Global Online Racing Games Market 2023 by Company, Regions, Type and Application, Forecast to 2029
Page: 114
Published Date: 08 Jan 2023
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
According to our (Global Info Research) latest study, the global Online Racing Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Online Racing Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Online Racing Games market size and forecasts, in consumption value ($ Million), 2018-2029
Global Online Racing Games market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Online Racing Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Online Racing Games market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Online Racing Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Online Racing Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft and THQ Nordic, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Online Racing Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
PC Games
Mobile
Console
Market segment by Application
Simulation-style Racing Games
Semi-simulation-style Racing Games
Arcade-style Racing Games
Market segment by players, this report covers
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Online Racing Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Online Racing Games, with revenue, gross margin and global market share of Online Racing Games from 2018 to 2023.
Chapter 3, the Online Racing Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Online Racing Games market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Online Racing Games.
Chapter 13, to describe Online Racing Games research findings and conclusion.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of Online Racing Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Online Racing Games by Type
1.3.1 Overview: Global Online Racing Games Market Size by Type: 2018 Versus 2022 Versus 2029
1.3.2 Global Online Racing Games Consumption Value Market Share by Type in 2022
1.3.3 PC Games
1.3.4 Mobile
1.3.5 Console
1.4 Global Online Racing Games Market by Application
1.4.1 Overview: Global Online Racing Games Market Size by Application: 2018 Versus 2022 Versus 2029
1.4.2 Simulation-style Racing Games
1.4.3 Semi-simulation-style Racing Games
1.4.4 Arcade-style Racing Games
1.5 Global Online Racing Games Market Size & Forecast
1.6 Global Online Racing Games Market Size and Forecast by Region
1.6.1 Global Online Racing Games Market Size by Region: 2018 VS 2022 VS 2029
1.6.2 Global Online Racing Games Market Size by Region, (2018-2029)
1.6.3 North America Online Racing Games Market Size and Prospect (2018-2029)
1.6.4 Europe Online Racing Games Market Size and Prospect (2018-2029)
1.6.5 Asia-Pacific Online Racing Games Market Size and Prospect (2018-2029)
1.6.6 South America Online Racing Games Market Size and Prospect (2018-2029)
1.6.7 Middle East and Africa Online Racing Games Market Size and Prospect (2018-2029)
2 Company Profiles
2.1 Turn 10 Studios (Microsoft)
2.1.1 Turn 10 Studios (Microsoft) Details
2.1.2 Turn 10 Studios (Microsoft) Major Business
2.1.3 Turn 10 Studios (Microsoft) Online Racing Games Product and Solutions
2.1.4 Turn 10 Studios (Microsoft) Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Turn 10 Studios (Microsoft) Recent Developments and Future Plans
2.2 Codemasters
2.2.1 Codemasters Details
2.2.2 Codemasters Major Business
2.2.3 Codemasters Online Racing Games Product and Solutions
2.2.4 Codemasters Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Codemasters Recent Developments and Future Plans
2.3 Electronic Arts Inc.
2.3.1 Electronic Arts Inc. Details
2.3.2 Electronic Arts Inc. Major Business
2.3.3 Electronic Arts Inc. Online Racing Games Product and Solutions
2.3.4 Electronic Arts Inc. Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
2.4 Ubisoft
2.4.1 Ubisoft Details
2.4.2 Ubisoft Major Business
2.4.3 Ubisoft Online Racing Games Product and Solutions
2.4.4 Ubisoft Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Ubisoft Recent Developments and Future Plans
2.5 THQ Nordic
2.5.1 THQ Nordic Details
2.5.2 THQ Nordic Major Business
2.5.3 THQ Nordic Online Racing Games Product and Solutions
2.5.4 THQ Nordic Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 THQ Nordic Recent Developments and Future Plans
2.6 Gameloft
2.6.1 Gameloft Details
2.6.2 Gameloft Major Business
2.6.3 Gameloft Online Racing Games Product and Solutions
2.6.4 Gameloft Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Gameloft Recent Developments and Future Plans
2.7 Criterion
2.7.1 Criterion Details
2.7.2 Criterion Major Business
2.7.3 Criterion Online Racing Games Product and Solutions
2.7.4 Criterion Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 Criterion Recent Developments and Future Plans
2.8 NaturalMotion
2.8.1 NaturalMotion Details
2.8.2 NaturalMotion Major Business
2.8.3 NaturalMotion Online Racing Games Product and Solutions
2.8.4 NaturalMotion Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 NaturalMotion Recent Developments and Future Plans
2.9 Fingersoft
2.9.1 Fingersoft Details
2.9.2 Fingersoft Major Business
2.9.3 Fingersoft Online Racing Games Product and Solutions
2.9.4 Fingersoft Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 Fingersoft Recent Developments and Future Plans
2.10 Slightly Mad Studios
2.10.1 Slightly Mad Studios Details
2.10.2 Slightly Mad Studios Major Business
2.10.3 Slightly Mad Studios Online Racing Games Product and Solutions
2.10.4 Slightly Mad Studios Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Slightly Mad Studios Recent Developments and Future Plans
2.11 iRacing
2.11.1 iRacing Details
2.11.2 iRacing Major Business
2.11.3 iRacing Online Racing Games Product and Solutions
2.11.4 iRacing Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 iRacing Recent Developments and Future Plans
2.12 Creative Mobile
2.12.1 Creative Mobile Details
2.12.2 Creative Mobile Major Business
2.12.3 Creative Mobile Online Racing Games Product and Solutions
2.12.4 Creative Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 Creative Mobile Recent Developments and Future Plans
2.13 Bongfish
2.13.1 Bongfish Details
2.13.2 Bongfish Major Business
2.13.3 Bongfish Online Racing Games Product and Solutions
2.13.4 Bongfish Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 Bongfish Recent Developments and Future Plans
2.14 Aquiris Game Studio
2.14.1 Aquiris Game Studio Details
2.14.2 Aquiris Game Studio Major Business
2.14.3 Aquiris Game Studio Online Racing Games Product and Solutions
2.14.4 Aquiris Game Studio Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Aquiris Game Studio Recent Developments and Future Plans
2.15 Vector Unit
2.15.1 Vector Unit Details
2.15.2 Vector Unit Major Business
2.15.3 Vector Unit Online Racing Games Product and Solutions
2.15.4 Vector Unit Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 Vector Unit Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Online Racing Games Revenue and Share by Players (2018-2023)
3.2 Market Share Analysis (2022)
3.2.1 Market Share of Online Racing Games by Company Revenue
3.2.2 Top 3 Online Racing Games Players Market Share in 2022
3.2.3 Top 6 Online Racing Games Players Market Share in 2022
3.3 Online Racing Games Market: Overall Company Footprint Analysis
3.3.1 Online Racing Games Market: Region Footprint
3.3.2 Online Racing Games Market: Company Product Type Footprint
3.3.3 Online Racing Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Online Racing Games Consumption Value and Market Share by Type (2018-2023)
4.2 Global Online Racing Games Market Forecast by Type (2024-2029)
5 Market Size Segment by Application
5.1 Global Online Racing Games Consumption Value Market Share by Application (2018-2023)
5.2 Global Online Racing Games Market Forecast by Application (2024-2029)
6 North America
6.1 North America Online Racing Games Consumption Value by Type (2018-2029)
6.2 North America Online Racing Games Consumption Value by Application (2018-2029)
6.3 North America Online Racing Games Market Size by Country
6.3.1 North America Online Racing Games Consumption Value by Country (2018-2029)
6.3.2 United States Online Racing Games Market Size and Forecast (2018-2029)
6.3.3 Canada Online Racing Games Market Size and Forecast (2018-2029)
6.3.4 Mexico Online Racing Games Market Size and Forecast (2018-2029)
7 Europe
7.1 Europe Online Racing Games Consumption Value by Type (2018-2029)
7.2 Europe Online Racing Games Consumption Value by Application (2018-2029)
7.3 Europe Online Racing Games Market Size by Country
7.3.1 Europe Online Racing Games Consumption Value by Country (2018-2029)
7.3.2 Germany Online Racing Games Market Size and Forecast (2018-2029)
7.3.3 France Online Racing Games Market Size and Forecast (2018-2029)
7.3.4 United Kingdom Online Racing Games Market Size and Forecast (2018-2029)
7.3.5 Russia Online Racing Games Market Size and Forecast (2018-2029)
7.3.6 Italy Online Racing Games Market Size and Forecast (2018-2029)
8 Asia-Pacific
8.1 Asia-Pacific Online Racing Games Consumption Value by Type (2018-2029)
8.2 Asia-Pacific Online Racing Games Consumption Value by Application (2018-2029)
8.3 Asia-Pacific Online Racing Games Market Size by Region
8.3.1 Asia-Pacific Online Racing Games Consumption Value by Region (2018-2029)
8.3.2 China Online Racing Games Market Size and Forecast (2018-2029)
8.3.3 Japan Online Racing Games Market Size and Forecast (2018-2029)
8.3.4 South Korea Online Racing Games Market Size and Forecast (2018-2029)
8.3.5 India Online Racing Games Market Size and Forecast (2018-2029)
8.3.6 Southeast Asia Online Racing Games Market Size and Forecast (2018-2029)
8.3.7 Australia Online Racing Games Market Size and Forecast (2018-2029)
9 South America
9.1 South America Online Racing Games Consumption Value by Type (2018-2029)
9.2 South America Online Racing Games Consumption Value by Application (2018-2029)
9.3 South America Online Racing Games Market Size by Country
9.3.1 South America Online Racing Games Consumption Value by Country (2018-2029)
9.3.2 Brazil Online Racing Games Market Size and Forecast (2018-2029)
9.3.3 Argentina Online Racing Games Market Size and Forecast (2018-2029)
10 Middle East & Africa
10.1 Middle East & Africa Online Racing Games Consumption Value by Type (2018-2029)
10.2 Middle East & Africa Online Racing Games Consumption Value by Application (2018-2029)
10.3 Middle East & Africa Online Racing Games Market Size by Country
10.3.1 Middle East & Africa Online Racing Games Consumption Value by Country (2018-2029)
10.3.2 Turkey Online Racing Games Market Size and Forecast (2018-2029)
10.3.3 Saudi Arabia Online Racing Games Market Size and Forecast (2018-2029)
10.3.4 UAE Online Racing Games Market Size and Forecast (2018-2029)
11 Market Dynamics
11.1 Online Racing Games Market Drivers
11.2 Online Racing Games Market Restraints
11.3 Online Racing Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
11.5 Influence of COVID-19 and Russia-Ukraine War
11.5.1 Influence of COVID-19
11.5.2 Influence of Russia-Ukraine War
12 Industry Chain Analysis
12.1 Online Racing Games Industry Chain
12.2 Online Racing Games Upstream Analysis
12.3 Online Racing Games Midstream Analysis
12.4 Online Racing Games Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global Online Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Online Racing Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Global Online Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 4. Global Online Racing Games Consumption Value by Region (2024-2029) & (USD Million)
Table 5. Turn 10 Studios (Microsoft) Company Information, Head Office, and Major Competitors
Table 6. Turn 10 Studios (Microsoft) Major Business
Table 7. Turn 10 Studios (Microsoft) Online Racing Games Product and Solutions
Table 8. Turn 10 Studios (Microsoft) Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 9. Turn 10 Studios (Microsoft) Recent Developments and Future Plans
Table 10. Codemasters Company Information, Head Office, and Major Competitors
Table 11. Codemasters Major Business
Table 12. Codemasters Online Racing Games Product and Solutions
Table 13. Codemasters Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 14. Codemasters Recent Developments and Future Plans
Table 15. Electronic Arts Inc. Company Information, Head Office, and Major Competitors
Table 16. Electronic Arts Inc. Major Business
Table 17. Electronic Arts Inc. Online Racing Games Product and Solutions
Table 18. Electronic Arts Inc. Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 19. Electronic Arts Inc. Recent Developments and Future Plans
Table 20. Ubisoft Company Information, Head Office, and Major Competitors
Table 21. Ubisoft Major Business
Table 22. Ubisoft Online Racing Games Product and Solutions
Table 23. Ubisoft Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 24. Ubisoft Recent Developments and Future Plans
Table 25. THQ Nordic Company Information, Head Office, and Major Competitors
Table 26. THQ Nordic Major Business
Table 27. THQ Nordic Online Racing Games Product and Solutions
Table 28. THQ Nordic Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 29. THQ Nordic Recent Developments and Future Plans
Table 30. Gameloft Company Information, Head Office, and Major Competitors
Table 31. Gameloft Major Business
Table 32. Gameloft Online Racing Games Product and Solutions
Table 33. Gameloft Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 34. Gameloft Recent Developments and Future Plans
Table 35. Criterion Company Information, Head Office, and Major Competitors
Table 36. Criterion Major Business
Table 37. Criterion Online Racing Games Product and Solutions
Table 38. Criterion Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 39. Criterion Recent Developments and Future Plans
Table 40. NaturalMotion Company Information, Head Office, and Major Competitors
Table 41. NaturalMotion Major Business
Table 42. NaturalMotion Online Racing Games Product and Solutions
Table 43. NaturalMotion Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 44. NaturalMotion Recent Developments and Future Plans
Table 45. Fingersoft Company Information, Head Office, and Major Competitors
Table 46. Fingersoft Major Business
Table 47. Fingersoft Online Racing Games Product and Solutions
Table 48. Fingersoft Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 49. Fingersoft Recent Developments and Future Plans
Table 50. Slightly Mad Studios Company Information, Head Office, and Major Competitors
Table 51. Slightly Mad Studios Major Business
Table 52. Slightly Mad Studios Online Racing Games Product and Solutions
Table 53. Slightly Mad Studios Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 54. Slightly Mad Studios Recent Developments and Future Plans
Table 55. iRacing Company Information, Head Office, and Major Competitors
Table 56. iRacing Major Business
Table 57. iRacing Online Racing Games Product and Solutions
Table 58. iRacing Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 59. iRacing Recent Developments and Future Plans
Table 60. Creative Mobile Company Information, Head Office, and Major Competitors
Table 61. Creative Mobile Major Business
Table 62. Creative Mobile Online Racing Games Product and Solutions
Table 63. Creative Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 64. Creative Mobile Recent Developments and Future Plans
Table 65. Bongfish Company Information, Head Office, and Major Competitors
Table 66. Bongfish Major Business
Table 67. Bongfish Online Racing Games Product and Solutions
Table 68. Bongfish Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 69. Bongfish Recent Developments and Future Plans
Table 70. Aquiris Game Studio Company Information, Head Office, and Major Competitors
Table 71. Aquiris Game Studio Major Business
Table 72. Aquiris Game Studio Online Racing Games Product and Solutions
Table 73. Aquiris Game Studio Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 74. Aquiris Game Studio Recent Developments and Future Plans
Table 75. Vector Unit Company Information, Head Office, and Major Competitors
Table 76. Vector Unit Major Business
Table 77. Vector Unit Online Racing Games Product and Solutions
Table 78. Vector Unit Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 79. Vector Unit Recent Developments and Future Plans
Table 80. Global Online Racing Games Revenue (USD Million) by Players (2018-2023)
Table 81. Global Online Racing Games Revenue Share by Players (2018-2023)
Table 82. Breakdown of Online Racing Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 83. Market Position of Players in Online Racing Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2022
Table 84. Head Office of Key Online Racing Games Players
Table 85. Online Racing Games Market: Company Product Type Footprint
Table 86. Online Racing Games Market: Company Product Application Footprint
Table 87. Online Racing Games New Market Entrants and Barriers to Market Entry
Table 88. Online Racing Games Mergers, Acquisition, Agreements, and Collaborations
Table 89. Global Online Racing Games Consumption Value (USD Million) by Type (2018-2023)
Table 90. Global Online Racing Games Consumption Value Share by Type (2018-2023)
Table 91. Global Online Racing Games Consumption Value Forecast by Type (2024-2029)
Table 92. Global Online Racing Games Consumption Value by Application (2018-2023)
Table 93. Global Online Racing Games Consumption Value Forecast by Application (2024-2029)
Table 94. North America Online Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 95. North America Online Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 96. North America Online Racing Games Consumption Value by Application (2018-2023) & (USD Million)
Table 97. North America Online Racing Games Consumption Value by Application (2024-2029) & (USD Million)
Table 98. North America Online Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 99. North America Online Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 100. Europe Online Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 101. Europe Online Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 102. Europe Online Racing Games Consumption Value by Application (2018-2023) & (USD Million)
Table 103. Europe Online Racing Games Consumption Value by Application (2024-2029) & (USD Million)
Table 104. Europe Online Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 105. Europe Online Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 106. Asia-Pacific Online Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 107. Asia-Pacific Online Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 108. Asia-Pacific Online Racing Games Consumption Value by Application (2018-2023) & (USD Million)
Table 109. Asia-Pacific Online Racing Games Consumption Value by Application (2024-2029) & (USD Million)
Table 110. Asia-Pacific Online Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 111. Asia-Pacific Online Racing Games Consumption Value by Region (2024-2029) & (USD Million)
Table 112. South America Online Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 113. South America Online Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 114. South America Online Racing Games Consumption Value by Application (2018-2023) & (USD Million)
Table 115. South America Online Racing Games Consumption Value by Application (2024-2029) & (USD Million)
Table 116. South America Online Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 117. South America Online Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 118. Middle East & Africa Online Racing Games Consumption Value by Type (2018-2023) & (USD Million)
Table 119. Middle East & Africa Online Racing Games Consumption Value by Type (2024-2029) & (USD Million)
Table 120. Middle East & Africa Online Racing Games Consumption Value by Application (2018-2023) & (USD Million)
Table 121. Middle East & Africa Online Racing Games Consumption Value by Application (2024-2029) & (USD Million)
Table 122. Middle East & Africa Online Racing Games Consumption Value by Country (2018-2023) & (USD Million)
Table 123. Middle East & Africa Online Racing Games Consumption Value by Country (2024-2029) & (USD Million)
Table 124. Online Racing Games Raw Material
Table 125. Key Suppliers of Online Racing Games Raw Materials
List of Figures
Figure 1. Online Racing Games Picture
Figure 2. Global Online Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Online Racing Games Consumption Value Market Share by Type in 2022
Figure 4. PC Games
Figure 5. Mobile
Figure 6. Console
Figure 7. Global Online Racing Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 8. Online Racing Games Consumption Value Market Share by Application in 2022
Figure 9. Simulation-style Racing Games Picture
Figure 10. Semi-simulation-style Racing Games Picture
Figure 11. Arcade-style Racing Games Picture
Figure 12. Global Online Racing Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 13. Global Online Racing Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 14. Global Market Online Racing Games Consumption Value (USD Million) Comparison by Region (2018 & 2022 & 2029)
Figure 15. Global Online Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 16. Global Online Racing Games Consumption Value Market Share by Region in 2022
Figure 17. North America Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 18. Europe Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Asia-Pacific Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 20. South America Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 21. Middle East and Africa Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 22. Global Online Racing Games Revenue Share by Players in 2022
Figure 23. Online Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2022
Figure 24. Global Top 3 Players Online Racing Games Market Share in 2022
Figure 25. Global Top 6 Players Online Racing Games Market Share in 2022
Figure 26. Global Online Racing Games Consumption Value Share by Type (2018-2023)
Figure 27. Global Online Racing Games Market Share Forecast by Type (2024-2029)
Figure 28. Global Online Racing Games Consumption Value Share by Application (2018-2023)
Figure 29. Global Online Racing Games Market Share Forecast by Application (2024-2029)
Figure 30. North America Online Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 31. North America Online Racing Games Consumption Value Market Share by Application (2018-2029)
Figure 32. North America Online Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 33. United States Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 34. Canada Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 35. Mexico Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 36. Europe Online Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 37. Europe Online Racing Games Consumption Value Market Share by Application (2018-2029)
Figure 38. Europe Online Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 39. Germany Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 40. France Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 41. United Kingdom Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 42. Russia Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 43. Italy Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 44. Asia-Pacific Online Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 45. Asia-Pacific Online Racing Games Consumption Value Market Share by Application (2018-2029)
Figure 46. Asia-Pacific Online Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 47. China Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 48. Japan Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 49. South Korea Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 50. India Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 51. Southeast Asia Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 52. Australia Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 53. South America Online Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 54. South America Online Racing Games Consumption Value Market Share by Application (2018-2029)
Figure 55. South America Online Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 56. Brazil Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 57. Argentina Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 58. Middle East and Africa Online Racing Games Consumption Value Market Share by Type (2018-2029)
Figure 59. Middle East and Africa Online Racing Games Consumption Value Market Share by Application (2018-2029)
Figure 60. Middle East and Africa Online Racing Games Consumption Value Market Share by Country (2018-2029)
Figure 61. Turkey Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 62. Saudi Arabia Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 63. UAE Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 64. Online Racing Games Market Drivers
Figure 65. Online Racing Games Market Restraints
Figure 66. Online Racing Games Market Trends
Figure 67. Porters Five Forces Analysis
Figure 68. Manufacturing Cost Structure Analysis of Online Racing Games in 2022
Figure 69. Manufacturing Process Analysis of Online Racing Games
Figure 70. Online Racing Games Industrial Chain
Figure 71. Methodology
Figure 72. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Turn 10 Studios (Microsoft) Codemasters Electronic Arts Inc. Ubisoft THQ Nordic Gameloft Criterion NaturalMotion Fingersoft Slightly Mad Studios iRacing Creative Mobile Bongfish Aquiris Game Studio Vector Unit
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