Global Mobile Online Racing Games Market 2024 by Company, Regions, Type and Application, Forecast to 2030
Page: 109
Published Date: 16 Jan 2024
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
According to our (Global Info Research) latest study, the global Mobile Online Racing Games market size was valued at USD 607.1 million in 2023 and is forecast to a readjusted size of USD 1323 million by 2030 with a CAGR of 11.8% during review period.
The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
The global Racing Games market size is expected to reach US$ 3157.7 million by 2029, growing at a CAGR of 10.5% from 2023 to 2029. The market is mainly driven by the significant applications of Racing Games in various end use industries.
The Global Info Research report includes an overview of the development of the Mobile Online Racing Games industry chain, the market status of Android (Free to play (F2P), Pay to play (P2P)), IOS (Free to play (F2P), Pay to play (P2P)), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Mobile Online Racing Games.
Regionally, the report analyzes the Mobile Online Racing Games markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Mobile Online Racing Games market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Mobile Online Racing Games market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Mobile Online Racing Games industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Free to play (F2P), Pay to play (P2P)).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Mobile Online Racing Games market.
Regional Analysis: The report involves examining the Mobile Online Racing Games market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Mobile Online Racing Games market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Mobile Online Racing Games:
Company Analysis: Report covers individual Mobile Online Racing Games players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Mobile Online Racing Games This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Android, IOS).
Technology Analysis: Report covers specific technologies relevant to Mobile Online Racing Games. It assesses the current state, advancements, and potential future developments in Mobile Online Racing Games areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Mobile Online Racing Games market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Mobile Online Racing Games market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Free to play (F2P)
Pay to play (P2P)
Market segment by Application
Android
IOS
Market segment by players, this report covers
Tencent
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Slightly Mad Studios
Creative Mobile
Microprose
Fingersoft
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Mobile Online Racing Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Mobile Online Racing Games, with revenue, gross margin and global market share of Mobile Online Racing Games from 2019 to 2024.
Chapter 3, the Mobile Online Racing Games competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Mobile Online Racing Games market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Mobile Online Racing Games.
Chapter 13, to describe Mobile Online Racing Games research findings and conclusion.
Table of Contents
1 Market Overview
1.1 Product Overview and Scope of Mobile Online Racing Games
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Mobile Online Racing Games by Type
1.3.1 Overview: Global Mobile Online Racing Games Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Mobile Online Racing Games Consumption Value Market Share by Type in 2023
1.3.3 Free to play (F2P)
1.3.4 Pay to play (P2P)
1.4 Global Mobile Online Racing Games Market by Application
1.4.1 Overview: Global Mobile Online Racing Games Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Android
1.4.3 IOS
1.5 Global Mobile Online Racing Games Market Size & Forecast
1.6 Global Mobile Online Racing Games Market Size and Forecast by Region
1.6.1 Global Mobile Online Racing Games Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Mobile Online Racing Games Market Size by Region, (2019-2030)
1.6.3 North America Mobile Online Racing Games Market Size and Prospect (2019-2030)
1.6.4 Europe Mobile Online Racing Games Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Mobile Online Racing Games Market Size and Prospect (2019-2030)
1.6.6 South America Mobile Online Racing Games Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Mobile Online Racing Games Market Size and Prospect (2019-2030)
2 Company Profiles
2.1 Tencent
2.1.1 Tencent Details
2.1.2 Tencent Major Business
2.1.3 Tencent Mobile Online Racing Games Product and Solutions
2.1.4 Tencent Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Tencent Recent Developments and Future Plans
2.2 Codemasters
2.2.1 Codemasters Details
2.2.2 Codemasters Major Business
2.2.3 Codemasters Mobile Online Racing Games Product and Solutions
2.2.4 Codemasters Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Codemasters Recent Developments and Future Plans
2.3 Electronic Arts Inc.
2.3.1 Electronic Arts Inc. Details
2.3.2 Electronic Arts Inc. Major Business
2.3.3 Electronic Arts Inc. Mobile Online Racing Games Product and Solutions
2.3.4 Electronic Arts Inc. Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Electronic Arts Inc. Recent Developments and Future Plans
2.4 Ubisoft
2.4.1 Ubisoft Details
2.4.2 Ubisoft Major Business
2.4.3 Ubisoft Mobile Online Racing Games Product and Solutions
2.4.4 Ubisoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Ubisoft Recent Developments and Future Plans
2.5 THQ Nordic
2.5.1 THQ Nordic Details
2.5.2 THQ Nordic Major Business
2.5.3 THQ Nordic Mobile Online Racing Games Product and Solutions
2.5.4 THQ Nordic Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 THQ Nordic Recent Developments and Future Plans
2.6 Gameloft
2.6.1 Gameloft Details
2.6.2 Gameloft Major Business
2.6.3 Gameloft Mobile Online Racing Games Product and Solutions
2.6.4 Gameloft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Gameloft Recent Developments and Future Plans
2.7 Criterion
2.7.1 Criterion Details
2.7.2 Criterion Major Business
2.7.3 Criterion Mobile Online Racing Games Product and Solutions
2.7.4 Criterion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Criterion Recent Developments and Future Plans
2.8 NaturalMotion
2.8.1 NaturalMotion Details
2.8.2 NaturalMotion Major Business
2.8.3 NaturalMotion Mobile Online Racing Games Product and Solutions
2.8.4 NaturalMotion Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 NaturalMotion Recent Developments and Future Plans
2.9 Slightly Mad Studios
2.9.1 Slightly Mad Studios Details
2.9.2 Slightly Mad Studios Major Business
2.9.3 Slightly Mad Studios Mobile Online Racing Games Product and Solutions
2.9.4 Slightly Mad Studios Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Slightly Mad Studios Recent Developments and Future Plans
2.10 Creative Mobile
2.10.1 Creative Mobile Details
2.10.2 Creative Mobile Major Business
2.10.3 Creative Mobile Mobile Online Racing Games Product and Solutions
2.10.4 Creative Mobile Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Creative Mobile Recent Developments and Future Plans
2.11 Microprose
2.11.1 Microprose Details
2.11.2 Microprose Major Business
2.11.3 Microprose Mobile Online Racing Games Product and Solutions
2.11.4 Microprose Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Microprose Recent Developments and Future Plans
2.12 Fingersoft
2.12.1 Fingersoft Details
2.12.2 Fingersoft Major Business
2.12.3 Fingersoft Mobile Online Racing Games Product and Solutions
2.12.4 Fingersoft Mobile Online Racing Games Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Fingersoft Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Mobile Online Racing Games Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Mobile Online Racing Games by Company Revenue
3.2.2 Top 3 Mobile Online Racing Games Players Market Share in 2023
3.2.3 Top 6 Mobile Online Racing Games Players Market Share in 2023
3.3 Mobile Online Racing Games Market: Overall Company Footprint Analysis
3.3.1 Mobile Online Racing Games Market: Region Footprint
3.3.2 Mobile Online Racing Games Market: Company Product Type Footprint
3.3.3 Mobile Online Racing Games Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global Mobile Online Racing Games Consumption Value and Market Share by Type (2019-2024)
4.2 Global Mobile Online Racing Games Market Forecast by Type (2025-2030)
5 Market Size Segment by Application
5.1 Global Mobile Online Racing Games Consumption Value Market Share by Application (2019-2024)
5.2 Global Mobile Online Racing Games Market Forecast by Application (2025-2030)
6 North America
6.1 North America Mobile Online Racing Games Consumption Value by Type (2019-2030)
6.2 North America Mobile Online Racing Games Consumption Value by Application (2019-2030)
6.3 North America Mobile Online Racing Games Market Size by Country
6.3.1 North America Mobile Online Racing Games Consumption Value by Country (2019-2030)
6.3.2 United States Mobile Online Racing Games Market Size and Forecast (2019-2030)
6.3.3 Canada Mobile Online Racing Games Market Size and Forecast (2019-2030)
6.3.4 Mexico Mobile Online Racing Games Market Size and Forecast (2019-2030)
7 Europe
7.1 Europe Mobile Online Racing Games Consumption Value by Type (2019-2030)
7.2 Europe Mobile Online Racing Games Consumption Value by Application (2019-2030)
7.3 Europe Mobile Online Racing Games Market Size by Country
7.3.1 Europe Mobile Online Racing Games Consumption Value by Country (2019-2030)
7.3.2 Germany Mobile Online Racing Games Market Size and Forecast (2019-2030)
7.3.3 France Mobile Online Racing Games Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Mobile Online Racing Games Market Size and Forecast (2019-2030)
7.3.5 Russia Mobile Online Racing Games Market Size and Forecast (2019-2030)
7.3.6 Italy Mobile Online Racing Games Market Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific Mobile Online Racing Games Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Mobile Online Racing Games Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Mobile Online Racing Games Market Size by Region
8.3.1 Asia-Pacific Mobile Online Racing Games Consumption Value by Region (2019-2030)
8.3.2 China Mobile Online Racing Games Market Size and Forecast (2019-2030)
8.3.3 Japan Mobile Online Racing Games Market Size and Forecast (2019-2030)
8.3.4 South Korea Mobile Online Racing Games Market Size and Forecast (2019-2030)
8.3.5 India Mobile Online Racing Games Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Mobile Online Racing Games Market Size and Forecast (2019-2030)
8.3.7 Australia Mobile Online Racing Games Market Size and Forecast (2019-2030)
9 South America
9.1 South America Mobile Online Racing Games Consumption Value by Type (2019-2030)
9.2 South America Mobile Online Racing Games Consumption Value by Application (2019-2030)
9.3 South America Mobile Online Racing Games Market Size by Country
9.3.1 South America Mobile Online Racing Games Consumption Value by Country (2019-2030)
9.3.2 Brazil Mobile Online Racing Games Market Size and Forecast (2019-2030)
9.3.3 Argentina Mobile Online Racing Games Market Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa Mobile Online Racing Games Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Mobile Online Racing Games Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Mobile Online Racing Games Market Size by Country
10.3.1 Middle East & Africa Mobile Online Racing Games Consumption Value by Country (2019-2030)
10.3.2 Turkey Mobile Online Racing Games Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Mobile Online Racing Games Market Size and Forecast (2019-2030)
10.3.4 UAE Mobile Online Racing Games Market Size and Forecast (2019-2030)
11 Market Dynamics
11.1 Mobile Online Racing Games Market Drivers
11.2 Mobile Online Racing Games Market Restraints
11.3 Mobile Online Racing Games Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 Mobile Online Racing Games Industry Chain
12.2 Mobile Online Racing Games Upstream Analysis
12.3 Mobile Online Racing Games Midstream Analysis
12.4 Mobile Online Racing Games Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
Table of Figures
List of Tables
Table 1. Global Mobile Online Racing Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Mobile Online Racing Games Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Mobile Online Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Mobile Online Racing Games Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Tencent Company Information, Head Office, and Major Competitors
Table 6. Tencent Major Business
Table 7. Tencent Mobile Online Racing Games Product and Solutions
Table 8. Tencent Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Tencent Recent Developments and Future Plans
Table 10. Codemasters Company Information, Head Office, and Major Competitors
Table 11. Codemasters Major Business
Table 12. Codemasters Mobile Online Racing Games Product and Solutions
Table 13. Codemasters Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Codemasters Recent Developments and Future Plans
Table 15. Electronic Arts Inc. Company Information, Head Office, and Major Competitors
Table 16. Electronic Arts Inc. Major Business
Table 17. Electronic Arts Inc. Mobile Online Racing Games Product and Solutions
Table 18. Electronic Arts Inc. Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Electronic Arts Inc. Recent Developments and Future Plans
Table 20. Ubisoft Company Information, Head Office, and Major Competitors
Table 21. Ubisoft Major Business
Table 22. Ubisoft Mobile Online Racing Games Product and Solutions
Table 23. Ubisoft Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Ubisoft Recent Developments and Future Plans
Table 25. THQ Nordic Company Information, Head Office, and Major Competitors
Table 26. THQ Nordic Major Business
Table 27. THQ Nordic Mobile Online Racing Games Product and Solutions
Table 28. THQ Nordic Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. THQ Nordic Recent Developments and Future Plans
Table 30. Gameloft Company Information, Head Office, and Major Competitors
Table 31. Gameloft Major Business
Table 32. Gameloft Mobile Online Racing Games Product and Solutions
Table 33. Gameloft Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Gameloft Recent Developments and Future Plans
Table 35. Criterion Company Information, Head Office, and Major Competitors
Table 36. Criterion Major Business
Table 37. Criterion Mobile Online Racing Games Product and Solutions
Table 38. Criterion Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Criterion Recent Developments and Future Plans
Table 40. NaturalMotion Company Information, Head Office, and Major Competitors
Table 41. NaturalMotion Major Business
Table 42. NaturalMotion Mobile Online Racing Games Product and Solutions
Table 43. NaturalMotion Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. NaturalMotion Recent Developments and Future Plans
Table 45. Slightly Mad Studios Company Information, Head Office, and Major Competitors
Table 46. Slightly Mad Studios Major Business
Table 47. Slightly Mad Studios Mobile Online Racing Games Product and Solutions
Table 48. Slightly Mad Studios Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Slightly Mad Studios Recent Developments and Future Plans
Table 50. Creative Mobile Company Information, Head Office, and Major Competitors
Table 51. Creative Mobile Major Business
Table 52. Creative Mobile Mobile Online Racing Games Product and Solutions
Table 53. Creative Mobile Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. Creative Mobile Recent Developments and Future Plans
Table 55. Microprose Company Information, Head Office, and Major Competitors
Table 56. Microprose Major Business
Table 57. Microprose Mobile Online Racing Games Product and Solutions
Table 58. Microprose Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. Microprose Recent Developments and Future Plans
Table 60. Fingersoft Company Information, Head Office, and Major Competitors
Table 61. Fingersoft Major Business
Table 62. Fingersoft Mobile Online Racing Games Product and Solutions
Table 63. Fingersoft Mobile Online Racing Games Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. Fingersoft Recent Developments and Future Plans
Table 65. Global Mobile Online Racing Games Revenue (USD Million) by Players (2019-2024)
Table 66. Global Mobile Online Racing Games Revenue Share by Players (2019-2024)
Table 67. Breakdown of Mobile Online Racing Games by Company Type (Tier 1, Tier 2, and Tier 3)
Table 68. Market Position of Players in Mobile Online Racing Games, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 69. Head Office of Key Mobile Online Racing Games Players
Table 70. Mobile Online Racing Games Market: Company Product Type Footprint
Table 71. Mobile Online Racing Games Market: Company Product Application Footprint
Table 72. Mobile Online Racing Games New Market Entrants and Barriers to Market Entry
Table 73. Mobile Online Racing Games Mergers, Acquisition, Agreements, and Collaborations
Table 74. Global Mobile Online Racing Games Consumption Value (USD Million) by Type (2019-2024)
Table 75. Global Mobile Online Racing Games Consumption Value Share by Type (2019-2024)
Table 76. Global Mobile Online Racing Games Consumption Value Forecast by Type (2025-2030)
Table 77. Global Mobile Online Racing Games Consumption Value by Application (2019-2024)
Table 78. Global Mobile Online Racing Games Consumption Value Forecast by Application (2025-2030)
Table 79. North America Mobile Online Racing Games Consumption Value by Type (2019-2024) & (USD Million)
Table 80. North America Mobile Online Racing Games Consumption Value by Type (2025-2030) & (USD Million)
Table 81. North America Mobile Online Racing Games Consumption Value by Application (2019-2024) & (USD Million)
Table 82. North America Mobile Online Racing Games Consumption Value by Application (2025-2030) & (USD Million)
Table 83. North America Mobile Online Racing Games Consumption Value by Country (2019-2024) & (USD Million)
Table 84. North America Mobile Online Racing Games Consumption Value by Country (2025-2030) & (USD Million)
Table 85. Europe Mobile Online Racing Games Consumption Value by Type (2019-2024) & (USD Million)
Table 86. Europe Mobile Online Racing Games Consumption Value by Type (2025-2030) & (USD Million)
Table 87. Europe Mobile Online Racing Games Consumption Value by Application (2019-2024) & (USD Million)
Table 88. Europe Mobile Online Racing Games Consumption Value by Application (2025-2030) & (USD Million)
Table 89. Europe Mobile Online Racing Games Consumption Value by Country (2019-2024) & (USD Million)
Table 90. Europe Mobile Online Racing Games Consumption Value by Country (2025-2030) & (USD Million)
Table 91. Asia-Pacific Mobile Online Racing Games Consumption Value by Type (2019-2024) & (USD Million)
Table 92. Asia-Pacific Mobile Online Racing Games Consumption Value by Type (2025-2030) & (USD Million)
Table 93. Asia-Pacific Mobile Online Racing Games Consumption Value by Application (2019-2024) & (USD Million)
Table 94. Asia-Pacific Mobile Online Racing Games Consumption Value by Application (2025-2030) & (USD Million)
Table 95. Asia-Pacific Mobile Online Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 96. Asia-Pacific Mobile Online Racing Games Consumption Value by Region (2025-2030) & (USD Million)
Table 97. South America Mobile Online Racing Games Consumption Value by Type (2019-2024) & (USD Million)
Table 98. South America Mobile Online Racing Games Consumption Value by Type (2025-2030) & (USD Million)
Table 99. South America Mobile Online Racing Games Consumption Value by Application (2019-2024) & (USD Million)
Table 100. South America Mobile Online Racing Games Consumption Value by Application (2025-2030) & (USD Million)
Table 101. South America Mobile Online Racing Games Consumption Value by Country (2019-2024) & (USD Million)
Table 102. South America Mobile Online Racing Games Consumption Value by Country (2025-2030) & (USD Million)
Table 103. Middle East & Africa Mobile Online Racing Games Consumption Value by Type (2019-2024) & (USD Million)
Table 104. Middle East & Africa Mobile Online Racing Games Consumption Value by Type (2025-2030) & (USD Million)
Table 105. Middle East & Africa Mobile Online Racing Games Consumption Value by Application (2019-2024) & (USD Million)
Table 106. Middle East & Africa Mobile Online Racing Games Consumption Value by Application (2025-2030) & (USD Million)
Table 107. Middle East & Africa Mobile Online Racing Games Consumption Value by Country (2019-2024) & (USD Million)
Table 108. Middle East & Africa Mobile Online Racing Games Consumption Value by Country (2025-2030) & (USD Million)
Table 109. Mobile Online Racing Games Raw Material
Table 110. Key Suppliers of Mobile Online Racing Games Raw Materials
List of Figures
Figure 1. Mobile Online Racing Games Picture
Figure 2. Global Mobile Online Racing Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Mobile Online Racing Games Consumption Value Market Share by Type in 2023
Figure 4. Free to play (F2P)
Figure 5. Pay to play (P2P)
Figure 6. Global Mobile Online Racing Games Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 7. Mobile Online Racing Games Consumption Value Market Share by Application in 2023
Figure 8. Android Picture
Figure 9. IOS Picture
Figure 10. Global Mobile Online Racing Games Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 11. Global Mobile Online Racing Games Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 12. Global Market Mobile Online Racing Games Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 13. Global Mobile Online Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 14. Global Mobile Online Racing Games Consumption Value Market Share by Region in 2023
Figure 15. North America Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 16. Europe Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 17. Asia-Pacific Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 18. South America Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Middle East and Africa Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Global Mobile Online Racing Games Revenue Share by Players in 2023
Figure 21. Mobile Online Racing Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 22. Global Top 3 Players Mobile Online Racing Games Market Share in 2023
Figure 23. Global Top 6 Players Mobile Online Racing Games Market Share in 2023
Figure 24. Global Mobile Online Racing Games Consumption Value Share by Type (2019-2024)
Figure 25. Global Mobile Online Racing Games Market Share Forecast by Type (2025-2030)
Figure 26. Global Mobile Online Racing Games Consumption Value Share by Application (2019-2024)
Figure 27. Global Mobile Online Racing Games Market Share Forecast by Application (2025-2030)
Figure 28. North America Mobile Online Racing Games Consumption Value Market Share by Type (2019-2030)
Figure 29. North America Mobile Online Racing Games Consumption Value Market Share by Application (2019-2030)
Figure 30. North America Mobile Online Racing Games Consumption Value Market Share by Country (2019-2030)
Figure 31. United States Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 32. Canada Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 33. Mexico Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 34. Europe Mobile Online Racing Games Consumption Value Market Share by Type (2019-2030)
Figure 35. Europe Mobile Online Racing Games Consumption Value Market Share by Application (2019-2030)
Figure 36. Europe Mobile Online Racing Games Consumption Value Market Share by Country (2019-2030)
Figure 37. Germany Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 38. France Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 39. United Kingdom Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 40. Russia Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 41. Italy Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 42. Asia-Pacific Mobile Online Racing Games Consumption Value Market Share by Type (2019-2030)
Figure 43. Asia-Pacific Mobile Online Racing Games Consumption Value Market Share by Application (2019-2030)
Figure 44. Asia-Pacific Mobile Online Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 45. China Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 46. Japan Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 47. South Korea Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 48. India Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 49. Southeast Asia Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 50. Australia Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 51. South America Mobile Online Racing Games Consumption Value Market Share by Type (2019-2030)
Figure 52. South America Mobile Online Racing Games Consumption Value Market Share by Application (2019-2030)
Figure 53. South America Mobile Online Racing Games Consumption Value Market Share by Country (2019-2030)
Figure 54. Brazil Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 55. Argentina Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 56. Middle East and Africa Mobile Online Racing Games Consumption Value Market Share by Type (2019-2030)
Figure 57. Middle East and Africa Mobile Online Racing Games Consumption Value Market Share by Application (2019-2030)
Figure 58. Middle East and Africa Mobile Online Racing Games Consumption Value Market Share by Country (2019-2030)
Figure 59. Turkey Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 60. Saudi Arabia Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 61. UAE Mobile Online Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 62. Mobile Online Racing Games Market Drivers
Figure 63. Mobile Online Racing Games Market Restraints
Figure 64. Mobile Online Racing Games Market Trends
Figure 65. Porters Five Forces Analysis
Figure 66. Manufacturing Cost Structure Analysis of Mobile Online Racing Games in 2023
Figure 67. Manufacturing Process Analysis of Mobile Online Racing Games
Figure 68. Mobile Online Racing Games Industrial Chain
Figure 69. Methodology
Figure 70. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
Companies Mentioned
Tencent Codemasters Electronic Arts Inc. Ubisoft THQ Nordic Gameloft Criterion NaturalMotion Slightly Mad Studios Creative Mobile Microprose Fingersoft
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