Global Mobile Online Racing Games Supply, Demand and Key Producers, 2023-2029

Global Mobile Online Racing Games Supply, Demand and Key Producers, 2023-2029

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Published Date: 30 Jan 2023

Category: Service & Software

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  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
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  • sp_icon1 sp_icon1_b Related Reports
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Description

The global Mobile Online Racing Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Mobile Online Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Mobile Online Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Mobile Online Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Mobile Online Racing Games total market, 2018-2029, (USD Million)
Global Mobile Online Racing Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Mobile Online Racing Games total market, key domestic companies and share, (USD Million)
Global Mobile Online Racing Games revenue by player and market share 2018-2023, (USD Million)
Global Mobile Online Racing Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Mobile Online Racing Games total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Mobile Online Racing Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion and Slightly Mad Studios, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Mobile Online Racing Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Mobile Online Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Mobile Online Racing Games Market, Segmentation by Type
Free to play (F2P)
Pay to play (P2P)

Global Mobile Online Racing Games Market, Segmentation by Application
Android
IOS

Companies Profiled:
Tencent
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Slightly Mad Studios
Creative Mobile
Microprose
Fingersoft

Key Questions Answered
1. How big is the global Mobile Online Racing Games market?
2. What is the demand of the global Mobile Online Racing Games market?
3. What is the year over year growth of the global Mobile Online Racing Games market?
4. What is the total value of the global Mobile Online Racing Games market?
5. Who are the major players in the global Mobile Online Racing Games market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Mobile Online Racing Games Introduction
1.2 World Mobile Online Racing Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Mobile Online Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World Mobile Online Racing Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Mobile Online Racing Games Market Size (2018-2029)
1.3.3 China Mobile Online Racing Games Market Size (2018-2029)
1.3.4 Europe Mobile Online Racing Games Market Size (2018-2029)
1.3.5 Japan Mobile Online Racing Games Market Size (2018-2029)
1.3.6 South Korea Mobile Online Racing Games Market Size (2018-2029)
1.3.7 ASEAN Mobile Online Racing Games Market Size (2018-2029)
1.3.8 India Mobile Online Racing Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Mobile Online Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Mobile Online Racing Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Mobile Online Racing Games Consumption Value (2018-2029)
2.2 World Mobile Online Racing Games Consumption Value by Region
2.2.1 World Mobile Online Racing Games Consumption Value by Region (2018-2023)
2.2.2 World Mobile Online Racing Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Mobile Online Racing Games Consumption Value (2018-2029)
2.4 China Mobile Online Racing Games Consumption Value (2018-2029)
2.5 Europe Mobile Online Racing Games Consumption Value (2018-2029)
2.6 Japan Mobile Online Racing Games Consumption Value (2018-2029)
2.7 South Korea Mobile Online Racing Games Consumption Value (2018-2029)
2.8 ASEAN Mobile Online Racing Games Consumption Value (2018-2029)
2.9 India Mobile Online Racing Games Consumption Value (2018-2029)

3 World Mobile Online Racing Games Companies Competitive Analysis
3.1 World Mobile Online Racing Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Mobile Online Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Mobile Online Racing Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Mobile Online Racing Games in 2022
3.3 Mobile Online Racing Games Company Evaluation Quadrant
3.4 Mobile Online Racing Games Market: Overall Company Footprint Analysis
3.4.1 Mobile Online Racing Games Market: Region Footprint
3.4.2 Mobile Online Racing Games Market: Company Product Type Footprint
3.4.3 Mobile Online Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Mobile Online Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Mobile Online Racing Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Mobile Online Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Mobile Online Racing Games Consumption Value Comparison
4.2.1 United States VS China: Mobile Online Racing Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Mobile Online Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Mobile Online Racing Games Companies and Market Share, 2018-2023
4.3.1 United States Based Mobile Online Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Mobile Online Racing Games Revenue, (2018-2023)
4.4 China Based Companies Mobile Online Racing Games Revenue and Market Share, 2018-2023
4.4.1 China Based Mobile Online Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Mobile Online Racing Games Revenue, (2018-2023)
4.5 Rest of World Based Mobile Online Racing Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Mobile Online Racing Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Mobile Online Racing Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Mobile Online Racing Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Free to play (F2P)
5.2.2 Pay to play (P2P)
5.3 Market Segment by Type
5.3.1 World Mobile Online Racing Games Market Size by Type (2018-2023)
5.3.2 World Mobile Online Racing Games Market Size by Type (2024-2029)
5.3.3 World Mobile Online Racing Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Mobile Online Racing Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Android
6.2.2 IOS
6.3 Market Segment by Application
6.3.1 World Mobile Online Racing Games Market Size by Application (2018-2023)
6.3.2 World Mobile Online Racing Games Market Size by Application (2024-2029)
6.3.3 World Mobile Online Racing Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent Mobile Online Racing Games Product and Services
7.1.4 Tencent Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Codemasters
7.2.1 Codemasters Details
7.2.2 Codemasters Major Business
7.2.3 Codemasters Mobile Online Racing Games Product and Services
7.2.4 Codemasters Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Codemasters Recent Developments/Updates
7.2.6 Codemasters Competitive Strengths & Weaknesses
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Details
7.3.2 Electronic Arts Inc. Major Business
7.3.3 Electronic Arts Inc. Mobile Online Racing Games Product and Services
7.3.4 Electronic Arts Inc. Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Electronic Arts Inc. Recent Developments/Updates
7.3.6 Electronic Arts Inc. Competitive Strengths & Weaknesses
7.4 Ubisoft
7.4.1 Ubisoft Details
7.4.2 Ubisoft Major Business
7.4.3 Ubisoft Mobile Online Racing Games Product and Services
7.4.4 Ubisoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Ubisoft Recent Developments/Updates
7.4.6 Ubisoft Competitive Strengths & Weaknesses
7.5 THQ Nordic
7.5.1 THQ Nordic Details
7.5.2 THQ Nordic Major Business
7.5.3 THQ Nordic Mobile Online Racing Games Product and Services
7.5.4 THQ Nordic Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 THQ Nordic Recent Developments/Updates
7.5.6 THQ Nordic Competitive Strengths & Weaknesses
7.6 Gameloft
7.6.1 Gameloft Details
7.6.2 Gameloft Major Business
7.6.3 Gameloft Mobile Online Racing Games Product and Services
7.6.4 Gameloft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Gameloft Recent Developments/Updates
7.6.6 Gameloft Competitive Strengths & Weaknesses
7.7 Criterion
7.7.1 Criterion Details
7.7.2 Criterion Major Business
7.7.3 Criterion Mobile Online Racing Games Product and Services
7.7.4 Criterion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Criterion Recent Developments/Updates
7.7.6 Criterion Competitive Strengths & Weaknesses
7.8 NaturalMotion
7.8.1 NaturalMotion Details
7.8.2 NaturalMotion Major Business
7.8.3 NaturalMotion Mobile Online Racing Games Product and Services
7.8.4 NaturalMotion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 NaturalMotion Recent Developments/Updates
7.8.6 NaturalMotion Competitive Strengths & Weaknesses
7.9 Slightly Mad Studios
7.9.1 Slightly Mad Studios Details
7.9.2 Slightly Mad Studios Major Business
7.9.3 Slightly Mad Studios Mobile Online Racing Games Product and Services
7.9.4 Slightly Mad Studios Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Slightly Mad Studios Recent Developments/Updates
7.9.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.10 Creative Mobile
7.10.1 Creative Mobile Details
7.10.2 Creative Mobile Major Business
7.10.3 Creative Mobile Mobile Online Racing Games Product and Services
7.10.4 Creative Mobile Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Creative Mobile Recent Developments/Updates
7.10.6 Creative Mobile Competitive Strengths & Weaknesses
7.11 Microprose
7.11.1 Microprose Details
7.11.2 Microprose Major Business
7.11.3 Microprose Mobile Online Racing Games Product and Services
7.11.4 Microprose Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Microprose Recent Developments/Updates
7.11.6 Microprose Competitive Strengths & Weaknesses
7.12 Fingersoft
7.12.1 Fingersoft Details
7.12.2 Fingersoft Major Business
7.12.3 Fingersoft Mobile Online Racing Games Product and Services
7.12.4 Fingersoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Fingersoft Recent Developments/Updates
7.12.6 Fingersoft Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Mobile Online Racing Games Industry Chain
8.2 Mobile Online Racing Games Upstream Analysis
8.3 Mobile Online Racing Games Midstream Analysis
8.4 Mobile Online Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Mobile Online Racing Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Mobile Online Racing Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Mobile Online Racing Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Mobile Online Racing Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Mobile Online Racing Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Mobile Online Racing Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Mobile Online Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Mobile Online Racing Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Mobile Online Racing Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Mobile Online Racing Games Players in 2022
Table 12. World Mobile Online Racing Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Mobile Online Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key Mobile Online Racing Games Player
Table 15. Mobile Online Racing Games Market: Company Product Type Footprint
Table 16. Mobile Online Racing Games Market: Company Product Application Footprint
Table 17. Mobile Online Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China Mobile Online Racing Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Mobile Online Racing Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Mobile Online Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Mobile Online Racing Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Mobile Online Racing Games Revenue Market Share (2018-2023)
Table 23. China Based Mobile Online Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Mobile Online Racing Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Mobile Online Racing Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Mobile Online Racing Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Mobile Online Racing Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Mobile Online Racing Games Revenue Market Share (2018-2023)
Table 29. World Mobile Online Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Mobile Online Racing Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Mobile Online Racing Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Mobile Online Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Mobile Online Racing Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Mobile Online Racing Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Tencent Basic Information, Area Served and Competitors
Table 36. Tencent Major Business
Table 37. Tencent Mobile Online Racing Games Product and Services
Table 38. Tencent Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Codemasters Basic Information, Area Served and Competitors
Table 42. Codemasters Major Business
Table 43. Codemasters Mobile Online Racing Games Product and Services
Table 44. Codemasters Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Codemasters Recent Developments/Updates
Table 46. Codemasters Competitive Strengths & Weaknesses
Table 47. Electronic Arts Inc. Basic Information, Area Served and Competitors
Table 48. Electronic Arts Inc. Major Business
Table 49. Electronic Arts Inc. Mobile Online Racing Games Product and Services
Table 50. Electronic Arts Inc. Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Electronic Arts Inc. Recent Developments/Updates
Table 52. Electronic Arts Inc. Competitive Strengths & Weaknesses
Table 53. Ubisoft Basic Information, Area Served and Competitors
Table 54. Ubisoft Major Business
Table 55. Ubisoft Mobile Online Racing Games Product and Services
Table 56. Ubisoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Ubisoft Recent Developments/Updates
Table 58. Ubisoft Competitive Strengths & Weaknesses
Table 59. THQ Nordic Basic Information, Area Served and Competitors
Table 60. THQ Nordic Major Business
Table 61. THQ Nordic Mobile Online Racing Games Product and Services
Table 62. THQ Nordic Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. THQ Nordic Recent Developments/Updates
Table 64. THQ Nordic Competitive Strengths & Weaknesses
Table 65. Gameloft Basic Information, Area Served and Competitors
Table 66. Gameloft Major Business
Table 67. Gameloft Mobile Online Racing Games Product and Services
Table 68. Gameloft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Gameloft Recent Developments/Updates
Table 70. Gameloft Competitive Strengths & Weaknesses
Table 71. Criterion Basic Information, Area Served and Competitors
Table 72. Criterion Major Business
Table 73. Criterion Mobile Online Racing Games Product and Services
Table 74. Criterion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Criterion Recent Developments/Updates
Table 76. Criterion Competitive Strengths & Weaknesses
Table 77. NaturalMotion Basic Information, Area Served and Competitors
Table 78. NaturalMotion Major Business
Table 79. NaturalMotion Mobile Online Racing Games Product and Services
Table 80. NaturalMotion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. NaturalMotion Recent Developments/Updates
Table 82. NaturalMotion Competitive Strengths & Weaknesses
Table 83. Slightly Mad Studios Basic Information, Area Served and Competitors
Table 84. Slightly Mad Studios Major Business
Table 85. Slightly Mad Studios Mobile Online Racing Games Product and Services
Table 86. Slightly Mad Studios Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Slightly Mad Studios Recent Developments/Updates
Table 88. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 89. Creative Mobile Basic Information, Area Served and Competitors
Table 90. Creative Mobile Major Business
Table 91. Creative Mobile Mobile Online Racing Games Product and Services
Table 92. Creative Mobile Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Creative Mobile Recent Developments/Updates
Table 94. Creative Mobile Competitive Strengths & Weaknesses
Table 95. Microprose Basic Information, Area Served and Competitors
Table 96. Microprose Major Business
Table 97. Microprose Mobile Online Racing Games Product and Services
Table 98. Microprose Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Microprose Recent Developments/Updates
Table 100. Fingersoft Basic Information, Area Served and Competitors
Table 101. Fingersoft Major Business
Table 102. Fingersoft Mobile Online Racing Games Product and Services
Table 103. Fingersoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 104. Global Key Players of Mobile Online Racing Games Upstream (Raw Materials)
Table 105. Mobile Online Racing Games Typical Customers
List of Figure
Figure 1. Mobile Online Racing Games Picture
Figure 2. World Mobile Online Racing Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Mobile Online Racing Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Mobile Online Racing Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Mobile Online Racing Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 13. Mobile Online Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Mobile Online Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Mobile Online Racing Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Mobile Online Racing Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Mobile Online Racing Games Markets in 2022
Figure 27. United States VS China: Mobile Online Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Mobile Online Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Mobile Online Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Mobile Online Racing Games Market Size Market Share by Type in 2022
Figure 31. Free to play (F2P)
Figure 32. Pay to play (P2P)
Figure 33. World Mobile Online Racing Games Market Size Market Share by Type (2018-2029)
Figure 34. World Mobile Online Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Mobile Online Racing Games Market Size Market Share by Application in 2022
Figure 36. Android
Figure 37. IOS
Figure 38. Mobile Online Racing Games Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Global Mobile Online Racing Games Supply, Demand and Key Producers, 2023-2029

Global Mobile Online Racing Games Supply, Demand and Key Producers, 2023-2029

Page: 109

Published Date: 30 Jan 2023

Category: Service & Software

PDF Download

Get FREE Sample

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Description

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Description

The global Mobile Online Racing Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).

This report studies the global Mobile Online Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Mobile Online Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Mobile Online Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Mobile Online Racing Games total market, 2018-2029, (USD Million)
Global Mobile Online Racing Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Mobile Online Racing Games total market, key domestic companies and share, (USD Million)
Global Mobile Online Racing Games revenue by player and market share 2018-2023, (USD Million)
Global Mobile Online Racing Games total market by Type, CAGR, 2018-2029, (USD Million)
Global Mobile Online Racing Games total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Mobile Online Racing Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Criterion, NaturalMotion and Slightly Mad Studios, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Mobile Online Racing Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global Mobile Online Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Mobile Online Racing Games Market, Segmentation by Type
Free to play (F2P)
Pay to play (P2P)

Global Mobile Online Racing Games Market, Segmentation by Application
Android
IOS

Companies Profiled:
Tencent
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Slightly Mad Studios
Creative Mobile
Microprose
Fingersoft

Key Questions Answered
1. How big is the global Mobile Online Racing Games market?
2. What is the demand of the global Mobile Online Racing Games market?
3. What is the year over year growth of the global Mobile Online Racing Games market?
4. What is the total value of the global Mobile Online Racing Games market?
5. Who are the major players in the global Mobile Online Racing Games market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 Mobile Online Racing Games Introduction
1.2 World Mobile Online Racing Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Mobile Online Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World Mobile Online Racing Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Mobile Online Racing Games Market Size (2018-2029)
1.3.3 China Mobile Online Racing Games Market Size (2018-2029)
1.3.4 Europe Mobile Online Racing Games Market Size (2018-2029)
1.3.5 Japan Mobile Online Racing Games Market Size (2018-2029)
1.3.6 South Korea Mobile Online Racing Games Market Size (2018-2029)
1.3.7 ASEAN Mobile Online Racing Games Market Size (2018-2029)
1.3.8 India Mobile Online Racing Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Mobile Online Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Mobile Online Racing Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War

2 Demand Summary
2.1 World Mobile Online Racing Games Consumption Value (2018-2029)
2.2 World Mobile Online Racing Games Consumption Value by Region
2.2.1 World Mobile Online Racing Games Consumption Value by Region (2018-2023)
2.2.2 World Mobile Online Racing Games Consumption Value Forecast by Region (2024-2029)
2.3 United States Mobile Online Racing Games Consumption Value (2018-2029)
2.4 China Mobile Online Racing Games Consumption Value (2018-2029)
2.5 Europe Mobile Online Racing Games Consumption Value (2018-2029)
2.6 Japan Mobile Online Racing Games Consumption Value (2018-2029)
2.7 South Korea Mobile Online Racing Games Consumption Value (2018-2029)
2.8 ASEAN Mobile Online Racing Games Consumption Value (2018-2029)
2.9 India Mobile Online Racing Games Consumption Value (2018-2029)

3 World Mobile Online Racing Games Companies Competitive Analysis
3.1 World Mobile Online Racing Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Mobile Online Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Mobile Online Racing Games in 2022
3.2.3 Global Concentration Ratios (CR8) for Mobile Online Racing Games in 2022
3.3 Mobile Online Racing Games Company Evaluation Quadrant
3.4 Mobile Online Racing Games Market: Overall Company Footprint Analysis
3.4.1 Mobile Online Racing Games Market: Region Footprint
3.4.2 Mobile Online Racing Games Market: Company Product Type Footprint
3.4.3 Mobile Online Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Mobile Online Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Mobile Online Racing Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Mobile Online Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Mobile Online Racing Games Consumption Value Comparison
4.2.1 United States VS China: Mobile Online Racing Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Mobile Online Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Mobile Online Racing Games Companies and Market Share, 2018-2023
4.3.1 United States Based Mobile Online Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Mobile Online Racing Games Revenue, (2018-2023)
4.4 China Based Companies Mobile Online Racing Games Revenue and Market Share, 2018-2023
4.4.1 China Based Mobile Online Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Mobile Online Racing Games Revenue, (2018-2023)
4.5 Rest of World Based Mobile Online Racing Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Mobile Online Racing Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Mobile Online Racing Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World Mobile Online Racing Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Free to play (F2P)
5.2.2 Pay to play (P2P)
5.3 Market Segment by Type
5.3.1 World Mobile Online Racing Games Market Size by Type (2018-2023)
5.3.2 World Mobile Online Racing Games Market Size by Type (2024-2029)
5.3.3 World Mobile Online Racing Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World Mobile Online Racing Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Android
6.2.2 IOS
6.3 Market Segment by Application
6.3.1 World Mobile Online Racing Games Market Size by Application (2018-2023)
6.3.2 World Mobile Online Racing Games Market Size by Application (2024-2029)
6.3.3 World Mobile Online Racing Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent Mobile Online Racing Games Product and Services
7.1.4 Tencent Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Codemasters
7.2.1 Codemasters Details
7.2.2 Codemasters Major Business
7.2.3 Codemasters Mobile Online Racing Games Product and Services
7.2.4 Codemasters Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Codemasters Recent Developments/Updates
7.2.6 Codemasters Competitive Strengths & Weaknesses
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Details
7.3.2 Electronic Arts Inc. Major Business
7.3.3 Electronic Arts Inc. Mobile Online Racing Games Product and Services
7.3.4 Electronic Arts Inc. Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Electronic Arts Inc. Recent Developments/Updates
7.3.6 Electronic Arts Inc. Competitive Strengths & Weaknesses
7.4 Ubisoft
7.4.1 Ubisoft Details
7.4.2 Ubisoft Major Business
7.4.3 Ubisoft Mobile Online Racing Games Product and Services
7.4.4 Ubisoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 Ubisoft Recent Developments/Updates
7.4.6 Ubisoft Competitive Strengths & Weaknesses
7.5 THQ Nordic
7.5.1 THQ Nordic Details
7.5.2 THQ Nordic Major Business
7.5.3 THQ Nordic Mobile Online Racing Games Product and Services
7.5.4 THQ Nordic Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 THQ Nordic Recent Developments/Updates
7.5.6 THQ Nordic Competitive Strengths & Weaknesses
7.6 Gameloft
7.6.1 Gameloft Details
7.6.2 Gameloft Major Business
7.6.3 Gameloft Mobile Online Racing Games Product and Services
7.6.4 Gameloft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Gameloft Recent Developments/Updates
7.6.6 Gameloft Competitive Strengths & Weaknesses
7.7 Criterion
7.7.1 Criterion Details
7.7.2 Criterion Major Business
7.7.3 Criterion Mobile Online Racing Games Product and Services
7.7.4 Criterion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Criterion Recent Developments/Updates
7.7.6 Criterion Competitive Strengths & Weaknesses
7.8 NaturalMotion
7.8.1 NaturalMotion Details
7.8.2 NaturalMotion Major Business
7.8.3 NaturalMotion Mobile Online Racing Games Product and Services
7.8.4 NaturalMotion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 NaturalMotion Recent Developments/Updates
7.8.6 NaturalMotion Competitive Strengths & Weaknesses
7.9 Slightly Mad Studios
7.9.1 Slightly Mad Studios Details
7.9.2 Slightly Mad Studios Major Business
7.9.3 Slightly Mad Studios Mobile Online Racing Games Product and Services
7.9.4 Slightly Mad Studios Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Slightly Mad Studios Recent Developments/Updates
7.9.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.10 Creative Mobile
7.10.1 Creative Mobile Details
7.10.2 Creative Mobile Major Business
7.10.3 Creative Mobile Mobile Online Racing Games Product and Services
7.10.4 Creative Mobile Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Creative Mobile Recent Developments/Updates
7.10.6 Creative Mobile Competitive Strengths & Weaknesses
7.11 Microprose
7.11.1 Microprose Details
7.11.2 Microprose Major Business
7.11.3 Microprose Mobile Online Racing Games Product and Services
7.11.4 Microprose Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Microprose Recent Developments/Updates
7.11.6 Microprose Competitive Strengths & Weaknesses
7.12 Fingersoft
7.12.1 Fingersoft Details
7.12.2 Fingersoft Major Business
7.12.3 Fingersoft Mobile Online Racing Games Product and Services
7.12.4 Fingersoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Fingersoft Recent Developments/Updates
7.12.6 Fingersoft Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Mobile Online Racing Games Industry Chain
8.2 Mobile Online Racing Games Upstream Analysis
8.3 Mobile Online Racing Games Midstream Analysis
8.4 Mobile Online Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Mobile Online Racing Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Mobile Online Racing Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Mobile Online Racing Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Mobile Online Racing Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Mobile Online Racing Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Mobile Online Racing Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Mobile Online Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Mobile Online Racing Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Mobile Online Racing Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Mobile Online Racing Games Players in 2022
Table 12. World Mobile Online Racing Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Mobile Online Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key Mobile Online Racing Games Player
Table 15. Mobile Online Racing Games Market: Company Product Type Footprint
Table 16. Mobile Online Racing Games Market: Company Product Application Footprint
Table 17. Mobile Online Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China Mobile Online Racing Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Mobile Online Racing Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Mobile Online Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies Mobile Online Racing Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Mobile Online Racing Games Revenue Market Share (2018-2023)
Table 23. China Based Mobile Online Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies Mobile Online Racing Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Mobile Online Racing Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based Mobile Online Racing Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Mobile Online Racing Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Mobile Online Racing Games Revenue Market Share (2018-2023)
Table 29. World Mobile Online Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Mobile Online Racing Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World Mobile Online Racing Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World Mobile Online Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Mobile Online Racing Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World Mobile Online Racing Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Tencent Basic Information, Area Served and Competitors
Table 36. Tencent Major Business
Table 37. Tencent Mobile Online Racing Games Product and Services
Table 38. Tencent Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Codemasters Basic Information, Area Served and Competitors
Table 42. Codemasters Major Business
Table 43. Codemasters Mobile Online Racing Games Product and Services
Table 44. Codemasters Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Codemasters Recent Developments/Updates
Table 46. Codemasters Competitive Strengths & Weaknesses
Table 47. Electronic Arts Inc. Basic Information, Area Served and Competitors
Table 48. Electronic Arts Inc. Major Business
Table 49. Electronic Arts Inc. Mobile Online Racing Games Product and Services
Table 50. Electronic Arts Inc. Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Electronic Arts Inc. Recent Developments/Updates
Table 52. Electronic Arts Inc. Competitive Strengths & Weaknesses
Table 53. Ubisoft Basic Information, Area Served and Competitors
Table 54. Ubisoft Major Business
Table 55. Ubisoft Mobile Online Racing Games Product and Services
Table 56. Ubisoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. Ubisoft Recent Developments/Updates
Table 58. Ubisoft Competitive Strengths & Weaknesses
Table 59. THQ Nordic Basic Information, Area Served and Competitors
Table 60. THQ Nordic Major Business
Table 61. THQ Nordic Mobile Online Racing Games Product and Services
Table 62. THQ Nordic Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. THQ Nordic Recent Developments/Updates
Table 64. THQ Nordic Competitive Strengths & Weaknesses
Table 65. Gameloft Basic Information, Area Served and Competitors
Table 66. Gameloft Major Business
Table 67. Gameloft Mobile Online Racing Games Product and Services
Table 68. Gameloft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Gameloft Recent Developments/Updates
Table 70. Gameloft Competitive Strengths & Weaknesses
Table 71. Criterion Basic Information, Area Served and Competitors
Table 72. Criterion Major Business
Table 73. Criterion Mobile Online Racing Games Product and Services
Table 74. Criterion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Criterion Recent Developments/Updates
Table 76. Criterion Competitive Strengths & Weaknesses
Table 77. NaturalMotion Basic Information, Area Served and Competitors
Table 78. NaturalMotion Major Business
Table 79. NaturalMotion Mobile Online Racing Games Product and Services
Table 80. NaturalMotion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. NaturalMotion Recent Developments/Updates
Table 82. NaturalMotion Competitive Strengths & Weaknesses
Table 83. Slightly Mad Studios Basic Information, Area Served and Competitors
Table 84. Slightly Mad Studios Major Business
Table 85. Slightly Mad Studios Mobile Online Racing Games Product and Services
Table 86. Slightly Mad Studios Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Slightly Mad Studios Recent Developments/Updates
Table 88. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 89. Creative Mobile Basic Information, Area Served and Competitors
Table 90. Creative Mobile Major Business
Table 91. Creative Mobile Mobile Online Racing Games Product and Services
Table 92. Creative Mobile Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Creative Mobile Recent Developments/Updates
Table 94. Creative Mobile Competitive Strengths & Weaknesses
Table 95. Microprose Basic Information, Area Served and Competitors
Table 96. Microprose Major Business
Table 97. Microprose Mobile Online Racing Games Product and Services
Table 98. Microprose Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Microprose Recent Developments/Updates
Table 100. Fingersoft Basic Information, Area Served and Competitors
Table 101. Fingersoft Major Business
Table 102. Fingersoft Mobile Online Racing Games Product and Services
Table 103. Fingersoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 104. Global Key Players of Mobile Online Racing Games Upstream (Raw Materials)
Table 105. Mobile Online Racing Games Typical Customers
List of Figure
Figure 1. Mobile Online Racing Games Picture
Figure 2. World Mobile Online Racing Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Mobile Online Racing Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World Mobile Online Racing Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Mobile Online Racing Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Mobile Online Racing Games Revenue (2018-2029) & (USD Million)
Figure 13. Mobile Online Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World Mobile Online Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India Mobile Online Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Mobile Online Racing Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Mobile Online Racing Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Mobile Online Racing Games Markets in 2022
Figure 27. United States VS China: Mobile Online Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Mobile Online Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Mobile Online Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Mobile Online Racing Games Market Size Market Share by Type in 2022
Figure 31. Free to play (F2P)
Figure 32. Pay to play (P2P)
Figure 33. World Mobile Online Racing Games Market Size Market Share by Type (2018-2029)
Figure 34. World Mobile Online Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Mobile Online Racing Games Market Size Market Share by Application in 2022
Figure 36. Android
Figure 37. IOS
Figure 38. Mobile Online Racing Games Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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