3.1 South America Racing Games Consumption Value by Country (2018-2029)
9.3.2 Brazil Racing Games Market Size and Forecast (2018-2029)
9.3.3 Argentina Racing Games Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Racing Games Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Racing Games Consumption Value by Terminals (2018-2029)
10.3 Middle East & Africa Racing Games Market Size by Country
10.3.1 Middle East & Africa Racing Games Consumption Value by Country (2018-2029)
10.3.2 Turkey Racing Games Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Racing Games Market Size and Forecast (2018-2029)
10.3.4 UAE Racing Games Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Racing Games Market Drivers
11.2 Racing Games Market Restraints
11.3 Racing Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Racing Games Industry Chain
12.2 Racing Games Upstream Analysis
12.3 Racing Games Midstream Analysis
12.4 Racing Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Racing Games Consumption Value by Terminals, (USD Million), 2018 & 2022 & 2029
Table 3. Global Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Racing Games Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Turn 10 Studios (Microsoft) Company Information, Head Office, and Major Competitors
Table 6. Turn 10 Studios (Microsoft) Major Business
Table 7. Turn 10 Studios (Microsoft) Racing Games Product and Solutions
Table 8. Turn 10 Studios (Microsoft) Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Turn 10 Studios (Microsoft) Recent Developments and Future Plans
Table 10. Codemasters Company Information, Head Office, and Major Competitors
Table 11. Codemasters Major Business
Table 12. Codemasters Racing Games Product and Solutions
Table 13. Codemasters Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Codemasters Recent Developments and Future Plans
Table 15. Electronic Arts Inc. Company Information, Head Office, and Major Competitors
Table 16. Electronic Arts Inc. Major Business
Table 17. Electronic Arts Inc. Racing Games Product and Solutions
Table 18. Electronic Arts Inc. Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Electronic Arts Inc. Recent Developments and Future Plans
Table 20. Ubisoft Company Information, Head Office, and Major Competitors
Table 21. Ubisoft Major Business
Table 22. Ubisoft Racing Games Product and Solutions
Table 23. Ubisoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Ubisoft Recent Developments and Future Plans
Table 25. THQ Nordic Company Information, Head Office, and Major Competitors
Table 26. THQ Nordic Major Business
Table 27. THQ Nordic Racing Games Product and Solutions
Table 28. THQ Nordic Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. THQ Nordic Recent Developments and Future Plans
Table 30. Gameloft Company Information, Head Office, and Major Competitors
Table 31. Gameloft Major Business
Table 32. Gameloft Racing Games Product and Solutions
Table 33. Gameloft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Gameloft Recent Developments and Future Plans
Table 35. Milestone Company Information, Head Office, and Major Competitors
Table 36. Milestone Major Business
Table 37. Milestone Racing Games Product and Solutions
Table 38. Milestone Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Milestone Recent Developments and Future Plans
Table 40. Criterion Company Information, Head Office, and Major Competitors
Table 41. Criterion Major Business
Table 42. Criterion Racing Games Product and Solutions
Table 43. Criterion Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Criterion Recent Developments and Future Plans
Table 45. NaturalMotion Company Information, Head Office, and Major Competitors
Table 46. NaturalMotion Major Business
Table 47. NaturalMotion Racing Games Product and Solutions
Table 48. NaturalMotion Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. NaturalMotion Recent Developments and Future Plans
Table 50. Slightly Mad Studios Company Information, Head Office, and Major Competitors
Table 51. Slightly Mad Studios Major Business
Table 52. Slightly Mad Studios Racing Games Product and Solutions
Table 53. Slightly Mad Studios Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Slightly Mad Studios Recent Developments and Future Plans
Table 55. iRacing Company Information, Head Office, and Major Competitors
Table 56. iRacing Major Business
Table 57. iRacing Racing Games Product and Solutions
Table 58. iRacing Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. iRacing Recent Developments and Future Plans
Table 60. Creative Mobile Company Information, Head Office, and Major Competitors
Table 61. Creative Mobile Major Business
Table 62. Creative Mobile Racing Games Product and Solutions
Table 63. Creative Mobile Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Creative Mobile Recent Developments and Future Plans
Table 65. Bongfish Company Information, Head Office, and Major Competitors
Table 66. Bongfish Major Business
Table 67. Bongfish Racing Games Product and Solutions
Table 68. Bongfish Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Bongfish Recent Developments and Future Plans
Table 70. Fingersoft Company Information, Head Office, and Major Competitors
Table 71. Fingersoft Major Business
Table 72. Fingersoft Racing Games Product and Solutions
Table 73. Fingersoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Fingersoft Recent Developments and Future Plans
Table 75. Aquiris Game Studio Company Information, Head Office, and Major Competitors
Table 76. Aquiris Game Studio Major Business
Table 77. Aquiris Game Studio Racing Games Product and Solutions
Table 78. Aquiris Game Studio Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Aquiris Game Studio Recent Developments and Future Plans
Table 80. Vector Unit Company Information, Head Office, and Major Competitors
Table 81. Vector Unit Major Business
Table 82. Vector Unit Racing Games Product and Solutions
Table 83. Vector Unit Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Vector Unit Recent Developments and Future Plans
Table 85. Global Racing Games Revenue (USD Million) by Players (2018-2023)
Table 86. Global Racing Games Revenue Share by Players (2018-2023)
Table 87. Breakdown of Racing Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 88. Market Position of Players in Racing Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 89. Head Office of Key Racing Games Players
Table 90. Racing Games Market: Company Product Type Footprint
Table 91. Racing Games Market: Company Product Application Footprint
Table 92. Racing Games New Market Entrants and Barriers to Market Entry
Table 93. Racing Games Mergers, Acquisition, Agreements, and Collaborations
Table 94. Global Racing Games Consumption Value (USD Million) by Type (2018-2023)
Table 95. Global Racing Games Consumption Value Share by Type (2018-2023)
Table 96. Global Racing Games Consumption Value Forecast by Type (2024-2029)
Table 97. Global Racing Games Consumption Value by Terminals (2018-2023)
Table 98. Global Racing Games Consumption Value Forecast by Terminals (2024-2029)
Table 99. North America Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 100. North America Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 101. North America Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 102. North America Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 103. North America Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 104. North America Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 105. Europe Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 106. Europe Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 107. Europe Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 108. Europe Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 109. Europe Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 110. Europe Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 111. Asia-Pacific Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 112. Asia-Pacific Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 113. Asia-Pacific Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 114. Asia-Pacific Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 115. Asia-Pacific Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 116. Asia-Pacific Racing Games Consumption Value by Region (2024-2029) & (USD Million)
Table 117. South America Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 118. South America Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 119. South America Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 120. South America Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 121. South America Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 122. South America Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 123. Middle East & Africa Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 124. Middle East & Africa Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 125. Middle East & Africa Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 126. Middle East & Africa Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 127. Middle East & Africa Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 128. Middle East & Africa Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 129. Racing Games Raw Material
Table 130. Key Suppliers of Racing Games Raw Materials
List of Figures
Figure 1. Racing Games Picture
Figure 2. Global Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Racing Games Consumption Value Market Share by Type in 2022
Figure 4. F2P
Figure 5. P2P
Figure 6. Global Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 7. Racing Games Consumption Value Market Share by Terminals in 2022
Figure 8. PC Picture
Figure 9. Mobile Picture
Figure 10. Console Picture
Figure 11. Global Racing Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global Racing Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global Market Racing Games Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 14. Global Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 15. Global Racing Games Consumption Value Market Share by Region in 2022
Figure 16. North America Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 17. Europe Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 18. Asia-Pacific Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 19. South America Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Middle East and Africa Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 21. Global Racing Games Revenue Share by Players in 2022
Figure 22. Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 23. Global Top 3 Players Racing Games Market Share in 2022
Figure 24. Global Top 6 Players Racing Games Market Share in 2022
Figure 25. Global Racing Games Consumption Value Share by Type (2018-2023)
Figure 26. Global Racing Games Market Share Forecast by Type (2024-2029)
Figure 27. Global Racing Games Consumption Value Share by Terminals (2018-2023)
Figure 28. Global Racing Games Market Share Forecast by Terminals (2024-2029)
Figure 29. North America Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 30. North America Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 31. North America Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 32. United States Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 33. Canada Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 34. Mexico Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 35. Europe Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 36. Europe Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 37. Europe Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 38. Germany Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 39. France Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 40. United Kingdom Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 41. Russia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 42. Italy Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 43. Asia-Pacific Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 44. Asia-Pacific Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 45. Asia-Pacific Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 46. China Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 47. Japan Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 48. South Korea Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 49. India Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 50. Southeast Asia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 51. Australia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 52. South America Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 53. South America Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 54. South America Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 55. Brazil Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 56. Argentina Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 57. Middle East and Africa Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 58. Middle East and Africa Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 59. Middle East and Africa Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 60. Turkey Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 61. Saudi Arabia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 62. UAE Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 63. Racing Games Market Drivers
Figure 64. Racing Games Market Restraints
Figure 65. Racing Games Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of Racing Games in 2022
Figure 68. Manufacturing Process Analysis of Racing Games
Figure 69. Racing Games Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Racing Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Racing Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 112

Published Date: 18 Mar 2023

Category: Service & Software

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Description

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Description

The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.

According to our (Global Info Research) latest study, the global Racing Games market size was valued at USD 1602.3 million in 2022 and is forecast to a readjusted size of USD 3132 million by 2029 with a CAGR of 10.0% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity.

This report is a detailed and comprehensive analysis for global Racing Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Terminals. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Racing Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global Racing Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Racing Games market size and forecasts, by Type and by Terminals, in consumption value ($ Million), 2018-2029
Global Racing Games market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Racing Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Racing Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft and THQ Nordic, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Racing Games market is split by Type and by Terminals. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Terminals. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
F2P
P2P

Market segment by Terminals
PC
Mobile
Console

Market segment by players, this report covers
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Racing Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Racing Games, with revenue, gross margin and global market share of Racing Games from 2018 to 2023.
Chapter 3, the Racing Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Racing Games market forecast, by regions, type and terminals, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Racing Games.
Chapter 13, to describe Racing Games research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Racing Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Racing Games by Type
1.3.1 Overview: Global Racing Games Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Racing Games Consumption Value Market Share by Type in 2022
1.3.3 F2P
1.3.4 P2P
1.4 Global Racing Games Market by Terminals
1.4.1 Overview: Global Racing Games Market Size by Terminals: 2018 Versus 2022 Versus 2029
1.4.2 PC
1.4.3 Mobile
1.4.4 Console
1.5 Global Racing Games Market Size & Forecast
1.6 Global Racing Games Market Size and Forecast by Region
1.6.1 Global Racing Games Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Racing Games Market Size by Region, (2018-2029)
1.6.3 North America Racing Games Market Size and Prospect (2018-2029)
1.6.4 Europe Racing Games Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Racing Games Market Size and Prospect (2018-2029)
1.6.6 South America Racing Games Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Racing Games Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Turn 10 Studios (Microsoft)
2.1.1 Turn 10 Studios (Microsoft) Details
2.1.2 Turn 10 Studios (Microsoft) Major Business
2.1.3 Turn 10 Studios (Microsoft) Racing Games Product and Solutions
2.1.4 Turn 10 Studios (Microsoft) Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
2.2 Codemasters
2.2.1 Codemasters Details
2.2.2 Codemasters Major Business
2.2.3 Codemasters Racing Games Product and Solutions
2.2.4 Codemasters Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Codemasters Recent Developments and Future Plans
2.3 Electronic Arts Inc.
2.3.1 Electronic Arts Inc. Details
2.3.2 Electronic Arts Inc. Major Business
2.3.3 Electronic Arts Inc. Racing Games Product and Solutions
2.3.4 Electronic Arts Inc. Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
2.4 Ubisoft
2.4.1 Ubisoft Details
2.4.2 Ubisoft Major Business
2.4.3 Ubisoft Racing Games Product and Solutions
2.4.4 Ubisoft Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Ubisoft Recent Developments and Future Plans
2.5 THQ Nordic
2.5.1 THQ Nordic Details
2.5.2 THQ Nordic Major Business
2.5.3 THQ Nordic Racing Games Product and Solutions
2.5.4 THQ Nordic Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 THQ Nordic Recent Developments and Future Plans
2.6 Gameloft
2.6.1 Gameloft Details
2.6.2 Gameloft Major Business
2.6.3 Gameloft Racing Games Product and Solutions
2.6.4 Gameloft Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Gameloft Recent Developments and Future Plans
2.7 Milestone
2.7.1 Milestone Details
2.7.2 Milestone Major Business
2.7.3 Milestone Racing Games Product and Solutions
2.7.4 Milestone Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Milestone Recent Developments and Future Plans
2.8 Criterion
2.8.1 Criterion Details
2.8.2 Criterion Major Business
2.8.3 Criterion Racing Games Product and Solutions
2.8.4 Criterion Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Criterion Recent Developments and Future Plans
2.9 NaturalMotion
2.9.1 NaturalMotion Details
2.9.2 NaturalMotion Major Business
2.9.3 NaturalMotion Racing Games Product and Solutions
2.9.4 NaturalMotion Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 NaturalMotion Recent Developments and Future Plans
2.10 Slightly Mad Studios
2.10.1 Slightly Mad Studios Details
2.10.2 Slightly Mad Studios Major Business
2.10.3 Slightly Mad Studios Racing Games Product and Solutions
2.10.4 Slightly Mad Studios Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Slightly Mad Studios Recent Developments and Future Plans
2.11 iRacing
2.11.1 iRacing Details
2.11.2 iRacing Major Business
2.11.3 iRacing Racing Games Product and Solutions
2.11.4 iRacing Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 iRacing Recent Developments and Future Plans
2.12 Creative Mobile
2.12.1 Creative Mobile Details
2.12.2 Creative Mobile Major Business
2.12.3 Creative Mobile Racing Games Product and Solutions
2.12.4 Creative Mobile Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Creative Mobile Recent Developments and Future Plans
2.13 Bongfish
2.13.1 Bongfish Details
2.13.2 Bongfish Major Business
2.13.3 Bongfish Racing Games Product and Solutions
2.13.4 Bongfish Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Bongfish Recent Developments and Future Plans
2.14 Fingersoft
2.14.1 Fingersoft Details
2.14.2 Fingersoft Major Business
2.14.3 Fingersoft Racing Games Product and Solutions
2.14.4 Fingersoft Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Fingersoft Recent Developments and Future Plans
2.15 Aquiris Game Studio
2.15.1 Aquiris Game Studio Details
2.15.2 Aquiris Game Studio Major Business
2.15.3 Aquiris Game Studio Racing Games Product and Solutions
2.15.4 Aquiris Game Studio Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Aquiris Game Studio Recent Developments and Future Plans
2.16 Vector Unit
2.16.1 Vector Unit Details
2.16.2 Vector Unit Major Business
2.16.3 Vector Unit Racing Games Product and Solutions
2.16.4 Vector Unit Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Vector Unit Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Racing Games Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Racing Games by Company Revenue
3.2.2 Top 3 Racing Games Players Market Share in 2022
3.2.3 Top 6 Racing Games Players Market Share in 2022
3.3 Racing Games Market: Overall Company Footprint Analysis
3.3.1 Racing Games Market: Region Footprint
3.3.2 Racing Games Market: Company Product Type Footprint
3.3.3 Racing Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Racing Games Consumption Value and Market Share by Type (2018-2023)
4.2 Global Racing Games Market Forecast by Type (2024-2029)

5 Market Size Segment by Terminals
5.1 Global Racing Games Consumption Value Market Share by Terminals (2018-2023)
5.2 Global Racing Games Market Forecast by Terminals (2024-2029)

6 North America
6.1 North America Racing Games Consumption Value by Type (2018-2029)
6.2 North America Racing Games Consumption Value by Terminals (2018-2029)
6.3 North America Racing Games Market Size by Country
6.3.1 North America Racing Games Consumption Value by Country (2018-2029)
6.3.2 United States Racing Games Market Size and Forecast (2018-2029)
6.3.3 Canada Racing Games Market Size and Forecast (2018-2029)
6.3.4 Mexico Racing Games Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Racing Games Consumption Value by Type (2018-2029)
7.2 Europe Racing Games Consumption Value by Terminals (2018-2029)
7.3 Europe Racing Games Market Size by Country
7.3.1 Europe Racing Games Consumption Value by Country (2018-2029)
7.3.2 Germany Racing Games Market Size and Forecast (2018-2029)
7.3.3 France Racing Games Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Racing Games Market Size and Forecast (2018-2029)
7.3.5 Russia Racing Games Market Size and Forecast (2018-2029)
7.3.6 Italy Racing Games Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Racing Games Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Racing Games Consumption Value by Terminals (2018-2029)
8.3 Asia-Pacific Racing Games Market Size by Region
8.3.1 Asia-Pacific Racing Games Consumption Value by Region (2018-2029)
8.3.2 China Racing Games Market Size and Forecast (2018-2029)
8.3.3 Japan Racing Games Market Size and Forecast (2018-2029)
8.3.4 South Korea Racing Games Market Size and Forecast (2018-2029)
8.3.5 India Racing Games Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Racing Games Market Size and Forecast (2018-2029)
8.3.7 Australia Racing Games Market Size and Forecast (2018-2029)

9 South America
9.1 South America Racing Games Consumption Value by Type (2018-2029)
9.2 South America Racing Games Consumption Value by Terminals (2018-2029)
9.3 South America Racing Games Market Size by Country
9.3.1 South America Racing Games Consumption Value by Country (2018-2029)
9.3.2 Brazil Racing Games Market Size and Forecast (2018-2029)
9.3.3 Argentina Racing Games Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Racing Games Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Racing Games Consumption Value by Terminals (2018-2029)
10.3 Middle East & Africa Racing Games Market Size by Country
10.3.1 Middle East & Africa Racing Games Consumption Value by Country (2018-2029)
10.3.2 Turkey Racing Games Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Racing Games Market Size and Forecast (2018-2029)
10.3.4 UAE Racing Games Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Racing Games Market Drivers
11.2 Racing Games Market Restraints
11.3 Racing Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Racing Games Industry Chain
12.2 Racing Games Upstream Analysis
12.3 Racing Games Midstream Analysis
12.4 Racing Games Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Racing Games Consumption Value by Terminals, (USD Million), 2018 & 2022 & 2029
Table 3. Global Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Racing Games Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Turn 10 Studios (Microsoft) Company Information, Head Office, and Major Competitors
Table 6. Turn 10 Studios (Microsoft) Major Business
Table 7. Turn 10 Studios (Microsoft) Racing Games Product and Solutions
Table 8. Turn 10 Studios (Microsoft) Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Turn 10 Studios (Microsoft) Recent Developments and Future Plans
Table 10. Codemasters Company Information, Head Office, and Major Competitors
Table 11. Codemasters Major Business
Table 12. Codemasters Racing Games Product and Solutions
Table 13. Codemasters Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Codemasters Recent Developments and Future Plans
Table 15. Electronic Arts Inc. Company Information, Head Office, and Major Competitors
Table 16. Electronic Arts Inc. Major Business
Table 17. Electronic Arts Inc. Racing Games Product and Solutions
Table 18. Electronic Arts Inc. Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Electronic Arts Inc. Recent Developments and Future Plans
Table 20. Ubisoft Company Information, Head Office, and Major Competitors
Table 21. Ubisoft Major Business
Table 22. Ubisoft Racing Games Product and Solutions
Table 23. Ubisoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Ubisoft Recent Developments and Future Plans
Table 25. THQ Nordic Company Information, Head Office, and Major Competitors
Table 26. THQ Nordic Major Business
Table 27. THQ Nordic Racing Games Product and Solutions
Table 28. THQ Nordic Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. THQ Nordic Recent Developments and Future Plans
Table 30. Gameloft Company Information, Head Office, and Major Competitors
Table 31. Gameloft Major Business
Table 32. Gameloft Racing Games Product and Solutions
Table 33. Gameloft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Gameloft Recent Developments and Future Plans
Table 35. Milestone Company Information, Head Office, and Major Competitors
Table 36. Milestone Major Business
Table 37. Milestone Racing Games Product and Solutions
Table 38. Milestone Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Milestone Recent Developments and Future Plans
Table 40. Criterion Company Information, Head Office, and Major Competitors
Table 41. Criterion Major Business
Table 42. Criterion Racing Games Product and Solutions
Table 43. Criterion Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Criterion Recent Developments and Future Plans
Table 45. NaturalMotion Company Information, Head Office, and Major Competitors
Table 46. NaturalMotion Major Business
Table 47. NaturalMotion Racing Games Product and Solutions
Table 48. NaturalMotion Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. NaturalMotion Recent Developments and Future Plans
Table 50. Slightly Mad Studios Company Information, Head Office, and Major Competitors
Table 51. Slightly Mad Studios Major Business
Table 52. Slightly Mad Studios Racing Games Product and Solutions
Table 53. Slightly Mad Studios Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Slightly Mad Studios Recent Developments and Future Plans
Table 55. iRacing Company Information, Head Office, and Major Competitors
Table 56. iRacing Major Business
Table 57. iRacing Racing Games Product and Solutions
Table 58. iRacing Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. iRacing Recent Developments and Future Plans
Table 60. Creative Mobile Company Information, Head Office, and Major Competitors
Table 61. Creative Mobile Major Business
Table 62. Creative Mobile Racing Games Product and Solutions
Table 63. Creative Mobile Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Creative Mobile Recent Developments and Future Plans
Table 65. Bongfish Company Information, Head Office, and Major Competitors
Table 66. Bongfish Major Business
Table 67. Bongfish Racing Games Product and Solutions
Table 68. Bongfish Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Bongfish Recent Developments and Future Plans
Table 70. Fingersoft Company Information, Head Office, and Major Competitors
Table 71. Fingersoft Major Business
Table 72. Fingersoft Racing Games Product and Solutions
Table 73. Fingersoft Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Fingersoft Recent Developments and Future Plans
Table 75. Aquiris Game Studio Company Information, Head Office, and Major Competitors
Table 76. Aquiris Game Studio Major Business
Table 77. Aquiris Game Studio Racing Games Product and Solutions
Table 78. Aquiris Game Studio Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Aquiris Game Studio Recent Developments and Future Plans
Table 80. Vector Unit Company Information, Head Office, and Major Competitors
Table 81. Vector Unit Major Business
Table 82. Vector Unit Racing Games Product and Solutions
Table 83. Vector Unit Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Vector Unit Recent Developments and Future Plans
Table 85. Global Racing Games Revenue (USD Million) by Players (2018-2023)
Table 86. Global Racing Games Revenue Share by Players (2018-2023)
Table 87. Breakdown of Racing Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 88. Market Position of Players in Racing Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 89. Head Office of Key Racing Games Players
Table 90. Racing Games Market: Company Product Type Footprint
Table 91. Racing Games Market: Company Product Application Footprint
Table 92. Racing Games New Market Entrants and Barriers to Market Entry
Table 93. Racing Games Mergers, Acquisition, Agreements, and Collaborations
Table 94. Global Racing Games Consumption Value (USD Million) by Type (2018-2023)
Table 95. Global Racing Games Consumption Value Share by Type (2018-2023)
Table 96. Global Racing Games Consumption Value Forecast by Type (2024-2029)
Table 97. Global Racing Games Consumption Value by Terminals (2018-2023)
Table 98. Global Racing Games Consumption Value Forecast by Terminals (2024-2029)
Table 99. North America Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 100. North America Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 101. North America Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 102. North America Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 103. North America Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 104. North America Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 105. Europe Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 106. Europe Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 107. Europe Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 108. Europe Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 109. Europe Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 110. Europe Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 111. Asia-Pacific Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 112. Asia-Pacific Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 113. Asia-Pacific Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 114. Asia-Pacific Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 115. Asia-Pacific Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 116. Asia-Pacific Racing Games Consumption Value by Region (2024-2029) & (USD Million)
Table 117. South America Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 118. South America Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 119. South America Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 120. South America Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 121. South America Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 122. South America Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 123. Middle East & Africa Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 124. Middle East & Africa Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 125. Middle East & Africa Racing Games Consumption Value by Terminals (2018-2023) & (USD Million)
Table 126. Middle East & Africa Racing Games Consumption Value by Terminals (2024-2029) & (USD Million)
Table 127. Middle East & Africa Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 128. Middle East & Africa Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 129. Racing Games Raw Material
Table 130. Key Suppliers of Racing Games Raw Materials
List of Figures
Figure 1. Racing Games Picture
Figure 2. Global Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Racing Games Consumption Value Market Share by Type in 2022
Figure 4. F2P
Figure 5. P2P
Figure 6. Global Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 7. Racing Games Consumption Value Market Share by Terminals in 2022
Figure 8. PC Picture
Figure 9. Mobile Picture
Figure 10. Console Picture
Figure 11. Global Racing Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 12. Global Racing Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 13. Global Market Racing Games Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 14. Global Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 15. Global Racing Games Consumption Value Market Share by Region in 2022
Figure 16. North America Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 17. Europe Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 18. Asia-Pacific Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 19. South America Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Middle East and Africa Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 21. Global Racing Games Revenue Share by Players in 2022
Figure 22. Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 23. Global Top 3 Players Racing Games Market Share in 2022
Figure 24. Global Top 6 Players Racing Games Market Share in 2022
Figure 25. Global Racing Games Consumption Value Share by Type (2018-2023)
Figure 26. Global Racing Games Market Share Forecast by Type (2024-2029)
Figure 27. Global Racing Games Consumption Value Share by Terminals (2018-2023)
Figure 28. Global Racing Games Market Share Forecast by Terminals (2024-2029)
Figure 29. North America Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 30. North America Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 31. North America Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 32. United States Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 33. Canada Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 34. Mexico Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 35. Europe Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 36. Europe Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 37. Europe Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 38. Germany Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 39. France Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 40. United Kingdom Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 41. Russia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 42. Italy Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 43. Asia-Pacific Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 44. Asia-Pacific Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 45. Asia-Pacific Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 46. China Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 47. Japan Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 48. South Korea Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 49. India Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 50. Southeast Asia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 51. Australia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 52. South America Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 53. South America Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 54. South America Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 55. Brazil Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 56. Argentina Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 57. Middle East and Africa Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 58. Middle East and Africa Racing Games Consumption Value Market Share by Terminals (2018-2029)
Figure 59. Middle East and Africa Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 60. Turkey Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 61. Saudi Arabia Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 62. UAE Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 63. Racing Games Market Drivers
Figure 64. Racing Games Market Restraints
Figure 65. Racing Games Market Trends
Figure 66. Porters Five Forces Analysis
Figure 67. Manufacturing Cost Structure Analysis of Racing Games in 2022
Figure 68. Manufacturing Process Analysis of Racing Games
Figure 69. Racing Games Industrial Chain
Figure 70. Methodology
Figure 71. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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