Global PC Racing Games Supply, Demand and Key Producers, 2023-2029

Global PC Racing Games Supply, Demand and Key Producers, 2023-2029

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Published Date: 06 Sep 2023

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
btl

Description

The global PC Racing Games market size is expected to reach $ 796.6 million by 2029, rising at a market growth of 3.7% CAGR during the forecast period (2023-2029).

Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.

In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.

United States is the second largest market of online game industry.

Tencent is the largest market player.

This report studies the global PC Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for PC Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of PC Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global PC Racing Games total market, 2018-2029, (USD Million)
Global PC Racing Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: PC Racing Games total market, key domestic companies and share, (USD Million)
Global PC Racing Games revenue by player and market share 2018-2023, (USD Million)
Global PC Racing Games total market by Type, CAGR, 2018-2029, (USD Million)
Global PC Racing Games total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global PC Racing Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Codemasters, Slightly Mad Studios, iRacing, Kunos Simulazioni, Milestone, Sector3 Studios, Image Space Incorporated and Microprose, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World PC Racing Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global PC Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global PC Racing Games Market, Segmentation by Type
F2P
P2P

Global PC Racing Games Market, Segmentation by Application
Online
Offline

Companies Profiled:
Tencent
Codemasters
Slightly Mad Studios
iRacing
Kunos Simulazioni
Milestone
Sector3 Studios
Image Space Incorporated
Microprose
Playground Games
Xbox Games Studios
Ubisoft
Electronic Arts
Amistech Games
Eutechnyx
NetEase
Raw Thrills

Key Questions Answered
1. How big is the global PC Racing Games market?
2. What is the demand of the global PC Racing Games market?
3. What is the year over year growth of the global PC Racing Games market?
4. What is the total value of the global PC Racing Games market?
5. Who are the major players in the global PC Racing Games market?
btl

Table of Contents

1 Supply Summary
1.1 PC Racing Games Introduction
1.2 World PC Racing Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World PC Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World PC Racing Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States PC Racing Games Market Size (2018-2029)
1.3.3 China PC Racing Games Market Size (2018-2029)
1.3.4 Europe PC Racing Games Market Size (2018-2029)
1.3.5 Japan PC Racing Games Market Size (2018-2029)
1.3.6 South Korea PC Racing Games Market Size (2018-2029)
1.3.7 ASEAN PC Racing Games Market Size (2018-2029)
1.3.8 India PC Racing Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 PC Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 PC Racing Games Major Market Trends

2 Demand Summary
2.1 World PC Racing Games Consumption Value (2018-2029)
2.2 World PC Racing Games Consumption Value by Region
2.2.1 World PC Racing Games Consumption Value by Region (2018-2023)
2.2.2 World PC Racing Games Consumption Value Forecast by Region (2024-2029)
2.3 United States PC Racing Games Consumption Value (2018-2029)
2.4 China PC Racing Games Consumption Value (2018-2029)
2.5 Europe PC Racing Games Consumption Value (2018-2029)
2.6 Japan PC Racing Games Consumption Value (2018-2029)
2.7 South Korea PC Racing Games Consumption Value (2018-2029)
2.8 ASEAN PC Racing Games Consumption Value (2018-2029)
2.9 India PC Racing Games Consumption Value (2018-2029)

3 World PC Racing Games Companies Competitive Analysis
3.1 World PC Racing Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global PC Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for PC Racing Games in 2022
3.2.3 Global Concentration Ratios (CR8) for PC Racing Games in 2022
3.3 PC Racing Games Company Evaluation Quadrant
3.4 PC Racing Games Market: Overall Company Footprint Analysis
3.4.1 PC Racing Games Market: Region Footprint
3.4.2 PC Racing Games Market: Company Product Type Footprint
3.4.3 PC Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: PC Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: PC Racing Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: PC Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: PC Racing Games Consumption Value Comparison
4.2.1 United States VS China: PC Racing Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: PC Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based PC Racing Games Companies and Market Share, 2018-2023
4.3.1 United States Based PC Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies PC Racing Games Revenue, (2018-2023)
4.4 China Based Companies PC Racing Games Revenue and Market Share, 2018-2023
4.4.1 China Based PC Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies PC Racing Games Revenue, (2018-2023)
4.5 Rest of World Based PC Racing Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based PC Racing Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies PC Racing Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World PC Racing Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 F2P
5.2.2 P2P
5.3 Market Segment by Type
5.3.1 World PC Racing Games Market Size by Type (2018-2023)
5.3.2 World PC Racing Games Market Size by Type (2024-2029)
5.3.3 World PC Racing Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World PC Racing Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Online
6.2.2 Offline
6.3 Market Segment by Application
6.3.1 World PC Racing Games Market Size by Application (2018-2023)
6.3.2 World PC Racing Games Market Size by Application (2024-2029)
6.3.3 World PC Racing Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent PC Racing Games Product and Services
7.1.4 Tencent PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Codemasters
7.2.1 Codemasters Details
7.2.2 Codemasters Major Business
7.2.3 Codemasters PC Racing Games Product and Services
7.2.4 Codemasters PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Codemasters Recent Developments/Updates
7.2.6 Codemasters Competitive Strengths & Weaknesses
7.3 Slightly Mad Studios
7.3.1 Slightly Mad Studios Details
7.3.2 Slightly Mad Studios Major Business
7.3.3 Slightly Mad Studios PC Racing Games Product and Services
7.3.4 Slightly Mad Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Slightly Mad Studios Recent Developments/Updates
7.3.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.4 iRacing
7.4.1 iRacing Details
7.4.2 iRacing Major Business
7.4.3 iRacing PC Racing Games Product and Services
7.4.4 iRacing PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 iRacing Recent Developments/Updates
7.4.6 iRacing Competitive Strengths & Weaknesses
7.5 Kunos Simulazioni
7.5.1 Kunos Simulazioni Details
7.5.2 Kunos Simulazioni Major Business
7.5.3 Kunos Simulazioni PC Racing Games Product and Services
7.5.4 Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Kunos Simulazioni Recent Developments/Updates
7.5.6 Kunos Simulazioni Competitive Strengths & Weaknesses
7.6 Milestone
7.6.1 Milestone Details
7.6.2 Milestone Major Business
7.6.3 Milestone PC Racing Games Product and Services
7.6.4 Milestone PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Milestone Recent Developments/Updates
7.6.6 Milestone Competitive Strengths & Weaknesses
7.7 Sector3 Studios
7.7.1 Sector3 Studios Details
7.7.2 Sector3 Studios Major Business
7.7.3 Sector3 Studios PC Racing Games Product and Services
7.7.4 Sector3 Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Sector3 Studios Recent Developments/Updates
7.7.6 Sector3 Studios Competitive Strengths & Weaknesses
7.8 Image Space Incorporated
7.8.1 Image Space Incorporated Details
7.8.2 Image Space Incorporated Major Business
7.8.3 Image Space Incorporated PC Racing Games Product and Services
7.8.4 Image Space Incorporated PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Image Space Incorporated Recent Developments/Updates
7.8.6 Image Space Incorporated Competitive Strengths & Weaknesses
7.9 Microprose
7.9.1 Microprose Details
7.9.2 Microprose Major Business
7.9.3 Microprose PC Racing Games Product and Services
7.9.4 Microprose PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Microprose Recent Developments/Updates
7.9.6 Microprose Competitive Strengths & Weaknesses
7.10 Playground Games
7.10.1 Playground Games Details
7.10.2 Playground Games Major Business
7.10.3 Playground Games PC Racing Games Product and Services
7.10.4 Playground Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Playground Games Recent Developments/Updates
7.10.6 Playground Games Competitive Strengths & Weaknesses
7.11 Xbox Games Studios
7.11.1 Xbox Games Studios Details
7.11.2 Xbox Games Studios Major Business
7.11.3 Xbox Games Studios PC Racing Games Product and Services
7.11.4 Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Xbox Games Studios Recent Developments/Updates
7.11.6 Xbox Games Studios Competitive Strengths & Weaknesses
7.12 Ubisoft
7.12.1 Ubisoft Details
7.12.2 Ubisoft Major Business
7.12.3 Ubisoft PC Racing Games Product and Services
7.12.4 Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Ubisoft Recent Developments/Updates
7.12.6 Ubisoft Competitive Strengths & Weaknesses
7.13 Electronic Arts
7.13.1 Electronic Arts Details
7.13.2 Electronic Arts Major Business
7.13.3 Electronic Arts PC Racing Games Product and Services
7.13.4 Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Electronic Arts Recent Developments/Updates
7.13.6 Electronic Arts Competitive Strengths & Weaknesses
7.14 Amistech Games
7.14.1 Amistech Games Details
7.14.2 Amistech Games Major Business
7.14.3 Amistech Games PC Racing Games Product and Services
7.14.4 Amistech Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Amistech Games Recent Developments/Updates
7.14.6 Amistech Games Competitive Strengths & Weaknesses
7.15 Eutechnyx
7.15.1 Eutechnyx Details
7.15.2 Eutechnyx Major Business
7.15.3 Eutechnyx PC Racing Games Product and Services
7.15.4 Eutechnyx PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Eutechnyx Recent Developments/Updates
7.15.6 Eutechnyx Competitive Strengths & Weaknesses
7.16 NetEase
7.16.1 NetEase Details
7.16.2 NetEase Major Business
7.16.3 NetEase PC Racing Games Product and Services
7.16.4 NetEase PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 NetEase Recent Developments/Updates
7.16.6 NetEase Competitive Strengths & Weaknesses
7.17 Raw Thrills
7.17.1 Raw Thrills Details
7.17.2 Raw Thrills Major Business
7.17.3 Raw Thrills PC Racing Games Product and Services
7.17.4 Raw Thrills PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Raw Thrills Recent Developments/Updates
7.17.6 Raw Thrills Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 PC Racing Games Industry Chain
8.2 PC Racing Games Upstream Analysis
8.3 PC Racing Games Midstream Analysis
8.4 PC Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World PC Racing Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World PC Racing Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World PC Racing Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World PC Racing Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World PC Racing Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World PC Racing Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World PC Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World PC Racing Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World PC Racing Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key PC Racing Games Players in 2022
Table 12. World PC Racing Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global PC Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key PC Racing Games Player
Table 15. PC Racing Games Market: Company Product Type Footprint
Table 16. PC Racing Games Market: Company Product Application Footprint
Table 17. PC Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China PC Racing Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China PC Racing Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based PC Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies PC Racing Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies PC Racing Games Revenue Market Share (2018-2023)
Table 23. China Based PC Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies PC Racing Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies PC Racing Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based PC Racing Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies PC Racing Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies PC Racing Games Revenue Market Share (2018-2023)
Table 29. World PC Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World PC Racing Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World PC Racing Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World PC Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World PC Racing Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World PC Racing Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Tencent Basic Information, Area Served and Competitors
Table 36. Tencent Major Business
Table 37. Tencent PC Racing Games Product and Services
Table 38. Tencent PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Codemasters Basic Information, Area Served and Competitors
Table 42. Codemasters Major Business
Table 43. Codemasters PC Racing Games Product and Services
Table 44. Codemasters PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Codemasters Recent Developments/Updates
Table 46. Codemasters Competitive Strengths & Weaknesses
Table 47. Slightly Mad Studios Basic Information, Area Served and Competitors
Table 48. Slightly Mad Studios Major Business
Table 49. Slightly Mad Studios PC Racing Games Product and Services
Table 50. Slightly Mad Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Slightly Mad Studios Recent Developments/Updates
Table 52. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 53. iRacing Basic Information, Area Served and Competitors
Table 54. iRacing Major Business
Table 55. iRacing PC Racing Games Product and Services
Table 56. iRacing PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. iRacing Recent Developments/Updates
Table 58. iRacing Competitive Strengths & Weaknesses
Table 59. Kunos Simulazioni Basic Information, Area Served and Competitors
Table 60. Kunos Simulazioni Major Business
Table 61. Kunos Simulazioni PC Racing Games Product and Services
Table 62. Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Kunos Simulazioni Recent Developments/Updates
Table 64. Kunos Simulazioni Competitive Strengths & Weaknesses
Table 65. Milestone Basic Information, Area Served and Competitors
Table 66. Milestone Major Business
Table 67. Milestone PC Racing Games Product and Services
Table 68. Milestone PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Milestone Recent Developments/Updates
Table 70. Milestone Competitive Strengths & Weaknesses
Table 71. Sector3 Studios Basic Information, Area Served and Competitors
Table 72. Sector3 Studios Major Business
Table 73. Sector3 Studios PC Racing Games Product and Services
Table 74. Sector3 Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Sector3 Studios Recent Developments/Updates
Table 76. Sector3 Studios Competitive Strengths & Weaknesses
Table 77. Image Space Incorporated Basic Information, Area Served and Competitors
Table 78. Image Space Incorporated Major Business
Table 79. Image Space Incorporated PC Racing Games Product and Services
Table 80. Image Space Incorporated PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Image Space Incorporated Recent Developments/Updates
Table 82. Image Space Incorporated Competitive Strengths & Weaknesses
Table 83. Microprose Basic Information, Area Served and Competitors
Table 84. Microprose Major Business
Table 85. Microprose PC Racing Games Product and Services
Table 86. Microprose PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Microprose Recent Developments/Updates
Table 88. Microprose Competitive Strengths & Weaknesses
Table 89. Playground Games Basic Information, Area Served and Competitors
Table 90. Playground Games Major Business
Table 91. Playground Games PC Racing Games Product and Services
Table 92. Playground Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Playground Games Recent Developments/Updates
Table 94. Playground Games Competitive Strengths & Weaknesses
Table 95. Xbox Games Studios Basic Information, Area Served and Competitors
Table 96. Xbox Games Studios Major Business
Table 97. Xbox Games Studios PC Racing Games Product and Services
Table 98. Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Xbox Games Studios Recent Developments/Updates
Table 100. Xbox Games Studios Competitive Strengths & Weaknesses
Table 101. Ubisoft Basic Information, Area Served and Competitors
Table 102. Ubisoft Major Business
Table 103. Ubisoft PC Racing Games Product and Services
Table 104. Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Ubisoft Recent Developments/Updates
Table 106. Ubisoft Competitive Strengths & Weaknesses
Table 107. Electronic Arts Basic Information, Area Served and Competitors
Table 108. Electronic Arts Major Business
Table 109. Electronic Arts PC Racing Games Product and Services
Table 110. Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Electronic Arts Recent Developments/Updates
Table 112. Electronic Arts Competitive Strengths & Weaknesses
Table 113. Amistech Games Basic Information, Area Served and Competitors
Table 114. Amistech Games Major Business
Table 115. Amistech Games PC Racing Games Product and Services
Table 116. Amistech Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Amistech Games Recent Developments/Updates
Table 118. Amistech Games Competitive Strengths & Weaknesses
Table 119. Eutechnyx Basic Information, Area Served and Competitors
Table 120. Eutechnyx Major Business
Table 121. Eutechnyx PC Racing Games Product and Services
Table 122. Eutechnyx PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Eutechnyx Recent Developments/Updates
Table 124. Eutechnyx Competitive Strengths & Weaknesses
Table 125. NetEase Basic Information, Area Served and Competitors
Table 126. NetEase Major Business
Table 127. NetEase PC Racing Games Product and Services
Table 128. NetEase PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. NetEase Recent Developments/Updates
Table 130. Raw Thrills Basic Information, Area Served and Competitors
Table 131. Raw Thrills Major Business
Table 132. Raw Thrills PC Racing Games Product and Services
Table 133. Raw Thrills PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 134. Global Key Players of PC Racing Games Upstream (Raw Materials)
Table 135. PC Racing Games Typical Customers
List of Figure
Figure 1. PC Racing Games Picture
Figure 2. World PC Racing Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World PC Racing Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World PC Racing Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World PC Racing Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 13. PC Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World PC Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of PC Racing Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for PC Racing Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for PC Racing Games Markets in 2022
Figure 27. United States VS China: PC Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: PC Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World PC Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World PC Racing Games Market Size Market Share by Type in 2022
Figure 31. F2P
Figure 32. P2P
Figure 33. World PC Racing Games Market Size Market Share by Type (2018-2029)
Figure 34. World PC Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World PC Racing Games Market Size Market Share by Application in 2022
Figure 36. Online
Figure 37. Offline
Figure 38. PC Racing Games Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

yuan2

Project Feasibility Analysis

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Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Tencent
Codemasters
Slightly Mad Studios
iRacing
Kunos Simulazioni
Milestone
Sector3 Studios
Image Space Incorporated
Microprose
Playground Games
Xbox Games Studios
Ubisoft
Electronic Arts
Amistech Games
Eutechnyx
NetEase
Raw Thrills
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Global PC Racing Games Supply, Demand and Key Producers, 2023-2029

Global PC Racing Games Supply, Demand and Key Producers, 2023-2029

Page: 116

Published Date: 06 Sep 2023

Category: Service & Software

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Description

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Description

The global PC Racing Games market size is expected to reach $ 796.6 million by 2029, rising at a market growth of 3.7% CAGR during the forecast period (2023-2029).

Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.

In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.

United States is the second largest market of online game industry.

Tencent is the largest market player.

This report studies the global PC Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for PC Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of PC Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global PC Racing Games total market, 2018-2029, (USD Million)
Global PC Racing Games total market by region & country, CAGR, 2018-2029, (USD Million)
U.S. VS China: PC Racing Games total market, key domestic companies and share, (USD Million)
Global PC Racing Games revenue by player and market share 2018-2023, (USD Million)
Global PC Racing Games total market by Type, CAGR, 2018-2029, (USD Million)
Global PC Racing Games total market by Application, CAGR, 2018-2029, (USD Million).

This reports profiles major players in the global PC Racing Games market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Codemasters, Slightly Mad Studios, iRacing, Kunos Simulazioni, Milestone, Sector3 Studios, Image Space Incorporated and Microprose, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World PC Racing Games market.

Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global PC Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global PC Racing Games Market, Segmentation by Type
F2P
P2P

Global PC Racing Games Market, Segmentation by Application
Online
Offline

Companies Profiled:
Tencent
Codemasters
Slightly Mad Studios
iRacing
Kunos Simulazioni
Milestone
Sector3 Studios
Image Space Incorporated
Microprose
Playground Games
Xbox Games Studios
Ubisoft
Electronic Arts
Amistech Games
Eutechnyx
NetEase
Raw Thrills

Key Questions Answered
1. How big is the global PC Racing Games market?
2. What is the demand of the global PC Racing Games market?
3. What is the year over year growth of the global PC Racing Games market?
4. What is the total value of the global PC Racing Games market?
5. Who are the major players in the global PC Racing Games market?
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Table of Contents

1 Supply Summary
1.1 PC Racing Games Introduction
1.2 World PC Racing Games Market Size & Forecast (2018 & 2022 & 2029)
1.3 World PC Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World PC Racing Games Market Size by Region (2018-2029), (by Headquarter Location)
1.3.2 United States PC Racing Games Market Size (2018-2029)
1.3.3 China PC Racing Games Market Size (2018-2029)
1.3.4 Europe PC Racing Games Market Size (2018-2029)
1.3.5 Japan PC Racing Games Market Size (2018-2029)
1.3.6 South Korea PC Racing Games Market Size (2018-2029)
1.3.7 ASEAN PC Racing Games Market Size (2018-2029)
1.3.8 India PC Racing Games Market Size (2018-2029)
1.4 Market Drivers, Restraints and Trends
1.4.1 PC Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 PC Racing Games Major Market Trends

2 Demand Summary
2.1 World PC Racing Games Consumption Value (2018-2029)
2.2 World PC Racing Games Consumption Value by Region
2.2.1 World PC Racing Games Consumption Value by Region (2018-2023)
2.2.2 World PC Racing Games Consumption Value Forecast by Region (2024-2029)
2.3 United States PC Racing Games Consumption Value (2018-2029)
2.4 China PC Racing Games Consumption Value (2018-2029)
2.5 Europe PC Racing Games Consumption Value (2018-2029)
2.6 Japan PC Racing Games Consumption Value (2018-2029)
2.7 South Korea PC Racing Games Consumption Value (2018-2029)
2.8 ASEAN PC Racing Games Consumption Value (2018-2029)
2.9 India PC Racing Games Consumption Value (2018-2029)

3 World PC Racing Games Companies Competitive Analysis
3.1 World PC Racing Games Revenue by Player (2018-2023)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global PC Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for PC Racing Games in 2022
3.2.3 Global Concentration Ratios (CR8) for PC Racing Games in 2022
3.3 PC Racing Games Company Evaluation Quadrant
3.4 PC Racing Games Market: Overall Company Footprint Analysis
3.4.1 PC Racing Games Market: Region Footprint
3.4.2 PC Racing Games Market: Company Product Type Footprint
3.4.3 PC Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity

4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: PC Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: PC Racing Games Market Size Comparison (2018 & 2022 & 2029) (by Headquarter Location)
4.1.2 United States VS China: PC Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
4.2 United States Based Companies VS China Based Companies: PC Racing Games Consumption Value Comparison
4.2.1 United States VS China: PC Racing Games Consumption Value Comparison (2018 & 2022 & 2029)
4.2.2 United States VS China: PC Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
4.3 United States Based PC Racing Games Companies and Market Share, 2018-2023
4.3.1 United States Based PC Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies PC Racing Games Revenue, (2018-2023)
4.4 China Based Companies PC Racing Games Revenue and Market Share, 2018-2023
4.4.1 China Based PC Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies PC Racing Games Revenue, (2018-2023)
4.5 Rest of World Based PC Racing Games Companies and Market Share, 2018-2023
4.5.1 Rest of World Based PC Racing Games Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies PC Racing Games Revenue, (2018-2023)

5 Market Analysis by Type
5.1 World PC Racing Games Market Size Overview by Type: 2018 VS 2022 VS 2029
5.2 Segment Introduction by Type
5.2.1 F2P
5.2.2 P2P
5.3 Market Segment by Type
5.3.1 World PC Racing Games Market Size by Type (2018-2023)
5.3.2 World PC Racing Games Market Size by Type (2024-2029)
5.3.3 World PC Racing Games Market Size Market Share by Type (2018-2029)

6 Market Analysis by Application
6.1 World PC Racing Games Market Size Overview by Application: 2018 VS 2022 VS 2029
6.2 Segment Introduction by Application
6.2.1 Online
6.2.2 Offline
6.3 Market Segment by Application
6.3.1 World PC Racing Games Market Size by Application (2018-2023)
6.3.2 World PC Racing Games Market Size by Application (2024-2029)
6.3.3 World PC Racing Games Market Size by Application (2018-2029)

7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent PC Racing Games Product and Services
7.1.4 Tencent PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Codemasters
7.2.1 Codemasters Details
7.2.2 Codemasters Major Business
7.2.3 Codemasters PC Racing Games Product and Services
7.2.4 Codemasters PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.2.5 Codemasters Recent Developments/Updates
7.2.6 Codemasters Competitive Strengths & Weaknesses
7.3 Slightly Mad Studios
7.3.1 Slightly Mad Studios Details
7.3.2 Slightly Mad Studios Major Business
7.3.3 Slightly Mad Studios PC Racing Games Product and Services
7.3.4 Slightly Mad Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.3.5 Slightly Mad Studios Recent Developments/Updates
7.3.6 Slightly Mad Studios Competitive Strengths & Weaknesses
7.4 iRacing
7.4.1 iRacing Details
7.4.2 iRacing Major Business
7.4.3 iRacing PC Racing Games Product and Services
7.4.4 iRacing PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.4.5 iRacing Recent Developments/Updates
7.4.6 iRacing Competitive Strengths & Weaknesses
7.5 Kunos Simulazioni
7.5.1 Kunos Simulazioni Details
7.5.2 Kunos Simulazioni Major Business
7.5.3 Kunos Simulazioni PC Racing Games Product and Services
7.5.4 Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.5.5 Kunos Simulazioni Recent Developments/Updates
7.5.6 Kunos Simulazioni Competitive Strengths & Weaknesses
7.6 Milestone
7.6.1 Milestone Details
7.6.2 Milestone Major Business
7.6.3 Milestone PC Racing Games Product and Services
7.6.4 Milestone PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.6.5 Milestone Recent Developments/Updates
7.6.6 Milestone Competitive Strengths & Weaknesses
7.7 Sector3 Studios
7.7.1 Sector3 Studios Details
7.7.2 Sector3 Studios Major Business
7.7.3 Sector3 Studios PC Racing Games Product and Services
7.7.4 Sector3 Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.7.5 Sector3 Studios Recent Developments/Updates
7.7.6 Sector3 Studios Competitive Strengths & Weaknesses
7.8 Image Space Incorporated
7.8.1 Image Space Incorporated Details
7.8.2 Image Space Incorporated Major Business
7.8.3 Image Space Incorporated PC Racing Games Product and Services
7.8.4 Image Space Incorporated PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.8.5 Image Space Incorporated Recent Developments/Updates
7.8.6 Image Space Incorporated Competitive Strengths & Weaknesses
7.9 Microprose
7.9.1 Microprose Details
7.9.2 Microprose Major Business
7.9.3 Microprose PC Racing Games Product and Services
7.9.4 Microprose PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.9.5 Microprose Recent Developments/Updates
7.9.6 Microprose Competitive Strengths & Weaknesses
7.10 Playground Games
7.10.1 Playground Games Details
7.10.2 Playground Games Major Business
7.10.3 Playground Games PC Racing Games Product and Services
7.10.4 Playground Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.10.5 Playground Games Recent Developments/Updates
7.10.6 Playground Games Competitive Strengths & Weaknesses
7.11 Xbox Games Studios
7.11.1 Xbox Games Studios Details
7.11.2 Xbox Games Studios Major Business
7.11.3 Xbox Games Studios PC Racing Games Product and Services
7.11.4 Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.11.5 Xbox Games Studios Recent Developments/Updates
7.11.6 Xbox Games Studios Competitive Strengths & Weaknesses
7.12 Ubisoft
7.12.1 Ubisoft Details
7.12.2 Ubisoft Major Business
7.12.3 Ubisoft PC Racing Games Product and Services
7.12.4 Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.12.5 Ubisoft Recent Developments/Updates
7.12.6 Ubisoft Competitive Strengths & Weaknesses
7.13 Electronic Arts
7.13.1 Electronic Arts Details
7.13.2 Electronic Arts Major Business
7.13.3 Electronic Arts PC Racing Games Product and Services
7.13.4 Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.13.5 Electronic Arts Recent Developments/Updates
7.13.6 Electronic Arts Competitive Strengths & Weaknesses
7.14 Amistech Games
7.14.1 Amistech Games Details
7.14.2 Amistech Games Major Business
7.14.3 Amistech Games PC Racing Games Product and Services
7.14.4 Amistech Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.14.5 Amistech Games Recent Developments/Updates
7.14.6 Amistech Games Competitive Strengths & Weaknesses
7.15 Eutechnyx
7.15.1 Eutechnyx Details
7.15.2 Eutechnyx Major Business
7.15.3 Eutechnyx PC Racing Games Product and Services
7.15.4 Eutechnyx PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.15.5 Eutechnyx Recent Developments/Updates
7.15.6 Eutechnyx Competitive Strengths & Weaknesses
7.16 NetEase
7.16.1 NetEase Details
7.16.2 NetEase Major Business
7.16.3 NetEase PC Racing Games Product and Services
7.16.4 NetEase PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.16.5 NetEase Recent Developments/Updates
7.16.6 NetEase Competitive Strengths & Weaknesses
7.17 Raw Thrills
7.17.1 Raw Thrills Details
7.17.2 Raw Thrills Major Business
7.17.3 Raw Thrills PC Racing Games Product and Services
7.17.4 Raw Thrills PC Racing Games Revenue, Gross Margin and Market Share (2018-2023)
7.17.5 Raw Thrills Recent Developments/Updates
7.17.6 Raw Thrills Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 PC Racing Games Industry Chain
8.2 PC Racing Games Upstream Analysis
8.3 PC Racing Games Midstream Analysis
8.4 PC Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World PC Racing Games Revenue by Region (2018, 2022 and 2029) & (USD Million), (by Headquarter Location)
Table 2. World PC Racing Games Revenue by Region (2018-2023) & (USD Million), (by Headquarter Location)
Table 3. World PC Racing Games Revenue by Region (2024-2029) & (USD Million), (by Headquarter Location)
Table 4. World PC Racing Games Revenue Market Share by Region (2018-2023), (by Headquarter Location)
Table 5. World PC Racing Games Revenue Market Share by Region (2024-2029), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World PC Racing Games Consumption Value Growth Rate Forecast by Region (2018 & 2022 & 2029) & (USD Million)
Table 8. World PC Racing Games Consumption Value by Region (2018-2023) & (USD Million)
Table 9. World PC Racing Games Consumption Value Forecast by Region (2024-2029) & (USD Million)
Table 10. World PC Racing Games Revenue by Player (2018-2023) & (USD Million)
Table 11. Revenue Market Share of Key PC Racing Games Players in 2022
Table 12. World PC Racing Games Industry Rank of Major Player, Based on Revenue in 2022
Table 13. Global PC Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key PC Racing Games Player
Table 15. PC Racing Games Market: Company Product Type Footprint
Table 16. PC Racing Games Market: Company Product Application Footprint
Table 17. PC Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China PC Racing Games Market Size Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 19. United States VS China PC Racing Games Consumption Value Comparison, (2018 & 2022 & 2029) & (USD Million)
Table 20. United States Based PC Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies PC Racing Games Revenue, (2018-2023) & (USD Million)
Table 22. United States Based Companies PC Racing Games Revenue Market Share (2018-2023)
Table 23. China Based PC Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies PC Racing Games Revenue, (2018-2023) & (USD Million)
Table 25. China Based Companies PC Racing Games Revenue Market Share (2018-2023)
Table 26. Rest of World Based PC Racing Games Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies PC Racing Games Revenue, (2018-2023) & (USD Million)
Table 28. Rest of World Based Companies PC Racing Games Revenue Market Share (2018-2023)
Table 29. World PC Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Table 30. World PC Racing Games Market Size by Type (2018-2023) & (USD Million)
Table 31. World PC Racing Games Market Size by Type (2024-2029) & (USD Million)
Table 32. World PC Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Table 33. World PC Racing Games Market Size by Application (2018-2023) & (USD Million)
Table 34. World PC Racing Games Market Size by Application (2024-2029) & (USD Million)
Table 35. Tencent Basic Information, Area Served and Competitors
Table 36. Tencent Major Business
Table 37. Tencent PC Racing Games Product and Services
Table 38. Tencent PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Codemasters Basic Information, Area Served and Competitors
Table 42. Codemasters Major Business
Table 43. Codemasters PC Racing Games Product and Services
Table 44. Codemasters PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 45. Codemasters Recent Developments/Updates
Table 46. Codemasters Competitive Strengths & Weaknesses
Table 47. Slightly Mad Studios Basic Information, Area Served and Competitors
Table 48. Slightly Mad Studios Major Business
Table 49. Slightly Mad Studios PC Racing Games Product and Services
Table 50. Slightly Mad Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 51. Slightly Mad Studios Recent Developments/Updates
Table 52. Slightly Mad Studios Competitive Strengths & Weaknesses
Table 53. iRacing Basic Information, Area Served and Competitors
Table 54. iRacing Major Business
Table 55. iRacing PC Racing Games Product and Services
Table 56. iRacing PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 57. iRacing Recent Developments/Updates
Table 58. iRacing Competitive Strengths & Weaknesses
Table 59. Kunos Simulazioni Basic Information, Area Served and Competitors
Table 60. Kunos Simulazioni Major Business
Table 61. Kunos Simulazioni PC Racing Games Product and Services
Table 62. Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 63. Kunos Simulazioni Recent Developments/Updates
Table 64. Kunos Simulazioni Competitive Strengths & Weaknesses
Table 65. Milestone Basic Information, Area Served and Competitors
Table 66. Milestone Major Business
Table 67. Milestone PC Racing Games Product and Services
Table 68. Milestone PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 69. Milestone Recent Developments/Updates
Table 70. Milestone Competitive Strengths & Weaknesses
Table 71. Sector3 Studios Basic Information, Area Served and Competitors
Table 72. Sector3 Studios Major Business
Table 73. Sector3 Studios PC Racing Games Product and Services
Table 74. Sector3 Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 75. Sector3 Studios Recent Developments/Updates
Table 76. Sector3 Studios Competitive Strengths & Weaknesses
Table 77. Image Space Incorporated Basic Information, Area Served and Competitors
Table 78. Image Space Incorporated Major Business
Table 79. Image Space Incorporated PC Racing Games Product and Services
Table 80. Image Space Incorporated PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 81. Image Space Incorporated Recent Developments/Updates
Table 82. Image Space Incorporated Competitive Strengths & Weaknesses
Table 83. Microprose Basic Information, Area Served and Competitors
Table 84. Microprose Major Business
Table 85. Microprose PC Racing Games Product and Services
Table 86. Microprose PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 87. Microprose Recent Developments/Updates
Table 88. Microprose Competitive Strengths & Weaknesses
Table 89. Playground Games Basic Information, Area Served and Competitors
Table 90. Playground Games Major Business
Table 91. Playground Games PC Racing Games Product and Services
Table 92. Playground Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 93. Playground Games Recent Developments/Updates
Table 94. Playground Games Competitive Strengths & Weaknesses
Table 95. Xbox Games Studios Basic Information, Area Served and Competitors
Table 96. Xbox Games Studios Major Business
Table 97. Xbox Games Studios PC Racing Games Product and Services
Table 98. Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 99. Xbox Games Studios Recent Developments/Updates
Table 100. Xbox Games Studios Competitive Strengths & Weaknesses
Table 101. Ubisoft Basic Information, Area Served and Competitors
Table 102. Ubisoft Major Business
Table 103. Ubisoft PC Racing Games Product and Services
Table 104. Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 105. Ubisoft Recent Developments/Updates
Table 106. Ubisoft Competitive Strengths & Weaknesses
Table 107. Electronic Arts Basic Information, Area Served and Competitors
Table 108. Electronic Arts Major Business
Table 109. Electronic Arts PC Racing Games Product and Services
Table 110. Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 111. Electronic Arts Recent Developments/Updates
Table 112. Electronic Arts Competitive Strengths & Weaknesses
Table 113. Amistech Games Basic Information, Area Served and Competitors
Table 114. Amistech Games Major Business
Table 115. Amistech Games PC Racing Games Product and Services
Table 116. Amistech Games PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 117. Amistech Games Recent Developments/Updates
Table 118. Amistech Games Competitive Strengths & Weaknesses
Table 119. Eutechnyx Basic Information, Area Served and Competitors
Table 120. Eutechnyx Major Business
Table 121. Eutechnyx PC Racing Games Product and Services
Table 122. Eutechnyx PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 123. Eutechnyx Recent Developments/Updates
Table 124. Eutechnyx Competitive Strengths & Weaknesses
Table 125. NetEase Basic Information, Area Served and Competitors
Table 126. NetEase Major Business
Table 127. NetEase PC Racing Games Product and Services
Table 128. NetEase PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 129. NetEase Recent Developments/Updates
Table 130. Raw Thrills Basic Information, Area Served and Competitors
Table 131. Raw Thrills Major Business
Table 132. Raw Thrills PC Racing Games Product and Services
Table 133. Raw Thrills PC Racing Games Revenue, Gross Margin and Market Share (2018-2023) & (USD Million)
Table 134. Global Key Players of PC Racing Games Upstream (Raw Materials)
Table 135. PC Racing Games Typical Customers
List of Figure
Figure 1. PC Racing Games Picture
Figure 2. World PC Racing Games Total Market Size: 2018 & 2022 & 2029, (USD Million)
Figure 3. World PC Racing Games Total Market Size (2018-2029) & (USD Million)
Figure 4. World PC Racing Games Revenue Market Share by Region (2018, 2022 and 2029) & (USD Million) , (by Headquarter Location)
Figure 5. World PC Racing Games Revenue Market Share by Region (2018-2029), (by Headquarter Location)
Figure 6. United States Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 7. China Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 8. Europe Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 9. Japan Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 10. South Korea Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 11. ASEAN Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 12. India Based Company PC Racing Games Revenue (2018-2029) & (USD Million)
Figure 13. PC Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 16. World PC Racing Games Consumption Value Market Share by Region (2018-2029)
Figure 17. United States PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 18. China PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 19. Europe PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 20. Japan PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 21. South Korea PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 22. ASEAN PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 23. India PC Racing Games Consumption Value (2018-2029) & (USD Million)
Figure 24. Producer Shipments of PC Racing Games by Player Revenue ($MM) and Market Share (%): 2022
Figure 25. Global Four-firm Concentration Ratios (CR4) for PC Racing Games Markets in 2022
Figure 26. Global Four-firm Concentration Ratios (CR8) for PC Racing Games Markets in 2022
Figure 27. United States VS China: PC Racing Games Revenue Market Share Comparison (2018 & 2022 & 2029)
Figure 28. United States VS China: PC Racing Games Consumption Value Market Share Comparison (2018 & 2022 & 2029)
Figure 29. World PC Racing Games Market Size by Type, (USD Million), 2018 & 2022 & 2029
Figure 30. World PC Racing Games Market Size Market Share by Type in 2022
Figure 31. F2P
Figure 32. P2P
Figure 33. World PC Racing Games Market Size Market Share by Type (2018-2029)
Figure 34. World PC Racing Games Market Size by Application, (USD Million), 2018 & 2022 & 2029
Figure 35. World PC Racing Games Market Size Market Share by Application in 2022
Figure 36. Online
Figure 37. Offline
Figure 38. PC Racing Games Industrial Chain
Figure 39. Methodology
Figure 40. Research Process and Data Source
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Research Methodology

Client Requirements

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Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

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Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

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    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

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    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

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    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

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    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

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    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Tencent
Codemasters
Slightly Mad Studios
iRacing
Kunos Simulazioni
Milestone
Sector3 Studios
Image Space Incorporated
Microprose
Playground Games
Xbox Games Studios
Ubisoft
Electronic Arts
Amistech Games
Eutechnyx
NetEase
Raw Thrills
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