Global Virtual Events Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Virtual Events Market 2023 by Company, Regions, Type and Application, Forecast to 2029

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Published Date: 07 Jan 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

Virtual events are online exhibitions that include breakout sessions, video conferencing, web conferencing, collaboration tools, communication, and social networking. Virtual events can be enabled on smartphones, desktops, laptops, and tablets. They can be used to announce the launch of new products, provide additional information to people, and obtain new vendors. The exhibit below represents the differences between physical events and virtual events.

According to our (Global Info Research) latest study, the global Virtual Events market size was valued at USD 118950 million in 2022 and is forecast to a readjusted size of USD 346630 million by 2029 with a CAGR of 16.5% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

According to the report, the automotive industry is one of the fastest growing industries, contributing a major portion to the global virtual inspection market. Virtual inspection helps minimize production losses, lowers the requirement for trained staff, and reduces the chances of reworking. The use of the technology provides 24/7 support for fatigue-free functioning and so, manufacturing and assembly line plants implement this technology to ensure consistent quality.

This report is a detailed and comprehensive analysis for global Virtual Events market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Virtual Events market size and forecasts, in consumption value ($ Million), 2018-2029
Global Virtual Events market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Virtual Events market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Virtual Events market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Virtual Events
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Virtual Events market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Adobe Systems, Avaya, Cisco Systems, Citrix Systems and IBM, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Virtual Events market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Online Exhibitions
Web Conferencing
Others

Market segment by Application
Education
Healthcare
Finance and Banking
Others

Market segment by players, this report covers
Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei
Toshiba
Ubivent
Zoom Video Communications

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Virtual Events product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Virtual Events, with revenue, gross margin and global market share of Virtual Events from 2018 to 2023.
Chapter 3, the Virtual Events competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Virtual Events market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Virtual Events.
Chapter 13, to describe Virtual Events research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Virtual Events
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Virtual Events by Type
1.3.1 Overview: Global Virtual Events Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Virtual Events Consumption Value Market Share by Type in 2022
1.3.3 Online Exhibitions
1.3.4 Web Conferencing
1.3.5 Others
1.4 Global Virtual Events Market by Application
1.4.1 Overview: Global Virtual Events Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Education
1.4.3 Healthcare
1.4.4 Finance and Banking
1.4.5 Others
1.5 Global Virtual Events Market Size & Forecast
1.6 Global Virtual Events Market Size and Forecast by Region
1.6.1 Global Virtual Events Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Virtual Events Market Size by Region, (2018-2029)
1.6.3 North America Virtual Events Market Size and Prospect (2018-2029)
1.6.4 Europe Virtual Events Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Virtual Events Market Size and Prospect (2018-2029)
1.6.6 South America Virtual Events Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Virtual Events Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Adobe Systems
2.1.1 Adobe Systems Details
2.1.2 Adobe Systems Major Business
2.1.3 Adobe Systems Virtual Events Product and Solutions
2.1.4 Adobe Systems Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Adobe Systems Recent Developments and Future Plans
2.2 Avaya
2.2.1 Avaya Details
2.2.2 Avaya Major Business
2.2.3 Avaya Virtual Events Product and Solutions
2.2.4 Avaya Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Avaya Recent Developments and Future Plans
2.3 Cisco Systems
2.3.1 Cisco Systems Details
2.3.2 Cisco Systems Major Business
2.3.3 Cisco Systems Virtual Events Product and Solutions
2.3.4 Cisco Systems Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Cisco Systems Recent Developments and Future Plans
2.4 Citrix Systems
2.4.1 Citrix Systems Details
2.4.2 Citrix Systems Major Business
2.4.3 Citrix Systems Virtual Events Product and Solutions
2.4.4 Citrix Systems Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Citrix Systems Recent Developments and Future Plans
2.5 IBM
2.5.1 IBM Details
2.5.2 IBM Major Business
2.5.3 IBM Virtual Events Product and Solutions
2.5.4 IBM Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 IBM Recent Developments and Future Plans
2.6 Microsoft
2.6.1 Microsoft Details
2.6.2 Microsoft Major Business
2.6.3 Microsoft Virtual Events Product and Solutions
2.6.4 Microsoft Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Microsoft Recent Developments and Future Plans
2.7 8x8
2.7.1 8x8 Details
2.7.2 8x8 Major Business
2.7.3 8x8 Virtual Events Product and Solutions
2.7.4 8x8 Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 8x8 Recent Developments and Future Plans
2.8 Mitel Networks
2.8.1 Mitel Networks Details
2.8.2 Mitel Networks Major Business
2.8.3 Mitel Networks Virtual Events Product and Solutions
2.8.4 Mitel Networks Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Mitel Networks Recent Developments and Future Plans
2.9 Alcatel-Lucent
2.9.1 Alcatel-Lucent Details
2.9.2 Alcatel-Lucent Major Business
2.9.3 Alcatel-Lucent Virtual Events Product and Solutions
2.9.4 Alcatel-Lucent Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Alcatel-Lucent Recent Developments and Future Plans
2.10 Atlassian
2.10.1 Atlassian Details
2.10.2 Atlassian Major Business
2.10.3 Atlassian Virtual Events Product and Solutions
2.10.4 Atlassian Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Atlassian Recent Developments and Future Plans
2.11 BroadSoft
2.11.1 BroadSoft Details
2.11.2 BroadSoft Major Business
2.11.3 BroadSoft Virtual Events Product and Solutions
2.11.4 BroadSoft Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 BroadSoft Recent Developments and Future Plans
2.12 COREX
2.12.1 COREX Details
2.12.2 COREX Major Business
2.12.3 COREX Virtual Events Product and Solutions
2.12.4 COREX Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 COREX Recent Developments and Future Plans
2.13 Huawei
2.13.1 Huawei Details
2.13.2 Huawei Major Business
2.13.3 Huawei Virtual Events Product and Solutions
2.13.4 Huawei Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Huawei Recent Developments and Future Plans
2.14 Toshiba
2.14.1 Toshiba Details
2.14.2 Toshiba Major Business
2.14.3 Toshiba Virtual Events Product and Solutions
2.14.4 Toshiba Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Toshiba Recent Developments and Future Plans
2.15 Ubivent
2.15.1 Ubivent Details
2.15.2 Ubivent Major Business
2.15.3 Ubivent Virtual Events Product and Solutions
2.15.4 Ubivent Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Ubivent Recent Developments and Future Plans
2.16 Zoom Video Communications
2.16.1 Zoom Video Communications Details
2.16.2 Zoom Video Communications Major Business
2.16.3 Zoom Video Communications Virtual Events Product and Solutions
2.16.4 Zoom Video Communications Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Zoom Video Communications Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Virtual Events Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Virtual Events by Company Revenue
3.2.2 Top 3 Virtual Events Players Market Share in 2022
3.2.3 Top 6 Virtual Events Players Market Share in 2022
3.3 Virtual Events Market: Overall Company Footprint Analysis
3.3.1 Virtual Events Market: Region Footprint
3.3.2 Virtual Events Market: Company Product Type Footprint
3.3.3 Virtual Events Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Virtual Events Consumption Value and Market Share by Type (2018-2023)
4.2 Global Virtual Events Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Virtual Events Consumption Value Market Share by Application (2018-2023)
5.2 Global Virtual Events Market Forecast by Application (2024-2029)

6 North America
6.1 North America Virtual Events Consumption Value by Type (2018-2029)
6.2 North America Virtual Events Consumption Value by Application (2018-2029)
6.3 North America Virtual Events Market Size by Country
6.3.1 North America Virtual Events Consumption Value by Country (2018-2029)
6.3.2 United States Virtual Events Market Size and Forecast (2018-2029)
6.3.3 Canada Virtual Events Market Size and Forecast (2018-2029)
6.3.4 Mexico Virtual Events Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Virtual Events Consumption Value by Type (2018-2029)
7.2 Europe Virtual Events Consumption Value by Application (2018-2029)
7.3 Europe Virtual Events Market Size by Country
7.3.1 Europe Virtual Events Consumption Value by Country (2018-2029)
7.3.2 Germany Virtual Events Market Size and Forecast (2018-2029)
7.3.3 France Virtual Events Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Virtual Events Market Size and Forecast (2018-2029)
7.3.5 Russia Virtual Events Market Size and Forecast (2018-2029)
7.3.6 Italy Virtual Events Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Virtual Events Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Virtual Events Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Virtual Events Market Size by Region
8.3.1 Asia-Pacific Virtual Events Consumption Value by Region (2018-2029)
8.3.2 China Virtual Events Market Size and Forecast (2018-2029)
8.3.3 Japan Virtual Events Market Size and Forecast (2018-2029)
8.3.4 South Korea Virtual Events Market Size and Forecast (2018-2029)
8.3.5 India Virtual Events Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Virtual Events Market Size and Forecast (2018-2029)
8.3.7 Australia Virtual Events Market Size and Forecast (2018-2029)

9 South America
9.1 South America Virtual Events Consumption Value by Type (2018-2029)
9.2 South America Virtual Events Consumption Value by Application (2018-2029)
9.3 South America Virtual Events Market Size by Country
9.3.1 South America Virtual Events Consumption Value by Country (2018-2029)
9.3.2 Brazil Virtual Events Market Size and Forecast (2018-2029)
9.3.3 Argentina Virtual Events Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Virtual Events Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Virtual Events Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Virtual Events Market Size by Country
10.3.1 Middle East & Africa Virtual Events Consumption Value by Country (2018-2029)
10.3.2 Turkey Virtual Events Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Virtual Events Market Size and Forecast (2018-2029)
10.3.4 UAE Virtual Events Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Virtual Events Market Drivers
11.2 Virtual Events Market Restraints
11.3 Virtual Events Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Virtual Events Industry Chain
12.2 Virtual Events Upstream Analysis
12.3 Virtual Events Midstream Analysis
12.4 Virtual Events Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Virtual Events Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Virtual Events Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Virtual Events Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Virtual Events Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Adobe Systems Company Information, Head Office, and Major Competitors
Table 6. Adobe Systems Major Business
Table 7. Adobe Systems Virtual Events Product and Solutions
Table 8. Adobe Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Adobe Systems Recent Developments and Future Plans
Table 10. Avaya Company Information, Head Office, and Major Competitors
Table 11. Avaya Major Business
Table 12. Avaya Virtual Events Product and Solutions
Table 13. Avaya Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Avaya Recent Developments and Future Plans
Table 15. Cisco Systems Company Information, Head Office, and Major Competitors
Table 16. Cisco Systems Major Business
Table 17. Cisco Systems Virtual Events Product and Solutions
Table 18. Cisco Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Cisco Systems Recent Developments and Future Plans
Table 20. Citrix Systems Company Information, Head Office, and Major Competitors
Table 21. Citrix Systems Major Business
Table 22. Citrix Systems Virtual Events Product and Solutions
Table 23. Citrix Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Citrix Systems Recent Developments and Future Plans
Table 25. IBM Company Information, Head Office, and Major Competitors
Table 26. IBM Major Business
Table 27. IBM Virtual Events Product and Solutions
Table 28. IBM Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. IBM Recent Developments and Future Plans
Table 30. Microsoft Company Information, Head Office, and Major Competitors
Table 31. Microsoft Major Business
Table 32. Microsoft Virtual Events Product and Solutions
Table 33. Microsoft Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Microsoft Recent Developments and Future Plans
Table 35. 8x8 Company Information, Head Office, and Major Competitors
Table 36. 8x8 Major Business
Table 37. 8x8 Virtual Events Product and Solutions
Table 38. 8x8 Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. 8x8 Recent Developments and Future Plans
Table 40. Mitel Networks Company Information, Head Office, and Major Competitors
Table 41. Mitel Networks Major Business
Table 42. Mitel Networks Virtual Events Product and Solutions
Table 43. Mitel Networks Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Mitel Networks Recent Developments and Future Plans
Table 45. Alcatel-Lucent Company Information, Head Office, and Major Competitors
Table 46. Alcatel-Lucent Major Business
Table 47. Alcatel-Lucent Virtual Events Product and Solutions
Table 48. Alcatel-Lucent Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Alcatel-Lucent Recent Developments and Future Plans
Table 50. Atlassian Company Information, Head Office, and Major Competitors
Table 51. Atlassian Major Business
Table 52. Atlassian Virtual Events Product and Solutions
Table 53. Atlassian Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Atlassian Recent Developments and Future Plans
Table 55. BroadSoft Company Information, Head Office, and Major Competitors
Table 56. BroadSoft Major Business
Table 57. BroadSoft Virtual Events Product and Solutions
Table 58. BroadSoft Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. BroadSoft Recent Developments and Future Plans
Table 60. COREX Company Information, Head Office, and Major Competitors
Table 61. COREX Major Business
Table 62. COREX Virtual Events Product and Solutions
Table 63. COREX Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. COREX Recent Developments and Future Plans
Table 65. Huawei Company Information, Head Office, and Major Competitors
Table 66. Huawei Major Business
Table 67. Huawei Virtual Events Product and Solutions
Table 68. Huawei Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Huawei Recent Developments and Future Plans
Table 70. Toshiba Company Information, Head Office, and Major Competitors
Table 71. Toshiba Major Business
Table 72. Toshiba Virtual Events Product and Solutions
Table 73. Toshiba Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Toshiba Recent Developments and Future Plans
Table 75. Ubivent Company Information, Head Office, and Major Competitors
Table 76. Ubivent Major Business
Table 77. Ubivent Virtual Events Product and Solutions
Table 78. Ubivent Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Ubivent Recent Developments and Future Plans
Table 80. Zoom Video Communications Company Information, Head Office, and Major Competitors
Table 81. Zoom Video Communications Major Business
Table 82. Zoom Video Communications Virtual Events Product and Solutions
Table 83. Zoom Video Communications Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Zoom Video Communications Recent Developments and Future Plans
Table 85. Global Virtual Events Revenue (USD Million) by Players (2018-2023)
Table 86. Global Virtual Events Revenue Share by Players (2018-2023)
Table 87. Breakdown of Virtual Events by Company Type (Tier 1, Tier 2, and Tier 3)
Table 88. Market Position of Players in Virtual Events, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 89. Head Office of Key Virtual Events Players
Table 90. Virtual Events Market: Company Product Type Footprint
Table 91. Virtual Events Market: Company Product Application Footprint
Table 92. Virtual Events New Market Entrants and Barriers to Market Entry
Table 93. Virtual Events Mergers, Acquisition, Agreements, and Collaborations
Table 94. Global Virtual Events Consumption Value (USD Million) by Type (2018-2023)
Table 95. Global Virtual Events Consumption Value Share by Type (2018-2023)
Table 96. Global Virtual Events Consumption Value Forecast by Type (2024-2029)
Table 97. Global Virtual Events Consumption Value by Application (2018-2023)
Table 98. Global Virtual Events Consumption Value Forecast by Application (2024-2029)
Table 99. North America Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 100. North America Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 101. North America Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 102. North America Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 103. North America Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 104. North America Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 105. Europe Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 106. Europe Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 107. Europe Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 108. Europe Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 109. Europe Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 110. Europe Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 111. Asia-Pacific Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 112. Asia-Pacific Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 113. Asia-Pacific Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 114. Asia-Pacific Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 115. Asia-Pacific Virtual Events Consumption Value by Region (2018-2023) & (USD Million)
Table 116. Asia-Pacific Virtual Events Consumption Value by Region (2024-2029) & (USD Million)
Table 117. South America Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 118. South America Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 119. South America Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 120. South America Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 121. South America Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 122. South America Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 123. Middle East & Africa Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 124. Middle East & Africa Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 125. Middle East & Africa Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 126. Middle East & Africa Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 127. Middle East & Africa Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 128. Middle East & Africa Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 129. Virtual Events Raw Material
Table 130. Key Suppliers of Virtual Events Raw Materials
List of Figures
Figure 1. Virtual Events Picture
Figure 2. Global Virtual Events Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Virtual Events Consumption Value Market Share by Type in 2022
Figure 4. Online Exhibitions
Figure 5. Web Conferencing
Figure 6. Others
Figure 7. Global Virtual Events Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. Virtual Events Consumption Value Market Share by Application in 2022
Figure 9. Education Picture
Figure 10. Healthcare Picture
Figure 11. Finance and Banking Picture
Figure 12. Others Picture
Figure 13. Global Virtual Events Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global Virtual Events Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Market Virtual Events Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 16. Global Virtual Events Consumption Value Market Share by Region (2018-2029)
Figure 17. Global Virtual Events Consumption Value Market Share by Region in 2022
Figure 18. North America Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 20. Asia-Pacific Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 21. South America Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 22. Middle East and Africa Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 23. Global Virtual Events Revenue Share by Players in 2022
Figure 24. Virtual Events Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 25. Global Top 3 Players Virtual Events Market Share in 2022
Figure 26. Global Top 6 Players Virtual Events Market Share in 2022
Figure 27. Global Virtual Events Consumption Value Share by Type (2018-2023)
Figure 28. Global Virtual Events Market Share Forecast by Type (2024-2029)
Figure 29. Global Virtual Events Consumption Value Share by Application (2018-2023)
Figure 30. Global Virtual Events Market Share Forecast by Application (2024-2029)
Figure 31. North America Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 32. North America Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 33. North America Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 34. United States Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 35. Canada Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 36. Mexico Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 37. Europe Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 38. Europe Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 39. Europe Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 40. Germany Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 41. France Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 42. United Kingdom Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 43. Russia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 44. Italy Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 45. Asia-Pacific Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 46. Asia-Pacific Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 47. Asia-Pacific Virtual Events Consumption Value Market Share by Region (2018-2029)
Figure 48. China Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 49. Japan Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 50. South Korea Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 51. India Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 52. Southeast Asia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 53. Australia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 54. South America Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 55. South America Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 56. South America Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 57. Brazil Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 58. Argentina Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 59. Middle East and Africa Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 60. Middle East and Africa Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 61. Middle East and Africa Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 62. Turkey Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 63. Saudi Arabia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 64. UAE Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 65. Virtual Events Market Drivers
Figure 66. Virtual Events Market Restraints
Figure 67. Virtual Events Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of Virtual Events in 2022
Figure 70. Manufacturing Process Analysis of Virtual Events
Figure 71. Virtual Events Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

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Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei
Toshiba
Ubivent
Zoom Video Communications
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Global Virtual Events Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Virtual Events Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Page: 114

Published Date: 07 Jan 2023

Category: Service & Software

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Description

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Description

Virtual events are online exhibitions that include breakout sessions, video conferencing, web conferencing, collaboration tools, communication, and social networking. Virtual events can be enabled on smartphones, desktops, laptops, and tablets. They can be used to announce the launch of new products, provide additional information to people, and obtain new vendors. The exhibit below represents the differences between physical events and virtual events.

According to our (Global Info Research) latest study, the global Virtual Events market size was valued at USD 118950 million in 2022 and is forecast to a readjusted size of USD 346630 million by 2029 with a CAGR of 16.5% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

According to the report, the automotive industry is one of the fastest growing industries, contributing a major portion to the global virtual inspection market. Virtual inspection helps minimize production losses, lowers the requirement for trained staff, and reduces the chances of reworking. The use of the technology provides 24/7 support for fatigue-free functioning and so, manufacturing and assembly line plants implement this technology to ensure consistent quality.

This report is a detailed and comprehensive analysis for global Virtual Events market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Virtual Events market size and forecasts, in consumption value ($ Million), 2018-2029
Global Virtual Events market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Virtual Events market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Virtual Events market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Virtual Events
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Virtual Events market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Adobe Systems, Avaya, Cisco Systems, Citrix Systems and IBM, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation
Virtual Events market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Online Exhibitions
Web Conferencing
Others

Market segment by Application
Education
Healthcare
Finance and Banking
Others

Market segment by players, this report covers
Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei
Toshiba
Ubivent
Zoom Video Communications

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Virtual Events product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Virtual Events, with revenue, gross margin and global market share of Virtual Events from 2018 to 2023.
Chapter 3, the Virtual Events competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Virtual Events market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Virtual Events.
Chapter 13, to describe Virtual Events research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Virtual Events
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Virtual Events by Type
1.3.1 Overview: Global Virtual Events Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Virtual Events Consumption Value Market Share by Type in 2022
1.3.3 Online Exhibitions
1.3.4 Web Conferencing
1.3.5 Others
1.4 Global Virtual Events Market by Application
1.4.1 Overview: Global Virtual Events Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Education
1.4.3 Healthcare
1.4.4 Finance and Banking
1.4.5 Others
1.5 Global Virtual Events Market Size & Forecast
1.6 Global Virtual Events Market Size and Forecast by Region
1.6.1 Global Virtual Events Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Virtual Events Market Size by Region, (2018-2029)
1.6.3 North America Virtual Events Market Size and Prospect (2018-2029)
1.6.4 Europe Virtual Events Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Virtual Events Market Size and Prospect (2018-2029)
1.6.6 South America Virtual Events Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Virtual Events Market Size and Prospect (2018-2029)

2 Company Profiles
2.1 Adobe Systems
2.1.1 Adobe Systems Details
2.1.2 Adobe Systems Major Business
2.1.3 Adobe Systems Virtual Events Product and Solutions
2.1.4 Adobe Systems Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Adobe Systems Recent Developments and Future Plans
2.2 Avaya
2.2.1 Avaya Details
2.2.2 Avaya Major Business
2.2.3 Avaya Virtual Events Product and Solutions
2.2.4 Avaya Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Avaya Recent Developments and Future Plans
2.3 Cisco Systems
2.3.1 Cisco Systems Details
2.3.2 Cisco Systems Major Business
2.3.3 Cisco Systems Virtual Events Product and Solutions
2.3.4 Cisco Systems Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Cisco Systems Recent Developments and Future Plans
2.4 Citrix Systems
2.4.1 Citrix Systems Details
2.4.2 Citrix Systems Major Business
2.4.3 Citrix Systems Virtual Events Product and Solutions
2.4.4 Citrix Systems Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Citrix Systems Recent Developments and Future Plans
2.5 IBM
2.5.1 IBM Details
2.5.2 IBM Major Business
2.5.3 IBM Virtual Events Product and Solutions
2.5.4 IBM Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 IBM Recent Developments and Future Plans
2.6 Microsoft
2.6.1 Microsoft Details
2.6.2 Microsoft Major Business
2.6.3 Microsoft Virtual Events Product and Solutions
2.6.4 Microsoft Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Microsoft Recent Developments and Future Plans
2.7 8x8
2.7.1 8x8 Details
2.7.2 8x8 Major Business
2.7.3 8x8 Virtual Events Product and Solutions
2.7.4 8x8 Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 8x8 Recent Developments and Future Plans
2.8 Mitel Networks
2.8.1 Mitel Networks Details
2.8.2 Mitel Networks Major Business
2.8.3 Mitel Networks Virtual Events Product and Solutions
2.8.4 Mitel Networks Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Mitel Networks Recent Developments and Future Plans
2.9 Alcatel-Lucent
2.9.1 Alcatel-Lucent Details
2.9.2 Alcatel-Lucent Major Business
2.9.3 Alcatel-Lucent Virtual Events Product and Solutions
2.9.4 Alcatel-Lucent Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Alcatel-Lucent Recent Developments and Future Plans
2.10 Atlassian
2.10.1 Atlassian Details
2.10.2 Atlassian Major Business
2.10.3 Atlassian Virtual Events Product and Solutions
2.10.4 Atlassian Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Atlassian Recent Developments and Future Plans
2.11 BroadSoft
2.11.1 BroadSoft Details
2.11.2 BroadSoft Major Business
2.11.3 BroadSoft Virtual Events Product and Solutions
2.11.4 BroadSoft Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 BroadSoft Recent Developments and Future Plans
2.12 COREX
2.12.1 COREX Details
2.12.2 COREX Major Business
2.12.3 COREX Virtual Events Product and Solutions
2.12.4 COREX Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 COREX Recent Developments and Future Plans
2.13 Huawei
2.13.1 Huawei Details
2.13.2 Huawei Major Business
2.13.3 Huawei Virtual Events Product and Solutions
2.13.4 Huawei Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Huawei Recent Developments and Future Plans
2.14 Toshiba
2.14.1 Toshiba Details
2.14.2 Toshiba Major Business
2.14.3 Toshiba Virtual Events Product and Solutions
2.14.4 Toshiba Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Toshiba Recent Developments and Future Plans
2.15 Ubivent
2.15.1 Ubivent Details
2.15.2 Ubivent Major Business
2.15.3 Ubivent Virtual Events Product and Solutions
2.15.4 Ubivent Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Ubivent Recent Developments and Future Plans
2.16 Zoom Video Communications
2.16.1 Zoom Video Communications Details
2.16.2 Zoom Video Communications Major Business
2.16.3 Zoom Video Communications Virtual Events Product and Solutions
2.16.4 Zoom Video Communications Virtual Events Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Zoom Video Communications Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Virtual Events Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Virtual Events by Company Revenue
3.2.2 Top 3 Virtual Events Players Market Share in 2022
3.2.3 Top 6 Virtual Events Players Market Share in 2022
3.3 Virtual Events Market: Overall Company Footprint Analysis
3.3.1 Virtual Events Market: Region Footprint
3.3.2 Virtual Events Market: Company Product Type Footprint
3.3.3 Virtual Events Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Virtual Events Consumption Value and Market Share by Type (2018-2023)
4.2 Global Virtual Events Market Forecast by Type (2024-2029)

5 Market Size Segment by Application
5.1 Global Virtual Events Consumption Value Market Share by Application (2018-2023)
5.2 Global Virtual Events Market Forecast by Application (2024-2029)

6 North America
6.1 North America Virtual Events Consumption Value by Type (2018-2029)
6.2 North America Virtual Events Consumption Value by Application (2018-2029)
6.3 North America Virtual Events Market Size by Country
6.3.1 North America Virtual Events Consumption Value by Country (2018-2029)
6.3.2 United States Virtual Events Market Size and Forecast (2018-2029)
6.3.3 Canada Virtual Events Market Size and Forecast (2018-2029)
6.3.4 Mexico Virtual Events Market Size and Forecast (2018-2029)

7 Europe
7.1 Europe Virtual Events Consumption Value by Type (2018-2029)
7.2 Europe Virtual Events Consumption Value by Application (2018-2029)
7.3 Europe Virtual Events Market Size by Country
7.3.1 Europe Virtual Events Consumption Value by Country (2018-2029)
7.3.2 Germany Virtual Events Market Size and Forecast (2018-2029)
7.3.3 France Virtual Events Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Virtual Events Market Size and Forecast (2018-2029)
7.3.5 Russia Virtual Events Market Size and Forecast (2018-2029)
7.3.6 Italy Virtual Events Market Size and Forecast (2018-2029)

8 Asia-Pacific
8.1 Asia-Pacific Virtual Events Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Virtual Events Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Virtual Events Market Size by Region
8.3.1 Asia-Pacific Virtual Events Consumption Value by Region (2018-2029)
8.3.2 China Virtual Events Market Size and Forecast (2018-2029)
8.3.3 Japan Virtual Events Market Size and Forecast (2018-2029)
8.3.4 South Korea Virtual Events Market Size and Forecast (2018-2029)
8.3.5 India Virtual Events Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Virtual Events Market Size and Forecast (2018-2029)
8.3.7 Australia Virtual Events Market Size and Forecast (2018-2029)

9 South America
9.1 South America Virtual Events Consumption Value by Type (2018-2029)
9.2 South America Virtual Events Consumption Value by Application (2018-2029)
9.3 South America Virtual Events Market Size by Country
9.3.1 South America Virtual Events Consumption Value by Country (2018-2029)
9.3.2 Brazil Virtual Events Market Size and Forecast (2018-2029)
9.3.3 Argentina Virtual Events Market Size and Forecast (2018-2029)

10 Middle East & Africa
10.1 Middle East & Africa Virtual Events Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Virtual Events Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Virtual Events Market Size by Country
10.3.1 Middle East & Africa Virtual Events Consumption Value by Country (2018-2029)
10.3.2 Turkey Virtual Events Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Virtual Events Market Size and Forecast (2018-2029)
10.3.4 UAE Virtual Events Market Size and Forecast (2018-2029)

11 Market Dynamics
11.1 Virtual Events Market Drivers
11.2 Virtual Events Market Restraints
11.3 Virtual Events Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis
12.1 Virtual Events Industry Chain
12.2 Virtual Events Upstream Analysis
12.3 Virtual Events Midstream Analysis
12.4 Virtual Events Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Virtual Events Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Virtual Events Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Virtual Events Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Virtual Events Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Adobe Systems Company Information, Head Office, and Major Competitors
Table 6. Adobe Systems Major Business
Table 7. Adobe Systems Virtual Events Product and Solutions
Table 8. Adobe Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Adobe Systems Recent Developments and Future Plans
Table 10. Avaya Company Information, Head Office, and Major Competitors
Table 11. Avaya Major Business
Table 12. Avaya Virtual Events Product and Solutions
Table 13. Avaya Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Avaya Recent Developments and Future Plans
Table 15. Cisco Systems Company Information, Head Office, and Major Competitors
Table 16. Cisco Systems Major Business
Table 17. Cisco Systems Virtual Events Product and Solutions
Table 18. Cisco Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Cisco Systems Recent Developments and Future Plans
Table 20. Citrix Systems Company Information, Head Office, and Major Competitors
Table 21. Citrix Systems Major Business
Table 22. Citrix Systems Virtual Events Product and Solutions
Table 23. Citrix Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Citrix Systems Recent Developments and Future Plans
Table 25. IBM Company Information, Head Office, and Major Competitors
Table 26. IBM Major Business
Table 27. IBM Virtual Events Product and Solutions
Table 28. IBM Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. IBM Recent Developments and Future Plans
Table 30. Microsoft Company Information, Head Office, and Major Competitors
Table 31. Microsoft Major Business
Table 32. Microsoft Virtual Events Product and Solutions
Table 33. Microsoft Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Microsoft Recent Developments and Future Plans
Table 35. 8x8 Company Information, Head Office, and Major Competitors
Table 36. 8x8 Major Business
Table 37. 8x8 Virtual Events Product and Solutions
Table 38. 8x8 Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. 8x8 Recent Developments and Future Plans
Table 40. Mitel Networks Company Information, Head Office, and Major Competitors
Table 41. Mitel Networks Major Business
Table 42. Mitel Networks Virtual Events Product and Solutions
Table 43. Mitel Networks Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. Mitel Networks Recent Developments and Future Plans
Table 45. Alcatel-Lucent Company Information, Head Office, and Major Competitors
Table 46. Alcatel-Lucent Major Business
Table 47. Alcatel-Lucent Virtual Events Product and Solutions
Table 48. Alcatel-Lucent Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Alcatel-Lucent Recent Developments and Future Plans
Table 50. Atlassian Company Information, Head Office, and Major Competitors
Table 51. Atlassian Major Business
Table 52. Atlassian Virtual Events Product and Solutions
Table 53. Atlassian Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Atlassian Recent Developments and Future Plans
Table 55. BroadSoft Company Information, Head Office, and Major Competitors
Table 56. BroadSoft Major Business
Table 57. BroadSoft Virtual Events Product and Solutions
Table 58. BroadSoft Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. BroadSoft Recent Developments and Future Plans
Table 60. COREX Company Information, Head Office, and Major Competitors
Table 61. COREX Major Business
Table 62. COREX Virtual Events Product and Solutions
Table 63. COREX Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. COREX Recent Developments and Future Plans
Table 65. Huawei Company Information, Head Office, and Major Competitors
Table 66. Huawei Major Business
Table 67. Huawei Virtual Events Product and Solutions
Table 68. Huawei Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Huawei Recent Developments and Future Plans
Table 70. Toshiba Company Information, Head Office, and Major Competitors
Table 71. Toshiba Major Business
Table 72. Toshiba Virtual Events Product and Solutions
Table 73. Toshiba Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Toshiba Recent Developments and Future Plans
Table 75. Ubivent Company Information, Head Office, and Major Competitors
Table 76. Ubivent Major Business
Table 77. Ubivent Virtual Events Product and Solutions
Table 78. Ubivent Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Ubivent Recent Developments and Future Plans
Table 80. Zoom Video Communications Company Information, Head Office, and Major Competitors
Table 81. Zoom Video Communications Major Business
Table 82. Zoom Video Communications Virtual Events Product and Solutions
Table 83. Zoom Video Communications Virtual Events Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 84. Zoom Video Communications Recent Developments and Future Plans
Table 85. Global Virtual Events Revenue (USD Million) by Players (2018-2023)
Table 86. Global Virtual Events Revenue Share by Players (2018-2023)
Table 87. Breakdown of Virtual Events by Company Type (Tier 1, Tier 2, and Tier 3)
Table 88. Market Position of Players in Virtual Events, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 89. Head Office of Key Virtual Events Players
Table 90. Virtual Events Market: Company Product Type Footprint
Table 91. Virtual Events Market: Company Product Application Footprint
Table 92. Virtual Events New Market Entrants and Barriers to Market Entry
Table 93. Virtual Events Mergers, Acquisition, Agreements, and Collaborations
Table 94. Global Virtual Events Consumption Value (USD Million) by Type (2018-2023)
Table 95. Global Virtual Events Consumption Value Share by Type (2018-2023)
Table 96. Global Virtual Events Consumption Value Forecast by Type (2024-2029)
Table 97. Global Virtual Events Consumption Value by Application (2018-2023)
Table 98. Global Virtual Events Consumption Value Forecast by Application (2024-2029)
Table 99. North America Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 100. North America Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 101. North America Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 102. North America Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 103. North America Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 104. North America Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 105. Europe Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 106. Europe Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 107. Europe Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 108. Europe Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 109. Europe Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 110. Europe Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 111. Asia-Pacific Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 112. Asia-Pacific Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 113. Asia-Pacific Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 114. Asia-Pacific Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 115. Asia-Pacific Virtual Events Consumption Value by Region (2018-2023) & (USD Million)
Table 116. Asia-Pacific Virtual Events Consumption Value by Region (2024-2029) & (USD Million)
Table 117. South America Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 118. South America Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 119. South America Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 120. South America Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 121. South America Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 122. South America Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 123. Middle East & Africa Virtual Events Consumption Value by Type (2018-2023) & (USD Million)
Table 124. Middle East & Africa Virtual Events Consumption Value by Type (2024-2029) & (USD Million)
Table 125. Middle East & Africa Virtual Events Consumption Value by Application (2018-2023) & (USD Million)
Table 126. Middle East & Africa Virtual Events Consumption Value by Application (2024-2029) & (USD Million)
Table 127. Middle East & Africa Virtual Events Consumption Value by Country (2018-2023) & (USD Million)
Table 128. Middle East & Africa Virtual Events Consumption Value by Country (2024-2029) & (USD Million)
Table 129. Virtual Events Raw Material
Table 130. Key Suppliers of Virtual Events Raw Materials
List of Figures
Figure 1. Virtual Events Picture
Figure 2. Global Virtual Events Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Virtual Events Consumption Value Market Share by Type in 2022
Figure 4. Online Exhibitions
Figure 5. Web Conferencing
Figure 6. Others
Figure 7. Global Virtual Events Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. Virtual Events Consumption Value Market Share by Application in 2022
Figure 9. Education Picture
Figure 10. Healthcare Picture
Figure 11. Finance and Banking Picture
Figure 12. Others Picture
Figure 13. Global Virtual Events Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global Virtual Events Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global Market Virtual Events Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 16. Global Virtual Events Consumption Value Market Share by Region (2018-2029)
Figure 17. Global Virtual Events Consumption Value Market Share by Region in 2022
Figure 18. North America Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 20. Asia-Pacific Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 21. South America Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 22. Middle East and Africa Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 23. Global Virtual Events Revenue Share by Players in 2022
Figure 24. Virtual Events Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 25. Global Top 3 Players Virtual Events Market Share in 2022
Figure 26. Global Top 6 Players Virtual Events Market Share in 2022
Figure 27. Global Virtual Events Consumption Value Share by Type (2018-2023)
Figure 28. Global Virtual Events Market Share Forecast by Type (2024-2029)
Figure 29. Global Virtual Events Consumption Value Share by Application (2018-2023)
Figure 30. Global Virtual Events Market Share Forecast by Application (2024-2029)
Figure 31. North America Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 32. North America Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 33. North America Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 34. United States Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 35. Canada Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 36. Mexico Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 37. Europe Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 38. Europe Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 39. Europe Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 40. Germany Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 41. France Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 42. United Kingdom Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 43. Russia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 44. Italy Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 45. Asia-Pacific Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 46. Asia-Pacific Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 47. Asia-Pacific Virtual Events Consumption Value Market Share by Region (2018-2029)
Figure 48. China Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 49. Japan Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 50. South Korea Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 51. India Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 52. Southeast Asia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 53. Australia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 54. South America Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 55. South America Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 56. South America Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 57. Brazil Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 58. Argentina Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 59. Middle East and Africa Virtual Events Consumption Value Market Share by Type (2018-2029)
Figure 60. Middle East and Africa Virtual Events Consumption Value Market Share by Application (2018-2029)
Figure 61. Middle East and Africa Virtual Events Consumption Value Market Share by Country (2018-2029)
Figure 62. Turkey Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 63. Saudi Arabia Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 64. UAE Virtual Events Consumption Value (2018-2029) & (USD Million)
Figure 65. Virtual Events Market Drivers
Figure 66. Virtual Events Market Restraints
Figure 67. Virtual Events Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of Virtual Events in 2022
Figure 70. Manufacturing Process Analysis of Virtual Events
Figure 71. Virtual Events Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei
Toshiba
Ubivent
Zoom Video Communications
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