Global Virtual Digital Human Supply, Demand and Key Producers, 2024-2030

Global Virtual Digital Human Supply, Demand and Key Producers, 2024-2030

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Published Date: 23 Feb 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global Virtual Digital Human market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

With the continuous development of technology, virtual digital humans will usher in a broader development space. In the future, virtual digital humans will become more intelligent, natural, and diverse. Intelligence refers to the fact that virtual characters will become more intelligent and able to better adapt to different scenarios and user needs. Naturalization refers to the fact that virtual characters will become more realistic and natural, with smoother interactions with humans. Diversification refers to the fact that virtual characters will cover more fields and application scenarios, such as education, healthcare, business, etc.

This report studies the global Virtual Digital Human demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Digital Human, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Digital Human that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Virtual Digital Human total market, 2019-2030, (USD Million)
Global Virtual Digital Human total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Virtual Digital Human total market, key domestic companies and share, (USD Million)
Global Virtual Digital Human revenue by player and market share 2019-2024, (USD Million)
Global Virtual Digital Human total market by Type, CAGR, 2019-2030, (USD Million)
Global Virtual Digital Human total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Virtual Digital Human market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Sogou, Tencent, Shiyou Technology, ByteDance, Unilumin Group, iFLYTEK, SenseTime, Alibaba and Xiaoice (Microsoft), etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Digital Human market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Virtual Digital Human Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Virtual Digital Human Market, Segmentation by Type
Real Person-driven
AI-driven

Global Virtual Digital Human Market, Segmentation by Application
Media Field
Financial Field
Retail Sector
Game Field
Others

Companies Profiled:
Sogou
Tencent
Shiyou Technology
ByteDance
Unilumin Group
iFLYTEK
SenseTime
Alibaba
Xiaoice (Microsoft)
Xmov
Haihuman Technology
Huawei
NetEase
DeepScience Ltd.
NVIDIA
Soul Machines
Digital Domain
UneeQ
Epic Game

Key Questions Answered
1. How big is the global Virtual Digital Human market?
2. What is the demand of the global Virtual Digital Human market?
3. What is the year over year growth of the global Virtual Digital Human market?
4. What is the total value of the global Virtual Digital Human market?
5. Who are the major players in the global Virtual Digital Human market?
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Table of Contents

1 Supply Summary
1.1 Virtual Digital Human Introduction
1.2 World Virtual Digital Human Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Virtual Digital Human Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Digital Human Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Virtual Digital Human Market Size (2019-2030)
1.3.3 China Virtual Digital Human Market Size (2019-2030)
1.3.4 Europe Virtual Digital Human Market Size (2019-2030)
1.3.5 Japan Virtual Digital Human Market Size (2019-2030)
1.3.6 South Korea Virtual Digital Human Market Size (2019-2030)
1.3.7 ASEAN Virtual Digital Human Market Size (2019-2030)
1.3.8 India Virtual Digital Human Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Digital Human Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Digital Human Major Market Trends

2 Demand Summary
2.1 World Virtual Digital Human Consumption Value (2019-2030)
2.2 World Virtual Digital Human Consumption Value by Region
2.2.1 World Virtual Digital Human Consumption Value by Region (2019-2024)
2.2.2 World Virtual Digital Human Consumption Value Forecast by Region (2025-2030)
2.3 United States Virtual Digital Human Consumption Value (2019-2030)
2.4 China Virtual Digital Human Consumption Value (2019-2030)
2.5 Europe Virtual Digital Human Consumption Value (2019-2030)
2.6 Japan Virtual Digital Human Consumption Value (2019-2030)
2.7 South Korea Virtual Digital Human Consumption Value (2019-2030)
2.8 ASEAN Virtual Digital Human Consumption Value (2019-2030)
2.9 India Virtual Digital Human Consumption Value (2019-2030)

3 World Virtual Digital Human Companies Competitive Analysis
3.1 World Virtual Digital Human Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Digital Human Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Digital Human in 2023
3.2.3 Global Concentration Ratios (CR8) for Virtual Digital Human in 2023
3.3 Virtual Digital Human Company Evaluation Quadrant
3.4 Virtual Digital Human Market: Overall Company Footprint Analysis
3.4.1 Virtual Digital Human Market: Region Footprint
3.4.2 Virtual Digital Human Market: Company Product Type Footprint
3.4.3 Virtual Digital Human Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Digital Human Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Digital Human Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Virtual Digital Human Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Virtual Digital Human Consumption Value Comparison
4.2.1 United States VS China: Virtual Digital Human Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Virtual Digital Human Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Virtual Digital Human Companies and Market Share, 2019-2024
4.3.1 United States Based Virtual Digital Human Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Digital Human Revenue, (2019-2024)
4.4 China Based Companies Virtual Digital Human Revenue and Market Share, 2019-2024
4.4.1 China Based Virtual Digital Human Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Digital Human Revenue, (2019-2024)
4.5 Rest of World Based Virtual Digital Human Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Virtual Digital Human Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Digital Human Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Virtual Digital Human Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Real Person-driven
5.2.2 AI-driven
5.3 Market Segment by Type
5.3.1 World Virtual Digital Human Market Size by Type (2019-2024)
5.3.2 World Virtual Digital Human Market Size by Type (2025-2030)
5.3.3 World Virtual Digital Human Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Virtual Digital Human Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Media Field
6.2.2 Financial Field
6.2.3 Retail Sector
6.2.4 Game Field
6.2.5 Game Field
6.3 Market Segment by Application
6.3.1 World Virtual Digital Human Market Size by Application (2019-2024)
6.3.2 World Virtual Digital Human Market Size by Application (2025-2030)
6.3.3 World Virtual Digital Human Market Size by Application (2019-2030)

7 Company Profiles
7.1 Sogou
7.1.1 Sogou Details
7.1.2 Sogou Major Business
7.1.3 Sogou Virtual Digital Human Product and Services
7.1.4 Sogou Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Sogou Recent Developments/Updates
7.1.6 Sogou Competitive Strengths & Weaknesses
7.2 Tencent
7.2.1 Tencent Details
7.2.2 Tencent Major Business
7.2.3 Tencent Virtual Digital Human Product and Services
7.2.4 Tencent Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Tencent Recent Developments/Updates
7.2.6 Tencent Competitive Strengths & Weaknesses
7.3 Shiyou Technology
7.3.1 Shiyou Technology Details
7.3.2 Shiyou Technology Major Business
7.3.3 Shiyou Technology Virtual Digital Human Product and Services
7.3.4 Shiyou Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Shiyou Technology Recent Developments/Updates
7.3.6 Shiyou Technology Competitive Strengths & Weaknesses
7.4 ByteDance
7.4.1 ByteDance Details
7.4.2 ByteDance Major Business
7.4.3 ByteDance Virtual Digital Human Product and Services
7.4.4 ByteDance Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 ByteDance Recent Developments/Updates
7.4.6 ByteDance Competitive Strengths & Weaknesses
7.5 Unilumin Group
7.5.1 Unilumin Group Details
7.5.2 Unilumin Group Major Business
7.5.3 Unilumin Group Virtual Digital Human Product and Services
7.5.4 Unilumin Group Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Unilumin Group Recent Developments/Updates
7.5.6 Unilumin Group Competitive Strengths & Weaknesses
7.6 iFLYTEK
7.6.1 iFLYTEK Details
7.6.2 iFLYTEK Major Business
7.6.3 iFLYTEK Virtual Digital Human Product and Services
7.6.4 iFLYTEK Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 iFLYTEK Recent Developments/Updates
7.6.6 iFLYTEK Competitive Strengths & Weaknesses
7.7 SenseTime
7.7.1 SenseTime Details
7.7.2 SenseTime Major Business
7.7.3 SenseTime Virtual Digital Human Product and Services
7.7.4 SenseTime Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 SenseTime Recent Developments/Updates
7.7.6 SenseTime Competitive Strengths & Weaknesses
7.8 Alibaba
7.8.1 Alibaba Details
7.8.2 Alibaba Major Business
7.8.3 Alibaba Virtual Digital Human Product and Services
7.8.4 Alibaba Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Alibaba Recent Developments/Updates
7.8.6 Alibaba Competitive Strengths & Weaknesses
7.9 Xiaoice (Microsoft)
7.9.1 Xiaoice (Microsoft) Details
7.9.2 Xiaoice (Microsoft) Major Business
7.9.3 Xiaoice (Microsoft) Virtual Digital Human Product and Services
7.9.4 Xiaoice (Microsoft) Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Xiaoice (Microsoft) Recent Developments/Updates
7.9.6 Xiaoice (Microsoft) Competitive Strengths & Weaknesses
7.10 Xmov
7.10.1 Xmov Details
7.10.2 Xmov Major Business
7.10.3 Xmov Virtual Digital Human Product and Services
7.10.4 Xmov Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Xmov Recent Developments/Updates
7.10.6 Xmov Competitive Strengths & Weaknesses
7.11 Haihuman Technology
7.11.1 Haihuman Technology Details
7.11.2 Haihuman Technology Major Business
7.11.3 Haihuman Technology Virtual Digital Human Product and Services
7.11.4 Haihuman Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Haihuman Technology Recent Developments/Updates
7.11.6 Haihuman Technology Competitive Strengths & Weaknesses
7.12 Huawei
7.12.1 Huawei Details
7.12.2 Huawei Major Business
7.12.3 Huawei Virtual Digital Human Product and Services
7.12.4 Huawei Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Huawei Recent Developments/Updates
7.12.6 Huawei Competitive Strengths & Weaknesses
7.13 NetEase
7.13.1 NetEase Details
7.13.2 NetEase Major Business
7.13.3 NetEase Virtual Digital Human Product and Services
7.13.4 NetEase Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 NetEase Recent Developments/Updates
7.13.6 NetEase Competitive Strengths & Weaknesses
7.14 DeepScience Ltd.
7.14.1 DeepScience Ltd. Details
7.14.2 DeepScience Ltd. Major Business
7.14.3 DeepScience Ltd. Virtual Digital Human Product and Services
7.14.4 DeepScience Ltd. Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 DeepScience Ltd. Recent Developments/Updates
7.14.6 DeepScience Ltd. Competitive Strengths & Weaknesses
7.15 NVIDIA
7.15.1 NVIDIA Details
7.15.2 NVIDIA Major Business
7.15.3 NVIDIA Virtual Digital Human Product and Services
7.15.4 NVIDIA Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 NVIDIA Recent Developments/Updates
7.15.6 NVIDIA Competitive Strengths & Weaknesses
7.16 Soul Machines
7.16.1 Soul Machines Details
7.16.2 Soul Machines Major Business
7.16.3 Soul Machines Virtual Digital Human Product and Services
7.16.4 Soul Machines Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Soul Machines Recent Developments/Updates
7.16.6 Soul Machines Competitive Strengths & Weaknesses
7.17 Digital Domain
7.17.1 Digital Domain Details
7.17.2 Digital Domain Major Business
7.17.3 Digital Domain Virtual Digital Human Product and Services
7.17.4 Digital Domain Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Digital Domain Recent Developments/Updates
7.17.6 Digital Domain Competitive Strengths & Weaknesses
7.18 UneeQ
7.18.1 UneeQ Details
7.18.2 UneeQ Major Business
7.18.3 UneeQ Virtual Digital Human Product and Services
7.18.4 UneeQ Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 UneeQ Recent Developments/Updates
7.18.6 UneeQ Competitive Strengths & Weaknesses
7.19 Epic Game
7.19.1 Epic Game Details
7.19.2 Epic Game Major Business
7.19.3 Epic Game Virtual Digital Human Product and Services
7.19.4 Epic Game Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.19.5 Epic Game Recent Developments/Updates
7.19.6 Epic Game Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Virtual Digital Human Industry Chain
8.2 Virtual Digital Human Upstream Analysis
8.3 Virtual Digital Human Midstream Analysis
8.4 Virtual Digital Human Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Virtual Digital Human Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Digital Human Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Digital Human Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Digital Human Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Virtual Digital Human Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Digital Human Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Virtual Digital Human Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Virtual Digital Human Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Virtual Digital Human Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Digital Human Players in 2023
Table 12. World Virtual Digital Human Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Virtual Digital Human Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Digital Human Player
Table 15. Virtual Digital Human Market: Company Product Type Footprint
Table 16. Virtual Digital Human Market: Company Product Application Footprint
Table 17. Virtual Digital Human Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Digital Human Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Virtual Digital Human Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Virtual Digital Human Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Digital Human Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Virtual Digital Human Revenue Market Share (2019-2024)
Table 23. China Based Virtual Digital Human Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Digital Human Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Virtual Digital Human Revenue Market Share (2019-2024)
Table 26. Rest of World Based Virtual Digital Human Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Digital Human Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Virtual Digital Human Revenue Market Share (2019-2024)
Table 29. World Virtual Digital Human Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Virtual Digital Human Market Size by Type (2019-2024) & (USD Million)
Table 31. World Virtual Digital Human Market Size by Type (2025-2030) & (USD Million)
Table 32. World Virtual Digital Human Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Virtual Digital Human Market Size by Application (2019-2024) & (USD Million)
Table 34. World Virtual Digital Human Market Size by Application (2025-2030) & (USD Million)
Table 35. Sogou Basic Information, Area Served and Competitors
Table 36. Sogou Major Business
Table 37. Sogou Virtual Digital Human Product and Services
Table 38. Sogou Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Sogou Recent Developments/Updates
Table 40. Sogou Competitive Strengths & Weaknesses
Table 41. Tencent Basic Information, Area Served and Competitors
Table 42. Tencent Major Business
Table 43. Tencent Virtual Digital Human Product and Services
Table 44. Tencent Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Tencent Recent Developments/Updates
Table 46. Tencent Competitive Strengths & Weaknesses
Table 47. Shiyou Technology Basic Information, Area Served and Competitors
Table 48. Shiyou Technology Major Business
Table 49. Shiyou Technology Virtual Digital Human Product and Services
Table 50. Shiyou Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Shiyou Technology Recent Developments/Updates
Table 52. Shiyou Technology Competitive Strengths & Weaknesses
Table 53. ByteDance Basic Information, Area Served and Competitors
Table 54. ByteDance Major Business
Table 55. ByteDance Virtual Digital Human Product and Services
Table 56. ByteDance Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. ByteDance Recent Developments/Updates
Table 58. ByteDance Competitive Strengths & Weaknesses
Table 59. Unilumin Group Basic Information, Area Served and Competitors
Table 60. Unilumin Group Major Business
Table 61. Unilumin Group Virtual Digital Human Product and Services
Table 62. Unilumin Group Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Unilumin Group Recent Developments/Updates
Table 64. Unilumin Group Competitive Strengths & Weaknesses
Table 65. iFLYTEK Basic Information, Area Served and Competitors
Table 66. iFLYTEK Major Business
Table 67. iFLYTEK Virtual Digital Human Product and Services
Table 68. iFLYTEK Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. iFLYTEK Recent Developments/Updates
Table 70. iFLYTEK Competitive Strengths & Weaknesses
Table 71. SenseTime Basic Information, Area Served and Competitors
Table 72. SenseTime Major Business
Table 73. SenseTime Virtual Digital Human Product and Services
Table 74. SenseTime Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. SenseTime Recent Developments/Updates
Table 76. SenseTime Competitive Strengths & Weaknesses
Table 77. Alibaba Basic Information, Area Served and Competitors
Table 78. Alibaba Major Business
Table 79. Alibaba Virtual Digital Human Product and Services
Table 80. Alibaba Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Alibaba Recent Developments/Updates
Table 82. Alibaba Competitive Strengths & Weaknesses
Table 83. Xiaoice (Microsoft) Basic Information, Area Served and Competitors
Table 84. Xiaoice (Microsoft) Major Business
Table 85. Xiaoice (Microsoft) Virtual Digital Human Product and Services
Table 86. Xiaoice (Microsoft) Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Xiaoice (Microsoft) Recent Developments/Updates
Table 88. Xiaoice (Microsoft) Competitive Strengths & Weaknesses
Table 89. Xmov Basic Information, Area Served and Competitors
Table 90. Xmov Major Business
Table 91. Xmov Virtual Digital Human Product and Services
Table 92. Xmov Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Xmov Recent Developments/Updates
Table 94. Xmov Competitive Strengths & Weaknesses
Table 95. Haihuman Technology Basic Information, Area Served and Competitors
Table 96. Haihuman Technology Major Business
Table 97. Haihuman Technology Virtual Digital Human Product and Services
Table 98. Haihuman Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Haihuman Technology Recent Developments/Updates
Table 100. Haihuman Technology Competitive Strengths & Weaknesses
Table 101. Huawei Basic Information, Area Served and Competitors
Table 102. Huawei Major Business
Table 103. Huawei Virtual Digital Human Product and Services
Table 104. Huawei Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Huawei Recent Developments/Updates
Table 106. Huawei Competitive Strengths & Weaknesses
Table 107. NetEase Basic Information, Area Served and Competitors
Table 108. NetEase Major Business
Table 109. NetEase Virtual Digital Human Product and Services
Table 110. NetEase Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. NetEase Recent Developments/Updates
Table 112. NetEase Competitive Strengths & Weaknesses
Table 113. DeepScience Ltd. Basic Information, Area Served and Competitors
Table 114. DeepScience Ltd. Major Business
Table 115. DeepScience Ltd. Virtual Digital Human Product and Services
Table 116. DeepScience Ltd. Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. DeepScience Ltd. Recent Developments/Updates
Table 118. DeepScience Ltd. Competitive Strengths & Weaknesses
Table 119. NVIDIA Basic Information, Area Served and Competitors
Table 120. NVIDIA Major Business
Table 121. NVIDIA Virtual Digital Human Product and Services
Table 122. NVIDIA Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. NVIDIA Recent Developments/Updates
Table 124. NVIDIA Competitive Strengths & Weaknesses
Table 125. Soul Machines Basic Information, Area Served and Competitors
Table 126. Soul Machines Major Business
Table 127. Soul Machines Virtual Digital Human Product and Services
Table 128. Soul Machines Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Soul Machines Recent Developments/Updates
Table 130. Soul Machines Competitive Strengths & Weaknesses
Table 131. Digital Domain Basic Information, Area Served and Competitors
Table 132. Digital Domain Major Business
Table 133. Digital Domain Virtual Digital Human Product and Services
Table 134. Digital Domain Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. Digital Domain Recent Developments/Updates
Table 136. Digital Domain Competitive Strengths & Weaknesses
Table 137. UneeQ Basic Information, Area Served and Competitors
Table 138. UneeQ Major Business
Table 139. UneeQ Virtual Digital Human Product and Services
Table 140. UneeQ Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 141. UneeQ Recent Developments/Updates
Table 142. Epic Game Basic Information, Area Served and Competitors
Table 143. Epic Game Major Business
Table 144. Epic Game Virtual Digital Human Product and Services
Table 145. Epic Game Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 146. Global Key Players of Virtual Digital Human Upstream (Raw Materials)
Table 147. Virtual Digital Human Typical Customers
List of Figure
Figure 1. Virtual Digital Human Picture
Figure 2. World Virtual Digital Human Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Virtual Digital Human Total Market Size (2019-2030) & (USD Million)
Figure 4. World Virtual Digital Human Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Digital Human Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 13. Virtual Digital Human Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 16. World Virtual Digital Human Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 18. China Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 23. India Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Virtual Digital Human by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Digital Human Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Digital Human Markets in 2023
Figure 27. United States VS China: Virtual Digital Human Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Virtual Digital Human Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Virtual Digital Human Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Virtual Digital Human Market Size Market Share by Type in 2023
Figure 31. Real Person-driven
Figure 32. AI-driven
Figure 33. World Virtual Digital Human Market Size Market Share by Type (2019-2030)
Figure 34. World Virtual Digital Human Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Virtual Digital Human Market Size Market Share by Application in 2023
Figure 36. Media Field
Figure 37. Financial Field
Figure 38. Retail Sector
Figure 39. Game Field
Figure 40. Others
Figure 41. Virtual Digital Human Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

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Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Sogou
Tencent
Shiyou Technology
ByteDance
Unilumin Group
iFLYTEK
SenseTime
Alibaba
Xiaoice (Microsoft)
Xmov
Haihuman Technology
Huawei
NetEase
DeepScience Ltd.
NVIDIA
Soul Machines
Digital Domain
UneeQ
Epic Game
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Global Virtual Digital Human Supply, Demand and Key Producers, 2024-2030

Global Virtual Digital Human Supply, Demand and Key Producers, 2024-2030

Page: 145

Published Date: 23 Feb 2024

Category: Service & Software

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Description

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Description

The global Virtual Digital Human market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).

With the continuous development of technology, virtual digital humans will usher in a broader development space. In the future, virtual digital humans will become more intelligent, natural, and diverse. Intelligence refers to the fact that virtual characters will become more intelligent and able to better adapt to different scenarios and user needs. Naturalization refers to the fact that virtual characters will become more realistic and natural, with smoother interactions with humans. Diversification refers to the fact that virtual characters will cover more fields and application scenarios, such as education, healthcare, business, etc.

This report studies the global Virtual Digital Human demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for Virtual Digital Human, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Virtual Digital Human that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global Virtual Digital Human total market, 2019-2030, (USD Million)
Global Virtual Digital Human total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Virtual Digital Human total market, key domestic companies and share, (USD Million)
Global Virtual Digital Human revenue by player and market share 2019-2024, (USD Million)
Global Virtual Digital Human total market by Type, CAGR, 2019-2030, (USD Million)
Global Virtual Digital Human total market by Application, CAGR, 2019-2030, (USD Million).

This reports profiles major players in the global Virtual Digital Human market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Sogou, Tencent, Shiyou Technology, ByteDance, Unilumin Group, iFLYTEK, SenseTime, Alibaba and Xiaoice (Microsoft), etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Virtual Digital Human market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global Virtual Digital Human Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global Virtual Digital Human Market, Segmentation by Type
Real Person-driven
AI-driven

Global Virtual Digital Human Market, Segmentation by Application
Media Field
Financial Field
Retail Sector
Game Field
Others

Companies Profiled:
Sogou
Tencent
Shiyou Technology
ByteDance
Unilumin Group
iFLYTEK
SenseTime
Alibaba
Xiaoice (Microsoft)
Xmov
Haihuman Technology
Huawei
NetEase
DeepScience Ltd.
NVIDIA
Soul Machines
Digital Domain
UneeQ
Epic Game

Key Questions Answered
1. How big is the global Virtual Digital Human market?
2. What is the demand of the global Virtual Digital Human market?
3. What is the year over year growth of the global Virtual Digital Human market?
4. What is the total value of the global Virtual Digital Human market?
5. Who are the major players in the global Virtual Digital Human market?
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Table of Contents

1 Supply Summary
1.1 Virtual Digital Human Introduction
1.2 World Virtual Digital Human Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Virtual Digital Human Total Market by Region (by Headquarter Location)
1.3.1 World Virtual Digital Human Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Virtual Digital Human Market Size (2019-2030)
1.3.3 China Virtual Digital Human Market Size (2019-2030)
1.3.4 Europe Virtual Digital Human Market Size (2019-2030)
1.3.5 Japan Virtual Digital Human Market Size (2019-2030)
1.3.6 South Korea Virtual Digital Human Market Size (2019-2030)
1.3.7 ASEAN Virtual Digital Human Market Size (2019-2030)
1.3.8 India Virtual Digital Human Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Virtual Digital Human Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Virtual Digital Human Major Market Trends

2 Demand Summary
2.1 World Virtual Digital Human Consumption Value (2019-2030)
2.2 World Virtual Digital Human Consumption Value by Region
2.2.1 World Virtual Digital Human Consumption Value by Region (2019-2024)
2.2.2 World Virtual Digital Human Consumption Value Forecast by Region (2025-2030)
2.3 United States Virtual Digital Human Consumption Value (2019-2030)
2.4 China Virtual Digital Human Consumption Value (2019-2030)
2.5 Europe Virtual Digital Human Consumption Value (2019-2030)
2.6 Japan Virtual Digital Human Consumption Value (2019-2030)
2.7 South Korea Virtual Digital Human Consumption Value (2019-2030)
2.8 ASEAN Virtual Digital Human Consumption Value (2019-2030)
2.9 India Virtual Digital Human Consumption Value (2019-2030)

3 World Virtual Digital Human Companies Competitive Analysis
3.1 World Virtual Digital Human Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Virtual Digital Human Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Virtual Digital Human in 2023
3.2.3 Global Concentration Ratios (CR8) for Virtual Digital Human in 2023
3.3 Virtual Digital Human Company Evaluation Quadrant
3.4 Virtual Digital Human Market: Overall Company Footprint Analysis
3.4.1 Virtual Digital Human Market: Region Footprint
3.4.2 Virtual Digital Human Market: Company Product Type Footprint
3.4.3 Virtual Digital Human Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Virtual Digital Human Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Virtual Digital Human Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Virtual Digital Human Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Virtual Digital Human Consumption Value Comparison
4.2.1 United States VS China: Virtual Digital Human Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Virtual Digital Human Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Virtual Digital Human Companies and Market Share, 2019-2024
4.3.1 United States Based Virtual Digital Human Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Virtual Digital Human Revenue, (2019-2024)
4.4 China Based Companies Virtual Digital Human Revenue and Market Share, 2019-2024
4.4.1 China Based Virtual Digital Human Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Virtual Digital Human Revenue, (2019-2024)
4.5 Rest of World Based Virtual Digital Human Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Virtual Digital Human Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Virtual Digital Human Revenue, (2019-2024)

5 Market Analysis by Type
5.1 World Virtual Digital Human Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 Real Person-driven
5.2.2 AI-driven
5.3 Market Segment by Type
5.3.1 World Virtual Digital Human Market Size by Type (2019-2024)
5.3.2 World Virtual Digital Human Market Size by Type (2025-2030)
5.3.3 World Virtual Digital Human Market Size Market Share by Type (2019-2030)

6 Market Analysis by Application
6.1 World Virtual Digital Human Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Media Field
6.2.2 Financial Field
6.2.3 Retail Sector
6.2.4 Game Field
6.2.5 Game Field
6.3 Market Segment by Application
6.3.1 World Virtual Digital Human Market Size by Application (2019-2024)
6.3.2 World Virtual Digital Human Market Size by Application (2025-2030)
6.3.3 World Virtual Digital Human Market Size by Application (2019-2030)

7 Company Profiles
7.1 Sogou
7.1.1 Sogou Details
7.1.2 Sogou Major Business
7.1.3 Sogou Virtual Digital Human Product and Services
7.1.4 Sogou Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Sogou Recent Developments/Updates
7.1.6 Sogou Competitive Strengths & Weaknesses
7.2 Tencent
7.2.1 Tencent Details
7.2.2 Tencent Major Business
7.2.3 Tencent Virtual Digital Human Product and Services
7.2.4 Tencent Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Tencent Recent Developments/Updates
7.2.6 Tencent Competitive Strengths & Weaknesses
7.3 Shiyou Technology
7.3.1 Shiyou Technology Details
7.3.2 Shiyou Technology Major Business
7.3.3 Shiyou Technology Virtual Digital Human Product and Services
7.3.4 Shiyou Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Shiyou Technology Recent Developments/Updates
7.3.6 Shiyou Technology Competitive Strengths & Weaknesses
7.4 ByteDance
7.4.1 ByteDance Details
7.4.2 ByteDance Major Business
7.4.3 ByteDance Virtual Digital Human Product and Services
7.4.4 ByteDance Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 ByteDance Recent Developments/Updates
7.4.6 ByteDance Competitive Strengths & Weaknesses
7.5 Unilumin Group
7.5.1 Unilumin Group Details
7.5.2 Unilumin Group Major Business
7.5.3 Unilumin Group Virtual Digital Human Product and Services
7.5.4 Unilumin Group Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Unilumin Group Recent Developments/Updates
7.5.6 Unilumin Group Competitive Strengths & Weaknesses
7.6 iFLYTEK
7.6.1 iFLYTEK Details
7.6.2 iFLYTEK Major Business
7.6.3 iFLYTEK Virtual Digital Human Product and Services
7.6.4 iFLYTEK Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 iFLYTEK Recent Developments/Updates
7.6.6 iFLYTEK Competitive Strengths & Weaknesses
7.7 SenseTime
7.7.1 SenseTime Details
7.7.2 SenseTime Major Business
7.7.3 SenseTime Virtual Digital Human Product and Services
7.7.4 SenseTime Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 SenseTime Recent Developments/Updates
7.7.6 SenseTime Competitive Strengths & Weaknesses
7.8 Alibaba
7.8.1 Alibaba Details
7.8.2 Alibaba Major Business
7.8.3 Alibaba Virtual Digital Human Product and Services
7.8.4 Alibaba Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Alibaba Recent Developments/Updates
7.8.6 Alibaba Competitive Strengths & Weaknesses
7.9 Xiaoice (Microsoft)
7.9.1 Xiaoice (Microsoft) Details
7.9.2 Xiaoice (Microsoft) Major Business
7.9.3 Xiaoice (Microsoft) Virtual Digital Human Product and Services
7.9.4 Xiaoice (Microsoft) Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Xiaoice (Microsoft) Recent Developments/Updates
7.9.6 Xiaoice (Microsoft) Competitive Strengths & Weaknesses
7.10 Xmov
7.10.1 Xmov Details
7.10.2 Xmov Major Business
7.10.3 Xmov Virtual Digital Human Product and Services
7.10.4 Xmov Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 Xmov Recent Developments/Updates
7.10.6 Xmov Competitive Strengths & Weaknesses
7.11 Haihuman Technology
7.11.1 Haihuman Technology Details
7.11.2 Haihuman Technology Major Business
7.11.3 Haihuman Technology Virtual Digital Human Product and Services
7.11.4 Haihuman Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Haihuman Technology Recent Developments/Updates
7.11.6 Haihuman Technology Competitive Strengths & Weaknesses
7.12 Huawei
7.12.1 Huawei Details
7.12.2 Huawei Major Business
7.12.3 Huawei Virtual Digital Human Product and Services
7.12.4 Huawei Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 Huawei Recent Developments/Updates
7.12.6 Huawei Competitive Strengths & Weaknesses
7.13 NetEase
7.13.1 NetEase Details
7.13.2 NetEase Major Business
7.13.3 NetEase Virtual Digital Human Product and Services
7.13.4 NetEase Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 NetEase Recent Developments/Updates
7.13.6 NetEase Competitive Strengths & Weaknesses
7.14 DeepScience Ltd.
7.14.1 DeepScience Ltd. Details
7.14.2 DeepScience Ltd. Major Business
7.14.3 DeepScience Ltd. Virtual Digital Human Product and Services
7.14.4 DeepScience Ltd. Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 DeepScience Ltd. Recent Developments/Updates
7.14.6 DeepScience Ltd. Competitive Strengths & Weaknesses
7.15 NVIDIA
7.15.1 NVIDIA Details
7.15.2 NVIDIA Major Business
7.15.3 NVIDIA Virtual Digital Human Product and Services
7.15.4 NVIDIA Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 NVIDIA Recent Developments/Updates
7.15.6 NVIDIA Competitive Strengths & Weaknesses
7.16 Soul Machines
7.16.1 Soul Machines Details
7.16.2 Soul Machines Major Business
7.16.3 Soul Machines Virtual Digital Human Product and Services
7.16.4 Soul Machines Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Soul Machines Recent Developments/Updates
7.16.6 Soul Machines Competitive Strengths & Weaknesses
7.17 Digital Domain
7.17.1 Digital Domain Details
7.17.2 Digital Domain Major Business
7.17.3 Digital Domain Virtual Digital Human Product and Services
7.17.4 Digital Domain Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Digital Domain Recent Developments/Updates
7.17.6 Digital Domain Competitive Strengths & Weaknesses
7.18 UneeQ
7.18.1 UneeQ Details
7.18.2 UneeQ Major Business
7.18.3 UneeQ Virtual Digital Human Product and Services
7.18.4 UneeQ Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.18.5 UneeQ Recent Developments/Updates
7.18.6 UneeQ Competitive Strengths & Weaknesses
7.19 Epic Game
7.19.1 Epic Game Details
7.19.2 Epic Game Major Business
7.19.3 Epic Game Virtual Digital Human Product and Services
7.19.4 Epic Game Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024)
7.19.5 Epic Game Recent Developments/Updates
7.19.6 Epic Game Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 Virtual Digital Human Industry Chain
8.2 Virtual Digital Human Upstream Analysis
8.3 Virtual Digital Human Midstream Analysis
8.4 Virtual Digital Human Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World Virtual Digital Human Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Virtual Digital Human Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Virtual Digital Human Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Virtual Digital Human Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Virtual Digital Human Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Virtual Digital Human Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Virtual Digital Human Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Virtual Digital Human Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Virtual Digital Human Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Virtual Digital Human Players in 2023
Table 12. World Virtual Digital Human Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Virtual Digital Human Company Evaluation Quadrant
Table 14. Head Office of Key Virtual Digital Human Player
Table 15. Virtual Digital Human Market: Company Product Type Footprint
Table 16. Virtual Digital Human Market: Company Product Application Footprint
Table 17. Virtual Digital Human Mergers & Acquisitions Activity
Table 18. United States VS China Virtual Digital Human Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Virtual Digital Human Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Virtual Digital Human Companies, Headquarters (States, Country)
Table 21. United States Based Companies Virtual Digital Human Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Virtual Digital Human Revenue Market Share (2019-2024)
Table 23. China Based Virtual Digital Human Companies, Headquarters (Province, Country)
Table 24. China Based Companies Virtual Digital Human Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Virtual Digital Human Revenue Market Share (2019-2024)
Table 26. Rest of World Based Virtual Digital Human Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Virtual Digital Human Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Virtual Digital Human Revenue Market Share (2019-2024)
Table 29. World Virtual Digital Human Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Virtual Digital Human Market Size by Type (2019-2024) & (USD Million)
Table 31. World Virtual Digital Human Market Size by Type (2025-2030) & (USD Million)
Table 32. World Virtual Digital Human Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Virtual Digital Human Market Size by Application (2019-2024) & (USD Million)
Table 34. World Virtual Digital Human Market Size by Application (2025-2030) & (USD Million)
Table 35. Sogou Basic Information, Area Served and Competitors
Table 36. Sogou Major Business
Table 37. Sogou Virtual Digital Human Product and Services
Table 38. Sogou Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Sogou Recent Developments/Updates
Table 40. Sogou Competitive Strengths & Weaknesses
Table 41. Tencent Basic Information, Area Served and Competitors
Table 42. Tencent Major Business
Table 43. Tencent Virtual Digital Human Product and Services
Table 44. Tencent Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Tencent Recent Developments/Updates
Table 46. Tencent Competitive Strengths & Weaknesses
Table 47. Shiyou Technology Basic Information, Area Served and Competitors
Table 48. Shiyou Technology Major Business
Table 49. Shiyou Technology Virtual Digital Human Product and Services
Table 50. Shiyou Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Shiyou Technology Recent Developments/Updates
Table 52. Shiyou Technology Competitive Strengths & Weaknesses
Table 53. ByteDance Basic Information, Area Served and Competitors
Table 54. ByteDance Major Business
Table 55. ByteDance Virtual Digital Human Product and Services
Table 56. ByteDance Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. ByteDance Recent Developments/Updates
Table 58. ByteDance Competitive Strengths & Weaknesses
Table 59. Unilumin Group Basic Information, Area Served and Competitors
Table 60. Unilumin Group Major Business
Table 61. Unilumin Group Virtual Digital Human Product and Services
Table 62. Unilumin Group Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Unilumin Group Recent Developments/Updates
Table 64. Unilumin Group Competitive Strengths & Weaknesses
Table 65. iFLYTEK Basic Information, Area Served and Competitors
Table 66. iFLYTEK Major Business
Table 67. iFLYTEK Virtual Digital Human Product and Services
Table 68. iFLYTEK Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. iFLYTEK Recent Developments/Updates
Table 70. iFLYTEK Competitive Strengths & Weaknesses
Table 71. SenseTime Basic Information, Area Served and Competitors
Table 72. SenseTime Major Business
Table 73. SenseTime Virtual Digital Human Product and Services
Table 74. SenseTime Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. SenseTime Recent Developments/Updates
Table 76. SenseTime Competitive Strengths & Weaknesses
Table 77. Alibaba Basic Information, Area Served and Competitors
Table 78. Alibaba Major Business
Table 79. Alibaba Virtual Digital Human Product and Services
Table 80. Alibaba Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Alibaba Recent Developments/Updates
Table 82. Alibaba Competitive Strengths & Weaknesses
Table 83. Xiaoice (Microsoft) Basic Information, Area Served and Competitors
Table 84. Xiaoice (Microsoft) Major Business
Table 85. Xiaoice (Microsoft) Virtual Digital Human Product and Services
Table 86. Xiaoice (Microsoft) Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Xiaoice (Microsoft) Recent Developments/Updates
Table 88. Xiaoice (Microsoft) Competitive Strengths & Weaknesses
Table 89. Xmov Basic Information, Area Served and Competitors
Table 90. Xmov Major Business
Table 91. Xmov Virtual Digital Human Product and Services
Table 92. Xmov Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. Xmov Recent Developments/Updates
Table 94. Xmov Competitive Strengths & Weaknesses
Table 95. Haihuman Technology Basic Information, Area Served and Competitors
Table 96. Haihuman Technology Major Business
Table 97. Haihuman Technology Virtual Digital Human Product and Services
Table 98. Haihuman Technology Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Haihuman Technology Recent Developments/Updates
Table 100. Haihuman Technology Competitive Strengths & Weaknesses
Table 101. Huawei Basic Information, Area Served and Competitors
Table 102. Huawei Major Business
Table 103. Huawei Virtual Digital Human Product and Services
Table 104. Huawei Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. Huawei Recent Developments/Updates
Table 106. Huawei Competitive Strengths & Weaknesses
Table 107. NetEase Basic Information, Area Served and Competitors
Table 108. NetEase Major Business
Table 109. NetEase Virtual Digital Human Product and Services
Table 110. NetEase Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. NetEase Recent Developments/Updates
Table 112. NetEase Competitive Strengths & Weaknesses
Table 113. DeepScience Ltd. Basic Information, Area Served and Competitors
Table 114. DeepScience Ltd. Major Business
Table 115. DeepScience Ltd. Virtual Digital Human Product and Services
Table 116. DeepScience Ltd. Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. DeepScience Ltd. Recent Developments/Updates
Table 118. DeepScience Ltd. Competitive Strengths & Weaknesses
Table 119. NVIDIA Basic Information, Area Served and Competitors
Table 120. NVIDIA Major Business
Table 121. NVIDIA Virtual Digital Human Product and Services
Table 122. NVIDIA Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. NVIDIA Recent Developments/Updates
Table 124. NVIDIA Competitive Strengths & Weaknesses
Table 125. Soul Machines Basic Information, Area Served and Competitors
Table 126. Soul Machines Major Business
Table 127. Soul Machines Virtual Digital Human Product and Services
Table 128. Soul Machines Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Soul Machines Recent Developments/Updates
Table 130. Soul Machines Competitive Strengths & Weaknesses
Table 131. Digital Domain Basic Information, Area Served and Competitors
Table 132. Digital Domain Major Business
Table 133. Digital Domain Virtual Digital Human Product and Services
Table 134. Digital Domain Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 135. Digital Domain Recent Developments/Updates
Table 136. Digital Domain Competitive Strengths & Weaknesses
Table 137. UneeQ Basic Information, Area Served and Competitors
Table 138. UneeQ Major Business
Table 139. UneeQ Virtual Digital Human Product and Services
Table 140. UneeQ Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 141. UneeQ Recent Developments/Updates
Table 142. Epic Game Basic Information, Area Served and Competitors
Table 143. Epic Game Major Business
Table 144. Epic Game Virtual Digital Human Product and Services
Table 145. Epic Game Virtual Digital Human Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 146. Global Key Players of Virtual Digital Human Upstream (Raw Materials)
Table 147. Virtual Digital Human Typical Customers
List of Figure
Figure 1. Virtual Digital Human Picture
Figure 2. World Virtual Digital Human Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Virtual Digital Human Total Market Size (2019-2030) & (USD Million)
Figure 4. World Virtual Digital Human Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Virtual Digital Human Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Virtual Digital Human Revenue (2019-2030) & (USD Million)
Figure 13. Virtual Digital Human Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 16. World Virtual Digital Human Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 18. China Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 23. India Virtual Digital Human Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Virtual Digital Human by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Virtual Digital Human Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Virtual Digital Human Markets in 2023
Figure 27. United States VS China: Virtual Digital Human Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Virtual Digital Human Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Virtual Digital Human Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Virtual Digital Human Market Size Market Share by Type in 2023
Figure 31. Real Person-driven
Figure 32. AI-driven
Figure 33. World Virtual Digital Human Market Size Market Share by Type (2019-2030)
Figure 34. World Virtual Digital Human Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World Virtual Digital Human Market Size Market Share by Application in 2023
Figure 36. Media Field
Figure 37. Financial Field
Figure 38. Retail Sector
Figure 39. Game Field
Figure 40. Others
Figure 41. Virtual Digital Human Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Sogou
Tencent
Shiyou Technology
ByteDance
Unilumin Group
iFLYTEK
SenseTime
Alibaba
Xiaoice (Microsoft)
Xmov
Haihuman Technology
Huawei
NetEase
DeepScience Ltd.
NVIDIA
Soul Machines
Digital Domain
UneeQ
Epic Game
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