Global Card and Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Global Card and Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Page: 91

Published Date: 02 Jan 2023

Category: Consumer Goods

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

According to our (Global Info Research) latest study, the global Card and Board Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.

These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.

The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.

This report is a detailed and comprehensive analysis for global Card and Board Games market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Card and Board Games market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Card and Board Games market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Card and Board Games market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Card and Board Games market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Card and Board Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Card and Board Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Asmodee Editions, Goliath B.V., Grand Prix International, Hasbro and Ravensburger. etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
Card and Board Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs

Market segment by Application
Offline Retail
Online Retail

Major players covered
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Card and Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Card and Board Games, with price, sales, revenue and global market share of Card and Board Games from 2018 to 2023.
Chapter 3, the Card and Board Games competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Card and Board Games breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Card and Board Games market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Card and Board Games.
Chapter 14 and 15, to describe Card and Board Games sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Card and Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Card and Board Games Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Card and Dice Games
1.3.3 Collectible Card Games
1.3.4 Miniature Games
1.3.5 RPGs
1.4 Market Analysis by Application
1.4.1 Overview: Global Card and Board Games Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Offline Retail
1.4.3 Online Retail
1.5 Global Card and Board Games Market Size & Forecast
1.5.1 Global Card and Board Games Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Card and Board Games Sales Quantity (2018-2029)
1.5.3 Global Card and Board Games Average Price (2018-2029)

2 Manufacturers Profiles
2.1 Asmodee Editions
2.1.1 Asmodee Editions Details
2.1.2 Asmodee Editions Major Business
2.1.3 Asmodee Editions Card and Board Games Product and Services
2.1.4 Asmodee Editions Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Asmodee Editions Recent Developments/Updates
2.2 Goliath B.V.
2.2.1 Goliath B.V. Details
2.2.2 Goliath B.V. Major Business
2.2.3 Goliath B.V. Card and Board Games Product and Services
2.2.4 Goliath B.V. Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Goliath B.V. Recent Developments/Updates
2.3 Grand Prix International
2.3.1 Grand Prix International Details
2.3.2 Grand Prix International Major Business
2.3.3 Grand Prix International Card and Board Games Product and Services
2.3.4 Grand Prix International Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Grand Prix International Recent Developments/Updates
2.4 Hasbro
2.4.1 Hasbro Details
2.4.2 Hasbro Major Business
2.4.3 Hasbro Card and Board Games Product and Services
2.4.4 Hasbro Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Hasbro Recent Developments/Updates
2.5 Ravensburger
2.5.1 Ravensburger Details
2.5.2 Ravensburger Major Business
2.5.3 Ravensburger Card and Board Games Product and Services
2.5.4 Ravensburger Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Ravensburger Recent Developments/Updates

3 Competitive Environment: Card and Board Games by Manufacturer
3.1 Global Card and Board Games Sales Quantity by Manufacturer (2018-2023)
3.2 Global Card and Board Games Revenue by Manufacturer (2018-2023)
3.3 Global Card and Board Games Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Card and Board Games by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Card and Board Games Manufacturer Market Share in 2022
3.4.2 Top 6 Card and Board Games Manufacturer Market Share in 2022
3.5 Card and Board Games Market: Overall Company Footprint Analysis
3.5.1 Card and Board Games Market: Region Footprint
3.5.2 Card and Board Games Market: Company Product Type Footprint
3.5.3 Card and Board Games Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Card and Board Games Market Size by Region
4.1.1 Global Card and Board Games Sales Quantity by Region (2018-2029)
4.1.2 Global Card and Board Games Consumption Value by Region (2018-2029)
4.1.3 Global Card and Board Games Average Price by Region (2018-2029)
4.2 North America Card and Board Games Consumption Value (2018-2029)
4.3 Europe Card and Board Games Consumption Value (2018-2029)
4.4 Asia-Pacific Card and Board Games Consumption Value (2018-2029)
4.5 South America Card and Board Games Consumption Value (2018-2029)
4.6 Middle East and Africa Card and Board Games Consumption Value (2018-2029)

5 Market Segment by Type
5.1 Global Card and Board Games Sales Quantity by Type (2018-2029)
5.2 Global Card and Board Games Consumption Value by Type (2018-2029)
5.3 Global Card and Board Games Average Price by Type (2018-2029)

6 Market Segment by Application
6.1 Global Card and Board Games Sales Quantity by Application (2018-2029)
6.2 Global Card and Board Games Consumption Value by Application (2018-2029)
6.3 Global Card and Board Games Average Price by Application (2018-2029)

7 North America
7.1 North America Card and Board Games Sales Quantity by Type (2018-2029)
7.2 North America Card and Board Games Sales Quantity by Application (2018-2029)
7.3 North America Card and Board Games Market Size by Country
7.3.1 North America Card and Board Games Sales Quantity by Country (2018-2029)
7.3.2 North America Card and Board Games Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe
8.1 Europe Card and Board Games Sales Quantity by Type (2018-2029)
8.2 Europe Card and Board Games Sales Quantity by Application (2018-2029)
8.3 Europe Card and Board Games Market Size by Country
8.3.1 Europe Card and Board Games Sales Quantity by Country (2018-2029)
8.3.2 Europe Card and Board Games Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific
9.1 Asia-Pacific Card and Board Games Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Card and Board Games Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Card and Board Games Market Size by Region
9.3.1 Asia-Pacific Card and Board Games Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Card and Board Games Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America
10.1 South America Card and Board Games Sales Quantity by Type (2018-2029)
10.2 South America Card and Board Games Sales Quantity by Application (2018-2029)
10.3 South America Card and Board Games Market Size by Country
10.3.1 South America Card and Board Games Sales Quantity by Country (2018-2029)
10.3.2 South America Card and Board Games Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa
11.1 Middle East & Africa Card and Board Games Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Card and Board Games Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Card and Board Games Market Size by Country
11.3.1 Middle East & Africa Card and Board Games Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Card and Board Games Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics
12.1 Card and Board Games Market Drivers
12.2 Card and Board Games Market Restraints
12.3 Card and Board Games Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of Card and Board Games and Key Manufacturers
13.2 Manufacturing Costs Percentage of Card and Board Games
13.3 Card and Board Games Production Process
13.4 Card and Board Games Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Card and Board Games Typical Distributors
14.3 Card and Board Games Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Card and Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Card and Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Asmodee Editions Basic Information, Manufacturing Base and Competitors
Table 4. Asmodee Editions Major Business
Table 5. Asmodee Editions Card and Board Games Product and Services
Table 6. Asmodee Editions Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Asmodee Editions Recent Developments/Updates
Table 8. Goliath B.V. Basic Information, Manufacturing Base and Competitors
Table 9. Goliath B.V. Major Business
Table 10. Goliath B.V. Card and Board Games Product and Services
Table 11. Goliath B.V. Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Goliath B.V. Recent Developments/Updates
Table 13. Grand Prix International Basic Information, Manufacturing Base and Competitors
Table 14. Grand Prix International Major Business
Table 15. Grand Prix International Card and Board Games Product and Services
Table 16. Grand Prix International Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Grand Prix International Recent Developments/Updates
Table 18. Hasbro Basic Information, Manufacturing Base and Competitors
Table 19. Hasbro Major Business
Table 20. Hasbro Card and Board Games Product and Services
Table 21. Hasbro Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Hasbro Recent Developments/Updates
Table 23. Ravensburger Basic Information, Manufacturing Base and Competitors
Table 24. Ravensburger Major Business
Table 25. Ravensburger Card and Board Games Product and Services
Table 26. Ravensburger Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Ravensburger Recent Developments/Updates
Table 28. Global Card and Board Games Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 29. Global Card and Board Games Revenue by Manufacturer (2018-2023) & (USD Million)
Table 30. Global Card and Board Games Average Price by Manufacturer (2018-2023) & (USD/Unit)
Table 31. Market Position of Manufacturers in Card and Board Games, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 32. Head Office and Card and Board Games Production Site of Key Manufacturer
Table 33. Card and Board Games Market: Company Product Type Footprint
Table 34. Card and Board Games Market: Company Product Application Footprint
Table 35. Card and Board Games New Market Entrants and Barriers to Market Entry
Table 36. Card and Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 37. Global Card and Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 38. Global Card and Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 39. Global Card and Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 40. Global Card and Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 41. Global Card and Board Games Average Price by Region (2018-2023) & (USD/Unit)
Table 42. Global Card and Board Games Average Price by Region (2024-2029) & (USD/Unit)
Table 43. Global Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 44. Global Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 45. Global Card and Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 46. Global Card and Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 47. Global Card and Board Games Average Price by Type (2018-2023) & (USD/Unit)
Table 48. Global Card and Board Games Average Price by Type (2024-2029) & (USD/Unit)
Table 49. Global Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 50. Global Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 51. Global Card and Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 52. Global Card and Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 53. Global Card and Board Games Average Price by Application (2018-2023) & (USD/Unit)
Table 54. Global Card and Board Games Average Price by Application (2024-2029) & (USD/Unit)
Table 55. North America Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 56. North America Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 57. North America Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 58. North America Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 59. North America Card and Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 60. North America Card and Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 61. North America Card and Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 62. North America Card and Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 63. Europe Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 64. Europe Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 65. Europe Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 66. Europe Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 67. Europe Card and Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 68. Europe Card and Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 69. Europe Card and Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 70. Europe Card and Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 71. Asia-Pacific Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 72. Asia-Pacific Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 73. Asia-Pacific Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 74. Asia-Pacific Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 75. Asia-Pacific Card and Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 76. Asia-Pacific Card and Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 77. Asia-Pacific Card and Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 78. Asia-Pacific Card and Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 79. South America Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 80. South America Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 81. South America Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 82. South America Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 83. South America Card and Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 84. South America Card and Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 85. South America Card and Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 86. South America Card and Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 87. Middle East & Africa Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 88. Middle East & Africa Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 89. Middle East & Africa Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 90. Middle East & Africa Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 91. Middle East & Africa Card and Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 92. Middle East & Africa Card and Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 93. Middle East & Africa Card and Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 94. Middle East & Africa Card and Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 95. Card and Board Games Raw Material
Table 96. Key Manufacturers of Card and Board Games Raw Materials
Table 97. Card and Board Games Typical Distributors
Table 98. Card and Board Games Typical Customers
List of Figures
Figure 1. Card and Board Games Picture
Figure 2. Global Card and Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Card and Board Games Consumption Value Market Share by Type in 2022
Figure 4. Card and Dice Games Examples
Figure 5. Collectible Card Games Examples
Figure 6. Miniature Games Examples
Figure 7. RPGs Examples
Figure 8. Global Card and Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 9. Global Card and Board Games Consumption Value Market Share by Application in 2022
Figure 10. Offline Retail Examples
Figure 11. Online Retail Examples
Figure 12. Global Card and Board Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 13. Global Card and Board Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 14. Global Card and Board Games Sales Quantity (2018-2029) & (K Units)
Figure 15. Global Card and Board Games Average Price (2018-2029) & (USD/Unit)
Figure 16. Global Card and Board Games Sales Quantity Market Share by Manufacturer in 2022
Figure 17. Global Card and Board Games Consumption Value Market Share by Manufacturer in 2022
Figure 18. Producer Shipments of Card and Board Games by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 19. Top 3 Card and Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 20. Top 6 Card and Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 21. Global Card and Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 22. Global Card and Board Games Consumption Value Market Share by Region (2018-2029)
Figure 23. North America Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Europe Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 25. Asia-Pacific Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 26. South America Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 27. Middle East & Africa Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 28. Global Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 29. Global Card and Board Games Consumption Value Market Share by Type (2018-2029)
Figure 30. Global Card and Board Games Average Price by Type (2018-2029) & (USD/Unit)
Figure 31. Global Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 32. Global Card and Board Games Consumption Value Market Share by Application (2018-2029)
Figure 33. Global Card and Board Games Average Price by Application (2018-2029) & (USD/Unit)
Figure 34. North America Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 35. North America Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 36. North America Card and Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 37. North America Card and Board Games Consumption Value Market Share by Country (2018-2029)
Figure 38. United States Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 39. Canada Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 40. Mexico Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Europe Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 42. Europe Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 43. Europe Card and Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 44. Europe Card and Board Games Consumption Value Market Share by Country (2018-2029)
Figure 45. Germany Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 46. France Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. United Kingdom Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. Russia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. Italy Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Asia-Pacific Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 51. Asia-Pacific Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 52. Asia-Pacific Card and Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 53. Asia-Pacific Card and Board Games Consumption Value Market Share by Region (2018-2029)
Figure 54. China Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 55. Japan Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. Korea Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. India Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. Southeast Asia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. Australia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. South America Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 61. South America Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 62. South America Card and Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 63. South America Card and Board Games Consumption Value Market Share by Country (2018-2029)
Figure 64. Brazil Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 65. Argentina Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 66. Middle East & Africa Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 67. Middle East & Africa Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 68. Middle East & Africa Card and Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 69. Middle East & Africa Card and Board Games Consumption Value Market Share by Region (2018-2029)
Figure 70. Turkey Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 71. Egypt Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. Saudi Arabia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. South Africa Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. Card and Board Games Market Drivers
Figure 75. Card and Board Games Market Restraints
Figure 76. Card and Board Games Market Trends
Figure 77. Porters Five Forces Analysis
Figure 78. Manufacturing Cost Structure Analysis of Card and Board Games in 2022
Figure 79. Manufacturing Process Analysis of Card and Board Games
Figure 80. Card and Board Games Industrial Chain
Figure 81. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 82. Direct Channel Pros & Cons
Figure 83. Indirect Channel Pros & Cons
Figure 84. Methodology
Figure 85. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
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Global Card and Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Global Card and Board Games Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Page: 91

Published Date: 02 Jan 2023

Category: Consumer Goods

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Description

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Description

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.

According to our (Global Info Research) latest study, the global Card and Board Games market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.

These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.

The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.

This report is a detailed and comprehensive analysis for global Card and Board Games market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:
Global Card and Board Games market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Card and Board Games market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Card and Board Games market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029
Global Card and Board Games market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Card and Board Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Card and Board Games market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Asmodee Editions, Goliath B.V., Grand Prix International, Hasbro and Ravensburger. etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation
Card and Board Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs

Market segment by Application
Offline Retail
Online Retail

Major players covered
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger

Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Card and Board Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Card and Board Games, with price, sales, revenue and global market share of Card and Board Games from 2018 to 2023.
Chapter 3, the Card and Board Games competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Card and Board Games breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Card and Board Games market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Card and Board Games.
Chapter 14 and 15, to describe Card and Board Games sales channel, distributors, customers, research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Card and Board Games
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Card and Board Games Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Card and Dice Games
1.3.3 Collectible Card Games
1.3.4 Miniature Games
1.3.5 RPGs
1.4 Market Analysis by Application
1.4.1 Overview: Global Card and Board Games Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Offline Retail
1.4.3 Online Retail
1.5 Global Card and Board Games Market Size & Forecast
1.5.1 Global Card and Board Games Consumption Value (2018 & 2022 & 2029)
1.5.2 Global Card and Board Games Sales Quantity (2018-2029)
1.5.3 Global Card and Board Games Average Price (2018-2029)

2 Manufacturers Profiles
2.1 Asmodee Editions
2.1.1 Asmodee Editions Details
2.1.2 Asmodee Editions Major Business
2.1.3 Asmodee Editions Card and Board Games Product and Services
2.1.4 Asmodee Editions Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Asmodee Editions Recent Developments/Updates
2.2 Goliath B.V.
2.2.1 Goliath B.V. Details
2.2.2 Goliath B.V. Major Business
2.2.3 Goliath B.V. Card and Board Games Product and Services
2.2.4 Goliath B.V. Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Goliath B.V. Recent Developments/Updates
2.3 Grand Prix International
2.3.1 Grand Prix International Details
2.3.2 Grand Prix International Major Business
2.3.3 Grand Prix International Card and Board Games Product and Services
2.3.4 Grand Prix International Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 Grand Prix International Recent Developments/Updates
2.4 Hasbro
2.4.1 Hasbro Details
2.4.2 Hasbro Major Business
2.4.3 Hasbro Card and Board Games Product and Services
2.4.4 Hasbro Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Hasbro Recent Developments/Updates
2.5 Ravensburger
2.5.1 Ravensburger Details
2.5.2 Ravensburger Major Business
2.5.3 Ravensburger Card and Board Games Product and Services
2.5.4 Ravensburger Card and Board Games Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 Ravensburger Recent Developments/Updates

3 Competitive Environment: Card and Board Games by Manufacturer
3.1 Global Card and Board Games Sales Quantity by Manufacturer (2018-2023)
3.2 Global Card and Board Games Revenue by Manufacturer (2018-2023)
3.3 Global Card and Board Games Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of Card and Board Games by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 Card and Board Games Manufacturer Market Share in 2022
3.4.2 Top 6 Card and Board Games Manufacturer Market Share in 2022
3.5 Card and Board Games Market: Overall Company Footprint Analysis
3.5.1 Card and Board Games Market: Region Footprint
3.5.2 Card and Board Games Market: Company Product Type Footprint
3.5.3 Card and Board Games Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region
4.1 Global Card and Board Games Market Size by Region
4.1.1 Global Card and Board Games Sales Quantity by Region (2018-2029)
4.1.2 Global Card and Board Games Consumption Value by Region (2018-2029)
4.1.3 Global Card and Board Games Average Price by Region (2018-2029)
4.2 North America Card and Board Games Consumption Value (2018-2029)
4.3 Europe Card and Board Games Consumption Value (2018-2029)
4.4 Asia-Pacific Card and Board Games Consumption Value (2018-2029)
4.5 South America Card and Board Games Consumption Value (2018-2029)
4.6 Middle East and Africa Card and Board Games Consumption Value (2018-2029)

5 Market Segment by Type
5.1 Global Card and Board Games Sales Quantity by Type (2018-2029)
5.2 Global Card and Board Games Consumption Value by Type (2018-2029)
5.3 Global Card and Board Games Average Price by Type (2018-2029)

6 Market Segment by Application
6.1 Global Card and Board Games Sales Quantity by Application (2018-2029)
6.2 Global Card and Board Games Consumption Value by Application (2018-2029)
6.3 Global Card and Board Games Average Price by Application (2018-2029)

7 North America
7.1 North America Card and Board Games Sales Quantity by Type (2018-2029)
7.2 North America Card and Board Games Sales Quantity by Application (2018-2029)
7.3 North America Card and Board Games Market Size by Country
7.3.1 North America Card and Board Games Sales Quantity by Country (2018-2029)
7.3.2 North America Card and Board Games Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe
8.1 Europe Card and Board Games Sales Quantity by Type (2018-2029)
8.2 Europe Card and Board Games Sales Quantity by Application (2018-2029)
8.3 Europe Card and Board Games Market Size by Country
8.3.1 Europe Card and Board Games Sales Quantity by Country (2018-2029)
8.3.2 Europe Card and Board Games Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific
9.1 Asia-Pacific Card and Board Games Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific Card and Board Games Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific Card and Board Games Market Size by Region
9.3.1 Asia-Pacific Card and Board Games Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific Card and Board Games Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America
10.1 South America Card and Board Games Sales Quantity by Type (2018-2029)
10.2 South America Card and Board Games Sales Quantity by Application (2018-2029)
10.3 South America Card and Board Games Market Size by Country
10.3.1 South America Card and Board Games Sales Quantity by Country (2018-2029)
10.3.2 South America Card and Board Games Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa
11.1 Middle East & Africa Card and Board Games Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa Card and Board Games Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa Card and Board Games Market Size by Country
11.3.1 Middle East & Africa Card and Board Games Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa Card and Board Games Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics
12.1 Card and Board Games Market Drivers
12.2 Card and Board Games Market Restraints
12.3 Card and Board Games Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain
13.1 Raw Material of Card and Board Games and Key Manufacturers
13.2 Manufacturing Costs Percentage of Card and Board Games
13.3 Card and Board Games Production Process
13.4 Card and Board Games Industrial Chain

14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Card and Board Games Typical Distributors
14.3 Card and Board Games Typical Customers

15 Research Findings and Conclusion

16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Card and Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global Card and Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Asmodee Editions Basic Information, Manufacturing Base and Competitors
Table 4. Asmodee Editions Major Business
Table 5. Asmodee Editions Card and Board Games Product and Services
Table 6. Asmodee Editions Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Asmodee Editions Recent Developments/Updates
Table 8. Goliath B.V. Basic Information, Manufacturing Base and Competitors
Table 9. Goliath B.V. Major Business
Table 10. Goliath B.V. Card and Board Games Product and Services
Table 11. Goliath B.V. Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Goliath B.V. Recent Developments/Updates
Table 13. Grand Prix International Basic Information, Manufacturing Base and Competitors
Table 14. Grand Prix International Major Business
Table 15. Grand Prix International Card and Board Games Product and Services
Table 16. Grand Prix International Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. Grand Prix International Recent Developments/Updates
Table 18. Hasbro Basic Information, Manufacturing Base and Competitors
Table 19. Hasbro Major Business
Table 20. Hasbro Card and Board Games Product and Services
Table 21. Hasbro Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Hasbro Recent Developments/Updates
Table 23. Ravensburger Basic Information, Manufacturing Base and Competitors
Table 24. Ravensburger Major Business
Table 25. Ravensburger Card and Board Games Product and Services
Table 26. Ravensburger Card and Board Games Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. Ravensburger Recent Developments/Updates
Table 28. Global Card and Board Games Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 29. Global Card and Board Games Revenue by Manufacturer (2018-2023) & (USD Million)
Table 30. Global Card and Board Games Average Price by Manufacturer (2018-2023) & (USD/Unit)
Table 31. Market Position of Manufacturers in Card and Board Games, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 32. Head Office and Card and Board Games Production Site of Key Manufacturer
Table 33. Card and Board Games Market: Company Product Type Footprint
Table 34. Card and Board Games Market: Company Product Application Footprint
Table 35. Card and Board Games New Market Entrants and Barriers to Market Entry
Table 36. Card and Board Games Mergers, Acquisition, Agreements, and Collaborations
Table 37. Global Card and Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 38. Global Card and Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 39. Global Card and Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 40. Global Card and Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 41. Global Card and Board Games Average Price by Region (2018-2023) & (USD/Unit)
Table 42. Global Card and Board Games Average Price by Region (2024-2029) & (USD/Unit)
Table 43. Global Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 44. Global Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 45. Global Card and Board Games Consumption Value by Type (2018-2023) & (USD Million)
Table 46. Global Card and Board Games Consumption Value by Type (2024-2029) & (USD Million)
Table 47. Global Card and Board Games Average Price by Type (2018-2023) & (USD/Unit)
Table 48. Global Card and Board Games Average Price by Type (2024-2029) & (USD/Unit)
Table 49. Global Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 50. Global Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 51. Global Card and Board Games Consumption Value by Application (2018-2023) & (USD Million)
Table 52. Global Card and Board Games Consumption Value by Application (2024-2029) & (USD Million)
Table 53. Global Card and Board Games Average Price by Application (2018-2023) & (USD/Unit)
Table 54. Global Card and Board Games Average Price by Application (2024-2029) & (USD/Unit)
Table 55. North America Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 56. North America Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 57. North America Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 58. North America Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 59. North America Card and Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 60. North America Card and Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 61. North America Card and Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 62. North America Card and Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 63. Europe Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 64. Europe Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 65. Europe Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 66. Europe Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 67. Europe Card and Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 68. Europe Card and Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 69. Europe Card and Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 70. Europe Card and Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 71. Asia-Pacific Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 72. Asia-Pacific Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 73. Asia-Pacific Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 74. Asia-Pacific Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 75. Asia-Pacific Card and Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 76. Asia-Pacific Card and Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 77. Asia-Pacific Card and Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 78. Asia-Pacific Card and Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 79. South America Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 80. South America Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 81. South America Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 82. South America Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 83. South America Card and Board Games Sales Quantity by Country (2018-2023) & (K Units)
Table 84. South America Card and Board Games Sales Quantity by Country (2024-2029) & (K Units)
Table 85. South America Card and Board Games Consumption Value by Country (2018-2023) & (USD Million)
Table 86. South America Card and Board Games Consumption Value by Country (2024-2029) & (USD Million)
Table 87. Middle East & Africa Card and Board Games Sales Quantity by Type (2018-2023) & (K Units)
Table 88. Middle East & Africa Card and Board Games Sales Quantity by Type (2024-2029) & (K Units)
Table 89. Middle East & Africa Card and Board Games Sales Quantity by Application (2018-2023) & (K Units)
Table 90. Middle East & Africa Card and Board Games Sales Quantity by Application (2024-2029) & (K Units)
Table 91. Middle East & Africa Card and Board Games Sales Quantity by Region (2018-2023) & (K Units)
Table 92. Middle East & Africa Card and Board Games Sales Quantity by Region (2024-2029) & (K Units)
Table 93. Middle East & Africa Card and Board Games Consumption Value by Region (2018-2023) & (USD Million)
Table 94. Middle East & Africa Card and Board Games Consumption Value by Region (2024-2029) & (USD Million)
Table 95. Card and Board Games Raw Material
Table 96. Key Manufacturers of Card and Board Games Raw Materials
Table 97. Card and Board Games Typical Distributors
Table 98. Card and Board Games Typical Customers
List of Figures
Figure 1. Card and Board Games Picture
Figure 2. Global Card and Board Games Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global Card and Board Games Consumption Value Market Share by Type in 2022
Figure 4. Card and Dice Games Examples
Figure 5. Collectible Card Games Examples
Figure 6. Miniature Games Examples
Figure 7. RPGs Examples
Figure 8. Global Card and Board Games Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 9. Global Card and Board Games Consumption Value Market Share by Application in 2022
Figure 10. Offline Retail Examples
Figure 11. Online Retail Examples
Figure 12. Global Card and Board Games Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 13. Global Card and Board Games Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 14. Global Card and Board Games Sales Quantity (2018-2029) & (K Units)
Figure 15. Global Card and Board Games Average Price (2018-2029) & (USD/Unit)
Figure 16. Global Card and Board Games Sales Quantity Market Share by Manufacturer in 2022
Figure 17. Global Card and Board Games Consumption Value Market Share by Manufacturer in 2022
Figure 18. Producer Shipments of Card and Board Games by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 19. Top 3 Card and Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 20. Top 6 Card and Board Games Manufacturer (Consumption Value) Market Share in 2022
Figure 21. Global Card and Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 22. Global Card and Board Games Consumption Value Market Share by Region (2018-2029)
Figure 23. North America Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Europe Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 25. Asia-Pacific Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 26. South America Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 27. Middle East & Africa Card and Board Games Consumption Value (2018-2029) & (USD Million)
Figure 28. Global Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 29. Global Card and Board Games Consumption Value Market Share by Type (2018-2029)
Figure 30. Global Card and Board Games Average Price by Type (2018-2029) & (USD/Unit)
Figure 31. Global Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 32. Global Card and Board Games Consumption Value Market Share by Application (2018-2029)
Figure 33. Global Card and Board Games Average Price by Application (2018-2029) & (USD/Unit)
Figure 34. North America Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 35. North America Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 36. North America Card and Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 37. North America Card and Board Games Consumption Value Market Share by Country (2018-2029)
Figure 38. United States Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 39. Canada Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 40. Mexico Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 41. Europe Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 42. Europe Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 43. Europe Card and Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 44. Europe Card and Board Games Consumption Value Market Share by Country (2018-2029)
Figure 45. Germany Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 46. France Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 47. United Kingdom Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 48. Russia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 49. Italy Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 50. Asia-Pacific Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 51. Asia-Pacific Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 52. Asia-Pacific Card and Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 53. Asia-Pacific Card and Board Games Consumption Value Market Share by Region (2018-2029)
Figure 54. China Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 55. Japan Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 56. Korea Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 57. India Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 58. Southeast Asia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 59. Australia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 60. South America Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 61. South America Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 62. South America Card and Board Games Sales Quantity Market Share by Country (2018-2029)
Figure 63. South America Card and Board Games Consumption Value Market Share by Country (2018-2029)
Figure 64. Brazil Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 65. Argentina Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 66. Middle East & Africa Card and Board Games Sales Quantity Market Share by Type (2018-2029)
Figure 67. Middle East & Africa Card and Board Games Sales Quantity Market Share by Application (2018-2029)
Figure 68. Middle East & Africa Card and Board Games Sales Quantity Market Share by Region (2018-2029)
Figure 69. Middle East & Africa Card and Board Games Consumption Value Market Share by Region (2018-2029)
Figure 70. Turkey Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 71. Egypt Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 72. Saudi Arabia Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 73. South Africa Card and Board Games Consumption Value and Growth Rate (2018-2029) & (USD Million)
Figure 74. Card and Board Games Market Drivers
Figure 75. Card and Board Games Market Restraints
Figure 76. Card and Board Games Market Trends
Figure 77. Porters Five Forces Analysis
Figure 78. Manufacturing Cost Structure Analysis of Card and Board Games in 2022
Figure 79. Manufacturing Process Analysis of Card and Board Games
Figure 80. Card and Board Games Industrial Chain
Figure 81. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 82. Direct Channel Pros & Cons
Figure 83. Indirect Channel Pros & Cons
Figure 84. Methodology
Figure 85. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
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