Global Online Racing Games Supply, Demand and Key Producers, 2024-2030

Global Online Racing Games Supply, Demand and Key Producers, 2024-2030

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Published Date: 20 Feb 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Online Racing Games market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

This report studies the global Online Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online Racing Games total market, 2019-2030, (USD Million)
Global Online Racing Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Online Racing Games total market, key domestic companies and share, (USD Million)
Global Online Racing Games revenue by player and market share 2019-2024, (USD Million)
Global Online Racing Games total market by Type, CAGR, 2019-2030, (USD Million)
Global Online Racing Games total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Online Racing Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion and Fingersoft, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online Racing Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Online Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online Racing Games Market, Segmentation by Type
PC Games
Mobile
Console

Global Online Racing Games Market, Segmentation by Application
Simulation-style Racing Games
Semi-simulation-style Racing Games
Arcade-style Racing Games

Companies Profiled:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit

Key Questions Answered
1. How big is the global Online Racing Games market?
2. What is the demand of the global Online Racing Games market?
3. What is the year over year growth of the global Online Racing Games market?
4. What is the total value of the global Online Racing Games market?
5. Who are the major players in the global Online Racing Games market?
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Table of Contents

1 Supply Summary
1.1 Online Racing Games Introduction
1.2 World Online Racing Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Online Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World Online Racing Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Online Racing Games Market Size (2019-2030)
1.3.3 China Online Racing Games Market Size (2019-2030)
1.3.4 Europe Online Racing Games Market Size (2019-2030)
1.3.5 Japan Online Racing Games Market Size (2019-2030)
1.3.6 South Korea Online Racing Games Market Size (2019-2030)
1.3.7 ASEAN Online Racing Games Market Size (2019-2030)
1.3.8 India Online Racing Games Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online Racing Games Major Market Trends

2 Demand Summary
2.1 World Online Racing Games Consumption Value (2019-2030)
2.2 World Online Racing Games Consumption Value by Region
2.2.1 World Online Racing Games Consumption Value by Region (2019-2024)
2.2.2 World Online Racing Games Consumption Value Forecast by Region (2025-2030)
2.3 United States Online Racing Games Consumption Value (2019-2030)
2.4 China Online Racing Games Consumption Value (2019-2030)
2.5 Europe Online Racing Games Consumption Value (2019-2030)
2.6 Japan Online Racing Games Consumption Value (2019-2030)
2.7 South Korea Online Racing Games Consumption Value (2019-2030)
2.8 ASEAN Online Racing Games Consumption Value (2019-2030)
2.9 India Online Racing Games Consumption Value (2019-2030)

3 World Online Racing Games Companies Competitive Analysis
3.1 World Online Racing Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Racing Games in 2023
3.2.3 Global Concentration Ratios (CR8) for Online Racing Games in 2023
3.3 Online Racing Games Company Evaluation Quadrant
3.4 Online Racing Games Market: Overall Company Footprint Analysis
3.4.1 Online Racing Games Market: Region Footprint
3.4.2 Online Racing Games Market: Company Product Type Footprint
3.4.3 Online Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Racing Games Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Online Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Online Racing Games Consumption Value Comparison
4.2.1 United States VS China: Online Racing Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Online Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Online Racing Games Companies and Market Share, 2019-2024
4.3.1 United States Based Online Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Racing Games Revenue, (2019-2024)
4.4 China Based Companies Online Racing Games Revenue and Market Share, 2019-2024
4.4.1 China Based Online Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Racing Games Revenue, (2019-2024)
4.5 Rest of World Based Online Racing Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Online Racing Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online Racing Games Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Online Racing Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 PC Games
5.2.2 Mobile
5.2.3 Console
5.3 Market Segment by Type
5.3.1 World Online Racing Games Market Size by Type (2019-2024)
5.3.2 World Online Racing Games Market Size by Type (2025-2030)
5.3.3 World Online Racing Games Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Online Racing Games Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Simulation-style Racing Games
6.2.2 Semi-simulation-style Racing Games
6.2.3 Arcade-style Racing Games
6.3 Market Segment by Application
6.3.1 World Online Racing Games Market Size by Application (2019-2024)
6.3.2 World Online Racing Games Market Size by Application (2025-2030)
6.3.3 World Online Racing Games Market Size by Application (2019-2030)

7 Company Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Details
7.1.2 Turn 10 Studios (Microsoft) Major Business
7.1.3 Turn 10 Studios (Microsoft) Online Racing Games Product and Services
7.1.4 Turn 10 Studios (Microsoft) Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Turn 10 Studios (Microsoft) Recent Developments/Updates
7.1.6 Turn 10 Studios (Microsoft) Competitive Strengths & Weaknesses
7.2 Codemasters
7.2.1 Codemasters Details
7.2.2 Codemasters Major Business
7.2.3 Codemasters Online Racing Games Product and Services
7.2.4 Codemasters Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Codemasters Recent Developments/Updates
7.2.6 Codemasters Competitive Strengths & Weaknesses
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Details
7.3.2 Electronic Arts Inc. Major Business
7.3.3 Electronic Arts Inc. Online Racing Games Product and Services
7.3.4 Electronic Arts Inc. Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Electronic Arts Inc. Recent Developments/Updates
7.3.6 Electronic Arts Inc. Competitive Strengths & Weaknesses
7.4 Ubisoft
7.4.1 Ubisoft Details
7.4.2 Ubisoft Major Business
7.4.3 Ubisoft Online Racing Games Product and Services
7.4.4 Ubisoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Ubisoft Recent Developments/Updates
7.4.6 Ubisoft Competitive Strengths & Weaknesses
7.5 THQ Nordic
7.5.1 THQ Nordic Details
7.5.2 THQ Nordic Major Business
7.5.3 THQ Nordic Online Racing Games Product and Services
7.5.4 THQ Nordic Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 THQ Nordic Recent Developments/Updates
7.5.6 THQ Nordic Competitive Strengths & Weaknesses
7.6 Gameloft
7.6.1 Gameloft Details
7.6.2 Gameloft Major Business
7.6.3 Gameloft Online Racing Games Product and Services
7.6.4 Gameloft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Gameloft Recent Developments/Updates
7.6.6 Gameloft Competitive Strengths & Weaknesses
7.7 Criterion
7.7.1 Criterion Details
7.7.2 Criterion Major Business
7.7.3 Criterion Online Racing Games Product and Services
7.7.4 Criterion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Criterion Recent Developments/Updates
7.7.6 Criterion Competitive Strengths & Weaknesses
7.8 NaturalMotion
7.8.1 NaturalMotion Details
7.8.2 NaturalMotion Major Business
7.8.3 NaturalMotion Online Racing Games Product and Services
7.8.4 NaturalMotion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 NaturalMotion Recent Developments/Updates
7.8.6 NaturalMotion Competitive Strengths & Weaknesses
7.9 Fingersoft
7.9.1 Fingersoft Details
7.9.2 Fingersoft Major Business
7.9.3 Fingersoft Online Racing Games Product and Services
7.9.4 Fingersoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Fingersoft Recent Developments/Updates
7.9.6 Fingersoft Competitive Strengths & Weaknesses
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Details
7.10.2 Slightly Mad Studios Major Business
7.10.3 Slightly Mad Studios Online Racing Games Product and Services
7.10.4 Slightly Mad Studios Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Slightly Mad Studios Recent Developments/Updates
7.10.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.11 iRacing
7.11.1 iRacing Details
7.11.2 iRacing Major Business
7.11.3 iRacing Online Racing Games Product and Services
7.11.4 iRacing Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 iRacing Recent Developments/Updates
7.11.6 iRacing Competitive Strengths & Weaknesses
7.12 Creative Mobile
7.12.1 Creative Mobile Details
7.12.2 Creative Mobile Major Business
7.12.3 Creative Mobile Online Racing Games Product and Services
7.12.4 Creative Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Creative Mobile Recent Developments/Updates
7.12.6 Creative Mobile Competitive Strengths & Weaknesses
7.13 Bongfish
7.13.1 Bongfish Details
7.13.2 Bongfish Major Business
7.13.3 Bongfish Online Racing Games Product and Services
7.13.4 Bongfish Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Bongfish Recent Developments/Updates
7.13.6 Bongfish Competitive Strengths & Weaknesses
7.14 Aquiris Game Studio
7.14.1 Aquiris Game Studio Details
7.14.2 Aquiris Game Studio Major Business
7.14.3 Aquiris Game Studio Online Racing Games Product and Services
7.14.4 Aquiris Game Studio Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Aquiris Game Studio Recent Developments/Updates
7.14.6 Aquiris Game Studio Competitive Strengths & Weaknesses
7.15 Vector Unit
7.15.1 Vector Unit Details
7.15.2 Vector Unit Major Business
7.15.3 Vector Unit Online Racing Games Product and Services
7.15.4 Vector Unit Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 Vector Unit Recent Developments/Updates
7.15.6 Vector Unit Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online Racing Games Industry Chain
8.2 Online Racing Games Upstream Analysis
8.3 Online Racing Games Midstream Analysis
8.4 Online Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Online Racing Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Online Racing Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Online Racing Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Online Racing Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online Racing Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Online Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Online Racing Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Online Racing Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Online Racing Games Players in 2023
Table 12. World Online Racing Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Online Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key Online Racing Games Player
Table 15. Online Racing Games Market: Company Product Type Footprint
Table 16. Online Racing Games Market: Company Product Application Footprint
Table 17. Online Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China Online Racing Games Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Online Racing Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Online Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online Racing Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Online Racing Games Revenue Market Share (2019-2024)
Table 23. China Based Online Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online Racing Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Online Racing Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based Online Racing Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online Racing Games Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Online Racing Games Revenue Market Share (2019-2024)
Table 29. World Online Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Online Racing Games Market Size by Type (2019-2024) & (USD Million)
Table 31. World Online Racing Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World Online Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Online Racing Games Market Size by Application (2019-2024) & (USD Million)
Table 34. World Online Racing Games Market Size by Application (2025-2030) & (USD Million)
Table 35. Turn 10 Studios (Microsoft) Basic Information, Area Served and Competitors
Table 36. Turn 10 Studios (Microsoft) Major Business
Table 37. Turn 10 Studios (Microsoft) Online Racing Games Product and Services
Table 38. Turn 10 Studios (Microsoft) Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Turn 10 Studios (Microsoft) Recent Developments/Updates
Table 40. Turn 10 Studios (Microsoft) Competitive Strengths & Weaknesses
Table 41. Codemasters Basic Information, Area Served and Competitors
Table 42. Codemasters Major Business
Table 43. Codemasters Online Racing Games Product and Services
Table 44. Codemasters Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Codemasters Recent Developments/Updates
Table 46. Codemasters Competitive Strengths & Weaknesses
Table 47. Electronic Arts Inc. Basic Information, Area Served and Competitors
Table 48. Electronic Arts Inc. Major Business
Table 49. Electronic Arts Inc. Online Racing Games Product and Services
Table 50. Electronic Arts Inc. Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Electronic Arts Inc. Recent Developments/Updates
Table 52. Electronic Arts Inc. Competitive Strengths & Weaknesses
Table 53. Ubisoft Basic Information, Area Served and Competitors
Table 54. Ubisoft Major Business
Table 55. Ubisoft Online Racing Games Product and Services
Table 56. Ubisoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Ubisoft Recent Developments/Updates
Table 58. Ubisoft Competitive Strengths & Weaknesses
Table 59. THQ Nordic Basic Information, Area Served and Competitors
Table 60. THQ Nordic Major Business
Table 61. THQ Nordic Online Racing Games Product and Services
Table 62. THQ Nordic Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. THQ Nordic Recent Developments/Updates
Table 64. THQ Nordic Competitive Strengths & Weaknesses
Table 65. Gameloft Basic Information, Area Served and Competitors
Table 66. Gameloft Major Business
Table 67. Gameloft Online Racing Games Product and Services
Table 68. Gameloft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Gameloft Recent Developments/Updates
Table 70. Gameloft Competitive Strengths & Weaknesses
Table 71. Criterion Basic Information, Area Served and Competitors
Table 72. Criterion Major Business
Table 73. Criterion Online Racing Games Product and Services
Table 74. Criterion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Criterion Recent Developments/Updates
Table 76. Criterion Competitive Strengths & Weaknesses
Table 77. NaturalMotion Basic Information, Area Served and Competitors
Table 78. NaturalMotion Major Business
Table 79. NaturalMotion Online Racing Games Product and Services
Table 80. NaturalMotion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. NaturalMotion Recent Developments/Updates
Table 82. NaturalMotion Competitive Strengths & Weaknesses
Table 83. Fingersoft Basic Information, Area Served and Competitors
Table 84. Fingersoft Major Business
Table 85. Fingersoft Online Racing Games Product and Services
Table 86. Fingersoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Fingersoft Recent Developments/Updates
Table 88. Fingersoft Competitive Strengths & Weaknesses
Table 89. Slightly Mad Studios Basic Information, Area Served and Competitors
Table 90. Slightly Mad Studios Major Business
Table 91. Slightly Mad Studios Online Racing Games Product and Services
Table 92. Slightly Mad Studios Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Slightly Mad Studios Recent Developments/Updates
Table 94. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 95. iRacing Basic Information, Area Served and Competitors
Table 96. iRacing Major Business
Table 97. iRacing Online Racing Games Product and Services
Table 98. iRacing Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. iRacing Recent Developments/Updates
Table 100. iRacing Competitive Strengths & Weaknesses
Table 101. Creative Mobile Basic Information, Area Served and Competitors
Table 102. Creative Mobile Major Business
Table 103. Creative Mobile Online Racing Games Product and Services
Table 104. Creative Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Creative Mobile Recent Developments/Updates
Table 106. Creative Mobile Competitive Strengths & Weaknesses
Table 107. Bongfish Basic Information, Area Served and Competitors
Table 108. Bongfish Major Business
Table 109. Bongfish Online Racing Games Product and Services
Table 110. Bongfish Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Bongfish Recent Developments/Updates
Table 112. Bongfish Competitive Strengths & Weaknesses
Table 113. Aquiris Game Studio Basic Information, Area Served and Competitors
Table 114. Aquiris Game Studio Major Business
Table 115. Aquiris Game Studio Online Racing Games Product and Services
Table 116. Aquiris Game Studio Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Aquiris Game Studio Recent Developments/Updates
Table 118. Vector Unit Basic Information, Area Served and Competitors
Table 119. Vector Unit Major Business
Table 120. Vector Unit Online Racing Games Product and Services
Table 121. Vector Unit Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 122. Global Key Players of Online Racing Games Upstream (Raw Materials)
Table 123. Online Racing Games Typical Customers
List of Figure
Figure 1. Online Racing Games Picture
Figure 2. World Online Racing Games Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Online Racing Games Total Market Size (2019-2030) & (USD Million)
Figure 4. World Online Racing Games Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Online Racing Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 13. Online Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World Online Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Online Racing Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online Racing Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online Racing Games Markets in 2023
Figure 27. United States VS China: Online Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Online Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Online Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Online Racing Games Market Size Market Share by Type in 2023
Figure 31. PC Games
Figure 32. Mobile
Figure 33. Console
Figure 34. World Online Racing Games Market Size Market Share by Type (2019-2030)
Figure 35. World Online Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 36. World Online Racing Games Market Size Market Share by Application in 2023
Figure 37. Simulation-style Racing Games
Figure 38. Semi-simulation-style Racing Games
Figure 39. Arcade-style Racing Games
Figure 40. Online Racing Games Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
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Global Online Racing Games Supply, Demand and Key Producers, 2024-2030

Global Online Racing Games Supply, Demand and Key Producers, 2024-2030

Page: 144

Published Date: 20 Feb 2024

Category: Service & Software

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Description

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Description

The global Online Racing Games market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

This report studies the global Online Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Online Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Online Racing Games total market, 2019-2030, (USD Million)
Global Online Racing Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Online Racing Games total market, key domestic companies and share, (USD Million)
Global Online Racing Games revenue by player and market share 2019-2024, (USD Million)
Global Online Racing Games total market by Type, CAGR, 2019-2030, (USD Million)
Global Online Racing Games total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Online Racing Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion and Fingersoft, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online Racing Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Online Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Online Racing Games Market, Segmentation by Type
PC Games
Mobile
Console

Global Online Racing Games Market, Segmentation by Application
Simulation-style Racing Games
Semi-simulation-style Racing Games
Arcade-style Racing Games

Companies Profiled:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit

Key Questions Answered
1. How big is the global Online Racing Games market?
2. What is the demand of the global Online Racing Games market?
3. What is the year over year growth of the global Online Racing Games market?
4. What is the total value of the global Online Racing Games market?
5. Who are the major players in the global Online Racing Games market?
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Table of Contents

1 Supply Summary
1.1 Online Racing Games Introduction
1.2 World Online Racing Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Online Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World Online Racing Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Online Racing Games Market Size (2019-2030)
1.3.3 China Online Racing Games Market Size (2019-2030)
1.3.4 Europe Online Racing Games Market Size (2019-2030)
1.3.5 Japan Online Racing Games Market Size (2019-2030)
1.3.6 South Korea Online Racing Games Market Size (2019-2030)
1.3.7 ASEAN Online Racing Games Market Size (2019-2030)
1.3.8 India Online Racing Games Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online Racing Games Major Market Trends

2 Demand Summary
2.1 World Online Racing Games Consumption Value (2019-2030)
2.2 World Online Racing Games Consumption Value by Region
2.2.1 World Online Racing Games Consumption Value by Region (2019-2024)
2.2.2 World Online Racing Games Consumption Value Forecast by Region (2025-2030)
2.3 United States Online Racing Games Consumption Value (2019-2030)
2.4 China Online Racing Games Consumption Value (2019-2030)
2.5 Europe Online Racing Games Consumption Value (2019-2030)
2.6 Japan Online Racing Games Consumption Value (2019-2030)
2.7 South Korea Online Racing Games Consumption Value (2019-2030)
2.8 ASEAN Online Racing Games Consumption Value (2019-2030)
2.9 India Online Racing Games Consumption Value (2019-2030)

3 World Online Racing Games Companies Competitive Analysis
3.1 World Online Racing Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Racing Games in 2023
3.2.3 Global Concentration Ratios (CR8) for Online Racing Games in 2023
3.3 Online Racing Games Company Evaluation Quadrant
3.4 Online Racing Games Market: Overall Company Footprint Analysis
3.4.1 Online Racing Games Market: Region Footprint
3.4.2 Online Racing Games Market: Company Product Type Footprint
3.4.3 Online Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Racing Games Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Online Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Online Racing Games Consumption Value Comparison
4.2.1 United States VS China: Online Racing Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Online Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Online Racing Games Companies and Market Share, 2019-2024
4.3.1 United States Based Online Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Racing Games Revenue, (2019-2024)
4.4 China Based Companies Online Racing Games Revenue and Market Share, 2019-2024
4.4.1 China Based Online Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Racing Games Revenue, (2019-2024)
4.5 Rest of World Based Online Racing Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Online Racing Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online Racing Games Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Online Racing Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 PC Games
5.2.2 Mobile
5.2.3 Console
5.3 Market Segment by Type
5.3.1 World Online Racing Games Market Size by Type (2019-2024)
5.3.2 World Online Racing Games Market Size by Type (2025-2030)
5.3.3 World Online Racing Games Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Online Racing Games Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Simulation-style Racing Games
6.2.2 Semi-simulation-style Racing Games
6.2.3 Arcade-style Racing Games
6.3 Market Segment by Application
6.3.1 World Online Racing Games Market Size by Application (2019-2024)
6.3.2 World Online Racing Games Market Size by Application (2025-2030)
6.3.3 World Online Racing Games Market Size by Application (2019-2030)

7 Company Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Details
7.1.2 Turn 10 Studios (Microsoft) Major Business
7.1.3 Turn 10 Studios (Microsoft) Online Racing Games Product and Services
7.1.4 Turn 10 Studios (Microsoft) Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Turn 10 Studios (Microsoft) Recent Developments/Updates
7.1.6 Turn 10 Studios (Microsoft) Competitive Strengths & Weaknesses
7.2 Codemasters
7.2.1 Codemasters Details
7.2.2 Codemasters Major Business
7.2.3 Codemasters Online Racing Games Product and Services
7.2.4 Codemasters Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Codemasters Recent Developments/Updates
7.2.6 Codemasters Competitive Strengths & Weaknesses
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Details
7.3.2 Electronic Arts Inc. Major Business
7.3.3 Electronic Arts Inc. Online Racing Games Product and Services
7.3.4 Electronic Arts Inc. Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Electronic Arts Inc. Recent Developments/Updates
7.3.6 Electronic Arts Inc. Competitive Strengths & Weaknesses
7.4 Ubisoft
7.4.1 Ubisoft Details
7.4.2 Ubisoft Major Business
7.4.3 Ubisoft Online Racing Games Product and Services
7.4.4 Ubisoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Ubisoft Recent Developments/Updates
7.4.6 Ubisoft Competitive Strengths & Weaknesses
7.5 THQ Nordic
7.5.1 THQ Nordic Details
7.5.2 THQ Nordic Major Business
7.5.3 THQ Nordic Online Racing Games Product and Services
7.5.4 THQ Nordic Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 THQ Nordic Recent Developments/Updates
7.5.6 THQ Nordic Competitive Strengths & Weaknesses
7.6 Gameloft
7.6.1 Gameloft Details
7.6.2 Gameloft Major Business
7.6.3 Gameloft Online Racing Games Product and Services
7.6.4 Gameloft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Gameloft Recent Developments/Updates
7.6.6 Gameloft Competitive Strengths & Weaknesses
7.7 Criterion
7.7.1 Criterion Details
7.7.2 Criterion Major Business
7.7.3 Criterion Online Racing Games Product and Services
7.7.4 Criterion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Criterion Recent Developments/Updates
7.7.6 Criterion Competitive Strengths & Weaknesses
7.8 NaturalMotion
7.8.1 NaturalMotion Details
7.8.2 NaturalMotion Major Business
7.8.3 NaturalMotion Online Racing Games Product and Services
7.8.4 NaturalMotion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 NaturalMotion Recent Developments/Updates
7.8.6 NaturalMotion Competitive Strengths & Weaknesses
7.9 Fingersoft
7.9.1 Fingersoft Details
7.9.2 Fingersoft Major Business
7.9.3 Fingersoft Online Racing Games Product and Services
7.9.4 Fingersoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Fingersoft Recent Developments/Updates
7.9.6 Fingersoft Competitive Strengths & Weaknesses
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Details
7.10.2 Slightly Mad Studios Major Business
7.10.3 Slightly Mad Studios Online Racing Games Product and Services
7.10.4 Slightly Mad Studios Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Slightly Mad Studios Recent Developments/Updates
7.10.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.11 iRacing
7.11.1 iRacing Details
7.11.2 iRacing Major Business
7.11.3 iRacing Online Racing Games Product and Services
7.11.4 iRacing Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 iRacing Recent Developments/Updates
7.11.6 iRacing Competitive Strengths & Weaknesses
7.12 Creative Mobile
7.12.1 Creative Mobile Details
7.12.2 Creative Mobile Major Business
7.12.3 Creative Mobile Online Racing Games Product and Services
7.12.4 Creative Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Creative Mobile Recent Developments/Updates
7.12.6 Creative Mobile Competitive Strengths & Weaknesses
7.13 Bongfish
7.13.1 Bongfish Details
7.13.2 Bongfish Major Business
7.13.3 Bongfish Online Racing Games Product and Services
7.13.4 Bongfish Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Bongfish Recent Developments/Updates
7.13.6 Bongfish Competitive Strengths & Weaknesses
7.14 Aquiris Game Studio
7.14.1 Aquiris Game Studio Details
7.14.2 Aquiris Game Studio Major Business
7.14.3 Aquiris Game Studio Online Racing Games Product and Services
7.14.4 Aquiris Game Studio Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 Aquiris Game Studio Recent Developments/Updates
7.14.6 Aquiris Game Studio Competitive Strengths & Weaknesses
7.15 Vector Unit
7.15.1 Vector Unit Details
7.15.2 Vector Unit Major Business
7.15.3 Vector Unit Online Racing Games Product and Services
7.15.4 Vector Unit Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 Vector Unit Recent Developments/Updates
7.15.6 Vector Unit Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Online Racing Games Industry Chain
8.2 Online Racing Games Upstream Analysis
8.3 Online Racing Games Midstream Analysis
8.4 Online Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Online Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Online Racing Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Online Racing Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Online Racing Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Online Racing Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online Racing Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Online Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Online Racing Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Online Racing Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Online Racing Games Players in 2023
Table 12. World Online Racing Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Online Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key Online Racing Games Player
Table 15. Online Racing Games Market: Company Product Type Footprint
Table 16. Online Racing Games Market: Company Product Application Footprint
Table 17. Online Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China Online Racing Games Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Online Racing Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Online Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online Racing Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Online Racing Games Revenue Market Share (2019-2024)
Table 23. China Based Online Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online Racing Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Online Racing Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based Online Racing Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online Racing Games Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Online Racing Games Revenue Market Share (2019-2024)
Table 29. World Online Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Online Racing Games Market Size by Type (2019-2024) & (USD Million)
Table 31. World Online Racing Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World Online Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Online Racing Games Market Size by Application (2019-2024) & (USD Million)
Table 34. World Online Racing Games Market Size by Application (2025-2030) & (USD Million)
Table 35. Turn 10 Studios (Microsoft) Basic Information, Area Served and Competitors
Table 36. Turn 10 Studios (Microsoft) Major Business
Table 37. Turn 10 Studios (Microsoft) Online Racing Games Product and Services
Table 38. Turn 10 Studios (Microsoft) Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Turn 10 Studios (Microsoft) Recent Developments/Updates
Table 40. Turn 10 Studios (Microsoft) Competitive Strengths & Weaknesses
Table 41. Codemasters Basic Information, Area Served and Competitors
Table 42. Codemasters Major Business
Table 43. Codemasters Online Racing Games Product and Services
Table 44. Codemasters Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Codemasters Recent Developments/Updates
Table 46. Codemasters Competitive Strengths & Weaknesses
Table 47. Electronic Arts Inc. Basic Information, Area Served and Competitors
Table 48. Electronic Arts Inc. Major Business
Table 49. Electronic Arts Inc. Online Racing Games Product and Services
Table 50. Electronic Arts Inc. Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Electronic Arts Inc. Recent Developments/Updates
Table 52. Electronic Arts Inc. Competitive Strengths & Weaknesses
Table 53. Ubisoft Basic Information, Area Served and Competitors
Table 54. Ubisoft Major Business
Table 55. Ubisoft Online Racing Games Product and Services
Table 56. Ubisoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Ubisoft Recent Developments/Updates
Table 58. Ubisoft Competitive Strengths & Weaknesses
Table 59. THQ Nordic Basic Information, Area Served and Competitors
Table 60. THQ Nordic Major Business
Table 61. THQ Nordic Online Racing Games Product and Services
Table 62. THQ Nordic Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. THQ Nordic Recent Developments/Updates
Table 64. THQ Nordic Competitive Strengths & Weaknesses
Table 65. Gameloft Basic Information, Area Served and Competitors
Table 66. Gameloft Major Business
Table 67. Gameloft Online Racing Games Product and Services
Table 68. Gameloft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Gameloft Recent Developments/Updates
Table 70. Gameloft Competitive Strengths & Weaknesses
Table 71. Criterion Basic Information, Area Served and Competitors
Table 72. Criterion Major Business
Table 73. Criterion Online Racing Games Product and Services
Table 74. Criterion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Criterion Recent Developments/Updates
Table 76. Criterion Competitive Strengths & Weaknesses
Table 77. NaturalMotion Basic Information, Area Served and Competitors
Table 78. NaturalMotion Major Business
Table 79. NaturalMotion Online Racing Games Product and Services
Table 80. NaturalMotion Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. NaturalMotion Recent Developments/Updates
Table 82. NaturalMotion Competitive Strengths & Weaknesses
Table 83. Fingersoft Basic Information, Area Served and Competitors
Table 84. Fingersoft Major Business
Table 85. Fingersoft Online Racing Games Product and Services
Table 86. Fingersoft Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Fingersoft Recent Developments/Updates
Table 88. Fingersoft Competitive Strengths & Weaknesses
Table 89. Slightly Mad Studios Basic Information, Area Served and Competitors
Table 90. Slightly Mad Studios Major Business
Table 91. Slightly Mad Studios Online Racing Games Product and Services
Table 92. Slightly Mad Studios Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Slightly Mad Studios Recent Developments/Updates
Table 94. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 95. iRacing Basic Information, Area Served and Competitors
Table 96. iRacing Major Business
Table 97. iRacing Online Racing Games Product and Services
Table 98. iRacing Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. iRacing Recent Developments/Updates
Table 100. iRacing Competitive Strengths & Weaknesses
Table 101. Creative Mobile Basic Information, Area Served and Competitors
Table 102. Creative Mobile Major Business
Table 103. Creative Mobile Online Racing Games Product and Services
Table 104. Creative Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Creative Mobile Recent Developments/Updates
Table 106. Creative Mobile Competitive Strengths & Weaknesses
Table 107. Bongfish Basic Information, Area Served and Competitors
Table 108. Bongfish Major Business
Table 109. Bongfish Online Racing Games Product and Services
Table 110. Bongfish Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Bongfish Recent Developments/Updates
Table 112. Bongfish Competitive Strengths & Weaknesses
Table 113. Aquiris Game Studio Basic Information, Area Served and Competitors
Table 114. Aquiris Game Studio Major Business
Table 115. Aquiris Game Studio Online Racing Games Product and Services
Table 116. Aquiris Game Studio Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. Aquiris Game Studio Recent Developments/Updates
Table 118. Vector Unit Basic Information, Area Served and Competitors
Table 119. Vector Unit Major Business
Table 120. Vector Unit Online Racing Games Product and Services
Table 121. Vector Unit Online Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 122. Global Key Players of Online Racing Games Upstream (Raw Materials)
Table 123. Online Racing Games Typical Customers
List of Figure
Figure 1. Online Racing Games Picture
Figure 2. World Online Racing Games Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Online Racing Games Total Market Size (2019-2030) & (USD Million)
Figure 4. World Online Racing Games Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Online Racing Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Online Racing Games Revenue (2019-2030) & (USD Million)
Figure 13. Online Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World Online Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Online Racing Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online Racing Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online Racing Games Markets in 2023
Figure 27. United States VS China: Online Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Online Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Online Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Online Racing Games Market Size Market Share by Type in 2023
Figure 31. PC Games
Figure 32. Mobile
Figure 33. Console
Figure 34. World Online Racing Games Market Size Market Share by Type (2019-2030)
Figure 35. World Online Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 36. World Online Racing Games Market Size Market Share by Application in 2023
Figure 37. Simulation-style Racing Games
Figure 38. Semi-simulation-style Racing Games
Figure 39. Arcade-style Racing Games
Figure 40. Online Racing Games Industrial Chain
Figure 41. Methodology
Figure 42. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
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