Global Virtual Events Market 2024 by Company, Regions, Type and Application, Forecast to 2030
Page: 130
Published Date: 02 Jan 2024
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
According to our (Global Info Research) latest study, the global Virtual Events market size was valued at USD 118950 million in 2023 and is forecast to a readjusted size of USD 346630 million by 2030 with a CAGR of 16.5% during review period.
Virtual events are online exhibitions that include breakout sessions, video conferencing, web conferencing, collaboration tools, communication, and social networking. Virtual events can be enabled on smartphones, desktops, laptops, and tablets. They can be used to announce the launch of new products, provide additional information to people, and obtain new vendors. The exhibit below represents the differences between physical events and virtual events.
According to the report, the automotive industry is one of the fastest growing industries, contributing a major portion to the global virtual inspection market. Virtual inspection helps minimize production losses, lowers the requirement for trained staff, and reduces the chances of reworking. The use of the technology provides 24/7 support for fatigue-free functioning and so, manufacturing and assembly line plants implement this technology to ensure consistent quality.
The Global Info Research report includes an overview of the development of the Virtual Events industry chain, the market status of Education (Online Exhibitions, Web Conferencing), Healthcare (Online Exhibitions, Web Conferencing), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Virtual Events.
Regionally, the report analyzes the Virtual Events markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Virtual Events market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Virtual Events market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Virtual Events industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Online Exhibitions, Web Conferencing).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Virtual Events market.
Regional Analysis: The report involves examining the Virtual Events market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Virtual Events market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Virtual Events:
Company Analysis: Report covers individual Virtual Events players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Virtual Events This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Education, Healthcare).
Technology Analysis: Report covers specific technologies relevant to Virtual Events. It assesses the current state, advancements, and potential future developments in Virtual Events areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Virtual Events market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Virtual Events market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Online Exhibitions
Web Conferencing
Others
Market segment by Application
Education
Healthcare
Finance and Banking
Others
Market segment by players, this report covers
Adobe Systems
Avaya
Cisco Systems
Citrix Systems
IBM
Microsoft
8x8
Mitel Networks
Alcatel-Lucent
Atlassian
BroadSoft
COREX
Huawei
Toshiba
Ubivent
Zoom Video Communications
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Virtual Events product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Virtual Events, with revenue, gross margin and global market share of Virtual Events from 2019 to 2024.
Chapter 3, the Virtual Events competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Virtual Events market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Virtual Events.
Chapter 13, to describe Virtual Events research findings and conclusion.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of Virtual Events
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Virtual Events by Type
1.3.1 Overview: Global Virtual Events Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Virtual Events Consumption Value Market Share by Type in 2023
1.3.3 Online Exhibitions
1.3.4 Web Conferencing
1.3.5 Others
1.4 Global Virtual Events Market by Application
1.4.1 Overview: Global Virtual Events Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Education
1.4.3 Healthcare
1.4.4 Finance and Banking
1.4.5 Others
1.5 Global Virtual Events Market Size & Forecast
1.6 Global Virtual Events Market Size and Forecast by Region
1.6.1 Global Virtual Events Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Virtual Events Market Size by Region, (2019-2030)
1.6.3 North America Virtual Events Market Size and Prospect (2019-2030)
1.6.4 Europe Virtual Events Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Virtual Events Market Size and Prospect (2019-2030)
1.6.6 South America Virtual Events Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Virtual Events Market Size and Prospect (2019-2030)
2 Company Profiles
2.1 Adobe Systems
2.1.1 Adobe Systems Details
2.1.2 Adobe Systems Major Business
2.1.3 Adobe Systems Virtual Events Product and Solutions
2.1.4 Adobe Systems Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Adobe Systems Recent Developments and Future Plans
2.2 Avaya
2.2.1 Avaya Details
2.2.2 Avaya Major Business
2.2.3 Avaya Virtual Events Product and Solutions
2.2.4 Avaya Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Avaya Recent Developments and Future Plans
2.3 Cisco Systems
2.3.1 Cisco Systems Details
2.3.2 Cisco Systems Major Business
2.3.3 Cisco Systems Virtual Events Product and Solutions
2.3.4 Cisco Systems Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Cisco Systems Recent Developments and Future Plans
2.4 Citrix Systems
2.4.1 Citrix Systems Details
2.4.2 Citrix Systems Major Business
2.4.3 Citrix Systems Virtual Events Product and Solutions
2.4.4 Citrix Systems Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Citrix Systems Recent Developments and Future Plans
2.5 IBM
2.5.1 IBM Details
2.5.2 IBM Major Business
2.5.3 IBM Virtual Events Product and Solutions
2.5.4 IBM Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 IBM Recent Developments and Future Plans
2.6 Microsoft
2.6.1 Microsoft Details
2.6.2 Microsoft Major Business
2.6.3 Microsoft Virtual Events Product and Solutions
2.6.4 Microsoft Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Microsoft Recent Developments and Future Plans
2.7 8x8
2.7.1 8x8 Details
2.7.2 8x8 Major Business
2.7.3 8x8 Virtual Events Product and Solutions
2.7.4 8x8 Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 8x8 Recent Developments and Future Plans
2.8 Mitel Networks
2.8.1 Mitel Networks Details
2.8.2 Mitel Networks Major Business
2.8.3 Mitel Networks Virtual Events Product and Solutions
2.8.4 Mitel Networks Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Mitel Networks Recent Developments and Future Plans
2.9 Alcatel-Lucent
2.9.1 Alcatel-Lucent Details
2.9.2 Alcatel-Lucent Major Business
2.9.3 Alcatel-Lucent Virtual Events Product and Solutions
2.9.4 Alcatel-Lucent Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Alcatel-Lucent Recent Developments and Future Plans
2.10 Atlassian
2.10.1 Atlassian Details
2.10.2 Atlassian Major Business
2.10.3 Atlassian Virtual Events Product and Solutions
2.10.4 Atlassian Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Atlassian Recent Developments and Future Plans
2.11 BroadSoft
2.11.1 BroadSoft Details
2.11.2 BroadSoft Major Business
2.11.3 BroadSoft Virtual Events Product and Solutions
2.11.4 BroadSoft Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 BroadSoft Recent Developments and Future Plans
2.12 COREX
2.12.1 COREX Details
2.12.2 COREX Major Business
2.12.3 COREX Virtual Events Product and Solutions
2.12.4 COREX Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 COREX Recent Developments and Future Plans
2.13 Huawei
2.13.1 Huawei Details
2.13.2 Huawei Major Business
2.13.3 Huawei Virtual Events Product and Solutions
2.13.4 Huawei Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Huawei Recent Developments and Future Plans
2.14 Toshiba
2.14.1 Toshiba Details
2.14.2 Toshiba Major Business
2.14.3 Toshiba Virtual Events Product and Solutions
2.14.4 Toshiba Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Toshiba Recent Developments and Future Plans
2.15 Ubivent
2.15.1 Ubivent Details
2.15.2 Ubivent Major Business
2.15.3 Ubivent Virtual Events Product and Solutions
2.15.4 Ubivent Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Ubivent Recent Developments and Future Plans
2.16 Zoom Video Communications
2.16.1 Zoom Video Communications Details
2.16.2 Zoom Video Communications Major Business
2.16.3 Zoom Video Communications Virtual Events Product and Solutions
2.16.4 Zoom Video Communications Virtual Events Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Zoom Video Communications Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Virtual Events Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Virtual Events by Company Revenue
3.2.2 Top 3 Virtual Events Players Market Share in 2023
3.2.3 Top 6 Virtual Events Players Market Share in 2023
3.3 Virtual Events Market: Overall Company Footprint Analysis
3.3.1 Virtual Events Market: Region Footprint
3.3.2 Virtual Events Market: Company Product Type Footprint
3.3.3 Virtual Events Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Virtual Events Consumption Value and Market Share by Type (2019-2024)
4.2 Global Virtual Events Market Forecast by Type (2025-2030)
5 Market Size Segment by Application
5.1 Global Virtual Events Consumption Value Market Share by Application (2019-2024)
5.2 Global Virtual Events Market Forecast by Application (2025-2030)
6 North America
6.1 North America Virtual Events Consumption Value by Type (2019-2030)
6.2 North America Virtual Events Consumption Value by Application (2019-2030)
6.3 North America Virtual Events Market Size by Country
6.3.1 North America Virtual Events Consumption Value by Country (2019-2030)
6.3.2 United States Virtual Events Market Size and Forecast (2019-2030)
6.3.3 Canada Virtual Events Market Size and Forecast (2019-2030)
6.3.4 Mexico Virtual Events Market Size and Forecast (2019-2030)
7 Europe
7.1 Europe Virtual Events Consumption Value by Type (2019-2030)
7.2 Europe Virtual Events Consumption Value by Application (2019-2030)
7.3 Europe Virtual Events Market Size by Country
7.3.1 Europe Virtual Events Consumption Value by Country (2019-2030)
7.3.2 Germany Virtual Events Market Size and Forecast (2019-2030)
7.3.3 France Virtual Events Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Virtual Events Market Size and Forecast (2019-2030)
7.3.5 Russia Virtual Events Market Size and Forecast (2019-2030)
7.3.6 Italy Virtual Events Market Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Virtual Events Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Virtual Events Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Virtual Events Market Size by Region
8.3.1 Asia-Pacific Virtual Events Consumption Value by Region (2019-2030)
8.3.2 China Virtual Events Market Size and Forecast (2019-2030)
8.3.3 Japan Virtual Events Market Size and Forecast (2019-2030)
8.3.4 South Korea Virtual Events Market Size and Forecast (2019-2030)
8.3.5 India Virtual Events Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Virtual Events Market Size and Forecast (2019-2030)
8.3.7 Australia Virtual Events Market Size and Forecast (2019-2030)
9 South America
9.1 South America Virtual Events Consumption Value by Type (2019-2030)
9.2 South America Virtual Events Consumption Value by Application (2019-2030)
9.3 South America Virtual Events Market Size by Country
9.3.1 South America Virtual Events Consumption Value by Country (2019-2030)
9.3.2 Brazil Virtual Events Market Size and Forecast (2019-2030)
9.3.3 Argentina Virtual Events Market Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Virtual Events Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Virtual Events Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Virtual Events Market Size by Country
10.3.1 Middle East & Africa Virtual Events Consumption Value by Country (2019-2030)
10.3.2 Turkey Virtual Events Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Virtual Events Market Size and Forecast (2019-2030)
10.3.4 UAE Virtual Events Market Size and Forecast (2019-2030)
11 Market Dynamics
11.1 Virtual Events Market Drivers
11.2 Virtual Events Market Restraints
11.3 Virtual Events Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Virtual Events Industry Chain
12.2 Virtual Events Upstream Analysis
12.3 Virtual Events Midstream Analysis
12.4 Virtual Events Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global Virtual Events Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Virtual Events Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Virtual Events Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Virtual Events Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Adobe Systems Company Information, Head Office, and Major Competitors
Table 6. Adobe Systems Major Business
Table 7. Adobe Systems Virtual Events Product and Solutions
Table 8. Adobe Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Adobe Systems Recent Developments and Future Plans
Table 10. Avaya Company Information, Head Office, and Major Competitors
Table 11. Avaya Major Business
Table 12. Avaya Virtual Events Product and Solutions
Table 13. Avaya Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Avaya Recent Developments and Future Plans
Table 15. Cisco Systems Company Information, Head Office, and Major Competitors
Table 16. Cisco Systems Major Business
Table 17. Cisco Systems Virtual Events Product and Solutions
Table 18. Cisco Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Cisco Systems Recent Developments and Future Plans
Table 20. Citrix Systems Company Information, Head Office, and Major Competitors
Table 21. Citrix Systems Major Business
Table 22. Citrix Systems Virtual Events Product and Solutions
Table 23. Citrix Systems Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Citrix Systems Recent Developments and Future Plans
Table 25. IBM Company Information, Head Office, and Major Competitors
Table 26. IBM Major Business
Table 27. IBM Virtual Events Product and Solutions
Table 28. IBM Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. IBM Recent Developments and Future Plans
Table 30. Microsoft Company Information, Head Office, and Major Competitors
Table 31. Microsoft Major Business
Table 32. Microsoft Virtual Events Product and Solutions
Table 33. Microsoft Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Microsoft Recent Developments and Future Plans
Table 35. 8x8 Company Information, Head Office, and Major Competitors
Table 36. 8x8 Major Business
Table 37. 8x8 Virtual Events Product and Solutions
Table 38. 8x8 Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. 8x8 Recent Developments and Future Plans
Table 40. Mitel Networks Company Information, Head Office, and Major Competitors
Table 41. Mitel Networks Major Business
Table 42. Mitel Networks Virtual Events Product and Solutions
Table 43. Mitel Networks Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Mitel Networks Recent Developments and Future Plans
Table 45. Alcatel-Lucent Company Information, Head Office, and Major Competitors
Table 46. Alcatel-Lucent Major Business
Table 47. Alcatel-Lucent Virtual Events Product and Solutions
Table 48. Alcatel-Lucent Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Alcatel-Lucent Recent Developments and Future Plans
Table 50. Atlassian Company Information, Head Office, and Major Competitors
Table 51. Atlassian Major Business
Table 52. Atlassian Virtual Events Product and Solutions
Table 53. Atlassian Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. Atlassian Recent Developments and Future Plans
Table 55. BroadSoft Company Information, Head Office, and Major Competitors
Table 56. BroadSoft Major Business
Table 57. BroadSoft Virtual Events Product and Solutions
Table 58. BroadSoft Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. BroadSoft Recent Developments and Future Plans
Table 60. COREX Company Information, Head Office, and Major Competitors
Table 61. COREX Major Business
Table 62. COREX Virtual Events Product and Solutions
Table 63. COREX Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. COREX Recent Developments and Future Plans
Table 65. Huawei Company Information, Head Office, and Major Competitors
Table 66. Huawei Major Business
Table 67. Huawei Virtual Events Product and Solutions
Table 68. Huawei Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 69. Huawei Recent Developments and Future Plans
Table 70. Toshiba Company Information, Head Office, and Major Competitors
Table 71. Toshiba Major Business
Table 72. Toshiba Virtual Events Product and Solutions
Table 73. Toshiba Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 74. Toshiba Recent Developments and Future Plans
Table 75. Ubivent Company Information, Head Office, and Major Competitors
Table 76. Ubivent Major Business
Table 77. Ubivent Virtual Events Product and Solutions
Table 78. Ubivent Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 79. Ubivent Recent Developments and Future Plans
Table 80. Zoom Video Communications Company Information, Head Office, and Major Competitors
Table 81. Zoom Video Communications Major Business
Table 82. Zoom Video Communications Virtual Events Product and Solutions
Table 83. Zoom Video Communications Virtual Events Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 84. Zoom Video Communications Recent Developments and Future Plans
Table 85. Global Virtual Events Revenue (USD Million) by Players (2019-2024)
Table 86. Global Virtual Events Revenue Share by Players (2019-2024)
Table 87. Breakdown of Virtual Events by Company Type (Tier 1, Tier 2, and Tier 3)
Table 88. Market Position of Players in Virtual Events, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 89. Head Office of Key Virtual Events Players
Table 90. Virtual Events Market: Company Product Type Footprint
Table 91. Virtual Events Market: Company Product Application Footprint
Table 92. Virtual Events New Market Entrants and Barriers to Market Entry
Table 93. Virtual Events Mergers, Acquisition, Agreements, and Collaborations
Table 94. Global Virtual Events Consumption Value (USD Million) by Type (2019-2024)
Table 95. Global Virtual Events Consumption Value Share by Type (2019-2024)
Table 96. Global Virtual Events Consumption Value Forecast by Type (2025-2030)
Table 97. Global Virtual Events Consumption Value by Application (2019-2024)
Table 98. Global Virtual Events Consumption Value Forecast by Application (2025-2030)
Table 99. North America Virtual Events Consumption Value by Type (2019-2024) & (USD Million)
Table 100. North America Virtual Events Consumption Value by Type (2025-2030) & (USD Million)
Table 101. North America Virtual Events Consumption Value by Application (2019-2024) & (USD Million)
Table 102. North America Virtual Events Consumption Value by Application (2025-2030) & (USD Million)
Table 103. North America Virtual Events Consumption Value by Country (2019-2024) & (USD Million)
Table 104. North America Virtual Events Consumption Value by Country (2025-2030) & (USD Million)
Table 105. Europe Virtual Events Consumption Value by Type (2019-2024) & (USD Million)
Table 106. Europe Virtual Events Consumption Value by Type (2025-2030) & (USD Million)
Table 107. Europe Virtual Events Consumption Value by Application (2019-2024) & (USD Million)
Table 108. Europe Virtual Events Consumption Value by Application (2025-2030) & (USD Million)
Table 109. Europe Virtual Events Consumption Value by Country (2019-2024) & (USD Million)
Table 110. Europe Virtual Events Consumption Value by Country (2025-2030) & (USD Million)
Table 111. Asia-Pacific Virtual Events Consumption Value by Type (2019-2024) & (USD Million)
Table 112. Asia-Pacific Virtual Events Consumption Value by Type (2025-2030) & (USD Million)
Table 113. Asia-Pacific Virtual Events Consumption Value by Application (2019-2024) & (USD Million)
Table 114. Asia-Pacific Virtual Events Consumption Value by Application (2025-2030) & (USD Million)
Table 115. Asia-Pacific Virtual Events Consumption Value by Region (2019-2024) & (USD Million)
Table 116. Asia-Pacific Virtual Events Consumption Value by Region (2025-2030) & (USD Million)
Table 117. South America Virtual Events Consumption Value by Type (2019-2024) & (USD Million)
Table 118. South America Virtual Events Consumption Value by Type (2025-2030) & (USD Million)
Table 119. South America Virtual Events Consumption Value by Application (2019-2024) & (USD Million)
Table 120. South America Virtual Events Consumption Value by Application (2025-2030) & (USD Million)
Table 121. South America Virtual Events Consumption Value by Country (2019-2024) & (USD Million)
Table 122. South America Virtual Events Consumption Value by Country (2025-2030) & (USD Million)
Table 123. Middle East & Africa Virtual Events Consumption Value by Type (2019-2024) & (USD Million)
Table 124. Middle East & Africa Virtual Events Consumption Value by Type (2025-2030) & (USD Million)
Table 125. Middle East & Africa Virtual Events Consumption Value by Application (2019-2024) & (USD Million)
Table 126. Middle East & Africa Virtual Events Consumption Value by Application (2025-2030) & (USD Million)
Table 127. Middle East & Africa Virtual Events Consumption Value by Country (2019-2024) & (USD Million)
Table 128. Middle East & Africa Virtual Events Consumption Value by Country (2025-2030) & (USD Million)
Table 129. Virtual Events Raw Material
Table 130. Key Suppliers of Virtual Events Raw Materials
List of Figures
Figure 1. Virtual Events Picture
Figure 2. Global Virtual Events Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Virtual Events Consumption Value Market Share by Type in 2023
Figure 4. Online Exhibitions
Figure 5. Web Conferencing
Figure 6. Others
Figure 7. Global Virtual Events Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 8. Virtual Events Consumption Value Market Share by Application in 2023
Figure 9. Education Picture
Figure 10. Healthcare Picture
Figure 11. Finance and Banking Picture
Figure 12. Others Picture
Figure 13. Global Virtual Events Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 14. Global Virtual Events Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 15. Global Market Virtual Events Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 16. Global Virtual Events Consumption Value Market Share by Region (2019-2030)
Figure 17. Global Virtual Events Consumption Value Market Share by Region in 2023
Figure 18. North America Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 20. Asia-Pacific Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 21. South America Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 22. Middle East and Africa Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 23. Global Virtual Events Revenue Share by Players in 2023
Figure 24. Virtual Events Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 25. Global Top 3 Players Virtual Events Market Share in 2023
Figure 26. Global Top 6 Players Virtual Events Market Share in 2023
Figure 27. Global Virtual Events Consumption Value Share by Type (2019-2024)
Figure 28. Global Virtual Events Market Share Forecast by Type (2025-2030)
Figure 29. Global Virtual Events Consumption Value Share by Application (2019-2024)
Figure 30. Global Virtual Events Market Share Forecast by Application (2025-2030)
Figure 31. North America Virtual Events Consumption Value Market Share by Type (2019-2030)
Figure 32. North America Virtual Events Consumption Value Market Share by Application (2019-2030)
Figure 33. North America Virtual Events Consumption Value Market Share by Country (2019-2030)
Figure 34. United States Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 35. Canada Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 36. Mexico Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 37. Europe Virtual Events Consumption Value Market Share by Type (2019-2030)
Figure 38. Europe Virtual Events Consumption Value Market Share by Application (2019-2030)
Figure 39. Europe Virtual Events Consumption Value Market Share by Country (2019-2030)
Figure 40. Germany Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 41. France Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 42. United Kingdom Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 43. Russia Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 44. Italy Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 45. Asia-Pacific Virtual Events Consumption Value Market Share by Type (2019-2030)
Figure 46. Asia-Pacific Virtual Events Consumption Value Market Share by Application (2019-2030)
Figure 47. Asia-Pacific Virtual Events Consumption Value Market Share by Region (2019-2030)
Figure 48. China Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 49. Japan Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 50. South Korea Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 51. India Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 52. Southeast Asia Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 53. Australia Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 54. South America Virtual Events Consumption Value Market Share by Type (2019-2030)
Figure 55. South America Virtual Events Consumption Value Market Share by Application (2019-2030)
Figure 56. South America Virtual Events Consumption Value Market Share by Country (2019-2030)
Figure 57. Brazil Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 58. Argentina Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 59. Middle East and Africa Virtual Events Consumption Value Market Share by Type (2019-2030)
Figure 60. Middle East and Africa Virtual Events Consumption Value Market Share by Application (2019-2030)
Figure 61. Middle East and Africa Virtual Events Consumption Value Market Share by Country (2019-2030)
Figure 62. Turkey Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 63. Saudi Arabia Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 64. UAE Virtual Events Consumption Value (2019-2030) & (USD Million)
Figure 65. Virtual Events Market Drivers
Figure 66. Virtual Events Market Restraints
Figure 67. Virtual Events Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of Virtual Events in 2023
Figure 70. Manufacturing Process Analysis of Virtual Events
Figure 71. Virtual Events Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Adobe Systems Avaya Cisco Systems Citrix Systems IBM Microsoft 8x8 Mitel Networks Alcatel-Lucent Atlassian BroadSoft COREX Huawei Toshiba Ubivent Zoom Video Communications
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