Global Online Esports Betting Supply, Demand and Key Producers, 2024-2030
Page: 142
Published Date: 28 Feb 2024
Category: Service & Software
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- Description
- Table of Contents
- Table of Figures
- Research Methodology
- Companies Mentioned
- Related Reports
- Product Tags
Description
The global Online Esports Betting market size is expected to reach $ million by 2030, rising at a market growth of % CAGR during the forecast period (2024-2030).
Esports is a term for competitive gaming. In many ways it’s the same as traditional sports with fans following teams, watching matches and placing bets on who will win.
Esports are streamed live, with millions of viewers around the world watching contests at any given time, leading to esports becoming a billion-dollar industry in recent years. There are two main types of esports, the simulation of real-life sports (FIFA, NBA and MLS have their own esports teams, for example) and classic esports games like League of Legends, DOTA 2 and CS:GO.
Esports betting is a relatively new form of entertainment that millions of people enjoy.
This report studies the global Online Esports Betting demand, key companies, and key regions.
This report is a detailed and comprehensive analysis of the world market for Online Esports Betting, and provides market size (US$ million) and Year-over-Year (YoY) growth, considering 2023 as the base year. This report explores demand trends and competition, as well as details the characteristics of Online Esports Betting that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Online Esports Betting total market, 2019-2030, (USD Million)
Global Online Esports Betting total market by region & country, CAGR, 2019-2030, (USD Million)
U.S. VS China: Online Esports Betting total market, key domestic companies and share, (USD Million)
Global Online Esports Betting revenue by player and market share 2019-2024, (USD Million)
Global Online Esports Betting total market by Type, CAGR, 2019-2030, (USD Million)
Global Online Esports Betting total market by Application, CAGR, 2019-2030, (USD Million).
This reports profiles major players in the global Online Esports Betting market based on the following parameters – company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Entain, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com and Betfred, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Online Esports Betting market.
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), by player, by regions, by Type, and by Application. Data is given for the years 2019-2030 by year with 2023 as the base year, 2024 as the estimate year, and 2025-2030 as the forecast year.
Global Online Esports Betting Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World
Global Online Esports Betting Market, Segmentation by Type
League of Legends
Dota 2
CS: GO
Others
Global Online Esports Betting Market, Segmentation by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
Companies Profiled:
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry
Key Questions Answered
1. How big is the global Online Esports Betting market?
2. What is the demand of the global Online Esports Betting market?
3. What is the year over year growth of the global Online Esports Betting market?
4. What is the total value of the global Online Esports Betting market?
5. Who are the major players in the global Online Esports Betting market?
Table of Contents
1 Supply Summary
1.1 Online Esports Betting Introduction
1.2 World Online Esports Betting Market Size & Forecast (2019 & 2023 & 2030)
1.3 World Online Esports Betting Total Market by Region (by Headquarter Location)
1.3.1 World Online Esports Betting Market Size by Region (2019-2030), (by Headquarter Location)
1.3.2 United States Online Esports Betting Market Size (2019-2030)
1.3.3 China Online Esports Betting Market Size (2019-2030)
1.3.4 Europe Online Esports Betting Market Size (2019-2030)
1.3.5 Japan Online Esports Betting Market Size (2019-2030)
1.3.6 South Korea Online Esports Betting Market Size (2019-2030)
1.3.7 ASEAN Online Esports Betting Market Size (2019-2030)
1.3.8 India Online Esports Betting Market Size (2019-2030)
1.4 Market Drivers, Restraints and Trends
1.4.1 Online Esports Betting Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Online Esports Betting Major Market Trends
2 Demand Summary
2.1 World Online Esports Betting Consumption Value (2019-2030)
2.2 World Online Esports Betting Consumption Value by Region
2.2.1 World Online Esports Betting Consumption Value by Region (2019-2024)
2.2.2 World Online Esports Betting Consumption Value Forecast by Region (2025-2030)
2.3 United States Online Esports Betting Consumption Value (2019-2030)
2.4 China Online Esports Betting Consumption Value (2019-2030)
2.5 Europe Online Esports Betting Consumption Value (2019-2030)
2.6 Japan Online Esports Betting Consumption Value (2019-2030)
2.7 South Korea Online Esports Betting Consumption Value (2019-2030)
2.8 ASEAN Online Esports Betting Consumption Value (2019-2030)
2.9 India Online Esports Betting Consumption Value (2019-2030)
3 World Online Esports Betting Companies Competitive Analysis
3.1 World Online Esports Betting Revenue by Player (2019-2024)
3.2 Industry Rank and Concentration Rate (CR)
3.2.1 Global Online Esports Betting Industry Rank of Major Players
3.2.2 Global Concentration Ratios (CR4) for Online Esports Betting in 2023
3.2.3 Global Concentration Ratios (CR8) for Online Esports Betting in 2023
3.3 Online Esports Betting Company Evaluation Quadrant
3.4 Online Esports Betting Market: Overall Company Footprint Analysis
3.4.1 Online Esports Betting Market: Region Footprint
3.4.2 Online Esports Betting Market: Company Product Type Footprint
3.4.3 Online Esports Betting Market: Company Product Application Footprint
3.5 Competitive Environment
3.5.1 Historical Structure of the Industry
3.5.2 Barriers of Market Entry
3.5.3 Factors of Competition
3.6 Mergers, Acquisitions Activity
4 United States VS China VS Rest of the World (by Headquarter Location)
4.1 United States VS China: Online Esports Betting Revenue Comparison (by Headquarter Location)
4.1.1 United States VS China: Online Esports Betting Market Size Comparison (2019 & 2023 & 2030) (by Headquarter Location)
4.1.2 United States VS China: Online Esports Betting Revenue Market Share Comparison (2019 & 2023 & 2030)
4.2 United States Based Companies VS China Based Companies: Online Esports Betting Consumption Value Comparison
4.2.1 United States VS China: Online Esports Betting Consumption Value Comparison (2019 & 2023 & 2030)
4.2.2 United States VS China: Online Esports Betting Consumption Value Market Share Comparison (2019 & 2023 & 2030)
4.3 United States Based Online Esports Betting Companies and Market Share, 2019-2024
4.3.1 United States Based Online Esports Betting Companies, Headquarters (States, Country)
4.3.2 United States Based Companies Online Esports Betting Revenue, (2019-2024)
4.4 China Based Companies Online Esports Betting Revenue and Market Share, 2019-2024
4.4.1 China Based Online Esports Betting Companies, Company Headquarters (Province, Country)
4.4.2 China Based Companies Online Esports Betting Revenue, (2019-2024)
4.5 Rest of World Based Online Esports Betting Companies and Market Share, 2019-2024
4.5.1 Rest of World Based Online Esports Betting Companies, Headquarters (States, Country)
4.5.2 Rest of World Based Companies Online Esports Betting Revenue, (2019-2024)
5 Market Analysis by Type
5.1 World Online Esports Betting Market Size Overview by Type: 2019 VS 2023 VS 2030
5.2 Segment Introduction by Type
5.2.1 League of Legends
5.2.2 Dota 2
5.2.3 CS: GO
5.2.4 Others
5.3 Market Segment by Type
5.3.1 World Online Esports Betting Market Size by Type (2019-2024)
5.3.2 World Online Esports Betting Market Size by Type (2025-2030)
5.3.3 World Online Esports Betting Market Size Market Share by Type (2019-2030)
6 Market Analysis by Application
6.1 World Online Esports Betting Market Size Overview by Application: 2019 VS 2023 VS 2030
6.2 Segment Introduction by Application
6.2.1 Ages 18-25
6.2.2 Ages 26-30
6.2.3 Ages 31 and Above
6.3 Market Segment by Application
6.3.1 World Online Esports Betting Market Size by Application (2019-2024)
6.3.2 World Online Esports Betting Market Size by Application (2025-2030)
6.3.3 World Online Esports Betting Market Size by Application (2019-2030)
7 Company Profiles
7.1 Entain
7.1.1 Entain Details
7.1.2 Entain Major Business
7.1.3 Entain Online Esports Betting Product and Services
7.1.4 Entain Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.1.5 Entain Recent Developments/Updates
7.1.6 Entain Competitive Strengths & Weaknesses
7.2 888 Holdings
7.2.1 888 Holdings Details
7.2.2 888 Holdings Major Business
7.2.3 888 Holdings Online Esports Betting Product and Services
7.2.4 888 Holdings Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.2.5 888 Holdings Recent Developments/Updates
7.2.6 888 Holdings Competitive Strengths & Weaknesses
7.3 Kindred Group
7.3.1 Kindred Group Details
7.3.2 Kindred Group Major Business
7.3.3 Kindred Group Online Esports Betting Product and Services
7.3.4 Kindred Group Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.3.5 Kindred Group Recent Developments/Updates
7.3.6 Kindred Group Competitive Strengths & Weaknesses
7.4 Betsson AB
7.4.1 Betsson AB Details
7.4.2 Betsson AB Major Business
7.4.3 Betsson AB Online Esports Betting Product and Services
7.4.4 Betsson AB Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.4.5 Betsson AB Recent Developments/Updates
7.4.6 Betsson AB Competitive Strengths & Weaknesses
7.5 Betway
7.5.1 Betway Details
7.5.2 Betway Major Business
7.5.3 Betway Online Esports Betting Product and Services
7.5.4 Betway Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.5.5 Betway Recent Developments/Updates
7.5.6 Betway Competitive Strengths & Weaknesses
7.6 Pinnacle
7.6.1 Pinnacle Details
7.6.2 Pinnacle Major Business
7.6.3 Pinnacle Online Esports Betting Product and Services
7.6.4 Pinnacle Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.6.5 Pinnacle Recent Developments/Updates
7.6.6 Pinnacle Competitive Strengths & Weaknesses
7.7 Bet365
7.7.1 Bet365 Details
7.7.2 Bet365 Major Business
7.7.3 Bet365 Online Esports Betting Product and Services
7.7.4 Bet365 Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.7.5 Bet365 Recent Developments/Updates
7.7.6 Bet365 Competitive Strengths & Weaknesses
7.8 Bet-at-home.com
7.8.1 Bet-at-home.com Details
7.8.2 Bet-at-home.com Major Business
7.8.3 Bet-at-home.com Online Esports Betting Product and Services
7.8.4 Bet-at-home.com Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.8.5 Bet-at-home.com Recent Developments/Updates
7.8.6 Bet-at-home.com Competitive Strengths & Weaknesses
7.9 Betfred
7.9.1 Betfred Details
7.9.2 Betfred Major Business
7.9.3 Betfred Online Esports Betting Product and Services
7.9.4 Betfred Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.9.5 Betfred Recent Developments/Updates
7.9.6 Betfred Competitive Strengths & Weaknesses
7.10 BetWinner
7.10.1 BetWinner Details
7.10.2 BetWinner Major Business
7.10.3 BetWinner Online Esports Betting Product and Services
7.10.4 BetWinner Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.10.5 BetWinner Recent Developments/Updates
7.10.6 BetWinner Competitive Strengths & Weaknesses
7.11 Betvictor
7.11.1 Betvictor Details
7.11.2 Betvictor Major Business
7.11.3 Betvictor Online Esports Betting Product and Services
7.11.4 Betvictor Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.11.5 Betvictor Recent Developments/Updates
7.11.6 Betvictor Competitive Strengths & Weaknesses
7.12 GG.BET
7.12.1 GG.BET Details
7.12.2 GG.BET Major Business
7.12.3 GG.BET Online Esports Betting Product and Services
7.12.4 GG.BET Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.12.5 GG.BET Recent Developments/Updates
7.12.6 GG.BET Competitive Strengths & Weaknesses
7.13 Buff.bet
7.13.1 Buff.bet Details
7.13.2 Buff.bet Major Business
7.13.3 Buff.bet Online Esports Betting Product and Services
7.13.4 Buff.bet Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.13.5 Buff.bet Recent Developments/Updates
7.13.6 Buff.bet Competitive Strengths & Weaknesses
7.14 EveryGame
7.14.1 EveryGame Details
7.14.2 EveryGame Major Business
7.14.3 EveryGame Online Esports Betting Product and Services
7.14.4 EveryGame Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.14.5 EveryGame Recent Developments/Updates
7.14.6 EveryGame Competitive Strengths & Weaknesses
7.15 Betcris
7.15.1 Betcris Details
7.15.2 Betcris Major Business
7.15.3 Betcris Online Esports Betting Product and Services
7.15.4 Betcris Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.15.5 Betcris Recent Developments/Updates
7.15.6 Betcris Competitive Strengths & Weaknesses
7.16 Thunderpick
7.16.1 Thunderpick Details
7.16.2 Thunderpick Major Business
7.16.3 Thunderpick Online Esports Betting Product and Services
7.16.4 Thunderpick Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.16.5 Thunderpick Recent Developments/Updates
7.16.6 Thunderpick Competitive Strengths & Weaknesses
7.17 Rivalry
7.17.1 Rivalry Details
7.17.2 Rivalry Major Business
7.17.3 Rivalry Online Esports Betting Product and Services
7.17.4 Rivalry Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024)
7.17.5 Rivalry Recent Developments/Updates
7.17.6 Rivalry Competitive Strengths & Weaknesses
8 Industry Chain Analysis
8.1 Online Esports Betting Industry Chain
8.2 Online Esports Betting Upstream Analysis
8.3 Online Esports Betting Midstream Analysis
8.4 Online Esports Betting Downstream Analysis
9 Research Findings and Conclusion
10 Appendix
10.1 Methodology
10.2 Research Process and Data Source
10.3 Disclaimer
Table of Figures
List of Tables
Table 1. World Online Esports Betting Revenue by Region (2019, 2023 and 2030) & (USD Million), (by Headquarter Location)
Table 2. World Online Esports Betting Revenue by Region (2019-2024) & (USD Million), (by Headquarter Location)
Table 3. World Online Esports Betting Revenue by Region (2025-2030) & (USD Million), (by Headquarter Location)
Table 4. World Online Esports Betting Revenue Market Share by Region (2019-2024), (by Headquarter Location)
Table 5. World Online Esports Betting Revenue Market Share by Region (2025-2030), (by Headquarter Location)
Table 6. Major Market Trends
Table 7. World Online Esports Betting Consumption Value Growth Rate Forecast by Region (2019 & 2023 & 2030) & (USD Million)
Table 8. World Online Esports Betting Consumption Value by Region (2019-2024) & (USD Million)
Table 9. World Online Esports Betting Consumption Value Forecast by Region (2025-2030) & (USD Million)
Table 10. World Online Esports Betting Revenue by Player (2019-2024) & (USD Million)
Table 11. Revenue Market Share of Key Online Esports Betting Players in 2023
Table 12. World Online Esports Betting Industry Rank of Major Player, Based on Revenue in 2023
Table 13. Global Online Esports Betting Company Evaluation Quadrant
Table 14. Head Office of Key Online Esports Betting Player
Table 15. Online Esports Betting Market: Company Product Type Footprint
Table 16. Online Esports Betting Market: Company Product Application Footprint
Table 17. Online Esports Betting Mergers & Acquisitions Activity
Table 18. United States VS China Online Esports Betting Market Size Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 19. United States VS China Online Esports Betting Consumption Value Comparison, (2019 & 2023 & 2030) & (USD Million)
Table 20. United States Based Online Esports Betting Companies, Headquarters (States, Country)
Table 21. United States Based Companies Online Esports Betting Revenue, (2019-2024) & (USD Million)
Table 22. United States Based Companies Online Esports Betting Revenue Market Share (2019-2024)
Table 23. China Based Online Esports Betting Companies, Headquarters (Province, Country)
Table 24. China Based Companies Online Esports Betting Revenue, (2019-2024) & (USD Million)
Table 25. China Based Companies Online Esports Betting Revenue Market Share (2019-2024)
Table 26. Rest of World Based Online Esports Betting Companies, Headquarters (States, Country)
Table 27. Rest of World Based Companies Online Esports Betting Revenue, (2019-2024) & (USD Million)
Table 28. Rest of World Based Companies Online Esports Betting Revenue Market Share (2019-2024)
Table 29. World Online Esports Betting Market Size by Type, (USD Million), 2019 & 2023 & 2030
Table 30. World Online Esports Betting Market Size by Type (2019-2024) & (USD Million)
Table 31. World Online Esports Betting Market Size by Type (2025-2030) & (USD Million)
Table 32. World Online Esports Betting Market Size by Application, (USD Million), 2019 & 2023 & 2030
Table 33. World Online Esports Betting Market Size by Application (2019-2024) & (USD Million)
Table 34. World Online Esports Betting Market Size by Application (2025-2030) & (USD Million)
Table 35. Entain Basic Information, Area Served and Competitors
Table 36. Entain Major Business
Table 37. Entain Online Esports Betting Product and Services
Table 38. Entain Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 39. Entain Recent Developments/Updates
Table 40. Entain Competitive Strengths & Weaknesses
Table 41. 888 Holdings Basic Information, Area Served and Competitors
Table 42. 888 Holdings Major Business
Table 43. 888 Holdings Online Esports Betting Product and Services
Table 44. 888 Holdings Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 45. 888 Holdings Recent Developments/Updates
Table 46. 888 Holdings Competitive Strengths & Weaknesses
Table 47. Kindred Group Basic Information, Area Served and Competitors
Table 48. Kindred Group Major Business
Table 49. Kindred Group Online Esports Betting Product and Services
Table 50. Kindred Group Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 51. Kindred Group Recent Developments/Updates
Table 52. Kindred Group Competitive Strengths & Weaknesses
Table 53. Betsson AB Basic Information, Area Served and Competitors
Table 54. Betsson AB Major Business
Table 55. Betsson AB Online Esports Betting Product and Services
Table 56. Betsson AB Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 57. Betsson AB Recent Developments/Updates
Table 58. Betsson AB Competitive Strengths & Weaknesses
Table 59. Betway Basic Information, Area Served and Competitors
Table 60. Betway Major Business
Table 61. Betway Online Esports Betting Product and Services
Table 62. Betway Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 63. Betway Recent Developments/Updates
Table 64. Betway Competitive Strengths & Weaknesses
Table 65. Pinnacle Basic Information, Area Served and Competitors
Table 66. Pinnacle Major Business
Table 67. Pinnacle Online Esports Betting Product and Services
Table 68. Pinnacle Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 69. Pinnacle Recent Developments/Updates
Table 70. Pinnacle Competitive Strengths & Weaknesses
Table 71. Bet365 Basic Information, Area Served and Competitors
Table 72. Bet365 Major Business
Table 73. Bet365 Online Esports Betting Product and Services
Table 74. Bet365 Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 75. Bet365 Recent Developments/Updates
Table 76. Bet365 Competitive Strengths & Weaknesses
Table 77. Bet-at-home.com Basic Information, Area Served and Competitors
Table 78. Bet-at-home.com Major Business
Table 79. Bet-at-home.com Online Esports Betting Product and Services
Table 80. Bet-at-home.com Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 81. Bet-at-home.com Recent Developments/Updates
Table 82. Bet-at-home.com Competitive Strengths & Weaknesses
Table 83. Betfred Basic Information, Area Served and Competitors
Table 84. Betfred Major Business
Table 85. Betfred Online Esports Betting Product and Services
Table 86. Betfred Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 87. Betfred Recent Developments/Updates
Table 88. Betfred Competitive Strengths & Weaknesses
Table 89. BetWinner Basic Information, Area Served and Competitors
Table 90. BetWinner Major Business
Table 91. BetWinner Online Esports Betting Product and Services
Table 92. BetWinner Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 93. BetWinner Recent Developments/Updates
Table 94. BetWinner Competitive Strengths & Weaknesses
Table 95. Betvictor Basic Information, Area Served and Competitors
Table 96. Betvictor Major Business
Table 97. Betvictor Online Esports Betting Product and Services
Table 98. Betvictor Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 99. Betvictor Recent Developments/Updates
Table 100. Betvictor Competitive Strengths & Weaknesses
Table 101. GG.BET Basic Information, Area Served and Competitors
Table 102. GG.BET Major Business
Table 103. GG.BET Online Esports Betting Product and Services
Table 104. GG.BET Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 105. GG.BET Recent Developments/Updates
Table 106. GG.BET Competitive Strengths & Weaknesses
Table 107. Buff.bet Basic Information, Area Served and Competitors
Table 108. Buff.bet Major Business
Table 109. Buff.bet Online Esports Betting Product and Services
Table 110. Buff.bet Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 111. Buff.bet Recent Developments/Updates
Table 112. Buff.bet Competitive Strengths & Weaknesses
Table 113. EveryGame Basic Information, Area Served and Competitors
Table 114. EveryGame Major Business
Table 115. EveryGame Online Esports Betting Product and Services
Table 116. EveryGame Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 117. EveryGame Recent Developments/Updates
Table 118. EveryGame Competitive Strengths & Weaknesses
Table 119. Betcris Basic Information, Area Served and Competitors
Table 120. Betcris Major Business
Table 121. Betcris Online Esports Betting Product and Services
Table 122. Betcris Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 123. Betcris Recent Developments/Updates
Table 124. Betcris Competitive Strengths & Weaknesses
Table 125. Thunderpick Basic Information, Area Served and Competitors
Table 126. Thunderpick Major Business
Table 127. Thunderpick Online Esports Betting Product and Services
Table 128. Thunderpick Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 129. Thunderpick Recent Developments/Updates
Table 130. Rivalry Basic Information, Area Served and Competitors
Table 131. Rivalry Major Business
Table 132. Rivalry Online Esports Betting Product and Services
Table 133. Rivalry Online Esports Betting Revenue, Gross Margin and Market Share (2019-2024) & (USD Million)
Table 134. Global Key Players of Online Esports Betting Upstream (Raw Materials)
Table 135. Online Esports Betting Typical Customers
List of Figure
Figure 1. Online Esports Betting Picture
Figure 2. World Online Esports Betting Total Market Size: 2019 & 2023 & 2030, (USD Million)
Figure 3. World Online Esports Betting Total Market Size (2019-2030) & (USD Million)
Figure 4. World Online Esports Betting Revenue Market Share by Region (2019, 2023 and 2030) & (USD Million) , (by Headquarter Location)
Figure 5. World Online Esports Betting Revenue Market Share by Region (2019-2030), (by Headquarter Location)
Figure 6. United States Based Company Online Esports Betting Revenue (2019-2030) & (USD Million)
Figure 7. China Based Company Online Esports Betting Revenue (2019-2030) & (USD Million)
Figure 8. Europe Based Company Online Esports Betting Revenue (2019-2030) & (USD Million)
Figure 9. Japan Based Company Online Esports Betting Revenue (2019-2030) & (USD Million)
Figure 10. South Korea Based Company Online Esports Betting Revenue (2019-2030) & (USD Million)
Figure 11. ASEAN Based Company Online Esports Betting Revenue (2019-2030) & (USD Million)
Figure 12. India Based Company Online Esports Betting Revenue (2019-2030) & (USD Million)
Figure 13. Online Esports Betting Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 16. World Online Esports Betting Consumption Value Market Share by Region (2019-2030)
Figure 17. United States Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 18. China Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 19. Europe Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 20. Japan Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 21. South Korea Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 22. ASEAN Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 23. India Online Esports Betting Consumption Value (2019-2030) & (USD Million)
Figure 24. Producer Shipments of Online Esports Betting by Player Revenue ($MM) and Market Share (%): 2023
Figure 25. Global Four-firm Concentration Ratios (CR4) for Online Esports Betting Markets in 2023
Figure 26. Global Four-firm Concentration Ratios (CR8) for Online Esports Betting Markets in 2023
Figure 27. United States VS China: Online Esports Betting Revenue Market Share Comparison (2019 & 2023 & 2030)
Figure 28. United States VS China: Online Esports Betting Consumption Value Market Share Comparison (2019 & 2023 & 2030)
Figure 29. World Online Esports Betting Market Size by Type, (USD Million), 2019 & 2023 & 2030
Figure 30. World Online Esports Betting Market Size Market Share by Type in 2023
Figure 31. League of Legends
Figure 32. Dota 2
Figure 33. CS: GO
Figure 34. Others
Figure 35. World Online Esports Betting Market Size Market Share by Type (2019-2030)
Figure 36. World Online Esports Betting Market Size by Application, (USD Million), 2019 & 2023 & 2030
Figure 37. World Online Esports Betting Market Size Market Share by Application in 2023
Figure 38. Ages 18-25
Figure 39. Ages 26-30
Figure 40. Ages 31 and Above
Figure 41. Online Esports Betting Industrial Chain
Figure 42. Methodology
Figure 43. Research Process and Data Source
Research Methodology
Client Requirements
Review and analyze client requirements
Discussion of all the project requirements and queries
Flexibility Check
Project Feasibility Analysis
Finalizing tentative research programme
Structuring project proposal with scope, timeline, and costs
Analyzing Market Dynamics
Determination of key drivers, restraints, challenge, and opportunity
Identifies market needs and trends
Market Size Estimation & Forecast
Estimation of historical data based on secondary and primary data
Anticipating market recast by assigning weightage to market forces (drivers, restraints, opportunities)
Freezing historical and forecast market size estimations based on evolution, trends, outlook, and strategies
Consideration of geography, region-specific product/service demand for region segments
Consideration of product utilization rates, product demand outlook for segments by application or end-user.
Data Source
Secondary Source
Data collections from annual reports, presentations,associations, journals, analyst reports,
paid database, press releases, blogs, newsletters,and GIR repositories.
Primary Source
Research discussion with manufacturers, distributors, suppliers, end user, industry experts
to verify insights.
Validation
and
triangulation of
secondary and primary source.
Collection of data
Cumulating and collating the essential qualitative and quantitative data
Generation of report in client requested format by research analysts
Reviews by expert analysts
Final quality check
Clarifying queries
Receiving feedback
Ensuring satisfaction
01 Identification of data
This step involves identification of several primary and secondary data research sources, including Global Info Research's internal data sources. The primary sources consist of in-depth discussions and interviews with policy makers, industry experts, and data evaluators, whereas secondary sources include a thorough study of market journals, press releases, annual reports, and government and non-government agencies websites.
02 Evaluation of Market Dynamic
This phase includes a detailed evaluation of several factors that are likely to affect the market dynamics. It involves a comprehensive assessment of major market pain points, drivers, and trends. It also comprises a detailed study of research plans and methodology.
03 Collection of Data
This process consists of gathering data, accessing proprietary databases, and reaching out to key industry participants that operate in the market across the value chain. It also involves studying several patterns in the historical data and comparing it with the current scenario.
04 Collaboration of Data
This stage involves the validation of data and arrival at actual statistics, and evolution of the market over the years. It entails the study and analyzes various segments and verticals of the market. An impact analysis is also performed to observe which factors will affect the market in the next few years.
05 Verification and Analysis
This is the final stage, which involves both quantity and quality checks. Although the process of data verification is an integral part of the research process, all data points and statistics and figures are re-checked to uphold their authenticity and validity.
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