Global Card and Board Games Supply, Demand and Key Producers, 2023-2029
Page: 99
Published Date: 28 Feb 2023
Category: Consumer Goods
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Related Reports
- Product Tags
Description
Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
This report studies the global Card and Board Games production, demand, key manufacturers, and key regions.
This report is a detailed and comprehensive analysis of the world market for Card and Board Games, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of Card and Board Games that contribute to its increasing demand across many markets.
The global Card and Board Games market size is expected to reach $ million by 2029, rising at a market growth of % CAGR during the forecast period (2023-2029).
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.
Highlights and key features of the study
Global Card and Board Games total production and demand, 2018-2029, (K Units)
Global Card and Board Games total production value, 2018-2029, (USD Million)
Global Card and Board Games production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global Card and Board Games consumption by region & country, CAGR, 2018-2029 & (K Units)
U.S. VS China: Card and Board Games domestic production, consumption, key domestic manufacturers and share
Global Card and Board Games production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)
Global Card and Board Games production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)
Global Card and Board Games production by Application production, value, CAGR, 2018-2029, (USD Million) & (K Units)
This reports profiles key players in the global Card and Board Games market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Asmodee Editions, Goliath B.V., Grand Prix International, Hasbro and Ravensburger, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Card and Board Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (USD/Unit) by manufacturer, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.
Global Card and Board Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Card and Board Games Market, Segmentation by Type
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs
Global Card and Board Games Market, Segmentation by Application
Offline Retail
Online Retail
Companies Profiled:
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
Key Questions Answered
1. How big is the global Card and Board Games market?
2. What is the demand of the global Card and Board Games market?
3. What is the year over year growth of the global Card and Board Games market?
4. What is the production and production value of the global Card and Board Games market?
5. Who are the key producers in the global Card and Board Games market?
6. What are the growth factors driving the market demand?
Table of Contents
1 Supply Summary
1.1 Card and Board Games Introduction
1.2 World Card and Board Games Supply & Forecast
1.2.1 World Card and Board Games Production Value (2018 & 2022 & 2029)
1.2.2 World Card and Board Games Production (2018-2029)
1.2.3 World Card and Board Games Pricing Trends (2018-2029)
1.3 World Card and Board Games Production by Region (Based on Production Site)
1.3.1 World Card and Board Games Production Value by Region (2018-2029)
1.3.2 World Card and Board Games Production by Region (2018-2029)
1.3.3 World Card and Board Games Average Price by Region (2018-2029)
1.3.4 North America Card and Board Games Production (2018-2029)
1.3.5 Europe Card and Board Games Production (2018-2029)
1.3.6 China Card and Board Games Production (2018-2029)
1.3.7 Japan Card and Board Games Production (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 Card and Board Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Card and Board Games Major Market Trends
1.5 Influence of COVID-19 and Russia-Ukraine War
1.5.1 Influence of COVID-19
1.5.2 Influence of Russia-Ukraine War
2 Demand Summary
2.1 World Card and Board Games Demand (2018-2029)
2.2 World Card and Board Games Consumption by Region
2.2.1 World Card and Board Games Consumption by Region (2018-2023)
2.2.2 World Card and Board Games Consumption Forecast by Region (2024-2029)
2.3 United States Card and Board Games Consumption (2018-2029)
2.4 China Card and Board Games Consumption (2018-2029)
2.5 Europe Card and Board Games Consumption (2018-2029)
2.6 Japan Card and Board Games Consumption (2018-2029)
2.7 South Korea Card and Board Games Consumption (2018-2029)
2.8 ASEAN Card and Board Games Consumption (2018-2029)
2.9 India Card and Board Games Consumption (2018-2029)
3 World Card and Board Games Manufacturers Competitive Analysis
3.1 World Card and Board Games Production Value by Manufacturer (2018-2023)
3.2 World Card and Board Games Production by Manufacturer (2018-2023)
3.3 World Card and Board Games Average Price by Manufacturer (2018-2023)
3.4 Card and Board Games Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
3.5.1 Global Card and Board Games Industry Rank of Major Manufacturers
3.5.2 Global Concentration Ratios (CR4) for Card and Board Games in 2022
3.5.3 Global Concentration Ratios (CR8) for Card and Board Games in 2022
3.6 Card and Board Games Market: Overall Company Footprint Analysis
3.6.1 Card and Board Games Market: Region Footprint
3.6.2 Card and Board Games Market: Company Product Type Footprint
3.6.3 Card and Board Games Market: Company Product Application Footprint
3.7 Competitive Environment
3.7.1 Historical Structure of the Industry
3.7.2 Barriers of Market Entry
3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations
4 United States VS China VS Rest of the World
4.1 United States VS China: Card and Board Games Production Value Comparison
4.1.1 United States VS China: Card and Board Games Production Value Comparison (2018 & 2022 & 2029)
4.1.2 United States VS China: Card and Board Games Production Value Market Share Comparison (2018 & 2022 & 2029)
4.2 United States VS China: Card and Board Games Production Comparison
4.2.1 United States VS China: Card and Board Games Production Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: Card and Board Games Production Market Share Comparison (2018 & 2022 & 2029)
4.3 United States VS China: Card and Board Games Consumption Comparison
4.3.1 United States VS China: Card and Board Games Consumption Comparison (2018 & 2022 & 2029)
4.3.2 United States VS China: Card and Board Games Consumption Market Share Comparison (2018 & 2022 & 2029)
4.4 United States Based Card and Board Games Manufacturers and Market Share, 2018-2023
4.4.1 United States Based Card and Board Games Manufacturers, Headquarters and Production Site (States, Country)
4.4.2 United States Based Manufacturers Card and Board Games Production Value (2018-2023)
4.4.3 United States Based Manufacturers Card and Board Games Production (2018-2023)
4.5 China Based Card and Board Games Manufacturers and Market Share
4.5.1 China Based Card and Board Games Manufacturers, Headquarters and Production Site (Province, Country)
4.5.2 China Based Manufacturers Card and Board Games Production Value (2018-2023)
4.5.3 China Based Manufacturers Card and Board Games Production (2018-2023)
4.6 Rest of World Based Card and Board Games Manufacturers and Market Share, 2018-2023
4.6.1 Rest of World Based Card and Board Games Manufacturers, Headquarters and Production Site (State, Country)
4.6.2 Rest of World Based Manufacturers Card and Board Games Production Value (2018-2023)
4.6.3 Rest of World Based Manufacturers Card and Board Games Production (2018-2023)
5 Market Analysis by Type
5.1 World Card and Board Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 Card and Dice Games
5.2.2 Collectible Card Games
5.2.3 Miniature Games
5.2.4 RPGs
5.3 Market Segment by Type
5.3.1 World Card and Board Games Production by Type (2018-2029)
5.3.2 World Card and Board Games Production Value by Type (2018-2029)
5.3.3 World Card and Board Games Average Price by Type (2018-2029)
6 Market Analysis by Application
6.1 World Card and Board Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Offline Retail
6.2.2 Online Retail
6.3 Market Segment by Application
6.3.1 World Card and Board Games Production by Application (2018-2029)
6.3.2 World Card and Board Games Production Value by Application (2018-2029)
6.3.3 World Card and Board Games Average Price by Application (2018-2029)
7 Company Profiles
7.1 Asmodee Editions
7.1.1 Asmodee Editions Details
7.1.2 Asmodee Editions Major Business
7.1.3 Asmodee Editions Card and Board Games Product and Services
7.1.4 Asmodee Editions Card and Board Games Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.1.5 Asmodee Editions Recent Developments/Updates
7.1.6 Asmodee Editions Competitive Strengths & Weaknesses
7.2 Goliath B.V.
7.2.1 Goliath B.V. Details
7.2.2 Goliath B.V. Major Business
7.2.3 Goliath B.V. Card and Board Games Product and Services
7.2.4 Goliath B.V. Card and Board Games Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.2.5 Goliath B.V. Recent Developments/Updates
7.2.6 Goliath B.V. Competitive Strengths & Weaknesses
7.3 Grand Prix International
7.3.1 Grand Prix International Details
7.3.2 Grand Prix International Major Business
7.3.3 Grand Prix International Card and Board Games Product and Services
7.3.4 Grand Prix International Card and Board Games Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.3.5 Grand Prix International Recent Developments/Updates
7.3.6 Grand Prix International Competitive Strengths & Weaknesses
7.4 Hasbro
7.4.1 Hasbro Details
7.4.2 Hasbro Major Business
7.4.3 Hasbro Card and Board Games Product and Services
7.4.4 Hasbro Card and Board Games Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.4.5 Hasbro Recent Developments/Updates
7.4.6 Hasbro Competitive Strengths & Weaknesses
7.5 Ravensburger
7.5.1 Ravensburger Details
7.5.2 Ravensburger Major Business
7.5.3 Ravensburger Card and Board Games Product and Services
7.5.4 Ravensburger Card and Board Games Production, Price, Value, Gross Margin and Market Share (2018-2023)
7.5.5 Ravensburger Recent Developments/Updates
7.5.6 Ravensburger Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Card and Board Games Industry Chain
8.2 Card and Board Games Upstream Analysis
8.2.1 Card and Board Games Core Raw Materials
8.2.2 Main Manufacturers of Card and Board Games Core Raw Materials
8.3 Midstream Analysis
8.4 Downstream Analysis
8.5 Card and Board Games Production Mode
8.6 Card and Board Games Procurement Model
8.7 Card and Board Games Industry Sales Model and Sales Channels
8.7.1 Card and Board Games Sales Model
8.7.2 Card and Board Games Typical Customers
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Card and Board Games Production Value by Region (2018, 2022 and 2029) & (USD Million)
Table 2. World Card and Board Games Production Value by Region (2018-2023) & (USD Million)
Table 3. World Card and Board Games Production Value by Region (2024-2029) & (USD Million)
Table 4. World Card and Board Games Production Value Market Share by Region (2018-2023)
Table 5. World Card and Board Games Production Value Market Share by Region (2024-2029)
Table 6. World Card and Board Games Production by Region (2018-2023) & (K Units)
Table 7. World Card and Board Games Production by Region (2024-2029) & (K Units)
Table 8. World Card and Board Games Production Market Share by Region (2018-2023)
Table 9. World Card and Board Games Production Market Share by Region (2024-2029)
Table 10. World Card and Board Games Average Price by Region (2018-2023) & (USD/Unit)
Table 11. World Card and Board Games Average Price by Region (2024-2029) & (USD/Unit)
Table 12. Card and Board Games Major Market Trends
Table 13. World Card and Board Games Consumption Growth Rate Forecast by Region (2018 & 2022 & 2029) & (K Units)
Table 14. World Card and Board Games Consumption by Region (2018-2023) & (K Units)
Table 15. World Card and Board Games Consumption Forecast by Region (2024-2029) & (K Units)
Table 16. World Card and Board Games Production Value by Manufacturer (2018-2023) & (USD Million)
Table 17. Production Value Market Share of Key Card and Board Games Producers in 2022
Table 18. World Card and Board Games Production by Manufacturer (2018-2023) & (K Units)
Table 19. Production Market Share of Key Card and Board Games Producers in 2022
Table 20. World Card and Board Games Average Price by Manufacturer (2018-2023) & (USD/Unit)
Table 21. Global Card and Board Games Company Evaluation Quadrant
Table 22. World Card and Board Games Industry Rank of Major Manufacturers, Based on Production Value in 2022
Table 23. Head Office and Card and Board Games Production Site of Key Manufacturer
Table 24. Card and Board Games Market: Company Product Type Footprint
Table 25. Card and Board Games Market: Company Product Application Footprint
Table 26. Card and Board Games Competitive Factors
Table 27. Card and Board Games New Entrant and Capacity Expansion Plans
Table 28. Card and Board Games Mergers & Acquisitions Activity
Table 29. United States VS China Card and Board Games Production Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 30. United States VS China Card and Board Games Production Comparison, (2018 & 2022 & 2029) & (K Units)
Table 31. United States VS China Card and Board Games Consumption Comparison, (2018 & 2022 & 2029) & (K Units)
Table 32. United States Based Card and Board Games Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers Card and Board Games Production Value, (2018-2023) & (USD Million)
Table 34. United States Based Manufacturers Card and Board Games Production Value Market Share (2018-2023)
Table 35. United States Based Manufacturers Card and Board Games Production (2018-2023) & (K Units)
Table 36. United States Based Manufacturers Card and Board Games Production Market Share (2018-2023)
Table 37. China Based Card and Board Games Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers Card and Board Games Production Value, (2018-2023) & (USD Million)
Table 39. China Based Manufacturers Card and Board Games Production Value Market Share (2018-2023)
Table 40. China Based Manufacturers Card and Board Games Production (2018-2023) & (K Units)
Table 41. China Based Manufacturers Card and Board Games Production Market Share (2018-2023)
Table 42. Rest of World Based Card and Board Games Manufacturers, Headquarters and Production Site (States, Country)
Table 43. Rest of World Based Manufacturers Card and Board Games Production Value, (2018-2023) & (USD Million)
Table 44. Rest of World Based Manufacturers Card and Board Games Production Value Market Share (2018-2023)
Table 45. Rest of World Based Manufacturers Card and Board Games Production (2018-2023) & (K Units)
Table 46. Rest of World Based Manufacturers Card and Board Games Production Market Share (2018-2023)
Table 47. World Card and Board Games Production Value by Type, (USD Million), 2018 & 2022 & 2029
Table 48. World Card and Board Games Production by Type (2018-2023) & (K Units)
Table 49. World Card and Board Games Production by Type (2024-2029) & (K Units)
Table 50. World Card and Board Games Production Value by Type (2018-2023) & (USD Million)
Table 51. World Card and Board Games Production Value by Type (2024-2029) & (USD Million)
Table 52. World Card and Board Games Average Price by Type (2018-2023) & (USD/Unit)
Table 53. World Card and Board Games Average Price by Type (2024-2029) & (USD/Unit)
Table 54. World Card and Board Games Production Value by Application, (USD Million), 2018 & 2022 & 2029
Table 55. World Card and Board Games Production by Application (2018-2023) & (K Units)
Table 56. World Card and Board Games Production by Application (2024-2029) & (K Units)
Table 57. World Card and Board Games Production Value by Application (2018-2023) & (USD Million)
Table 58. World Card and Board Games Production Value by Application (2024-2029) & (USD Million)
Table 59. World Card and Board Games Average Price by Application (2018-2023) & (USD/Unit)
Table 60. World Card and Board Games Average Price by Application (2024-2029) & (USD/Unit)
Table 61. Asmodee Editions Basic Information, Manufacturing Base and Competitors
Table 62. Asmodee Editions Major Business
Table 63. Asmodee Editions Card and Board Games Product and Services
Table 64. Asmodee Editions Card and Board Games Production (K Units), Price (USD/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 65. Asmodee Editions Recent Developments/Updates
Table 66. Asmodee Editions Competitive Strengths & Weaknesses
Table 67. Goliath B.V. Basic Information, Manufacturing Base and Competitors
Table 68. Goliath B.V. Major Business
Table 69. Goliath B.V. Card and Board Games Product and Services
Table 70. Goliath B.V. Card and Board Games Production (K Units), Price (USD/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 71. Goliath B.V. Recent Developments/Updates
Table 72. Goliath B.V. Competitive Strengths & Weaknesses
Table 73. Grand Prix International Basic Information, Manufacturing Base and Competitors
Table 74. Grand Prix International Major Business
Table 75. Grand Prix International Card and Board Games Product and Services
Table 76. Grand Prix International Card and Board Games Production (K Units), Price (USD/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. Grand Prix International Recent Developments/Updates
Table 78. Grand Prix International Competitive Strengths & Weaknesses
Table 79. Hasbro Basic Information, Manufacturing Base and Competitors
Table 80. Hasbro Major Business
Table 81. Hasbro Card and Board Games Product and Services
Table 82. Hasbro Card and Board Games Production (K Units), Price (USD/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 83. Hasbro Recent Developments/Updates
Table 84. Ravensburger Basic Information, Manufacturing Base and Competitors
Table 85. Ravensburger Major Business
Table 86. Ravensburger Card and Board Games Product and Services
Table 87. Ravensburger Card and Board Games Production (K Units), Price (USD/Unit), Production Value (USD Million), Gross Margin and Market Share (2018-2023)
Table 88. Global Key Players of Card and Board Games Upstream (Raw Materials)
Table 89. Card and Board Games Typical Customers
Table 90. Card and Board Games Typical Distributors
List of Figure
Figure 1. Card and Board Games Picture
Figure 2. World Card and Board Games Production Value: 2018 & 2022 & 2029, (USD Million)
Figure 3. World Card and Board Games Production Value and Forecast (2018-2029) & (USD Million)
Figure 4. World Card and Board Games Production (2018-2029) & (K Units)
Figure 5. World Card and Board Games Average Price (2018-2029) & (USD/Unit)
Figure 6. World Card and Board Games Production Value Market Share by Region (2018-2029)
Figure 7. World Card and Board Games Production Market Share by Region (2018-2029)
Figure 8. North America Card and Board Games Production (2018-2029) & (K Units)
Figure 9. Europe Card and Board Games Production (2018-2029) & (K Units)
Figure 10. China Card and Board Games Production (2018-2029) & (K Units)
Figure 11. Japan Card and Board Games Production (2018-2029) & (K Units)
Figure 12. Card and Board Games Market Drivers
Figure 13. Factors Affecting Demand
Figure 14. World Card and Board Games Consumption (2018-2029) & (K Units)
Figure 15. World Card and Board Games Consumption Market Share by Region (2018-2029)
Figure 16. United States Card and Board Games Consumption (2018-2029) & (K Units)
Figure 17. China Card and Board Games Consumption (2018-2029) & (K Units)
Figure 18. Europe Card and Board Games Consumption (2018-2029) & (K Units)
Figure 19. Japan Card and Board Games Consumption (2018-2029) & (K Units)
Figure 20. South Korea Card and Board Games Consumption (2018-2029) & (K Units)
Figure 21. ASEAN Card and Board Games Consumption (2018-2029) & (K Units)
Figure 22. India Card and Board Games Consumption (2018-2029) & (K Units)
Figure 23. Producer Shipments of Card and Board Games by Manufacturer Revenue ($MM) and Market Share (%): 2022
Figure 24. Global Four-firm Concentration Ratios (CR4) for Card and Board Games Markets in 2022
Figure 25. Global Four-firm Concentration Ratios (CR8) for Card and Board Games Markets in 2022
Figure 26. United States VS China: Card and Board Games Production Value Market Share Comparison (2018 & 2022 & 2029)
Figure 27. United States VS China: Card and Board Games Production Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: Card and Board Games Consumption Market Share Comparison (2018 & 2022 & 2029)
Figure 29. United States Based Manufacturers Card and Board Games Production Market Share 2022
Figure 30. China Based Manufacturers Card and Board Games Production Market Share 2022
Figure 31. Rest of World Based Manufacturers Card and Board Games Production Market Share 2022
Figure 32. World Card and Board Games Production Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 33. World Card and Board Games Production Value Market Share by Type in 2022
Figure 34. Card and Dice Games
Figure 35. Collectible Card Games
Figure 36. Miniature Games
Figure 37. RPGs
Figure 38. World Card and Board Games Production Market Share by Type (2018-2029)
Figure 39. World Card and Board Games Production Value Market Share by Type (2018-2029)
Figure 40. World Card and Board Games Average Price by Type (2018-2029) & (USD/Unit)
Figure 41. World Card and Board Games Production Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 42. World Card and Board Games Production Value Market Share by Application in 2022
Figure 43. Offline Retail
Figure 44. Online Retail
Figure 45. World Card and Board Games Production Market Share by Application (2018-2029)
Figure 46. World Card and Board Games Production Value Market Share by Application (2018-2029)
Figure 47. World Card and Board Games Average Price by Application (2018-2029) & (USD/Unit)
Figure 48. Card and Board Games Industry Chain
Figure 49. Card and Board Games Procurement Model
Figure 50. Card and Board Games Sales Model
Figure 51. Card and Board Games Sales Channels, Direct Sales, and Distribution
Figure 52. Methodology
Figure 53. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
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