Global Virtual Digital Human Supply, Demand and Key Producers, 2023-2029
Page: 123
Published Date: 25 Jan 2023
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Related Reports
- Product Tags
Description
The global Virtual Digital Human market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
Virtual digital human refers to the non physical world, which is created and used by computer means such as computer graphics, graphics rendering, motion capture, deep learning, speech synthesis and so on, It is also a comprehensive product with multiple human characteristics (appearance characteristics, human performance ability, human interaction ability, etc.). It is also called virtual image, virtual human, digital human, etc. representative subdivision applications include virtual assistant, virtual customer service, virtual idol / anchor, etc.
This report studies the global Virtual Digital Human demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Virtual Digital Human, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Digital Human that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Virtual Digital Human total market, 2018-2029, (USD Million)
Global Virtual Digital Human total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: Virtual Digital Human total market, key domestic companies and share, (USD Million)
Global Virtual Digital Human revenue by player and market share 2018-2023, (USD Million)
Global Virtual Digital Human total market by Type, CAGR, 2018-2029, (USD Million)
Global Virtual Digital Human total market by Application, CAGR, 2018-2029, (USD Million)
This reports profiles major players in the global Virtual Digital Human market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, ELLASSAY, Crypton Future Media, Inc., UneeQ, Unreal Engine, Eisko, Soul Machines, Baidu and Tencent, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Digital Human market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Virtual Digital Human Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Virtual Digital Human Market, Segmentation by Type
Service Virtual Digital Human
Identity Virtual Digital Human
Global Virtual Digital Human Market, Segmentation by Application
Media Field
Financial Field
Retail Sector
Game Field
Others
Companies Profiled:
Microsoft
ELLASSAY
Crypton Future Media, Inc.
UneeQ
Unreal Engine
Eisko
Soul Machines
Baidu
Tencent
Blue Focus Group
Wonder Share
Beijing Jetsen Technology Co., Ltd.
Mango Excellent Media
T-angel
Yunnan Tourism Co., Ltd
DGene Inc.
Digital Domain
Key Questions Answered
1. How big is the global Virtual Digital Human market?
2. What is the demand of the global Virtual Digital Human market?
3. What is the year over year growth of the global Virtual Digital Human market?
4. What is the total value of the global Virtual Digital Human market?
5. Who are the major players in the global Virtual Digital Human market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 Virtual Digital Human Introduction
1.2 World Virtual Digital Human Market Size & Forecast (2018 & 2022 & 2029)
1.3 World Virtual Digital Human Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Digital Human Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States Virtual Digital Human Market Size (2018-2029)
1.3.3 China Virtual Digital Human Market Size (2018-2029)
1.3.4 Europe Virtual Digital Human Market Size (2018-2029)
1.3.5 Japan Virtual Digital Human Market Size (2018-2029)
1.3.6 South Korea Virtual Digital Human Market Size (2018-2029)
1.3.7 ASEAN Virtual Digital Human Market Size (2018-2029)
1.3.8 India Virtual Digital Human Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Digital Human Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Digital Human Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 Demand Summary
2.1 World Virtual Digital Human Consumption Value (2018-2029)
2.2 World Virtual Digital Human Consumption Value by Region
2.2.1 World Virtual Digital Human Consumption Value by Region (2018-2023)
2.2.2 World Virtual Digital Human Consumption Value Forecast by Region (2024-2029)
2.3 United States Virtual Digital Human Consumption Value (2018-2029)
2.4 China Virtual Digital Human Consumption Value (2018-2029)
2.5 Europe Virtual Digital Human Consumption Value (2018-2029)
2.6 Japan Virtual Digital Human Consumption Value (2018-2029)
2.7 South Korea Virtual Digital Human Consumption Value (2018-2029)
2.8 ASEAN Virtual Digital Human Consumption Value (2018-2029)
2.9 India Virtual Digital Human Consumption Value (2018-2029)
3 World Virtual Digital Human Companies Competitive Analysis
3.1 World Virtual Digital Human Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Digital Human Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Digital Human in 2022
3.2.3 Global Concentration Ratios (CR8) for Virtual Digital Human in 2022
3.3 Virtual Digital Human Company Evaluation Quadrant
3.4 Virtual Digital Human Market: Overall Company Footprint Analysis
3.4.1 Virtual Digital Human Market: Region Footprint
3.4.2 Virtual Digital Human Market: Company Product Type Footprint
3.4.3 Virtual Digital Human Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Digital Human Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Digital Human Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: Virtual Digital Human Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: Virtual Digital Human Consumption Value Comparison
4.2.1 United States VS China: Virtual Digital Human Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Virtual Digital Human Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based Virtual Digital Human Companies and Market Share, 2018-2023
4.3.1 United States Based Virtual Digital Human Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Digital Human Revenue, (2018-2023)
4.4 China Based Companies Virtual Digital Human Revenue and Market Share, 2018-2023
4.4.1 China Based Virtual Digital Human Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Digital Human Revenue, (2018-2023)
4.5 Rest of World Based Virtual Digital Human Companies and Market Share, 2018-2023
4.5.1 Rest of World Based Virtual Digital Human Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Digital Human Revenue, (2018-2023)
5 Market Analysis by Type
5.1 World Virtual Digital Human Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Service Virtual Digital Human
5.2.2 Identity Virtual Digital Human
5.3 Market Segment by Type
5.3.1 World Virtual Digital Human Market Size by Type (2018-2023)
5.3.2 World Virtual Digital Human Market Size by Type (2024-2029)
5.3.3 World Virtual Digital Human Market Size Market Share by Type (2018-2029)
6 Market Analysis by Application
6.1 World Virtual Digital Human Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Media Field
6.2.2 Financial Field
6.2.3 Retail Sector
6.2.4 Game Field
6.2.5 Game Field
6.3 Market Segment by Application
6.3.1 World Virtual Digital Human Market Size by Application (2018-2023)
6.3.2 World Virtual Digital Human Market Size by Application (2024-2029)
6.3.3 World Virtual Digital Human Market Size by Application (2018-2029)
7 Company Profiles
7.1 Microsoft
7.1.1 Microsoft Details
7.1.2 Microsoft Major Business
7.1.3 Microsoft Virtual Digital Human Product and Services
7.1.4 Microsoft Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Microsoft Recent Developments/Updates
7.1.6 Microsoft Competitive Strengths & Weaknesses
7.2 ELLASSAY
7.2.1 ELLASSAY Details
7.2.2 ELLASSAY Major Business
7.2.3 ELLASSAY Virtual Digital Human Product and Services
7.2.4 ELLASSAY Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 ELLASSAY Recent Developments/Updates
7.2.6 ELLASSAY Competitive Strengths & Weaknesses
7.3 Crypton Future Media, Inc.
7.3.1 Crypton Future Media, Inc. Details
7.3.2 Crypton Future Media, Inc. Major Business
7.3.3 Crypton Future Media, Inc. Virtual Digital Human Product and Services
7.3.4 Crypton Future Media, Inc. Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Crypton Future Media, Inc. Recent Developments/Updates
7.3.6 Crypton Future Media, Inc. Competitive Strengths & Weaknesses
7.4 UneeQ
7.4.1 UneeQ Details
7.4.2 UneeQ Major Business
7.4.3 UneeQ Virtual Digital Human Product and Services
7.4.4 UneeQ Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 UneeQ Recent Developments/Updates
7.4.6 UneeQ Competitive Strengths & Weaknesses
7.5 Unreal Engine
7.5.1 Unreal Engine Details
7.5.2 Unreal Engine Major Business
7.5.3 Unreal Engine Virtual Digital Human Product and Services
7.5.4 Unreal Engine Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Unreal Engine Recent Developments/Updates
7.5.6 Unreal Engine Competitive Strengths & Weaknesses
7.6 Eisko
7.6.1 Eisko Details
7.6.2 Eisko Major Business
7.6.3 Eisko Virtual Digital Human Product and Services
7.6.4 Eisko Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Eisko Recent Developments/Updates
7.6.6 Eisko Competitive Strengths & Weaknesses
7.7 Soul Machines
7.7.1 Soul Machines Details
7.7.2 Soul Machines Major Business
7.7.3 Soul Machines Virtual Digital Human Product and Services
7.7.4 Soul Machines Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Soul Machines Recent Developments/Updates
7.7.6 Soul Machines Competitive Strengths & Weaknesses
7.8 Baidu
7.8.1 Baidu Details
7.8.2 Baidu Major Business
7.8.3 Baidu Virtual Digital Human Product and Services
7.8.4 Baidu Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Baidu Recent Developments/Updates
7.8.6 Baidu Competitive Strengths & Weaknesses
7.9 Tencent
7.9.1 Tencent Details
7.9.2 Tencent Major Business
7.9.3 Tencent Virtual Digital Human Product and Services
7.9.4 Tencent Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Tencent Recent Developments/Updates
7.9.6 Tencent Competitive Strengths & Weaknesses
7.10 Blue Focus Group
7.10.1 Blue Focus Group Details
7.10.2 Blue Focus Group Major Business
7.10.3 Blue Focus Group Virtual Digital Human Product and Services
7.10.4 Blue Focus Group Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Blue Focus Group Recent Developments/Updates
7.10.6 Blue Focus Group Competitive Strengths & Weaknesses
7.11 Wonder Share
7.11.1 Wonder Share Details
7.11.2 Wonder Share Major Business
7.11.3 Wonder Share Virtual Digital Human Product and Services
7.11.4 Wonder Share Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Wonder Share Recent Developments/Updates
7.11.6 Wonder Share Competitive Strengths & Weaknesses
7.12 Beijing Jetsen Technology Co., Ltd.
7.12.1 Beijing Jetsen Technology Co., Ltd. Details
7.12.2 Beijing Jetsen Technology Co., Ltd. Major Business
7.12.3 Beijing Jetsen Technology Co., Ltd. Virtual Digital Human Product and Services
7.12.4 Beijing Jetsen Technology Co., Ltd. Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Beijing Jetsen Technology Co., Ltd. Recent Developments/Updates
7.12.6 Beijing Jetsen Technology Co., Ltd. Competitive Strengths & Weaknesses
7.13 Mango Excellent Media
7.13.1 Mango Excellent Media Details
7.13.2 Mango Excellent Media Major Business
7.13.3 Mango Excellent Media Virtual Digital Human Product and Services
7.13.4 Mango Excellent Media Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Mango Excellent Media Recent Developments/Updates
7.13.6 Mango Excellent Media Competitive Strengths & Weaknesses
7.14 T-angel
7.14.1 T-angel Details
7.14.2 T-angel Major Business
7.14.3 T-angel Virtual Digital Human Product and Services
7.14.4 T-angel Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 T-angel Recent Developments/Updates
7.14.6 T-angel Competitive Strengths & Weaknesses
7.15 Yunnan Tourism Co., Ltd
7.15.1 Yunnan Tourism Co., Ltd Details
7.15.2 Yunnan Tourism Co., Ltd Major Business
7.15.3 Yunnan Tourism Co., Ltd Virtual Digital Human Product and Services
7.15.4 Yunnan Tourism Co., Ltd Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Yunnan Tourism Co., Ltd Recent Developments/Updates
7.15.6 Yunnan Tourism Co., Ltd Competitive Strengths & Weaknesses
7.16 DGene Inc.
7.16.1 DGene Inc. Details
7.16.2 DGene Inc. Major Business
7.16.3 DGene Inc. Virtual Digital Human Product and Services
7.16.4 DGene Inc. Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 DGene Inc. Recent Developments/Updates
7.16.6 DGene Inc. Competitive Strengths & Weaknesses
7.17 Digital Domain
7.17.1 Digital Domain Details
7.17.2 Digital Domain Major Business
7.17.3 Digital Domain Virtual Digital Human Product and Services
7.17.4 Digital Domain Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Digital Domain Recent Developments/Updates
7.17.6 Digital Domain Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Virtual Digital Human Industry Chain
8.2 Virtual Digital Human Upstream Analysis
8.3 Virtual Digital Human Midstream Analysis
8.4 Virtual Digital Human Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Virtual Digital Human Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Digital Human Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Digital Human Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Digital Human Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World Virtual Digital Human Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Digital Human Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World Virtual Digital Human Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World Virtual Digital Human Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World Virtual Digital Human Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Digital Human Players in 2022
Table 12. World Virtual Digital Human Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global Virtual Digital Human Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Digital Human Player
Table 15. Virtual Digital Human Market: Company Product Type Footprint
Table 16. Virtual Digital Human Market: Company Product Application Footprint
Table 17. Virtual Digital Human Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Digital Human Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China Virtual Digital Human Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based Virtual Digital Human Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Digital Human Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies Virtual Digital Human Revenue Market Share (2018-2023)
Table 23. China Based Virtual Digital Human Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Digital Human Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies Virtual Digital Human Revenue Market Share (2018-2023)
Table 26. Rest of World Based Virtual Digital Human Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Digital Human Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies Virtual Digital Human Revenue Market Share (2018-2023)
Table 29. World Virtual Digital Human Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World Virtual Digital Human Market Size by Type (2018-2023) & (USD Million)
Table 31. World Virtual Digital Human Market Size by Type (2024-2029) & (USD Million)
Table 32. World Virtual Digital Human Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World Virtual Digital Human Market Size by Application (2018-2023) & (USD Million)
Table 34. World Virtual Digital Human Market Size by Application (2024-2029) & (USD Million)
Table 35. Microsoft Basic Information, Area Served and Competitors
Table 36. Microsoft Major Business
Table 37. Microsoft Virtual Digital Human Product and Services
Table 38. Microsoft Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Microsoft Recent Developments/Updates
Table 40. Microsoft Competitive Strengths & Weaknesses
Table 41. ELLASSAY Basic Information, Area Served and Competitors
Table 42. ELLASSAY Major Business
Table 43. ELLASSAY Virtual Digital Human Product and Services
Table 44. ELLASSAY Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. ELLASSAY Recent Developments/Updates
Table 46. ELLASSAY Competitive Strengths & Weaknesses
Table 47. Crypton Future Media, Inc. Basic Information, Area Served and Competitors
Table 48. Crypton Future Media, Inc. Major Business
Table 49. Crypton Future Media, Inc. Virtual Digital Human Product and Services
Table 50. Crypton Future Media, Inc. Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Crypton Future Media, Inc. Recent Developments/Updates
Table 52. Crypton Future Media, Inc. Competitive Strengths & Weaknesses
Table 53. UneeQ Basic Information, Area Served and Competitors
Table 54. UneeQ Major Business
Table 55. UneeQ Virtual Digital Human Product and Services
Table 56. UneeQ Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. UneeQ Recent Developments/Updates
Table 58. UneeQ Competitive Strengths & Weaknesses
Table 59. Unreal Engine Basic Information, Area Served and Competitors
Table 60. Unreal Engine Major Business
Table 61. Unreal Engine Virtual Digital Human Product and Services
Table 62. Unreal Engine Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Unreal Engine Recent Developments/Updates
Table 64. Unreal Engine Competitive Strengths & Weaknesses
Table 65. Eisko Basic Information, Area Served and Competitors
Table 66. Eisko Major Business
Table 67. Eisko Virtual Digital Human Product and Services
Table 68. Eisko Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Eisko Recent Developments/Updates
Table 70. Eisko Competitive Strengths & Weaknesses
Table 71. Soul Machines Basic Information, Area Served and Competitors
Table 72. Soul Machines Major Business
Table 73. Soul Machines Virtual Digital Human Product and Services
Table 74. Soul Machines Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Soul Machines Recent Developments/Updates
Table 76. Soul Machines Competitive Strengths & Weaknesses
Table 77. Baidu Basic Information, Area Served and Competitors
Table 78. Baidu Major Business
Table 79. Baidu Virtual Digital Human Product and Services
Table 80. Baidu Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Baidu Recent Developments/Updates
Table 82. Baidu Competitive Strengths & Weaknesses
Table 83. Tencent Basic Information, Area Served and Competitors
Table 84. Tencent Major Business
Table 85. Tencent Virtual Digital Human Product and Services
Table 86. Tencent Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Tencent Recent Developments/Updates
Table 88. Tencent Competitive Strengths & Weaknesses
Table 89. Blue Focus Group Basic Information, Area Served and Competitors
Table 90. Blue Focus Group Major Business
Table 91. Blue Focus Group Virtual Digital Human Product and Services
Table 92. Blue Focus Group Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Blue Focus Group Recent Developments/Updates
Table 94. Blue Focus Group Competitive Strengths & Weaknesses
Table 95. Wonder Share Basic Information, Area Served and Competitors
Table 96. Wonder Share Major Business
Table 97. Wonder Share Virtual Digital Human Product and Services
Table 98. Wonder Share Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Wonder Share Recent Developments/Updates
Table 100. Wonder Share Competitive Strengths & Weaknesses
Table 101. Beijing Jetsen Technology Co., Ltd. Basic Information, Area Served and Competitors
Table 102. Beijing Jetsen Technology Co., Ltd. Major Business
Table 103. Beijing Jetsen Technology Co., Ltd. Virtual Digital Human Product and Services
Table 104. Beijing Jetsen Technology Co., Ltd. Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Beijing Jetsen Technology Co., Ltd. Recent Developments/Updates
Table 106. Beijing Jetsen Technology Co., Ltd. Competitive Strengths & Weaknesses
Table 107. Mango Excellent Media Basic Information, Area Served and Competitors
Table 108. Mango Excellent Media Major Business
Table 109. Mango Excellent Media Virtual Digital Human Product and Services
Table 110. Mango Excellent Media Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Mango Excellent Media Recent Developments/Updates
Table 112. Mango Excellent Media Competitive Strengths & Weaknesses
Table 113. T-angel Basic Information, Area Served and Competitors
Table 114. T-angel Major Business
Table 115. T-angel Virtual Digital Human Product and Services
Table 116. T-angel Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. T-angel Recent Developments/Updates
Table 118. T-angel Competitive Strengths & Weaknesses
Table 119. Yunnan Tourism Co., Ltd Basic Information, Area Served and Competitors
Table 120. Yunnan Tourism Co., Ltd Major Business
Table 121. Yunnan Tourism Co., Ltd Virtual Digital Human Product and Services
Table 122. Yunnan Tourism Co., Ltd Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Yunnan Tourism Co., Ltd Recent Developments/Updates
Table 124. Yunnan Tourism Co., Ltd Competitive Strengths & Weaknesses
Table 125. DGene Inc. Basic Information, Area Served and Competitors
Table 126. DGene Inc. Major Business
Table 127. DGene Inc. Virtual Digital Human Product and Services
Table 128. DGene Inc. Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. DGene Inc. Recent Developments/Updates
Table 130. Digital Domain Basic Information, Area Served and Competitors
Table 131. Digital Domain Major Business
Table 132. Digital Domain Virtual Digital Human Product and Services
Table 133. Digital Domain Virtual Digital Human Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 134. Global Key Players of Virtual Digital Human Upstream (Raw Materials)
Table 135. Virtual Digital Human Typical Customers
List of Figure
Figure 1. Virtual Digital Human Picture
Figure 2. World Virtual Digital Human Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Virtual Digital Human Total Market Size (2018-2029) & (USD Million)
Figure 4. World Virtual Digital Human Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Digital Human Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company Virtual Digital Human Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company Virtual Digital Human Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company Virtual Digital Human Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company Virtual Digital Human Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company Virtual Digital Human Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company Virtual Digital Human Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company Virtual Digital Human Revenue (2018-2029) & (USD Million)
Figure 13. Virtual Digital Human Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 16. World Virtual Digital Human Consumption Value Market Share by Region (2018-2029)
Figure 17. United States Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 18. China Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 23. India Virtual Digital Human Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of Virtual Digital Human by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Digital Human Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Digital Human Markets in 2022
Figure 27. United States VS China: Virtual Digital Human Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Virtual Digital Human Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World Virtual Digital Human Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World Virtual Digital Human Market Size Market Share by Type in 2022
Figure 31. Service Virtual Digital Human
Figure 32. Identity Virtual Digital Human
Figure 33. World Virtual Digital Human Market Size Market Share by Type (2018-2029)
Figure 34. World Virtual Digital Human Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World Virtual Digital Human Market Size Market Share by Application in 2022
Figure 36. Media Field
Figure 37. Financial Field
Figure 38. Retail Sector
Figure 39. Game Field
Figure 40. Others
Figure 41. Virtual Digital Human Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
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