Global PC Racing Games Supply, Demand and Key Producers, 2024-2030

Global PC Racing Games Supply, Demand and Key Producers, 2024-2030

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Published Date: 24 May 2024

Category: Service & Software

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

The global PC Racing Games market size is expected to reach $ 826 million by 2030, rising at a market growth of 3.8% CAGR during the forecast period (2024-2030).

Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.

In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.

United States is the second largest market of online game industry.

Tencent is the largest market player.

This report studies the global PC Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for PC Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of PC Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global PC Racing Games total market, 2019-2030, (USD Million)
Global PC Racing Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: PC Racing Games total market, key domestic companies, and share, (USD Million)
Global PC Racing Games revenue by player, revenue and market share 2019-2024, (USD Million)
Global PC Racing Games total market by Type, CAGR, 2019-2030, (USD Million)
Global PC Racing Games total market by Application, CAGR, 2019-2030, (USD Million)
This report profiles major players in the global PC Racing Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Electronic Arts, Xbox Games Studios, Ubisoft, Vivendi, NetEase, iRacing.com Motorsport Simulations, Kunos Simulazioni, Milestone Srl, KW Studios, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world PC Racing Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global PC Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global PC Racing Games Market, Segmentation by Type
F2P
P2P

Global PC Racing Games Market, Segmentation by Application:
Online
Offline

Companies Profiled:
Tencent
Electronic Arts
Xbox Games Studios
Ubisoft
Vivendi
NetEase
iRacing.com Motorsport Simulations
Kunos Simulazioni
Milestone Srl
KW Studios
Microprose

Key Questions Answered
1. How big is the global PC Racing Games market?
2. What is the demand of the global PC Racing Games market?
3. What is the year over year growth of the global PC Racing Games market?
4. What is the total value of the global PC Racing Games market?
5. Who are the Major Players in the global PC Racing Games market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 PC Racing Games Introduction
1.2 World PC Racing Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World PC Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World PC Racing Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Based Company PC Racing Games Revenue (2019-2030)
1.3.3 China Based Company PC Racing Games Revenue (2019-2030)
1.3.4 Europe Based Company PC Racing Games Revenue (2019-2030)
1.3.5 Japan Based Company PC Racing Games Revenue (2019-2030)
1.3.6 South Korea Based Company PC Racing Games Revenue (2019-2030)
1.3.7 ASEAN Based Company PC Racing Games Revenue (2019-2030)
1.3.8 India Based Company PC Racing Games Revenue (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 PC Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends

2 Demand Summary
2.1 World PC Racing Games Consumption Value (2019-2030)
2.2 World PC Racing Games Consumption Value by Region
2.2.1 World PC Racing Games Consumption Value by Region (2019-2024)
2.2.2 World PC Racing Games Consumption Value Forecast by Region (2025-2030)
2.3 United States PC Racing Games Consumption Value (2019-2030)
2.4 China PC Racing Games Consumption Value (2019-2030)
2.5 Europe PC Racing Games Consumption Value (2019-2030)
2.6 Japan PC Racing Games Consumption Value (2019-2030)
2.7 South Korea PC Racing Games Consumption Value (2019-2030)
2.8 ASEAN PC Racing Games Consumption Value (2019-2030)
2.9 India PC Racing Games Consumption Value (2019-2030)

3 World PC Racing Games Companies Competitive Analysis
3.1 World PC Racing Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global PC Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for PC Racing Games in 2023
3.2.3 Global Concentration Ratios (CR8) for PC Racing Games in 2023
3.3 PC Racing Games Company Evaluation Quadrant
3.4 PC Racing Games Market: Overall Company Footprint Analysis
3.4.1 PC Racing Games Market: Region Footprint
3.4.2 PC Racing Games Market: Company Product Type Footprint
3.4.3 PC Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity

4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: PC Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: PC Racing Games Revenue Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: PC Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: PC Racing Games Consumption Value Comparison
4.2.1 United States VS China: PC Racing Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: PC Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based PC Racing Games Companies and Market Share, 2019-2024
4.3.1 United States Based PC Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies PC Racing Games Revenue, (2019-2024)
4.4 China Based Companies PC Racing Games Revenue and Market Share, 2019-2024
4.4.1 China Based PC Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies PC Racing Games Revenue, (2019-2024)
4.5 Rest of World Based PC Racing Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based PC Racing Games Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies PC Racing Games Revenue (2019-2024)

5 Market Analysis by Type
5.1 World PC Racing Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 F2P
5.2.2 P2P
5.3 Market Segment by Type
5.3.1 World PC Racing Games Market Size by Type (2019-2024)
5.3.2 World PC Racing Games Market Size by Type (2025-2030)
5.3.3 World PC Racing Games Market Size Market Share by Type (2025-2030)

6 Market Analysis by Application
6.1 World PC Racing Games Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Online
6.2.2 Offline
6.3 Market Segment by Application
6.3.1 World PC Racing Games Market Size by Application (2019-2024)
6.3.2 World PC Racing Games Market Size by Application (2025-2030)
6.3.3 World PC Racing Games Market Size Market Share by Application (2019-2030)

7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent PC Racing Games Product and Services
7.1.4 Tencent PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Electronic Arts
7.2.1 Electronic Arts Details
7.2.2 Electronic Arts Major Business
7.2.3 Electronic Arts PC Racing Games Product and Services
7.2.4 Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Electronic Arts Recent Developments/Updates
7.2.6 Electronic Arts Competitive Strengths & Weaknesses
7.3 Xbox Games Studios
7.3.1 Xbox Games Studios Details
7.3.2 Xbox Games Studios Major Business
7.3.3 Xbox Games Studios PC Racing Games Product and Services
7.3.4 Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Xbox Games Studios Recent Developments/Updates
7.3.6 Xbox Games Studios Competitive Strengths & Weaknesses
7.4 Ubisoft
7.4.1 Ubisoft Details
7.4.2 Ubisoft Major Business
7.4.3 Ubisoft PC Racing Games Product and Services
7.4.4 Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Ubisoft Recent Developments/Updates
7.4.6 Ubisoft Competitive Strengths & Weaknesses
7.5 Vivendi
7.5.1 Vivendi Details
7.5.2 Vivendi Major Business
7.5.3 Vivendi PC Racing Games Product and Services
7.5.4 Vivendi PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Vivendi Recent Developments/Updates
7.5.6 Vivendi Competitive Strengths & Weaknesses
7.6 NetEase
7.6.1 NetEase Details
7.6.2 NetEase Major Business
7.6.3 NetEase PC Racing Games Product and Services
7.6.4 NetEase PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 NetEase Recent Developments/Updates
7.6.6 NetEase Competitive Strengths & Weaknesses
7.7 iRacing.com Motorsport Simulations
7.7.1 iRacing.com Motorsport Simulations Details
7.7.2 iRacing.com Motorsport Simulations Major Business
7.7.3 iRacing.com Motorsport Simulations PC Racing Games Product and Services
7.7.4 iRacing.com Motorsport Simulations PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 iRacing.com Motorsport Simulations Recent Developments/Updates
7.7.6 iRacing.com Motorsport Simulations Competitive Strengths & Weaknesses
7.8 Kunos Simulazioni
7.8.1 Kunos Simulazioni Details
7.8.2 Kunos Simulazioni Major Business
7.8.3 Kunos Simulazioni PC Racing Games Product and Services
7.8.4 Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Kunos Simulazioni Recent Developments/Updates
7.8.6 Kunos Simulazioni Competitive Strengths & Weaknesses
7.9 Milestone Srl
7.9.1 Milestone Srl Details
7.9.2 Milestone Srl Major Business
7.9.3 Milestone Srl PC Racing Games Product and Services
7.9.4 Milestone Srl PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Milestone Srl Recent Developments/Updates
7.9.6 Milestone Srl Competitive Strengths & Weaknesses
7.10 KW Studios
7.10.1 KW Studios Details
7.10.2 KW Studios Major Business
7.10.3 KW Studios PC Racing Games Product and Services
7.10.4 KW Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 KW Studios Recent Developments/Updates
7.10.6 KW Studios Competitive Strengths & Weaknesses
7.11 Microprose
7.11.1 Microprose Details
7.11.2 Microprose Major Business
7.11.3 Microprose PC Racing Games Product and Services
7.11.4 Microprose PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Microprose Recent Developments/Updates
7.11.6 Microprose Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 PC Racing Games Industry Chain
8.2 PC Racing Games Upstream Analysis
8.3 PC Racing Games Midstream Analysis
8.4 PC Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World PC Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World PC Racing Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World PC Racing Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World PC Racing Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World PC Racing Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World PC Racing Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World PC Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World PC Racing Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World PC Racing Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key PC Racing Games Players in 2023
Table 12. World PC Racing Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global PC Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key PC Racing Games Players
Table 15. PC Racing Games Market: Company Product Type Footprint
Table 16. PC Racing Games Market: Company Product Application Footprint
Table 17. PC Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China PC Racing Games Revenue Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China PC Racing Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based PC Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies PC Racing Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies PC Racing Games Revenue Market Share (2019-2024)
Table 23. China Based PC Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies PC Racing Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies PC Racing Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based PC Racing Games Companies, Headquarters (Province, Country)
Table 27. Rest of World Based Companies PC Racing Games Revenue (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies PC Racing Games Revenue Market Share (2019-2024)
Table 29. World PC Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World PC Racing Games Market Size Value by Type (2019-2024) & (USD Million)
Table 31. World PC Racing Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World PC Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World PC Racing Games Market Size by Application (2019-2024) & (USD Million)
Table 34. World PC Racing Games Market Size by Application (2025-2030) & (USD Million)
Table 35. Tencent Basic Information, Manufacturing Base and Competitors
Table 36. Tencent Major Business
Table 37. Tencent PC Racing Games Product and Services
Table 38. Tencent PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Electronic Arts Basic Information, Manufacturing Base and Competitors
Table 42. Electronic Arts Major Business
Table 43. Electronic Arts PC Racing Games Product and Services
Table 44. Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Electronic Arts Recent Developments/Updates
Table 46. Electronic Arts Competitive Strengths & Weaknesses
Table 47. Xbox Games Studios Basic Information, Manufacturing Base and Competitors
Table 48. Xbox Games Studios Major Business
Table 49. Xbox Games Studios PC Racing Games Product and Services
Table 50. Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Xbox Games Studios Recent Developments/Updates
Table 52. Xbox Games Studios Competitive Strengths & Weaknesses
Table 53. Ubisoft Basic Information, Manufacturing Base and Competitors
Table 54. Ubisoft Major Business
Table 55. Ubisoft PC Racing Games Product and Services
Table 56. Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Ubisoft Recent Developments/Updates
Table 58. Ubisoft Competitive Strengths & Weaknesses
Table 59. Vivendi Basic Information, Manufacturing Base and Competitors
Table 60. Vivendi Major Business
Table 61. Vivendi PC Racing Games Product and Services
Table 62. Vivendi PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Vivendi Recent Developments/Updates
Table 64. Vivendi Competitive Strengths & Weaknesses
Table 65. NetEase Basic Information, Manufacturing Base and Competitors
Table 66. NetEase Major Business
Table 67. NetEase PC Racing Games Product and Services
Table 68. NetEase PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. NetEase Recent Developments/Updates
Table 70. NetEase Competitive Strengths & Weaknesses
Table 71. iRacing.com Motorsport Simulations Basic Information, Manufacturing Base and Competitors
Table 72. iRacing.com Motorsport Simulations Major Business
Table 73. iRacing.com Motorsport Simulations PC Racing Games Product and Services
Table 74. iRacing.com Motorsport Simulations PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. iRacing.com Motorsport Simulations Recent Developments/Updates
Table 76. iRacing.com Motorsport Simulations Competitive Strengths & Weaknesses
Table 77. Kunos Simulazioni Basic Information, Manufacturing Base and Competitors
Table 78. Kunos Simulazioni Major Business
Table 79. Kunos Simulazioni PC Racing Games Product and Services
Table 80. Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Kunos Simulazioni Recent Developments/Updates
Table 82. Kunos Simulazioni Competitive Strengths & Weaknesses
Table 83. Milestone Srl Basic Information, Manufacturing Base and Competitors
Table 84. Milestone Srl Major Business
Table 85. Milestone Srl PC Racing Games Product and Services
Table 86. Milestone Srl PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Milestone Srl Recent Developments/Updates
Table 88. Milestone Srl Competitive Strengths & Weaknesses
Table 89. KW Studios Basic Information, Manufacturing Base and Competitors
Table 90. KW Studios Major Business
Table 91. KW Studios PC Racing Games Product and Services
Table 92. KW Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. KW Studios Recent Developments/Updates
Table 94. KW Studios Competitive Strengths & Weaknesses
Table 95. Microprose Basic Information, Manufacturing Base and Competitors
Table 96. Microprose Major Business
Table 97. Microprose PC Racing Games Product and Services
Table 98. Microprose PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Microprose Recent Developments/Updates
Table 100. Microprose Competitive Strengths & Weaknesses
Table 101. Global Key Players of PC Racing Games Upstream (Raw Materials)
Table 102. Global PC Racing Games Typical Customers


List of Figures
Figure 1. PC Racing Games Picture
Figure 2. World PC Racing Games Total Revenue: 2019 & 2023 & 2030, (USD Million)
Figure 3. World PC Racing Games Total Revenue (2019-2030) & (USD Million)
Figure 4. World PC Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Figure 5. World PC Racing Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 13. PC Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World PC Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of PC Racing Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for PC Racing Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for PC Racing Games Markets in 2023
Figure 27. United States VS China: PC Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: PC Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World PC Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World PC Racing Games Market Size Market Share by Type in 2023
Figure 31. F2P
Figure 32. P2P
Figure 33. World PC Racing Games Market Size Market Share by Type (2019-2030)
Figure 34. World PC Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World PC Racing Games Market Size Market Share by Application in 2023
Figure 36. Online
Figure 37. Offline
Figure 38. World PC Racing Games Market Size Market Share by Application (2019-2030)
Figure 39. PC Racing Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

yuan2

Identifies market needs and trends

Market Size Estimation & Forecast

yuan2

Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Tencent
Electronic Arts
Xbox Games Studios
Ubisoft
Vivendi
NetEase
iRacing.com Motorsport Simulations
Kunos Simulazioni
Milestone Srl
KW Studios
Microprose
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Global PC Racing Games Supply, Demand and Key Producers, 2024-2030

Global PC Racing Games Supply, Demand and Key Producers, 2024-2030

Page: 111

Published Date: 24 May 2024

Category: Service & Software

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Description

The global PC Racing Games market size is expected to reach $ 826 million by 2030, rising at a market growth of 3.8% CAGR during the forecast period (2024-2030).

Global Online Game market is projected to reach US$ 274680 million in 2029, increasing from US$ 120820 million in 2022, with the CAGR of 12.3% during the period of 2023 to 2029.

In 2023, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.

United States is the second largest market of online game industry.

Tencent is the largest market player.

This report studies the global PC Racing Games demand, key companies, and key regions.

This report is a detailed and comprehensive analysis of the world market for PC Racing Games, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of PC Racing Games that contribute to its increasing demand across many markets.

Highlights and key features of the study
Global PC Racing Games total market, 2019-2030, (USD Million)
Global PC Racing Games total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: PC Racing Games total market, key domestic companies, and share, (USD Million)
Global PC Racing Games revenue by player, revenue and market share 2019-2024, (USD Million)
Global PC Racing Games total market by Type, CAGR, 2019-2030, (USD Million)
Global PC Racing Games total market by Application, CAGR, 2019-2030, (USD Million)
This report profiles major players in the global PC Racing Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, Electronic Arts, Xbox Games Studios, Ubisoft, Vivendi, NetEase, iRacing.com Motorsport Simulations, Kunos Simulazioni, Milestone Srl, KW Studios, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the world PC Racing Games market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.

Global PC Racing Games Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global PC Racing Games Market, Segmentation by Type
F2P
P2P

Global PC Racing Games Market, Segmentation by Application:
Online
Offline

Companies Profiled:
Tencent
Electronic Arts
Xbox Games Studios
Ubisoft
Vivendi
NetEase
iRacing.com Motorsport Simulations
Kunos Simulazioni
Milestone Srl
KW Studios
Microprose

Key Questions Answered
1. How big is the global PC Racing Games market?
2. What is the demand of the global PC Racing Games market?
3. What is the year over year growth of the global PC Racing Games market?
4. What is the total value of the global PC Racing Games market?
5. Who are the Major Players in the global PC Racing Games market?
6. What are the growth factors driving the market demand?
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Table of Contents

1 Supply Summary
1.1 PC Racing Games Introduction
1.2 World PC Racing Games Market Size & Forecast (2019 & 2023 & 2030)
1.3 World PC Racing Games Total Market by Region (by Headquarter Location)
1.3.1 World PC Racing Games Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Based Company PC Racing Games Revenue (2019-2030)
1.3.3 China Based Company PC Racing Games Revenue (2019-2030)
1.3.4 Europe Based Company PC Racing Games Revenue (2019-2030)
1.3.5 Japan Based Company PC Racing Games Revenue (2019-2030)
1.3.6 South Korea Based Company PC Racing Games Revenue (2019-2030)
1.3.7 ASEAN Based Company PC Racing Games Revenue (2019-2030)
1.3.8 India Based Company PC Racing Games Revenue (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 PC Racing Games Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Major Market Trends

2 Demand Summary
2.1 World PC Racing Games Consumption Value (2019-2030)
2.2 World PC Racing Games Consumption Value by Region
2.2.1 World PC Racing Games Consumption Value by Region (2019-2024)
2.2.2 World PC Racing Games Consumption Value Forecast by Region (2025-2030)
2.3 United States PC Racing Games Consumption Value (2019-2030)
2.4 China PC Racing Games Consumption Value (2019-2030)
2.5 Europe PC Racing Games Consumption Value (2019-2030)
2.6 Japan PC Racing Games Consumption Value (2019-2030)
2.7 South Korea PC Racing Games Consumption Value (2019-2030)
2.8 ASEAN PC Racing Games Consumption Value (2019-2030)
2.9 India PC Racing Games Consumption Value (2019-2030)

3 World PC Racing Games Companies Competitive Analysis
3.1 World PC Racing Games Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global PC Racing Games Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for PC Racing Games in 2023
3.2.3 Global Concentration Ratios (CR8) for PC Racing Games in 2023
3.3 PC Racing Games Company Evaluation Quadrant
3.4 PC Racing Games Market: Overall Company Footprint Analysis
3.4.1 PC Racing Games Market: Region Footprint
3.4.2 PC Racing Games Market: Company Product Type Footprint
3.4.3 PC Racing Games Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers & Acquisitions Activity

4 United States VS China VS Rest of World (by Headquarter Location)
4.1 United States VS China: PC Racing Games Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: PC Racing Games Revenue Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: PC Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: PC Racing Games Consumption Value Comparison
4.2.1 United States VS China: PC Racing Games Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: PC Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based PC Racing Games Companies and Market Share, 2019-2024
4.3.1 United States Based PC Racing Games Companies, Headquarters (States, Country)
4.3.2 United States Based Companies PC Racing Games Revenue, (2019-2024)
4.4 China Based Companies PC Racing Games Revenue and Market Share, 2019-2024
4.4.1 China Based PC Racing Games Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies PC Racing Games Revenue, (2019-2024)
4.5 Rest of World Based PC Racing Games Companies and Market Share, 2019-2024
4.5.1 Rest of World Based PC Racing Games Companies, Headquarters (Province, Country)
4.5.2 Rest of World Based Companies PC Racing Games Revenue (2019-2024)

5 Market Analysis by Type
5.1 World PC Racing Games Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 F2P
5.2.2 P2P
5.3 Market Segment by Type
5.3.1 World PC Racing Games Market Size by Type (2019-2024)
5.3.2 World PC Racing Games Market Size by Type (2025-2030)
5.3.3 World PC Racing Games Market Size Market Share by Type (2025-2030)

6 Market Analysis by Application
6.1 World PC Racing Games Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Online
6.2.2 Offline
6.3 Market Segment by Application
6.3.1 World PC Racing Games Market Size by Application (2019-2024)
6.3.2 World PC Racing Games Market Size by Application (2025-2030)
6.3.3 World PC Racing Games Market Size Market Share by Application (2019-2030)

7 Company Profiles
7.1 Tencent
7.1.1 Tencent Details
7.1.2 Tencent Major Business
7.1.3 Tencent PC Racing Games Product and Services
7.1.4 Tencent PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Tencent Recent Developments/Updates
7.1.6 Tencent Competitive Strengths & Weaknesses
7.2 Electronic Arts
7.2.1 Electronic Arts Details
7.2.2 Electronic Arts Major Business
7.2.3 Electronic Arts PC Racing Games Product and Services
7.2.4 Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 Electronic Arts Recent Developments/Updates
7.2.6 Electronic Arts Competitive Strengths & Weaknesses
7.3 Xbox Games Studios
7.3.1 Xbox Games Studios Details
7.3.2 Xbox Games Studios Major Business
7.3.3 Xbox Games Studios PC Racing Games Product and Services
7.3.4 Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Xbox Games Studios Recent Developments/Updates
7.3.6 Xbox Games Studios Competitive Strengths & Weaknesses
7.4 Ubisoft
7.4.1 Ubisoft Details
7.4.2 Ubisoft Major Business
7.4.3 Ubisoft PC Racing Games Product and Services
7.4.4 Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Ubisoft Recent Developments/Updates
7.4.6 Ubisoft Competitive Strengths & Weaknesses
7.5 Vivendi
7.5.1 Vivendi Details
7.5.2 Vivendi Major Business
7.5.3 Vivendi PC Racing Games Product and Services
7.5.4 Vivendi PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Vivendi Recent Developments/Updates
7.5.6 Vivendi Competitive Strengths & Weaknesses
7.6 NetEase
7.6.1 NetEase Details
7.6.2 NetEase Major Business
7.6.3 NetEase PC Racing Games Product and Services
7.6.4 NetEase PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 NetEase Recent Developments/Updates
7.6.6 NetEase Competitive Strengths & Weaknesses
7.7 iRacing.com Motorsport Simulations
7.7.1 iRacing.com Motorsport Simulations Details
7.7.2 iRacing.com Motorsport Simulations Major Business
7.7.3 iRacing.com Motorsport Simulations PC Racing Games Product and Services
7.7.4 iRacing.com Motorsport Simulations PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 iRacing.com Motorsport Simulations Recent Developments/Updates
7.7.6 iRacing.com Motorsport Simulations Competitive Strengths & Weaknesses
7.8 Kunos Simulazioni
7.8.1 Kunos Simulazioni Details
7.8.2 Kunos Simulazioni Major Business
7.8.3 Kunos Simulazioni PC Racing Games Product and Services
7.8.4 Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Kunos Simulazioni Recent Developments/Updates
7.8.6 Kunos Simulazioni Competitive Strengths & Weaknesses
7.9 Milestone Srl
7.9.1 Milestone Srl Details
7.9.2 Milestone Srl Major Business
7.9.3 Milestone Srl PC Racing Games Product and Services
7.9.4 Milestone Srl PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Milestone Srl Recent Developments/Updates
7.9.6 Milestone Srl Competitive Strengths & Weaknesses
7.10 KW Studios
7.10.1 KW Studios Details
7.10.2 KW Studios Major Business
7.10.3 KW Studios PC Racing Games Product and Services
7.10.4 KW Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 KW Studios Recent Developments/Updates
7.10.6 KW Studios Competitive Strengths & Weaknesses
7.11 Microprose
7.11.1 Microprose Details
7.11.2 Microprose Major Business
7.11.3 Microprose PC Racing Games Product and Services
7.11.4 Microprose PC Racing Games Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Microprose Recent Developments/Updates
7.11.6 Microprose Competitive Strengths & Weaknesses

8 Industry Chain Analysis
8.1 PC Racing Games Industry Chain
8.2 PC Racing Games Upstream Analysis
8.3 PC Racing Games Midstream Analysis
8.4 PC Racing Games Downstream Analysis

9 Research Findings and Conclusion

10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
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Table of Figures

List of Tables
Table 1. World PC Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World PC Racing Games Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World PC Racing Games Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World PC Racing Games Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World PC Racing Games Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World PC Racing Games Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World PC Racing Games Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World PC Racing Games Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World PC Racing Games Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key PC Racing Games Players in 2023
Table 12. World PC Racing Games Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global PC Racing Games Company Evaluation Quadrant
Table 14. Head Office of Key PC Racing Games Players
Table 15. PC Racing Games Market: Company Product Type Footprint
Table 16. PC Racing Games Market: Company Product Application Footprint
Table 17. PC Racing Games Mergers & Acquisitions Activity
Table 18. United States VS China PC Racing Games Revenue Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China PC Racing Games Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based PC Racing Games Companies, Headquarters (States, Country)
Table 21. United States Based Companies PC Racing Games Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies PC Racing Games Revenue Market Share (2019-2024)
Table 23. China Based PC Racing Games Companies, Headquarters (Province, Country)
Table 24. China Based Companies PC Racing Games Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies PC Racing Games Revenue Market Share (2019-2024)
Table 26. Rest of World Based PC Racing Games Companies, Headquarters (Province, Country)
Table 27. Rest of World Based Companies PC Racing Games Revenue (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies PC Racing Games Revenue Market Share (2019-2024)
Table 29. World PC Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World PC Racing Games Market Size Value by Type (2019-2024) & (USD Million)
Table 31. World PC Racing Games Market Size by Type (2025-2030) & (USD Million)
Table 32. World PC Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World PC Racing Games Market Size by Application (2019-2024) & (USD Million)
Table 34. World PC Racing Games Market Size by Application (2025-2030) & (USD Million)
Table 35. Tencent Basic Information, Manufacturing Base and Competitors
Table 36. Tencent Major Business
Table 37. Tencent PC Racing Games Product and Services
Table 38. Tencent PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Tencent Recent Developments/Updates
Table 40. Tencent Competitive Strengths & Weaknesses
Table 41. Electronic Arts Basic Information, Manufacturing Base and Competitors
Table 42. Electronic Arts Major Business
Table 43. Electronic Arts PC Racing Games Product and Services
Table 44. Electronic Arts PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. Electronic Arts Recent Developments/Updates
Table 46. Electronic Arts Competitive Strengths & Weaknesses
Table 47. Xbox Games Studios Basic Information, Manufacturing Base and Competitors
Table 48. Xbox Games Studios Major Business
Table 49. Xbox Games Studios PC Racing Games Product and Services
Table 50. Xbox Games Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Xbox Games Studios Recent Developments/Updates
Table 52. Xbox Games Studios Competitive Strengths & Weaknesses
Table 53. Ubisoft Basic Information, Manufacturing Base and Competitors
Table 54. Ubisoft Major Business
Table 55. Ubisoft PC Racing Games Product and Services
Table 56. Ubisoft PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Ubisoft Recent Developments/Updates
Table 58. Ubisoft Competitive Strengths & Weaknesses
Table 59. Vivendi Basic Information, Manufacturing Base and Competitors
Table 60. Vivendi Major Business
Table 61. Vivendi PC Racing Games Product and Services
Table 62. Vivendi PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Vivendi Recent Developments/Updates
Table 64. Vivendi Competitive Strengths & Weaknesses
Table 65. NetEase Basic Information, Manufacturing Base and Competitors
Table 66. NetEase Major Business
Table 67. NetEase PC Racing Games Product and Services
Table 68. NetEase PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. NetEase Recent Developments/Updates
Table 70. NetEase Competitive Strengths & Weaknesses
Table 71. iRacing.com Motorsport Simulations Basic Information, Manufacturing Base and Competitors
Table 72. iRacing.com Motorsport Simulations Major Business
Table 73. iRacing.com Motorsport Simulations PC Racing Games Product and Services
Table 74. iRacing.com Motorsport Simulations PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. iRacing.com Motorsport Simulations Recent Developments/Updates
Table 76. iRacing.com Motorsport Simulations Competitive Strengths & Weaknesses
Table 77. Kunos Simulazioni Basic Information, Manufacturing Base and Competitors
Table 78. Kunos Simulazioni Major Business
Table 79. Kunos Simulazioni PC Racing Games Product and Services
Table 80. Kunos Simulazioni PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Kunos Simulazioni Recent Developments/Updates
Table 82. Kunos Simulazioni Competitive Strengths & Weaknesses
Table 83. Milestone Srl Basic Information, Manufacturing Base and Competitors
Table 84. Milestone Srl Major Business
Table 85. Milestone Srl PC Racing Games Product and Services
Table 86. Milestone Srl PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Milestone Srl Recent Developments/Updates
Table 88. Milestone Srl Competitive Strengths & Weaknesses
Table 89. KW Studios Basic Information, Manufacturing Base and Competitors
Table 90. KW Studios Major Business
Table 91. KW Studios PC Racing Games Product and Services
Table 92. KW Studios PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. KW Studios Recent Developments/Updates
Table 94. KW Studios Competitive Strengths & Weaknesses
Table 95. Microprose Basic Information, Manufacturing Base and Competitors
Table 96. Microprose Major Business
Table 97. Microprose PC Racing Games Product and Services
Table 98. Microprose PC Racing Games Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Microprose Recent Developments/Updates
Table 100. Microprose Competitive Strengths & Weaknesses
Table 101. Global Key Players of PC Racing Games Upstream (Raw Materials)
Table 102. Global PC Racing Games Typical Customers


List of Figures
Figure 1. PC Racing Games Picture
Figure 2. World PC Racing Games Total Revenue: 2019 & 2023 & 2030, (USD Million)
Figure 3. World PC Racing Games Total Revenue (2019-2030) & (USD Million)
Figure 4. World PC Racing Games Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Figure 5. World PC Racing Games Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company PC Racing Games Revenue (2019-2030) & (USD Million)
Figure 13. PC Racing Games Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 16. World PC Racing Games Consumption Value Market Share by Region (2019-2030)
Figure 17. United States PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 18. China PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 23. India PC Racing Games Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of PC Racing Games by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for PC Racing Games Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for PC Racing Games Markets in 2023
Figure 27. United States VS China: PC Racing Games Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: PC Racing Games Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World PC Racing Games Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World PC Racing Games Market Size Market Share by Type in 2023
Figure 31. F2P
Figure 32. P2P
Figure 33. World PC Racing Games Market Size Market Share by Type (2019-2030)
Figure 34. World PC Racing Games Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 35. World PC Racing Games Market Size Market Share by Application in 2023
Figure 36. Online
Figure 37. Offline
Figure 38. World PC Racing Games Market Size Market Share by Application (2019-2030)
Figure 39. PC Racing Games Industrial Chain
Figure 40. Methodology
Figure 41. Research Process and Data Source
btl

Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

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Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

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Collection of data

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Cumulating and collating the essential qualitative and quantitative data

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Generation of report in client requested format by research analysts

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Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

btl

Companies Mentioned

Tencent
Electronic Arts
Xbox Games Studios
Ubisoft
Vivendi
NetEase
iRacing.com Motorsport Simulations
Kunos Simulazioni
Milestone Srl
KW Studios
Microprose
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