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Global E-comics Market 2024 by Company, Regions, Type and Application, Forecast to 2030
Page: 158
Published Date: 12 Apr 2024
Category: Service & Software
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Table of Contents
Table of Figures
Research Methodology
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Description
E-comics, short for electronic comics, also called digital comics, refer to digital versions of comic books or graphic novels that are designed to be read on electronic devices, such as computers, tablets, e-readers, or smartphones. E-comics have become increasingly popular as technology has advanced, providing readers with a convenient and portable way to access and enjoy their favorite comic content. Here are some key features and aspects of e-comics:
Digital Format: E-comics are distributed in digital formats, allowing readers to download and store them electronically. This eliminates the need for physical copies and provides a space-efficient way to carry a large collection of comics. Various File Formats: E-comics are available in various file formats, including PDF, EPUB, CBR, CBZ, and more. Different platforms and devices may support different file types. Interactive Features: Some e-comics incorporate interactive features not possible in traditional print comics. This can include animations, sound effects, hyperlinks, and other multimedia elements. Online Platforms: E-comics are often distributed through online platforms or dedicated websites. Readers can purchase, download, or subscribe to digital comic content directly from these platforms. Subscription Services: Some platforms offer subscription services where users pay a recurring fee to access a library of digital comics. This model is similar to streaming services for other media types. Guided View Technology: To enhance the reading experience on smaller screens, many e-comic platforms use guided view technology. This feature guides readers through individual panels or frames, making it easier to follow the story on devices with limited screen space. Device Compatibility: E-comics are designed to be compatible with a wide range of electronic devices, including tablets, e-readers, smartphones, and computers. This ensures accessibility for readers using different devices. Global Accessibility: E-comics can be easily distributed and accessed globally, overcoming geographical barriers. Readers from different parts of the world can enjoy the same content simultaneously. Search and Navigation: Digital comics often include search and navigation features, allowing readers to quickly find specific pages or panels. This can enhance the overall reading experience. Creator Platforms: Some platforms cater to independent comic creators, providing tools and portals for them to publish and distribute their work directly to a global audience.
According to our (Global Info Research) latest study, the global E-comics market size was valued at US$ 12590 million in 2023 and is forecast to a readjusted size of USD 28560 million by 2030 with a CAGR of 11.9% during review period.
Global key players of E-comics include Naver, Kakao, Shueisha, Kodansha, Comico (NHN), etc. The top five players hold a share over 26%. Asia-Pacific is the largest market, and has a share about 87%, followed by North America and Europe with share 6% and 5%, separately. In terms of product type, Subscription Based is the largest segment, occupied for a share of 77%. In terms of application, Mobile Phone has a share about 83 percent.
This report is a detailed and comprehensive analysis for global E-comics market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global E-comics market size and forecasts, in consumption value ($ Million), 2019-2030
Global E-comics market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global E-comics market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global E-comics market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for E-comics
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global E-comics market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
E-comics market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
E-comics market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Subscription Based
Advertisement Based
Market segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
Market segment by players, this report covers
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico (NHN)
Image Comics
Delcourt
Glenat
Ridibooks (RIDI Corp)
Mr Blue
Webcomics (SideWalk Group)
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe E-comics product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of E-comics, with revenue, gross margin, and global market share of E-comics from 2019 to 2024.
Chapter 3, the E-comics competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and E-comics market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of E-comics.
Chapter 13, to describe E-comics research findings and conclusion.
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Table of Contents
1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Classification of E-comics by Type
1.3.1 Overview: Global E-comics Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global E-comics Consumption Value Market Share by Type in 2023
1.3.3 Subscription Based
1.3.4 Advertisement Based
1.4 Global E-comics Market by Application
1.4.1 Overview: Global E-comics Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Mobile Phone
1.4.3 PC/Notebook
1.4.4 Tablet Computer
1.4.5 Others
1.5 Global E-comics Market Size & Forecast
1.6 Global E-comics Market Size and Forecast by Region
1.6.1 Global E-comics Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global E-comics Market Size by Region, (2019-2030)
1.6.3 North America E-comics Market Size and Prospect (2019-2030)
1.6.4 Europe E-comics Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific E-comics Market Size and Prospect (2019-2030)
1.6.6 South America E-comics Market Size and Prospect (2019-2030)
1.6.7 Middle East & Africa E-comics Market Size and Prospect (2019-2030)2 Company Profiles
2.1 Naver
2.1.1 Naver Details
2.1.2 Naver Major Business
2.1.3 Naver E-comics Product and Solutions
2.1.4 Naver E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Naver Recent Developments and Future Plans
2.2 Kakao
2.2.1 Kakao Details
2.2.2 Kakao Major Business
2.2.3 Kakao E-comics Product and Solutions
2.2.4 Kakao E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Kakao Recent Developments and Future Plans
2.3 Shueisha
2.3.1 Shueisha Details
2.3.2 Shueisha Major Business
2.3.3 Shueisha E-comics Product and Solutions
2.3.4 Shueisha E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Shueisha Recent Developments and Future Plans
2.4 Marvel Unlimited
2.4.1 Marvel Unlimited Details
2.4.2 Marvel Unlimited Major Business
2.4.3 Marvel Unlimited E-comics Product and Solutions
2.4.4 Marvel Unlimited E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Marvel Unlimited Recent Developments and Future Plans
2.5 Shogakukan
2.5.1 Shogakukan Details
2.5.2 Shogakukan Major Business
2.5.3 Shogakukan E-comics Product and Solutions
2.5.4 Shogakukan E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Shogakukan Recent Developments and Future Plans
2.6 Kodansha
2.6.1 Kodansha Details
2.6.2 Kodansha Major Business
2.6.3 Kodansha E-comics Product and Solutions
2.6.4 Kodansha E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Kodansha Recent Developments and Future Plans
2.7 DC
2.7.1 DC Details
2.7.2 DC Major Business
2.7.3 DC E-comics Product and Solutions
2.7.4 DC E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 DC Recent Developments and Future Plans
2.8 KidariStudio
2.8.1 KidariStudio Details
2.8.2 KidariStudio Major Business
2.8.3 KidariStudio E-comics Product and Solutions
2.8.4 KidariStudio E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 KidariStudio Recent Developments and Future Plans
2.9 Amazia
2.9.1 Amazia Details
2.9.2 Amazia Major Business
2.9.3 Amazia E-comics Product and Solutions
2.9.4 Amazia E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Amazia Recent Developments and Future Plans
2.10 Kadokawa
2.10.1 Kadokawa Details
2.10.2 Kadokawa Major Business
2.10.3 Kadokawa E-comics Product and Solutions
2.10.4 Kadokawa E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Kadokawa Recent Developments and Future Plans
2.11 Tappytoon
2.11.1 Tappytoon Details
2.11.2 Tappytoon Major Business
2.11.3 Tappytoon E-comics Product and Solutions
2.11.4 Tappytoon E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Tappytoon Recent Developments and Future Plans
2.12 Hakusensha
2.12.1 Hakusensha Details
2.12.2 Hakusensha Major Business
2.12.3 Hakusensha E-comics Product and Solutions
2.12.4 Hakusensha E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Hakusensha Recent Developments and Future Plans
2.13 Akita Shoten
2.13.1 Akita Shoten Details
2.13.2 Akita Shoten Major Business
2.13.3 Akita Shoten E-comics Product and Solutions
2.13.4 Akita Shoten E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Akita Shoten Recent Developments and Future Plans
2.14 Futabasha
2.14.1 Futabasha Details
2.14.2 Futabasha Major Business
2.14.3 Futabasha E-comics Product and Solutions
2.14.4 Futabasha E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Futabasha Recent Developments and Future Plans
2.15 IDW
2.15.1 IDW Details
2.15.2 IDW Major Business
2.15.3 IDW E-comics Product and Solutions
2.15.4 IDW E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 IDW Recent Developments and Future Plans
2.16 Comico (NHN)
2.16.1 Comico (NHN) Details
2.16.2 Comico (NHN) Major Business
2.16.3 Comico (NHN) E-comics Product and Solutions
2.16.4 Comico (NHN) E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Comico (NHN) Recent Developments and Future Plans
2.17 Image Comics
2.17.1 Image Comics Details
2.17.2 Image Comics Major Business
2.17.3 Image Comics E-comics Product and Solutions
2.17.4 Image Comics E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 Image Comics Recent Developments and Future Plans
2.18 Delcourt
2.18.1 Delcourt Details
2.18.2 Delcourt Major Business
2.18.3 Delcourt E-comics Product and Solutions
2.18.4 Delcourt E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.18.5 Delcourt Recent Developments and Future Plans
2.19 Glenat
2.19.1 Glenat Details
2.19.2 Glenat Major Business
2.19.3 Glenat E-comics Product and Solutions
2.19.4 Glenat E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.19.5 Glenat Recent Developments and Future Plans
2.20 Ridibooks (RIDI Corp)
2.20.1 Ridibooks (RIDI Corp) Details
2.20.2 Ridibooks (RIDI Corp) Major Business
2.20.3 Ridibooks (RIDI Corp) E-comics Product and Solutions
2.20.4 Ridibooks (RIDI Corp) E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.20.5 Ridibooks (RIDI Corp) Recent Developments and Future Plans
2.21 Mr Blue
2.21.1 Mr Blue Details
2.21.2 Mr Blue Major Business
2.21.3 Mr Blue E-comics Product and Solutions
2.21.4 Mr Blue E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.21.5 Mr Blue Recent Developments and Future Plans
2.22 Webcomics (SideWalk Group)
2.22.1 Webcomics (SideWalk Group) Details
2.22.2 Webcomics (SideWalk Group) Major Business
2.22.3 Webcomics (SideWalk Group) E-comics Product and Solutions
2.22.4 Webcomics (SideWalk Group) E-comics Revenue, Gross Margin and Market Share (2019-2024)
2.22.5 Webcomics (SideWalk Group) Recent Developments and Future Plans3 Market Competition, by Players
3.1 Global E-comics Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of E-comics by Company Revenue
3.2.2 Top 3 E-comics Players Market Share in 2023
3.2.3 Top 6 E-comics Players Market Share in 2023
3.3 E-comics Market: Overall Company Footprint Analysis
3.3.1 E-comics Market: Region Footprint
3.3.2 E-comics Market: Company Product Type Footprint
3.3.3 E-comics Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations4 Market Size Segment by Type
4.1 Global E-comics Consumption Value and Market Share by Type (2019-2024)
4.2 Global E-comics Market Forecast by Type (2025-2030)5 Market Size Segment by Application
5.1 Global E-comics Consumption Value Market Share by Application (2019-2024)
5.2 Global E-comics Market Forecast by Application (2025-2030)6 North America
6.1 North America E-comics Consumption Value by Type (2019-2030)
6.2 North America E-comics Market Size by Application (2019-2030)
6.3 North America E-comics Market Size by Country
6.3.1 North America E-comics Consumption Value by Country (2019-2030)
6.3.2 United States E-comics Market Size and Forecast (2019-2030)
6.3.3 Canada E-comics Market Size and Forecast (2019-2030)
6.3.4 Mexico E-comics Market Size and Forecast (2019-2030)7 Europe
7.1 Europe E-comics Consumption Value by Type (2019-2030)
7.2 Europe E-comics Consumption Value by Application (2019-2030)
7.3 Europe E-comics Market Size by Country
7.3.1 Europe E-comics Consumption Value by Country (2019-2030)
7.3.2 Germany E-comics Market Size and Forecast (2019-2030)
7.3.3 France E-comics Market Size and Forecast (2019-2030)
7.3.4 United Kingdom E-comics Market Size and Forecast (2019-2030)
7.3.5 Russia E-comics Market Size and Forecast (2019-2030)
7.3.6 Italy E-comics Market Size and Forecast (2019-2030)8 Asia-Pacific
8.1 Asia-Pacific E-comics Consumption Value by Type (2019-2030)
8.2 Asia-Pacific E-comics Consumption Value by Application (2019-2030)
8.3 Asia-Pacific E-comics Market Size by Region
8.3.1 Asia-Pacific E-comics Consumption Value by Region (2019-2030)
8.3.2 China E-comics Market Size and Forecast (2019-2030)
8.3.3 Japan E-comics Market Size and Forecast (2019-2030)
8.3.4 South Korea E-comics Market Size and Forecast (2019-2030)
8.3.5 India E-comics Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia E-comics Market Size and Forecast (2019-2030)
8.3.7 Australia E-comics Market Size and Forecast (2019-2030)9 South America
9.1 South America E-comics Consumption Value by Type (2019-2030)
9.2 South America E-comics Consumption Value by Application (2019-2030)
9.3 South America E-comics Market Size by Country
9.3.1 South America E-comics Consumption Value by Country (2019-2030)
9.3.2 Brazil E-comics Market Size and Forecast (2019-2030)
9.3.3 Argentina E-comics Market Size and Forecast (2019-2030)10 Middle East & Africa
10.1 Middle East & Africa E-comics Consumption Value by Type (2019-2030)
10.2 Middle East & Africa E-comics Consumption Value by Application (2019-2030)
10.3 Middle East & Africa E-comics Market Size by Country
10.3.1 Middle East & Africa E-comics Consumption Value by Country (2019-2030)
10.3.2 Turkey E-comics Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia E-comics Market Size and Forecast (2019-2030)
10.3.4 UAE E-comics Market Size and Forecast (2019-2030)11 Market Dynamics
11.1 E-comics Market Drivers
11.2 E-comics Market Restraints
11.3 E-comics Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry12 Industry Chain Analysis
12.1 E-comics Industry Chain
12.2 E-comics Upstream Analysis
12.3 E-comics Midstream Analysis
12.4 E-comics Downstream Analysis13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
![btl](/_nuxt/img/btl.804ba4b.webp)
Table of Figures
List of Tables
Table 1. Global E-comics Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global E-comics Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global E-comics Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global E-comics Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Naver Company Information, Head Office, and Major Competitors
Table 6. Naver Major Business
Table 7. Naver E-comics Product and Solutions
Table 8. Naver E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Naver Recent Developments and Future Plans
Table 10. Kakao Company Information, Head Office, and Major Competitors
Table 11. Kakao Major Business
Table 12. Kakao E-comics Product and Solutions
Table 13. Kakao E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. Kakao Recent Developments and Future Plans
Table 15. Shueisha Company Information, Head Office, and Major Competitors
Table 16. Shueisha Major Business
Table 17. Shueisha E-comics Product and Solutions
Table 18. Shueisha E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Marvel Unlimited Company Information, Head Office, and Major Competitors
Table 20. Marvel Unlimited Major Business
Table 21. Marvel Unlimited E-comics Product and Solutions
Table 22. Marvel Unlimited E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 23. Marvel Unlimited Recent Developments and Future Plans
Table 24. Shogakukan Company Information, Head Office, and Major Competitors
Table 25. Shogakukan Major Business
Table 26. Shogakukan E-comics Product and Solutions
Table 27. Shogakukan E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 28. Shogakukan Recent Developments and Future Plans
Table 29. Kodansha Company Information, Head Office, and Major Competitors
Table 30. Kodansha Major Business
Table 31. Kodansha E-comics Product and Solutions
Table 32. Kodansha E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 33. Kodansha Recent Developments and Future Plans
Table 34. DC Company Information, Head Office, and Major Competitors
Table 35. DC Major Business
Table 36. DC E-comics Product and Solutions
Table 37. DC E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 38. DC Recent Developments and Future Plans
Table 39. KidariStudio Company Information, Head Office, and Major Competitors
Table 40. KidariStudio Major Business
Table 41. KidariStudio E-comics Product and Solutions
Table 42. KidariStudio E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 43. KidariStudio Recent Developments and Future Plans
Table 44. Amazia Company Information, Head Office, and Major Competitors
Table 45. Amazia Major Business
Table 46. Amazia E-comics Product and Solutions
Table 47. Amazia E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 48. Amazia Recent Developments and Future Plans
Table 49. Kadokawa Company Information, Head Office, and Major Competitors
Table 50. Kadokawa Major Business
Table 51. Kadokawa E-comics Product and Solutions
Table 52. Kadokawa E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 53. Kadokawa Recent Developments and Future Plans
Table 54. Tappytoon Company Information, Head Office, and Major Competitors
Table 55. Tappytoon Major Business
Table 56. Tappytoon E-comics Product and Solutions
Table 57. Tappytoon E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 58. Tappytoon Recent Developments and Future Plans
Table 59. Hakusensha Company Information, Head Office, and Major Competitors
Table 60. Hakusensha Major Business
Table 61. Hakusensha E-comics Product and Solutions
Table 62. Hakusensha E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 63. Hakusensha Recent Developments and Future Plans
Table 64. Akita Shoten Company Information, Head Office, and Major Competitors
Table 65. Akita Shoten Major Business
Table 66. Akita Shoten E-comics Product and Solutions
Table 67. Akita Shoten E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 68. Akita Shoten Recent Developments and Future Plans
Table 69. Futabasha Company Information, Head Office, and Major Competitors
Table 70. Futabasha Major Business
Table 71. Futabasha E-comics Product and Solutions
Table 72. Futabasha E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 73. Futabasha Recent Developments and Future Plans
Table 74. IDW Company Information, Head Office, and Major Competitors
Table 75. IDW Major Business
Table 76. IDW E-comics Product and Solutions
Table 77. IDW E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 78. IDW Recent Developments and Future Plans
Table 79. Comico (NHN) Company Information, Head Office, and Major Competitors
Table 80. Comico (NHN) Major Business
Table 81. Comico (NHN) E-comics Product and Solutions
Table 82. Comico (NHN) E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 83. Comico (NHN) Recent Developments and Future Plans
Table 84. Image Comics Company Information, Head Office, and Major Competitors
Table 85. Image Comics Major Business
Table 86. Image Comics E-comics Product and Solutions
Table 87. Image Comics E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 88. Image Comics Recent Developments and Future Plans
Table 89. Delcourt Company Information, Head Office, and Major Competitors
Table 90. Delcourt Major Business
Table 91. Delcourt E-comics Product and Solutions
Table 92. Delcourt E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 93. Delcourt Recent Developments and Future Plans
Table 94. Glenat Company Information, Head Office, and Major Competitors
Table 95. Glenat Major Business
Table 96. Glenat E-comics Product and Solutions
Table 97. Glenat E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 98. Glenat Recent Developments and Future Plans
Table 99. Ridibooks (RIDI Corp) Company Information, Head Office, and Major Competitors
Table 100. Ridibooks (RIDI Corp) Major Business
Table 101. Ridibooks (RIDI Corp) E-comics Product and Solutions
Table 102. Ridibooks (RIDI Corp) E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 103. Ridibooks (RIDI Corp) Recent Developments and Future Plans
Table 104. Mr Blue Company Information, Head Office, and Major Competitors
Table 105. Mr Blue Major Business
Table 106. Mr Blue E-comics Product and Solutions
Table 107. Mr Blue E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 108. Mr Blue Recent Developments and Future Plans
Table 109. Webcomics (SideWalk Group) Company Information, Head Office, and Major Competitors
Table 110. Webcomics (SideWalk Group) Major Business
Table 111. Webcomics (SideWalk Group) E-comics Product and Solutions
Table 112. Webcomics (SideWalk Group) E-comics Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 113. Webcomics (SideWalk Group) Recent Developments and Future Plans
Table 114. Global E-comics Revenue (USD Million) by Players (2019-2024)
Table 115. Global E-comics Revenue Share by Players (2019-2024)
Table 116. Breakdown of E-comics by Company Type (Tier 1, Tier 2, and Tier 3)
Table 117. Market Position of Players in E-comics, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 118. Head Office of Key E-comics Players
Table 119. E-comics Market: Company Product Type Footprint
Table 120. E-comics Market: Company Product Application Footprint
Table 121. E-comics New Market Entrants and Barriers to Market Entry
Table 122. E-comics Mergers, Acquisition, Agreements, and Collaborations
Table 123. Global E-comics Consumption Value (USD Million) by Type (2019-2024)
Table 124. Global E-comics Consumption Value Share by Type (2019-2024)
Table 125. Global E-comics Consumption Value Forecast by Type (2025-2030)
Table 126. Global E-comics Consumption Value by Application (2019-2024)
Table 127. Global E-comics Consumption Value Forecast by Application (2025-2030)
Table 128. North America E-comics Consumption Value by Type (2019-2024) & (USD Million)
Table 129. North America E-comics Consumption Value by Type (2025-2030) & (USD Million)
Table 130. North America E-comics Consumption Value by Application (2019-2024) & (USD Million)
Table 131. North America E-comics Consumption Value by Application (2025-2030) & (USD Million)
Table 132. North America E-comics Consumption Value by Country (2019-2024) & (USD Million)
Table 133. North America E-comics Consumption Value by Country (2025-2030) & (USD Million)
Table 134. Europe E-comics Consumption Value by Type (2019-2024) & (USD Million)
Table 135. Europe E-comics Consumption Value by Type (2025-2030) & (USD Million)
Table 136. Europe E-comics Consumption Value by Application (2019-2024) & (USD Million)
Table 137. Europe E-comics Consumption Value by Application (2025-2030) & (USD Million)
Table 138. Europe E-comics Consumption Value by Country (2019-2024) & (USD Million)
Table 139. Europe E-comics Consumption Value by Country (2025-2030) & (USD Million)
Table 140. Asia-Pacific E-comics Consumption Value by Type (2019-2024) & (USD Million)
Table 141. Asia-Pacific E-comics Consumption Value by Type (2025-2030) & (USD Million)
Table 142. Asia-Pacific E-comics Consumption Value by Application (2019-2024) & (USD Million)
Table 143. Asia-Pacific E-comics Consumption Value by Application (2025-2030) & (USD Million)
Table 144. Asia-Pacific E-comics Consumption Value by Region (2019-2024) & (USD Million)
Table 145. Asia-Pacific E-comics Consumption Value by Region (2025-2030) & (USD Million)
Table 146. South America E-comics Consumption Value by Type (2019-2024) & (USD Million)
Table 147. South America E-comics Consumption Value by Type (2025-2030) & (USD Million)
Table 148. South America E-comics Consumption Value by Application (2019-2024) & (USD Million)
Table 149. South America E-comics Consumption Value by Application (2025-2030) & (USD Million)
Table 150. South America E-comics Consumption Value by Country (2019-2024) & (USD Million)
Table 151. South America E-comics Consumption Value by Country (2025-2030) & (USD Million)
Table 152. Middle East & Africa E-comics Consumption Value by Type (2019-2024) & (USD Million)
Table 153. Middle East & Africa E-comics Consumption Value by Type (2025-2030) & (USD Million)
Table 154. Middle East & Africa E-comics Consumption Value by Application (2019-2024) & (USD Million)
Table 155. Middle East & Africa E-comics Consumption Value by Application (2025-2030) & (USD Million)
Table 156. Middle East & Africa E-comics Consumption Value by Country (2019-2024) & (USD Million)
Table 157. Middle East & Africa E-comics Consumption Value by Country (2025-2030) & (USD Million)
Table 158. Global Key Players of E-comics Upstream (Raw Materials)
Table 159. Global E-comics Typical Customers
List of Figures
Figure 1. E-comics Picture
Figure 2. Global E-comics Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global E-comics Consumption Value Market Share by Type in 2023
Figure 4. Subscription Based
Figure 5. Advertisement Based
Figure 6. Global E-comics Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Figure 7. E-comics Consumption Value Market Share by Application in 2023
Figure 8. Mobile Phone Picture
Figure 9. PC/Notebook Picture
Figure 10. Tablet Computer Picture
Figure 11. Others Picture
Figure 12. Global E-comics Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 13. Global E-comics Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 14. Global Market E-comics Consumption Value (USD Million) Comparison by Region (2019 VS 2023 VS 2030)
Figure 15. Global E-comics Consumption Value Market Share by Region (2019-2030)
Figure 16. Global E-comics Consumption Value Market Share by Region in 2023
Figure 17. North America E-comics Consumption Value (2019-2030) & (USD Million)
Figure 18. Europe E-comics Consumption Value (2019-2030) & (USD Million)
Figure 19. Asia-Pacific E-comics Consumption Value (2019-2030) & (USD Million)
Figure 20. South America E-comics Consumption Value (2019-2030) & (USD Million)
Figure 21. Middle East & Africa E-comics Consumption Value (2019-2030) & (USD Million)
Figure 22. Company Three Recent Developments and Future Plans
Figure 23. Global E-comics Revenue Share by Players in 2023
Figure 24. E-comics Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2023
Figure 25. Market Share of E-comics by Player Revenue in 2023
Figure 26. Top 3 E-comics Players Market Share in 2023
Figure 27. Top 6 E-comics Players Market Share in 2023
Figure 28. Global E-comics Consumption Value Share by Type (2019-2024)
Figure 29. Global E-comics Market Share Forecast by Type (2025-2030)
Figure 30. Global E-comics Consumption Value Share by Application (2019-2024)
Figure 31. Global E-comics Market Share Forecast by Application (2025-2030)
Figure 32. North America E-comics Consumption Value Market Share by Type (2019-2030)
Figure 33. North America E-comics Consumption Value Market Share by Application (2019-2030)
Figure 34. North America E-comics Consumption Value Market Share by Country (2019-2030)
Figure 35. United States E-comics Consumption Value (2019-2030) & (USD Million)
Figure 36. Canada E-comics Consumption Value (2019-2030) & (USD Million)
Figure 37. Mexico E-comics Consumption Value (2019-2030) & (USD Million)
Figure 38. Europe E-comics Consumption Value Market Share by Type (2019-2030)
Figure 39. Europe E-comics Consumption Value Market Share by Application (2019-2030)
Figure 40. Europe E-comics Consumption Value Market Share by Country (2019-2030)
Figure 41. Germany E-comics Consumption Value (2019-2030) & (USD Million)
Figure 42. France E-comics Consumption Value (2019-2030) & (USD Million)
Figure 43. United Kingdom E-comics Consumption Value (2019-2030) & (USD Million)
Figure 44. Russia E-comics Consumption Value (2019-2030) & (USD Million)
Figure 45. Italy E-comics Consumption Value (2019-2030) & (USD Million)
Figure 46. Asia-Pacific E-comics Consumption Value Market Share by Type (2019-2030)
Figure 47. Asia-Pacific E-comics Consumption Value Market Share by Application (2019-2030)
Figure 48. Asia-Pacific E-comics Consumption Value Market Share by Region (2019-2030)
Figure 49. China E-comics Consumption Value (2019-2030) & (USD Million)
Figure 50. Japan E-comics Consumption Value (2019-2030) & (USD Million)
Figure 51. South Korea E-comics Consumption Value (2019-2030) & (USD Million)
Figure 52. India E-comics Consumption Value (2019-2030) & (USD Million)
Figure 53. Southeast Asia E-comics Consumption Value (2019-2030) & (USD Million)
Figure 54. Australia E-comics Consumption Value (2019-2030) & (USD Million)
Figure 55. South America E-comics Consumption Value Market Share by Type (2019-2030)
Figure 56. South America E-comics Consumption Value Market Share by Application (2019-2030)
Figure 57. South America E-comics Consumption Value Market Share by Country (2019-2030)
Figure 58. Brazil E-comics Consumption Value (2019-2030) & (USD Million)
Figure 59. Argentina E-comics Consumption Value (2019-2030) & (USD Million)
Figure 60. Middle East & Africa E-comics Consumption Value Market Share by Type (2019-2030)
Figure 61. Middle East & Africa E-comics Consumption Value Market Share by Application (2019-2030)
Figure 62. Middle East & Africa E-comics Consumption Value Market Share by Country (2019-2030)
Figure 63. Turkey E-comics Consumption Value (2019-2030) & (USD Million)
Figure 64. Saudi Arabia E-comics Consumption Value (2019-2030) & (USD Million)
Figure 65. UAE E-comics Consumption Value (2019-2030) & (USD Million)
Figure 66. E-comics Market Drivers
Figure 67. E-comics Market Restraints
Figure 68. E-comics Market Trends
Figure 69. Porters Five Forces Analysis
Figure 70. E-comics Industrial Chain
Figure 71. Methodology
Figure 72. Research Process and Data Source
![btl](/_nuxt/img/btl.804ba4b.webp)
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
![tuBiao1](/_nuxt/img/tuBiao1.80a8e3d.webp)
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
![btl](/_nuxt/img/btl.804ba4b.webp)
Companies Mentioned
Naver Kakao Shueisha Marvel Unlimited Shogakukan Kodansha DC KidariStudio Amazia Kadokawa Tappytoon Hakusensha Akita Shoten Futabasha IDW Comico (NHN) Image Comics Delcourt Glenat Ridibooks (RIDI Corp) Mr Blue Webcomics (SideWalk Group)
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