Global Online Esports Betting Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Online Esports Betting Market 2024 by Company, Regions, Type and Application, Forecast to 2030

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Published Date: 24 Jan 2024

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  • sp_icon1 sp_icon1_b Description
  • sp_icon2 sp_icon2_b Table of Contents
  • sp_icon3 sp_icon3_b Table of Figures
  • sp_icon4 sp_icon4_b Research Methodology
  • sp_icon1 sp_icon1_b Companies Mentioned
  • sp_icon1 sp_icon1_b Related Reports
  • sp_icon1 sp_icon1_b Product Tags
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Description

According to our (Global Info Research) latest study, the global Online Esports Betting market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.

Esports betting is a relatively new form of entertainment that millions of people enjoy.

Esports is a term for competitive gaming. In many ways it’s the same as traditional sports with fans following teams, watching matches and placing bets on who will win.

Esports are streamed live, with millions of viewers around the world watching contests at any given time, leading to esports becoming a billion-dollar industry in recent years. There are two main types of esports, the simulation of real-life sports (FIFA, NBA and MLS have their own esports teams, for example) and classic esports games like League of Legends, DOTA 2 and CS:GO.

The Global Info Research report includes an overview of the development of the Online Esports Betting industry chain, the market status of Ages 18-25 (League of Legends, Dota 2), Ages 26-30 (League of Legends, Dota 2), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Online Esports Betting.

Regionally, the report analyzes the Online Esports Betting markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Online Esports Betting market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Online Esports Betting market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Online Esports Betting industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., League of Legends, Dota 2).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Online Esports Betting market.

Regional Analysis: The report involves examining the Online Esports Betting market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Online Esports Betting market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Online Esports Betting:
Company Analysis: Report covers individual Online Esports Betting players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Online Esports Betting This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Ages 18-25, Ages 26-30).

Technology Analysis: Report covers specific technologies relevant to Online Esports Betting. It assesses the current state, advancements, and potential future developments in Online Esports Betting areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Online Esports Betting market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Online Esports Betting market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
League of Legends
Dota 2
CS: GO
Others

Market segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above

Market segment by players, this report covers
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Online Esports Betting product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Online Esports Betting, with revenue, gross margin and global market share of Online Esports Betting from 2019 to 2024.
Chapter 3, the Online Esports Betting competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Online Esports Betting market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Online Esports Betting.
Chapter 13, to describe Online Esports Betting research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Online Esports Betting
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Online Esports Betting by Type
1.3.1 Overview: Global Online Esports Betting Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Online Esports Betting Consumption Value Market Share by Type in 2023
1.3.3 League of Legends
1.3.4 Dota 2
1.3.5 CS: GO
1.3.6 Others
1.4 Global Online Esports Betting Market by Application
1.4.1 Overview: Global Online Esports Betting Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Ages 18-25
1.4.3 Ages 26-30
1.4.4 Ages 31 and Above
1.5 Global Online Esports Betting Market Size & Forecast
1.6 Global Online Esports Betting Market Size and Forecast by Region
1.6.1 Global Online Esports Betting Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Online Esports Betting Market Size by Region, (2019-2030)
1.6.3 North America Online Esports Betting Market Size and Prospect (2019-2030)
1.6.4 Europe Online Esports Betting Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Online Esports Betting Market Size and Prospect (2019-2030)
1.6.6 South America Online Esports Betting Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Online Esports Betting Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Entain
2.1.1 Entain Details
2.1.2 Entain Major Business
2.1.3 Entain Online Esports Betting Product and Solutions
2.1.4 Entain Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Entain Recent Developments and Future Plans
2.2 888 Holdings
2.2.1 888 Holdings Details
2.2.2 888 Holdings Major Business
2.2.3 888 Holdings Online Esports Betting Product and Solutions
2.2.4 888 Holdings Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 888 Holdings Recent Developments and Future Plans
2.3 Kindred Group
2.3.1 Kindred Group Details
2.3.2 Kindred Group Major Business
2.3.3 Kindred Group Online Esports Betting Product and Solutions
2.3.4 Kindred Group Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Kindred Group Recent Developments and Future Plans
2.4 Betsson AB
2.4.1 Betsson AB Details
2.4.2 Betsson AB Major Business
2.4.3 Betsson AB Online Esports Betting Product and Solutions
2.4.4 Betsson AB Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Betsson AB Recent Developments and Future Plans
2.5 Betway
2.5.1 Betway Details
2.5.2 Betway Major Business
2.5.3 Betway Online Esports Betting Product and Solutions
2.5.4 Betway Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Betway Recent Developments and Future Plans
2.6 Pinnacle
2.6.1 Pinnacle Details
2.6.2 Pinnacle Major Business
2.6.3 Pinnacle Online Esports Betting Product and Solutions
2.6.4 Pinnacle Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Pinnacle Recent Developments and Future Plans
2.7 Bet365
2.7.1 Bet365 Details
2.7.2 Bet365 Major Business
2.7.3 Bet365 Online Esports Betting Product and Solutions
2.7.4 Bet365 Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Bet365 Recent Developments and Future Plans
2.8 Bet-at-home.com
2.8.1 Bet-at-home.com Details
2.8.2 Bet-at-home.com Major Business
2.8.3 Bet-at-home.com Online Esports Betting Product and Solutions
2.8.4 Bet-at-home.com Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Bet-at-home.com Recent Developments and Future Plans
2.9 Betfred
2.9.1 Betfred Details
2.9.2 Betfred Major Business
2.9.3 Betfred Online Esports Betting Product and Solutions
2.9.4 Betfred Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Betfred Recent Developments and Future Plans
2.10 BetWinner
2.10.1 BetWinner Details
2.10.2 BetWinner Major Business
2.10.3 BetWinner Online Esports Betting Product and Solutions
2.10.4 BetWinner Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 BetWinner Recent Developments and Future Plans
2.11 Betvictor
2.11.1 Betvictor Details
2.11.2 Betvictor Major Business
2.11.3 Betvictor Online Esports Betting Product and Solutions
2.11.4 Betvictor Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Betvictor Recent Developments and Future Plans
2.12 GG.BET
2.12.1 GG.BET Details
2.12.2 GG.BET Major Business
2.12.3 GG.BET Online Esports Betting Product and Solutions
2.12.4 GG.BET Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 GG.BET Recent Developments and Future Plans
2.13 Buff.bet
2.13.1 Buff.bet Details
2.13.2 Buff.bet Major Business
2.13.3 Buff.bet Online Esports Betting Product and Solutions
2.13.4 Buff.bet Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Buff.bet Recent Developments and Future Plans
2.14 EveryGame
2.14.1 EveryGame Details
2.14.2 EveryGame Major Business
2.14.3 EveryGame Online Esports Betting Product and Solutions
2.14.4 EveryGame Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 EveryGame Recent Developments and Future Plans
2.15 Betcris
2.15.1 Betcris Details
2.15.2 Betcris Major Business
2.15.3 Betcris Online Esports Betting Product and Solutions
2.15.4 Betcris Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Betcris Recent Developments and Future Plans
2.16 Thunderpick
2.16.1 Thunderpick Details
2.16.2 Thunderpick Major Business
2.16.3 Thunderpick Online Esports Betting Product and Solutions
2.16.4 Thunderpick Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Thunderpick Recent Developments and Future Plans
2.17 Rivalry
2.17.1 Rivalry Details
2.17.2 Rivalry Major Business
2.17.3 Rivalry Online Esports Betting Product and Solutions
2.17.4 Rivalry Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 Rivalry Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Online Esports Betting Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Online Esports Betting by Company Revenue
3.2.2 Top 3 Online Esports Betting Players Market Share in 2023
3.2.3 Top 6 Online Esports Betting Players Market Share in 2023
3.3 Online Esports Betting Market: Overall Company Footprint Analysis
3.3.1 Online Esports Betting Market: Region Footprint
3.3.2 Online Esports Betting Market: Company Product Type Footprint
3.3.3 Online Esports Betting Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Online Esports Betting Consumption Value and Market Share by Type (2019-2024)
4.2 Global Online Esports Betting Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Online Esports Betting Consumption Value Market Share by Application (2019-2024)
5.2 Global Online Esports Betting Market Forecast by Application (2025-2030)

6 North America
6.1 North America Online Esports Betting Consumption Value by Type (2019-2030)
6.2 North America Online Esports Betting Consumption Value by Application (2019-2030)
6.3 North America Online Esports Betting Market Size by Country
6.3.1 North America Online Esports Betting Consumption Value by Country (2019-2030)
6.3.2 United States Online Esports Betting Market Size and Forecast (2019-2030)
6.3.3 Canada Online Esports Betting Market Size and Forecast (2019-2030)
6.3.4 Mexico Online Esports Betting Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Online Esports Betting Consumption Value by Type (2019-2030)
7.2 Europe Online Esports Betting Consumption Value by Application (2019-2030)
7.3 Europe Online Esports Betting Market Size by Country
7.3.1 Europe Online Esports Betting Consumption Value by Country (2019-2030)
7.3.2 Germany Online Esports Betting Market Size and Forecast (2019-2030)
7.3.3 France Online Esports Betting Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Online Esports Betting Market Size and Forecast (2019-2030)
7.3.5 Russia Online Esports Betting Market Size and Forecast (2019-2030)
7.3.6 Italy Online Esports Betting Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Online Esports Betting Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Online Esports Betting Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Online Esports Betting Market Size by Region
8.3.1 Asia-Pacific Online Esports Betting Consumption Value by Region (2019-2030)
8.3.2 China Online Esports Betting Market Size and Forecast (2019-2030)
8.3.3 Japan Online Esports Betting Market Size and Forecast (2019-2030)
8.3.4 South Korea Online Esports Betting Market Size and Forecast (2019-2030)
8.3.5 India Online Esports Betting Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Online Esports Betting Market Size and Forecast (2019-2030)
8.3.7 Australia Online Esports Betting Market Size and Forecast (2019-2030)

9 South America
9.1 South America Online Esports Betting Consumption Value by Type (2019-2030)
9.2 South America Online Esports Betting Consumption Value by Application (2019-2030)
9.3 South America Online Esports Betting Market Size by Country
9.3.1 South America Online Esports Betting Consumption Value by Country (2019-2030)
9.3.2 Brazil Online Esports Betting Market Size and Forecast (2019-2030)
9.3.3 Argentina Online Esports Betting Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Online Esports Betting Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Online Esports Betting Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Online Esports Betting Market Size by Country
10.3.1 Middle East & Africa Online Esports Betting Consumption Value by Country (2019-2030)
10.3.2 Turkey Online Esports Betting Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Online Esports Betting Market Size and Forecast (2019-2030)
10.3.4 UAE Online Esports Betting Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Online Esports Betting Market Drivers
11.2 Online Esports Betting Market Restraints
11.3 Online Esports Betting Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Online Esports Betting Industry Chain
12.2 Online Esports Betting Upstream Analysis
12.3 Online Esports Betting Midstream Analysis
12.4 Online Esports Betting Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Online Esports Betting Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Online Esports Betting Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Online Esports Betting Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Online Esports Betting Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Entain Company Information, Head Office, and Major Competitors
Table 6. Entain Major Business
Table 7. Entain Online Esports Betting Product and Solutions
Table 8. Entain Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Entain Recent Developments and Future Plans
Table 10. 888 Holdings Company Information, Head Office, and Major Competitors
Table 11. 888 Holdings Major Business
Table 12. 888 Holdings Online Esports Betting Product and Solutions
Table 13. 888 Holdings Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. 888 Holdings Recent Developments and Future Plans
Table 15. Kindred Group Company Information, Head Office, and Major Competitors
Table 16. Kindred Group Major Business
Table 17. Kindred Group Online Esports Betting Product and Solutions
Table 18. Kindred Group Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Kindred Group Recent Developments and Future Plans
Table 20. Betsson AB Company Information, Head Office, and Major Competitors
Table 21. Betsson AB Major Business
Table 22. Betsson AB Online Esports Betting Product and Solutions
Table 23. Betsson AB Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Betsson AB Recent Developments and Future Plans
Table 25. Betway Company Information, Head Office, and Major Competitors
Table 26. Betway Major Business
Table 27. Betway Online Esports Betting Product and Solutions
Table 28. Betway Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Betway Recent Developments and Future Plans
Table 30. Pinnacle Company Information, Head Office, and Major Competitors
Table 31. Pinnacle Major Business
Table 32. Pinnacle Online Esports Betting Product and Solutions
Table 33. Pinnacle Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Pinnacle Recent Developments and Future Plans
Table 35. Bet365 Company Information, Head Office, and Major Competitors
Table 36. Bet365 Major Business
Table 37. Bet365 Online Esports Betting Product and Solutions
Table 38. Bet365 Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Bet365 Recent Developments and Future Plans
Table 40. Bet-at-home.com Company Information, Head Office, and Major Competitors
Table 41. Bet-at-home.com Major Business
Table 42. Bet-at-home.com Online Esports Betting Product and Solutions
Table 43. Bet-at-home.com Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Bet-at-home.com Recent Developments and Future Plans
Table 45. Betfred Company Information, Head Office, and Major Competitors
Table 46. Betfred Major Business
Table 47. Betfred Online Esports Betting Product and Solutions
Table 48. Betfred Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Betfred Recent Developments and Future Plans
Table 50. BetWinner Company Information, Head Office, and Major Competitors
Table 51. BetWinner Major Business
Table 52. BetWinner Online Esports Betting Product and Solutions
Table 53. BetWinner Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. BetWinner Recent Developments and Future Plans
Table 55. Betvictor Company Information, Head Office, and Major Competitors
Table 56. Betvictor Major Business
Table 57. Betvictor Online Esports Betting Product and Solutions
Table 58. Betvictor Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. Betvictor Recent Developments and Future Plans
Table 60. GG.BET Company Information, Head Office, and Major Competitors
Table 61. GG.BET Major Business
Table 62. GG.BET Online Esports Betting Product and Solutions
Table 63. GG.BET Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. GG.BET Recent Developments and Future Plans
Table 65. Buff.bet Company Information, Head Office, and Major Competitors
Table 66. Buff.bet Major Business
Table 67. Buff.bet Online Esports Betting Product and Solutions
Table 68. Buff.bet Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 69. Buff.bet Recent Developments and Future Plans
Table 70. EveryGame Company Information, Head Office, and Major Competitors
Table 71. EveryGame Major Business
Table 72. EveryGame Online Esports Betting Product and Solutions
Table 73. EveryGame Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 74. EveryGame Recent Developments and Future Plans
Table 75. Betcris Company Information, Head Office, and Major Competitors
Table 76. Betcris Major Business
Table 77. Betcris Online Esports Betting Product and Solutions
Table 78. Betcris Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 79. Betcris Recent Developments and Future Plans
Table 80. Thunderpick Company Information, Head Office, and Major Competitors
Table 81. Thunderpick Major Business
Table 82. Thunderpick Online Esports Betting Product and Solutions
Table 83. Thunderpick Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 84. Thunderpick Recent Developments and Future Plans
Table 85. Rivalry Company Information, Head Office, and Major Competitors
Table 86. Rivalry Major Business
Table 87. Rivalry Online Esports Betting Product and Solutions
Table 88. Rivalry Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 89. Rivalry Recent Developments and Future Plans
Table 90. Global Online Esports Betting Revenue (USD Million) by Players (2019-2024)
Table 91. Global Online Esports Betting Revenue Share by Players (2019-2024)
Table 92. Breakdown of Online Esports Betting by Company Type (Tier 1, Tier 2, and Tier 3)
Table 93. Market Position of Players in Online Esports Betting, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 94. Head Office of Key Online Esports Betting Players
Table 95. Online Esports Betting Market: Company Product Type Footprint
Table 96. Online Esports Betting Market: Company Product Application Footprint
Table 97. Online Esports Betting New Market Entrants and Barriers to Market Entry
Table 98. Online Esports Betting Mergers, Acquisition, Agreements, and Collaborations
Table 99. Global Online Esports Betting Consumption Value (USD Million) by Type (2019-2024)
Table 100. Global Online Esports Betting Consumption Value Share by Type (2019-2024)
Table 101. Global Online Esports Betting Consumption Value Forecast by Type (2025-2030)
Table 102. Global Online Esports Betting Consumption Value by Application (2019-2024)
Table 103. Global Online Esports Betting Consumption Value Forecast by Application (2025-2030)
Table 104. North America Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 105. North America Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 106. North America Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 107. North America Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 108. North America Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 109. North America Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 110. Europe Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 111. Europe Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 112. Europe Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 113. Europe Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 114. Europe Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 115. Europe Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 116. Asia-Pacific Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 117. Asia-Pacific Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 118. Asia-Pacific Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 119. Asia-Pacific Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 120. Asia-Pacific Online Esports Betting Consumption Value by Region (2019-2024) & (USD Million)
Table 121. Asia-Pacific Online Esports Betting Consumption Value by Region (2025-2030) & (USD Million)
Table 122. South America Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 123. South America Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 124. South America Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 125. South America Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 126. South America Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 127. South America Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 128. Middle East & Africa Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 129. Middle East & Africa Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 130. Middle East & Africa Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 131. Middle East & Africa Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 132. Middle East & Africa Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 133. Middle East & Africa Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 134. Online Esports Betting Raw Material
Table 135. Key Suppliers of Online Esports Betting Raw Materials
List of Figures
Figure 1. Online Esports Betting Picture
Figure 2. Global Online Esports Betting Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Online Esports Betting Consumption Value Market Share by Type in 2023
Figure 4. League of Legends
Figure 5. Dota 2
Figure 6. CS: GO
Figure 7. Others
Figure 8. Global Online Esports Betting Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 9. Online Esports Betting Consumption Value Market Share by Application in 2023
Figure 10. Ages 18-25 Picture
Figure 11. Ages 26-30 Picture
Figure 12. Ages 31 and Above Picture
Figure 13. Global Online Esports Betting Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 14. Global Online Esports Betting Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 15. Global Market Online Esports Betting Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 16. Global Online Esports Betting Consumption Value Market Share by Region (2019-2030)
Figure 17. Global Online Esports Betting Consumption Value Market Share by Region in 2023
Figure 18. North America Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 20. Asia-Pacific Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 21. South America Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 22. Middle East and Africa Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 23. Global Online Esports Betting Revenue Share by Players in 2023
Figure 24. Online Esports Betting Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 25. Global Top 3 Players Online Esports Betting Market Share in 2023
Figure 26. Global Top 6 Players Online Esports Betting Market Share in 2023
Figure 27. Global Online Esports Betting Consumption Value Share by Type (2019-2024)
Figure 28. Global Online Esports Betting Market Share Forecast by Type (2025-2030)
Figure 29. Global Online Esports Betting Consumption Value Share by Application (2019-2024)
Figure 30. Global Online Esports Betting Market Share Forecast by Application (2025-2030)
Figure 31. North America Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 32. North America Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 33. North America Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 34. United States Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 35. Canada Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 36. Mexico Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 37. Europe Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 38. Europe Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 39. Europe Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 40. Germany Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 41. France Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 42. United Kingdom Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 43. Russia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 44. Italy Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 45. Asia-Pacific Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 46. Asia-Pacific Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 47. Asia-Pacific Online Esports Betting Consumption Value Market Share by Region (2019-2030)
Figure 48. China Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 49. Japan Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 50. South Korea Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 51. India Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 52. Southeast Asia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 53. Australia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 54. South America Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 55. South America Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 56. South America Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 57. Brazil Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 58. Argentina Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 59. Middle East and Africa Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 60. Middle East and Africa Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 61. Middle East and Africa Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 62. Turkey Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 63. Saudi Arabia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 64. UAE Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 65. Online Esports Betting Market Drivers
Figure 66. Online Esports Betting Market Restraints
Figure 67. Online Esports Betting Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of Online Esports Betting in 2023
Figure 70. Manufacturing Process Analysis of Online Esports Betting
Figure 71. Online Esports Betting Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

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Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

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Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

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Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

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Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

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Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

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Consideration of geography, region-specific product/service demand for region segments

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Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

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Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

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Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts to verify insights.

Validation and
triangulation of
secondary and primary source.

yuan2

Collection of data

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Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

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Final quality check

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Clarifying queries

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Receiving feedback

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Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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BetWinner
Betvictor
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Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
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Global Online Esports Betting Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Online Esports Betting Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Page: 129

Published Date: 24 Jan 2024

Category: Service & Software

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Description

According to our (Global Info Research) latest study, the global Online Esports Betting market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.

Esports betting is a relatively new form of entertainment that millions of people enjoy.

Esports is a term for competitive gaming. In many ways it’s the same as traditional sports with fans following teams, watching matches and placing bets on who will win.

Esports are streamed live, with millions of viewers around the world watching contests at any given time, leading to esports becoming a billion-dollar industry in recent years. There are two main types of esports, the simulation of real-life sports (FIFA, NBA and MLS have their own esports teams, for example) and classic esports games like League of Legends, DOTA 2 and CS:GO.

The Global Info Research report includes an overview of the development of the Online Esports Betting industry chain, the market status of Ages 18-25 (League of Legends, Dota 2), Ages 26-30 (League of Legends, Dota 2), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Online Esports Betting.

Regionally, the report analyzes the Online Esports Betting markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Online Esports Betting market, with robust domestic demand, supportive policies, and a strong manufacturing base.

Key Features:
The report presents comprehensive understanding of the Online Esports Betting market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Online Esports Betting industry.

The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., League of Legends, Dota 2).

Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Online Esports Betting market.

Regional Analysis: The report involves examining the Online Esports Betting market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.

Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Online Esports Betting market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.

The report also involves a more granular approach to Online Esports Betting:
Company Analysis: Report covers individual Online Esports Betting players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.

Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Online Esports Betting This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Ages 18-25, Ages 26-30).

Technology Analysis: Report covers specific technologies relevant to Online Esports Betting. It assesses the current state, advancements, and potential future developments in Online Esports Betting areas.

Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Online Esports Betting market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.

Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.

Market Segmentation
Online Esports Betting market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.

Market segment by Type
League of Legends
Dota 2
CS: GO
Others

Market segment by Application
Ages 18-25
Ages 26-30
Ages 31 and Above

Market segment by players, this report covers
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Online Esports Betting product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Online Esports Betting, with revenue, gross margin and global market share of Online Esports Betting from 2019 to 2024.
Chapter 3, the Online Esports Betting competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Online Esports Betting market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Online Esports Betting.
Chapter 13, to describe Online Esports Betting research findings and conclusion.
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Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Online Esports Betting
1.2 Market Estimation Caveats and Base Year
1.3 Classification of Online Esports Betting by Type
1.3.1 Overview: Global Online Esports Betting Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global Online Esports Betting Consumption Value Market Share by Type in 2023
1.3.3 League of Legends
1.3.4 Dota 2
1.3.5 CS: GO
1.3.6 Others
1.4 Global Online Esports Betting Market by Application
1.4.1 Overview: Global Online Esports Betting Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Ages 18-25
1.4.3 Ages 26-30
1.4.4 Ages 31 and Above
1.5 Global Online Esports Betting Market Size & Forecast
1.6 Global Online Esports Betting Market Size and Forecast by Region
1.6.1 Global Online Esports Betting Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global Online Esports Betting Market Size by Region, (2019-2030)
1.6.3 North America Online Esports Betting Market Size and Prospect (2019-2030)
1.6.4 Europe Online Esports Betting Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific Online Esports Betting Market Size and Prospect (2019-2030)
1.6.6 South America Online Esports Betting Market Size and Prospect (2019-2030)
1.6.7 Middle East and Africa Online Esports Betting Market Size and Prospect (2019-2030)

2 Company Profiles
2.1 Entain
2.1.1 Entain Details
2.1.2 Entain Major Business
2.1.3 Entain Online Esports Betting Product and Solutions
2.1.4 Entain Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Entain Recent Developments and Future Plans
2.2 888 Holdings
2.2.1 888 Holdings Details
2.2.2 888 Holdings Major Business
2.2.3 888 Holdings Online Esports Betting Product and Solutions
2.2.4 888 Holdings Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 888 Holdings Recent Developments and Future Plans
2.3 Kindred Group
2.3.1 Kindred Group Details
2.3.2 Kindred Group Major Business
2.3.3 Kindred Group Online Esports Betting Product and Solutions
2.3.4 Kindred Group Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Kindred Group Recent Developments and Future Plans
2.4 Betsson AB
2.4.1 Betsson AB Details
2.4.2 Betsson AB Major Business
2.4.3 Betsson AB Online Esports Betting Product and Solutions
2.4.4 Betsson AB Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Betsson AB Recent Developments and Future Plans
2.5 Betway
2.5.1 Betway Details
2.5.2 Betway Major Business
2.5.3 Betway Online Esports Betting Product and Solutions
2.5.4 Betway Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Betway Recent Developments and Future Plans
2.6 Pinnacle
2.6.1 Pinnacle Details
2.6.2 Pinnacle Major Business
2.6.3 Pinnacle Online Esports Betting Product and Solutions
2.6.4 Pinnacle Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Pinnacle Recent Developments and Future Plans
2.7 Bet365
2.7.1 Bet365 Details
2.7.2 Bet365 Major Business
2.7.3 Bet365 Online Esports Betting Product and Solutions
2.7.4 Bet365 Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Bet365 Recent Developments and Future Plans
2.8 Bet-at-home.com
2.8.1 Bet-at-home.com Details
2.8.2 Bet-at-home.com Major Business
2.8.3 Bet-at-home.com Online Esports Betting Product and Solutions
2.8.4 Bet-at-home.com Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Bet-at-home.com Recent Developments and Future Plans
2.9 Betfred
2.9.1 Betfred Details
2.9.2 Betfred Major Business
2.9.3 Betfred Online Esports Betting Product and Solutions
2.9.4 Betfred Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Betfred Recent Developments and Future Plans
2.10 BetWinner
2.10.1 BetWinner Details
2.10.2 BetWinner Major Business
2.10.3 BetWinner Online Esports Betting Product and Solutions
2.10.4 BetWinner Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 BetWinner Recent Developments and Future Plans
2.11 Betvictor
2.11.1 Betvictor Details
2.11.2 Betvictor Major Business
2.11.3 Betvictor Online Esports Betting Product and Solutions
2.11.4 Betvictor Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Betvictor Recent Developments and Future Plans
2.12 GG.BET
2.12.1 GG.BET Details
2.12.2 GG.BET Major Business
2.12.3 GG.BET Online Esports Betting Product and Solutions
2.12.4 GG.BET Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 GG.BET Recent Developments and Future Plans
2.13 Buff.bet
2.13.1 Buff.bet Details
2.13.2 Buff.bet Major Business
2.13.3 Buff.bet Online Esports Betting Product and Solutions
2.13.4 Buff.bet Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Buff.bet Recent Developments and Future Plans
2.14 EveryGame
2.14.1 EveryGame Details
2.14.2 EveryGame Major Business
2.14.3 EveryGame Online Esports Betting Product and Solutions
2.14.4 EveryGame Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 EveryGame Recent Developments and Future Plans
2.15 Betcris
2.15.1 Betcris Details
2.15.2 Betcris Major Business
2.15.3 Betcris Online Esports Betting Product and Solutions
2.15.4 Betcris Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Betcris Recent Developments and Future Plans
2.16 Thunderpick
2.16.1 Thunderpick Details
2.16.2 Thunderpick Major Business
2.16.3 Thunderpick Online Esports Betting Product and Solutions
2.16.4 Thunderpick Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Thunderpick Recent Developments and Future Plans
2.17 Rivalry
2.17.1 Rivalry Details
2.17.2 Rivalry Major Business
2.17.3 Rivalry Online Esports Betting Product and Solutions
2.17.4 Rivalry Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 Rivalry Recent Developments and Future Plans

3 Market Competition, by Players
3.1 Global Online Esports Betting Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of Online Esports Betting by Company Revenue
3.2.2 Top 3 Online Esports Betting Players Market Share in 2023
3.2.3 Top 6 Online Esports Betting Players Market Share in 2023
3.3 Online Esports Betting Market: Overall Company Footprint Analysis
3.3.1 Online Esports Betting Market: Region Footprint
3.3.2 Online Esports Betting Market: Company Product Type Footprint
3.3.3 Online Esports Betting Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type
4.1 Global Online Esports Betting Consumption Value and Market Share by Type (2019-2024)
4.2 Global Online Esports Betting Market Forecast by Type (2025-2030)

5 Market Size Segment by Application
5.1 Global Online Esports Betting Consumption Value Market Share by Application (2019-2024)
5.2 Global Online Esports Betting Market Forecast by Application (2025-2030)

6 North America
6.1 North America Online Esports Betting Consumption Value by Type (2019-2030)
6.2 North America Online Esports Betting Consumption Value by Application (2019-2030)
6.3 North America Online Esports Betting Market Size by Country
6.3.1 North America Online Esports Betting Consumption Value by Country (2019-2030)
6.3.2 United States Online Esports Betting Market Size and Forecast (2019-2030)
6.3.3 Canada Online Esports Betting Market Size and Forecast (2019-2030)
6.3.4 Mexico Online Esports Betting Market Size and Forecast (2019-2030)

7 Europe
7.1 Europe Online Esports Betting Consumption Value by Type (2019-2030)
7.2 Europe Online Esports Betting Consumption Value by Application (2019-2030)
7.3 Europe Online Esports Betting Market Size by Country
7.3.1 Europe Online Esports Betting Consumption Value by Country (2019-2030)
7.3.2 Germany Online Esports Betting Market Size and Forecast (2019-2030)
7.3.3 France Online Esports Betting Market Size and Forecast (2019-2030)
7.3.4 United Kingdom Online Esports Betting Market Size and Forecast (2019-2030)
7.3.5 Russia Online Esports Betting Market Size and Forecast (2019-2030)
7.3.6 Italy Online Esports Betting Market Size and Forecast (2019-2030)

8 Asia-Pacific
8.1 Asia-Pacific Online Esports Betting Consumption Value by Type (2019-2030)
8.2 Asia-Pacific Online Esports Betting Consumption Value by Application (2019-2030)
8.3 Asia-Pacific Online Esports Betting Market Size by Region
8.3.1 Asia-Pacific Online Esports Betting Consumption Value by Region (2019-2030)
8.3.2 China Online Esports Betting Market Size and Forecast (2019-2030)
8.3.3 Japan Online Esports Betting Market Size and Forecast (2019-2030)
8.3.4 South Korea Online Esports Betting Market Size and Forecast (2019-2030)
8.3.5 India Online Esports Betting Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia Online Esports Betting Market Size and Forecast (2019-2030)
8.3.7 Australia Online Esports Betting Market Size and Forecast (2019-2030)

9 South America
9.1 South America Online Esports Betting Consumption Value by Type (2019-2030)
9.2 South America Online Esports Betting Consumption Value by Application (2019-2030)
9.3 South America Online Esports Betting Market Size by Country
9.3.1 South America Online Esports Betting Consumption Value by Country (2019-2030)
9.3.2 Brazil Online Esports Betting Market Size and Forecast (2019-2030)
9.3.3 Argentina Online Esports Betting Market Size and Forecast (2019-2030)

10 Middle East & Africa
10.1 Middle East & Africa Online Esports Betting Consumption Value by Type (2019-2030)
10.2 Middle East & Africa Online Esports Betting Consumption Value by Application (2019-2030)
10.3 Middle East & Africa Online Esports Betting Market Size by Country
10.3.1 Middle East & Africa Online Esports Betting Consumption Value by Country (2019-2030)
10.3.2 Turkey Online Esports Betting Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia Online Esports Betting Market Size and Forecast (2019-2030)
10.3.4 UAE Online Esports Betting Market Size and Forecast (2019-2030)

11 Market Dynamics
11.1 Online Esports Betting Market Drivers
11.2 Online Esports Betting Market Restraints
11.3 Online Esports Betting Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry

12 Industry Chain Analysis
12.1 Online Esports Betting Industry Chain
12.2 Online Esports Betting Upstream Analysis
12.3 Online Esports Betting Midstream Analysis
12.4 Online Esports Betting Downstream Analysis

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer
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Table of Figures

List of Tables
Table 1. Global Online Esports Betting Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Table 2. Global Online Esports Betting Consumption Value by Application, (USD Million), 2019 & 2023 & 2030
Table 3. Global Online Esports Betting Consumption Value by Region (2019-2024) & (USD Million)
Table 4. Global Online Esports Betting Consumption Value by Region (2025-2030) & (USD Million)
Table 5. Entain Company Information, Head Office, and Major Competitors
Table 6. Entain Major Business
Table 7. Entain Online Esports Betting Product and Solutions
Table 8. Entain Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 9. Entain Recent Developments and Future Plans
Table 10. 888 Holdings Company Information, Head Office, and Major Competitors
Table 11. 888 Holdings Major Business
Table 12. 888 Holdings Online Esports Betting Product and Solutions
Table 13. 888 Holdings Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 14. 888 Holdings Recent Developments and Future Plans
Table 15. Kindred Group Company Information, Head Office, and Major Competitors
Table 16. Kindred Group Major Business
Table 17. Kindred Group Online Esports Betting Product and Solutions
Table 18. Kindred Group Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 19. Kindred Group Recent Developments and Future Plans
Table 20. Betsson AB Company Information, Head Office, and Major Competitors
Table 21. Betsson AB Major Business
Table 22. Betsson AB Online Esports Betting Product and Solutions
Table 23. Betsson AB Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 24. Betsson AB Recent Developments and Future Plans
Table 25. Betway Company Information, Head Office, and Major Competitors
Table 26. Betway Major Business
Table 27. Betway Online Esports Betting Product and Solutions
Table 28. Betway Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 29. Betway Recent Developments and Future Plans
Table 30. Pinnacle Company Information, Head Office, and Major Competitors
Table 31. Pinnacle Major Business
Table 32. Pinnacle Online Esports Betting Product and Solutions
Table 33. Pinnacle Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 34. Pinnacle Recent Developments and Future Plans
Table 35. Bet365 Company Information, Head Office, and Major Competitors
Table 36. Bet365 Major Business
Table 37. Bet365 Online Esports Betting Product and Solutions
Table 38. Bet365 Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 39. Bet365 Recent Developments and Future Plans
Table 40. Bet-at-home.com Company Information, Head Office, and Major Competitors
Table 41. Bet-at-home.com Major Business
Table 42. Bet-at-home.com Online Esports Betting Product and Solutions
Table 43. Bet-at-home.com Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 44. Bet-at-home.com Recent Developments and Future Plans
Table 45. Betfred Company Information, Head Office, and Major Competitors
Table 46. Betfred Major Business
Table 47. Betfred Online Esports Betting Product and Solutions
Table 48. Betfred Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 49. Betfred Recent Developments and Future Plans
Table 50. BetWinner Company Information, Head Office, and Major Competitors
Table 51. BetWinner Major Business
Table 52. BetWinner Online Esports Betting Product and Solutions
Table 53. BetWinner Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 54. BetWinner Recent Developments and Future Plans
Table 55. Betvictor Company Information, Head Office, and Major Competitors
Table 56. Betvictor Major Business
Table 57. Betvictor Online Esports Betting Product and Solutions
Table 58. Betvictor Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 59. Betvictor Recent Developments and Future Plans
Table 60. GG.BET Company Information, Head Office, and Major Competitors
Table 61. GG.BET Major Business
Table 62. GG.BET Online Esports Betting Product and Solutions
Table 63. GG.BET Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 64. GG.BET Recent Developments and Future Plans
Table 65. Buff.bet Company Information, Head Office, and Major Competitors
Table 66. Buff.bet Major Business
Table 67. Buff.bet Online Esports Betting Product and Solutions
Table 68. Buff.bet Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 69. Buff.bet Recent Developments and Future Plans
Table 70. EveryGame Company Information, Head Office, and Major Competitors
Table 71. EveryGame Major Business
Table 72. EveryGame Online Esports Betting Product and Solutions
Table 73. EveryGame Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 74. EveryGame Recent Developments and Future Plans
Table 75. Betcris Company Information, Head Office, and Major Competitors
Table 76. Betcris Major Business
Table 77. Betcris Online Esports Betting Product and Solutions
Table 78. Betcris Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 79. Betcris Recent Developments and Future Plans
Table 80. Thunderpick Company Information, Head Office, and Major Competitors
Table 81. Thunderpick Major Business
Table 82. Thunderpick Online Esports Betting Product and Solutions
Table 83. Thunderpick Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 84. Thunderpick Recent Developments and Future Plans
Table 85. Rivalry Company Information, Head Office, and Major Competitors
Table 86. Rivalry Major Business
Table 87. Rivalry Online Esports Betting Product and Solutions
Table 88. Rivalry Online Esports Betting Revenue (USD Million), Gross Margin and Market Share (2019-2024)
Table 89. Rivalry Recent Developments and Future Plans
Table 90. Global Online Esports Betting Revenue (USD Million) by Players (2019-2024)
Table 91. Global Online Esports Betting Revenue Share by Players (2019-2024)
Table 92. Breakdown of Online Esports Betting by Company Type (Tier 1, Tier 2, and Tier 3)
Table 93. Market Position of Players in Online Esports Betting, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2023
Table 94. Head Office of Key Online Esports Betting Players
Table 95. Online Esports Betting Market: Company Product Type Footprint
Table 96. Online Esports Betting Market: Company Product Application Footprint
Table 97. Online Esports Betting New Market Entrants and Barriers to Market Entry
Table 98. Online Esports Betting Mergers, Acquisition, Agreements, and Collaborations
Table 99. Global Online Esports Betting Consumption Value (USD Million) by Type (2019-2024)
Table 100. Global Online Esports Betting Consumption Value Share by Type (2019-2024)
Table 101. Global Online Esports Betting Consumption Value Forecast by Type (2025-2030)
Table 102. Global Online Esports Betting Consumption Value by Application (2019-2024)
Table 103. Global Online Esports Betting Consumption Value Forecast by Application (2025-2030)
Table 104. North America Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 105. North America Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 106. North America Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 107. North America Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 108. North America Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 109. North America Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 110. Europe Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 111. Europe Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 112. Europe Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 113. Europe Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 114. Europe Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 115. Europe Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 116. Asia-Pacific Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 117. Asia-Pacific Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 118. Asia-Pacific Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 119. Asia-Pacific Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 120. Asia-Pacific Online Esports Betting Consumption Value by Region (2019-2024) & (USD Million)
Table 121. Asia-Pacific Online Esports Betting Consumption Value by Region (2025-2030) & (USD Million)
Table 122. South America Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 123. South America Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 124. South America Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 125. South America Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 126. South America Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 127. South America Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 128. Middle East & Africa Online Esports Betting Consumption Value by Type (2019-2024) & (USD Million)
Table 129. Middle East & Africa Online Esports Betting Consumption Value by Type (2025-2030) & (USD Million)
Table 130. Middle East & Africa Online Esports Betting Consumption Value by Application (2019-2024) & (USD Million)
Table 131. Middle East & Africa Online Esports Betting Consumption Value by Application (2025-2030) & (USD Million)
Table 132. Middle East & Africa Online Esports Betting Consumption Value by Country (2019-2024) & (USD Million)
Table 133. Middle East & Africa Online Esports Betting Consumption Value by Country (2025-2030) & (USD Million)
Table 134. Online Esports Betting Raw Material
Table 135. Key Suppliers of Online Esports Betting Raw Materials
List of Figures
Figure 1. Online Esports Betting Picture
Figure 2. Global Online Esports Betting Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 3. Global Online Esports Betting Consumption Value Market Share by Type in 2023
Figure 4. League of Legends
Figure 5. Dota 2
Figure 6. CS: GO
Figure 7. Others
Figure 8. Global Online Esports Betting Consumption Value by Type, (USD Million), 2019 & 2023 & 2030
Figure 9. Online Esports Betting Consumption Value Market Share by Application in 2023
Figure 10. Ages 18-25 Picture
Figure 11. Ages 26-30 Picture
Figure 12. Ages 31 and Above Picture
Figure 13. Global Online Esports Betting Consumption Value, (USD Million): 2019 & 2023 & 2030
Figure 14. Global Online Esports Betting Consumption Value and Forecast (2019-2030) & (USD Million)
Figure 15. Global Market Online Esports Betting Consumption Value (USD Million) Comparison by Region (2019 & 2023 & 2030)
Figure 16. Global Online Esports Betting Consumption Value Market Share by Region (2019-2030)
Figure 17. Global Online Esports Betting Consumption Value Market Share by Region in 2023
Figure 18. North America Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 20. Asia-Pacific Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 21. South America Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 22. Middle East and Africa Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 23. Global Online Esports Betting Revenue Share by Players in 2023
Figure 24. Online Esports Betting Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2023
Figure 25. Global Top 3 Players Online Esports Betting Market Share in 2023
Figure 26. Global Top 6 Players Online Esports Betting Market Share in 2023
Figure 27. Global Online Esports Betting Consumption Value Share by Type (2019-2024)
Figure 28. Global Online Esports Betting Market Share Forecast by Type (2025-2030)
Figure 29. Global Online Esports Betting Consumption Value Share by Application (2019-2024)
Figure 30. Global Online Esports Betting Market Share Forecast by Application (2025-2030)
Figure 31. North America Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 32. North America Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 33. North America Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 34. United States Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 35. Canada Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 36. Mexico Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 37. Europe Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 38. Europe Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 39. Europe Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 40. Germany Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 41. France Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 42. United Kingdom Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 43. Russia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 44. Italy Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 45. Asia-Pacific Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 46. Asia-Pacific Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 47. Asia-Pacific Online Esports Betting Consumption Value Market Share by Region (2019-2030)
Figure 48. China Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 49. Japan Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 50. South Korea Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 51. India Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 52. Southeast Asia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 53. Australia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 54. South America Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 55. South America Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 56. South America Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 57. Brazil Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 58. Argentina Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 59. Middle East and Africa Online Esports Betting Consumption Value Market Share by Type (2019-2030)
Figure 60. Middle East and Africa Online Esports Betting Consumption Value Market Share by Application (2019-2030)
Figure 61. Middle East and Africa Online Esports Betting Consumption Value Market Share by Country (2019-2030)
Figure 62. Turkey Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 63. Saudi Arabia Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 64. UAE Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 65. Online Esports Betting Market Drivers
Figure 66. Online Esports Betting Market Restraints
Figure 67. Online Esports Betting Market Trends
Figure 68. Porters Five Forces Analysis
Figure 69. Manufacturing Cost Structure Analysis of Online Esports Betting in 2023
Figure 70. Manufacturing Process Analysis of Online Esports Betting
Figure 71. Online Esports Betting Industrial Chain
Figure 72. Methodology
Figure 73. Research Process and Data Source
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Research Methodology

Client Requirements

yuan2

Review and analyze client requirements

yuan2

Discussion of all the project requirements and queries

Flexibility Check

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Project Feasibility Analysis

yuan2

Finalizing tentative research programme

yuan2

Structuring project proposal with scope, timeline, and costs

Analyzing Market Dynamics

yuan2

Determination of key drivers, restraints, challenge, and opportunity

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Identifies market needs and trends

Market Size Estimation & Forecast

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Estimation of historical data based on secondary and primary data

yuan2

Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)

yuan2

Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies

yuan2

Consideration of geography, region-specific product/service demand for region segments

yuan2

Consideration of product utilization rates, product demand outlook for segments by application or end-user.

tuBiao1

Data Source

yuan2

Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports, paid database, press releases, blogs, newsletters,and GIR repositories.

yuan2

Discussion of all the project requirements and queries

Validation and triangulation of secondary and primary source.

yuan2

Collection of data

yuan2

Cumulating and collating the essential qualitative and quantitative data

yuan2

Generation of report in client requested format by research analysts

yuan2

Reviews by expert analysts

yuan2

Final quality check

yuan2

Clarifying queries

yuan2

Receiving feedback

yuan2

Ensuring satisfaction

  • yuan01
    liuCheng01

    01 Identification of data

    This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.

  • yuan01
    liuCheng01

    02 Evaluation of Market Dynamic

    This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.

  • yuan01
    liuCheng01

    03 Collection of Data

    This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.

  • yuan01
    liuCheng01

    04 Collaboration of Data

    This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.

  • yuan01
    liuCheng01

    05 Verification and Analysis

    This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.

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Companies Mentioned

Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
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