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Global E-comics Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
Page: 148
Published Date: 19 Jan 2024
Category: Consumer Goods
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Description
According to our (Global Info Research) latest study, the global E-comics market size was valued at USD 7408.4 million in 2023 and is forecast to a readjusted size of USD 16340 million by 2030 with a CAGR of 12.0% during review period.
E-comics, short for electronic comics, are digital versions of comic books and graphic novels that can be read on electronic devices such as computers, tablets, smartphones, and e-readers. These digital comics are a modern evolution of traditional print-based comic books.
Market Drivers:
Digital Accessibility: The widespread availability of digital devices, such as smartphones, tablets, and e-readers, has made it easier for consumers to access and read e-comics, expanding the potential audience.
Convenience: E-comics offer readers the convenience of carrying an entire collection on a single device, eliminating the need for physical storage and allowing for on-the-go reading.
Cost Savings: E-comics are often priced lower than their print counterparts, making them an attractive option for budget-conscious readers.
Instant Delivery: Readers can instantly download e-comics from online stores, eliminating the need to wait for physical delivery, which is particularly appealing for readers who want immediate access to new releases.
Interactive Features: Some e-comics incorporate interactive elements, multimedia content, animations, and sound effects, enhancing the reading experience and attracting tech-savvy readers.
Market Restrictions:
Digital Piracy: E-comics are susceptible to digital piracy, which can lead to revenue loss for publishers and creators. Digital rights management (DRM) tools are used to mitigate this issue, but they can also inconvenience legitimate customers.
Device Compatibility: E-comics may be formatted for specific devices or platforms, limiting compatibility. This can be frustrating for readers who own devices that do not support a particular format.
Ownership vs. Licensing: Some e-comics are sold as licenses rather than owned outright. This means that readers may not have full control over their digital comic collections, as access can be revoked by the content provider.
Digital Comics Preservation: Ensuring the long-term preservation and accessibility of e-comics can be a challenge, as formats and technologies evolve over time.
The Global Info Research report includes an overview of the development of the E-comics industry chain, the market status of Children (Superhero Comics, Detective Comics), Adults (Superhero Comics, Detective Comics), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of E-comics.
Regionally, the report analyzes the E-comics markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global E-comics market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the E-comics market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the E-comics industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the sales quantity (K Units), revenue generated, and market share of different by Type (e.g., Superhero Comics, Detective Comics).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the E-comics market.
Regional Analysis: The report involves examining the E-comics market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the E-comics market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to E-comics:
Company Analysis: Report covers individual E-comics manufacturers, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards E-comics This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Children, Adults).
Technology Analysis: Report covers specific technologies relevant to E-comics. It assesses the current state, advancements, and potential future developments in E-comics areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the E-comics market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
E-comics market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value.
Market segment by Type
Superhero Comics
Detective Comics
Sci-Fi and Fantasy
Dramas and Memoirs
Kids’ Comics
Market segment by Application
Children
Adults
Major players covered
Naver Corporation
Kakao Page
Shueisha
The Walt Disney Company
Shogakukan
Kodansha
Warner Bros
Kadokawa Future Publishing
Lezhin Entertainment
Tappytoon (Contents First)
Cinebook
Image Comics
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
IDW Publishing
Boom! Studios
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe E-comics product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of E-comics, with price, sales, revenue and global market share of E-comics from 2019 to 2024.
Chapter 3, the E-comics competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the E-comics breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2023.and E-comics market forecast, by regions, type and application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of E-comics.
Chapter 14 and 15, to describe E-comics sales channel, distributors, customers, research findings and conclusion.
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Table of Contents
1 Market Overview
1.1 Product Overview and Scope of E-comics
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global E-comics Consumption Value by Type: 2019 Versus 2023 Versus 2030
1.3.2 Superhero Comics
1.3.3 Detective Comics
1.3.4 Sci-Fi and Fantasy
1.3.5 Dramas and Memoirs
1.3.6 Kids’ Comics
1.4 Market Analysis by Application
1.4.1 Overview: Global E-comics Consumption Value by Application: 2019 Versus 2023 Versus 2030
1.4.2 Children
1.4.3 Adults
1.5 Global E-comics Market Size & Forecast
1.5.1 Global E-comics Consumption Value (2019 & 2023 & 2030)
1.5.2 Global E-comics Sales Quantity (2019-2030)
1.5.3 Global E-comics Average Price (2019-2030)2 Manufacturers Profiles
2.1 Naver Corporation
2.1.1 Naver Corporation Details
2.1.2 Naver Corporation Major Business
2.1.3 Naver Corporation E-comics Product and Services
2.1.4 Naver Corporation E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Naver Corporation Recent Developments/Updates
2.2 Kakao Page
2.2.1 Kakao Page Details
2.2.2 Kakao Page Major Business
2.2.3 Kakao Page E-comics Product and Services
2.2.4 Kakao Page E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Kakao Page Recent Developments/Updates
2.3 Shueisha
2.3.1 Shueisha Details
2.3.2 Shueisha Major Business
2.3.3 Shueisha E-comics Product and Services
2.3.4 Shueisha E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Shueisha Recent Developments/Updates
2.4 The Walt Disney Company
2.4.1 The Walt Disney Company Details
2.4.2 The Walt Disney Company Major Business
2.4.3 The Walt Disney Company E-comics Product and Services
2.4.4 The Walt Disney Company E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 The Walt Disney Company Recent Developments/Updates
2.5 Shogakukan
2.5.1 Shogakukan Details
2.5.2 Shogakukan Major Business
2.5.3 Shogakukan E-comics Product and Services
2.5.4 Shogakukan E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Shogakukan Recent Developments/Updates
2.6 Kodansha
2.6.1 Kodansha Details
2.6.2 Kodansha Major Business
2.6.3 Kodansha E-comics Product and Services
2.6.4 Kodansha E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Kodansha Recent Developments/Updates
2.7 Warner Bros
2.7.1 Warner Bros Details
2.7.2 Warner Bros Major Business
2.7.3 Warner Bros E-comics Product and Services
2.7.4 Warner Bros E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Warner Bros Recent Developments/Updates
2.8 Kadokawa Future Publishing
2.8.1 Kadokawa Future Publishing Details
2.8.2 Kadokawa Future Publishing Major Business
2.8.3 Kadokawa Future Publishing E-comics Product and Services
2.8.4 Kadokawa Future Publishing E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Kadokawa Future Publishing Recent Developments/Updates
2.9 Lezhin Entertainment
2.9.1 Lezhin Entertainment Details
2.9.2 Lezhin Entertainment Major Business
2.9.3 Lezhin Entertainment E-comics Product and Services
2.9.4 Lezhin Entertainment E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Lezhin Entertainment Recent Developments/Updates
2.10 Tappytoon (Contents First)
2.10.1 Tappytoon (Contents First) Details
2.10.2 Tappytoon (Contents First) Major Business
2.10.3 Tappytoon (Contents First) E-comics Product and Services
2.10.4 Tappytoon (Contents First) E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Tappytoon (Contents First) Recent Developments/Updates
2.11 Cinebook
2.11.1 Cinebook Details
2.11.2 Cinebook Major Business
2.11.3 Cinebook E-comics Product and Services
2.11.4 Cinebook E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Cinebook Recent Developments/Updates
2.12 Image Comics
2.12.1 Image Comics Details
2.12.2 Image Comics Major Business
2.12.3 Image Comics E-comics Product and Services
2.12.4 Image Comics E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Image Comics Recent Developments/Updates
2.13 Hakusensha
2.13.1 Hakusensha Details
2.13.2 Hakusensha Major Business
2.13.3 Hakusensha E-comics Product and Services
2.13.4 Hakusensha E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Hakusensha Recent Developments/Updates
2.14 Akita Shoten
2.14.1 Akita Shoten Details
2.14.2 Akita Shoten Major Business
2.14.3 Akita Shoten E-comics Product and Services
2.14.4 Akita Shoten E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Akita Shoten Recent Developments/Updates
2.15 Futabasha
2.15.1 Futabasha Details
2.15.2 Futabasha Major Business
2.15.3 Futabasha E-comics Product and Services
2.15.4 Futabasha E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Futabasha Recent Developments/Updates
2.16 BAMBOO
2.16.1 BAMBOO Details
2.16.2 BAMBOO Major Business
2.16.3 BAMBOO E-comics Product and Services
2.16.4 BAMBOO E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 BAMBOO Recent Developments/Updates
2.17 Casterman
2.17.1 Casterman Details
2.17.2 Casterman Major Business
2.17.3 Casterman E-comics Product and Services
2.17.4 Casterman E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 Casterman Recent Developments/Updates
2.18 IDW Publishing
2.18.1 IDW Publishing Details
2.18.2 IDW Publishing Major Business
2.18.3 IDW Publishing E-comics Product and Services
2.18.4 IDW Publishing E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.18.5 IDW Publishing Recent Developments/Updates
2.19 Boom! Studios
2.19.1 Boom! Studios Details
2.19.2 Boom! Studios Major Business
2.19.3 Boom! Studios E-comics Product and Services
2.19.4 Boom! Studios E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.19.5 Boom! Studios Recent Developments/Updates
2.20 Dargaud
2.20.1 Dargaud Details
2.20.2 Dargaud Major Business
2.20.3 Dargaud E-comics Product and Services
2.20.4 Dargaud E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.20.5 Dargaud Recent Developments/Updates
2.21 Delcourt
2.21.1 Delcourt Details
2.21.2 Delcourt Major Business
2.21.3 Delcourt E-comics Product and Services
2.21.4 Delcourt E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.21.5 Delcourt Recent Developments/Updates
2.22 Dupuis
2.22.1 Dupuis Details
2.22.2 Dupuis Major Business
2.22.3 Dupuis E-comics Product and Services
2.22.4 Dupuis E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.22.5 Dupuis Recent Developments/Updates
2.23 BAO Publishing
2.23.1 BAO Publishing Details
2.23.2 BAO Publishing Major Business
2.23.3 BAO Publishing E-comics Product and Services
2.23.4 BAO Publishing E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.23.5 BAO Publishing Recent Developments/Updates
2.24 Glenat
2.24.1 Glenat Details
2.24.2 Glenat Major Business
2.24.3 Glenat E-comics Product and Services
2.24.4 Glenat E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.24.5 Glenat Recent Developments/Updates
2.25 Humanoids
2.25.1 Humanoids Details
2.25.2 Humanoids Major Business
2.25.3 Humanoids E-comics Product and Services
2.25.4 Humanoids E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.25.5 Humanoids Recent Developments/Updates
2.26 L'Association
2.26.1 L'Association Details
2.26.2 L'Association Major Business
2.26.3 L'Association E-comics Product and Services
2.26.4 L'Association E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.26.5 L'Association Recent Developments/Updates
2.27 Le Lombard
2.27.1 Le Lombard Details
2.27.2 Le Lombard Major Business
2.27.3 Le Lombard E-comics Product and Services
2.27.4 Le Lombard E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.27.5 Le Lombard Recent Developments/Updates
2.28 Soleil
2.28.1 Soleil Details
2.28.2 Soleil Major Business
2.28.3 Soleil E-comics Product and Services
2.28.4 Soleil E-comics Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.28.5 Soleil Recent Developments/Updates3 Competitive Environment: E-comics by Manufacturer
3.1 Global E-comics Sales Quantity by Manufacturer (2019-2024)
3.2 Global E-comics Revenue by Manufacturer (2019-2024)
3.3 Global E-comics Average Price by Manufacturer (2019-2024)
3.4 Market Share Analysis (2023)
3.4.1 Producer Shipments of E-comics by Manufacturer Revenue ($MM) and Market Share (%): 2023
3.4.2 Top 3 E-comics Manufacturer Market Share in 2023
3.4.2 Top 6 E-comics Manufacturer Market Share in 2023
3.5 E-comics Market: Overall Company Footprint Analysis
3.5.1 E-comics Market: Region Footprint
3.5.2 E-comics Market: Company Product Type Footprint
3.5.3 E-comics Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations4 Consumption Analysis by Region
4.1 Global E-comics Market Size by Region
4.1.1 Global E-comics Sales Quantity by Region (2019-2030)
4.1.2 Global E-comics Consumption Value by Region (2019-2030)
4.1.3 Global E-comics Average Price by Region (2019-2030)
4.2 North America E-comics Consumption Value (2019-2030)
4.3 Europe E-comics Consumption Value (2019-2030)
4.4 Asia-Pacific E-comics Consumption Value (2019-2030)
4.5 South America E-comics Consumption Value (2019-2030)
4.6 Middle East and Africa E-comics Consumption Value (2019-2030)5 Market Segment by Type
5.1 Global E-comics Sales Quantity by Type (2019-2030)
5.2 Global E-comics Consumption Value by Type (2019-2030)
5.3 Global E-comics Average Price by Type (2019-2030)6 Market Segment by Application
6.1 Global E-comics Sales Quantity by Application (2019-2030)
6.2 Global E-comics Consumption Value by Application (2019-2030)
6.3 Global E-comics Average Price by Application (2019-2030)7 North America
7.1 North America E-comics Sales Quantity by Type (2019-2030)
7.2 North America E-comics Sales Quantity by Application (2019-2030)
7.3 North America E-comics Market Size by Country
7.3.1 North America E-comics Sales Quantity by Country (2019-2030)
7.3.2 North America E-comics Consumption Value by Country (2019-2030)
7.3.3 United States Market Size and Forecast (2019-2030)
7.3.4 Canada Market Size and Forecast (2019-2030)
7.3.5 Mexico Market Size and Forecast (2019-2030)8 Europe
8.1 Europe E-comics Sales Quantity by Type (2019-2030)
8.2 Europe E-comics Sales Quantity by Application (2019-2030)
8.3 Europe E-comics Market Size by Country
8.3.1 Europe E-comics Sales Quantity by Country (2019-2030)
8.3.2 Europe E-comics Consumption Value by Country (2019-2030)
8.3.3 Germany Market Size and Forecast (2019-2030)
8.3.4 France Market Size and Forecast (2019-2030)
8.3.5 United Kingdom Market Size and Forecast (2019-2030)
8.3.6 Russia Market Size and Forecast (2019-2030)
8.3.7 Italy Market Size and Forecast (2019-2030)9 Asia-Pacific
9.1 Asia-Pacific E-comics Sales Quantity by Type (2019-2030)
9.2 Asia-Pacific E-comics Sales Quantity by Application (2019-2030)
9.3 Asia-Pacific E-comics Market Size by Region
9.3.1 Asia-Pacific E-comics Sales Quantity by Region (2019-2030)
9.3.2 Asia-Pacific E-comics Consumption Value by Region (2019-2030)
9.3.3 China Market Size and Forecast (2019-2030)
9.3.4 Japan Market Size and Forecast (2019-2030)
9.3.5 Korea Market Size and Forecast (2019-2030)
9.3.6 India Market Size and Forecast (2019-2030)
9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
9.3.8 Australia Market Size and Forecast (2019-2030)10 South America
10.1 South America E-comics Sales Quantity by Type (2019-2030)
10.2 South America E-comics Sales Quantity by Application (2019-2030)
10.3 South America E-comics Market Size by Country
10.3.1 South America E-comics Sales Quantity by Country (2019-2030)
10.3.2 South America E-comics Consumption Value by Country (2019-2030)
10.3.3 Brazil Market Size and Forecast (2019-2030)
10.3.4 Argentina Market Size and Forecast (2019-2030)11 Middle East & Africa
11.1 Middle East & Africa E-comics Sales Quantity by Type (2019-2030)
11.2 Middle East & Africa E-comics Sales Quantity by Application (2019-2030)
11.3 Middle East & Africa E-comics Market Size by Country
11.3.1 Middle East & Africa E-comics Sales Quantity by Country (2019-2030)
11.3.2 Middle East & Africa E-comics Consumption Value by Country (2019-2030)
11.3.3 Turkey Market Size and Forecast (2019-2030)
11.3.4 Egypt Market Size and Forecast (2019-2030)
11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
11.3.6 South Africa Market Size and Forecast (2019-2030)12 Market Dynamics
12.1 E-comics Market Drivers
12.2 E-comics Market Restraints
12.3 E-comics Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry13 Raw Material and Industry Chain
13.1 Raw Material of E-comics and Key Manufacturers
13.2 Manufacturing Costs Percentage of E-comics
13.3 E-comics Production Process
13.4 E-comics Industrial Chain14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 E-comics Typical Distributors
14.3 E-comics Typical Customers15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer
![btl](/_nuxt/img/btl.804ba4b.webp)
Table of Figures
List of Tables
Table 1. Global E-comics Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global E-comics Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Naver Corporation Basic Information, Manufacturing Base and Competitors
Table 4. Naver Corporation Major Business
Table 5. Naver Corporation E-comics Product and Services
Table 6. Naver Corporation E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 7. Naver Corporation Recent Developments/Updates
Table 8. Kakao Page Basic Information, Manufacturing Base and Competitors
Table 9. Kakao Page Major Business
Table 10. Kakao Page E-comics Product and Services
Table 11. Kakao Page E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 12. Kakao Page Recent Developments/Updates
Table 13. Shueisha Basic Information, Manufacturing Base and Competitors
Table 14. Shueisha Major Business
Table 15. Shueisha E-comics Product and Services
Table 16. Shueisha E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 17. Shueisha Recent Developments/Updates
Table 18. The Walt Disney Company Basic Information, Manufacturing Base and Competitors
Table 19. The Walt Disney Company Major Business
Table 20. The Walt Disney Company E-comics Product and Services
Table 21. The Walt Disney Company E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 22. The Walt Disney Company Recent Developments/Updates
Table 23. Shogakukan Basic Information, Manufacturing Base and Competitors
Table 24. Shogakukan Major Business
Table 25. Shogakukan E-comics Product and Services
Table 26. Shogakukan E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 27. Shogakukan Recent Developments/Updates
Table 28. Kodansha Basic Information, Manufacturing Base and Competitors
Table 29. Kodansha Major Business
Table 30. Kodansha E-comics Product and Services
Table 31. Kodansha E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 32. Kodansha Recent Developments/Updates
Table 33. Warner Bros Basic Information, Manufacturing Base and Competitors
Table 34. Warner Bros Major Business
Table 35. Warner Bros E-comics Product and Services
Table 36. Warner Bros E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 37. Warner Bros Recent Developments/Updates
Table 38. Kadokawa Future Publishing Basic Information, Manufacturing Base and Competitors
Table 39. Kadokawa Future Publishing Major Business
Table 40. Kadokawa Future Publishing E-comics Product and Services
Table 41. Kadokawa Future Publishing E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 42. Kadokawa Future Publishing Recent Developments/Updates
Table 43. Lezhin Entertainment Basic Information, Manufacturing Base and Competitors
Table 44. Lezhin Entertainment Major Business
Table 45. Lezhin Entertainment E-comics Product and Services
Table 46. Lezhin Entertainment E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 47. Lezhin Entertainment Recent Developments/Updates
Table 48. Tappytoon (Contents First) Basic Information, Manufacturing Base and Competitors
Table 49. Tappytoon (Contents First) Major Business
Table 50. Tappytoon (Contents First) E-comics Product and Services
Table 51. Tappytoon (Contents First) E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 52. Tappytoon (Contents First) Recent Developments/Updates
Table 53. Cinebook Basic Information, Manufacturing Base and Competitors
Table 54. Cinebook Major Business
Table 55. Cinebook E-comics Product and Services
Table 56. Cinebook E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 57. Cinebook Recent Developments/Updates
Table 58. Image Comics Basic Information, Manufacturing Base and Competitors
Table 59. Image Comics Major Business
Table 60. Image Comics E-comics Product and Services
Table 61. Image Comics E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 62. Image Comics Recent Developments/Updates
Table 63. Hakusensha Basic Information, Manufacturing Base and Competitors
Table 64. Hakusensha Major Business
Table 65. Hakusensha E-comics Product and Services
Table 66. Hakusensha E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 67. Hakusensha Recent Developments/Updates
Table 68. Akita Shoten Basic Information, Manufacturing Base and Competitors
Table 69. Akita Shoten Major Business
Table 70. Akita Shoten E-comics Product and Services
Table 71. Akita Shoten E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 72. Akita Shoten Recent Developments/Updates
Table 73. Futabasha Basic Information, Manufacturing Base and Competitors
Table 74. Futabasha Major Business
Table 75. Futabasha E-comics Product and Services
Table 76. Futabasha E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 77. Futabasha Recent Developments/Updates
Table 78. BAMBOO Basic Information, Manufacturing Base and Competitors
Table 79. BAMBOO Major Business
Table 80. BAMBOO E-comics Product and Services
Table 81. BAMBOO E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 82. BAMBOO Recent Developments/Updates
Table 83. Casterman Basic Information, Manufacturing Base and Competitors
Table 84. Casterman Major Business
Table 85. Casterman E-comics Product and Services
Table 86. Casterman E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 87. Casterman Recent Developments/Updates
Table 88. IDW Publishing Basic Information, Manufacturing Base and Competitors
Table 89. IDW Publishing Major Business
Table 90. IDW Publishing E-comics Product and Services
Table 91. IDW Publishing E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 92. IDW Publishing Recent Developments/Updates
Table 93. Boom! Studios Basic Information, Manufacturing Base and Competitors
Table 94. Boom! Studios Major Business
Table 95. Boom! Studios E-comics Product and Services
Table 96. Boom! Studios E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 97. Boom! Studios Recent Developments/Updates
Table 98. Dargaud Basic Information, Manufacturing Base and Competitors
Table 99. Dargaud Major Business
Table 100. Dargaud E-comics Product and Services
Table 101. Dargaud E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 102. Dargaud Recent Developments/Updates
Table 103. Delcourt Basic Information, Manufacturing Base and Competitors
Table 104. Delcourt Major Business
Table 105. Delcourt E-comics Product and Services
Table 106. Delcourt E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 107. Delcourt Recent Developments/Updates
Table 108. Dupuis Basic Information, Manufacturing Base and Competitors
Table 109. Dupuis Major Business
Table 110. Dupuis E-comics Product and Services
Table 111. Dupuis E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 112. Dupuis Recent Developments/Updates
Table 113. BAO Publishing Basic Information, Manufacturing Base and Competitors
Table 114. BAO Publishing Major Business
Table 115. BAO Publishing E-comics Product and Services
Table 116. BAO Publishing E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 117. BAO Publishing Recent Developments/Updates
Table 118. Glenat Basic Information, Manufacturing Base and Competitors
Table 119. Glenat Major Business
Table 120. Glenat E-comics Product and Services
Table 121. Glenat E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 122. Glenat Recent Developments/Updates
Table 123. Humanoids Basic Information, Manufacturing Base and Competitors
Table 124. Humanoids Major Business
Table 125. Humanoids E-comics Product and Services
Table 126. Humanoids E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 127. Humanoids Recent Developments/Updates
Table 128. L'Association Basic Information, Manufacturing Base and Competitors
Table 129. L'Association Major Business
Table 130. L'Association E-comics Product and Services
Table 131. L'Association E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 132. L'Association Recent Developments/Updates
Table 133. Le Lombard Basic Information, Manufacturing Base and Competitors
Table 134. Le Lombard Major Business
Table 135. Le Lombard E-comics Product and Services
Table 136. Le Lombard E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 137. Le Lombard Recent Developments/Updates
Table 138. Soleil Basic Information, Manufacturing Base and Competitors
Table 139. Soleil Major Business
Table 140. Soleil E-comics Product and Services
Table 141. Soleil E-comics Sales Quantity (K Units), Average Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 142. Soleil Recent Developments/Updates
Table 143. Global E-comics Sales Quantity by Manufacturer (2019-2024) & (K Units)
Table 144. Global E-comics Revenue by Manufacturer (2019-2024) & (USD Million)
Table 145. Global E-comics Average Price by Manufacturer (2019-2024) & (US$/Unit)
Table 146. Market Position of Manufacturers in E-comics, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2023
Table 147. Head Office and E-comics Production Site of Key Manufacturer
Table 148. E-comics Market: Company Product Type Footprint
Table 149. E-comics Market: Company Product Application Footprint
Table 150. E-comics New Market Entrants and Barriers to Market Entry
Table 151. E-comics Mergers, Acquisition, Agreements, and Collaborations
Table 152. Global E-comics Sales Quantity by Region (2019-2024) & (K Units)
Table 153. Global E-comics Sales Quantity by Region (2025-2030) & (K Units)
Table 154. Global E-comics Consumption Value by Region (2019-2024) & (USD Million)
Table 155. Global E-comics Consumption Value by Region (2025-2030) & (USD Million)
Table 156. Global E-comics Average Price by Region (2019-2024) & (US$/Unit)
Table 157. Global E-comics Average Price by Region (2025-2030) & (US$/Unit)
Table 158. Global E-comics Sales Quantity by Type (2019-2024) & (K Units)
Table 159. Global E-comics Sales Quantity by Type (2025-2030) & (K Units)
Table 160. Global E-comics Consumption Value by Type (2019-2024) & (USD Million)
Table 161. Global E-comics Consumption Value by Type (2025-2030) & (USD Million)
Table 162. Global E-comics Average Price by Type (2019-2024) & (US$/Unit)
Table 163. Global E-comics Average Price by Type (2025-2030) & (US$/Unit)
Table 164. Global E-comics Sales Quantity by Application (2019-2024) & (K Units)
Table 165. Global E-comics Sales Quantity by Application (2025-2030) & (K Units)
Table 166. Global E-comics Consumption Value by Application (2019-2024) & (USD Million)
Table 167. Global E-comics Consumption Value by Application (2025-2030) & (USD Million)
Table 168. Global E-comics Average Price by Application (2019-2024) & (US$/Unit)
Table 169. Global E-comics Average Price by Application (2025-2030) & (US$/Unit)
Table 170. North America E-comics Sales Quantity by Type (2019-2024) & (K Units)
Table 171. North America E-comics Sales Quantity by Type (2025-2030) & (K Units)
Table 172. North America E-comics Sales Quantity by Application (2019-2024) & (K Units)
Table 173. North America E-comics Sales Quantity by Application (2025-2030) & (K Units)
Table 174. North America E-comics Sales Quantity by Country (2019-2024) & (K Units)
Table 175. North America E-comics Sales Quantity by Country (2025-2030) & (K Units)
Table 176. North America E-comics Consumption Value by Country (2019-2024) & (USD Million)
Table 177. North America E-comics Consumption Value by Country (2025-2030) & (USD Million)
Table 178. Europe E-comics Sales Quantity by Type (2019-2024) & (K Units)
Table 179. Europe E-comics Sales Quantity by Type (2025-2030) & (K Units)
Table 180. Europe E-comics Sales Quantity by Application (2019-2024) & (K Units)
Table 181. Europe E-comics Sales Quantity by Application (2025-2030) & (K Units)
Table 182. Europe E-comics Sales Quantity by Country (2019-2024) & (K Units)
Table 183. Europe E-comics Sales Quantity by Country (2025-2030) & (K Units)
Table 184. Europe E-comics Consumption Value by Country (2019-2024) & (USD Million)
Table 185. Europe E-comics Consumption Value by Country (2025-2030) & (USD Million)
Table 186. Asia-Pacific E-comics Sales Quantity by Type (2019-2024) & (K Units)
Table 187. Asia-Pacific E-comics Sales Quantity by Type (2025-2030) & (K Units)
Table 188. Asia-Pacific E-comics Sales Quantity by Application (2019-2024) & (K Units)
Table 189. Asia-Pacific E-comics Sales Quantity by Application (2025-2030) & (K Units)
Table 190. Asia-Pacific E-comics Sales Quantity by Region (2019-2024) & (K Units)
Table 191. Asia-Pacific E-comics Sales Quantity by Region (2025-2030) & (K Units)
Table 192. Asia-Pacific E-comics Consumption Value by Region (2019-2024) & (USD Million)
Table 193. Asia-Pacific E-comics Consumption Value by Region (2025-2030) & (USD Million)
Table 194. South America E-comics Sales Quantity by Type (2019-2024) & (K Units)
Table 195. South America E-comics Sales Quantity by Type (2025-2030) & (K Units)
Table 196. South America E-comics Sales Quantity by Application (2019-2024) & (K Units)
Table 197. South America E-comics Sales Quantity by Application (2025-2030) & (K Units)
Table 198. South America E-comics Sales Quantity by Country (2019-2024) & (K Units)
Table 199. South America E-comics Sales Quantity by Country (2025-2030) & (K Units)
Table 200. South America E-comics Consumption Value by Country (2019-2024) & (USD Million)
Table 201. South America E-comics Consumption Value by Country (2025-2030) & (USD Million)
Table 202. Middle East & Africa E-comics Sales Quantity by Type (2019-2024) & (K Units)
Table 203. Middle East & Africa E-comics Sales Quantity by Type (2025-2030) & (K Units)
Table 204. Middle East & Africa E-comics Sales Quantity by Application (2019-2024) & (K Units)
Table 205. Middle East & Africa E-comics Sales Quantity by Application (2025-2030) & (K Units)
Table 206. Middle East & Africa E-comics Sales Quantity by Region (2019-2024) & (K Units)
Table 207. Middle East & Africa E-comics Sales Quantity by Region (2025-2030) & (K Units)
Table 208. Middle East & Africa E-comics Consumption Value by Region (2019-2024) & (USD Million)
Table 209. Middle East & Africa E-comics Consumption Value by Region (2025-2030) & (USD Million)
Table 210. E-comics Raw Material
Table 211. Key Manufacturers of E-comics Raw Materials
Table 212. E-comics Typical Distributors
Table 213. E-comics Typical Customers
List of Figures
Figure 1. E-comics Picture
Figure 2. Global E-comics Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global E-comics Consumption Value Market Share by Type in 2023
Figure 4. Superhero Comics Examples
Figure 5. Detective Comics Examples
Figure 6. Sci-Fi and Fantasy Examples
Figure 7. Dramas and Memoirs Examples
Figure 8. Kids’ Comics Examples
Figure 9. Global E-comics Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 10. Global E-comics Consumption Value Market Share by Application in 2023
Figure 11. Children Examples
Figure 12. Adults Examples
Figure 13. Global E-comics Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 14. Global E-comics Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 15. Global E-comics Sales Quantity (2019-2030) & (K Units)
Figure 16. Global E-comics Average Price (2019-2030) & (US$/Unit)
Figure 17. Global E-comics Sales Quantity Market Share by Manufacturer in 2023
Figure 18. Global E-comics Consumption Value Market Share by Manufacturer in 2023
Figure 19. Producer Shipments of E-comics by Manufacturer Sales Quantity ($MM) and Market Share (%): 2023
Figure 20. Top 3 E-comics Manufacturer (Consumption Value) Market Share in 2023
Figure 21. Top 6 E-comics Manufacturer (Consumption Value) Market Share in 2023
Figure 22. Global E-comics Sales Quantity Market Share by Region (2019-2030)
Figure 23. Global E-comics Consumption Value Market Share by Region (2019-2030)
Figure 24. North America E-comics Consumption Value (2019-2030) & (USD Million)
Figure 25. Europe E-comics Consumption Value (2019-2030) & (USD Million)
Figure 26. Asia-Pacific E-comics Consumption Value (2019-2030) & (USD Million)
Figure 27. South America E-comics Consumption Value (2019-2030) & (USD Million)
Figure 28. Middle East & Africa E-comics Consumption Value (2019-2030) & (USD Million)
Figure 29. Global E-comics Sales Quantity Market Share by Type (2019-2030)
Figure 30. Global E-comics Consumption Value Market Share by Type (2019-2030)
Figure 31. Global E-comics Average Price by Type (2019-2030) & (US$/Unit)
Figure 32. Global E-comics Sales Quantity Market Share by Application (2019-2030)
Figure 33. Global E-comics Consumption Value Market Share by Application (2019-2030)
Figure 34. Global E-comics Average Price by Application (2019-2030) & (US$/Unit)
Figure 35. North America E-comics Sales Quantity Market Share by Type (2019-2030)
Figure 36. North America E-comics Sales Quantity Market Share by Application (2019-2030)
Figure 37. North America E-comics Sales Quantity Market Share by Country (2019-2030)
Figure 38. North America E-comics Consumption Value Market Share by Country (2019-2030)
Figure 39. United States E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 40. Canada E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 41. Mexico E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 42. Europe E-comics Sales Quantity Market Share by Type (2019-2030)
Figure 43. Europe E-comics Sales Quantity Market Share by Application (2019-2030)
Figure 44. Europe E-comics Sales Quantity Market Share by Country (2019-2030)
Figure 45. Europe E-comics Consumption Value Market Share by Country (2019-2030)
Figure 46. Germany E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 47. France E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 48. United Kingdom E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 49. Russia E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 50. Italy E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 51. Asia-Pacific E-comics Sales Quantity Market Share by Type (2019-2030)
Figure 52. Asia-Pacific E-comics Sales Quantity Market Share by Application (2019-2030)
Figure 53. Asia-Pacific E-comics Sales Quantity Market Share by Region (2019-2030)
Figure 54. Asia-Pacific E-comics Consumption Value Market Share by Region (2019-2030)
Figure 55. China E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 56. Japan E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 57. Korea E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 58. India E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 59. Southeast Asia E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 60. Australia E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 61. South America E-comics Sales Quantity Market Share by Type (2019-2030)
Figure 62. South America E-comics Sales Quantity Market Share by Application (2019-2030)
Figure 63. South America E-comics Sales Quantity Market Share by Country (2019-2030)
Figure 64. South America E-comics Consumption Value Market Share by Country (2019-2030)
Figure 65. Brazil E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 66. Argentina E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 67. Middle East & Africa E-comics Sales Quantity Market Share by Type (2019-2030)
Figure 68. Middle East & Africa E-comics Sales Quantity Market Share by Application (2019-2030)
Figure 69. Middle East & Africa E-comics Sales Quantity Market Share by Region (2019-2030)
Figure 70. Middle East & Africa E-comics Consumption Value Market Share by Region (2019-2030)
Figure 71. Turkey E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 72. Egypt E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 73. Saudi Arabia E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 74. South Africa E-comics Consumption Value and Growth Rate (2019-2030) & (USD Million)
Figure 75. E-comics Market Drivers
Figure 76. E-comics Market Restraints
Figure 77. E-comics Market Trends
Figure 78. Porters Five Forces Analysis
Figure 79. Manufacturing Cost Structure Analysis of E-comics in 2023
Figure 80. Manufacturing Process Analysis of E-comics
Figure 81. E-comics Industrial Chain
Figure 82. Sales Quantity Channel: Direct to End-User vs Distributors
Figure 83. Direct Channel Pros & Cons
Figure 84. Indirect Channel Pros & Cons
Figure 85. Methodology
Figure 86. Research Process and Data Source
![btl](/_nuxt/img/btl.804ba4b.webp)
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
![tuBiao1](/_nuxt/img/tuBiao1.80a8e3d.webp)
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
![btl](/_nuxt/img/btl.804ba4b.webp)
Companies Mentioned
Naver Corporation Kakao Page Shueisha The Walt Disney Company Shogakukan Kodansha Warner Bros Kadokawa Future Publishing Lezhin Entertainment Tappytoon (Contents First) Cinebook Image Comics Hakusensha Akita Shoten Futabasha BAMBOO Casterman IDW Publishing Boom! Studios Dargaud Delcourt Dupuis BAO Publishing Glenat Humanoids L'Association Le Lombard Soleil
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