Global eSports Betting Market 2023 by Company, Regions, Type and Application, Forecast to 2029
Page: 113
Published Date: 18 Mar 2023
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Related Reports
- Product Tags
Description
eSports is a form of competition using video games. Most commonly, eSports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Betting on eSports is more or less identical to betting on traditional sports, with the caveat that the eSports betting product is far less developed than the traditional sports betting product. Players can choose between cash-based or skins-based sites when betting on eSports matches.
According to our (Global Info Research) latest study, the global eSports Betting market size was valued at USD 444.8 million in 2022 and is forecast to a readjusted size of USD 1388.4 million by 2029 with a CAGR of 17.7% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The key players operating into global eSports betting market are Entain, Kindred Group, Bet365, William Hill and Dafabet, etc. The top five players hold a share about 36%. Europe is the largest producer of eSports betting, holds a share over 40%, followed by North America and Southeast Asia. The largest market is Europe, holds a share about 45%, followed by Asia Pacific and North America, with around 33% and 14% market share respectively.
This report is a detailed and comprehensive analysis for global eSports Betting market. Both quantitative and qualitative analyses are presented by company, by region & country, by Game Type and by Player Age. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global eSports Betting market size and forecasts, in consumption value ($ Million), 2018-2029
Global eSports Betting market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global eSports Betting market size and forecasts, by Game Type and by Player Age, in consumption value ($ Million), 2018-2029
Global eSports Betting market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for eSports Betting
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global eSports Betting market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include William Hill, GVC Holdings, 888 Holdings, Kindred Group and Betsson AB, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
eSports Betting market is split by Game Type and by Player Age. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Game Type and by Player Age. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Game Type
League of Legends
Dota 2
CS: GO
Others
Market segment by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above
Market segment by players, this report covers
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe eSports Betting product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of eSports Betting, with revenue, gross margin and global market share of eSports Betting from 2018 to 2023.
Chapter 3, the eSports Betting competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Game Type and application, with consumption value and growth rate by Game Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and eSports Betting market forecast, by regions, game type and player age, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of eSports Betting.
Chapter 13, to describe eSports Betting research findings and conclusion.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of eSports Betting
1.2 Market Estimation Caveats and Base Year
1.3 Classification of eSports Betting by Game Type
1.3.1 Overview: Global eSports Betting Market Size by Game Type: 2018 Versus 2022 Versus 2029
1.3.2 Global eSports Betting Consumption Value Market Share by Game Type in 2022
1.3.3 League of Legends
1.3.4 Dota 2
1.3.5 CS: GO
1.3.6 Others
1.4 Global eSports Betting Market by Player Age
1.4.1 Overview: Global eSports Betting Market Size by Player Age: 2018 Versus 2022 Versus 2029
1.4.2 Ages 18-25
1.4.3 Ages 26-30
1.4.4 Ages 31 and Above
1.5 Global eSports Betting Market Size & Forecast
1.6 Global eSports Betting Market Size and Forecast by Region
1.6.1 Global eSports Betting Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global eSports Betting Market Size by Region, (2018-2029)
1.6.3 North America eSports Betting Market Size and Prospect (2018-2029)
1.6.4 Europe eSports Betting Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific eSports Betting Market Size and Prospect (2018-2029)
1.6.6 South America eSports Betting Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa eSports Betting Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 William Hill
2.1.1 William Hill Details
2.1.2 William Hill Major Business
2.1.3 William Hill eSports Betting Product and Solutions
2.1.4 William Hill eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 William Hill Recent Developments and Future Plans
2.2 GVC Holdings
2.2.1 GVC Holdings Details
2.2.2 GVC Holdings Major Business
2.2.3 GVC Holdings eSports Betting Product and Solutions
2.2.4 GVC Holdings eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 GVC Holdings Recent Developments and Future Plans
2.3 888 Holdings
2.3.1 888 Holdings Details
2.3.2 888 Holdings Major Business
2.3.3 888 Holdings eSports Betting Product and Solutions
2.3.4 888 Holdings eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 888 Holdings Recent Developments and Future Plans
2.4 Kindred Group
2.4.1 Kindred Group Details
2.4.2 Kindred Group Major Business
2.4.3 Kindred Group eSports Betting Product and Solutions
2.4.4 Kindred Group eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Kindred Group Recent Developments and Future Plans
2.5 Betsson AB
2.5.1 Betsson AB Details
2.5.2 Betsson AB Major Business
2.5.3 Betsson AB eSports Betting Product and Solutions
2.5.4 Betsson AB eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Betsson AB Recent Developments and Future Plans
2.6 Betway
2.6.1 Betway Details
2.6.2 Betway Major Business
2.6.3 Betway eSports Betting Product and Solutions
2.6.4 Betway eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Betway Recent Developments and Future Plans
2.7 Pinnacle
2.7.1 Pinnacle Details
2.7.2 Pinnacle Major Business
2.7.3 Pinnacle eSports Betting Product and Solutions
2.7.4 Pinnacle eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Pinnacle Recent Developments and Future Plans
2.8 Bet365
2.8.1 Bet365 Details
2.8.2 Bet365 Major Business
2.8.3 Bet365 eSports Betting Product and Solutions
2.8.4 Bet365 eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Bet365 Recent Developments and Future Plans
2.9 Bet-at-home.com
2.9.1 Bet-at-home.com Details
2.9.2 Bet-at-home.com Major Business
2.9.3 Bet-at-home.com eSports Betting Product and Solutions
2.9.4 Bet-at-home.com eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Bet-at-home.com Recent Developments and Future Plans
2.10 Unikrn
2.10.1 Unikrn Details
2.10.2 Unikrn Major Business
2.10.3 Unikrn eSports Betting Product and Solutions
2.10.4 Unikrn eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Unikrn Recent Developments and Future Plans
2.11 Betfred
2.11.1 Betfred Details
2.11.2 Betfred Major Business
2.11.3 Betfred eSports Betting Product and Solutions
2.11.4 Betfred eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 Betfred Recent Developments and Future Plans
2.12 BetWinner
2.12.1 BetWinner Details
2.12.2 BetWinner Major Business
2.12.3 BetWinner eSports Betting Product and Solutions
2.12.4 BetWinner eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 BetWinner Recent Developments and Future Plans
2.13 Betvictor
2.13.1 Betvictor Details
2.13.2 Betvictor Major Business
2.13.3 Betvictor eSports Betting Product and Solutions
2.13.4 Betvictor eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Betvictor Recent Developments and Future Plans
2.14 GG.BET
2.14.1 GG.BET Details
2.14.2 GG.BET Major Business
2.14.3 GG.BET eSports Betting Product and Solutions
2.14.4 GG.BET eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 GG.BET Recent Developments and Future Plans
2.15 Buff.bet
2.15.1 Buff.bet Details
2.15.2 Buff.bet Major Business
2.15.3 Buff.bet eSports Betting Product and Solutions
2.15.4 Buff.bet eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Buff.bet Recent Developments and Future Plans
2.16 Intertops
2.16.1 Intertops Details
2.16.2 Intertops Major Business
2.16.3 Intertops eSports Betting Product and Solutions
2.16.4 Intertops eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Intertops Recent Developments and Future Plans
2.17 Betcris
2.17.1 Betcris Details
2.17.2 Betcris Major Business
2.17.3 Betcris eSports Betting Product and Solutions
2.17.4 Betcris eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Betcris Recent Developments and Future Plans
2.18 Esports Entertainment Group
2.18.1 Esports Entertainment Group Details
2.18.2 Esports Entertainment Group Major Business
2.18.3 Esports Entertainment Group eSports Betting Product and Solutions
2.18.4 Esports Entertainment Group eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Esports Entertainment Group Recent Developments and Future Plans
2.19 SBOBET
2.19.1 SBOBET Details
2.19.2 SBOBET Major Business
2.19.3 SBOBET eSports Betting Product and Solutions
2.19.4 SBOBET eSports Betting Revenue, Gross Margin and Market Share (2018-2023)
2.19.5 SBOBET Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global eSports Betting Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of eSports Betting by Company Revenue
3.2.2 Top 3 eSports Betting Players Market Share in 2022
3.2.3 Top 6 eSports Betting Players Market Share in 2022
3.3 eSports Betting Market: Overall Company Footprint Analysis
3.3.1 eSports Betting Market: Region Footprint
3.3.2 eSports Betting Market: Company Product Type Footprint
3.3.3 eSports Betting Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Game Type
4.1 Global eSports Betting Consumption Value and Market Share by Game Type (2018-2023)
4.2 Global eSports Betting Market Forecast by Game Type (2024-2029)
5 Market Size Segment by Player Age
5.1 Global eSports Betting Consumption Value Market Share by Player Age (2018-2023)
5.2 Global eSports Betting Market Forecast by Player Age (2024-2029)
6 North America
6.1 North America eSports Betting Consumption Value by Game Type (2018-2029)
6.2 North America eSports Betting Consumption Value by Player Age (2018-2029)
6.3 North America eSports Betting Market Size by Country
6.3.1 North America eSports Betting Consumption Value by Country (2018-2029)
6.3.2 United States eSports Betting Market Size and Forecast (2018-2029)
6.3.3 Canada eSports Betting Market Size and Forecast (2018-2029)
6.3.4 Mexico eSports Betting Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe eSports Betting Consumption Value by Game Type (2018-2029)
7.2 Europe eSports Betting Consumption Value by Player Age (2018-2029)
7.3 Europe eSports Betting Market Size by Country
7.3.1 Europe eSports Betting Consumption Value by Country (2018-2029)
7.3.2 Germany eSports Betting Market Size and Forecast (2018-2029)
7.3.3 France eSports Betting Market Size and Forecast (2018-2029)
7.3.4 United Kingdom eSports Betting Market Size and Forecast (2018-2029)
7.3.5 Russia eSports Betting Market Size and Forecast (2018-2029)
7.3.6 Italy eSports Betting Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific eSports Betting Consumption Value by Game Type (2018-2029)
8.2 Asia-Pacific eSports Betting Consumption Value by Player Age (2018-2029)
8.3 Asia-Pacific eSports Betting Market Size by Region
8.3.1 Asia-Pacific eSports Betting Consumption Value by Region (2018-2029)
8.3.2 China eSports Betting Market Size and Forecast (2018-2029)
8.3.3 Japan eSports Betting Market Size and Forecast (2018-2029)
8.3.4 South Korea eSports Betting Market Size and Forecast (2018-2029)
8.3.5 India eSports Betting Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia eSports Betting Market Size and Forecast (2018-2029)
8.3.7 Australia eSports Betting Market Size and Forecast (2018-2029)
9 South America
9.1 South America eSports Betting Consumption Value by Game Type (2018-2029)
9.2 South America eSports Betting Consumption Value by Player Age (2018-2029)
9.3 South America eSports Betting Market Size by Country
9.3.1 South America eSports Betting Consumption Value by Country (2018-2029)
9.3.2 Brazil eSports Betting Market Size and Forecast (2018-2029)
9.3.3 Argentina eSports Betting Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa eSports Betting Consumption Value by Game Type (2018-2029)
10.2 Middle East & Africa eSports Betting Consumption Value by Player Age (2018-2029)
10.3 Middle East & Africa eSports Betting Market Size by Country
10.3.1 Middle East & Africa eSports Betting Consumption Value by Country (2018-2029)
10.3.2 Turkey eSports Betting Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia eSports Betting Market Size and Forecast (2018-2029)
10.3.4 UAE eSports Betting Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 eSports Betting Market Drivers
11.2 eSports Betting Market Restraints
11.3 eSports Betting Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 eSports Betting Industry Chain
12.2 eSports Betting Upstream Analysis
12.3 eSports Betting Midstream Analysis
12.4 eSports Betting Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global eSports Betting Consumption Value by Game Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global eSports Betting Consumption Value by Player Age, (USD Million), 2018 & 2022 & 2029
Table 3. Global eSports Betting Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global eSports Betting Consumption Value by Region (2024-2029) & (USD Million)
Table 5. William Hill Company Information, Head Office, and Major Competitors
Table 6. William Hill Major Business
Table 7. William Hill eSports Betting Product and Solutions
Table 8. William Hill eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. William Hill Recent Developments and Future Plans
Table 10. GVC Holdings Company Information, Head Office, and Major Competitors
Table 11. GVC Holdings Major Business
Table 12. GVC Holdings eSports Betting Product and Solutions
Table 13. GVC Holdings eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. GVC Holdings Recent Developments and Future Plans
Table 15. 888 Holdings Company Information, Head Office, and Major Competitors
Table 16. 888 Holdings Major Business
Table 17. 888 Holdings eSports Betting Product and Solutions
Table 18. 888 Holdings eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. 888 Holdings Recent Developments and Future Plans
Table 20. Kindred Group Company Information, Head Office, and Major Competitors
Table 21. Kindred Group Major Business
Table 22. Kindred Group eSports Betting Product and Solutions
Table 23. Kindred Group eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Kindred Group Recent Developments and Future Plans
Table 25. Betsson AB Company Information, Head Office, and Major Competitors
Table 26. Betsson AB Major Business
Table 27. Betsson AB eSports Betting Product and Solutions
Table 28. Betsson AB eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. Betsson AB Recent Developments and Future Plans
Table 30. Betway Company Information, Head Office, and Major Competitors
Table 31. Betway Major Business
Table 32. Betway eSports Betting Product and Solutions
Table 33. Betway eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Betway Recent Developments and Future Plans
Table 35. Pinnacle Company Information, Head Office, and Major Competitors
Table 36. Pinnacle Major Business
Table 37. Pinnacle eSports Betting Product and Solutions
Table 38. Pinnacle eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Pinnacle Recent Developments and Future Plans
Table 40. Bet365 Company Information, Head Office, and Major Competitors
Table 41. Bet365 Major Business
Table 42. Bet365 eSports Betting Product and Solutions
Table 43. Bet365 eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Bet365 Recent Developments and Future Plans
Table 45. Bet-at-home.com Company Information, Head Office, and Major Competitors
Table 46. Bet-at-home.com Major Business
Table 47. Bet-at-home.com eSports Betting Product and Solutions
Table 48. Bet-at-home.com eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Bet-at-home.com Recent Developments and Future Plans
Table 50. Unikrn Company Information, Head Office, and Major Competitors
Table 51. Unikrn Major Business
Table 52. Unikrn eSports Betting Product and Solutions
Table 53. Unikrn eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Unikrn Recent Developments and Future Plans
Table 55. Betfred Company Information, Head Office, and Major Competitors
Table 56. Betfred Major Business
Table 57. Betfred eSports Betting Product and Solutions
Table 58. Betfred eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. Betfred Recent Developments and Future Plans
Table 60. BetWinner Company Information, Head Office, and Major Competitors
Table 61. BetWinner Major Business
Table 62. BetWinner eSports Betting Product and Solutions
Table 63. BetWinner eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. BetWinner Recent Developments and Future Plans
Table 65. Betvictor Company Information, Head Office, and Major Competitors
Table 66. Betvictor Major Business
Table 67. Betvictor eSports Betting Product and Solutions
Table 68. Betvictor eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Betvictor Recent Developments and Future Plans
Table 70. GG.BET Company Information, Head Office, and Major Competitors
Table 71. GG.BET Major Business
Table 72. GG.BET eSports Betting Product and Solutions
Table 73. GG.BET eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. GG.BET Recent Developments and Future Plans
Table 75. Buff.bet Company Information, Head Office, and Major Competitors
Table 76. Buff.bet Major Business
Table 77. Buff.bet eSports Betting Product and Solutions
Table 78. Buff.bet eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Buff.bet Recent Developments and Future Plans
Table 80. Intertops Company Information, Head Office, and Major Competitors
Table 81. Intertops Major Business
Table 82. Intertops eSports Betting Product and Solutions
Table 83. Intertops eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Intertops Recent Developments and Future Plans
Table 85. Betcris Company Information, Head Office, and Major Competitors
Table 86. Betcris Major Business
Table 87. Betcris eSports Betting Product and Solutions
Table 88. Betcris eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 89. Betcris Recent Developments and Future Plans
Table 90. Esports Entertainment Group Company Information, Head Office, and Major Competitors
Table 91. Esports Entertainment Group Major Business
Table 92. Esports Entertainment Group eSports Betting Product and Solutions
Table 93. Esports Entertainment Group eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 94. Esports Entertainment Group Recent Developments and Future Plans
Table 95. SBOBET Company Information, Head Office, and Major Competitors
Table 96. SBOBET Major Business
Table 97. SBOBET eSports Betting Product and Solutions
Table 98. SBOBET eSports Betting Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 99. SBOBET Recent Developments and Future Plans
Table 100. Global eSports Betting Revenue (USD Million) by Players (2018-2023)
Table 101. Global eSports Betting Revenue Share by Players (2018-2023)
Table 102. Breakdown of eSports Betting by Company Type (Tier 1, Tier 2, and Tier 3)
Table 103. Market Position of Players in eSports Betting, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 104. Head Office of Key eSports Betting Players
Table 105. eSports Betting Market: Company Product Type Footprint
Table 106. eSports Betting Market: Company Product Application Footprint
Table 107. eSports Betting New Market Entrants and Barriers to Market Entry
Table 108. eSports Betting Mergers, Acquisition, Agreements, and Collaborations
Table 109. Global eSports Betting Consumption Value (USD Million) by Game Type (2018-2023)
Table 110. Global eSports Betting Consumption Value Share by Game Type (2018-2023)
Table 111. Global eSports Betting Consumption Value Forecast by Game Type (2024-2029)
Table 112. Global eSports Betting Consumption Value by Player Age (2018-2023)
Table 113. Global eSports Betting Consumption Value Forecast by Player Age (2024-2029)
Table 114. North America eSports Betting Consumption Value by Game Type (2018-2023) & (USD Million)
Table 115. North America eSports Betting Consumption Value by Game Type (2024-2029) & (USD Million)
Table 116. North America eSports Betting Consumption Value by Player Age (2018-2023) & (USD Million)
Table 117. North America eSports Betting Consumption Value by Player Age (2024-2029) & (USD Million)
Table 118. North America eSports Betting Consumption Value by Country (2018-2023) & (USD Million)
Table 119. North America eSports Betting Consumption Value by Country (2024-2029) & (USD Million)
Table 120. Europe eSports Betting Consumption Value by Game Type (2018-2023) & (USD Million)
Table 121. Europe eSports Betting Consumption Value by Game Type (2024-2029) & (USD Million)
Table 122. Europe eSports Betting Consumption Value by Player Age (2018-2023) & (USD Million)
Table 123. Europe eSports Betting Consumption Value by Player Age (2024-2029) & (USD Million)
Table 124. Europe eSports Betting Consumption Value by Country (2018-2023) & (USD Million)
Table 125. Europe eSports Betting Consumption Value by Country (2024-2029) & (USD Million)
Table 126. Asia-Pacific eSports Betting Consumption Value by Game Type (2018-2023) & (USD Million)
Table 127. Asia-Pacific eSports Betting Consumption Value by Game Type (2024-2029) & (USD Million)
Table 128. Asia-Pacific eSports Betting Consumption Value by Player Age (2018-2023) & (USD Million)
Table 129. Asia-Pacific eSports Betting Consumption Value by Player Age (2024-2029) & (USD Million)
Table 130. Asia-Pacific eSports Betting Consumption Value by Region (2018-2023) & (USD Million)
Table 131. Asia-Pacific eSports Betting Consumption Value by Region (2024-2029) & (USD Million)
Table 132. South America eSports Betting Consumption Value by Game Type (2018-2023) & (USD Million)
Table 133. South America eSports Betting Consumption Value by Game Type (2024-2029) & (USD Million)
Table 134. South America eSports Betting Consumption Value by Player Age (2018-2023) & (USD Million)
Table 135. South America eSports Betting Consumption Value by Player Age (2024-2029) & (USD Million)
Table 136. South America eSports Betting Consumption Value by Country (2018-2023) & (USD Million)
Table 137. South America eSports Betting Consumption Value by Country (2024-2029) & (USD Million)
Table 138. Middle East & Africa eSports Betting Consumption Value by Game Type (2018-2023) & (USD Million)
Table 139. Middle East & Africa eSports Betting Consumption Value by Game Type (2024-2029) & (USD Million)
Table 140. Middle East & Africa eSports Betting Consumption Value by Player Age (2018-2023) & (USD Million)
Table 141. Middle East & Africa eSports Betting Consumption Value by Player Age (2024-2029) & (USD Million)
Table 142. Middle East & Africa eSports Betting Consumption Value by Country (2018-2023) & (USD Million)
Table 143. Middle East & Africa eSports Betting Consumption Value by Country (2024-2029) & (USD Million)
Table 144. eSports Betting Raw Material
Table 145. Key Suppliers of eSports Betting Raw Materials
List of Figures
Figure 1. eSports Betting Picture
Figure 2. Global eSports Betting Consumption Value by Game Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global eSports Betting Consumption Value Market Share by Game Type in 2022
Figure 4. League of Legends
Figure 5. Dota 2
Figure 6. CS: GO
Figure 7. Others
Figure 8. Global eSports Betting Consumption Value by Game Type, (USD Million), 2018 & 2022 & 2029
Figure 9. eSports Betting Consumption Value Market Share by Player Age in 2022
Figure 10. Ages 18-25 Picture
Figure 11. Ages 26-30 Picture
Figure 12. Ages 31 and Above Picture
Figure 13. Global eSports Betting Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global eSports Betting Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Market eSports Betting Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 16. Global eSports Betting Consumption Value Market Share by Region (2018-2029)
Figure 17. Global eSports Betting Consumption Value Market Share by Region in 2022
Figure 18. North America eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 20. Asia-Pacific eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 21. South America eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 22. Middle East and Africa eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 23. Global eSports Betting Revenue Share by Players in 2022
Figure 24. eSports Betting Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 25. Global Top 3 Players eSports Betting Market Share in 2022
Figure 26. Global Top 6 Players eSports Betting Market Share in 2022
Figure 27. Global eSports Betting Consumption Value Share by Game Type (2018-2023)
Figure 28. Global eSports Betting Market Share Forecast by Game Type (2024-2029)
Figure 29. Global eSports Betting Consumption Value Share by Player Age (2018-2023)
Figure 30. Global eSports Betting Market Share Forecast by Player Age (2024-2029)
Figure 31. North America eSports Betting Consumption Value Market Share by Game Type (2018-2029)
Figure 32. North America eSports Betting Consumption Value Market Share by Player Age (2018-2029)
Figure 33. North America eSports Betting Consumption Value Market Share by Country (2018-2029)
Figure 34. United States eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 35. Canada eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 36. Mexico eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 37. Europe eSports Betting Consumption Value Market Share by Game Type (2018-2029)
Figure 38. Europe eSports Betting Consumption Value Market Share by Player Age (2018-2029)
Figure 39. Europe eSports Betting Consumption Value Market Share by Country (2018-2029)
Figure 40. Germany eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 41. France eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 42. United Kingdom eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 43. Russia eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 44. Italy eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 45. Asia-Pacific eSports Betting Consumption Value Market Share by Game Type (2018-2029)
Figure 46. Asia-Pacific eSports Betting Consumption Value Market Share by Player Age (2018-2029)
Figure 47. Asia-Pacific eSports Betting Consumption Value Market Share by Region (2018-2029)
Figure 48. China eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 49. Japan eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 50. South Korea eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 51. India eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 52. Southeast Asia eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 53. Australia eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 54. South America eSports Betting Consumption Value Market Share by Game Type (2018-2029)
Figure 55. South America eSports Betting Consumption Value Market Share by Player Age (2018-2029)
Figure 56. South America eSports Betting Consumption Value Market Share by Country (2018-2029)
Figure 57. Brazil eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 58. Argentina eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 59. Middle East and Africa eSports Betting Consumption Value Market Share by Game Type (2018-2029)
Figure 60. Middle East and Africa eSports Betting Consumption Value Market Share by Player Age (2018-2029)
Figure 61. Middle East and Africa eSports Betting Consumption Value Market Share by Country (2018-2029)
Figure 62. Turkey eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 63. Saudi Arabia eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 64. UAE eSports Betting Consumption Value (2018-2029) & (USD Million)
Figure 65. eSports Betting Market Drivers
Figure 66. eSports Betting Market Restraints
Figure 67. eSports Betting Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of eSports Betting in 2022
Figure 70. Manufacturing Process Analysis of eSports Betting
Figure 71. eSports Betting Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
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